Marksmanship Hunter Talents
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Marksmanship Hunter talents for Midnight Pre-Patch.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
Class Talents
Class talents represent a common tree shared across all Hunter specializations. These talents provide foundational skills and enhancements essential to the Hunter class, offering a range of abilities that lay the groundwork for a Hunter's overall capabilities.
| Name | Cast | Effect |
|---|---|---|
|
|
Passive | Exhilaration now also heals you for an additional 12.0% of your maximum health over 8 sec. |
|
|
Instant | Reduces all damage you and your pet take by 30% for 6 sec. |
|
|
Passive | Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec. |
|
|
Passive | Exhilaration's cooldown is reduced by 60 sec. |
|
|
Passive | Survival of the Fittest gains an additional charge. |
|
|
Passive | Damage taken from area of effect attacks reduced by 5%. |
|
|
Passive | Mend Pet heals for an additional 25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet. |
|
|
Passive | Your Agility is increased by 3%. |
|
|
Passive | The cooldown of Aspect of the Cheetah is reduced by 30 sec. |
|
|
Instant - 40 Yd Range - 5 Sec Cooldown | Dazes the target, slowing movement speed by 50% for 6 sec. |
|
|
Passive | Your auto shot damage is increased by 25%. |
|
|
Instant - 40 Yd Range - 24 Sec Cooldown | Interrupts spellcasting, preventing any spell in that school from being cast for 5 sec. |
|
|
Passive | You gain 4% more critical strike from critical strike sources. |
|
|
Instant - 40 Yd Range - 10 Sec Cooldown | Removes 1 Enrage and 1 Magic effect from an enemy target. |
|
|
Passive | Movement speed increased by 4%. |
|
|
Passive | When Counter Shot interrupts a cast, gain 30 Focus. |
|
|
Passive | The cooldown of Feign Death is reduced by 10 sec. |
|
|
Instant - 100 Yd Range - 30 Sec Cooldown | Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec. |
|
|
Passive | Tranquilizing Shot removes 1 additional Magic effect from up to 2 nearby targets. |
|
|
Passive | If Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by 5 sec. |
|
|
Passive | Flare's radius is increased by 50%. |
|
|
Passive | Haste increased by 2%. |
|
|
Instant - 40 Yd Range - 30 Sec Cooldown | Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 1 min. |
|
|
1.5 Sec Cast - 30 Yd Range | Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. |
|
|
Passive | Your maximum health is increased by 10%. |
|
|
Instant - 1 Min Cooldown | You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 sec. |
|
|
Passive | When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec. The cooldown of Misdirection is reduced by 5 sec. |
|
|
Passive | The cooldown of Aspect of the Turtle is reduced by 30 sec. |
|
|
Passive | Kill Command deals 10% increased damage. |
|
|
Passive | You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active. |
|
|
Passive | Damage taken during Aspect of the Turtle is reduced by an additional 20%. |
|
|
Instant - 40 Yd Range - 1 Min Cooldown | Your Spotting Eagle descends from the skies, stunning your target for 5 sec. This ability does not require line of sight when used against players. |
|
|
Passive | Wing Clip slows an additional 25%. Concussive Shot slows an additional 10%. |
|
|
Passive | The duration of Survival of the Fittest is increased by 2.0 sec. |
|
|
Passive | Aspect of the Cheetah's initial burst of speed is increased by 2.0 sec. |
|
|
Instant - 30 Yd Range - 45 Sec Cooldown | Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 10 sec, stunning them for 3 sec if they move more than 5 yds from the arrow. |
|
|
Passive | Your movement speed is increased by 30% anytime you have not attacked for 3 sec. |
|
|
Passive | When a trap triggers, gain 30% increased movement speed for 3 sec. |
|
|
Passive | When your Freezing Trap breaks, the victim's movement speed is reduced by 70% for 4 sec. |
|
|
Passive | The cooldown of Intimidation is reduced by 20 sec. |
|
|
Passive | Intimidation now also stuns nearby enemies for 1.0 sec. |
|
|
Passive | The cooldown of Aspect of the Cheetah, and Aspect of the Turtle are reduced by 30 sec. |
|
|
Passive | Critical strike chance increased by 4%. |
|
|
Passive | Binding Shot's stun duration is increased by 1 sec. |
|
|
Passive | When an enemy is stunned by Binding Shot, it is dragged to Binding Shot's center. |
|
|
Passive | The cooldown of Tar Trap and Freezing Trap is reduced by 5.0 sec. |
|
|
Passive | Feign Death and Aspect of the Turtle removes poison and disease effects from you. |
|
|
Instant - 40 Yd Range - 2 Min Cooldown | Instructs your pet to protect a friendly target, reducing their damage taken by 15%, but 50% of all damage taken by that target is transferred to your pet. Lasts 10 sec or until your pet's health drops below 25%. |
|
|
Passive | Your pet protects you at all times, reducing the damage you take by 3%. Your pet recieves 100% of the damage it mitigates. |
|
|
Passive | Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health. |
Specialization Talents
Specialization talents provide Marksmanship Hunters with unique abilities and enhancements tailored to their combat style. These talents differentiate Marksmanship Hunters from other Hunter specializations, maximizing effectiveness in combat.
| Name | Cast | Effect |
|---|---|---|
|
|
2.5 Sec Cast - 40 Yd Range | A powerful aimed shot that deals 261 Physical damage. |
|
|
Channeled - 40 Yd Range - 20 Sec Cooldown | Shoot a stream of 7 shots at your target over 1.8 sec, dealing a total of 148 Physical damage. Usable while moving. Each shot generates 3 Focus. |
|
|
Passive | Aimed Shot causes your next Arcane Shot or Multi-Shot to deal 100% more damage, cost 60% less Focus, and have its global cooldown reduced by 100%. Your Auto Shot damage is increased by 100% but the time between your Auto Shots is increased by 2.0 sec. |
|
|
Passive | Rapid Fire shoots 3 additional shots. Aimed Shot grants 50% increased movement speed for 2 sec, decaying rapidly over its duration. |
|
|
Passive | Your ranged auto attacks have a 10% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant. |
|
|
Passive | Rapid Fire deals 35% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire. |
|
|
Passive | The damage bonus of Spotter's Mark is increased by 20%. Additionally, your Eagle learns how to Fetch. Spotter's Mark Damaging an enemy with abilities empowered by Precise Shots has a 30% chance to apply Spotter's Mark to the primary target, causing your next Aimed Shot to deal 20% increased damage to the target. |
|
|
Passive | Regain access to Call Pet. While outdoors, your pet deals 15% increased damage and takes 15% reduced damage. |
|
|
Passive | When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 65% of normal damage. |
|
|
Passive | Aimed Shot, Rapid Fire, and Arcane Shot now hit 1 additional target for 60% of their damage. |
|
|
Passive | When Rapid Fire finishes channeling, the time between your Auto Shots is reduced by 1.0 sec for 12 sec. |
|
|
Passive | Gain critical strike damage equal to 25% of your critical strike chance. |
|
|
Passive | Your Spotting Eagle gains the Tenacity specialization, granting you Endurance Training and Air Superiority. Endurance Training You gain 5% increased maximum health. Air Superiority Your Spotting Eagle alerts you to oncoming danger, reducing all damage you take by 3% |
|
|
Passive | Your Spotting Eagle gains the Cunning specialization, granting you Master's Call and Pathfinding. Master's Call Your pet removes all root and movement impairing effects from itself and a friendly target, and grants immunity to all such effects for 4 sec. Pathfinding Your movement speed is increased by 8%. |
|
|
Passive | Your ranged ability critical strikes cause the target to bleed for an additional 10% of the damage dealt over 6 sec. |
|
|
Passive | Trick Shots now causes Aimed Shot and Rapid Fire to ricochet to 2 additional targets. Aspect of the Hydra's damage bonus is increased by 15%. |
|
|
Passive | The damage of your auto shot is increased by 25% and its critical strike chance is increased by 15%. |
|
|
Passive | Your Haste is increased by 2%. |
|
|
Passive | Multi-Shot deals 25% increased damage and Volley deals 15% increased damage. |
|
|
Instant - 2 Min Cooldown | Increases your critical strike chance by 10% and critical strike damage by 20% for 15 sec. Aimed Shot Reduces its cooldown rate by 60%. Rapid Fire Reduces its cooldown by 60%. |
|
|
Passive | Critical damage dealt by your abilities and auto attacks increased by 10%. |
|
|
Instant - 40 Yd Range | You attempt to finish off a wounded target, dealing 198 Physical damage. Only usable on enemies with less than 20% health. |
|
|
Passive | Consuming Spotter's Mark reduces the cooldown of Aimed Shot by 1.0 sec. |
|
|
Passive | Precise Shots now increases the critical strike chance of Arcane Shot and Multi-Shot by 10% |
|
|
Passive | Rapid Fire grants Precise Shots. |
|
|
Passive | Trueshot sends your Spotting Eagle into a frenzy, instantly applying Spotter's Mark to your target. During Trueshot, your chance to apply Spotter's Mark is increased by 100%. |
|
|
Passive | When your abilities damage a target below 20% health, you gain 1% increased critical strike chance for 6 sec, stacking up to 30 times. |
|
|
Passive | Damage from Kill Shot increases the damage your target receives from Kill Shot by 2%, stacking up to 10 times. |
|
|
Passive | Kill Shot now has 2 charges and has its cooldown reduced by 2.0 sec. |
|
|
Passive | Kill Command has a 0% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. |
|
|
Passive | The damage bonus of Precise Shots is increased by an additional 40%. |
|
|
Passive | Trueshot's cooldown is reduced by 30 sec. |
|
|
Passive | Trueshot now increases your critical strike chance by an additional 10% and increases your critical strike damage by an additional 20%. |
|
|
Passive | Aimed Shot and Rapid Fire's damage is increased by 5.0%. |
|
|
Passive | Consuming Precise Shots reduces the cooldown of Aimed Shot by 1.00 sec. |
|
|
Passive | Damage from Rapid Fire increases the damage of Aimed Shot by 2% for 15 sec, stacking up to 15 times. New stacks do not refresh duration and are removed upon casting Rapid Fire. |
|
|
Passive | Trueshot now also reduces the cast time of Aimed Shot by 40% and reduces the Focus cost of Aimed Shot by 60%. |
|
|
Instant - 40 Yd Range - 45 Sec Cooldown | Rain a volley of arrows down over 6 sec, dealing up to 470 Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active. |
|
|
Passive | When Surging Shots resets the cooldown of Rapid Fire, the damage of your next Rapid Fire is increased by 20%. |
|
|
Passive | Precise Shots can now stack up to 2 times, but its damage bonus is reduced by 10%. Casting Aimed Shot has a 100% chance to grant an additional stack of Precise Shots. |
|
|
Passive | Bulletstorm now increases your critical strike damage by 2%. Additionally, Bulletstorm now stacks 5 more times. |
|
|
Passive | Casting Trueshot or Volley grants Double Tap, causing your next Aimed Shot to fire again at 80% power, or your next Rapid Fire to fire 80% additional shots during its channel. |
|
|
Passive | Volley now also applies Explosive Shot to up to 2 targets hit. Explosive Shot Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing 102 Fire damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets. |
|
|
Passive | The cooldown of Volley is reduced by 15 sec. |
|
|
Passive | Casting Volley has a 100% chance to grant Lock and Load. |
|
|
Passive | When Rapid Fire begins and finishes channeling, it releases an Arcane Shot at 100% effectiveness. If your target is below 20% health, Rapid Fire instead releases Kill Shots. |
Hero Talents
Hero talents allow for deeper customization of the Marksmanship Hunter class fantasy, further enhancing its combat effectiveness.
Sentinel
| Name | Cast | Effect |
|---|---|---|
|
|
Passive | Your Eagle is replaced with a Sentinel Owl that applies an enhanced Sentinel's Mark. Sentinel's Mark Your next Wildfire Bomb deals 80% increased direct damage to the marked target. |
|
|
Passive | Consuming Sentinel's Mark grants you an absorb shield equal to 10.0% of your maximum health. |
|
|
Passive | Consuming Tip of the Spear has a 10% increased chance to summon your Sentinel Owl. When your Sentinel Owl applies Sentinel's Mark, reduce the cooldown of Wildfire Bomb by 6.0 sec. |
|
|
Passive | An additional 15% of Raptor Strike's damage is dealt as Arcane damage over 6 sec. |
|
|
Passive | For 15 sec after casting Takedown, Takedown is replaced with Moonlight Chakram. Moonlight Chakram Throw a chakram blessed with moonlight at your current target that will rapidly deal 98 Physical damage 7 times, bouncing to other targets if they are nearby. |
|
|
Passive | Consuming Tip of the Spear grants 2% increased critical strike damage for 10 sec. Multiple applications may overlap. |
|
|
Passive | Flamefang Pitch damage increased by 15%. |
|
|
Passive | Tip of the Spear damage bonus increased by 10%. Takedown duration increased by 2 sec. |
|
|
Passive | Kill Command grants an additional 5 Focus and its damage is increased by 20%. Maximum Focus increased by 25. |
|
|
Passive | When your Moonlight Chakram expires, it summons an explosion of moonlight, dealing 70 Arcane damage to nearby enemies. Damage reduced beyond 8 targets. |
|
|
Passive | Throwing your Moonlight Chakram reduces the cooldown of Wildfire Bomb by 10 sec. |
|
|
Passive | Sentinel's Mark further increases the damage of Wildfire Bomb by 50% |
|
|
Passive | Takedown summons your Sentinel Owl and your chance to summon your Sentinel Owl is increased by an additional 10% during Takedown. |
|
|
Passive | Your movement speed is increased by 8%. Aspect of the Cheetah's cooldown is reduced by 30 sec. |
|
|
Passive | Enemy detection radius reduced by 10 yds. While in Camouflage, your stealth detection radius is increased by 25 yds. |
|
|
Passive | Your Moonlight Chakram deals 25% increased damage each time it bounces. |
|
|
Passive | When Sentinel's Mark is consumed, it summons a barrage of 4 lunar missiles, each dealing 70 Arcane damage to enemies within 10 yds. |
Dark Ranger
| Name | Cast | Effect |
|---|---|---|
|
|
Passive - 40 Yd Range - 30 Sec Cooldown | Your Kill Shot is replaced with Black Arrow. Black Arrow You attempt to finish off a wounded target, dealing 121 Shadow damage and 140 Shadow damage over 8 sec. Only usable on enemies above 80% health or below 20% health. |
|
|
You attempt to finish off a wounded target, dealing 121 Shadow damage and 140 Shadow damage over 8 sec. Only usable on enemies above 80% health or below 20% health. | |
|
|
Passive - 40 Yd Range | Your auto shot now deals Shadow damage, allowing it to bypass armor. Auto shot damage increased by 100%. |
|
|
Passive | Kill Command has a 20% chance and Barbed Shot has a 50% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. |
|
|
Passive - 40 Yd Range | Black Arrow now explodes in a cloud of shadow and sulfur on impact, dealing 86 Shadow damage to all enemies within an 8 yd cone behind the target. Damage reduced beyond 8 targets. |
|
|
Passive | When summoning a Dire Beast, you have a 10% chance to instead summon a Dark Hound that deals significantly increased damage. |
|
|
Passive | Casting Black Arrow has a 15% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. |
|
|
Passive | Black Arrow deals 20% increased damage to enemies affected by Black Arrow's periodic damage. |
|
|
Passive | Exhilaration grants you 3 sec of Survival of the Fittest. Survival of the Fittest activates Exhilaration at 50% effectiveness. |
|
|
Passive | While in combat, Disengage will chain the closest target to the ground, causing them to move 40% slower until they move 8 yards away. |
|
|
Passive | While in combat, Disengage releases a fan of shadow daggers, dealing 0 Shadow damage per second and reducing affected target's movement speed by 30% for 6 sec. |
|
|
Passive | Bestial Wrath summons a Dark Hound. For 15 sec after casting Bestial Wrath, Bestial Wrath is replaced with Wailing Arrow. Wailing Arrow Fire an enchanted arrow, dealing 483 Shadow damage to your target and an additional 245 Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 1 sec. Grants Deathblow. |
|
|
Passive | You fire 2 additional Black Arrows during Withering Fire's barrage. Beast Cleave and Kill Cleave damage increased by 10%. |
|
|
Passive - 40 Yd Range | Black Arrow and Bleak Powder critical strike damage increased by 10%. |
|
|
Passive | All pet damage increased by 6%. Dire Beast damage increased by 10%. |
|
|
Passive | Bleak Powder now applies Black Arrow's periodic effect to all enemies it damages. If Bleak Powder damages 2 or more enemies, gain Beast Cleave if talented. |
|
|
Passive | Kill Command causes your Dark Hound to Shadow Thrash, dealing 105 Shadow damage to up to 8 nearby enemies. |
|
|
Passive | Bestial Wrath causes you to surrender to darkness, granting you Withering Fire for 10 sec and Deathblow. Withering Fire Casting Black Arrow fires a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness, prioritizing enemies that aren't affected by Black Arrow's damage over time effect. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Marksmanship Hunter 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
| Name | Cast | Effect |
|---|---|---|
|
|
Feign Death reduces damage taken by 90% for 2 sec. | |
|
|
Stings the target, dealing 53 Nature damage and initiating a series of venoms. Each lasts 3 sec and applies the next effect after the previous one ends. Scorpid Venom: 90% reduced movement speed. Spider Venom: Silenced. Viper Venom: 20% reduced damage and healing. | |
|
|
Casting Aimed Shot provides you with Ranger's Finesse. After gaining 3 stacks of Ranger's Finesse, increase your next Volley's radius and duration by 50%. Consuming Ranger's Finesse reduces the remaining cooldown of Aspect of the Turtle by 20 sec. | |
|
|
Trueshot and Volley increase the range of all shots by 30% for their duration. | |
|
|
Aspect of the Cheetah has 50% reduced cooldown and grants its effects to allies within 15 yds. | |
|
|
Concussive Shot slows movement by an additional 20%. Using Steady Shot 3 times on a concussed enemy stuns them for 4 sec. | |
|
|
Victims of Freezing Trap can no longer be damaged or healed. Freezing Trap is now undispellable, but has a 4 sec duration. | |
|
|
Aimed Shot may be cast while moving during Aspect of the Cheetah and Aspect of the Cheetah's delayed effect is increased by 4 sec. |