Demonology Warlock Talents
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Demonology Warlock talents for Midnight Pre-Patch.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
Class Talents
Class talents represent a common tree shared across all Warlock specializations. These talents provide foundational skills and enhancements essential to the Warlock class, offering a range of abilities that lay the groundwork for a Warlock's overall capabilities.
| Name | Cast | Effect |
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Instant - 3 Min Cooldown | Your next Imp, Voidwalker, Incubus, Succubus, Felhunter, or Felguard Summon spell is free and has its casting time reduced by 90%. |
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Passive | All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to 5% of maximum health. |
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Instant | Increases your movement speed by 50%, but also damages you for 4% of your maximum health every 1 sec. Movement impairing effects may not reduce you below 100% of normal movement speed. Lasts until canceled. |
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Passive | Reduces the cooldown of Fel Domination by 60 sec. |
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Passive | Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb an additional 10% of maximum health. Increases your armor by 90%. |
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Passive | When Soul Leech absorbs damage, 10% of damage taken is absorbed and spread out over 5 sec. Reduces damage taken by 3.0%. |
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Passive | Reduces the damage dealt by Burning Rush by 10%. Burning Rush increases your movement speed by an additional 20%. |
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Passive | Stamina increased by 10%. |
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Passive | Increases the amount of damage required to break your fear effects by 60%. |
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Passive | Your Fear causes the target to tremble in place instead of fleeing in fear. |
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Passive | Increases you and your pets' maximum health by 5%. |
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1.5 Sec Cast - 30 Yd Range | Banishes an enemy Demon, Aberration, or Elemental, preventing any action for 30 sec. Limit 1. Casting Banish again on the target will cancel the effect. |
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Instant - 40 Yd Range | Reduces the target's movement speed by 50% for 12 sec. Curses: A warlock can only have one Curse active per target. |
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Instant - 40 Yd Range | Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 1 min. Curses: A warlock can only have one Curse active per target. |
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Passive | Healing done by Drain Life also heals your primary demon at 400% effectiveness. |
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Instant - 20 Yd Range - 45 Sec Cooldown | Horrifies an enemy target into fleeing, incapacitating for 3 sec and healing you for 20% of maximum health. |
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Passive | Increases your critical strike chance by 2%. |
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Passive | Summons a Demonic Circle for 15 min. Cast Demonic Circle: Teleport to teleport to its location and remove all movement slowing effects. You also learn: Demonic Circle: Teleport Teleports you to your Demonic Circle and removes all movement slowing effects. |
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Passive | Increases your haste by 2%. |
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Passive | Increases the range of Mortal Coil by 10 yds and the amount it heals by 5%. |
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Instant - 1 Min Cooldown | Sacrifices 20% of your current health to shield you for 200% of the sacrificed health plus an additional 950 for 20 sec. Usable while suffering from control impairing effects. |
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Passive | Casting Curse of Exhaustion, Tongues, or Weakness now curses all enemies within 10 yds of the target. |
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Passive | Healthstones restore 5% additional health. |
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Passive | Using Demonic Circle: Teleport or your Demonic Gateway reduces all damage you take by 4% for 10 sec. |
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Passive | Soul Leech may now absorb an additional 5% of your maximum health. |
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Passive | Your primary pets gain a bonus effect. Imp: Successful Singe Magic casts grant the target 4% damage reduction for 5 sec. Voidwalker: Reduces the cooldown of Shadow Bulwark by 30 sec. Felhunter: Reduces the cooldown of Devour Magic by 5 sec. Sayaad: Reduces the cooldown of Seduction by 10 sec and causes the target to walk faster towards the demon. |
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Passive | Drain Life now channels 100% faster and restores health 100% faster. |
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Passive | Dark Pact sacrifices only 5% of your current health for the same shield value. |
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Passive | Reduces the cooldown of Dark Pact by 15 sec. |
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Passive | Increases your Intellect by 3%. |
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Passive | Increases your Leech by 2%. |
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Passive | Reduces the chance you will be critically struck by 2%. All damage your primary demon takes is reduced by 8%. |
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Passive | Drain Life heals for an additional 200% of damage dealt and grants Soul Leech equal to 10% of damage dealt. |
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Passive | Unending Resolve reduces damage taken by an additional 15%. |
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Passive | Reduces the cooldown of Unending Resolve by 45 sec. |
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2 Sec Cast - 10 40 Yd Range - 10 Sec Cooldown | Creates a demonic gateway between two locations. Activating the gateway transports the user to the other gateway. Each player can use a Demonic Gateway only once per 90 sec. |
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Instant - 40 Sec Cooldown | Let loose a terrifying howl, causing 5 enemies within 10 yds to flee in fear, disorienting them for 20 sec. Damage may cancel the effect. |
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1.5 Sec Cast - 35 Yd Range - 1 Min Cooldown | Stuns all enemies within 8 yds for 3 sec. |
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Passive | Reduces the cast time of Soulstone and Create Healthstone by 50%. |
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Passive | 10% of all damage you take is taken by your demon pet instead. While Grimoire of Sacrifice is active, your Stamina is increased by 6%. |
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Passive | Reduces the cast time of Demonic Gateway by 0.5 sec and you can now use Demonic Gateways twice before triggering a cooldown. |
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Passive | Soul Leech also heals you for 15% and your pet for 50% of the absorption it grants. |
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Passive | Reduces the cooldown of Shadowfury by 15 sec and increases its radius by 2 yds. Reduces the cooldown of Howl of Terror by 5 sec and it now fears 5 additional enemies. |
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Passive | Healthstones you conjure for yourself are now Demonic Healthstones and can be used multiple times in combat. Demonic Healthstones cannot be traded. Demonic Healthstone Instantly restores 25% health. 60 sec cooldown. |
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Instant - 6 Sec Cooldown | Consumes a Soul Shard, unlocking the hidden power of your spells. Demonic Circle: Teleport: Increases your movement speed by 50% and makes you immune to snares and roots for 6 sec. Demonic Gateway: Can be cast instantly. Drain Life: Gain an absorb shield equal to the amount of healing done for 30 sec. This shield cannot exceed 30% of your maximum health. Healthstone: Increases the healing of your Healthstone by 30% and increases your maximum health by 20% for 12 sec. |
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Passive | Call forth a cloud of cloying shadow mist that envelopes the target and all enemies within 10 yds, increasing the time between their attacks by 100% and reducing their critical strike chance by 10% for 12 sec. Curses: A warlock can only have one Curse or Blight active per target. |
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Instant - 40 Yd Range - 2 Min Cooldown | Call forth a cloud of cloying shadow mist that envelopes the target and all enemies within 10 yds, increasing their casting time of all spells by 100% for 12 sec. Curses: A warlock can only have one Curse or Blight active per target. |
Specialization Talents
Specialization talents provide Demonology Warlocks with unique abilities and enhancements tailored to their combat style. These talents differentiate Demonology Warlocks from other Warlock specializations, maximizing effectiveness in combat.
| Name | Cast | Effect |
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Passive | Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to 575 Shadowflame damage on impact to all enemies within 8 yds of the target and summons 3 Wild Imps. |
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Passive | Grants access to the following abilities: Demonbolt Send the fiery soul of a fallen demon at the enemy, causing 1,508 Shadowflame damage. Demonic Core When your Wild Imps fade or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core. When your summoned Dreadstalkers fade away, you have a 100% chance to absorb their life essence, granting you a stack of Demonic Core. Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks. |
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2 Sec Cast - 40 Yd Range - 20 Sec Cooldown | Summons 2 ferocious Dreadstalkers to attack the target for 12 sec. |
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Passive | Increases damage dealt by Hand of Gul'dan to its main target by 20%. |
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Passive | Increases your Intellect by 2%. |
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Passive | Increases your Mastery by 2%. |
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Passive | When your Dreadstalkers charge into battle, their Dreadbite attack now hits all targets within 8 yards and deals 10% more damage. |
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Passive | Increases the critical strike chance of your Wild Imp's Fel Firebolt by 15%. |
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Instant - 15 Sec Cooldown | Demonic forces suck 6 of your Wild Imps toward the target, and then cause them to violently explode, dealing 526 Shadowflame damage to all enemies within 8 yards. |
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Instant - 30 Sec Cooldown | Instantly sacrifice up to 2 Wild Imps, generating 2 charges of Demonic Core that cause Demonbolt to deal 30% additional damage. |
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6 Sec Cast | Summons a Felguard under your command as a powerful melee combatant. |
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Passive | When your Wild Imps cast Fel Firebolt, they have 10% chance to instantly cast another Fel Firebolt at 200% effectiveness. |
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Passive | Reduces the cast time of Shadow Bolt by 20% and increases its damage by 30%. |
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Passive | Your Dreadstalkers' attacks have a 20% chance to trigger an additional Dreadbite. |
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Passive | The cooldown of your Felguard's Felstorm is reduced by 10 sec and damage dealt to your primary demon is reduced by 10%. |
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Passive | Hand of Gul'dan now empowers 1 of the Wild Imps it summons, increasing its damage dealt by 100%. |
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Passive | Damaging critical strikes dealt by you and your demons deal 230% damage instead of the usual 200%. |
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Passive | You passively summon a Wild Imp to fight for you every 12 sec. |
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2 Sec Cast - 40 Yd Range - 1 Min Cooldown | Summon a Demonic Tyrant that damages your target for 15 sec. Damage dealt by Demonic Tyrant is increased by 10% for each Wild Imp and Dreadstalker active. |
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Passive | The fangs of your Dreadstalkers are coated in corrosive bile, causing Dreadbite to deal additional damage equal to 50% of damage dealt as Plague damage. |
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Passive - 100 Yd Range | Increases the critical strike chance of your primary demon by 50% of your critical strike chance. |
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Passive | Increases the damage of your Felguard's Felstorm by 20% and its duration by 4.0 sec. |
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Passive | Increases Demonbolt damage by 10% and consuming a Demonic Core has a chance to summon a Wild Imp. |
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Passive | Your Demonic Tyrant also empowers you while active, increasing your haste by 8%. |
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Passive | Your Demonic Tyrant is equipped with armor forged within Antorus, increasing their armor by 10%. While summoned, your Demonic Tyrant now assaults enemies with powerful melee attacks. Burning Cleave Cleaves all enemies in a cone in front of the caster, inflicting 362 Shadowflame damage. Damage reduced beyond 8 targets. |
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Passive | Increases the attack speed of your Dreadstalkers by 10% and their critical strike chance by 15%. |
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Passive | Hand of Gul'dan has a 15% chance to generate a charge of Demonic Core. |
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Passive | Shadow Bolt and Demonbolt deal 2% additional damage per demon you have summoned. |
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Passive | Your Demonic Tyrant lasts an additional 5 sec and extends the duration of your Dreadstalkers by 15 sec when summoned. |
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Passive | Increases Mastery by 3% and reduces the cast time of your Summon Demonic Tyrant and Summon Felguard by 0.5 sec. |
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Passive | Call Dreadstalkers costs 2 less Soul Shards and its cast time is reduced by 100%. |
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Passive | When Demonbolt consumes a Demonic Core it inflicts impending doom upon the target, dealing 1,531 Shadow damage to enemies within 10 yds of its target after 20 sec or when removed. Damage is reduced beyond 8 targets. Hand of Gul'dan reduces the duration of Doom by 3 sec. |
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Passive | Your demons deal 1% increased damage for each demon you control. |
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Instant - 40 Yd Range - 2 Min Cooldown | Summons an Imp Lord to assist you in combat for 20 sec and will remove 1 harmful effect from you when summoned. Transforms into Singe Magic while on cooldown. |
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Instant - 40 Yd Range - 2 Min Cooldown | Summons a Fel Ravager to assist you in combat for 20 sec and will interrupt their target when summoned. Turns into Spell Lock while on cooldown. |
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Passive | Call Dreadstalkers also summons a Vilefiend that assists you in combat for 15 sec. |
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Instant - 40 Yd Range - 2 Min Cooldown | Summons a Doomguard to assist you in combat for 12 sec. Consuming a Demonic Core reduces the cooldown of Summon Doomguard by 3 sec. Doom Bolt Volley Sends a volley of malefic bolts at 5 enemies within 40 yds, inflicting 1,548 Shadow damage to each target. |
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Passive | Power Siphon and Implosion summon 1 Imp Gang Boss for every 2 Wild Imps sacrificed. Wild Imps summoned this way gain Unstable Soul. Unstable Soul Increases damage done by 50% and Fel Firebolt now jumps to 4 additional targets. |
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Passive | Increases the duration of your Summon Vilefiend, Grimoire: Imp Lord, and Grimoire: Fel Ravager by 3 sec. |
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Passive | Your Summon Vilefiend becomes Summon Gloomhound and learns the following ability: Gloom Slash Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound's melee attacks to deal an additional 120 Shadow damage. |
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Passive | Your Summon Vilefiend becomes Summon Charhound and learns the following ability: Infernal Presence Cloaked in the ever-burning flames of the abyss, dealing 60 Fire damage to enemies within 10 yards every 0.9 sec. |
Hero Talents
Hero talents allow for deeper customization of the Demonology Warlock class fantasy, further enhancing its combat effectiveness.
Soul Harvester
| Name | Cast | Effect |
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Passive | A demonic entity now inhabits your soul, allowing you to detect if a Soul Shard has a Succulent Soul when it's generated. Consuming a Succulent Soul unleashes your demonic soul, dealing 1,342 Shadow damage to all enemies within 10 yds of the target. Damage reduced beyond 8 targets. |
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Passive | Shadow Bolt damage increased by 20%. Power Siphon increases the damage of Demonbolt by an additional 20%. |
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Passive | Unleashing your demonic soul bestows a fiendish entity unto the soul of its targets, dealing 814 Shadow damage over 10 sec. If this effect is reapplied, any remaining damage will be added to the new Soul Anathema. |
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Passive | Your demonic soul deals 100% increased damage to the main target of Hand of Gul'dan. |
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Passive | Each Succulent Soul consumed has an increasing chance to unleash the Demonic Soul within you, enabling it to assault your enemies for 9 sec. Soul Swipe Strikes nearby enemies with a malevolent claw, dealing 1,061 Shadow damage to its target and 707 Shadow damage to other enemies in 10 yds. |
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Passive | You always gain the benefit of Soulburn when consuming a Healthstone, increasing its healing by 30% and increasing your maximum health by 20% for 12 sec. |
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Passive | Dark Pact now shields you for an additional 50% of the sacrificed health. |
| Passive | When you kill a target, its tortured soul is flung into a nearby enemy for 3 sec. This effect inflicts 192 Shadow damage to enemies within 10 yds every 0.9 sec. Deals reduced damage beyond 8 targets. | |
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Passive | When you kill a target, you have a chance to generate a Soul Shard that is guaranteed to be a Succulent Soul. |
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Passive | Fel Domination cooldown is reduced by 90 sec. |
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Passive | Targets resurrected with Soulstone resurrect with 40% additional health and 80% additional mana. |
| Passive | Increases your Mastery by 4%. This effect is doubled while the demonic entity is aiding you in combat. | |
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Passive | Damage dealt by your demonic soul is increased by 10%. Consuming Demonic Core feeds the demonic entity within you, causing it to appear and deal 914 Shadow damage to your target. |
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Passive | Soul Anathema damage increased by 25% and is dealt 20% faster. Consuming Demonic Core activates Shared Fate or Feast of Souls. |
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Passive | Wild Imp damage increased by 5% and Wild Imps that are imploded have an additional 5% chance to grant a Demonic Core. |
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Passive | Increases the duration of Manifested Avarice by 5 sec and increases the damage of Soul Swipe by 10%. |
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Passive | Your Summon Demonic Tyrant spell is empowered by the demonic entity within you, causing it to grant 3 Soul Shards that each contain a Succulent Soul. |
Diabolist
| Name | Cast | Effect |
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Passive | Casting Chaos Bolt, Rain of Fire, or Shadowburn grants Diabolic Ritual for 20 sec. If Diabolic Ritual is already active, its duration is reduced by 1 sec instead. When Diabolic Ritual expires you gain Demonic Art, causing your next Chaos Bolt, Rain of Fire, or Shadowburn to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies. |
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Passive | Enemies damaged by your Overlord have their souls cloven, increasing damage taken by you and your pets by 5% for 15 sec. |
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Passive | Demonic Art increases the damage of your next Chaos Bolt, Rain of Fire, or Shadowburn by 20% and reduces its cast time by 50%. Casting Chaos Bolt reduces the duration of Diabolic Ritual by 1 additional sec. |
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Passive | Mother of Chaos empowers your next Incinerate to become Infernal Bolt. Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing 2,047 Fire damage to your enemy target and generating 3 Soul Shards. |
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Passive | You summon a Diabolic Oculus, up to 3, each time the duration of Diabolic Ritual is reduced by one of your spells. Diabolic Oculi explode when consuming Demonic Art, dealing 891 Fire damage to all enemies within 10 yds of the target. Damage reduced beyond 8 targets. |
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Passive | You always gain the benefit of Soulburn when casting Demonic Circle: Teleport, increasing your movement speed by 50% and making you immune to snares and roots for 6 sec. |
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Passive | Howl of Terror cooldown is reduced by 10 sec and range is increased by 5 yds. |
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Passive | Summon Infernal grants Diabolic Ritual and reduces its duration by 3 sec. |
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Passive | Spending Soul Shards on damaging spells while your Infernal is active decreases the duration of Diabolic Ritual by 1 additional sec. |
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Passive | Unending Resolve heals you for 30% of your maximum health over 10 sec. |
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Passive | Unending Resolve grants Soul Leech equal to 10% of your maximum health and increases the maximum amount Soul Leech can absorb by 10% for 8 sec. |
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Passive | Your Diabolic Oculi now cast Diabolic Gaze at your primary demon's target every 1 sec while active. Diabolic Gaze Fire a beam of destructive chaos magic at the target, dealing 304 Chaos damage. Damage is increased by 100% per Demonic Oculus active. |
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Passive | Fire damage increased by 4% and damage dealt by your demons is increased by 4%. |
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Passive | Summon Infernal becomes empowered, dealing 40% increased damage. When your Summon Infernal ends, it fragments into two smaller Infernals at 50% effectiveness that lasts 10 sec. |
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Passive | Enemies marked by your Havoc take 7% increased damage from your single target spells. |
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Passive | Your Diabolic Oculi observe the battlefield and collect information that is imparted to you upon being exploded, each Diabolic Oculi increasing your Intellect by 2% for 10 sec. |
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Passive | Summoning a Pit Lord causes your next Chaos Bolt to become Ruination. Ruination Call down a demon-infested meteor from the depths of the Twisting Nether, dealing 6,429 Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps. Damage is reduced beyond 8 targets. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Demonology Warlock 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
| Name | Cast | Effect |
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Summon a fel lord to guard the location for 15 sec. Any enemy that comes within 6 yards will suffer 760 Physical damage, and players struck will be stunned for 1 sec. | |
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Increases the range of your Demonic Gateway by 20 yards, and reduces the cast time by 30%. Reduces the time between how often players can take your Demonic Gateway by 30 sec. | |
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Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you. | |
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Conjure a Shadow Rift at the target location lasting 2 sec. Enemy players within the rift when it expires are teleported to your Demonic Circle. Must be within 40 yds of your Demonic Circle to cast. | |
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Encircle enemy players with Bonds of Fel. If any affected player leaves the 8 yd radius they explode, dealing 2,785 Fire damage split amongst all nearby enemies. | |
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Taking direct Physical damage reduces the cooldown of Demonic Circle by 3 sec. Cannot occur more than once every 5 sec. | |
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Fracture the soul of up to 3 target players within 20 yds into the shadows, reducing their damage done by 25% and healing received by 25% for 8 sec. Souls are fractured up to 20 yds from the player's location. Players can retrieve their souls to remove this effect. | |
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Your Healthstones are replaced with Bloodstones which increase their user's haste by 20% for 12 sec instead of healing. |