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Assassination Rogue Talents
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Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Assassination Rogue talents for The War Within Season 1.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
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Class Talents
Class talents represent a common tree shared across all Rogue specializations. These talents provide foundational skills and enhancements essential to the Rogue class, offering a range of abilities that lay the groundwork for a Rogue's overall capabilities.
Name | Cast | Effect |
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Instant - Melee Range | Attack with your off-hand, dealing 2 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison. wards 1 combo point. |
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Instant - 15 Yd Range - 2 Min Cooldown | Blinds the target, causing it to wander disoriented for 1 min. Damage will interrupt the effect. Limit 1. |
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Instant - 2 Min Cooldown | Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec. |
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Instant - 2 Min Cooldown | Increases your dodge chance by 100% for 10 sec. |
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Instant - Melee Range - 25 Sec Cooldown | Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage will interrupt the effect. Must be in front of your target. wards 1 combo point. |
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Passive | Blind has 50% reduced cooldown, 70% reduced duration, and applies to all nearby enemies. |
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Passive | Shadowstep has 1 additional charge. |
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Passive | Increases the non-damaging effects of your weapon poisons by 20%. |
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Passive | Evasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%. |
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Passive | Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min. |
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Instant - 100 Yd Range - 30 Sec Cooldown | Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec. |
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Passive | Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends. |
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Passive | Wound Poison can now stack 2 additional times. |
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Passive | Energy cost of Feint and Crimson Vial reduced by 10. |
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Passive | Reduces the cooldown of Sprint by 60 sec. |
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Passive | While Stealth or Shadow Dance is active, you move 20% faster. |
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Passive | Crippling Poison reduces movement speed by an additional 10%. |
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Passive | Movement speed increased by 15%. |
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Passive | Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%. |
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Passive | Reduces the duration of movement slowing effects 30%. |
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Passive | Sprint increases movement speed by an additional 30% and has 4 sec increased duration. |
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Passive | The Energy costs of Kidney Shot, Cheap Shot, Sap, and Distract are reduced by 20%. |
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Passive | Leech increased by 2% while Stealthed. |
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1.5 Sec Cast | Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec. |
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1.5 Sec Cast | Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 3.0% for 10 sec. |
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Passive | Physical damage taken reduced by 5%. |
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Passive | Feint has 1 additional charge. |
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Passive | Shroud of Concealment has 50% reduced cooldown. |
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Passive | Increases the critical strike chance of your attacks that generate combo points by 5%. |
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Passive | Increases the damage of your weapon poisons by 10%. |
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Passive | Auto-attacks increase auto-attack damage and movement speed by 1.0% for 3 sec, stacking up to 10%. |
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Passive | Ambush generates 1 additional combo point. |
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Passive | Energy cost of finishing moves reduced by 6%. |
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Passive | Adds a Leeching effect to your Lethal poisons, granting you 3% Leech. |
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Passive | Critical strike chance increased by 2%. Critical strike damage bonus of your attacks that generate combo points increased by 20%. |
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Passive | Slice and Dice heals you for up to 1% of your maximum health per 3 sec. |
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Passive | Your finishing moves have a 10% chance per combo point to grant 1% Haste for 15 sec, stacking up to 5 times. |
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Passive | You are healed for 30% of your maximum health over 6 sec after activating Vanish. |
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Passive | Increases your maximum Energy by 100 and Energy regeneration by 10%. |
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Passive | Shiv supercharges 2 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. |
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Passive | Abilities requiring Stealth can be used for 6 sec after Stealth breaks. Combat benefits requiring Stealth persist for an additional 6 sec after Stealth breaks. |
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Passive - 1 Sec Cooldown | Restore 100 Energy. Mastery increased by 9.6% for 6 sec. When your Energy is reduced below 30, drink a Thistle Tea. |
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Instant - 45 Sec Cooldown | Increases the critical strike chance of your next damaging ability by 100%. |
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Passive | After consuming a supercharged combo point, your next Mutilate also strikes the target with an Echoing Reprimand dealing 639 Physical damage. |
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Passive | Increase the bonus granted when a damaging finishing move consumes a supercharged combo point by 1. |
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Passive | Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage. |
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Passive | Vanish has 1 additional charge. |
Specialization Talents
Specialization talents provide Assassination Rogues with unique abilities and enhancements tailored to their combat style. These talents differentiate Assassination Rogues from other Rogue specializations, maximizing effectiveness in combat.
Name | Cast | Effect |
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1.5 Sec Cast | Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy for 400 Nature damage over 12 sec. Subsequent poison applications will instantly deal 42 Nature damage. |
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Passive | Shiv now also increases your Nature damage done against the target by 30% for 8 sec. |
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Passive | You regain 8 Energy each time your Garrote or Rupture deal Bleed damage to a poisoned target. If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration. |
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Passive | Increases maximum Energy by 100. |
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Passive | Envenom's effect increases the damage of Envenom by 10%. |
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Passive | Increases the application chance of your weapon poisons by 5%. |
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Passive | Garrote and Rupture damage increased by 15%. |
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Passive | Fan of Knives has 10% increased critical strike chance and its critical strikes always apply your weapon poisons. |
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Passive | Critical strikes with attacks that generate combo points grant an additional combo point per critical strike. |
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Passive | Using Mutilate on a target afflicted by your Rupture and Deadly Poison applies Caustic Spatter for 10 sec. Limit 1. Caustic Spatter causes 40% of your Poison damage dealt to splash onto other nearby enemies, reduced beyond 5 targets. |
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Passive | Kidney Shot and Rupture also apply Internal Bleeding, dealing up to 639 Bleed damage over 6 sec, based on combo points spent. |
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Passive | Garrote deals 50% increased damage and has no cooldown when used from Stealth and for 6 sec after breaking Stealth. |
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Instant | Finishing move that slashes all enemies within 10 yards, causing victims to bleed. Lasts longer per combo point. Deals extra damage when multiple enemies are afflicted, increasing by 20% per target, up to 100%. Deals reduced damage beyond 5 targets. 1 point : 712 over 6 sec 2 points: 894 over 8 sec 3 points: 1,075 over 10 sec 4 points: 1,258 over 12 sec 5 points: 1,440 over 14 sec |
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Passive | Shiv deals 100% increased damage and has 1 additional charge. |
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Instant - Melee Range - 2 Min Cooldown | Carve a deathmark into an enemy, dealing 1,877 Bleed damage over 16 sec. While marked your Garrote, Rupture, and Lethal poisons applied to the target are duplicated, dealing 100% of normal damage. |
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Passive | While above 50% of maximum Energy your Garrote, Rupture, and Crimson Tempest consume 2 Energy to duplicate 30% of any damage dealt. |
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Passive | Critical strike chance increased by 20% while Stealthed and for 6 sec after breaking Stealth. |
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Passive | Fan of Knives has its radius increased to 12 yds, deals 15% more damage, and an additional 15% when striking 5 or more targets. |
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Passive | Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage. |
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Passive | Ambush and Mutilate cost 10 more Energy and deal 70% additional damage as Nature. |
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Passive | Increases the damage of your weapon poisons by 10%. |
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Passive | Your weapon poisons, Nature damage over time, and Bleed abilities deal 2% increased damage to targets for each weapon poison, Nature damage over time, and Bleed effect on them. |
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Passive | Shadowstep's cooldown is reduced by 33% when used on a target afflicted by your Garrote. |
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Passive | Garrote silences the target for 5 sec when used from Stealth. Enemies silenced by Garrote deal 15% reduced damage for 5 sec. |
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Passive | Garrote increases the damage of Ambush and Mutilate on the target by 20%. |
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1.5 Sec Cast | Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, dealing 42 Nature damage and applying Amplifying Poison for 12 sec. Envenom can consume 10 stacks of Amplifying Poison to deal 35% increased damage. Max 20 stacks. |
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Passive | Envenom duration increased by 2 sec. Envenom can now overlap 2 times. |
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Passive | Mutilate deals an additional 20% Bleed damage over 8 sec. |
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Passive | Ambush and Mutilate have a 15% chance to make your next Ambush free and usable without Stealth. Chance increased to 30% if the target is under 35% health. |
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Passive | Shiv deals 200% increased damage and no longer costs Energy. |
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Passive | Envenom's effect also increases the critical strike chance of your weapon poisons by 5%, and their critical strikes generate 1 Energy. |
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Passive | Garrote damage increased by 20%. Garrote generates 2 additional combo points when used from Stealth. |
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Passive | Prepare a Serrated Bone Spike every 30 sec, stacking up to 3. Rupture spends a stack to embed a bone spike in its target. T3578230:24 errated Bone Spike: Deals 945 Physical damage and 92 Bleed damage every 2.7 sec until the target dies or leaves combat. Refunds a stack when the target dies. wards 1 combo point plus 1 additional per active bone spike. |
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Passive | Your Poisons and Bleeds deal 30% increased damage to targets below 35% health. |
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Passive | Envenom has a 8% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 811 Nature damage over 2 sec to all enemies within it. |
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Passive | Each enemy afflicted by your Rupture increases your Agility by 4%, up to a maximum of 20%. |
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Passive | Shiv strikes 4 additional nearby enemies and increases your Bleed damage done to affected targets by 30% for 8 sec. |
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Instant - Melee Range - 1 Min Cooldown | Release a lethal poison from your weapons and inject it into your target, dealing 917 Nature damage instantly and an additional 1,077 Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%, up to 1,000%. wards 1 combo point. |
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Passive | You may apply 1 additional Lethal and Non-Lethal Poison to your weapons, but they have 30% less application chance. |
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Passive - 45 Sec Cooldown | Garrote and Rupture apply to 2 additional nearby enemies when used from Stealth and for 6 sec after breaking Stealth. |
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Passive | Bleed damage increased by 10%. Targets below 35% health instantly bleed out and take fatal damage when the remaining Bleed damage you would deal to them exceeds 150% of their remaining health. |
Hero Talents
Hero talents allow for deeper customization of the Assassination Rogue class fantasy, further enhancing its combat effectiveness.
Fatebound
Name | Cast | Effect |
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Passive | Flip a Fatebound Coin each time a finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 10%, lasting 15 sec or until you flip Tails. Tails deals 951 Cosmic damage to your target. For each time the same face is flipped in a row, Heads increases damage by an additional 2% and Tails increases its damage by 10%. |
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Passive | Leech increased by 0.5% for each time your Fatebound Coin has flipped the same face in a row. |
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Passive | You have a chance equal to your critical strike chance to absorb 10% of any damage taken, up to a maximum chance of 40%. |
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Passive | Fatebound Coins flipped by Envenom multiple times in a row are 33% more likely to match the same face as the last flip. |
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Passive | You cannot be slowed below 70% of normal movement speed while your Fatebound Coin flips have an active streak of at least 2 flips matching the same face. |
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Passive | Grappling Hook may be used a second time within 3 sec with no cooldown, but its total cooldown is increased by 5 sec. |
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Passive | Mutilate, Ambush, and Fan of Knives generate 1 additional combo point when they trigger Seal Fate. |
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Passive | Activating Deathmark flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails. |
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Passive | Fate Intertwined duplicates 30% of Dispatch critical strike damage as Cosmic to 2 additional nearby enemies. If there are no additional nearby targets, duplicate 30% to the primary target instead. |
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Passive | Damage dealt when your Fatebound Coin flips tails is increased by 30% if there are no other enemies near the target. Each additional nearby enemy reduces this bonus by 6%. |
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Passive | Cold Blood now benefits the next two abilities but only applies to Dispatch. Fatebound Coins flipped by these abilities are guaranteed to match the same outcome as the last flip. |
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Passive | Sinister Strike has 5% increased chance to strike an additional time and your Fatebound Coins flipped have an additional 5% chance to match the same face as the last flip. |
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Passive | Your first Fatebound Coin flip after breaking Stealth flips two coins that are guaranteed to match the same outcome. |
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Passive | When your Fatebound Coin flips the same face for the seventh time in a row, keep the lucky coin to gain 7% Agility until you leave combat for 10 seconds. If you already have a lucky coin, it instead deals 1,897 Cosmic damage to your target. |
Deathstalker
Name | Cast | Effect |
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Passive | Ambush from Stealth applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing 637 Plague damage and increasing the damage of your next Ambush or Mutilate by 50%. You may only have one target Marked at a time. |
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Passive | Your next Fan of Knives after applying Deathstalker's Mark deals an additional 531 Plague damage and generates 1 additional combo point. |
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Passive | Auto-attacks against Marked targets deal an additional 132 Plague damage. |
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Passive | Damage dealt to targets other than your Marked target deals 5% Plague damage to your Marked target. |
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Passive | Your damaging abilities against enemies above 20% health have a very high chance to apply Fatal Intent. When an enemy falls below 20% health, Fatal Intent inflicts 96 Plague damage per stack. |
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Passive | Rupture deals an additional 13 Plague damage each time it deals damage, stacking up to 10 times. Rupture duration increased by 3 sec. |
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Passive | After Deathmark expires, gain 30 sec of 30% increased Nature damage. |
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Passive | Symbols of Death additionally increases the damage of your next Eviscerate or Black Powder by 18%. |
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Passive | Cloak of Shadows duration increased by 2 sec. |
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Passive | Evasion reduces magical damage taken by 20%. Cloak of Shadows reduces physical damage taken by 20%. |
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Passive | If you have critically struck with Shuriken Storm, increase the critical strike chance of Shuriken Storm and Black Powder by 15% and critical strike damage by 32% for 12 sec. |
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Passive | Shuriken Storm and Black Powder deal 30% additional damage while 2 or more enemies are afflicted with Rupture. |
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Passive | Each time you consume a stack of Deathstalker's Mark, reduce the cooldown of Shadowstep by 3 sec. |
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Passive | Shroud of Concealment duration increased by 5 sec. |
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Passive | When you consume the final Deathstalker's Mark from a target or your target dies, gain 40 Energy and your next Envenom cast with maximum combo points is guaranteed to critically strike, deals 60% additional damage, and applies 3 stacks of Deathstalker's Mark to the target. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Assassination Rogue 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
Name | Cast | Effect |
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Your Envenom applies Creeping Venom, reducing the target's movement speed by 5% for 4 sec. Creeping Venom is reapplied when the target moves. Max 18 stacks. | |
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Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 166 Nature damage, and reduces their movement speed by 90% for 2 sec. | |
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Shiv also reduces the target's healing received by 30% for 8 sec. | |
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Sprint has 50% reduced cooldown and 50% reduced duration. | |
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Finishing move that empowers your weapons with energy to perform a deadly attack. You leap into the air and Eviscerate your target on the way back down, with such force that it has a 15% stronger effect. | |
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Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud. | |
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Disarm the enemy, preventing the use of any weapons or shield for 5 sec. | |
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Tricks of the Trade now increases the friendly target's damage by 15% for 6 sec. | |
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Cloak of Shadows now also removes harmful physical effects. | |
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Cheap Shot grants Slice and Dice for 15 sec and Kidney Shot restores 10 Energy per combo point spent. | |
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Each second while Stealth is active, nearby enemies within 12 yards take an additional 2% damage from you for 10 sec. Stacks up to 6 times. |