
Mythic+ Restoration Shaman


This guide tells you everything about how to build a PvE Restoration Shaman that will thrive in Mythic+.
Updated , it is based on the 39 top-rated Restoration Shamans in Mythic+ leaderboards across the US, EU, KR, and TW regions. Ratings are ranging from 2411 to 3228, with the current top Mythic+ Restoration Shaman being Larên from Silvermoon (EU).
Each character's equipment type, active specialization history, as well as connection frequency, are taken into consideration to keep the guide as accurate as possible.
Stat Priority
Stats are attributes that enhance character abilities and define how it feels to play. Found on most pieces of equipment, object ameliorations, and consumables, the stats to prioritize for Restoration Shamans in Mythic+ are Critical Strike and Versatility :
- Critical Strike
- Versatility
- Haste
- Mastery
Sometimes, items can also contain minor stats that can add a certain value. Even though they are really hard to get since they are rare and random, the one to reach is Leech :
- Leech
- Avoidance
- Speed
- Critical Strike
- Versatility
- Haste
- Mastery
- Leech
- Avoidance
- Speed
Races
Each race in World of Warcraft brings traits that can potentially give an edge in achieving victory. That said, the best race for Restoration Shaman in Mythic+ is currently Orc .
Since cross-faction play is now possible, there are few barriers that remain for picking what offers the best racials.
-
Orc14
-
Dwarf9
-
Dark Iron Dwarf4
-
Tauren3
-
Pandaren3
Class Talents


Chain Heal
Cast Time | 2.5 sec cast |
Effect | Heals the friendly target for 11,685, then jumps to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump. |
Power Cost | 75,000 Mana |
Range | 40 yd range |


Lava Burst
Cast Time | 2 sec cast |
Effect | Hurls molten lava at the target, dealing 5,340 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock. |
Power Cost | 6,250 Mana |
Range | 40 yd range |


Astral Shift
Rank 1 |
39
|
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Shift partially into the elemental planes, taking 40% less damage for 8 sec. |


Chain Lightning
Rank 1 |
37
|
Cast Time | 2 sec cast |
Effect | Hurls a lightning bolt at the enemy, dealing 3,541 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. |
Power Cost | 2,500 Mana |
Range | 40 yd range |


Earth Elemental
Rank 1 |
27
|
Cast Time | Instant |
Cooldown | 5 min cooldown |
Effect | Calls forth a Greater Earth Elemental to protect you and your allies for 1 min. While this elemental is active, your maximum health is increased by 15%. |


Wind Shear
Rank 1 |
35
|
Cast Time | Instant |
Cooldown | 12 sec cooldown |
Effect | Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec. |
Range | 30 yd range |


Planes Traveler
Rank 1 |
33
|
Cast Time | Passive |
Effect | Reduces the cooldown of Astral Shift by 30 sec and increases its duration by 4 sec. |

Astral Bulwark
Cast Time | Passive |
Effect | Astral Shift reduces damage taken by an additional 15%. |


Spirit Wolf
Rank 1 |
26
|
Cast Time | Passive |
Effect | While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times. |

Thunderous Paws
Rank 1 |
2
|
Cast Time | Passive |
Effect | Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 60 sec. |


Frost Shock
Rank 1 |
2
|
Cast Time | Instant |
Effect | Chills the target with frost, causing 3,461 Frost damage and reducing the target's movement speed by 50% for 6 sec. |
Power Cost | 2,500 Mana |
Range | 40 yd range |


Maelstrom Weapon
Cast Time | Passive |
Effect | When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 5 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20%. A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time. |


Earth Shield
Rank 1 |
39
|
Cast Time | Instant |
Effect | Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 2,458 when they take damage. This heal can only occur once every few seconds. Maximum 9 charges. Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman. |
Power Cost | 25,000 Mana |
Range | 40 yd range |


Fire and Ice
Rank 1 |
35
|
Cast Time | Passive |
Effect | Increases all Fire and Frost damage you deal by 3%. |


Capacitor Totem
Rank 1 |
27
|
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec. |
Power Cost | 25,000 Mana |
Range | 40 yd range |


Improved Purify Spirit
Rank 1 |
13
|
Cast Time | Passive |
Effect | Purify Spirit additionally removes all Curse effects. |


Focused Insight
Rank 2 |
34
|
Cast Time | Passive |
Effect | Casting Flame Shock reduces the mana cost of your next heal by 20% and increases its healing effectiveness by 30%. |


Elemental Orbit
Rank 1 |
26
|
Cast Time | Passive |
Effect | Increases the number of Elemental Shields you can have active on yourself by 1. You can have Earth Shield on yourself and one ally at the same time. |


Spiritwalker's Grace
Rank 1 |
39
|
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting. |
Power Cost | 35,250 Mana |


Ancestral Defense
Rank 1 |
34
|
Cast Time | Passive |
Effect | Increases Leech by 2% and reduces damage taken from area-of-effect attacks by 2%. |


Tremor Totem
Rank 1 |
2
|
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards. |
Power Cost | 5,750 Mana |


Static Charge
Rank 1 |
2
|
Cast Time | Passive |
Cooldown | 1 min cooldown |
Effect | Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec. |

Guardian's Cudgel
Rank 1 |
2
|
Cast Time | Passive |
Effect | When Capacitor Totem fades or is destroyed, another Capacitor Totem is automatically dropped in the same place. |


Purge
Rank 1 |
29
|
Cast Time | Instant |
Effect | Purges the enemy target, removing 1 beneficial Magic effect. |
Power Cost | 25,000 Mana |
Range | 30 yd range |

Greater Purge
Cast Time | Instant |
Cooldown | 12 sec cooldown |
Effect | Purges the enemy target, removing 2 beneficial Magic effects. |
Power Cost | 50,000 Mana |
Range | 30 yd range |


Flurry
Cast Time | Passive |
Effect | Increases your attack speed by 15% for your next 3 melee swings after dealing a critical strike with a spell or ability. |


Graceful Spirit
Rank 1 |
16
|
Cast Time | Passive |
Effect | Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active. |

Spiritwalker's Aegis
Rank 1 |
6
|
Cast Time | Passive |
Effect | When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec. |


Wind Rush Totem
Rank 1 |
23
|
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec. |
Range | 40 yd range |

Earthgrab Totem
Rank 1 |
11
|
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction. |
Power Cost | 6,250 Mana |
Range | 35 yd range |


Hex
Rank 1 |
4
|
Cast Time | 1.7 sec cast |
Cooldown | 30 sec cooldown |
Effect | Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts. |
Range | 30 yd range |


Nature's Fury
Rank 2 |
39
|
Cast Time | Passive |
Effect | Increases the critical strike chance of your Nature spells by 4%. |


Totemic Surge
Rank 1 |
1
|
Rank 2 |
20
|
Cast Time | Passive |
Effect | Reduces the cooldown of your totems by 6 sec. |


Elemental Warding
Rank 2 |
32
|
Cast Time | Passive |
Effect | Reduces all magic damage taken by 4%. |


Nature's Guardian
Rank 1 |
16
|
Rank 2 |
19
|
Cast Time | Passive |
Effect | When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec. |


Voodoo Mastery
Cast Time | Passive |
Effect | Reduces the cooldown of your Hex spell by 15 sec. |

Enfeeblement
Cast Time | Passive |
Effect | When Hex ends, the target is slowed by 70% for 4 sec. |


Winds of Al'Akir
Rank 1 |
1
|
Rank 2 |
6
|
Cast Time | Passive |
Effect | Increases the movement speed bonus of Ghost Wolf by 10%. When you have 3 or more totems active, your movement speed is increased by 15%. |


Brimming with Life
Rank 1 |
35
|
Cast Time | Passive |
Effect | While Reincarnation is off cooldown, your maximum health is increased by 8%. While you are at full health, Reincarnation cools down 75% faster. |


Healing Stream Totem
Rank 1 |
39
|
Cast Time | Instant |
Effect | Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 2,625 every 1.8 sec. If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem. |
Power Cost | 22,500 Mana |


Improved Lightning Bolt
Rank 1 |
1
|
Rank 2 |
26
|
Cast Time | Passive |
Effect | Increases the damage of your Lightning Bolt by 20%. |


Totemic Projection
Rank 1 |
3
|
Cast Time | Instant |
Cooldown | 10 sec cooldown |
Effect | Relocates your active totems to the specified location. |
Range | 40 yd range |


Gust of Wind
Rank 1 |
5
|
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | A gust of wind hurls you forward. |

Spirit Walk
Rank 1 |
1
|
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | Removes all movement impairing effects and increases your movement speed by 60% for 8 sec. |


Swirling Currents
Rank 2 |
39
|
Cast Time | Passive |
Effect | Using Healing Stream Totem increases the healing of your next 3 Healing Surges by 25%. |


Nature's Swiftness
Rank 1 |
38
|
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | Your next healing or damaging Nature spell is instant cast and costs no mana. |


Thunderstorm
Rank 1 |
17
|
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | Calls down a bolt of lightning, dealing 568 Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec, and knocking them away from the Shaman. Usable while stunned. |


Totemic Focus
Rank 1 |
2
|
Rank 2 |
9
|
Cast Time | Passive |
Effect | Increases the radius of your totem effects by 15%. Increases the duration of your Earthbind and Earthgrab Totems by 10 sec. Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec. |


Surging Shields
Rank 2 |
7
|
Cast Time | Passive |
Effect | Increases the damage dealt by Lightning Shield by 100%. Increases the healing done by Earth Shield by 25%. |


Go with the Flow
Cast Time | Passive |
Effect | Reduces the cooldown of Spirit Walk by 15.0 sec. Reduces the cooldown of Gust of Wind by 10.0 sec. |


Mana Spring Totem
Cast Time | Instant |
Effect | Summons a totem at your feet for 2 min that restores 200 mana to you and 4 allies nearest to the totem within 30 yards when you cast Lava Burst. Allies can only benefit from one Mana Spring Totem at a time, prioritizing healers. |
Power Cost | 3,750 Mana |


Thundershock
Rank 1 |
17
|
Cast Time | Passive |
Effect | Thunderstorm knocks enemies up instead of away and its cooldown is reduced by 5 sec. |

Lightning Lasso
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Grips the target in lightning, stunning and dealing 38,577 Nature damage over 5 sec while the target is lassoed. Can move while channeling. |
Range | 20 yd range |


Poison Cleansing Totem
Rank 1 |
1
|
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Summons a totem at your feet that removes 1 poison effect from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec. |
Power Cost | 6,250 Mana |
Range | 40 yd range |


Totemic Recall
Rank 1 |
5
|
Cast Time | Instant |
Cooldown | 3 min cooldown |
Effect | Resets the cooldown of your most recently used totem with a base cooldown shorter than 3 minutes. |


Ancestral Guidance
Rank 1 |
38
|
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | For the next 10 sec, 25% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members. |


Stoneskin Totem
Rank 1 |
2
|
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | Summons a totem at your feet for 15 sec that grants 10% physical damage reduction to you and the 4 allies nearest to the totem within 30 yards. |
Power Cost | 3,750 Mana |

Tranquil Air Totem
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | Summons a totem at your feet for 20 sec that prevents cast pushback and reduces the duration of all incoming interrupt effects by 50% for you and the 4 allies nearest to the totem within 30 yards. |
Power Cost | 3,750 Mana |


Call of the Elements
Rank 1 |
5
|
Cast Time | Passive |
Effect | Reduces the cooldown of Totemic Recall by 60 sec. |

Creation Core
Cast Time | Passive |
Effect | Totemic Recall affects an additional totem. |
Specialization Talents


Riptide
Rank 1 |
39
|
Cast Time | Instant |
Effect | Restorative waters wash over a friendly target, healing them for 9,506 and an additional 8,041 over 18 sec. |
Power Cost | 20,000 Mana |
Range | 40 yd range |


Deluge
Rank 2 |
39
|
Cast Time | Passive |
Effect | Healing Wave, Healing Surge, and Chain Heal heal for an additional 20% on targets affected by your Healing Rain or Riptide. |


Healing Wave
Rank 1 |
38
|
Cast Time | 2.5 sec cast |
Effect | An efficient wave of healing energy that restores 17,257 of a friendly target’s health. |
Power Cost | 37,500 Mana |
Range | 40 yd range |


Healing Stream Totem
Rank 1 |
39
|
Cast Time | Instant |
Effect | Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 2,628 every 1.8 sec. If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem. |
Power Cost | 22,500 Mana |


Healing Rain
Rank 1 |
37
|
Cast Time | 2 sec cast |
Cooldown | 10 sec cooldown |
Effect | Blanket the target area in healing rains, restoring 9,513 health to up to 6 allies over 10 sec. |
Power Cost | 54,000 Mana |
Range | 40 yd range |


Stormkeeper
Rank 1 |
33
|
Cast Time | 1.5 sec cast |
Cooldown | 1 min cooldown |
Effect | Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to deal 150% more damage and be instant cast. |

Ancestral Wolf Affinity
Cast Time | Passive |
Effect | Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf. |


Water Shield
Rank 1 |
20
|
Cast Time | Instant |
Effect | The caster is surrounded by globes of water, granting 238 mana per 5 sec. When a melee attack hits the caster, the caster regains 2% of their mana. This effect can only occur once every few seconds. Only one of your Elemental Shields can be active on you at once. |


Call of Thunder
Rank 1 |
31
|
Cast Time | Passive |
Effect | Increases the damage of your Lightning Bolt, Chain Lightning, and Storm Elemental by 15%. |


Tidal Waves
Rank 1 |
39
|
Cast Time | Passive |
Effect | Casting Riptide grants 2 stacks of Tidal Waves. Tidal Waves reduce the cast time of your next Healing Wave or Chain Heal by 20%, or the critical effect chance of your next Healing Surge by 30%. |


Acid Rain
Rank 1 |
34
|
Cast Time | Passive |
Effect | Deal 3,266 Nature damage every 1 sec to up to 6 enemies inside of your Healing Rain. |

Overflowing Shores
Rank 1 |
3
|
Cast Time | Passive |
Effect | Healing Rain instantly restores 2,204 health to 6 allies within its area, and its radius is increased by 2 yards. |


Ancestral Vigor
Rank 2 |
32
|
Cast Time | Passive |
Effect | Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec. |


Resurgence
Rank 1 |
17
|
Cast Time | Passive |
Effect | Your direct heal criticals refund a percentage of your maximum mana: 1.00% from Healing Wave, 0.60% from Healing Surge or Riptide, and 0.25% from Chain Heal. |


Flash Flood
Rank 1 |
2
|
Rank 2 |
2
|
Cast Time | Passive |
Effect | When you consume Tidal Waves, the cast time of your next heal is reduced by 20%. |


Water Totem Mastery
Rank 1 |
39
|
Cast Time | Passive |
Effect | Consuming Tidal Waves reduces the cooldown of Healing Stream, Healing Tide, Mana Spring, Mana Tide, and Poison Cleansing Totem by 0.5 sec. |


Ancestral Reach
Rank 1 |
17
|
Cast Time | Passive |
Effect | Increases the healing of Chain Heal by 8% and causes it to bounce an additional time. |

Flow of the Tides
Cast Time | Passive |
Effect | Casting Chain Heal on a target affected by Riptide consumes Riptide, increasing the healing of your Chain Heal by 30%. |


Spirit Link Totem
Rank 1 |
39
|
Cast Time | Instant |
Effect | Summons a totem at the target location for 6 sec, which reduces damage taken by all party and raid members within 10 yards by 10%. Immediately and every 1 sec, the health of all affected players is redistributed evenly. |
Power Cost | 27,500 Mana |
Range | 40 yd range |


Master of the Elements
Rank 1 |
27
|
Cast Time | Passive |
Effect | Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 20%. |

Refreshing Waters
Rank 1 |
1
|
Cast Time | Passive |
Effect | Your Healing Surge is 25% more effective on yourself. |


Cloudburst Totem
Rank 1 |
33
|
Cast Time | Instant |
Cooldown | 1 sec cooldown |
Effect | Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 30% of all healing done while it was active, divided evenly among targets. Casting this spell a second time recalls the totem and releases the healing. |
Power Cost | 21,500 Mana |

Living Stream
Rank 1 |
6
|
Cast Time | Passive |
Effect | Healing Stream Totem heals for 10% more each time it ticks. |


Wavespeaker's Blessing
Rank 1 |
3
|
Cast Time | Passive |
Effect | Increases the duration of Riptide by 3 sec. |


Healing Tide Totem
Rank 1 |
39
|
Cast Time | Instant |
Cooldown | 3 min cooldown |
Effect | Summons a totem at your feet for 10 sec, which pulses every 1.8 sec, healing all party or raid members within 40 yards for 2352.8. Healing increased by 100% when not in a raid. |
Power Cost | 14,000 Mana |


Lava Surge
Rank 1 |
30
|
Cast Time | Passive |
Effect | Your Flame Shock damage over time has a 10% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant. |


Mana Tide Totem
Rank 1 |
5
|
Cast Time | Instant |
Cooldown | 3 min cooldown |
Effect | Summons a totem at your feet for 8 sec, granting 100% increased mana regeneration to allies within 20 yards. |


Torrent
Rank 1 |
2
|
Rank 2 |
9
|
Cast Time | Passive |
Effect | Increases the initial heal from Riptide by 20%. |


Undulation
Rank 1 |
30
|
Cast Time | Passive |
Effect | Every third Healing Wave or Healing Surge heals for an additional 50%. |

Unleash Life
Rank 1 |
9
|
Cast Time | Instant |
Effect | Unleash elemental forces of Life, healing a friendly target for 10,566 and increasing the effect of your next healing spell. Riptide, Healing Wave, or Healing Surge: 35% increased healing. Chain Heal: 15% increased healing and bounces to 1 additional target. Healing Rain or Downpour: 2 additional allies healed. Wellspring: 25% of overhealing done is converted to an absorb effect. |
Power Cost | 10,000 Mana |


Echo of the Elements
Rank 1 |
39
|
Cast Time | Passive |
Effect | Lava Burst has an additional charge. |


Earthen Wall Totem
Rank 1 |
8
|
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | Summons a totem at the target location with 166,160 health for 15 sec. 1,928 damage from each attack against allies within 10 yards of the totem is redirected to the totem. |
Power Cost | 27,500 Mana |
Range | 40 yd range |

Ancestral Protection Totem
Cast Time | Instant |
Cooldown | 5 min cooldown |
Effect | Summons a totem at the target location for 30 sec. All allies within 20 yards of the totem gain 10% increased health. If an ally dies, the totem will be consumed to allow them to Reincarnate with 20% health and mana. Cannot reincarnate an ally who dies to massive damage. |
Power Cost | 27,500 Mana |
Range | 40 yd range |


Earthliving Weapon
Rank 1 |
28
|
Cast Time | Instant |
Effect | Imbue your weapon with the element of Earth for 1 hour. Your Riptide, Healing Wave, Healing Surge, and Chain Heal healing a 20% chance to trigger Earthliving on the target, healing for 4,386 over 12 sec. |


Primordial Wave
Rank 1 |
35
|
Cast Time | Instant |
Effect | Blast your target with a Primordial Wave, dealing 3,527 Shadow damage and apply Flame Shock to an enemy, or heal an ally for 3,553. Your next Healing Wave will also hit all targets affected by your Riptide for 150% of normal damage. |
Power Cost | 7,500 Mana |
Range | 40 yd range |


Ancestral Awakening
Rank 1 |
2
|
Rank 2 |
30
|
Cast Time | Passive |
Effect | When you critically heal with your Healing Wave, Healing Surge, or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 20% of the amount healed. |


Earthen Harmony
Rank 2 |
38
|
Cast Time | Passive |
Effect | Earth Shield healing is increased by 100% if your Earth Shield target is below 75% health. Healing Wave and Healing Surge add a stack of Earth Shield to your target, up to 9 maximum stacks. |


Undercurrent
Rank 2 |
7
|
Cast Time | Passive |
Effect | For each Riptide active on an ally, your heals are 1.0% more effective. |


Improved Primordial Wave
Rank 1 |
1
|
Rank 2 |
7
|
Cast Time | Passive |
Effect | Primordial Wave increases the healing done by your next Healing Wave by 15%. |


Downpour
Rank 1 |
29
|
Cast Time | 1.5 sec cast |
Cooldown | 5 sec cooldown |
Effect | A burst of water at the target location heals up to six injured allies within 12 yards for 12,734. Cooldown increased by 5 sec for each target effectively healed. |
Power Cost | 37,500 Mana |
Range | 40 yd range |


Nature's Focus
Cast Time | Passive |
Effect | The primary target of your Chain Heal is healed for an additional 20%. |


Ever-Rising Tide
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | Overcharge your mana for 8 sec, increasing your haste by 10% and healing done by 10%. While overcharged, your mana regeneration is halted. |


Improved Earthliving Weapon
Rank 2 |
3
|
Cast Time | Passive |
Effect | Increases the healing of Earthliving by 30%. Earthliving always triggers on targets below 25% of their maximum health. |


Continuous Waves
Rank 1 |
7
|
Cast Time | Passive |
Effect | Reduces the cooldown of Primordial Wave by 15 sec. |

Tumbling Waves
Cast Time | Passive |
Effect | Primordial Wave has a 30% chance to not incur its cooldown. |


High Tide
Rank 1 |
21
|
Cast Time | Passive |
Effect | Every 500,000 mana you spend brings a High Tide, making your next 2 Chain Heals heal for an additional 10% and not reduce with each jump. |

Primal Tide Core
Rank 1 |
7
|
Cast Time | Passive |
Effect | Every 4 casts of Riptide also applies Riptide to another friendly target near your Riptide target. |


Ascendance
Rank 1 |
38
|
Cast Time | Instant |
Cooldown | 3 min cooldown |
Effect | Transform into a Water Ascendant, duplicating all healing you deal for 15 sec and immediately healing for 48,888. Ascendant healing is distributed evenly among allies within 20 yds. |


Wellspring
Rank 1 |
5
|
Cast Time | 1.5 sec cast |
Cooldown | 20 sec cooldown |
Effect | Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for 10,371. |
Power Cost | 50,000 Mana |
Range | 30 yd range |

Deeply Rooted Elements
Rank 1 |
4
|
Cast Time | Passive |
Effect | Casting Stormstrike has a 7% chance to activate Ascendance for 6.0 sec. Ascendance Transform into an Air Ascendant for 15 sec, immediately dealing 991 Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range. |
PvP Talents


Skyfury Totem
Rank 1 |
15
|
Effect | Summons a totem at your feet for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec. |


Counterstrike Totem
Rank 1 |
5
|
Effect | Summons a totem at your feet for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker. |


Swelling Waves
Rank 1 |
4
|
Effect | When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later. |


Electrocute
Effect | When you successfully Purge a beneficial effect, the enemy suffers 3,306 Nature damage over 3 sec. |


Grounding Totem
Rank 1 |
26
|
Effect | Summons a totem at your feet that will redirect all harmful spells cast within 30 yards on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec. |


Tidebringer
Rank 1 |
9
|
Effect | Every 8 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges. |


Spectral Recovery
Rank 1 |
6
|
Effect | While in Ghost Wolf, you heal 3% health every 2 sec. Increases the movement speed of Ghost Wolf by an additional 10%. |


Cleansing Waters
Rank 1 |
4
|
Effect | Your Chain Heal and Healing Rain spells have a 20% increased chance to critically heal, and when they critically heal the target is dispelled of all harmful magical effects. |


Living Tide
Rank 1 |
32
|
Effect | Healing Tide Totem's cooldown is reduced by 1.5 min and it heals for 100% more each time it pulses. |


Unleash Shield
Rank 1 |
7
|
Effect | Unleash your Elemental Shield's energy on an enemy target: Lightning Shield: Knocks them away. Earth Shield: Roots them in place for 2 sec. Water Shield: Summons a whirlpool for 6 sec, reducing damage and healing by 50% while they stand within it. |


Precognition
Rank 1 |
8
|
Effect | If an interrupt is used on you while you are not casting, gain 15% Haste and become immune to crowd control, interrupt, and cast pushback effects for 5 sec. |


Traveling Storms
Effect | Thunderstorm now can be cast on allies within 40 yards, reduces enemies movement speed by 60% and knocks enemies 25% further. Thundershock knocks enemies 100% higher. |
Equipment
The equipment is what makes characters stronger. The best gear is usually found in the Great Vault, Mythic+ dungeons, and Mythic raids. They can also be bought from PvP vendors or crafted with the Crafting Orders system.
Here are the best equipment items for Restoration Shamans in Mythic+.
Head
-
setFaceguard of Infused Earth21
Neck
-
Elemental Lariat36
Shoulders
-
setCalderas of Infused Earth37
Back
Chest
-
setRobe of Infused Earth29
Wrist
Hands
-
setGauntlets of Infused Earth32
Gauntlets of Infused Earth
Ilvl 421 Slot Hands Stats +374 intellect+1000 stamina+397 haste+184 mastery+249 speedSet Set: While Cloudburst Totem is active, your chance to critically strike is increased by 10%.Set: Your critical heals have 215% effectiveness instead of the usual 200%.Rank Mythic -
setDrakebreaker's Grips1
Drakebreaker's Grips
Ilvl 385 Slot Hands Stats +267 intellect+619 stamina+208 critical-strike+270 versatilitySet (2) Set: Versatility increased by 104.(4) Set: When you are stunned, harden your resolve, absorbing up to 54,811 damage for 10 sec. Cannot occur more than once every 2 min.(6) Set: Killing enemy players grants Breaker's Frenzy, increasing versatility by 2% and movement speed by 2%. Can stack up to 10 times.Rank Primal Infused
Waist
Legs
-
setLeggings of Infused Earth35
Leggings of Infused Earth
Ilvl 424 Slot Legs Stats +512 intellect+1383 stamina+561 critical-strike+225 versatilitySet Set: While Cloudburst Totem is active, your chance to critically strike is increased by 10%.Set: Your critical heals have 215% effectiveness instead of the usual 200%.Rank Mythic -
Allied Legguards of Sansok Khan1
Allied Legguards of Sansok Khan
Ilvl 418 Limit Unique-Equipped: Embellished (2) Slot Legs Stats +484 intellect+1283 stamina+436 critical-strike+319 masteryEffects Equip: Your spells and abilities have a chance to rally you and your 4 closest allies within 30 yards to victory for 10 sec, increasing Versatility by 276.
Feet
-
Venom-Steeped Stompers17
Venom-Steeped Stompers
Ilvl 418 Limit Unique-Equipped: Embellished (2) Slot Feet Stats +363 intellect+962 stamina+204 versatility+327 masteryEffects Equip: Toxins course through you, occasionally triggering Potent Venom. While affected by Potent Venom, you lose 314 of your lowest secondary stat and gain 787 of your highest secondary stat for 10 sec. These effects are increased by 100% if you equip an item crafted with a Toxified Armor Patch.
Rings
Trinkets
-
Broodkeeper's Promise17
Broodkeeper's Promise
Ilvl 424 Slot Trinket 2 Stats +487 intellectEffects Use: Designate another player to bond with, becoming their Guardian for 1 hour. While bonded, you and your ally gain 87 Versatility and restore 1,362 health per second. If you are within 15 yards of one another, these bonuses are increased. (5 Sec Cooldown)Rank Mythic -
Whispering Incarnate Icon12
Whispering Incarnate Icon
Ilvl 421 Slot Trinket 1 Stats +473 intellectEffects Equip: Succumb to the Icon's whispers and become Infused with Fire, increasing your Haste by 567. Fighting alongside allies who are Infused with Earth or Frost has a chance to grant you 277 of their Infusion's stat for 12 sec. Infusion based on your current specialization.Rank Mythic -
Furious Ragefeather11
Furious Ragefeather
Ilvl 415 Slot Trinket 2 Stats +448 intellectEffects Equip: Your damaging spells have a chance to fire a Soulseeker Arrow towards your target, inflicting 94,407 Shadow damage over 20 sec. If the target dies while affected, your next damaging spells will fire an arrow.Rank Mythic -
Voidmender's Shadowgem7
Voidmender's Shadowgem
Ilvl 421 Slot Trinket 1 Stats +473 intellect+249 avoidanceEffects Use: Embrace the gem to increase your Critical Strike by 2,124 for 15 sec. Your healing as well as damage-dealing spells and abilities have a high chance to empower the gem, increasing its effect. (1 Min 30 Sec Cooldown)Rank Mythic -
Conjured Chillglobe5
Main Hand
-
Obsidian Seared Runeaxe3
Obsidian Seared Runeaxe
Ilvl 418 Limit Unique-Equipped: Embellished (2) Slot Main Hand Stats +1410 intellect+641 stamina+191 critical-strike+191 versatilityEffects Equip: Your healing spells and abilities have a chance to fire a Healing Dart toward an ally target. The first ally hit will be healed for 16,290.
Off Hand
Gems
Gems are jewelcrafting items. Created with the Jewelcrafting profession or bought in the auction house, they can be socketed into Head, Neck, Wrists, Waist, and Rings items.
Here are the best gems for Restoration Shamans in Mythic+.
-
Radiant Alexstraszite72
Radiant Alexstraszite
Effect +70 Critical Strike and +33 Versatility Type prismatic -
Radiant Malygite15
Radiant Malygite
Effect +70 Versatility and +33 Critical Strike Type prismatic -
Inscribed Illimited Diamond14
Inscribed Illimited Diamond
Effect +75 Primary Stat and +66 Critical Strike Type prismatic -
Crafty Ysemerald12
Crafty Ysemerald
Effect +70 Haste and +33 Critical Strike Type prismatic -
Keen Ysemerald9
Keen Ysemerald
Effect +70 Haste and +33 Mastery Type prismatic
Enchantments
Enchantments are equipment item upgrades. Created with the Enchanting and Leatherworking professions, or bought in the auction house, they can be set on Back, Chest, Wrist, Legs, Rings, Feet, Main Hand, and Off Hand items.
Here are the best enchantments for Restoration Shamans in Mythic+.
Back
-
Regenerative Leech16
Regenerative Leech
Effect Regenerative Leech -
Graceful Avoidance12
Graceful Avoidance
Effect Graceful Avoidance -
+125 Leech7
+125 Leech
Effect +125 Leech
Chest
-
Waking Stats33
Waking Stats
Effect Waking Stats -
Reserve of Intellect4
Reserve of Intellect
Effect Reserve of Intellect -
Reserve of Intellect2
Reserve of Intellect
Effect Reserve of Intellect
Wrist
-
+200 Avoidance18
+200 Avoidance
Effect +200 Avoidance -
+200 Leech15
+200 Leech
Effect +200 Leech -
+125 Leech2
+125 Leech
Effect +125 Leech
Legs
-
Frozen Spellthread16
Frozen Spellthread
Effect Apply Frozen Spellthread to your leggings, permanently increasing its Intellect by 177 and Stamina by 105. (1 Sec Cooldown) -
Temporal Spellthread11
Temporal Spellthread
Effect Apply Temporal Spellthread to your leggings, permanently increasing its Intellect by 177 and increasing the wearer's maximum mana by 3%. (1 Sec Cooldown) -
Vibrant Spellthread4
Vibrant Spellthread
Effect Apply Vibrant Spellthread to your leggings, permanently increasing its Intellect by 106. (1 Sec Cooldown)
Feet
-
Watcher's Loam28
Watcher's Loam
Effect Watcher's Loam -
Watcher's Loam5
Watcher's Loam
Effect Watcher's Loam -
Plainsrunner's Breeze3
Plainsrunner's Breeze
Effect Plainsrunner's Breeze
Rings
-
+82 Critical Strike40
+82 Critical Strike
Effect +82 Critical Strike -
+82 Versatility16
+82 Versatility
Effect +82 Versatility -
+82 Mastery8
+82 Mastery
Effect +82 Mastery
Main Hand
-
Sophic Devotion25
Sophic Devotion
Effect Sophic Devotion -
Sophic Writ4
Sophic Writ
Effect Sophic Writ -
Sophic Devotion3
Sophic Devotion
Effect Sophic Devotion
Embellished Items
Embellished items are crafted pieces of equipment that feature specific abilities. They are obtained by using an embellishment optional reagent or are already included in an item recipe.
Only 2 embellished items can be equipped at the same time. Here are the best embellished items for Restoration Shamans in Mythic+.
-
Elemental Lariat36
-
Venom-Steeped Stompers17
Venom-Steeped Stompers
Ilvl 418 Limit Unique-Equipped: Embellished (2) Slot Feet Stats +363 intellect+962 stamina+204 versatility+327 masteryEffects Equip: Toxins course through you, occasionally triggering Potent Venom. While affected by Potent Venom, you lose 314 of your lowest secondary stat and gain 787 of your highest secondary stat for 10 sec. These effects are increased by 100% if you equip an item crafted with a Toxified Armor Patch. -
Primal Molten Spellblade6
Primal Molten Spellblade
Ilvl 418 Limit Unique-Equipped: Embellished (2) Slot Main Hand Stats +1410 intellect+641 stamina+191 critical-strike+191 versatilityEffects Equip: Your healing spells and abilities have a chance to fire a Healing Dart toward an ally target. The first ally hit will be healed for 16,290.