
Solo Shuffle Marksmanship Hunter


This guide tells you everything about how to build a PvP Marksmanship Hunter that will thrive in Solo Shuffle.
Updated , it is based on the 50 top-rated Marksmanship Hunters in Solo Shuffle leaderboards across the US, EU, KR, and TW regions. Ratings are ranging from 2417 to 3072, with the current top Solo Shuffle Marksmanship Hunter being Huntersmafia from Ravencrest (EU).
Each character's equipment type, active specialization history, as well as connection frequency, are taken into consideration to keep the guide as accurate as possible.
Stat Priority
Stats are attributes that enhance character abilities and define how it feels to play. Found on most pieces of equipment, object ameliorations, and consumables, the stats to prioritize for Marksmanship Hunters in Solo Shuffle are Versatility and Haste :
- Versatility
- Haste
- Mastery
- Critical Strike
Sometimes, items can also contain minor stats that can add a certain value. Even though they are really hard to get since they are rare and random, the one to reach is Speed :
- Speed
- Leech
- Avoidance
- Versatility
- Haste
- Mastery
- Critical Strike
- Speed
- Leech
- Avoidance
Races
Each race in World of Warcraft brings traits that can potentially give an edge in achieving victory. That said, the best race for Marksmanship Hunter in Solo Shuffle is currently Night Elf .
Since cross-faction play is now possible, there are few barriers that remain for picking what offers the best racials.
-
Night Elf19
-
Human11
-
Orc8
-
Blood Elf4
-
Dark Iron Dwarf3
Class Talents


Kill Command
Rank 1 |
2
|
Cast Time | Instant |
Cooldown | 0.5 sec cooldown |
Effect | Give the command to kill, causing your pet to savagely deal 0 Physical damage to the enemy. |
Power Cost | 30 Focus |
Range | 50 yd range |


Concussive Shot
Rank 1 |
48
|
Cast Time | Instant |
Cooldown | 5 sec cooldown |
Effect | Dazes the target, slowing movement speed by 50% for 6 sec. Steady Shot will increase the duration of Concussive Shot on the target by 3.0 sec. |
Range | 40 yd range |


Kill Shot
Cast Time | Instant |
Effect | You attempt to finish off a wounded target, dealing 1,330 Physical damage. Only usable on enemies with less than 20% health. |
Power Cost | 10 Focus |
Range | 40 yd range |


Trailblazer
Rank 1 |
1
|
Rank 2 |
3
|
Cast Time | Passive |
Effect | Your movement speed is increased by 30% anytime you have not attacked for 3 seconds. |


Posthaste
Rank 2 |
50
|
Cast Time | Passive |
Effect | Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec. |


Improved Kill Shot
Rank 1 |
50
|
Cast Time | Passive |
Effect | Kill Shot's critical damage is increased by 25%. |


Wilderness Medicine
Rank 1 |
3
|
Cast Time | Passive |
Effect | Mend Pet heals for an additional 50% of your pet's health over its duration, and has a 50% chance to dispel a magic effect each time it heals your pet. |


Counter Shot
Rank 1 |
50
|
Cast Time | Instant |
Cooldown | 24 sec cooldown |
Effect | Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec. |
Range | 40 yd range |


Natural Mending
Rank 1 |
24
|
Rank 2 |
22
|
Cast Time | Passive |
Effect | Every 12 Focus you spend reduces the remaining cooldown on Exhilaration by 1.0 sec. |


Tar Trap
Rank 1 |
50
|
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 1 min. |
Range | 40 yd range |


Misdirection
Rank 1 |
3
|
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec. |
Range | 100 yd range |


Survival of the Fittest
Rank 1 |
50
|
Cast Time | Instant |
Cooldown | 3 min cooldown |
Effect | Reduces all damage you and your pet take by 20% for 6 sec. |


Tranquilizing Shot
Rank 1 |
47
|
Cast Time | Instant |
Cooldown | 10 sec cooldown |
Effect | Removes 1 Enrage and 1 Magic effect from an enemy target. |
Range | 40 yd range |


Entrapment
Rank 1 |
47
|
Cast Time | Passive |
Effect | When Tar Trap is activated, all enemies in its area are rooted for 4 sec. Damage taken may break this root. |


Improved Traps
Rank 1 |
2
|
Rank 2 |
43
|
Cast Time | Passive |
Effect | The cooldown of Tar Trap, Steel Trap, High Explosive Trap, and Freezing Trap is reduced by 5.0 sec. |


Nature's Endurance
Rank 1 |
49
|
Cast Time | Passive |
Effect | Survival of the Fittest reduces damage taken by an additional 20%. |

Lone Survivor
Rank 1 |
1
|
Cast Time | Passive |
Effect | Reduce the cooldown of Survival of the Fittest by 30 sec, and increase its duration by 2.0 sec. |


Born To Be Wild
Rank 1 |
9
|
Rank 2 |
26
|
Cast Time | Passive |
Effect | Reduces the cooldowns of Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 20%. |


Scare Beast
Cast Time | 1.5 sec cast |
Effect | Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. |
Power Cost | 25 Focus |
Range | 30 yd range |


Improved Tranquilizing Shot
Rank 1 |
2
|
Cast Time | Passive |
Effect | When Tranquilizing Shot successfully dispels an effect, gain 10 Focus. |


Intimidation
Rank 1 |
42
|
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | Commands your pet to intimidate the target, stunning it for 5 sec. |

High Explosive Trap
Rank 1 |
5
|
Cast Time | Instant |
Cooldown | 40 sec cooldown |
Effect | Hurls a fire trap to the target location that explodes when an enemy approaches, causing 308 Fire damage and knocking all enemies away. Trap will exist for 1 min. |
Range | 40 yd range |


Scatter Shot
Rank 1 |
42
|
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | A short-range shot that deals 23 damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. |
Range | 20 yd range |

Binding Shot
Rank 1 |
8
|
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 3 sec if they move more than 5 yards from the arrow. |
Range | 30 yd range |


Rejuvenating Wind
Rank 1 |
5
|
Rank 2 |
14
|
Cast Time | Passive |
Effect | Exhilaration heals you for an additional 20.0% of your maximum health over 8 sec. |


Camouflage
Rank 1 |
50
|
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 secs. |


Sentinel
Rank 1 |
8
|
Cast Time | Instant |
Effect | Call forth a Sentinel Owl to the target location within 40 yds, granting you unhindered vision. Your attacks ignore line of sight against any target in this area. Every 150 Focus spent grants you 1 sec of the Sentinel Owl when cast, up to a maximum of 12 sec. The Sentinel Owl can only be summoned when it will last at least 5 sec. |


Binding Shackles
Rank 1 |
16
|
Cast Time | Passive |
Effect | Targets rooted by Binding Shot, knocked back by High Explosive Trap, incapacitated by Scatter Shot, or stunned by Intimidation deal 10% less damage to you for 8 sec after the effect ends. |


Hunter's Avoidance
Rank 1 |
9
|
Cast Time | Passive |
Effect | Damage taken from area of effect attacks reduced by 6%. |


Pathfinding
Rank 1 |
3
|
Rank 2 |
37
|
Cast Time | Passive |
Effect | Movement speed increased by 6%. |


Sentinel's Perception
Rank 1 |
1
|
Cast Time | Passive |
Effect | Sentinel Owl now also grants unhindered vision to party members while active. |

Sentinel's Protection
Rank 1 |
1
|
Cast Time | Passive |
Effect | While the Sentinel Owl is active, your party gains 5% Leech. |


Beast Master
Cast Time | Passive |
Effect | Pet damage increased by 6%. |


Keen Eyesight
Rank 2 |
50
|
Cast Time | Passive |
Effect | Critical strike chance increased by 4%. |


Master Marksman
Rank 2 |
47
|
Cast Time | Passive |
Effect | Your melee and ranged special attack critical strikes cause the target to bleed for an additional 15% of the damage dealt over 6 sec. |


Improved Kill Command
Cast Time | Passive |
Effect | Kill Command damage increased by 10%. |


Serrated Shots
Rank 1 |
4
|
Rank 2 |
46
|
Cast Time | Passive |
Effect | Serpent Sting and Bleed damage increased by 20%. This value is increased to 40% against targets below 30% health. |


Arctic Bola
Rank 1 |
4
|
Rank 2 |
37
|
Cast Time | Passive |
Effect | Raptor Strike has a chance to fling an Arctic Bola at your target, dealing 423 Frost damage and snaring the target by 20% for 3 sec. The Arctic Bola strikes up to 4 targets. |


Serpent Sting
Rank 1 |
20
|
Cast Time | Instant |
Effect | Fire a shot that poisons your target, causing them to take 87 Nature damage instantly and an additional 577 Nature damage over 18 sec. |
Power Cost | 10 Focus |
Range | 40 yd range |


Killer Instinct
Cast Time | Passive |
Effect | Kill Command deals 50% increased damage against enemies below 35% health. |

Alpha Predator
Cast Time | Passive |
Effect | Kill Command now has 2 charges, and deals 15% increased damage. |


Steel Trap
Rank 1 |
40
|
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 sec and causing them to bleed for 933 damage over 20 sec. Damage other than Steel Trap may break the immobilization effect. Trap will exist for 1 min. Limit 1. |
Range | 40 yd range |


Death Chakram
Rank 1 |
50
|
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Throw a deadly chakram at your current target that will rapidly deal 170 Physical damage 7 times, bouncing to other targets if they are nearby. Enemies struck by Death Chakram take 10% more damage from you and your pet for 10 sec. Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus. |
Range | 40 yd range |

Stampede
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Summon a herd of stampeding animals from the wilds around you that deal 701 Physical damage to your enemies over 12 sec. Enemies struck by the stampede are snared by 30%, and you have 10% increased critical strike chance against them for 5 sec. |
Range | 30 yd range |


Explosive Shot
Rank 1 |
34
|
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing 1,160 Fire damage to all enemies within 8 yards. Deals reduced damage beyond 5 targets. |
Power Cost | 20 Focus |
Range | 40 yd range |

Barrage
Cast Time | Channeled |
Cooldown | 20 sec cooldown |
Effect | Rapidly fires a spray of shots for 2.7 sec, dealing an average of 946 Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 8 targets. |
Power Cost | 60 Focus |
Range | 40 yd range |


Poison Injection
Rank 1 |
20
|
Cast Time | Passive |
Effect | Serpent Sting's damage applies Latent Poison to the target, stacking up to 10 times. Mongoose Bite consumes all stacks of Latent Poison, dealing 109 Nature damage to the target per stack consumed. |

Hydra's Bite
Cast Time | Passive |
Effect | Serpent Sting fires arrows at 2 additional enemies near your target, and its damage over time is increased by 20%. |
Specialization Talents


Aimed Shot
Rank 1 |
50
|
Cast Time | 2.5 sec cast |
Effect | A powerful aimed shot that deals 1,362 Physical damage. |
Power Cost | 35 Focus |
Range | 40 yd range |


Crack Shot
Rank 1 |
50
|
Cast Time | Passive |
Effect | Arcane Shot and Chimaera Shot Focus cost reduced by 20. |


Improved Steady Shot
Rank 1 |
24
|
Cast Time | Passive |
Effect | Steady Shot now generates 10 Focus. |


Precise Shots
Rank 2 |
50
|
Cast Time | Passive |
Effect | Aimed Shot causes your next 1-2 Arcane Shots or Multi-Shots to deal 75% more damage. |


Rapid Fire
Rank 1 |
50
|
Cast Time | Channeled |
Cooldown | 20 sec cooldown |
Effect | Shoot a stream of 7 shots at your target over 1.8 sec, dealing a total of 1,673 Physical damage. Usable while moving. Each shot generates 1 Focus. |
Range | 40 yd range |


Lone Wolf
Rank 1 |
23
|
Cast Time | Passive |
Effect | Increases your damage by 10% when you do not have an active pet. |


Chimaera Shot
Cast Time | Instant |
Effect | A two-headed shot that hits your primary target for 342 Nature damage and another nearby target for 170 Frost damage. |
Power Cost | 40 Focus |
Range | 40 yd range |


Streamline
Rank 2 |
50
|
Cast Time | Passive |
Effect | Rapid Fire's damage is increased by 15%, and Rapid Fire also causes your next Aimed Shot to cast 30% faster. |


Killer Accuracy
Rank 1 |
3
|
Rank 2 |
44
|
Cast Time | Passive |
Effect | Kill Shot critical strike chance increased by 20%. |


Hunter's Knowledge
Rank 1 |
3
|
Rank 2 |
18
|
Cast Time | Passive |
Effect | Aimed Shot and Rapid Fire critical strike chance increased by 10%. |


Careful Aim
Rank 2 |
50
|
Cast Time | Passive |
Effect | Aimed Shot deals 50% bonus damage to targets who are above 70% health. |


Surging Shots
Rank 1 |
50
|
Cast Time | Passive |
Effect | Rapid Fire deals 35% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire. |

Lethal Shots
Cast Time | Passive |
Effect | Arcane Shot and Multi-Shot have a 30% chance to reduce the cooldown of Rapid Fire by 5.0 sec. |


Deathblow
Rank 1 |
50
|
Cast Time | Passive |
Effect | Aimed Shot has a 15% and Rapid Fire has a 25% chance to grant a charge of Kill Shot, and cause your next Kill Shot to be usable on any target regardless of their current health. |


Target Practice
Rank 1 |
50
|
Cast Time | Passive |
Effect | Arcane Shot and Multi-Shot damage increased by 25%. |


Focused Aim
Rank 2 |
50
|
Cast Time | Passive |
Effect | Aimed Shot and Rapid Fire damage increased by 10%. |


Multi-Shot
Rank 1 |
7
|
Cast Time | Instant |
Effect | Fires several missiles, hitting your current target and all enemies within 10 yards for 218 Physical damage. Deals reduced damage beyond 5 targets. |
Power Cost | 20 Focus |
Range | 40 yd range |


Razor Fragments
Rank 1 |
50
|
Cast Time | Passive |
Effect | When the Trick Shots effect fades or is consumed, or after gaining Deathblow, your next Kill Shot will deal 50% increased damage, and shred up to 5 targets near your Kill Shot target for 25% of the damage dealt by Kill Shot over 6 sec. |


Double Tap
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | Your next Aimed Shot will fire a second time instantly at 100% power without consuming Focus, or your next Rapid Fire will shoot 100% additional shots during its channel. |


Deadeye
Rank 1 |
48
|
Cast Time | Passive |
Effect | Kill Shot now has 2 charges and has its cooldown reduced by 3.0 sec. |


Bursting Shot
Rank 1 |
41
|
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by 50% for 6 sec, and dealing 27 Physical damage. |
Power Cost | 10 Focus |


Trick Shots
Rank 1 |
6
|
Cast Time | Passive |
Effect | When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 55% of normal damage. |


Bombardment
Cast Time | Passive |
Effect | Every 4 Arcane Shots grants you the Bombardment effect, causing your next Multi-Shot to grant Trick Shots, regardless of how many targets were hit. |


Volley
Rank 1 |
34
|
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Rain a volley of arrows down over 6 sec, dealing up to 1,526 Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active. |
Range | 40 yd range |


Steady Focus
Rank 1 |
1
|
Cast Time | Passive |
Effect | Using Steady Shot twice in a row increases your Haste by 8% for 15 sec. |


Serpentstalker's Trickery
Rank 1 |
47
|
Cast Time | Passive |
Effect | Aimed Shot also fires a Serpent Sting at the primary target. |


Quick Load
Cast Time | Passive |
Effect | When you fall below 40% heath, Bursting Shot's cooldown is immediately reset. This can only occur once every 25 sec. |


Heavy Ammo
Rank 1 |
5
|
Cast Time | Passive |
Effect | Trick Shots now ricochets to 2 fewer targets, but each ricochet deals an additional 25% damage. |

Light Ammo
Cast Time | Passive |
Effect | Trick Shots now causes Aimed Shot and Rapid Fire to ricochet to 2 additional targets. |


Trueshot
Rank 1 |
50
|
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Reduces the cooldown of your Aimed Shot and Rapid Fire by 70%, and causes Aimed Shot to cast 50% faster for 15 sec. While Trueshot is active, you generate 50% additional Focus. |


Lock and Load
Rank 1 |
47
|
Cast Time | Passive |
Effect | Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant. |


Bullseye
Rank 2 |
1
|
Cast Time | Passive |
Effect | When your abilities damage a target below 20% health, you gain 1% increased critical strike chance for 6 sec, stacking up to 30 times. |


Bulletstorm
Rank 1 |
4
|
Cast Time | Passive |
Effect | Each additional target your Rapid Fire or Aimed Shot ricochets to from Trick Shots increases the damage of Multi-Shot by 7% for 15 sec, stacking up to 10 times. The duration of this effect is not refreshed when gaining a stack. |


Sharpshooter
Rank 2 |
26
|
Cast Time | Passive |
Effect | Critical strike damage increased by 4%. |


Eagletalon's True Focus
Rank 2 |
50
|
Cast Time | Passive |
Effect | Trueshot lasts an additional 3.0 sec, reduces the Focus cost of Arcane Shot, Chimaera Shot, and Multi-Shot by 25%, and reduces the Focus Cost of Aimed Shot by 25%. |


Wailing Arrow
Rank 1 |
2
|
Cast Time | 2 sec cast |
Cooldown | 1 min cooldown |
Effect | Fire an enchanted arrow, dealing 1,457 Shadow damage to your target and an additional 594 Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. |
Power Cost | 15 Focus |
Range | 40 yd range |


Legacy of the Windrunners
Cast Time | Passive |
Effect | Aimed Shot has a 25% chance to coalesce 6 extra Wind Arrows that also shoot your target for 79 Physical damage. Modifiers to Aimed Shot damage also increase the damage of Wind Arrows. |


Salvo
Rank 1 |
34
|
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Your next Multi-Shot or Volley now also applies Explosive Shot to up to 2 targets hit. |


Unerring Vision
Rank 1 |
46
|
Cast Time | Passive |
Effect | While Trueshot is active you gain 1% critical strike chance and 2% increased critical damage dealt every 1 sec, stacking up to 10 times. |

Calling the Shots
Rank 1 |
4
|
Cast Time | Passive |
Effect | Every 50 Focus spent reduces the cooldown of Trueshot by 2.5 sec. |


Readiness
Rank 1 |
1
|
Cast Time | Passive |
Effect | Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot. |

Windrunner's Barrage
Cast Time | Passive |
Effect | Wailing Arrow fires off 5 Wind Arrows at your primary target, and 10 Wind Arrows split among any secondary targets hit. |


Windrunner's Guidance
Cast Time | Passive |
Effect | Each Wind Arrow fired has a 3% chance to grant you 10.0 sec of Trueshot. |
PvP Talents


Dragonscale Armor
Rank 1 |
1
|
Effect | Magical damage over time effects deal 20% less damage to you. |


Survival Tactics
Rank 1 |
50
|
Effect | Feign Death dispels all harmful magical effects, and reduces damage taken by 90% for 1.5 sec. |


Chimaeral Sting
Rank 1 |
30
|
Effect | Stings the target, dealing 803 Nature damage and initiating a series of venoms. Each lasts 3 sec and applies the next effect after the previous one ends. Scorpid Venom: 90% reduced movement speed. Spider Venom: Silenced. Viper Venom: 20% reduced damage and healing. |


Trueshot Mastery
Rank 1 |
4
|
Effect | Reduces the cooldown of Trueshot by 20 sec, and Trueshot also restores 100% Focus. |


Ranger's Finesse
Effect | Casting Aimed Shot reduces the remaining cooldown of Aspect of the Turtle, and Exhilaration by 5 sec. |


Sniper Shot
Rank 1 |
5
|
Effect | Take a sniper's stance, firing a well-aimed shot dealing 20% of the target's maximum health in Physical damage and increases the range of all shots by 40% for 6 sec. |


Roar of Sacrifice
Rank 1 |
45
|
Effect | Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 10% of all damage taken by that target is also taken by the pet. Lasts 12 sec. |


Hunting Pack
Effect | Aspect of the Cheetah has 50% reduced cooldown and grants its effects to allies within 15 yds. |


Tranquilizing Darts
Rank 1 |
4
|
Effect | Interrupting or removing effects with Tranquilizing Shot and Counter Shot releases 8 darts at nearby enemies, each reducing the duration of a beneficial Magic effect by 4 sec. |


Consecutive Concussion
Rank 1 |
9
|
Effect | Concussive Shot slows movement by an additional 20%. Using Steady Shot 3 times on a concussed enemy stuns them for 4 sec. |


Wild Kingdom
Rank 1 |
1
|
Effect | Call in help from one of your dismissed Cunning pets for 10 sec. Your current pet is dismissed to rest and heal 30% of maximum health. |


Interlope
Effect | The next hostile spell cast on the target will cause hostile spells for the next 3 sec. to be redirected to your pet. Your pet must be within 10 yards of the target for spells to be redirected. |


Diamond Ice
Rank 1 |
1
|
Effect | Victims of Freezing Trap can no longer be damaged or healed. Freezing Trap is now undispellable, but has a 5 sec duration. |
Equipment
The equipment is what makes characters stronger. The best gear is usually found in the Great Vault, Mythic+ dungeons, and Mythic raids. They can also be bought from PvP vendors or crafted with the Crafting Orders system.
Here are the best equipment items for Marksmanship Hunters in Solo Shuffle.
Head
-
setStormwing Harrier's Skullmask29
Stormwing Harrier's Skullmask
Ilvl 421 Slot Head Stats +498 agility+1333 stamina+221 critical-strike+553 masterySet Set: Arcane Shot and Multi-Shot critical hits cause your next Aimed Shot to cause the target to bleed for 40% of damage dealt over 6 sec sec.(4) Set: Ranged auto-attacks have a 15% chance to increase the critical strike chance of your next Arcane Shot or Multi-Shot by 100%.Rank Mythic -
Infurious Chainhelm Protector11
Infurious Chainhelm Protector
Ilvl 392 Limit Unique-Equipped: Embellished (2) Slot Head Stats +380 agility+905 stamina+237 critical-strike+427 versatilityEffects Equip: Whenever a player is slain within 20 yards of you, you are filled with a burst of tenacity and gain 1,097 Versatility for 10 sec.
Neck
Shoulders
-
setStormwing Harrier's Pinions40
Stormwing Harrier's Pinions
Ilvl 408 Slot Shoulders Stats +331 agility+846 stamina+357 versatility+187 masterySet Set: Arcane Shot and Multi-Shot critical hits cause your next Aimed Shot to cause the target to bleed for 40% of damage dealt over 6 sec sec.Set: Ranged auto-attacks have a 15% chance to increase the critical strike chance of your next Arcane Shot or Multi-Shot by 100%.Rank Elite -
setDrakebreaker's Shoulderguards6
Drakebreaker's Shoulderguards
Ilvl 385 Slot Shoulders Stats +267 agility+619 stamina+270 versatility+208 masterySet Set: Versatility increased by 104.(4) Set: When you are stunned, harden your resolve, absorbing up to 58,336 damage for 10 sec. Cannot occur more than once every 2 min.(6) Set: Killing enemy players grants Breaker's Frenzy, increasing versatility by 2% and movement speed by 2%. Can stack up to 10 times.Rank Primal Infused
Back
Chest
-
setStormwing Harrier's Cuirass34
Stormwing Harrier's Cuirass
Ilvl 408 Slot Chest Stats +441 agility+1128 stamina+518 haste+207 versatilitySet Set: Arcane Shot and Multi-Shot critical hits cause your next Aimed Shot to cause the target to bleed for 40% of damage dealt over 6 sec sec.Set: Ranged auto-attacks have a 15% chance to increase the critical strike chance of your next Arcane Shot or Multi-Shot by 100%.Rank Elite -
setDrakebreaker's Chestguard2
Drakebreaker's Chestguard
Ilvl 385 Slot Chest Stats +356 agility+825 stamina+305 critical-strike+332 versatilitySet (2) Set: Versatility increased by 104.(4) Set: When you are stunned, harden your resolve, absorbing up to 60,299 damage for 10 sec. Cannot occur more than once every 2 min.(6) Set: Killing enemy players grants Breaker's Frenzy, increasing versatility by 2% and movement speed by 2%. Can stack up to 10 times.Rank Primal Infused
Wrist
-
setDrakebreaker's Bracers20
Drakebreaker's Bracers
Ilvl 385 Slot Wrist Stats +200 agility+464 stamina+202 versatility+156 masterySet Set: Versatility increased by 104.(4) Set: When you are stunned, harden your resolve, absorbing up to 59,258 damage for 10 sec. Cannot occur more than once every 2 min.(6) Set: Killing enemy players grants Breaker's Frenzy, increasing versatility by 2% and movement speed by 2%. Can stack up to 10 times.Rank Primal Infused
Hands
-
setStormwing Harrier's Handguards27
Stormwing Harrier's Handguards
Ilvl 408 Slot Hands Stats +331 agility+846 stamina+379 critical-strike+164 hasteSet Set: Arcane Shot and Multi-Shot critical hits cause your next Aimed Shot to cause the target to bleed for 40% of damage dealt over 6 sec sec.Set: Ranged auto-attacks have a 15% chance to increase the critical strike chance of your next Arcane Shot or Multi-Shot by 100%.Rank Elite -
setDrakebreaker's Grips5
Drakebreaker's Grips
Ilvl 385 Slot Hands Stats +267 agility+619 stamina+208 critical-strike+270 versatilitySet Set: Versatility increased by 104.(4) Set: When you are stunned, harden your resolve, absorbing up to 58,694 damage for 10 sec. Cannot occur more than once every 2 min.(6) Set: Killing enemy players grants Breaker's Frenzy, increasing versatility by 2% and movement speed by 2%. Can stack up to 10 times.Rank Primal Infused
Waist
-
setDrakebreaker's Cinch24
Drakebreaker's Cinch
Ilvl 385 Slot Waist Stats +267 agility+619 stamina+218 haste+259 versatilitySet Set: Versatility increased by 104.(4) Set: When you are stunned, harden your resolve, absorbing up to 59,258 damage for 10 sec. Cannot occur more than once every 2 min.(6) Set: Killing enemy players grants Breaker's Frenzy, increasing versatility by 2% and movement speed by 2%. Can stack up to 10 times.Rank Primal Infused
Legs
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setStormwing Harrier's Greaves34
Stormwing Harrier's Greaves
Ilvl 408 Slot Legs Stats +441 agility+1128 stamina+207 critical-strike+518 hasteSet Set: Arcane Shot and Multi-Shot critical hits cause your next Aimed Shot to cause the target to bleed for 40% of damage dealt over 6 sec sec.Set: Ranged auto-attacks have a 15% chance to increase the critical strike chance of your next Arcane Shot or Multi-Shot by 100%.Rank Elite -
setDrakebreaker's Greaves4
Drakebreaker's Greaves
Ilvl 385 Slot Legs Stats +356 agility+825 stamina+291 haste+346 versatilitySet Set: Versatility increased by 104.(4) Set: When you are stunned, harden your resolve, absorbing up to 60,559 damage for 10 sec. Cannot occur more than once every 2 min.(6) Set: Killing enemy players grants Breaker's Frenzy, increasing versatility by 2% and movement speed by 2%. Can stack up to 10 times.Rank Primal Infused
Feet
Rings
Trinkets
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setCrimson Aspirant's Medallion27
Crimson Aspirant's Medallion
Ilvl 366 Limit Unique-Equipped: Gladiator's Medallions (1) Slot Trinket 2 Stats +284 agilityEffects Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (2 Min Cooldown)Set Set: Duration of incoming crowd control effects reduced by 15%. Does not stack with similar effects. Increases your Agility by 300 and Stamina by 1,931 when in Arenas, Battlegrounds, and War Mode. -
setCrimson Gladiator's Insignia of Alacrity18
Crimson Gladiator's Insignia of Alacrity
Ilvl 408 Slot Trinket 1 Stats +518 hasteEffects Equip: Your spells and abilities have a chance to grant 936 primary stat for 20 sec.Set Set: Duration of incoming crowd control effects reduced by 15%. Does not stack with similar effects. Increases your Agility by 300 and Stamina by 1,931 when in Arenas, Battlegrounds, and War Mode.Rank Elite -
setCrimson Gladiator's Badge of Ferocity16
Crimson Gladiator's Badge of Ferocity
Ilvl 408 Slot Trinket 2 Stats +518 critical-strikeEffects Use: Increases primary stat by 1,109 for 15 sec. (1 Min Cooldown)Set Set: Duration of incoming crowd control effects reduced by 15%. Does not stack with similar effects. Increases your Agility by 300 and Stamina by 1,931 when in Arenas, Battlegrounds, and War Mode.Rank Elite -
setCrimson Aspirant's Insignia of Alacrity12
Crimson Aspirant's Insignia of Alacrity
Ilvl 366 Slot Trinket 1 Stats +403 hasteEffects Equip: Your spells and abilities have a chance to grant 633 primary stat for 20 sec.Set Set: Duration of incoming crowd control effects reduced by 15%. Does not stack with similar effects. Increases your Agility by 300 and Stamina by 1,931 when in Arenas, Battlegrounds, and War Mode. -
setCrimson Gladiator's Medallion12
Crimson Gladiator's Medallion
Ilvl 408 Limit Unique-Equipped: Gladiator's Medallions (1) Slot Trinket 1 Stats +419 agilityEffects Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (2 Min Cooldown)Set Set: Duration of incoming crowd control effects reduced by 15%. Does not stack with similar effects. Increases your Agility by 300 and Stamina by 1,931 when in Arenas, Battlegrounds, and War Mode.Rank Elite
Main Hand
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Neltharax, Enemy of the Sky1
Gems
Gems are jewelcrafting items. Created with the Jewelcrafting profession or bought in the auction house, they can be socketed into Head, Neck, Wrists, Waist, and Rings items.
Here are the best gems for Marksmanship Hunters in Solo Shuffle.
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Zen Neltharite62
Zen Neltharite
Effect +70 Mastery and +33 Versatility Type prismatic -
Zen Malygite31
Zen Malygite
Effect +70 Versatility and +33 Mastery Type prismatic -
Energized Malygite22
Energized Malygite
Effect +70 Versatility and +33 Haste Type prismatic -
Keen Neltharite19
Keen Neltharite
Effect +70 Mastery and +33 Haste Type prismatic -
Energized Ysemerald13
Energized Ysemerald
Effect +70 Haste and +33 Versatility Type prismatic
Enchantments
Enchantments are equipment item upgrades. Created with the Enchanting and Leatherworking professions, or bought in the auction house, they can be set on Back, Chest, Wrist, Legs, Rings, Feet, Main Hand, and Off Hand items.
Here are the best enchantments for Marksmanship Hunters in Solo Shuffle.
Back
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Homebound Speed36
Homebound Speed
Effect Homebound Speed -
+125 Speed8
+125 Speed
Effect +125 Speed -
Regenerative Leech3
Regenerative Leech
Effect Regenerative Leech
Chest
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Waking Stats34
Waking Stats
Effect Waking Stats -
Accelerated Agility13
Accelerated Agility
Effect Accelerated Agility -
Waking Stats2
Waking Stats
Effect Waking Stats
Wrist
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+200 Speed47
+200 Speed
Effect +200 Speed -
+125 Speed1
+125 Speed
Effect +125 Speed -
+175 Speed1
+175 Speed
Effect +175 Speed
Hands
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Enchant Gloves - Shadowlands Gathering1
Enchant Gloves - Shadowlands Gathering
Effect Permanently enchants gloves to increase the speed of gathering in the Shadowlands.
Legs
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Fierce Armor Kit31
Fierce Armor Kit
Effect Apply a Fierce Armor Kit to your leg armor, causing it to permanently gain 105 Stamina, as well as 177 Agility or Strength. (1 Sec Cooldown) -
Fierce Armor Kit8
Fierce Armor Kit
Effect Apply a Fierce Armor Kit to your leg armor, causing it to permanently gain 89 Stamina, as well as 151 Agility or Strength. (1 Sec Cooldown) -
Frosted Armor Kit3
Frosted Armor Kit
Effect Apply a Frosted Armor Kit to your leg armor, permanently increasing its armor by 141. Additionally, the item also gains 177 Agility or Strength. (1 Sec Cooldown)
Feet
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Plainsrunner's Breeze36
Plainsrunner's Breeze
Effect Plainsrunner's Breeze -
Plainsrunner's Breeze7
Plainsrunner's Breeze
Effect Plainsrunner's Breeze -
Watcher's Loam4
Watcher's Loam
Effect Watcher's Loam
Rings
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+82 Versatility42
+82 Versatility
Effect +82 Versatility -
+82 Mastery38
+82 Mastery
Effect +82 Mastery -
+82 Haste10
+82 Haste
Effect +82 Haste
Main Hand
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High Intensity Thermal Scanner41
High Intensity Thermal Scanner
Effect Permanently enchants a ranged weapon to sometimes increase a secondary stat by 1,830 based upon the type of creature you are attacking. -
High Intensity Thermal Scanner6
High Intensity Thermal Scanner
Effect Permanently enchants a ranged weapon to sometimes increase a secondary stat by 1,559 based upon the type of creature you are attacking. -
Gyroscopic Kaleidoscope1
Gyroscopic Kaleidoscope
Effect Permanently enchant a ranged weapon with a whimsical scope that grants you 371 of a random secondary stat for 30 sec every time you jump.
Embellished Items
Embellished items are crafted pieces of equipment that feature specific abilities. They are obtained by using an embellishment optional reagent or are already included in an item recipe.
Only 2 embellished items can be equipped at the same time. Here are the best embellished items for Marksmanship Hunters in Solo Shuffle.
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Infurious Chainhelm Protector11
Infurious Chainhelm Protector
Ilvl 392 Limit Unique-Equipped: Embellished (2) Slot Head Stats +380 agility+905 stamina+237 critical-strike+427 versatilityEffects Equip: Whenever a player is slain within 20 yards of you, you are filled with a burst of tenacity and gain 1,097 Versatility for 10 sec.