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Marksmanship Hunter Talents

Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Marksmanship Hunter talents for The War Within Season 2.

Where to Find Talents

Talents can be found in the talent menu, which is accessible by pressing the N key (default) or by clicking the target icon in the micro menu:

Screenshot of the talents button in the micro menu

Class Talents

Class talents represent a common tree shared across all Hunter specializations. These talents provide foundational skills and enhancements essential to the Hunter class, offering a range of abilities that lay the groundwork for a Hunter's overall capabilities.

Name Cast Effect
Natural Mending
Passive Every 10 Focus you spend reduces the remaining cooldown on Exhilaration by 1.0 sec.
Posthaste
Passive Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec.
Kill Shot
Instant - 40 Yd Range You attempt to finish off a wounded target, dealing 1,672 Physical damage. Only usable on enemies with less than 20% health.
Rejuvenating Wind
Passive Maximum health increased by 8%, and Exhilaration now also heals you for an additional 12.0% of your maximum health over 8 sec.
Hunter's Avoidance
Passive Damage taken from area of effect attacks reduced by 5%.
Deathblow
Passive Kill Command has a 10% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
Wilderness Medicine
Passive Natural Mending now reduces the cooldown of Exhilaration by an additional 0.5 sec Mend Pet heals for an additional 25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet.
Tar Trap
Instant - 40 Yd Range - 30 Sec Cooldown Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 1 min.
Tranquilizing Shot
Instant - 40 Yd Range - 10 Sec Cooldown Removes 1 Enrage and 1 Magic effect from an enemy target.
Concussive Shot
Instant - 40 Yd Range - 5 Sec Cooldown Dazes the target, slowing movement speed by 50% for 6 sec. Steady Shot will increase the duration of Concussive Shot on the target by 3.0 sec.
Survival of the Fittest
Instant Reduces all damage you and your pet take by 30% for 6 sec.
Entrapment
Passive When Tar Trap is activated, all enemies in its area are rooted for 4 sec. Damage taken may break this root.
Counter Shot
Instant - 40 Yd Range - 24 Sec Cooldown Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec.
Kodo Tranquilizer
Passive Tranquilizing Shot removes up to 1 additional Magic effect from up to 2 nearby targets.
Devilsaur Tranquilizer
Passive If Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by 5 sec.
Misdirection
Instant - 100 Yd Range - 30 Sec Cooldown Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec.
Scout's Instincts
Passive You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active.
Padded Armor
Passive Survival of the Fittest gains an additional charge.
Lone Survivor
Passive Reduce the cooldown of Survival of the Fittest by 30 sec, and increase its duration by 2.0 sec. Reduce the cooldown of Counter Shot and Muzzle by 2 sec.
Specialized Arsenal
Passive Kill Command deals 10% increased damage.
Disruptive Rounds
Passive When Tranquilizing Shot successfully dispels an effect or Counter Shot interrupts a cast, gain 10 Focus.
No Hard Feelings
Passive When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec. The cooldown of Misdirection is reduced by 5 sec.
Scare Beast
1.5 Sec Cast - 30 Yd Range Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
Intimidation
Instant - 40 Yd Range - 1 Min Cooldown Your Spotting Eagle descends from the skies, stunning your target for 5 sec. This ability does not require line of sight when used against players.
Explosive Shot
Instant - 40 Yd Range - 30 Sec Cooldown Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing 1,575 Fire damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
Binding Shot
Instant - 30 Yd Range - 45 Sec Cooldown Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 10 sec, stunning them for 3 sec if they move more than 5 yds from the arrow.
Bursting Shot
Instant - 30 Sec Cooldown Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by 50% for 6 sec, and dealing 28 Physical damage.
Scatter Shot
Instant - 20 Yd Range - 30 Sec Cooldown A short-range shot that deals 24 damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Territorial Instincts
Passive The cooldown of Intimidation is reduced by 10 sec.
Trigger Finger
Passive You and your pet have 5.0% increased attack speed. This effect is increased by 100% if you do not have an active pet.
Blackrock Munitions
Passive The damage of Explosive Shot is increased by 8%.
Keen Eyesight
Passive Critical strike chance increased by 4%.
Tar-Coated Bindings
Passive Binding Shot's stun duration is increased by 1 sec.
Scrappy
Passive Casting Kill Command reduces the cooldown of Intimidation and Binding Shot by 0.5 sec.
Quick Load
Passive When you fall below 40% health, Bursting Shot and Scatter Shot have their cooldown immediately reset. This can only occur once every 25 sec.
Pathfinding
Passive Movement speed increased by 4%.
Binding Shackles
Passive Targets stunned by Binding Shot, knocked back by High Explosive Trap, knocked up by Implosive Trap, incapacitated by Scatter Shot, or stunned by Intimidation deal 10% less damage to you for 8 sec after the effect ends.
Camouflage
Instant - 1 Min Cooldown You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 sec.
Kindling Flare
Passive Flare's radius is increased by 50%.
Trailblazer
Passive Your movement speed is increased by 30% anytime you have not attacked for 3 sec.
Roar of Sacrifice
Instant - 40 Yd Range - 1 Min Cooldown Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 10% of all damage taken by that target is also taken by the pet. Lasts 12 sec.
Serrated Tips
Passive You gain 5% more critical strike from critical strike sources.
Moment of Opportunity
Passive When a trap triggers, you gain 30% movement speed for 3 sec. Can only occur every 1 min.
Born To Be Wild
Passive Reduces the cooldowns of Aspect of the Cheetah, and Aspect of the Turtle by 30 sec.
Ghillie Suit
Passive You take 20% reduced damage while Camouflage is active. This effect persists for 3 sec after you leave Camouflage.
Improved Traps
Passive The cooldown of Tar Trap, High Explosive Trap, Implosive Trap, and Freezing Trap is reduced by 5.0 sec.
Emergency Salve
Passive Feign Death and Aspect of the Turtle removes poison and disease effects from you.
High Explosive Trap
Instant - 40 Yd Range - 40 Sec Cooldown Hurls a fire trap to the target location that explodes when an enemy approaches, causing 299 Fire damage and knocking all enemies away. Limit 1. Trap will exist for 1 min.
Implosive Trap
Instant - 40 Yd Range - 1 Min Cooldown Hurls a fire trap to the target location that explodes when an enemy approaches, causing 300 Fire damage and knocking all enemies up. Limit 1. Trap will exist for 1 min.
Unnatural Causes
Passive Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health.

Specialization Talents

Specialization talents provide Marksmanship Hunters with unique abilities and enhancements tailored to their combat style. These talents differentiate Marksmanship Hunters from other Hunter specializations, maximizing effectiveness in combat.

Name Cast Effect
Aimed Shot
3 Sec Cast - 40 Yd Range A powerful aimed shot that deals 2,403 Physical damage.
Rapid Fire
Channeled - 40 Yd Range - 20 Sec Cooldown Shoot a stream of 7 shots at your target over 1.8 sec, dealing a total of 2,221 Physical damage. Usable while moving. Each shot generates 2 Focus.
Precise Shots
Passive Aimed Shot causes your next Arcane Shot or Multi-Shot to deal 100% more damage and cost 40% less Focus. Your Auto Shot damage is increased by 100% but the time between your Auto Shots is increased by 2.0 sec.
Streamline
Passive Rapid Fire's damage is increased by 15%. Casting Rapid Fire grants Streamline. Streamline Your next Aimed Shot has its Focus cost and cast time reduced by 20%. Stacks up to 2 times.
Trick Shots
Passive When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 75% of normal damage.
Aspect of the Hydra
Passive Aimed Shot, Rapid Fire, and Arcane Shot now hit a second nearby target for 60% of their damage.
Ammo Conservation
Passive Rapid Fire shoots 3 additional shots. Aimed Shot cooldown reduced by 1.0 sec.
Penetrating Shots
Passive Gain critical strike damage equal to 40% of your critical strike chance.
Improved Spotter's Mark
Passive The damage bonus of Spotter's Mark is increased by 20%. Spotter's Mark Damaging an enemy with abilities empowered by Precise Shots has a 30% chance to apply Spotter's Mark to the primary target, causing your next Aimed Shot to deal 20% increased damage to the target.
Unbreakable Bond
Passive Regain access to Call Pet. While outdoors, your pet deals 15% increased damage and takes 15% reduced damage.
Lock and Load
Passive Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.
In the Rhythm
Passive When Rapid Fire finishes channeling, the time between your Auto Shots is reduced by 1.0 sec for 12 sec.
Surging Shots
Passive Rapid Fire deals 35% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire.
Tenacious
Passive Your Spotting Eagle gains the Tenacity specialization, granting you Endurance Training and Air Superiority. Endurance Training You gain 5% increased maximum health. Air Superiority Your Spotting Eagle alerts you to oncoming danger, reducing all damage you take by 3%
Cunning
Passive Your Spotting Eagle gains the Cunning specialization, granting you Master's Call and Pathfinding. Master's Call Your pet removes all root and movement impairing effects from itself and a friendly target, and grants immunity to all such effects for 4 sec. Pathfinding Your movement speed is increased by 8%.
Master Marksman
Passive Your ranged ability critical strikes cause the target to bleed for an additional 15% of the damage dealt over 6 sec.
Quickdraw
Passive Lock and Load now increases the damage of Aimed Shot by 15%.
Improved Deathblow
Passive Aimed Shot now has a 15% chance and Rapid Fire now has a 25% chance to grant Deathblow. Kill Shot critical strike damage is increased by 25%. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
Obsidian Arrowhead
Passive The damage of Auto Shot is increased by 25% and its critical strike chance is increased by 15%.
On Target
Passive Consuming Spotter's Mark grants 4% increased Haste for 10 sec, stacking up to 4 times. Multiple instances of this effect can overlap.
Trueshot
Instant - 2 Min Cooldown Increases your critical strike chance by 10% and critical strike damage by 20% for 15 sec. Reduces the cooldown of your Aimed Shot and Rapid Fire by 60%.
Moving Target
Passive Consuming Precise Shots increases the damage of your next Aimed Shot by 20% and grants Streamline. Streamline Your next Aimed Shot has its Focus cost and cast time reduced by 20%. Stacks up to 2 times.
Precision Detonation
Passive Casting Explosive Shot grants Streamline. When Aimed Shot damages a target affected by your Explosive Shot, Explosive Shot instantly explodes, dealing 25% increased damage. Streamline Your next Aimed Shot has its Focus cost and cast time reduced by 20%. Stacks up to 2 times.
Razor Fragments
Passive After gaining Deathblow, your next Kill Shot will deal 75% increased damage, and shred up to 5 targets near your Kill Shot target for 35% of the damage dealt by Kill Shot over 6 sec.
Headshot
Passive Kill Shot can now benefit from Precise Shots at 25% effectiveness. Kill Shot consumes Precise Shots.
Deadeye
Passive Kill Shot now has 2 charges and has its cooldown reduced by 2.0 sec.
No Scope
Passive Rapid Fire grants Precise Shots.
Feathered Frenzy
Passive Trueshot sends your Spotting Eagle into a frenzy, instantly applying Spotter's Mark to your target. During Trueshot, your chance to apply Spotter's Mark is increased by 100%.
Target Acquisition
Passive Consuming Spotter's Mark reduces the cooldown of Aimed Shot by 2.0 sec.
Shrapnel Shot
Passive Damaging an enemy with Explosive Shot increases the damage they receive from your next Arcane Shot or Multi-Shot by 30%.
Magnetic Gunpowder
Passive Consuming Precise Shots reduces the cooldown of Explosive Shot by 2.0 sec. Consuming Lock and Load reduces the cooldown of Explosive Shot by 8.0 sec.
Eagle's Accuracy
Passive Aimed Shot and Rapid Fire's damage is increased by 5.0%.
Calling the Shots
Passive Consuming Spotter's Mark reduces the cooldown of Trueshot by 2.0 sec.
Bullseye
Passive When your abilities damage a target below 20% health, you gain 1% increased critical strike chance for 6 sec, stacking up to 30 times.
Improved Streamline
Passive Streamline's cast time reduction effect is increased to 30%.
Focused Aim
Passive Consuming Precise Shots reduces the cooldown of Aimed Shot by 0.75 sec.
Killer Mark
Passive Spotter's Mark now additionally increases the critical strike chance of Aimed Shot by 15%.
Bulletstorm
Passive Damage from Rapid Fire increases the damage of Aimed Shot by 2% for 15 sec, stacking up to 15 times. New stacks do not refresh duration and are removed upon casting Rapid Fire.
Tensile Bowstring
Passive While Trueshot is active, consuming Precise Shots extends Trueshot's duration by 1.0 sec, up to 5.0 sec. Additionally, Trueshot now increases the effectiveness of Streamline by 50%.
Volley
Instant - 40 Yd Range - 45 Sec Cooldown Rain a volley of arrows down over 6 sec, dealing up to 3,862 Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.
Ohn'ahran Winds
Passive When your Eagle applies Spotter's Mark, it has a 25% chance to apply a Spotter's Mark to up to 3 additional nearby enemies.
Small Game Hunter
Passive Multi-Shot deals 75% increased damage and Explosive Shot deals 15% increased damage.
Windrunner Quiver
Passive Precise Shots can now stack up to 2 times, but its damage bonus is reduced to 90%. Casting Aimed Shot has a 100% chance to grant an additional stack of Precise Shots.
Incendiary Ammunition
Passive Bulletstorm now increases your critical strike damage by 2%. Additionally, Bulletstorm now stacks 5 more times.
Double Tap
Passive Casting Trueshot or Volley grants Double Tap, causing your next Aimed Shot to fire again at 80% power, or your next Rapid Fire to fire 80% additional shots during its channel.
Unerring Vision
Passive Trueshot now increases your critical strike chance by an additional 10% and increases your critical strike damage by an additional 20%. Additionally, Calling the Shots reduces Trueshot's cooldown by an additional 1.0 sec.
Kill Zone
Passive Your spells and attacks deal 8% increased damage and ignore line of sight against any target in your Volley.
Salvo
Passive Volley now also applies Explosive Shot to up to 2 targets hit.
Bullet Hell
Passive Damage from Multi-Shot and Volley reduces the cooldown of Rapid Fire by 0.30 sec. Damage from Aimed Shot reduces the cooldown of Volley by 0.50 sec.

Hero Talents

Hero talents allow for deeper customization of the Marksmanship Hunter class fantasy, further enhancing its combat effectiveness.

Sentinel

Name Cast Effect
Sentinel
Passive Your attacks have a chance to apply Sentinel on the target, stacking up to 10 times. While Sentinel stacks are higher than 3, applying Sentinel has a chance to trigger an implosion, causing a stack to be consumed on the target every sec to deal 415 Arcane damage.
Don't Look Back
Passive Each time Sentinel deals damage to an enemy you gain an absorb shield equal to 1.0% of your maximum health, up to 10%.
Extrapolated Shots
Passive When you apply Sentinel to a target not affected by Sentinel, you apply 1 additional stack.
Sentinel Precision
Passive Raptor Strike, Mongoose Bite and Wildfire Bomb deal 10% increased damage.
Release and Reload
Passive When you apply Sentinel on a target, you have a 15% chance to apply a second stack.
Catch Out
Passive When a target affected by Sentinel deals damage to you, they are rooted for 3 sec. May only occur every 1 min per target.
Sideline
Passive When Sentinel starts dealing damage, the target is snared by 40% for 3 sec.
Invigorating Pulse
Passive Each time Sentinel deals damage to an enemy it has an up to 15% chance to generate 5 Focus. Chances decrease with each additional Sentinel currently imploding applied to enemies.
Sentinel Watch
Passive Whenever a Sentinel deals damage, the cooldown of Coordinated Assault is reduced by 1 sec, up to 15 sec.
Eyes Closed
Passive For 8 sec after activating Coordinated Assault, all abilities are guaranteed to apply Sentinel.
Symphonic Arsenal
Passive Multi-Shot and Butchery discharge arcane energy from all targets affected by your Sentinel, dealing 477 Arcane damage to up to 5 targets within 8 yds of your Sentinel targets.
Overwatch
Passive All Sentinel debuffs implode when a target affected by more than 3 stacks of your Sentinel falls below 20% health. This effect can only occur once every 15 sec per target.
Crescent Steel
Passive Targets you damage below 20% health gain a stack of Sentinel every 3 sec.
Lunar Storm
Passive Every 30 sec your next Wildfire Bomb launches a celestial arrow that conjures a 12 yd radius Lunar Storm at the target's location dealing 531 Arcane damage. For the next 12 sec, a random enemy affected by Sentinel within your Lunar Storm gets struck for 497 Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec.

Dark Ranger

Name Cast Effect
Black Arrow
Passive - 40 Yd Range - 30 Sec Cooldown Your Kill Shot is replaced with Black Arrow. Black Arrow You attempt to finish off a wounded target, dealing 1,424 Shadow damage and 132 Shadow damage over 10 sec. Only usable on enemies above 80% health or below 20% health.
Bleak Arrows
Passive - 40 Yd Range Your auto shot now deals Shadow damage, allowing it to bypass armor. Your auto shot has a 20% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
Shadow Hounds
Passive Each time Black Arrow deals damage, you have a small chance to manifest a Dark Hound to charge to your target and deal Shadow damage to nearby targets for 8 sec. Whenever you summon a Dire Beast, you have a 25% chance to also summon a Shadow Hound.
Soul Drinker
Passive - 40 Yd Range When an enemy affected by Black Arrow dies, you have a 10% chance to gain Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
The Bell Tolls
Passive - 40 Yd Range Black Arrow is now usable on enemies with greater than 80% health or less than 20% health.
Phantom Pain
Passive - 40 Yd Range When Kill Command deals damage, 8% of the damage dealt is replicated to each other unit affected by Black Arrow.
Ebon Bowstring
Passive - 40 Yd Range Casting Black Arrow has a 15% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
Embrace the Shadows
Passive You heal for 15% of all Shadow damage dealt by you or your pets.
Smoke Screen
Passive Exhilaration grants you 3 sec of Survival of the Fittest. Survival of the Fittest activates Exhilaration at 50% effectiveness.
Dark Chains
Passive While in combat, Disengage will chain the closest target to the ground, causing them to move 40% slower until they move 8 yards away.
Shadow Dagger
Passive While in combat, Disengage releases a fan of shadow daggers, dealing 2 Shadow damage per second and reducing affected target's movement speed by 30% for 6 sec.
Banshee's Mark
Passive - 40 Yd Range Murder of Crows now deals Shadow damage. Black Arrow's initial damage has a 25% chance to summon a Murder of Crows on your target. A Murder of Crows Summons a flock of crows to attack your target, dealing 1,720 Physical damage over 15 sec.
Shadow Surge
Passive - 40 Yd Range Periodic damage from Black Arrow has a small chance to erupt in a burst of darkness, dealing 392 Shadow damage to all enemies near the target. Damage reduced beyond 8 targets.
Bleak Powder
Passive - 40 Yd Range Casting Black Arrow while Beast Cleave is active causes Black Arrow to explode upon hitting its target, dealing 2,932 Shadow damage to other nearby enemies.
Withering Fire
Passive While Call of the Wild is active, you surrender to darkness, granting you Deathblow every 4 sec. Casting Black Arrow while under the effects of Withering Fire causes you to additionally fire a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness.

PvP Talents

PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Marksmanship Hunter 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.

Name Cast Effect
Survival Tactics
Feign Death reduces damage taken by 90% for 2 sec.
Chimaeral Sting
Stings the target, dealing 798 Nature damage and initiating a series of venoms. Each lasts 3 sec and applies the next effect after the previous one ends. Scorpid Venom: 90% reduced movement speed. Spider Venom: Silenced. Viper Venom: 20% reduced damage and healing.
Ranger's Finesse
Casting Aimed Shot provides you with Ranger's Finesse. After gaining 3 stacks of Ranger's Finesse, increase your next Volley's radius and duration by 50%. Consuming Ranger's Finesse reduces the remaining cooldown of Aspect of the Turtle by 20 sec.
Sniper's Advantage
Trueshot and Volley increase the range of all shots by 30% for their duration.
Hunting Pack
Aspect of the Cheetah has 50% reduced cooldown and grants its effects to allies within 15 yds.
Consecutive Concussion
Concussive Shot slows movement by an additional 20%. Using Steady Shot 3 times on a concussed enemy stuns them for 4 sec.
Diamond Ice
Victims of Freezing Trap can no longer be damaged or healed. Freezing Trap is now undispellable, but has a 4 sec duration.
Explosive Powder
Bursting Shot now also knocks you back and snares enemies by an additional 20%.
Aspect of the Fox
Aimed Shot may be cast while moving during Aspect of the Cheetah and Aspect of the Cheetah's delayed effect is increased by 4 sec.