Restoration Shaman Talents
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Restoration Shaman talents for The War Within Season 1.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
Class Talents
Class talents represent a common tree shared across all Shaman specializations. These talents provide foundational skills and enhancements essential to the Shaman class, offering a range of abilities that lay the groundwork for a Shaman's overall capabilities.
Name | Cast | Effect |
---|---|---|
Chain Heal
|
2.5 Sec Cast - 40 Yd Range | Heals the friendly target for 13,066, then jumps up to 15 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump. |
Lava Burst
|
2 Sec Cast - 40 Yd Range | Hurls molten lava at the target, dealing 7,727 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock. |
Astral Shift
|
Instant - 2 Min Cooldown | Shift partially into the elemental planes, taking 40% less damage for 12 sec. |
Chain Lightning
|
2 Sec Cast - 40 Yd Range | Hurls a lightning bolt at the enemy, dealing 4,093 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. |
Earth Shield
|
Instant - 40 Yd Range | Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 4,890 when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges. Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman. |
Wind Shear
|
Instant - 30 Yd Range - 12 Sec Cooldown | Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 2 sec. |
Planes Traveler
|
Passive | Reduces the cooldown of Astral Shift by 30 sec. |
Astral Bulwark
|
Passive | Astral Shift reduces damage taken by an additional 20%. |
Spirit Wolf
|
Passive | While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times. |
Thunderous Paws
|
Passive | Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec. |
Frost Shock
|
Instant - 40 Yd Range | Chills the target with frost, causing 3,971 Frost damage and reducing the target's movement speed by 50% for 6 sec. |
Winds of Al'Akir
|
Passive | Increases the movement speed bonus of Ghost Wolf by 10%. When you have 3 or more totems active, your movement speed is increased by 15%. |
Elemental Orbit
|
Passive | Increases the number of Elemental Shields you can have active on yourself by 1. You can have Earth Shield on yourself and one ally at the same time. |
Fire and Ice
|
Passive | Increases all Fire and Frost damage you deal by 3%. |
Ancestral Wolf Affinity
|
Passive | Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf. |
Capacitor Totem
|
Instant - 40 Yd Range - 1 Min Cooldown | Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec. |
Spirit Walk
|
Instant - 1 Min Cooldown | Removes all movement impairing effects and increases your movement speed by 60% for 8 sec. |
Gust of Wind
|
Instant - 20 Sec Cooldown | A gust of wind hurls you forward. |
Encasing Cold
|
Passive | Frost Shock snares its targets by an additional 10% and its duration is increased by 2 sec. |
Arctic Snowstorm
|
Passive | Enemies within 10 yds of your Frost Shock are snared by 30%. |
Brimming with Life
|
Passive | Maximum health increased by 10%, and while you are at full health, Reincarnation cools down 75% faster. |
Healing Stream Totem
|
Passive | |
Earthgrab Totem
|
Instant - 35 Yd Range - 30 Sec Cooldown | Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction. |
Static Charge
|
Passive - 1 Min Cooldown | Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec. |
Guardian's Cudgel
|
Passive | When Capacitor Totem fades or is destroyed, another Capacitor Totem is automatically dropped in the same place. |
Purge
|
Instant - 30 Yd Range | Purges the enemy target, removing 1 beneficial Magic effect. |
Greater Purge
|
Instant - 30 Yd Range - 12 Sec Cooldown | Purges the enemy target, removing 2 beneficial Magic effects. |
Earth Elemental
|
Instant - 5 Min Cooldown | Calls forth a Greater Earth Elemental to protect you and your allies for 1 min. While this elemental is active, your maximum health is increased by 15%. |
Elemental Resistance
|
Passive | Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec. |
Improved Purify Spirit
|
Passive | Purify Spirit additionally removes all Curse effects. |
Tremor Totem
|
Instant - 1 Min Cooldown | Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards. |
Nature's Guardian
|
Passive | When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec. |
Nature's Fury
|
Passive | Increases the critical strike chance of your Nature spells and abilities by 4%. |
Refreshing Waters
|
Passive | Your Healing Surge is 25% more effective on yourself. |
Elemental Warding
|
Passive | Reduces all magic damage taken by 6%. |
Hex
|
1.7 Sec Cast - 30 Yd Range - 30 Sec Cooldown | Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts. |
Wind Rush Totem
|
Instant - 40 Yd Range - 2 Min Cooldown | Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec. |
Primordial Bond
|
Passive | While you have an elemental active, your damage taken is reduced by 5%. |
Spiritwalker's Grace
|
Instant - 2 Min Cooldown | Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting. |
Ancestral Guidance
|
Instant - 2 Min Cooldown | For the next 10 sec, 25% of your healing done and 25% of your damage done is converted to healing on up to 3 nearby injured party or raid members, up to 39,468 healing to each target per second. |
Thunderstorm
|
Instant - 30 Sec Cooldown | Calls down a bolt of lightning, dealing 836 Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec, and knocking them away from the Shaman. Usable while stunned. |
Voodoo Mastery
|
Passive | Your Hex target is slowed by 70% during Hex and for 6 sec after it ends. Reduces the cooldown of Hex by 15 sec. |
Totemic Focus
|
Passive | Increases the radius of your totem effects by 15%. Increases the duration of your Earthbind and Earthgrab Totems by 10 sec. Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec. |
Ascending Air
|
Passive | Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec. |
Jet Stream
|
Passive | Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares. |
Enhanced Imbues
|
Passive | The effects of your weapon and shield imbues are increased by 30%. |
Graceful Spirit
|
Passive | Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active. |
Spiritwalker's Aegis
|
Passive | When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec. |
Lightning Lasso
|
Instant - 20 Yd Range - 45 Sec Cooldown | Grips the target in lightning, stunning and dealing 38,738 Nature damage over 5 sec while the target is lassoed. Can move while channeling. |
Totemic Projection
|
Instant - 40 Yd Range - 10 Sec Cooldown | Relocates your active totems to the specified location. |
Totemic Surge
|
Passive | Reduces the cooldown of your totems by 6 sec. |
Seasoned Winds
|
Passive | Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 18 sec. Stacks up to 2 times. |
Mana Spring
|
Passive | Your Lava Burst casts restore 150 mana to you and 4 allies nearest to you within 40 yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers. |
Thundershock
|
Passive | Thunderstorm knocks enemies up instead of away and its cooldown is reduced by 5 sec. |
Traveling Storms
|
Passive | Thunderstorm now can be cast on allies within 40 yards, reduces enemies movement speed by 60%, and knocks enemies 25% further. |
Poison Cleansing Totem
|
Instant - 40 Yd Range - 2 Min Cooldown | Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec. |
Totemic Recall
|
Instant - 3 Min Cooldown | Resets the cooldown of your most recently used totem with a base cooldown shorter than 3 minutes. |
Nature's Swiftness
|
Instant - 1 Min Cooldown | Your next healing or damaging Nature spell is instant cast and costs no mana. |
Stone Bulwark Totem
|
Instant - 3 Min Cooldown | Summons a totem at your feet that grants you an absorb shield preventing 199,224 damage for 15 sec, and an additional 19,922 every 5 sec for 30 sec. |
Call of the Elements
|
Passive | Reduces the cooldown of otemic Recall by 60 sec. |
Creation Core
|
Passive | otemic Recall affects an additional totem. |
Specialization Talents
Specialization talents provide Restoration Shamans with unique abilities and enhancements tailored to their combat style. These talents differentiate Restoration Shamans from other Shaman specializations, maximizing effectiveness in combat.
Name | Cast | Effect |
---|---|---|
Riptide
|
Instant - 40 Yd Range | Restorative waters wash over a friendly target, healing them for 14,581 and an additional 8,071 over 18 sec. |
Healing Rain
|
2 Sec Cast - 40 Yd Range - 10 Sec Cooldown | Blanket the target area in healing rains, restoring 12,673 health to up to 5 allies over 10 sec. |
Healing Stream Totem
|
Passive | |
Deluge
|
Passive | Healing Wave, Healing Surge, and Chain Heal heal for an additional 15% on targets affected by your Healing Rain or Riptide. |
Acid Rain
|
Passive | Deal 2,980 Nature damage every 1 sec to up to 5 enemies inside of your Healing Rain. |
Healing Wave
|
2.5 Sec Cast - 40 Yd Range | An efficient wave of healing energy that restores 30,726 of a friendly target’s health. |
Tidal Waves
|
Passive | Casting Riptide grants 2 stacks of Tidal Waves. Tidal Waves reduces the cast time of your next Healing Wave or Chain Heal by 20%, or increases the critical effect chance of your next Healing Surge by 30%. |
Overflowing Shores
|
Passive | Healing Rain instantly restores 2,848 health to 5 allies within its area, and its radius is increased by 2 yards. |
Ancestral Vigor
|
Passive | Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec. |
Resurgence
|
Passive | Your direct heal criticals refund a percentage of your maximum mana: 0.80% from Healing Wave, 0.48% from Healing Surge or Riptide, and 0.20% from Chain Heal. |
Water Totem Mastery
|
Passive | Consuming Tidal Waves has a chance to reduce the cooldown of your Healing Stream, Cloudburst, Healing Tide, Mana Tide, and Poison Cleansing totems by 3.0 sec. |
White Water
|
Passive | Your critical heals have 215% effectiveness instead of the usual 200%. |
Spirit Link Totem
|
Instant - 40 Yd Range | Summons a totem at the target location for 6 sec, which reduces damage taken by all party and raid members within 10 yards by 10%. Immediately and every 1 sec, the health of all affected players is redistributed evenly. |
Master of the Elements
|
Passive | Casting Lava Burst increases the healing of your next Healing Surge by 30%, stacking up to 2 times. Healing Surge applies Flame Shock to a nearby enemy when empowered by Master of the Elements. |
Living Stream
|
Passive | Healing Stream Totem heals for 100% more, decaying over its duration. |
Cloudburst Totem
|
Instant - 1 Sec Cooldown | Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 24% of all healing done while it was active, divided evenly among targets. Casting this spell a second time recalls the totem and releases the healing. |
Torrent
|
Passive | Riptide's initial heal is increased 20% and has a 10% increased critical strike chance. |
Healing Tide Totem
|
Instant - 3 Min Cooldown | Summons a totem at your feet for 10 sec, which pulses every 1.8 sec, healing all party or raid members within 40 yards for 9722.4. Healing reduced beyond 5 targets. |
Spouting Spirits
|
Passive | Spirit Link Totem reduces damage taken by an additional 5%, and it restores 43,165 health to all nearby allies 1 second after it is dropped. Healing reduced beyond 5 targets. |
Mana Tide Totem
|
Instant - 3 Min Cooldown | Summons a totem at your feet for 8 sec, granting 80% increased mana regeneration to allies within 40 yards. |
Ancestral Reach
|
Passive | Chain Heal bounces an additional time and its healing is increased by 8%. |
Flow of the Tides
|
Passive | Chain Heal bounces an additional time and casting Chain Heal on a target affected by Riptide consumes Riptide, increasing the healing of your Chain Heal by 30%. |
Undulation
|
Passive | Every third Healing Wave or Healing Surge heals for an additional 50%. |
Unleash Life
|
Instant | Unleash elemental forces of Life, healing a friendly target for 17,539 and increasing the effect of your next healing spell. iptide, Healing Wave, or Healing Surge: 35% increased healing. hain Heal: 15% increased healing and bounces to 1 additional target. ealing Rain or Downpour: Affects 2 additional targets. ellspring: 40% of overhealing done is converted to an absorb effect. |
Current Control
|
Passive | Reduces the cooldown of Healing Tide Totem by 45 sec. |
Tide Turner
|
Passive | The lowest health target of Healing Tide Totem is healed for 30% more and receives 15% increased healing from you for 4 sec. |
Echo of the Elements
|
Passive | Lava Burst has an additional charge. |
Spiritwalker's Tidal Totem
|
Passive | After using Mana Tide Totem, the cast time of your next 3 Healing Surges within 30 sec is reduced by 100% and their mana cost is reduced by 50%. |
Earthen Wall Totem
|
Instant - 40 Yd Range - 1 Min Cooldown | Summons a totem at the target location with 118,404 health for 15 sec. 1,936 damage from each attack against allies within 10 yards of the totem is redirected to the totem. |
Ancestral Protection Totem
|
Instant - 40 Yd Range - 5 Min Cooldown | Summons a totem at the target location for 30 sec. All allies within 20 yards of the totem gain 10% increased health. If an ally dies, the totem will be consumed to allow them to Reincarnate with 20% health and mana. Cannot reincarnate an ally who dies to massive damage. |
Earthliving Weapon
|
Instant | Imbue your weapon with the element of Earth for 1 hour. Your Riptide, Healing Wave, Healing Surge, and Chain Heal healing a 20% chance to trigger Earthliving on the target, healing for 5,778 over 6 sec. |
Primal Tide Core
|
Passive | Every 4 casts of Riptide also applies Riptide to another friendly target near your Riptide target. |
Ascendance
|
Instant - 3 Min Cooldown | Transform into a Water Ascendant, duplicating all healing you deal at 70% effectiveness for 15 sec and immediately healing for 49,080. Ascendant healing is distributed evenly among allies within 40 yds. |
Tidebringer
|
Passive | Every 10 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges. |
Earthen Harmony
|
Passive | Earth Shield reduces damage taken by 3% and its healing is increased by up to 150% as its target's health decreases. Maximum benefit is reached below 50% health. |
Tidewaters
|
Passive | When you cast Healing Rain, each ally with your Riptide on them is healed for 9,961. |
Undercurrent
|
Passive | For each Riptide active on an ally, your heals are 1.0% more effective. |
First Ascendant
|
Passive | The cooldown of Ascendance is reduced by 60 sec. |
Preeminence
|
Passive | Your haste is increased by 25% while Ascendance is active and its duration is increased by 3 sec. |
Wavespeaker's Blessing
|
Passive | Increases the duration of Riptide by 6.0 sec. |
Coalescing Water
|
Passive | Chain Heal's mana cost is reduced by 10% and Chain Heal increases the initial healing of your next Riptide by 75%, stacking up to 2 times. |
Ancestral Awakening
|
Passive | When you heal with your Healing Wave, Healing Surge, or Riptide you have a 30% chance to summon an Ancestral spirit to aid you, instantly healing an injured friendly party or raid target within 40 yards for 50% of the amount healed. Critical strikes increase this chance to 60%. |
Reactive Warding
|
Passive | When refreshing Earth Shield, your target is healed for 8,231 for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded 285 mana for each stack of Water Shield missing. Additionally, Earth Shield and Water Shield can consume charges 1.0 sec faster. |
Improved Earthliving Weapon
|
Passive | Earthliving receives 150% additional benefit from Mastery: Deep Healing. Healing Surge always triggers Earthliving on its target. |
Primordial Wave
|
Instant - 40 Yd Range | Blast your target with a Primordial Wave, healing them for 3,662 and applying Riptide to them. Your next Healing Wave will also hit all targets affected by your Riptide for 150% of normal damage. |
Downpour
|
Passive - 40 Yd Range - 5 Sec Cooldown | Casting Healing Rain has a 100% chance to activate Downpour, allowing you to cast Downpour within 6 sec. ownpour A burst of water at your Healing Rain's location heals up to 5 injured allies within 12 yards for 12,048 and increases their maximum health by 10% for 6 sec. |
High Tide
|
Passive | Every 100,000 mana you spend brings a High Tide, making your next 2 Chain Heals heal for an additional 10% and not reduce with each jump. |
Deeply Rooted Elements
|
Passive | Casting Lightning Bolt or Chain Lightning have a 3% chance to activate Ascendance for 6.0 sec. scendance Transform into an Air Ascendant for 15 sec, immediately dealing 1,149 Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range. |
Wellspring
|
1.5 Sec Cast - 30 Yd Range - 20 Sec Cooldown | Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for 15,868. |
Hero Talents
Hero talents allow for deeper customization of the Restoration Shaman class fantasy, further enhancing its combat effectiveness.
Totemic
Name | Cast | Effect |
---|---|---|
Surging Totem
|
Passive | |
Totemic Rebound
|
Passive | Chain Heal now jumps to a nearby totem within 20 yards once it reaches its max targets, causing the totem to cast Chain Heal on an injured ally within 30 yards for 8,487. Jumps to 2 nearby targets within 20 yards. |
Amplification Core
|
Passive | While Surging Totem is active, your damage and healing done is increased by 3%. |
Oversurge
|
Passive | Surging Totem deals 150% more damage during Ascendance. |
Lively Totems
|
Passive | When you summon a Healing Tide Totem, Healing Stream Totem, Cloudburst Totem, Mana Tide Totem, or Spirit Link Totem you cast a free instant Chain Heal at 100% effectiveness. |
Oversized Totems
|
Passive | Increases the size and radius of your totems by 15%, and the health of your totems by 30%. |
Swift Recall
|
Passive | Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by 5 sec. Cannot occur more than once every 20 sec per totem. |
Wind Barrier
|
Passive | If you have a totem active, your totem grants you a shield absorbing 11,840 damage for 30 sec every 30 sec. |
Reactivity
|
Passive | Your Healing Stream Totems now also heals a second ally at 50% effectiveness. Cloudburst Totem stores 25% additional healing. |
Imbuement Mastery
|
Passive | Increases the duration of your Earthliving effect by 3 sec. |
Pulse Capacitor
|
Passive | Increases the healing done by Surging Totem by 25%. |
Supportive Imbuements
|
Passive | Learn a new weapon imbue, Tidecaller's Guard. idecaller's Guard Imbue your shield with the element of Water for 1 hour. Your healing done is increased by 2.0% and the duration of your Healing Stream Totem and Cloudburst Totem is increased by 3.0 sec. |
Totemic Coordination
|
Passive | Chain Heals from Lively Totem and Totemic Rebound are 25% more effective. |
Earthsurge
|
Passive | Allies affected by your Earthen Wall Totem, Ancestral Protection Totem, and Earthliving effect receive 15% increased healing from you. |
Whirling Elements
|
Passive | Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects. ater: Your next Healing Wave or Healing Surge also heals an ally inside of your Healing Rain at 100% effectiveness. ir: The cast time of your next healing spell is reduced by 40%. arth: Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit. |
Farseer
Name | Cast | Effect |
---|---|---|
Call of the Ancestors
|
Passive | Benefiting from Undulation calls an Ancestor to your side for 6 sec. Casting Unleash Life calls an Ancestor to your side for 12 sec. Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell. |
Latent Wisdom
|
Passive | Your Ancestors' spells are 20% more powerful. |
Ancient Fellowship
|
Passive | Ancestors have a 20% chance to call another Ancestor for 6 sec when they depart. |
Heed My Call
|
Passive | Ancestors last an additional 4 sec. |
Routine Communication
|
Passive | Riptide has a 15% chance to call an Ancestor to your side for 6 sec. |
Elemental Reverb
|
Passive | Lava Burst gains an additional charge and deals 5% increased damage. |
Offering from Beyond
|
Passive | When an Ancestor is called, they reduce the cooldown of Riptide by 2 sec. |
Primordial Capacity
|
Passive | Increases your maximum mana by 5%. Tidal Waves can now stack up to 4 times. |
Spiritwalker's Momentum
|
Passive | Using spells with a cast time increases the duration of Spiritwalker's Grace and Spiritwalker's Aegis by 1 sec, up to a maximum of 4 sec. |
Natural Harmony
|
Passive | Reduces the cooldown of Nature's Guardian by 15 sec and causes it to heal for an additional 10% of your maximum health. |
Earthen Communion
|
Passive | Earth Shield has an additional 3 charges and heals you for 25% more. |
Maelstrom Supremacy
|
Passive | Increases the healing done by Healing Wave, Healing Surge, Wellspring, Downpour, and Chain Heal by 8%. |
Final Calling
|
Passive | When an Ancestor departs, they cast Hydrobubble on a nearby injured ally. cffffffffHydrobubble Surrounds your target in a protective water bubble for 10 sec. The shield absorbs the next 34,864 incoming damage, but the absorb amount decays fully over its duration. |
Ancestral Swiftness
|
Passive | Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing. If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side for 6 sec. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Restoration Shaman 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
Name | Cast | Effect |
---|---|---|
Totem of Wrath
|
Primordial Wave summons a totem at your feet for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 15% for 15 sec. | |
Counterstrike Totem
|
Summons a totem at your feet for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker. | |
Electrocute
|
When you successfully Purge a beneficial effect, the enemy suffers 6,640 Nature damage over 3 sec. | |
Grounding Totem
|
Summons a totem at your feet that will redirect all harmful spells cast within 30 yards on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec. | |
Rain Dance
|
Healing Rain is now instant, 30% more effective, and costs 45% less mana. | |
Living Tide
|
Healing Tide Totem's cooldown is reduced by 45 sec and it heals for 25% more each time it pulses. | |
Unleash Shield
|
Unleash your Elemental Shield's energy on an enemy target: ightning Shield: Knocks them away. arth Shield: Roots them in place for 2 sec. ater Shield: Summons a whirlpool for 6 sec, reducing damage and healing by 50% while they stand within it. | |
Static Field Totem
|
Summons a totem with 4% of your health at the target location for 6 sec that forms a circuit of electricity that enemies cannot pass through. | |
Burrow
|
Burrow beneath the ground, becoming unattackable, removing movement impairing effects, and increasing your movement speed by 50% for 5 sec. When the effect ends, enemies within 6 yards are knocked in the air and take 36,524 Physical damage. |