Subtlety Rogue Talents
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Subtlety Rogue talents for Midnight Pre-Patch.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
Class Talents
Class talents represent a common tree shared across all Rogue specializations. These talents provide foundational skills and enhancements essential to the Rogue class, offering a range of abilities that lay the groundwork for a Rogue's overall capabilities.
| Name | Cast | Effect |
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Instant - 5 Yd Range | Attack with your off-hand, dealing 2 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison. Awards 1 combo point. |
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Instant - 15 Yd Range - 2 Min Cooldown | Blinds the target, causing it to wander disoriented for 1 min. Damage may interrupt the effect. Limit 1. |
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Instant - 2 Min Cooldown | Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec. |
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Passive | Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 sec, and its range is increased by 3 yds. |
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Passive | Movement speed increased by 15%. |
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Instant - Melee Range - 25 Sec Cooldown | Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage may interrupt the effect. Must be in front of your target. Awards 1 combo point. |
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Passive | Blind has 80% reduced cooldown and 80% reduced duration. |
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Passive | Shadowstep has 1 additional charge. |
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Passive | While Stealth or Shadow Dance is active, you move 20% faster. |
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Passive | Increases the non-damaging effects of your weapon poisons by 20%. |
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Passive | Evasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%. |
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Passive | Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min. |
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Instant - 100 Yd Range - 30 Sec Cooldown | Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec. |
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Passive | Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends. |
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Passive | Wound Poison can now stack 2 additional times. |
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Passive | Energy cost of Feint and Crimson Vial reduced by 10. |
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Passive | Physical damage taken reduced by 5%. |
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Passive | Increases your Agility by 3%. |
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Passive | Reduces the cooldown of Sprint by 60 sec. |
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Passive | Crippling Poison reduces movement speed by an additional 10%. |
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Instant - 2 Min Cooldown | Increases your dodge chance by 100% for 10 sec. |
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Passive | Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%. |
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Passive | Increases the damage of your weapon poisons by 10%. |
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Passive | Shroud of Concealment has 50% reduced cooldown. |
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Passive | Feint has 1 additional charge. |
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Passive | Sprint increases movement speed by an additional 30% and has 4 sec increased duration. |
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1.5 Sec Cast | Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec. |
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1.5 Sec Cast | Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 3.0% for 10 sec. |
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Passive | Increases the critical strike chance of your attacks that generate combo points by 5%. |
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Passive | Your Finishing moves deal 6% increased damage. |
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Passive | Reduces the duration of movement slowing effects 30%. |
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Passive | You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%. |
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Passive | Slice and Dice grants additional attack speed equal to 100% of your Haste. |
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Passive | Ambush generates 1 additional combo point. |
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Passive | Energy cost of finishing moves reduced by 6%. |
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Passive | Adds a Leeching effect to your Lethal poisons, granting you 3.0% Leech. |
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Passive | Critical strike chance increased by 2%. Critical strike damage bonus of your attacks that generate combo points increased by 20%. |
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Passive | Slice and Dice heals you for up to 1% of your maximum health per 3 sec. |
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Passive | Haste increased by 3.0%. |
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Passive | You are healed for 30% of your maximum health over 6 sec after activating Vanish. |
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Passive | Increases your maximum Energy by 100 and Energy regeneration by 10%. |
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Passive | Kingsbane supercharges 2 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. |
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Passive | Abilities requiring Stealth can be used for 6 sec after Stealth breaks. Combat benefits requiring Stealth persist for an additional 6 sec after Stealth breaks. |
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Passive - 1 Sec Cooldown | Restore 100 Energy. When your Energy is reduced below 30, drink a Thistle Tea. |
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Passive - 45 Sec Cooldown | Critically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by 10%. |
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Passive | After consuming a supercharged combo point, your next Mutilate also strikes the target with an Echoing Reprimand dealing 42 Physical damage. |
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Passive | Increase the bonus granted when a damaging finishing move consumes a supercharged combo point by 1. |
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Passive | Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage. |
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Passive | Vanish has 1 additional charge. |
Specialization Talents
Specialization talents provide Subtlety Rogues with unique abilities and enhancements tailored to their combat style. These talents differentiate Subtlety Rogues from other Rogue specializations, maximizing effectiveness in combat.
| Name | Cast | Effect |
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Passive | Your Stealth abilities allow you to see the flaws in enemies' defenses, causing your attacks to ignore 30% armor for 10 sec. |
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Passive | Backstab has 15% increased critical strike chance. While behind your target, Backstab critical strikes grant Find Weakness for 10 sec. |
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Instant - 1.5 Min Cooldown | Draws upon surrounding shadows to empower your weapons, causing your attacks to deal 20% additional damage as Shadow and causing your combo point generating abilities to generate double combo points for 16 sec. |
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Passive | Shuriken Storm has 15% increased critical strike chance. Shuriken Storm critical strikes grant Find Weakness for 10 sec. |
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Passive | After entering Stealth, your next combo point generating ability generates full combo points. |
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Passive | Shadowstep's cooldown is reduced by 20%, and its maximum range is increased by 20%. |
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Passive | Increases healing received by 8%. |
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Passive | Gaining Stealth, Vanish, or Shadow Dance causes your next Shuriken Storm to have 100% increased chance to critically strike. |
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Passive | Shroud of Concealment increases the movement speed of allies by 100% and leaving its area no longer cancels the effect. |
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Passive | After using Vanish or Shadow Dance, your next Cheap Shot is free and ignores its cooldown. |
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Passive | Your finishing moves heal you for 5% of damage done. At full health gain shielding instead, absorbing up to 10% of your maximum health. |
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Passive | Vanish grants you a shield for 6 sec, absorbing damage equal to 18% of your maximum health. |
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Passive | Movement speed increased by 20% and damage taken reduced by 10% for 8 sec after gaining Stealth, Vanish, or Shadow Dance. |
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Shuriken Storm reduces enemies' movement speed by 50% for 8 sec. | |
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Shuriken Storm increases your movement speed by 30% for 3 sec when striking 3 or more enemies. | |
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Passive | Gain 30 Energy over 3 sec when you enter Stealth or activate Shadow Dance. |
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Instant - Melee Range | Punctures your target with your shadow-infused blade for 36 Shadow damage, bypassing armor. Awards 1 combo point. |
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Passive | Abilities deal 10% more damage while Stealth or Shadow Dance is active. |
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Passive | Secret Technique damage increased by 15%. |
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Passive | Your finishing moves generate 5 Energy per combo point spent. |
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Passive | Backstab and Shadowstrike have a 15% chance to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow. |
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Passive | Shadow Dance increases the critical strike damage bonus of your abilities by 10%. |
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Passive | Shadow Dance increases attack speed by 25%. |
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Passive | Shadow Dance has 1 additional charge. |
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Passive | Eviscerate and Black Powder deal an additional 30% damage as Shadow while Find Weakness is active. |
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Passive | Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage. |
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Passive | Shuriken Storm has a 15% chance to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow. |
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Passive | Shadow Clones deal 15% increased damage. Cheap Shot creates a Shadow Clone to Shadowstrike the target for 50% of normal damage as Shadow. Kidney Shot creates a Shadow Clone to Eviscerate the target for 50% of normal damage as Shadow. |
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Passive | Remaining out of combat for 6 sec increases the duration of your next Shadow Dance by 3 sec. |
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Passive | Shadow Dance duration is increased by 150% of your Haste stat. Current bonus duration: 0.00 sec |
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Passive | Your abilities deal 5% increased magic damage. |
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Passive | Shadow Clones deal 15% increased damage and your effects that have a chance to create them have 5% additional chance to occur. |
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Passive | Find Weakness causes your attacks to ignore an additional 20% armor. |
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Passive | Backstab, Shuriken Storm, and Shadowstrike have 10% increased damage while Find Weakness is active. |
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Passive | After Shadow Dance ends, Backstab deals an additional 50% damage as Shadow, fading by 2.8% per sec. |
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Passive | Shadow damage increased by 8%. |
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Passive | Black Powder deals increased damage equal to 30% of your Mastery when it spends 5 or more combo points. |
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Passive | Find Weakness increases the damage of finishing moves by 10%. Shadow Dance increases the damage of finishing moves by 10%. Shadow Blades increases the damage of finishing moves by 10%. |
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Passive | Shadow Dance increases all ability damage by 10%, and Shadowstrike and Shruiken Storm damage by an additional 10%. |
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Passive | Eviscerate and Black Powder have 30% increased critical strike damage bonus. |
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Passive | After activating Shadow Dance, your next 2 attacks that generate combo points deal 35% increased damage. |
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Passive | While Shadow Dance is active, your Shadow Techniques triggers 40% more frequently, stores 1 additional combo point, and generates 2 additional Energy. |
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Passive | While Shadow Dance is active, each different attack that generates or spends combo points lashes out at the target, dealing 147 Shadow damage. |
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Instant - Melee Range - 45 Sec Cooldown | Lashes out at the target, inflicting 114 Shadow damage and causing your next 3 finishing moves to cost no Energy. Awards 3 combo points. |
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Passive | Your weapon poisons have 10% increased application chance and now deal damage as Shadow instead of Nature. Shadow damage increased by 10%. |
Hero Talents
Hero talents allow for deeper customization of the Subtlety Rogue class fantasy, further enhancing its combat effectiveness.
Trickster
| Name | Cast | Effect |
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Passive | Backstab and Shadowstrike now also strike with an Unseen Blade dealing 103 damage. Targets struck are Fazed for 10 sec. Fazed enemies take 5% more damage from you and cannot parry your attacks. This effect may occur once every 20 sec. |
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Passive | Attacks that generate combo points deal 50% increased critical strike damage to Fazed targets. |
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Passive | You take 5% reduced damage from Fazed targets. |
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Passive | Feint reduces damage taken from area-of-effect attacks by an additional 10% |
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Passive | Unseen Blade and Secret Technique increase the damage of your finishing moves by 4% for 12 sec. Max 5 stacks. |
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Passive | Fazed increases damage taken by an additional 3%. |
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Passive | Tricks of the Trade's threat redirect duration is increased to 1 hour. |
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Passive | Blind and Shroud of Concealment have 10% reduced cooldown. Pick Pocket and Sap have 10 yd increased range. |
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Passive | Secret Technique applies Fazed to any targets struck. |
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Passive | Slice and Dice grants 10% additional attack speed and gives your auto-attacks a chance to refresh your opportunity to strike with Unseen Blade. |
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Passive | Taking damage from an area-of-effect attack while Feint is active or dodging while Evasion is active refreshes your opportunity to strike with Unseen Blade. This effect may only occur once every 5 sec. |
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Passive | Unseen Blade may now occur once every 15 sec and has 25% chance to strike twice. |
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Passive | Secret Technique has 10% reduced cooldown and allows your next 2 strikes of Unseen Blade to ignore its cooldown. |
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Passive | Distract now also creates a cloud of smoke for 10 sec. Cooldown increased to 90 sec. Attacks from within the cloud apply Fazed. |
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Passive | Finishing moves have 10% increased chance to critically strike Fazed targets. |
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Passive | Your auto-attacks, Unseen Blade, and Coup de Grace also strike up to 7 nearby enemies for 75% of normal damage while Flawless Form is active. |
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Passive | Shuriken Storm has 20% increased critical strike chance and now triggers Unseen Blade when available. |
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Passive | After 4 strikes with Unseen Blade, your next Eviscerate will be performed as a Coup de Grace, functioning as if it had consumed 5 additional combo points, and granting you 5 stacks of Flawless Form. |
Deathstalker
| Name | Cast | Effect |
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Passive | Garrote applies 3 stacks of Deathstalker's Mark to your target, unless Deathstalker's Mark is already active. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing 42 Plague damage. |
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Passive | Fan of Knives damage increased by 50%. |
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Passive | Auto-attacks against Marked targets deal an additional 3 Plague damage. |
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Passive | Damage dealt to targets other than your Marked target deals 5% Plague damage to your Marked target. |
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Passive | Critical strike damage bonus increased by 20%. |
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Passive | When you consume an application of Deathstalker's Mark, the damage of your next Ambush or Mutilate is increased by 50%. |
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Passive | Rupture damage increased by 10%. |
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Passive | After Deathmark expires, gain 30% increased Nature damage for 30 sec. |
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Passive | Shadow Dance additionally increases the damage of your next Eviscerate or Black Powder by 15%. |
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Passive | Deathstalker's Mark has a 30% chance to immediately consume a stack when applied. |
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Passive | Cloak of Shadows duration increased by 2 sec. |
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Passive | Evasion reduces magical damage taken by 15%. Cloak of Shadows reduces physical damage taken by 20%. |
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Passive | If you have critically struck with Fan of Knives, increase the critical strike chance of Fan of Knives and Crimson Tempest by 10% and critical strike damage by 20% for 8 sec. |
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Passive | Fan of Knives and Crimson Tempest deal 30% additional damage while 2 or more enemies are afflicted with Rupture. |
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Passive | Each time you consume a stack of Deathstalker's Mark, reduce the cooldown of Shadowstep by 3 sec. |
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Passive | Shroud of Concealment duration increased by 5 sec. |
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Passive | Deathstalker's Mark deals 40% of its normal damage to all other enemies within 8 yds that are afflicted by Rupture. |
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Passive | When you consume the final Deathstalker's Mark from a target or your target dies, gain 30 Energy and Darkest Night, causing your next Envenom cast with 5 or more combo points to critically strike, deal 30% additional damage, and apply 3 stacks of Deathstalker's Mark to the target if no other Deathstalker's Mark is active. Envenom cast with Darkest Night does not consume a stack of active Deathstalker's Marks. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Subtlety Rogue 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
| Name | Cast | Effect |
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The cooldowns of Shadow Blades, Vanish, and Feint are reduced by 20%, but using one reduces your damage by 10% for 6 sec. | |
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Each second while Stealth is active, nearby enemies within 12 yards take an additional 2% damage from you for 10 sec. Stacks up to 6 times. | |
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Shadowstep's cooldown is reduced by 67% when cast on a friendly target. | |
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Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud. | |
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Sprint has 50% reduced cooldown and 50% reduced duration. | |
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Finishing move that empowers your weapons with energy to perform a deadly attack. You leap into the air and Eviscerate your target on the way back down, with such force that it has a 15% stronger effect. | |
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Disarm the enemy, preventing the use of any weapons or shield for 5 sec. | |
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Tricks of the Trade now increases the friendly target's damage by 15% for 6 sec. | |
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Distract slows affected enemies by 60% and creates a Mirage that follows an enemy for 8 sec. Reactivate Distract to teleport to your Mirage's location. | |
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Cheap Shot grants Slice and Dice for 15 sec and Kidney Shot restores 10 Energy per combo point spent. | |
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Feint decreases your damage taken by an additional 40% while stunned and its energy cost is reduced by 30%. |