Affliction Warlock Talents
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Affliction Warlock talents for Midnight Pre-Patch.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
Class Talents
Class talents represent a common tree shared across all Warlock specializations. These talents provide foundational skills and enhancements essential to the Warlock class, offering a range of abilities that lay the groundwork for a Warlock's overall capabilities.
| Name | Cast | Effect |
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Instant - 3 Min Cooldown | Your next Imp, Voidwalker, Incubus, Succubus, Felhunter, or Felguard Summon spell is free and has its casting time reduced by 90%. |
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Passive | All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to 5% of maximum health. |
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Instant | Increases your movement speed by 50%, but also damages you for 4% of your maximum health every 1 sec. Movement impairing effects may not reduce you below 100% of normal movement speed. Lasts until canceled. |
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Passive | Reduces the cooldown of Fel Domination by 60 sec. |
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Passive | Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb an additional 10% of maximum health. Increases your armor by 90%. |
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Passive | When Soul Leech absorbs damage, 10% of damage taken is absorbed and spread out over 5 sec. Reduces damage taken by 3.0%. |
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Passive | Reduces the damage dealt by Burning Rush by 10%. Burning Rush increases your movement speed by an additional 20%. |
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Passive | Stamina increased by 10%. |
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Passive | Increases the amount of damage required to break your fear effects by 60%. |
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Passive | Your Fear causes the target to tremble in place instead of fleeing in fear. |
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Passive | Increases you and your pets' maximum health by 5%. |
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1.5 Sec Cast - 30 Yd Range | Banishes an enemy Demon, Aberration, or Elemental, preventing any action for 30 sec. Limit 1. Casting Banish again on the target will cancel the effect. |
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Instant - 40 Yd Range | Reduces the target's movement speed by 50% for 12 sec. Curses: A warlock can only have one Curse active per target. |
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Instant - 40 Yd Range | Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 1 min. Curses: A warlock can only have one Curse active per target. |
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Passive | Healing done by Drain Life also heals your primary demon at 400% effectiveness. |
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Instant - 20 Yd Range - 45 Sec Cooldown | Horrifies an enemy target into fleeing, incapacitating for 3 sec and healing you for 20% of maximum health. |
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Passive | Increases your critical strike chance by 2%. |
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Passive | Summons a Demonic Circle for 15 min. Cast Demonic Circle: Teleport to teleport to its location and remove all movement slowing effects. You also learn: Demonic Circle: Teleport Teleports you to your Demonic Circle and removes all movement slowing effects. |
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Passive | Increases your haste by 2%. |
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Passive | Increases the range of Mortal Coil by 10 yds and the amount it heals by 5%. |
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Instant - 1 Min Cooldown | Sacrifices 20% of your current health to shield you for 200% of the sacrificed health plus an additional 950 for 20 sec. Usable while suffering from control impairing effects. |
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Passive | Casting Curse of Exhaustion, Tongues, or Weakness now curses all enemies within 10 yds of the target. |
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Passive | Healthstones restore 5% additional health. |
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Passive | Using Demonic Circle: Teleport or your Demonic Gateway reduces all damage you take by 4% for 10 sec. |
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Passive | Soul Leech may now absorb an additional 5% of your maximum health. |
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Passive | Your primary pets gain a bonus effect. Imp: Successful Singe Magic casts grant the target 4% damage reduction for 5 sec. Voidwalker: Reduces the cooldown of Shadow Bulwark by 30 sec. Felhunter: Reduces the cooldown of Devour Magic by 5 sec. Sayaad: Reduces the cooldown of Seduction by 10 sec and causes the target to walk faster towards the demon. |
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Passive | Drain Life now channels 100% faster and restores health 100% faster. |
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Passive | Dark Pact sacrifices only 5% of your current health for the same shield value. |
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Passive | Reduces the cooldown of Dark Pact by 15 sec. |
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Passive | Increases your Intellect by 3%. |
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Passive | Increases your Leech by 2%. |
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Passive | Reduces the chance you will be critically struck by 2%. All damage your primary demon takes is reduced by 8%. |
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Passive | Drain Life heals for an additional 200% of damage dealt and grants Soul Leech equal to 10% of damage dealt. |
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Passive | Unending Resolve reduces damage taken by an additional 15%. |
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Passive | Reduces the cooldown of Unending Resolve by 45 sec. |
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2 Sec Cast - 10 40 Yd Range - 10 Sec Cooldown | Creates a demonic gateway between two locations. Activating the gateway transports the user to the other gateway. Each player can use a Demonic Gateway only once per 90 sec. |
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Instant - 40 Sec Cooldown | Let loose a terrifying howl, causing 5 enemies within 10 yds to flee in fear, disorienting them for 20 sec. Damage may cancel the effect. |
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1.5 Sec Cast - 35 Yd Range - 1 Min Cooldown | Stuns all enemies within 8 yds for 3 sec. |
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Passive | Reduces the cast time of Soulstone and Create Healthstone by 50%. |
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Passive | 10% of all damage you take is taken by your demon pet instead. While Grimoire of Sacrifice is active, your Stamina is increased by 6%. |
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Passive | Reduces the cast time of Demonic Gateway by 0.5 sec and you can now use Demonic Gateways twice before triggering a cooldown. |
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Passive | Soul Leech also heals you for 15% and your pet for 50% of the absorption it grants. |
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Passive | Reduces the cooldown of Shadowfury by 15 sec and increases its radius by 2 yds. Reduces the cooldown of Howl of Terror by 5 sec and it now fears 5 additional enemies. |
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Passive | Healthstones you conjure for yourself are now Demonic Healthstones and can be used multiple times in combat. Demonic Healthstones cannot be traded. Demonic Healthstone Instantly restores 25% health. 60 sec cooldown. |
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Instant - 6 Sec Cooldown | Consumes a Soul Shard, unlocking the hidden power of your spells. Demonic Circle: Teleport: Increases your movement speed by 50% and makes you immune to snares and roots for 6 sec. Demonic Gateway: Can be cast instantly. Drain Life: Gain an absorb shield equal to the amount of healing done for 30 sec. This shield cannot exceed 30% of your maximum health. Healthstone: Increases the healing of your Healthstone by 30% and increases your maximum health by 20% for 12 sec. |
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Passive | Call forth a cloud of cloying shadow mist that envelopes the target and all enemies within 10 yds, increasing the time between their attacks by 100% and reducing their critical strike chance by 10% for 12 sec. Curses: A warlock can only have one Curse or Blight active per target. |
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Instant - 40 Yd Range - 2 Min Cooldown | Call forth a cloud of cloying shadow mist that envelopes the target and all enemies within 10 yds, increasing their casting time of all spells by 100% for 12 sec. Curses: A warlock can only have one Curse or Blight active per target. |
Specialization Talents
Specialization talents provide Affliction Warlocks with unique abilities and enhancements tailored to their combat style. These talents differentiate Affliction Warlocks from other Warlock specializations, maximizing effectiveness in combat.
| Name | Cast | Effect |
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Instant - 40 Yd Range | Inflicts increasing agony on the target, causing up to 2,162 Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. |
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1.5 Sec Cast - 40 Yd Range | Afflicts the target with 1,072 Shadow damage over 8 sec. Multiple uses of this ability may overlap. If dispelled, deals 8,251 damage to the dispeller and silences them for 4 sec. Generates 1 Soul Shard if the target dies while afflicted. |
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2 Sec Cast - 40 Yd Range | Embeds a demon seed in the enemy target that will explode after 10.7 sec, dealing 821 Shadow damage to all enemies within 10 yards and applying Corruption to them. Damage reduced beyond 8 targets. The seed will detonate early if the target is hit by other detonations, or takes 190 damage from your spells. |
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Passive | Corruption damage has a chance to cause your next Shadow Bolt or Drain Soul to deal 25% increased damage. Shadow Bolt is instant cast and Drain Soul channels 50% faster when affected. |
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1.5 Sec Cast - 40 Yd Range - 15 Sec Cooldown | A ghostly soul haunts the target, dealing 2,702 Shadow damage and increasing your damage dealt to the target by 12% for 18 sec. If the target dies, Haunt's cooldown is reset. |
| Passive | Increases Agony damage by 10% and Agony now hits another nearby enemy within 15 yds of the target. | |
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Passive | Reduces the cast time of Shadow Bolt by 15% and increases its damage by 40%. |
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Passive | Replaces Shadow Bolt. Drains the target's soul, causing 2,117 Shadow damage over 4.5 sec. Damage is increased by 100% against enemies below 20% health. Generates 1 Soul Shard if the target dies during this effect. |
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Passive | Increases the damage of Haunt by 35% and reduces its cast time by 0.3 sec. |
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Passive | Corruption is now permanent and deals 15% increased damage. Duration reduced to 24 sec against players. |
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Passive | Corruption deals 30% increased damage and its periodic damage heals you for 5% of the damage dealt. |
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Passive | Shadow Bolt and Drain Soul have a chance to trigger a Shadow Bolt Volley, dealing 477 Shadow damage to 5 enemies within 10 yards of your current target. |
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Passive | Shadow Bolt and Drain Soul deal 10% increased damage, up to 30%, per damage over time effect you have active on the target. |
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Passive | Your Agony, Corruption, and Unstable Affliction deal damage 20% faster. |
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Channeled - 1 Min Cooldown | Consume the life force of each target afflicted by your damaging periodic effects, dealing 18,235 Shadowflame damage over 2.7 sec. Damage dealt by Dark Harvest heals you for 50% of damage done. |
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Passive | Mastery increased by 2%. |
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Instant - 2 Min Cooldown | Summons a Darkglare from the Twisting Nether that increases the damage of your Agony, Corruption, and Unstable Affliction by 20% while active. The Darkglare will serve you for 20 sec, blasting its target for 1,822 Shadow damage, increased by 10% for every damage over time effect you have active on their current target. |
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Passive | Increases the damage dealt by your spells and your demon by 3%. |
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Instant - 30 Sec Cooldown | Sacrifices your demon pet for power, gaining its command demon ability, and causing your spells to sometimes also deal 141 additional Shadow damage. Lasts until canceled or until you summon a demon pet. |
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Passive | Casting Unstable Affliction or Seed of Corruption reduces the cooldown of Dark Harvest by 1.5 sec. |
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Passive | Increases the critical strike chance of Agony, Corruption, and Unstable Affliction by 5%. |
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Passive | Agony damage is increased by 10% and starts at 3 stacks. |
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Passive | Increases the duration of Summon Darkglare by 5.0 sec. |
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Passive | While Darkglare is active, your Shadow Bolt becomes Malefic Grasp. Malefic Grasp Binds the target in twilight, dealing 4,003 Shadow damage over 3.6 sec. When Malefic Grasp deals damage, it causes all of your other periodic Affliction damage effects to instantly deal 30% of their normal periodic damage. |
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Passive | Adorns your Darkglare with armor forged from within Antorus, increasing their armor by 10%. Eye Beam now jumps to up to 4 additional targets within 10 yards and deals 10% increased damage. |
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Passive | Corruption damage is increased by 15%, and each time it deals damage any of your Curses active on the target are extended by 0.5 sec. |
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Passive | Increases critical strike damage dealt by Agony, Corruption, and Unstable Affliction by 15%. |
| Passive | Damage dealt by Shadow Bolt has a 20% chance to make your next Unstable Affliction cost no Soul Shards and cast instantly. | |
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Passive | Increases damage dealt by Agony and Corruption by 10%. |
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Passive | Increases damage dealt by Unstable Affliction and Seed of Corruption by 5%. |
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Passive | Increases Corruption damage by 10% and Nightfall additionally makes your next Seed of Corruption cost no Soul Shards and cast instantly. |
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Passive | Reduces the cast time of Unstable Affliction by 0.30 sec and increases its damage by 10%. |
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Passive | Critical strikes from your Agony, Corruption, and Unstable Affliction have a chance to grant Nightfall. |
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Passive | Reduces the cast time of Seed of Corruption by 0.40 sec and increases its damage by 10%. |
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Passive | When Unstable Affliction expires, it has a 10% chance to reapply itself. |
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Passive | Casting Unstable Affliction on a target affected by your Unstable Affliction increases your Haste by 5% for 15 sec. |
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Passive | Agony, Corruption, Unstable Affliction, Seed of Corruption, and Shadow Bolt deal up to 40% increased damage on targets below 35% health. Damage increase is higher against lower health targets. |
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Passive | Increases damage dealt by Seed of Corruption to its host by 50%. |
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Passive | Seed of Corruption now embeds demon seeds into 2 additional nearby enemies at 50% effectiveness. |
Hero Talents
Hero talents allow for deeper customization of the Affliction Warlock class fantasy, further enhancing its combat effectiveness.
Soul Harvester
| Name | Cast | Effect |
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Passive | A demonic entity now inhabits your soul, allowing you to detect if a Soul Shard has a Succulent Soul when it's generated. Consuming a Succulent Soul unleashes your demonic soul, dealing 1,342 Shadow damage to all enemies within 10 yds of the target. Damage reduced beyond 8 targets. |
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Passive | Shadow Bolt damage increased by 20%. Power Siphon increases the damage of Demonbolt by an additional 20%. |
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Passive | Unleashing your demonic soul bestows a fiendish entity unto the soul of its targets, dealing 814 Shadow damage over 10 sec. If this effect is reapplied, any remaining damage will be added to the new Soul Anathema. |
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Passive | Your demonic soul deals 100% increased damage to the main target of Hand of Gul'dan. |
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Passive | Each Succulent Soul consumed has an increasing chance to unleash the Demonic Soul within you, enabling it to assault your enemies for 9 sec. Soul Swipe Strikes nearby enemies with a malevolent claw, dealing 1,061 Shadow damage to its target and 707 Shadow damage to other enemies in 10 yds. |
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Passive | You always gain the benefit of Soulburn when consuming a Healthstone, increasing its healing by 30% and increasing your maximum health by 20% for 12 sec. |
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Passive | Dark Pact now shields you for an additional 50% of the sacrificed health. |
| Passive | When you kill a target, its tortured soul is flung into a nearby enemy for 3 sec. This effect inflicts 192 Shadow damage to enemies within 10 yds every 0.9 sec. Deals reduced damage beyond 8 targets. | |
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Passive | When you kill a target, you have a chance to generate a Soul Shard that is guaranteed to be a Succulent Soul. |
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Passive | Fel Domination cooldown is reduced by 90 sec. |
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Passive | Targets resurrected with Soulstone resurrect with 40% additional health and 80% additional mana. |
| Passive | Increases your Mastery by 4%. This effect is doubled while the demonic entity is aiding you in combat. | |
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Passive | Damage dealt by your demonic soul is increased by 10%. Consuming Demonic Core feeds the demonic entity within you, causing it to appear and deal 914 Shadow damage to your target. |
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Passive | Soul Anathema damage increased by 25% and is dealt 20% faster. Consuming Demonic Core activates Shared Fate or Feast of Souls. |
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Passive | Wild Imp damage increased by 5% and Wild Imps that are imploded have an additional 5% chance to grant a Demonic Core. |
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Passive | Increases the duration of Manifested Avarice by 5 sec and increases the damage of Soul Swipe by 10%. |
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Passive | Your Summon Demonic Tyrant spell is empowered by the demonic entity within you, causing it to grant 3 Soul Shards that each contain a Succulent Soul. |
Hellcaller
| Name | Cast | Effect |
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Passive | Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing 75 Shadowflame damage immediately and an additional 1,260 Shadowflame damage over 18 sec. Replaces Corruption. |
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Passive | Fire damage dealt by your spells and abilities is increased by 6% and your Fire spells gain 10% more critical strike chance from all sources. |
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Passive | Spending Soul Shards on damaging spells will further corrupt enemies affected by your Wither, increasing its stack count by 1. Each time Wither gains a stack it has a chance to collapse, consuming a stack every 1 sec to deal 378 Shadowflame damage to its host until 1 stack remains. |
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Passive | Shadow damage dealt by your spells and abilities is increased by 6% and your Shadow spells gain 10% more critical strike chance from all sources. |
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Passive | Increases the damage of Chaos Bolt by 8% and Rain of Fire by 4%. This effect is doubled while Malevolence is active. |
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Passive | Curse of Weakness is empowered and transforms into Curse of the Satyr. Curse of the Satyr Increases the time between an enemy's attacks by 20% and the casting time of all spells by 30% for 2 min. Curses: A warlock can only have one Curse active per target. |
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Passive | While Unending Resolve is active, enemies within 30 yds are affected by Curse of Tongues and Curse of Weakness at 100% effectiveness. |
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Passive | Wither deals 30% increased periodic damage but its duration is 15% shorter. |
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Passive | Wither damage increased 20%. When Wither gains a stack from Blackened Soul, it has a chance to gain an additional stack. |
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Passive | Dark Pact heals you for 625 every 1 sec while active. |
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Passive | Sacrifice 10% of your maximum health. Soul Leech now absorbs an additional 15% of your maximum health. |
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Passive | Periodic damage dealt by Wither has a chance to grant Malevolence for 8 sec. |
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Passive | Wither damage increased by 25%. Blackened Soul deals 2% increased damage per stack of Wither. |
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Passive | After Wither reaches 8 stacks or when its host reaches 20% health, Wither deals 378 Shadowflame damage to its host every 1 sec until 1 stack remains. When Blackened Soul deals damage, you have a chance to gain Shard Instability. |
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Passive | Critical strike damage dealt by Wither is increased by 10%. Wither has a chance to gain a stack when it critically strikes. Stacks gained this way do not activate Blackened Soul. |
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Passive | Malevolence grants an additional 4% Haste and when cast increases the stack count of active Withers by an additional 2 stacks. |
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Passive - 1 Min Cooldown | Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take 1,265 Shadowflame damage and increase its stack count by 6. While corrupted your Haste is increased by 8% and spending Soul Shards on damaging spells grants 1 additional stack of Wither. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Affliction Warlock 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
| Name | Cast | Effect |
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Increases the range of your Demonic Gateway by 20 yards, and reduces the cast time by 30%. Reduces the time between how often players can take your Demonic Gateway by 30 sec. | |
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Shadow Bolt damage increases the duration of your Unstable Affliction, Corruption, Agony, and Siphon Life on the target by 2.0 sec. Drain Life, Drain Soul, and Oblivion damage increases the duration of your Unstable Affliction, Corruption, Agony, and Siphon Life on the target by 1.0 sec. | |
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Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you. | |
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Whenever you heal yourself with Drain Life, the enemy target deals 9% reduced damage to you for 10 sec. Stacks up to 4 times. | |
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Casting a curse now applies Corruption and Agony to your target, but curses now costs 1 Soul Shard. | |
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Conjure a Shadow Rift at the target location lasting 2 sec. Enemy players within the rift when it expires are teleported to your Demonic Circle. Must be within 40 yds of your Demonic Circle to cast. | |
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Encircle enemy players with Bonds of Fel. If any affected player leaves the 8 yd radius they explode, dealing 2,765 Fire damage split amongst all nearby enemies. | |
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Taking direct Physical damage reduces the cooldown of Demonic Circle by 3 sec. Cannot occur more than once every 5 sec. | |
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Fracture the soul of up to 3 target players within 20 yds into the shadows, reducing their damage done by 25% and healing received by 25% for 8 sec. Souls are fractured up to 20 yds from the player's location. Players can retrieve their souls to remove this effect. | |
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Copies your damage over time effects and Haunt from the target, preserving their duration. Your next use of Soul Swap within 10 sec will exhale a copy damage of the effects onto a new target. | |
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Your Healthstones are replaced with Bloodstones which increase their user's haste by 20% for 12 sec instead of healing. |