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Restoration Shaman Talents
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Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Restoration Shaman talents for The War Within Season 1.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
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Class Talents
Class talents represent a common tree shared across all Shaman specializations. These talents provide foundational skills and enhancements essential to the Shaman class, offering a range of abilities that lay the groundwork for a Shaman's overall capabilities.
Name | Cast | Effect |
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2.5 Sec Cast - 40 Yd Range | Heals the friendly target for 12,859, then jumps up to 15 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump. |
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2 Sec Cast - 40 Yd Range | Hurls molten lava at the target, dealing 7,696 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock. |
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Instant - 2 Min Cooldown | Shift partially into the elemental planes, taking 40% less damage for 12 sec. |
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2 Sec Cast - 40 Yd Range | Hurls a lightning bolt at the enemy, dealing 4,054 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. |
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Instant - 40 Yd Range | Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 4,822 when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges. Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman. |
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Instant - 30 Yd Range - 12 Sec Cooldown | Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 2 sec. |
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Passive | Reduces the cooldown of Astral Shift by 30 sec. |
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Passive | Astral Shift reduces damage taken by an additional 20%. |
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Passive | While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times. |
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Passive | Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec. |
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Instant - 40 Yd Range | Chills the target with frost, causing 4,016 Frost damage and reducing the target's movement speed by 50% for 6 sec. |
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Passive | Increases the movement speed bonus of Ghost Wolf by 10%. When you have 3 or more totems active, your movement speed is increased by 15%. |
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Passive | Increases the number of Elemental Shields you can have active on yourself by 1. You can have Earth Shield on yourself and one ally at the same time. |
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Passive | Increases all Fire and Frost damage you deal by 3%. |
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Passive | Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf. |
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Instant - 40 Yd Range - 1 Min Cooldown | Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec. |
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Instant - 1 Min Cooldown | Removes all movement impairing effects and increases your movement speed by 60% for 8 sec. |
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Instant - 20 Sec Cooldown | A gust of wind hurls you forward. |
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Passive | Frost Shock snares its targets by an additional 10% and its duration is increased by 2 sec. |
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Passive | Enemies within 10 yds of your Frost Shock are snared by 30%. |
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Passive | Maximum health increased by 10%, and while you are at full health, Reincarnation cools down 75% faster. |
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Passive | |
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Instant - 35 Yd Range - 30 Sec Cooldown | Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction. |
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Passive - 1 Min Cooldown | Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec. |
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Passive | When Capacitor Totem fades or is destroyed, another Capacitor Totem is automatically dropped in the same place. |
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Instant - 30 Yd Range | Purges the enemy target, removing 1 beneficial Magic effect. |
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Instant - 30 Yd Range - 12 Sec Cooldown | Purges the enemy target, removing 2 beneficial Magic effects. |
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Instant - 5 Min Cooldown | Calls forth a Greater Earth Elemental to protect you and your allies for 1 min. While this elemental is active, your maximum health is increased by 15%. |
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Passive | Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec. |
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Passive | Purify Spirit additionally removes all Curse effects. |
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Instant - 1 Min Cooldown | Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards. |
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Passive | When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec. |
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Passive | Increases the critical strike chance of your Nature spells and abilities by 4%. |
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Passive | Your Healing Surge is 25% more effective on yourself. |
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Passive | Reduces all magic damage taken by 6%. |
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1.7 Sec Cast - 30 Yd Range - 30 Sec Cooldown | Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts. |
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Instant - 40 Yd Range - 2 Min Cooldown | Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec. |
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Passive | While you have an elemental active, your damage taken is reduced by 5%. |
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Instant - 2 Min Cooldown | Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting. |
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Instant - 2 Min Cooldown | For the next 10 sec, 25% of your healing done and 25% of your damage done is converted to healing on up to 3 nearby injured party or raid members, up to 39,468 healing to each target per second. |
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Instant - 30 Sec Cooldown | Calls down a bolt of lightning, dealing 829 Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec, and knocking them away from the Shaman. Usable while stunned. |
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Passive | Your Hex target is slowed by 70% during Hex and for 6 sec after it ends. Reduces the cooldown of Hex by 15 sec. |
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Passive | Increases the radius of your totem effects by 15%. Increases the duration of your Earthbind and Earthgrab Totems by 10 sec. Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec. |
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Passive | Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec. |
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Passive | Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares. |
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Passive | The effects of your weapon and shield imbues are increased by 30%. |
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Passive | Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active. |
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Passive | When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec. |
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Instant - 20 Yd Range - 45 Sec Cooldown | Grips the target in lightning, stunning and dealing 38,738 Nature damage over 5 sec while the target is lassoed. Can move while channeling. |
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Instant - 40 Yd Range - 10 Sec Cooldown | Relocates your active totems to the specified location. |
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Passive | Reduces the cooldown of your totems by 6 sec. |
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Passive | Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 18 sec. Stacks up to 2 times. |
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Passive | Your Lava Burst casts restore 150 mana to you and 4 allies nearest to you within 40 yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers. |
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Passive | Thunderstorm knocks enemies up instead of away and its cooldown is reduced by 5 sec. |
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Passive | Thunderstorm now can be cast on allies within 40 yards, reduces enemies movement speed by 60%, and knocks enemies 25% further. |
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Instant - 40 Yd Range - 2 Min Cooldown | Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec. |
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Instant - 3 Min Cooldown | Resets the cooldown of your most recently used totem with a base cooldown shorter than 3 minutes. |
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Instant - 1 Min Cooldown | Your next healing or damaging Nature spell is instant cast and costs no mana. |
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Instant - 3 Min Cooldown | Summons a totem at your feet that grants you an absorb shield preventing 199,224 damage for 15 sec, and an additional 19,922 every 5 sec for 30 sec. |
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Passive | Reduces the cooldown of otemic Recall by 60 sec. |
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Passive | otemic Recall affects an additional totem. |
Specialization Talents
Specialization talents provide Restoration Shamans with unique abilities and enhancements tailored to their combat style. These talents differentiate Restoration Shamans from other Shaman specializations, maximizing effectiveness in combat.
Name | Cast | Effect |
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Instant - 40 Yd Range | Restorative waters wash over a friendly target, healing them for 14,651 and an additional 8,071 over 18 sec. |
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2 Sec Cast - 40 Yd Range - 10 Sec Cooldown | Blanket the target area in healing rains, restoring 12,645 health to up to 5 allies over 10 sec. |
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Passive | Healing Wave, Healing Surge, and Chain Heal heal for an additional 15% on targets affected by your Healing Rain or Riptide. |
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Passive | Deal 2,971 Nature damage every 1 sec to up to 5 enemies inside of your Healing Rain. |
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2.5 Sec Cast - 40 Yd Range | An efficient wave of healing energy that restores 29,979 of a friendly target’s health. |
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Passive | Casting Riptide grants 2 stacks of Tidal Waves. Tidal Waves reduces the cast time of your next Healing Wave or Chain Heal by 20%, or increases the critical effect chance of your next Healing Surge by 30%. |
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Passive | Healing Rain instantly restores 2,848 health to 5 allies within its area, and its radius is increased by 2 yards. |
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Passive | Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec. |
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Passive | Your direct heal criticals refund a percentage of your maximum mana: 0.80% from Healing Wave, 0.48% from Healing Surge or Riptide, and 0.20% from Chain Heal. |
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Passive | Consuming Tidal Waves has a chance to reduce the cooldown of your Healing Stream, Cloudburst, Healing Tide, Mana Tide, and Poison Cleansing totems by 3.0 sec. |
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Passive | Your critical heals have 215% effectiveness instead of the usual 200%. |
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Instant - 40 Yd Range | Summons a totem at the target location for 6 sec, which reduces damage taken by all party and raid members within 10 yards by 10%. Immediately and every 1 sec, the health of all affected players is redistributed evenly. |
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Passive | Casting Lava Burst increases the healing of your next Healing Surge by 30%, stacking up to 2 times. Healing Surge applies Flame Shock to a nearby enemy when empowered by Master of the Elements. |
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Passive | Healing Stream Totem heals for 100% more, decaying over its duration. |
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Instant - 1 Sec Cooldown | Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 24% of all healing done while it was active, divided evenly among targets. Casting this spell a second time recalls the totem and releases the healing. |
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Passive | Riptide's initial heal is increased 20% and has a 10% increased critical strike chance. |
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Instant - 3 Min Cooldown | Summons a totem at your feet for 10 sec, which pulses every 1.8 sec, healing all party or raid members within 40 yards for 9466.6. Healing reduced beyond 5 targets. |
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Passive | Spirit Link Totem reduces damage taken by an additional 5%, and it restores 43,165 health to all nearby allies 1 second after it is dropped. Healing reduced beyond 5 targets. |
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Instant - 3 Min Cooldown | Summons a totem at your feet for 8 sec, granting 80% increased mana regeneration to allies within 40 yards. |
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Passive | Chain Heal bounces an additional time and its healing is increased by 8%. |
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Passive | Chain Heal bounces an additional time and casting Chain Heal on a target affected by Riptide consumes Riptide, increasing the healing of your Chain Heal by 30%. |
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Passive | Every third Healing Wave or Healing Surge heals for an additional 50%. |
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Instant | Unleash elemental forces of Life, healing a friendly target for 17,633 and increasing the effect of your next healing spell. iptide, Healing Wave, or Healing Surge: 35% increased healing. hain Heal: 15% increased healing and bounces to 1 additional target. ealing Rain or Downpour: Affects 2 additional targets. ellspring: 40% of overhealing done is converted to an absorb effect. |
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Passive | Reduces the cooldown of Healing Tide Totem by 45 sec. |
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Passive | The lowest health target of Healing Tide Totem is healed for 30% more and receives 15% increased healing from you for 4 sec. |
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Passive | Lava Burst has an additional charge. |
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Passive | After using Mana Tide Totem, the cast time of your next 3 Healing Surges within 30 sec is reduced by 100% and their mana cost is reduced by 50%. |
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Instant - 40 Yd Range - 1 Min Cooldown | Summons a totem at the target location with 118,404 health for 15 sec. 1,936 damage from each attack against allies within 10 yards of the totem is redirected to the totem. |
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Instant - 40 Yd Range - 5 Min Cooldown | Summons a totem at the target location for 30 sec. All allies within 20 yards of the totem gain 10% increased health. If an ally dies, the totem will be consumed to allow them to Reincarnate with 20% health and mana. Cannot reincarnate an ally who dies to massive damage. |
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Instant | Imbue your weapon with the element of Earth for 1 hour. Your Riptide, Healing Wave, Healing Surge, and Chain Heal healing a 20% chance to trigger Earthliving on the target, healing for 5,778 over 6 sec. |
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Passive | Every 4 casts of Riptide also applies Riptide to another friendly target near your Riptide target. |
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Instant - 3 Min Cooldown | Transform into a Water Ascendant, duplicating all healing you deal at 70% effectiveness for 15 sec and immediately healing for 47,640. Ascendant healing is distributed evenly among allies within 40 yds. |
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Passive | Every 10 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges. |
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Passive | Earth Shield reduces damage taken by 3% and its healing is increased by up to 150% as its target's health decreases. Maximum benefit is reached below 50% health. |
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Passive | When you cast Healing Rain, each ally with your Riptide on them is healed for 9,961. |
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Passive | For each Riptide active on an ally, your heals are 1.0% more effective. |
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Passive | The cooldown of Ascendance is reduced by 60 sec. |
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Passive | Your haste is increased by 25% while Ascendance is active and its duration is increased by 3 sec. |
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Passive | Increases the duration of Riptide by 6.0 sec. |
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Passive | Chain Heal's mana cost is reduced by 10% and Chain Heal increases the initial healing of your next Riptide by 75%, stacking up to 2 times. |
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Passive | When you heal with your Healing Wave, Healing Surge, or Riptide you have a 30% chance to summon an Ancestral spirit to aid you, instantly healing an injured friendly party or raid target within 40 yards for 50% of the amount healed. Critical strikes increase this chance to 60%. |
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Passive | When refreshing Earth Shield, your target is healed for 8,231 for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded 285 mana for each stack of Water Shield missing. Additionally, Earth Shield and Water Shield can consume charges 1.0 sec faster. |
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Passive | Earthliving receives 150% additional benefit from Mastery: Deep Healing. Healing Surge always triggers Earthliving on its target. |
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Instant - 40 Yd Range | Blast your target with a Primordial Wave, healing them for 3,576 and applying Riptide to them. Your next Healing Wave will also hit all targets affected by your Riptide for 150% of normal damage. |
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Passive - 40 Yd Range - 5 Sec Cooldown | Casting Healing Rain has a 100% chance to activate Downpour, allowing you to cast Downpour within 6 sec. ownpour A burst of water at your Healing Rain's location heals up to 5 injured allies within 12 yards for 11,990 and increases their maximum health by 10% for 6 sec. |
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Passive | Every 100,000 mana you spend brings a High Tide, making your next 2 Chain Heals heal for an additional 10% and not reduce with each jump. |
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Passive | Casting Lightning Bolt or Chain Lightning have a 3% chance to activate Ascendance for 6.0 sec. scendance Transform into an Air Ascendant for 15 sec, immediately dealing 1,133 Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range. |
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1.5 Sec Cast - 30 Yd Range - 20 Sec Cooldown | Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for 15,952. |
Hero Talents
Hero talents allow for deeper customization of the Restoration Shaman class fantasy, further enhancing its combat effectiveness.
Totemic
Name | Cast | Effect |
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Passive | Chain Heal now jumps to a nearby totem within 20 yards once it reaches its max targets, causing the totem to cast Chain Heal on an injured ally within 30 yards for 8,260. Jumps to 2 nearby targets within 20 yards. |
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Passive | While Surging Totem is active, your damage and healing done is increased by 3%. |
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Passive | Surging Totem deals 150% more damage during Ascendance. |
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Passive | When you summon a Healing Tide Totem, Healing Stream Totem, Cloudburst Totem, Mana Tide Totem, or Spirit Link Totem you cast a free instant Chain Heal at 100% effectiveness. |
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Passive | Increases the size and radius of your totems by 15%, and the health of your totems by 30%. |
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Passive | Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by 5 sec. Cannot occur more than once every 20 sec per totem. |
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Passive | If you have a totem active, your totem grants you a shield absorbing 11,840 damage for 30 sec every 30 sec. |
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Passive | Your Healing Stream Totems now also heals a second ally at 50% effectiveness. Cloudburst Totem stores 25% additional healing. |
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Passive | Increases the duration of your Earthliving effect by 3 sec. |
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Passive | Increases the healing done by Surging Totem by 25%. |
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Passive | Learn a new weapon imbue, Tidecaller's Guard. idecaller's Guard Imbue your shield with the element of Water for 1 hour. Your healing done is increased by 2.0% and the duration of your Healing Stream Totem and Cloudburst Totem is increased by 3.0 sec. |
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Passive | Chain Heals from Lively Totem and Totemic Rebound are 25% more effective. |
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Passive | Allies affected by your Earthen Wall Totem, Ancestral Protection Totem, and Earthliving effect receive 15% increased healing from you. |
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Passive | Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects. ater: Your next Healing Wave or Healing Surge also heals an ally inside of your Healing Rain at 100% effectiveness. ir: The cast time of your next healing spell is reduced by 40%. arth: Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit. |
Farseer
Name | Cast | Effect |
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Passive | Benefiting from Undulation calls an Ancestor to your side for 6 sec. Casting Unleash Life calls an Ancestor to your side for 12 sec. Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell. |
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Passive | Your Ancestors' spells are 25% more powerful. |
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Passive | Ancestors have a 20% chance to call another Ancestor for 6 sec when they depart. |
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Passive | Ancestors last an additional 4 sec. |
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Passive | Riptide has a 15% chance to call an Ancestor to your side for 6 sec. |
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Passive | Lava Burst gains an additional charge and deals 5% increased damage. |
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Passive | When an Ancestor is called, they reduce the cooldown of Riptide by 2 sec. |
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Passive | Increases your maximum mana by 5%. Tidal Waves can now stack up to 4 times. |
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Passive | Using spells with a cast time increases the duration of Spiritwalker's Grace and Spiritwalker's Aegis by 1 sec, up to a maximum of 4 sec. |
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Passive | Reduces the cooldown of Nature's Guardian by 15 sec and causes it to heal for an additional 10% of your maximum health. |
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Passive | Earth Shield has an additional 3 charges and heals you for 25% more. |
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Passive | Increases the healing done by Healing Wave, Healing Surge, Wellspring, Downpour, and Chain Heal by 8%. |
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Passive | When an Ancestor departs, they cast Hydrobubble on a nearby injured ally. cffffffffHydrobubble Surrounds your target in a protective water bubble for 10 sec. The shield absorbs the next 34,864 incoming damage, but the absorb amount decays fully over its duration. |
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Passive | Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing. If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side for 6 sec. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Restoration Shaman 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
Name | Cast | Effect |
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Primordial Wave summons a totem at your feet for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 15% for 15 sec. | |
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Summons a totem at your feet for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker. | |
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When you successfully Purge a beneficial effect, the enemy suffers 6,640 Nature damage over 3 sec. | |
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Summons a totem at your feet that will redirect all harmful spells cast within 30 yards on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec. | |
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Healing Rain is now instant, 30% more effective, and costs 45% less mana. | |
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Healing Tide Totem's cooldown is reduced by 45 sec and it heals for 25% more each time it pulses. | |
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Unleash your Elemental Shield's energy on an enemy target: ightning Shield: Knocks them away. arth Shield: Roots them in place for 2 sec. ater Shield: Summons a whirlpool for 6 sec, reducing damage and healing by 50% while they stand within it. | |
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Summons a totem with 4% of your health at the target location for 6 sec that forms a circuit of electricity that enemies cannot pass through. | |
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Burrow beneath the ground, becoming unattackable, removing movement impairing effects, and increasing your movement speed by 50% for 5 sec. When the effect ends, enemies within 6 yards are knocked in the air and take 36,524 Physical damage. |