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Demonology Warlock Talents
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Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Demonology Warlock talents for The War Within Season 1.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
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Class Talents
Class talents represent a common tree shared across all Warlock specializations. These talents provide foundational skills and enhancements essential to the Warlock class, offering a range of abilities that lay the groundwork for a Warlock's overall capabilities.
Name | Cast | Effect |
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Instant - 3 Min Cooldown | Your next Imp, Voidwalker, Incubus, Succubus, Felhunter, or Felguard Summon spell is free and has its casting time reduced by 90%. |
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Passive | All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to 5% of maximum health. |
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Instant | Increases your movement speed by 50%, but also damages you for 4% of your maximum health every 1 sec. Movement impairing effects may not reduce you below 100% of normal movement speed. Lasts until canceled. |
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Passive | Reduces the cooldown of Fel Domination by 60 sec. |
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Passive | Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb up to 10% of maximum health. Increases your armor by 90%. |
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Passive | When Soul Leech absorbs damage, 10% of damage taken is absorbed and spread out over 5 sec. Reduces damage taken by 3.0%. |
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Passive | Reduces the damage dealt by Burning Rush by 10%. Burning Rush increases your movement speed by an additional 20%. |
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Passive | Grants access to the following abilities: urse of Tongues: Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 1 min. urses: A warlock can only have one Curse active per target. urse of Exhaustion: Reduces the target's movement speed by 50% for 12 sec. urses: A warlock can only have one Curse active per target. |
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Passive | Summons a Demonic Circle for 15 min. Cast Demonic Circle: Teleport to teleport to its location and remove all movement slowing effects. You also learn: emonic Circle: Teleport Teleports you to your Demonic Circle and removes all movement slowing effects. |
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Instant - 40 Sec Cooldown | Let loose a terrifying howl, causing 5 enemies within 10 yds to flee in fear, disorienting them for 20 sec. Damage may cancel the effect. |
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Instant - 20 Yd Range - 45 Sec Cooldown | Horrifies an enemy target into fleeing, incapacitating for 3 sec and healing you for 20% of maximum health. |
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Instant - 1 Min Cooldown | Your next Curse of Exhaustion, Curse of Tongues or Curse of Weakness cast within 15 sec is amplified. urse of Exhaustion Reduces the target's movement speed by an additional 20%. urse of Tongues Increases casting time by an additional 40%. urse of Weakness Enemy is unable to critically strike. |
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Passive | Stamina increased by 10%. |
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Passive | Increases the attack speed of your primary pet by 5%. Increases Grimoire of Sacrifice damage by 10%. |
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Passive | Using Demonic Circle: Teleport or your Demonic Gateway reduces all damage you take by 4% for 10 sec. |
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Passive | Increases the damage done by your primary pet by 5%. Increases Grimoire of Sacrifice damage by 10%. |
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Passive | Increases you and your pets' maximum health by 5%. |
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1.5 Sec Cast - 30 Yd Range | Banishes an enemy Demon, Aberration, or Elemental, preventing any action for 30 sec. Limit 1. Casting Banish again on the target will cancel the effect. |
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Passive | Reduces the cooldown of Amplify Curse by 15 sec. |
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Passive | Drain Life heals for 30% of the amount drained over 9.1 sec. |
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Passive | Your Healthstone heals you for an additional 10% of your maximum health. Any party or raid member using a Healthstone also heals you for that amount. |
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Passive | Increases the amount of damage required to break your fear effects by 60%. |
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Passive | Your Fear causes the target to tremble in place instead of fleeing in fear. |
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2 Sec Cast - 10 40 Yd Range - 10 Sec Cooldown | Creates a demonic gateway between two locations. Activating the gateway transports the user to the other gateway. Each player can use a Demonic Gateway only once per 90 sec. |
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Passive | When you use a Healthstone, gain 8% Leech for 20 sec. |
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Instant - 1 Min Cooldown | Sacrifices 20% of your current health to shield you for 200% of the sacrificed health plus an additional 13,835 for 20 sec. Usable while suffering from control impairing effects. |
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Passive | Unending Resolve reduces damage taken by an additional 15%. |
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Passive | Reduces the cooldown of Unending Resolve by 45 sec. |
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1.5 Sec Cast - 35 Yd Range - 1 Min Cooldown | Stuns all enemies within 8 yds for 3 sec. |
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Passive | Dark Pact sacrifices only 5% of your current health for the same shield value. |
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Passive | Reduces the cooldown of Dark Pact by 15 sec. |
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Passive | Agony damage increased by 15%. |
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Passive | Shadow Bolt and Drain Soul damage increased by 15%. |
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Passive | Reduces the cooldown of Shadowfury by 15 sec and increases its radius by 2 yards. |
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Instant - 15 Sec Cooldown | Slows enemies in a 12 yard cone in front of you by 70% for 6 sec. |
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Passive | Reduces the cast time of Soulstone and Create Healthstone by 50%. |
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Passive | Your spells have a 5% increased chance to deal a critical strike. You gain 10% more of the Critical Strike stat from all sources. |
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Passive | Your primary pets gain a bonus effect. mp: Successful Singe Magic casts grant the target 4% damage reduction for 5 sec. oidwalker: Reduces the cooldown of Shadow Bulwark by 30 sec. elhunter: Reduces the cooldown of Devour Magic by 5 sec. ayaad: Reduces the cooldown of Seduction by 10 sec and causes the target to walk faster towards the demon. |
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Passive | Attacks received that deal at least 5% of your health decrease Unending Resolve's cooldown by 10 sec. Cannot occur more than once every 20 sec. |
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Passive | Soul Leech also heals you for 15% and your pet for 50% of the absorption it grants. |
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Passive | 10% of all damage you take is taken by your demon pet instead. While Grimoire of Sacrifice is active, your Stamina is increased by 5%. |
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Passive | Reduces the chance you will be critically struck by 4%. All damage your primary demon takes is reduced by 15%. |
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Passive | Healthstones you conjure for yourself are now Demonic Healthstones and can be used multiple times in combat. Demonic Healthstones cannot be traded. emonic Healthstone Instantly restores 25% health. 60 sec cooldown. |
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Passive | Every Soul Shard you spend has a 5% chance to be refunded. |
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Instant - 6 Sec Cooldown | Consumes a Soul Shard, unlocking the hidden power of your spells. emonic Circle: Teleport: Increases your movement speed by 50% and makes you immune to snares and roots for 6 sec. emonic Gateway: Can be cast instantly. rain Life: Gain an absorb shield equal to the amount of healing done for 30 sec. This shield cannot exceed 30% of your maximum health. ealth Funnel: Restores 140% more health and reduces the damage taken by your pet by 30% for 10 sec. ealthstone: Increases the healing of your Healthstone by 30% and increases your maximum health by 20% for 12 sec. |
Specialization Talents
Specialization talents provide Demonology Warlocks with unique abilities and enhancements tailored to their combat style. These talents differentiate Demonology Warlocks from other Warlock specializations, maximizing effectiveness in combat.
Name | Cast | Effect |
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Passive | Grants access to the following abilities: emonbolt Send the fiery soul of a fallen demon at the enemy, causing 13,743 Shadowflame damage. emonic Core When your Wild Imps expend all of their energy or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core. When your summoned Dreadstalkers fade away, you have a 100% chance to absorb their life essence, granting you a stack of Demonic Core. Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks. |
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Instant | Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing 2,613 Shadowflame damage to all enemies within 8 yards. |
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2 Sec Cast - 40 Yd Range - 20 Sec Cooldown | Summons 2 ferocious Dreadstalkers to attack the target for 12 sec. |
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Passive | Summoning a Wild Imp has a 15% chance to summon a Imp Gang Boss instead. An Imp Gang Boss deals 50% additional damage. Implosions from Imp Gang Boss deal 50% increased damage. |
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Passive | Implosion deals 10% increased damage. Consuming a Demonic Core has a chance to summon a Wild Imp. |
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Passive | When your Dreadstalkers charge into battle, their Dreadbite attack now hits all targets within 8 yards and deals 10% more damage. |
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Passive | Your Dreadstalkers' attacks have a 10% chance to trigger an additional Dreadbite. |
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Passive | You passively summon a Wild Imp to fight for you every 12 sec. |
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Passive | Teaches your primary Felguard the following ability: oul Strike Strike into the soul of the enemy, dealing 3,182 Shadow damage. |
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Instant - 40 Yd Range - 30 Sec Cooldown | Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground over 6 sec, dealing 1,503 Shadow damage to all enemies within 8 yards. |
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Instant - 1 Min Cooldown | Infuse your Felguard with demonic strength and command it to charge your target and unleash a Felstorm that will deal 300% increased damage. |
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Passive | Shadow Bolt and Demonbolt deal 2% additional damage per demon you have summoned. |
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Passive | Increases all damage done by your pet by 4%. Reduces the cast time of Shadow Bolt by 25% and increases its damage by 40%. |
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Passive | Increases the critical strike chance of your Wild Imp's Fel Firebolt by 15%. |
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Passive | Soul Strike deals 20% increased damage and generates a Soul Shard. |
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Passive | Your Felguard deals 20% more damage and takes 10% less damage. |
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Passive | Bilescourge Bombers deal 20% increased damage, and your spells now have a chance to summon a Bilescourge Bomber. |
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Passive | Dreadbite causes the target to take 20% additional Shadowflame damage from your spell and abilities for the next 12 sec. |
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Instant - 30 Sec Cooldown | Instantly sacrifice up to 2 Wild Imps, generating 2 charges of Demonic Core that cause Demonbolt to deal 30% additional damage. |
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2 Sec Cast - 40 Yd Range - 1 Min Cooldown | Summon a Demonic Tyrant to increase the duration of your Dreadstalkers, Vilefiend, Felguard, and up to 10 of your Wild Imps by 15 sec. Your Demonic Tyrant increases the damage of affected demons by 15%, while damaging your target. |
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Instant - 40 Yd Range - 2 Min Cooldown | Summons a Felguard who attacks the target for 17 sec that deals 125% increased damage. This Felguard will stun and interrupt their target when summoned. |
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Passive | When your Wild Imps expire or die, your other demons are inspired and gain 1% additional damage, stacking up to 10 times. |
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Passive | Power Siphon increases the damage of Demonbolt by an additional 25%. |
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Passive | Hand of Gul'dan has a 15% chance to burn its target for 5,314 additional Shadowflame damage every 2 sec for 6 sec. If this effect is reapplied, any remaining damage will be added to the new Umbral Blaze. |
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Passive | Summon Demonic Tyrant empowers 5 additional Wild Imps and deals 10% increased damage for each demon he empowers. |
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Passive | Shadow Bolt has a 10% chance to make your next Call Dreadstalkers cost 2 fewer Soul Shards and have no cast time. |
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Passive | Damage dealt by Grimoire: Felguard is increased by an additional 10% and you gain a Demonic Core when Grimoire: Felguard ends. |
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Passive | Each time Felstorm deals damage, it increases the damage the target takes from you and your pets by 1% for 8 sec, up to 5%. |
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Passive | When Demonbolt consumes a Demonic Core it inflicts impending doom upon the target, dealing 14,872 Shadow damage to enemies within 10 yds of its target after 20 sec or when removed. Damage is reduced beyond 8 targets. Consuming a Demonic Core reduces the duration of Doom by 2 sec. |
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Passive | Hand of Gul'dan has a 15% chance to cast a second time on your target for free. |
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2 Sec Cast - 40 Yd Range - 30 Sec Cooldown | Summon a Vilefiend to fight for you for the next 15 sec. |
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Passive | Each Soul Shard spent on Hand of Gul'dan increases the damage of your next Call Dreadstalkers by 2%. |
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Passive | Your Felguard deals 20% additional damage. Soul Strike now deals 25% of its damage to nearby enemies. |
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Passive | Demonic Cores reduce the duration of Doom by an additional 2 sec. |
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Passive | Increases the damage of Doom by 30% and Doom summons 1 Wild Imp when it expires. |
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Passive | Increases Vilefiend damage by 20% and your Vilefiend's Bile Spit now applies Wicked Maw. |
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Passive | Your Dreadstalkers deal 50% increased damage while your Vilefiend is active. |
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Passive - 100 Yd Range | Increases your primary Felguard's critical strike chance equal to 30% of your critical strike chance. |
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Passive | Critical strikes from your spells and your demons deal 4% increased damage. |
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Passive | When Doom expires, you have a chance to summon a Doomguard that casts 5 Doom Bolts before departing. Each Doom Bolt deals 14,315 Shadow damage. |
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Passive | Wicked Maw causes the target to take 20% additional Shadow damage from your demons. |
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Passive | Your Summon Vilefiend becomes Summon Gloomhound and learns the following ability: loom Slash Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound's melee attacks to deal an additional 1,352 Shadow damage. |
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Passive | Your Summon Vilefiend becomes Summon Charhound and learns the following ability: nfernal Presence Cloaked in the ever-burning flames of the abyss, dealing 884 Fire damage to enemies within 10 yards every 0.9 sec. |
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Passive | Increases the attack speed of your Dreadstalkers by 10% and their critical strike chance by 15%. |
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Passive | When you consume a Demonic Core, your primary Felguard carves your target, dealing 2,057 Physical damage. |
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Instant - 40 Yd Range - 45 Sec Cooldown | Your Felguard hurls his axe towards the target location, erupting when it lands and dealing 2,075 Shadowflame damage every 1 sec for 6 sec to nearby enemies. While unarmed, your Felguard's basic attacks deal damage to all nearby enemies and attacks 50% faster. |
Hero Talents
Hero talents allow for deeper customization of the Demonology Warlock class fantasy, further enhancing its combat effectiveness.
Soul Harvester
Name | Cast | Effect |
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Passive | A demonic entity now inhabits your soul, allowing you to detect if a Soul Shard has a Succulent Soul when it's generated. A Succulent Soul empowers your next Hand of Gul'dan, increasing its damage by 60%, and unleashing your demonic soul to deal an additional 9,774 Shadow damage. |
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Passive | Shadow Bolt damage increased by 20%. Power Siphon increases the damage of Demonbolt by an additional 20%. |
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Passive | Unleashing your demonic soul bestows a fiendish entity unto the soul of its targets, dealing 7,793 Shadow damage over 10 sec. If this effect is reapplied, any remaining damage will be added to the new Soul Anathema. |
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Passive | Your demonic soul deals 100% increased damage to the main target of Hand of Gul'dan. |
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Passive | You always gain the benefit of Soulburn when consuming a Healthstone, increasing its healing by 30% and increasing your maximum health by 20% for 12 sec. |
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Passive | Dark Pact now shields you for an additional 50% of the sacrificed health. |
Passive | When you kill a target, its tortured soul is flung into a nearby enemy for 3 sec. This effect inflicts 2,805 Shadow damage to enemies within 10 yds every 0.9 sec. Deals reduced damage beyond 8 targets. | |
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Passive | When you kill a target, you have a chance to generate a Soul Shard that is guaranteed to be a Succulent Soul. |
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Passive | Fel Domination cooldown is reduced by 90 sec. |
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Passive | Targets resurrected with Soulstone resurrect with 40% additional health and 80% additional mana. |
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Passive | Damage dealt by your demonic soul is increased by 10%. Consuming Demonic Core feeds the demonic entity within you, causing it to appear and deal 5,321 Shadow damage to your target. |
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Passive | Soul Anathema damage increased by 25% and is dealt 20% faster. Consuming Demonic Core activates Shared Fate or Feast of Souls. |
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Passive | Wild Imp damage increased by 5% and Wild Imps that are imploded have an additional 5% chance to grant a Demonic Core. |
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Passive | Your Summon Demonic Tyrant spell is empowered by the demonic entity within you, causing it to grant 3 Soul Shards that each contain a Succulent Soul. |
Diabolist
Name | Cast | Effect |
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Passive | Casting Chaos Bolt, Rain of Fire, or Shadowburn grants Diabolic Ritual for 20 sec. If Diabolic Ritual is already active, its duration is reduced by 1 sec instead. When Diabolic Ritual expires you gain Demonic Art, causing your next Chaos Bolt, Rain of Fire, or Shadowburn to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies. |
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Passive | Enemies damaged by your Overlord have their souls cloven, increasing damage taken by you and your pets by 5% for 15 sec. |
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Passive | Demonic Art increases the damage of your next Chaos Bolt, Rain of Fire, or Shadowburn by 100% and reduces its cast time by 50%. Casting Chaos Bolt reduces the duration of Diabolic Ritual by 1 additional sec. |
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Passive | Mother of Chaos empowers your next Incinerate to become Infernal Bolt. nfernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing 19,241 Fire damage to your enemy target and generating 3 Soul Shards. |
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Passive | You always gain the benefit of Soulburn when casting Demonic Circle: Teleport, increasing your movement speed by 50% and making you immune to snares and roots for 6 sec. |
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Passive | Howl of Terror cooldown is reduced by 15 sec and range is increased by 5 yds. |
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Passive | Summon Infernal grants Diabolic Ritual and reduces its duration by 3 sec. |
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Passive | Spending Soul Shards on damaging spells while your Infernal is active decreases the duration of Diabolic Ritual by 1 additional sec. |
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Passive | Unending Resolve heals you for 30% of your maximum health over 10 sec. |
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Passive | Unending Resolve grants Soul Leech equal to 10% of your maximum health and increases the maximum amount Soul Leech can absorb by 10% for 8 sec. |
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Passive | Fire damage increased by 2% and damage dealt by your demons is increased by 2%. |
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Passive | Summon Infernal becomes empowered, dealing 40% increased damage. When your Summon Infernal ends, it fragments into two smaller Infernals at 50% effectiveness that lasts 10 sec. |
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Passive | Enemies marked by your Havoc take 5% increased damage from your single target spells. |
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Passive | Summoning a Pit Lord causes your next Chaos Bolt to become Ruination. uination Call down a demon-infested meteor from the depths of the Twisting Nether, dealing 62,421 Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps. Damage is reduced beyond 8 targets. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Demonology Warlock 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
Name | Cast | Effect |
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Summon a fel lord to guard the location for 15 sec. Any enemy that comes within 6 yards will suffer 11,068 Physical damage, and players struck will be stunned for 1 sec. | |
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Summons a demonic Observer to keep a watchful eye over the area for 20 sec. Anytime an enemy within 30 yards casts a harmful magical spell, the Observer will deal up to 4% of the target's maximum health in Shadow damage. | |
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Reduces the cast time of your Call Dreadstalkers, Summon Vilefiend, and Summon Demonic Tyrant by 15% and reduces the cooldown of Call Dreadstalkers by 5 sec. | |
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Increases the range of your Demonic Gateway by 20 yards, and reduces the cast time by 30%. Reduces the time between how often players can take your Demonic Gateway by 30 sec. | |
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Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you. | |
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Conjure a Shadow Rift at the target location lasting 2 sec. Enemy players within the rift when it expires are teleported to your Demonic Circle. Must be within 40 yds of your Demonic Circle to cast. | |
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Encircle enemy players with Bonds of Fel. If any affected player leaves the 8 yd radius they explode, dealing 28,804 Fire damage split amongst all nearby enemies. | |
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Taking direct Physical damage reduces the cooldown of Demonic Circle by 3 sec. Cannot occur more than once every 5 sec. | |
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Fracture the soul of up to 3 target players within 20 yds into the shadows, reducing their damage done by 25% and healing received by 25% for 8 sec. Souls are fractured up to 20 yds from the player's location. Players can retrieve their souls to remove this effect. |