Outlaw Rogue Talents
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Outlaw Rogue talents for Midnight Pre-Patch.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
Class Talents
Class talents represent a common tree shared across all Rogue specializations. These talents provide foundational skills and enhancements essential to the Rogue class, offering a range of abilities that lay the groundwork for a Rogue's overall capabilities.
| Name | Cast | Effect |
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Instant - 5 Yd Range | Attack with your off-hand, dealing 2 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison. Awards 1 combo point. |
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Instant - 15 Yd Range - 2 Min Cooldown | Blinds the target, causing it to wander disoriented for 1 min. Damage may interrupt the effect. Limit 1. |
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Instant - 2 Min Cooldown | Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec. |
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Passive | Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 sec, and its range is increased by 3 yds. |
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Passive | Movement speed increased by 15%. |
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Instant - Melee Range - 25 Sec Cooldown | Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage may interrupt the effect. Must be in front of your target. Awards 1 combo point. |
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Passive | Blind has 80% reduced cooldown and 80% reduced duration. |
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Passive | Shadowstep has 1 additional charge. |
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Passive | While Stealth or Shadow Dance is active, you move 20% faster. |
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Passive | Increases the non-damaging effects of your weapon poisons by 20%. |
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Passive | Evasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%. |
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Passive | Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min. |
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Instant - 100 Yd Range - 30 Sec Cooldown | Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec. |
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Passive | Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends. |
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Passive | Wound Poison can now stack 2 additional times. |
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Passive | Energy cost of Feint and Crimson Vial reduced by 10. |
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Passive | Physical damage taken reduced by 5%. |
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Passive | Increases your Agility by 3%. |
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Passive | Reduces the cooldown of Sprint by 60 sec. |
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Passive | Crippling Poison reduces movement speed by an additional 10%. |
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Instant - 2 Min Cooldown | Increases your dodge chance by 100% for 10 sec. |
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Passive | Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%. |
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Passive | Increases the damage of your weapon poisons by 10%. |
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Passive | Shroud of Concealment has 50% reduced cooldown. |
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Passive | Feint has 1 additional charge. |
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Passive | Sprint increases movement speed by an additional 30% and has 4 sec increased duration. |
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1.5 Sec Cast | Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec. |
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1.5 Sec Cast | Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 3.0% for 10 sec. |
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Passive | Increases the critical strike chance of your attacks that generate combo points by 5%. |
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Passive | Your Finishing moves deal 6% increased damage. |
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Passive | Reduces the duration of movement slowing effects 30%. |
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Passive | You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%. |
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Passive | Slice and Dice grants additional attack speed equal to 100% of your Haste. |
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Passive | Ambush generates 1 additional combo point. |
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Passive | Energy cost of finishing moves reduced by 6%. |
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Passive | Adds a Leeching effect to your Lethal poisons, granting you 3.0% Leech. |
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Passive | Critical strike chance increased by 2%. Critical strike damage bonus of your attacks that generate combo points increased by 20%. |
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Passive | Slice and Dice heals you for up to 1% of your maximum health per 3 sec. |
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Passive | Haste increased by 3.0%. |
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Passive | You are healed for 30% of your maximum health over 6 sec after activating Vanish. |
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Passive | Increases your maximum Energy by 100 and Energy regeneration by 10%. |
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Passive | Kingsbane supercharges 2 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. |
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Passive | Abilities requiring Stealth can be used for 6 sec after Stealth breaks. Combat benefits requiring Stealth persist for an additional 6 sec after Stealth breaks. |
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Passive - 1 Sec Cooldown | Restore 100 Energy. When your Energy is reduced below 30, drink a Thistle Tea. |
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Passive - 45 Sec Cooldown | Critically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by 10%. |
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Passive | After consuming a supercharged combo point, your next Mutilate also strikes the target with an Echoing Reprimand dealing 42 Physical damage. |
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Passive | Increase the bonus granted when a damaging finishing move consumes a supercharged combo point by 1. |
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Passive | Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage. |
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Passive | Vanish has 1 additional charge. |
Specialization Talents
Specialization talents provide Outlaw Rogues with unique abilities and enhancements tailored to their combat style. These talents differentiate Outlaw Rogues from other Rogue specializations, maximizing effectiveness in combat.
| Name | Cast | Effect |
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Passive | Sinister Strike has a 30% chance to hit an additional time and grant Opportunity. Opportunity Your next Pistol Shot costs 50% less Energy and deals 100% increased damage. |
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Passive | Movement speed increased by 15%. |
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Passive | Stamina increased by 5%. |
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Instant - 3 Min Cooldown | Increases your Energy regeneration rate by 75%, your maximum Energy by 50, and your attack speed by 20% for 15 sec. |
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Passive | Reduces the cooldown of Grappling Hook by 15 sec. |
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Passive | Reduces the cooldown of Blind by 25% and increases its range by 5 yds. |
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Passive | Between the Eyes increases your damage dealt by an additional 2%. |
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Passive | Increases your Energy regeneration rate by 16%. |
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Passive | After spending 15 combo points, if you spend no combo points for 4 sec, abilities affected by Restless Blades will cool down 200% faster for 5 sec or until you spend a combo point. |
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Passive | Between the Eyes and Pistol Shot have 10 yd increased range and deal 10% increased damage. |
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Passive | Your Finishing moves deal 10% increased damage. |
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Passive | Blade Flurry's initial damage is increased by 100% and generates 1 combo point per target struck, but its Energy cost is increased by 30. |
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Passive | Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage. |
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Passive | Your off-hand attacks and Pistol Shots have a 25% chance to generate 8 Energy. |
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Passive | Opportunity increases the damage of Pistol Shot by an additional 20%. Each charge of Opportunity consumed by Pistol Shot generates 1 combo point. |
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Passive | Your finishing moves have a 20% chance per combo point spent to grant a combo point. |
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Instant - 20 Yd Range - 1 Min Cooldown | Charge to your target with your blades out, dealing 301 Physical damage to the target and 132 to all other nearby enemies. Damage reduced beyond 8 targets. While Blade Flurry is active, damage to non-primary targets is increased by 100%. Generates 25 Energy over 5 sec. |
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Passive | Activating Adrenaline Rush improves the result of your next Roll the Bones by one level. |
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Passive | Roll the Bones has a 20% increased chance of granting more powerful results. |
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Passive | Critical strikes with Between the Eyes deal 3.0 times normal damage. |
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Passive | Versatility increased by 3%. |
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Passive | Sinister Strike and Ambush deal 20% increased damage. They also generate 5 Energy when they grant you Opportunity. |
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Passive | Using Pistol Shot with Opportunity has a 30% chance to make your next Ambush usable without Stealth. Chance to trigger this effect matches the chance for Sinister Strike to grant Opportunity. |
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Passive | Attacks that generate combo points deal 20% increased damage. |
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Passive | Generate full combo points when you gain Adrenaline Rush. |
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Passive | Between the Eyes has a 5% chance per combo point spent to grant 4 combo points and reset its own cooldown. |
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Passive | Blade Flurry strikes 3 additional enemies and its duration is increased by 3 sec. |
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Passive | Your chance for Sinister Strike to strike twice and grant Opportunity is increased by 10% |
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Passive | Auto-attacks increase auto-attack damage by 3% and movement speed by 1% for 3 sec, stacking up to 10 times. |
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Passive | Adrenaline Rush's duration is increased by 3 sec. |
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Passive | Adrenaline Rush magnifies your precision and power, increasing the damage your combo point generating abilities and finishers deal by 15%. |
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Passive | Your auto-attack critical strikes increase the damage and critical strike chance of your next Between the Eyes by 3%, stacking up to 20 times. |
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Passive | Blade Flurry causes your attacks to hit nearby enemies for an additional 8% of their normal damage. |
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Passive | Dispatch deals 20% increased damage and costs 6 less Energy. This damage bonus is increased by 50% while your damage is enhanced by your Between the Eyes. |
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Passive | The bonuses granted by your Roll the Bones are stronger. Bonuses to chance for Sinister Strike to strike twice are 5% greater. Bonuses to Sinister Strike and Ambush damage are 5% greater. Bonuses to Restless Blades cooldown reduction are 10% greater. Jackpot's bonus to critical strike chance is 5% greater. |
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Passive | When you gain Opportunity, gain 2 additional charges. Max 6 charges. Pistol Shot consumes 2 additional charges of Opportunity to fire 2 additional bullets. Additional shots deal 20% reduced damage. |
| Passive | Ambush has a chance to grant Opportunity. Chance to trigger this effect is 80% of the chance for Sinister Strike to grant Opportunity. | |
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Channeled - 8 Yd Range - 3 Min Cooldown | Finishing move that unleashes a barrage of gunfire, striking random enemies within 8 yards for Physical damage. Number of strikes increased per combo point. Restores 1 combo point every 0.45 sec. 1 point : 195 over 0.45 sec 2 points: 292 over 0.89 sec 3 points: 389 over 1.34 sec 4 points: 487 over 1.78 sec 5 points: 584 over 2.23 sec |
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Instant - 6 Min Cooldown | Increase the remaining duration of your active Roll the Bones combat enhancement by 30 sec. |
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Passive | The cooldown of Between the Eyes is reduced by 5 sec. |
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Instant - 4 Min Cooldown | Immediately reset the cooldowns of Adrenaline Rush, Between the Eyes, Blade Flurry, Blade Rush, and Killing Spree. |
Hero Talents
Hero talents allow for deeper customization of the Outlaw Rogue class fantasy, further enhancing its combat effectiveness.
Trickster
| Name | Cast | Effect |
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Passive | Backstab and Shadowstrike now also strike with an Unseen Blade dealing 103 damage. Targets struck are Fazed for 10 sec. Fazed enemies take 5% more damage from you and cannot parry your attacks. This effect may occur once every 20 sec. |
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Passive | Attacks that generate combo points deal 50% increased critical strike damage to Fazed targets. |
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Passive | You take 5% reduced damage from Fazed targets. |
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Passive | Feint reduces damage taken from area-of-effect attacks by an additional 10% |
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Passive | Unseen Blade and Secret Technique increase the damage of your finishing moves by 4% for 12 sec. Max 5 stacks. |
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Passive | Fazed increases damage taken by an additional 3%. |
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Passive | Tricks of the Trade's threat redirect duration is increased to 1 hour. |
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Passive | Blind and Shroud of Concealment have 10% reduced cooldown. Pick Pocket and Sap have 10 yd increased range. |
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Passive | Secret Technique applies Fazed to any targets struck. |
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Passive | Slice and Dice grants 10% additional attack speed and gives your auto-attacks a chance to refresh your opportunity to strike with Unseen Blade. |
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Passive | Taking damage from an area-of-effect attack while Feint is active or dodging while Evasion is active refreshes your opportunity to strike with Unseen Blade. This effect may only occur once every 5 sec. |
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Passive | Unseen Blade may now occur once every 15 sec and has 25% chance to strike twice. |
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Passive | Secret Technique has 10% reduced cooldown and allows your next 2 strikes of Unseen Blade to ignore its cooldown. |
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Passive | Distract now also creates a cloud of smoke for 10 sec. Cooldown increased to 90 sec. Attacks from within the cloud apply Fazed. |
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Passive | Finishing moves have 10% increased chance to critically strike Fazed targets. |
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Passive | Your auto-attacks, Unseen Blade, and Coup de Grace also strike up to 7 nearby enemies for 75% of normal damage while Flawless Form is active. |
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Passive | Shuriken Storm has 20% increased critical strike chance and now triggers Unseen Blade when available. |
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Passive | After 4 strikes with Unseen Blade, your next Eviscerate will be performed as a Coup de Grace, functioning as if it had consumed 5 additional combo points, and granting you 5 stacks of Flawless Form. |
Fatebound
| Name | Cast | Effect |
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Passive | Flip a Fatebound Coin each time a finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 10%, lasting 15 sec or until you flip Tails. Tails deals 59 Cosmic damage to your target. For each time the same face is flipped in a row, Heads increases damage by an additional 2% and Tails increases its damage by 10%. |
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Passive | Flipping a Fatebound Coin restores 10 health. |
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Passive | You have a 30% chance to absorb 10% of any damage taken. |
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Passive | Fatebound Coins flipped by Envenom are 33% more likely to match the same face as the last flip. |
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Passive | You cannot be slowed below 70% of normal movement speed while your Fatebound Coin flips have an active streak of at least 2 flips matching the same face. |
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Passive | Grappling Hook may be used a second time within 3 sec with no cooldown, but its total cooldown is increased by 5 sec. |
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Passive | Critical strike chance increased by 3%. |
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Passive | Mutilate, Ambush, and Fan of Knives generate 1 additional combo point when they trigger Seal Fate. |
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Passive | Caustic Spatter causes an additional 10% of Nature damage dealt to be dealt to affected enemies. |
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Passive | Activating Deathmark flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails. |
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Passive | After flipping a Fatebound Coin that ends a streak of 4 or more, flip another that matches the same face. |
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Passive | Envenom deals 5% more damage when it consumes 5 or more combo points. |
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Passive | Envenom has a 15% chance to flip 3 Fatebound Coins. |
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Passive | Sinister Strike has 5% increased chance to strike an additional time and grant Opportunity and your Fatebound Coins flipped have an additional 5% chance to match the same face as the last flip. |
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Passive | Gain 5 Energy every time you flip a Fatebound Coin. Gain 15 Energy for Coins that land on their edge. |
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Passive | Flipping Heads increases damage by an additional 4%. Damage dealt by flipping Tails is increased by 15%. |
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Passive | Every 7 coin flips, keep a lucky coin that bends you towards your fate for 15 sec. Your Agility is increased by 4%, the damage and bonuses of Fatebound Coins are increased by 50%, and coin flips are 15% more likely to match the same face as the last flip. Coin flips do not count toward finding a lucky coin while you have a lucky coin. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Outlaw Rogue 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
| Name | Cast | Effect |
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Sprint has 50% reduced cooldown and 50% reduced duration. | |
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Cheap Shot grants Slice and Dice for 15 sec and Kidney Shot restores 10 Energy per combo point spent. | |
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Crimson Vial restores 5% additional maximum health and grants 60% of its healing to allies within 15 yds. | |
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Disarm the enemy, preventing the use of any weapons or shield for 5 sec. | |
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Between the Eyes increases the movement speed of all friendly players within 15 yards by 30% for 6 sec. | |
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Tricks of the Trade now increases the friendly target's damage by 15% for 6 sec. | |
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After coming out of a stun, you deal 10% increased damage for 12 sec. | |
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Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud. | |
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Finishing move that empowers your weapons with energy to perform a deadly attack. You leap into the air and Eviscerate your target on the way back down, with such force that it has a 15% stronger effect. | |
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Each second while Stealth is active, nearby enemies within 12 yards take an additional 2% damage from you for 10 sec. Stacks up to 6 times. | |
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Feint decreases your damage taken by an additional 40% while stunned and its energy cost is reduced by 30%. |