
Marksmanship Hunter Talents
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Marksmanship Hunter talents for The War Within Season 2.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:

Class Talents
Class talents represent a common tree shared across all Hunter specializations. These talents provide foundational skills and enhancements essential to the Hunter class, offering a range of abilities that lay the groundwork for a Hunter's overall capabilities.
Name | Cast | Effect |
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Passive | Every 10 Focus you spend reduces the remaining cooldown on Exhilaration by 1.0 sec. |
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Passive | Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec. |
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Instant - 40 Yd Range | You attempt to finish off a wounded target, dealing 1,672 Physical damage. Only usable on enemies with less than 20% health. |
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Passive | Maximum health increased by 8%, and Exhilaration now also heals you for an additional 12.0% of your maximum health over 8 sec. |
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Passive | Damage taken from area of effect attacks reduced by 5%. |
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Passive | Kill Command has a 10% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. |
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Passive | Natural Mending now reduces the cooldown of Exhilaration by an additional 0.5 sec Mend Pet heals for an additional 25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet. |
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Instant - 40 Yd Range - 30 Sec Cooldown | Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 1 min. |
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Instant - 40 Yd Range - 10 Sec Cooldown | Removes 1 Enrage and 1 Magic effect from an enemy target. |
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Instant - 40 Yd Range - 5 Sec Cooldown | Dazes the target, slowing movement speed by 50% for 6 sec. Steady Shot will increase the duration of Concussive Shot on the target by 3.0 sec. |
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Instant | Reduces all damage you and your pet take by 30% for 6 sec. |
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Passive | When Tar Trap is activated, all enemies in its area are rooted for 4 sec. Damage taken may break this root. |
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Instant - 40 Yd Range - 24 Sec Cooldown | Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec. |
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Passive | Tranquilizing Shot removes up to 1 additional Magic effect from up to 2 nearby targets. |
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Passive | If Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by 5 sec. |
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Instant - 100 Yd Range - 30 Sec Cooldown | Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec. |
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Passive | You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active. |
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Passive | Survival of the Fittest gains an additional charge. |
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Passive | Reduce the cooldown of Survival of the Fittest by 30 sec, and increase its duration by 2.0 sec. Reduce the cooldown of Counter Shot and Muzzle by 2 sec. |
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Passive | Kill Command deals 10% increased damage. |
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Passive | When Tranquilizing Shot successfully dispels an effect or Counter Shot interrupts a cast, gain 10 Focus. |
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Passive | When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec. The cooldown of Misdirection is reduced by 5 sec. |
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1.5 Sec Cast - 30 Yd Range | Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. |
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Instant - 40 Yd Range - 1 Min Cooldown | Your Spotting Eagle descends from the skies, stunning your target for 5 sec. This ability does not require line of sight when used against players. |
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Instant - 40 Yd Range - 30 Sec Cooldown | Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing 1,575 Fire damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets. |
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Instant - 30 Yd Range - 45 Sec Cooldown | Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 10 sec, stunning them for 3 sec if they move more than 5 yds from the arrow. |
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Instant - 30 Sec Cooldown | Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by 50% for 6 sec, and dealing 28 Physical damage. |
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Instant - 20 Yd Range - 30 Sec Cooldown | A short-range shot that deals 24 damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. |
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Passive | The cooldown of Intimidation is reduced by 10 sec. |
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Passive | You and your pet have 5.0% increased attack speed. This effect is increased by 100% if you do not have an active pet. |
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Passive | The damage of Explosive Shot is increased by 8%. |
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Passive | Critical strike chance increased by 4%. |
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Passive | Binding Shot's stun duration is increased by 1 sec. |
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Passive | Casting Kill Command reduces the cooldown of Intimidation and Binding Shot by 0.5 sec. |
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Passive | When you fall below 40% health, Bursting Shot and Scatter Shot have their cooldown immediately reset. This can only occur once every 25 sec. |
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Passive | Movement speed increased by 4%. |
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Passive | Targets stunned by Binding Shot, knocked back by High Explosive Trap, knocked up by Implosive Trap, incapacitated by Scatter Shot, or stunned by Intimidation deal 10% less damage to you for 8 sec after the effect ends. |
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Instant - 1 Min Cooldown | You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 sec. |
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Passive | Flare's radius is increased by 50%. |
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Passive | Your movement speed is increased by 30% anytime you have not attacked for 3 sec. |
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Instant - 40 Yd Range - 1 Min Cooldown | Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 10% of all damage taken by that target is also taken by the pet. Lasts 12 sec. |
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Passive | You gain 5% more critical strike from critical strike sources. |
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Passive | When a trap triggers, you gain 30% movement speed for 3 sec. Can only occur every 1 min. |
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Passive | Reduces the cooldowns of Aspect of the Cheetah, and Aspect of the Turtle by 30 sec. |
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Passive | You take 20% reduced damage while Camouflage is active. This effect persists for 3 sec after you leave Camouflage. |
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Passive | The cooldown of Tar Trap, High Explosive Trap, Implosive Trap, and Freezing Trap is reduced by 5.0 sec. |
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Passive | Feign Death and Aspect of the Turtle removes poison and disease effects from you. |
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Instant - 40 Yd Range - 40 Sec Cooldown | Hurls a fire trap to the target location that explodes when an enemy approaches, causing 299 Fire damage and knocking all enemies away. Limit 1. Trap will exist for 1 min. |
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Instant - 40 Yd Range - 1 Min Cooldown | Hurls a fire trap to the target location that explodes when an enemy approaches, causing 300 Fire damage and knocking all enemies up. Limit 1. Trap will exist for 1 min. |
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Passive | Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health. |
Specialization Talents
Specialization talents provide Marksmanship Hunters with unique abilities and enhancements tailored to their combat style. These talents differentiate Marksmanship Hunters from other Hunter specializations, maximizing effectiveness in combat.
Name | Cast | Effect |
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3 Sec Cast - 40 Yd Range | A powerful aimed shot that deals 2,403 Physical damage. |
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Channeled - 40 Yd Range - 20 Sec Cooldown | Shoot a stream of 7 shots at your target over 1.8 sec, dealing a total of 2,221 Physical damage. Usable while moving. Each shot generates 2 Focus. |
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Passive | Aimed Shot causes your next Arcane Shot or Multi-Shot to deal 100% more damage and cost 40% less Focus. Your Auto Shot damage is increased by 100% but the time between your Auto Shots is increased by 2.0 sec. |
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Passive | Rapid Fire's damage is increased by 15%. Casting Rapid Fire grants Streamline. Streamline Your next Aimed Shot has its Focus cost and cast time reduced by 20%. Stacks up to 2 times. |
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Passive | When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 75% of normal damage. |
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Passive | Aimed Shot, Rapid Fire, and Arcane Shot now hit a second nearby target for 60% of their damage. |
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Passive | Rapid Fire shoots 3 additional shots. Aimed Shot cooldown reduced by 1.0 sec. |
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Passive | Gain critical strike damage equal to 40% of your critical strike chance. |
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Passive | The damage bonus of Spotter's Mark is increased by 20%. Spotter's Mark Damaging an enemy with abilities empowered by Precise Shots has a 30% chance to apply Spotter's Mark to the primary target, causing your next Aimed Shot to deal 20% increased damage to the target. |
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Passive | Regain access to Call Pet. While outdoors, your pet deals 15% increased damage and takes 15% reduced damage. |
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Passive | Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant. |
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Passive | When Rapid Fire finishes channeling, the time between your Auto Shots is reduced by 1.0 sec for 12 sec. |
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Passive | Rapid Fire deals 35% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire. |
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Passive | Your Spotting Eagle gains the Tenacity specialization, granting you Endurance Training and Air Superiority. Endurance Training You gain 5% increased maximum health. Air Superiority Your Spotting Eagle alerts you to oncoming danger, reducing all damage you take by 3% |
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Passive | Your Spotting Eagle gains the Cunning specialization, granting you Master's Call and Pathfinding. Master's Call Your pet removes all root and movement impairing effects from itself and a friendly target, and grants immunity to all such effects for 4 sec. Pathfinding Your movement speed is increased by 8%. |
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Passive | Your ranged ability critical strikes cause the target to bleed for an additional 15% of the damage dealt over 6 sec. |
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Passive | Lock and Load now increases the damage of Aimed Shot by 15%. |
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Passive | Aimed Shot now has a 15% chance and Rapid Fire now has a 25% chance to grant Deathblow. Kill Shot critical strike damage is increased by 25%. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. |
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Passive | The damage of Auto Shot is increased by 25% and its critical strike chance is increased by 15%. |
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Passive | Consuming Spotter's Mark grants 4% increased Haste for 10 sec, stacking up to 4 times. Multiple instances of this effect can overlap. |
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Instant - 2 Min Cooldown | Increases your critical strike chance by 10% and critical strike damage by 20% for 15 sec. Reduces the cooldown of your Aimed Shot and Rapid Fire by 60%. |
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Passive | Consuming Precise Shots increases the damage of your next Aimed Shot by 20% and grants Streamline. Streamline Your next Aimed Shot has its Focus cost and cast time reduced by 20%. Stacks up to 2 times. |
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Passive | Casting Explosive Shot grants Streamline. When Aimed Shot damages a target affected by your Explosive Shot, Explosive Shot instantly explodes, dealing 25% increased damage. Streamline Your next Aimed Shot has its Focus cost and cast time reduced by 20%. Stacks up to 2 times. |
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Passive | After gaining Deathblow, your next Kill Shot will deal 75% increased damage, and shred up to 5 targets near your Kill Shot target for 35% of the damage dealt by Kill Shot over 6 sec. |
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Passive | Kill Shot can now benefit from Precise Shots at 25% effectiveness. Kill Shot consumes Precise Shots. |
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Passive | Kill Shot now has 2 charges and has its cooldown reduced by 2.0 sec. |
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Passive | Rapid Fire grants Precise Shots. |
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Passive | Trueshot sends your Spotting Eagle into a frenzy, instantly applying Spotter's Mark to your target. During Trueshot, your chance to apply Spotter's Mark is increased by 100%. |
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Passive | Consuming Spotter's Mark reduces the cooldown of Aimed Shot by 2.0 sec. |
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Passive | Damaging an enemy with Explosive Shot increases the damage they receive from your next Arcane Shot or Multi-Shot by 30%. |
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Passive | Consuming Precise Shots reduces the cooldown of Explosive Shot by 2.0 sec. Consuming Lock and Load reduces the cooldown of Explosive Shot by 8.0 sec. |
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Passive | Aimed Shot and Rapid Fire's damage is increased by 5.0%. |
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Passive | Consuming Spotter's Mark reduces the cooldown of Trueshot by 2.0 sec. |
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Passive | When your abilities damage a target below 20% health, you gain 1% increased critical strike chance for 6 sec, stacking up to 30 times. |
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Passive | Streamline's cast time reduction effect is increased to 30%. |
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Passive | Consuming Precise Shots reduces the cooldown of Aimed Shot by 0.75 sec. |
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Passive | Spotter's Mark now additionally increases the critical strike chance of Aimed Shot by 15%. |
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Passive | Damage from Rapid Fire increases the damage of Aimed Shot by 2% for 15 sec, stacking up to 15 times. New stacks do not refresh duration and are removed upon casting Rapid Fire. |
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Passive | While Trueshot is active, consuming Precise Shots extends Trueshot's duration by 1.0 sec, up to 5.0 sec. Additionally, Trueshot now increases the effectiveness of Streamline by 50%. |
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Instant - 40 Yd Range - 45 Sec Cooldown | Rain a volley of arrows down over 6 sec, dealing up to 3,862 Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active. |
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Passive | When your Eagle applies Spotter's Mark, it has a 25% chance to apply a Spotter's Mark to up to 3 additional nearby enemies. |
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Passive | Multi-Shot deals 75% increased damage and Explosive Shot deals 15% increased damage. |
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Passive | Precise Shots can now stack up to 2 times, but its damage bonus is reduced to 90%. Casting Aimed Shot has a 100% chance to grant an additional stack of Precise Shots. |
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Passive | Bulletstorm now increases your critical strike damage by 2%. Additionally, Bulletstorm now stacks 5 more times. |
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Passive | Casting Trueshot or Volley grants Double Tap, causing your next Aimed Shot to fire again at 80% power, or your next Rapid Fire to fire 80% additional shots during its channel. |
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Passive | Trueshot now increases your critical strike chance by an additional 10% and increases your critical strike damage by an additional 20%. Additionally, Calling the Shots reduces Trueshot's cooldown by an additional 1.0 sec. |
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Passive | Your spells and attacks deal 8% increased damage and ignore line of sight against any target in your Volley. |
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Passive | Volley now also applies Explosive Shot to up to 2 targets hit. |
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Passive | Damage from Multi-Shot and Volley reduces the cooldown of Rapid Fire by 0.30 sec. Damage from Aimed Shot reduces the cooldown of Volley by 0.50 sec. |
Hero Talents
Hero talents allow for deeper customization of the Marksmanship Hunter class fantasy, further enhancing its combat effectiveness.
Sentinel
Name | Cast | Effect |
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Passive | Your attacks have a chance to apply Sentinel on the target, stacking up to 10 times. While Sentinel stacks are higher than 3, applying Sentinel has a chance to trigger an implosion, causing a stack to be consumed on the target every sec to deal 415 Arcane damage. |
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Passive | Each time Sentinel deals damage to an enemy you gain an absorb shield equal to 1.0% of your maximum health, up to 10%. |
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Passive | When you apply Sentinel to a target not affected by Sentinel, you apply 1 additional stack. |
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Passive | Raptor Strike, Mongoose Bite and Wildfire Bomb deal 10% increased damage. |
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Passive | When you apply Sentinel on a target, you have a 15% chance to apply a second stack. |
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Passive | When a target affected by Sentinel deals damage to you, they are rooted for 3 sec. May only occur every 1 min per target. |
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Passive | When Sentinel starts dealing damage, the target is snared by 40% for 3 sec. |
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Passive | Each time Sentinel deals damage to an enemy it has an up to 15% chance to generate 5 Focus. Chances decrease with each additional Sentinel currently imploding applied to enemies. |
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Passive | Whenever a Sentinel deals damage, the cooldown of Coordinated Assault is reduced by 1 sec, up to 15 sec. |
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Passive | For 8 sec after activating Coordinated Assault, all abilities are guaranteed to apply Sentinel. |
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Passive | Multi-Shot and Butchery discharge arcane energy from all targets affected by your Sentinel, dealing 477 Arcane damage to up to 5 targets within 8 yds of your Sentinel targets. |
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Passive | All Sentinel debuffs implode when a target affected by more than 3 stacks of your Sentinel falls below 20% health. This effect can only occur once every 15 sec per target. |
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Passive | Targets you damage below 20% health gain a stack of Sentinel every 3 sec. |
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Passive | Every 30 sec your next Wildfire Bomb launches a celestial arrow that conjures a 12 yd radius Lunar Storm at the target's location dealing 531 Arcane damage. For the next 12 sec, a random enemy affected by Sentinel within your Lunar Storm gets struck for 497 Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec. |
Dark Ranger
Name | Cast | Effect |
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Passive - 40 Yd Range - 30 Sec Cooldown | Your Kill Shot is replaced with Black Arrow. Black Arrow You attempt to finish off a wounded target, dealing 1,424 Shadow damage and 132 Shadow damage over 10 sec. Only usable on enemies above 80% health or below 20% health. |
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Passive - 40 Yd Range | Your auto shot now deals Shadow damage, allowing it to bypass armor. Your auto shot has a 20% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. |
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Passive | Each time Black Arrow deals damage, you have a small chance to manifest a Dark Hound to charge to your target and deal Shadow damage to nearby targets for 8 sec. Whenever you summon a Dire Beast, you have a 25% chance to also summon a Shadow Hound. |
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Passive - 40 Yd Range | When an enemy affected by Black Arrow dies, you have a 10% chance to gain Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. |
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Passive - 40 Yd Range | Black Arrow is now usable on enemies with greater than 80% health or less than 20% health. |
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Passive - 40 Yd Range | When Kill Command deals damage, 8% of the damage dealt is replicated to each other unit affected by Black Arrow. |
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Passive - 40 Yd Range | Casting Black Arrow has a 15% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. |
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Passive | You heal for 15% of all Shadow damage dealt by you or your pets. |
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Passive | Exhilaration grants you 3 sec of Survival of the Fittest. Survival of the Fittest activates Exhilaration at 50% effectiveness. |
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Passive | While in combat, Disengage will chain the closest target to the ground, causing them to move 40% slower until they move 8 yards away. |
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Passive | While in combat, Disengage releases a fan of shadow daggers, dealing 2 Shadow damage per second and reducing affected target's movement speed by 30% for 6 sec. |
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Passive - 40 Yd Range | Murder of Crows now deals Shadow damage. Black Arrow's initial damage has a 25% chance to summon a Murder of Crows on your target. A Murder of Crows Summons a flock of crows to attack your target, dealing 1,720 Physical damage over 15 sec. |
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Passive - 40 Yd Range | Periodic damage from Black Arrow has a small chance to erupt in a burst of darkness, dealing 392 Shadow damage to all enemies near the target. Damage reduced beyond 8 targets. |
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Passive - 40 Yd Range | Casting Black Arrow while Beast Cleave is active causes Black Arrow to explode upon hitting its target, dealing 2,932 Shadow damage to other nearby enemies. |
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Passive | While Call of the Wild is active, you surrender to darkness, granting you Deathblow every 4 sec. Casting Black Arrow while under the effects of Withering Fire causes you to additionally fire a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Marksmanship Hunter 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
Name | Cast | Effect |
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Feign Death reduces damage taken by 90% for 2 sec. | |
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Stings the target, dealing 798 Nature damage and initiating a series of venoms. Each lasts 3 sec and applies the next effect after the previous one ends. Scorpid Venom: 90% reduced movement speed. Spider Venom: Silenced. Viper Venom: 20% reduced damage and healing. | |
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Casting Aimed Shot provides you with Ranger's Finesse. After gaining 3 stacks of Ranger's Finesse, increase your next Volley's radius and duration by 50%. Consuming Ranger's Finesse reduces the remaining cooldown of Aspect of the Turtle by 20 sec. | |
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Trueshot and Volley increase the range of all shots by 30% for their duration. | |
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Aspect of the Cheetah has 50% reduced cooldown and grants its effects to allies within 15 yds. | |
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Concussive Shot slows movement by an additional 20%. Using Steady Shot 3 times on a concussed enemy stuns them for 4 sec. | |
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Victims of Freezing Trap can no longer be damaged or healed. Freezing Trap is now undispellable, but has a 4 sec duration. | |
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Bursting Shot now also knocks you back and snares enemies by an additional 20%. | |
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Aimed Shot may be cast while moving during Aspect of the Cheetah and Aspect of the Cheetah's delayed effect is increased by 4 sec. |