
Mythic+ Outlaw Rogue


This guide tells you everything about how to build a PvE Outlaw Rogue that will thrive in Mythic+.
Updated , it is based on the 50 top-rated Outlaw Rogues in Mythic+ leaderboards across the US, EU, KR, and TW regions. Ratings are ranging from 3077 to 3303, with the current top Mythic+ Outlaw Rogue being Seliandrá from Blackrock (EU).
Each character's equipment type, active specialization history, as well as connection frequency, are taken into consideration to keep the guide as accurate as possible.
Stat Priority
Stats are attributes that enhance character abilities and define how it feels to play. Found on most pieces of equipment, object ameliorations, and consumables, the stats to prioritize for Outlaw Rogues in Mythic+ are Critical Strike and Versatility :
- Critical Strike
- Versatility
- Mastery
- Haste
Sometimes, items can also contain minor stats that can add a certain value. Even though they are really hard to get since they are rare and random, the one to reach is Avoidance :
- Avoidance
- Speed
- Leech
- Critical Strike
- Versatility
- Mastery
- Haste
- Avoidance
- Speed
- Leech
Races
Each race in World of Warcraft brings traits that can potentially give an edge in achieving victory. That said, the best race for Outlaw Rogue in Mythic+ is currently Blood Elf .
Since cross-faction play is now possible, there are few barriers that remain for picking what offers the best racials.
-
Blood Elf15
-
Tauren15
-
Dwarf9
-
Night Elf3
-
Orc3
Class Talents


Shiv
Rank 1 |
50
|
Cast Time | Instant |
Effect | Attack with your off-hand, dealing 1 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison. Awards 1 combo point. |
Power Cost | 20 Energy |
Range | Melee Range |


Blind
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Blinds the target, causing it to wander disoriented for 1 min. Damage will interrupt the effect. Limit 1. |
Range | 15 yd range |


Sap
Rank 1 |
50
|
Cast Time | Instant |
Effect | Incapacitates a target not in combat for 1 min. Only works on Humanoids, Beasts, Demons, and Dragonkin. Damage will revive the target. Limit 1. |
Power Cost | 35 Energy |
Range | 10 yd range |


Evasion
Rank 1 |
49
|
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Increases your dodge chance by 100% for 10 sec. |


Feint
Cast Time | Instant |
Cooldown | 15 sec cooldown |
Effect | Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 40% for 6 sec. |
Power Cost | 35 Energy |


Cloak of Shadows
Rank 1 |
50
|
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec. |


Master Poisoner
Rank 1 |
5
|
Cast Time | Passive |
Effect | Increases the non-damaging effects of your weapon poisons by 20%. |


Atrophic Poison
Rank 1 |
24
|
Cast Time | 1.5 sec cast |
Effect | Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 3.0% for 10 sec. |

Numbing Poison
Rank 1 |
14
|
Cast Time | 1.5 sec cast |
Effect | Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec. |


Nimble Fingers
Rank 1 |
15
|
Cast Time | Passive |
Effect | Energy cost of Feint and Crimson Vial reduced by 10. |


Gouge
Rank 1 |
3
|
Cast Time | Instant |
Cooldown | 20 sec cooldown |
Effect | Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage will interrupt the effect. Must be in front of your target. Awards 1 combo point. |
Power Cost | 25 Energy |
Range | Melee Range |


Blackjack
Cast Time | Passive |
Effect | Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends. |


Tricks of the Trade
Rank 1 |
47
|
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec. |
Range | 100 yd range |


Shadowrunner
Rank 1 |
48
|
Cast Time | Passive |
Effect | While Stealth or Shadow Dance is active, you move 20% faster. |


Improved Wound Poison
Cast Time | Passive |
Effect | Wound Poison can now stack 2 additional times. |


Fleet Footed
Rank 1 |
38
|
Cast Time | Passive |
Effect | Movement speed increased by 15%. |


Iron Stomach
Rank 1 |
12
|
Cast Time | Passive |
Effect | Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%. |


Improved Sprint
Rank 1 |
1
|
Cast Time | Passive |
Effect | Reduces the cooldown of Sprint by 60 sec. |


Prey on the Weak
Cast Time | Passive |
Effect | Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec. |


Shadowstep
Rank 1 |
23
|
Cast Time | Instant |
Cooldown | 1 sec cooldown |
Effect | Step through the shadows to appear behind your target and gain 70% increased movement speed for 2 sec. |
Range | 25 yd range |


Subterfuge
Rank 1 |
48
|
Cast Time | Passive |
Effect | Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks. |


Virulent Poisons
Cast Time | Passive |
Effect | Increases the damage of your weapon poisons by 10%. |


Deadened Nerves
Rank 1 |
50
|
Cast Time | Passive |
Effect | Physical damage taken reduced by 3%. |


Elusiveness
Cast Time | Passive |
Effect | Evasion also reduces damage taken by 10%, and Feint also reduces non-area-of-effect damage taken by 20%. |

Cheat Death
Cast Time | Passive |
Effect | Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min. |


Rushed Setup
Cast Time | Passive |
Effect | The Energy costs of Kidney Shot, Cheap Shot, Sap, and Distract are reduced by 20%. |


Tight Spender
Rank 1 |
50
|
Cast Time | Passive |
Effect | Energy cost of finishing moves reduced by 10%. |


Deadly Precision
Rank 2 |
50
|
Cast Time | Passive |
Effect | Increases the critical strike chance of your attacks that generate combo points by 10%. |


Thief's Versatility
Rank 2 |
50
|
Cast Time | Passive |
Effect | Versatility increased by 4%. |


Nightstalker
Rank 2 |
49
|
Cast Time | Passive |
Effect | While Stealth is active, your abilities deal 8% more damage. |


Vigor
Rank 1 |
50
|
Cast Time | Passive |
Effect | Increases your maximum Energy by 50 and your Energy regeneration by 10%. |


Acrobatic Strikes
Rank 1 |
50
|
Cast Time | Passive |
Effect | Increases the range of your melee attacks by 3 yds. |


Improved Ambush
Rank 1 |
49
|
Cast Time | Passive |
Effect | Ambush generates 1 additional combo point. |


Leeching Poison
Rank 1 |
3
|
Cast Time | Passive |
Effect | Adds a Leeching effect to your Lethal poisons, granting you 5% Leech. |


Lethality
Rank 2 |
50
|
Cast Time | Passive |
Effect | Critical strike chance increased by 2%. Critical strike damage bonus of your attacks that generate combo points increased by 20%. |


Recuperator
Rank 1 |
1
|
Cast Time | Passive |
Effect | Slice and Dice heals you for up to 1% of your maximum health per 2 sec. |


Alacrity
Rank 2 |
50
|
Cast Time | Passive |
Effect | Your finishing moves have a 10% chance per combo point to grant 1% Haste for 15 sec, stacking up to 5 times. |


Soothing Darkness
Rank 1 |
49
|
Cast Time | Passive |
Effect | You are healed for 30% of your maximum health over 6 sec after gaining Vanish or Shadow Dance. |


Seal Fate
Rank 2 |
1
|
Cast Time | Passive |
Effect | When you critically strike with a melee attack that generates combo points, you have a 100% chance to gain an additional combo point per critical strike. |


Cold Blood
Rank 1 |
22
|
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Increases the critical strike chance of your next damaging ability by 100%. |


Echoing Reprimand
Rank 1 |
1
|
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Deal 690 Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec. Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points. Awards 2 combo points. |
Power Cost | 10 Energy |
Range | Melee Range |


Deeper Stratagem
Rank 1 |
50
|
Cast Time | Passive |
Effect | Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage. |

Marked for Death
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min. |
Range | 30 yd range |


Find Weakness
Rank 2 |
49
|
Cast Time | Passive |
Effect | Your Stealth abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 30% of that enemy's armor for 10 sec. |


Thistle Tea
Cast Time | Instant |
Cooldown | 1 sec cooldown |
Effect | Restore 100 Energy. Mastery increased by 9.6% for 6 sec. |


Resounding Clarity
Rank 1 |
1
|
Cast Time | Passive |
Effect | Echoing Reprimand Animacharges 2 additional combo points. |

Reverberation
Cast Time | Passive |
Effect | Echoing Reprimand's damage is increased by 75%. |


Shadow Dance
Rank 1 |
49
|
Cast Time | Instant |
Cooldown | 6 sec cooldown |
Effect | Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 6 sec. Effect not broken from taking damage or attacking. |
Specialization Talents


Opportunity
Rank 1 |
50
|
Cast Time | Passive |
Effect | Sinister Strike has a 35% chance to hit an additional time, making your next Pistol Shot half cost and double damage. |


Blade Flurry
Rank 1 |
50
|
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | Strikes up to 5 nearby targets for 213 Physical damage, and causes your single target attacks to also strike up to 4 additional nearby enemies for 50% of normal damage for 10 sec. |
Power Cost | 15 Energy |


Grappling Hook
Rank 1 |
44
|
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Launch a grappling hook and pull yourself to the target location. |
Range | 40 yd range |


Weaponmaster
Rank 1 |
49
|
Cast Time | Passive |
Effect | Sinister Strike has a 5% increased chance to strike an additional time. |


Combat Potency
Rank 1 |
50
|
Cast Time | Passive |
Effect | Increases your Energy regeneration rate by 25%. |


Ambidexterity
Rank 1 |
41
|
Cast Time | Passive |
Effect | Main Gauche has an additional 5% chance to strike while Blade Flurry is active. |


Hit and Run
Rank 1 |
10
|
Cast Time | Passive |
Effect | Movement speed increased by 15%. |


Retractable Hook
Cast Time | Passive |
Effect | Reduces the cooldown of Grappling Hook by 15 sec, and increases its retraction speed. |


Combat Stamina
Rank 1 |
50
|
Cast Time | Passive |
Effect | Stamina increased by 5%. |


Adrenaline Rush
Rank 1 |
50
|
Cast Time | Instant |
Cooldown | 3 min cooldown |
Effect | Increases your Energy regeneration rate by 60%, your maximum Energy by 50, and your attack speed by 20% for 20 sec. |


Riposte
Cast Time | Passive |
Effect | Dodging an attack will trigger Mastery: Main Gauche. This effect may only occur once every 1 sec. |


Deft Maneuvers
Rank 1 |
6
|
Cast Time | Passive |
Effect | Increases the range of your melee attacks by 2 yards while Blade Flurry is active. |


Blinding Powder
Cast Time | Passive |
Effect | Reduces the cooldown of Blind by 30 sec and increases its range by 5 yds. |


Ruthlessness
Rank 1 |
50
|
Cast Time | Passive |
Effect | Your finishing moves have a 20% chance per combo point spent to grant a combo point. |


Swift Slasher
Cast Time | Passive |
Effect | Slice and Dice grants an additional 2% attack speed per combo point spent. |


Restless Blades
Rank 1 |
50
|
Cast Time | Passive |
Effect | Finishing moves reduce the remaining cooldown of many Rogue skills by 1 sec per combo point spent. Affected skills: Adrenaline Rush, Between the Eyes, Blade Flurry, Blade Rush, Dreadblades, Ghostly Strike, Grappling Hook, Keep it Rolling, Killing Spree, Marked for Death, Roll the Bones, Sprint, and Vanish. |


Fatal Flourish
Rank 1 |
50
|
Cast Time | Passive |
Effect | Your off-hand attacks have a 60% chance to generate 10 Energy. |


Improved Between the Eyes
Rank 1 |
1
|
Cast Time | Passive |
Effect | Critical strikes with Between the Eyes deal four times normal damage. |


Dirty Tricks
Cast Time | Passive |
Effect | Cheap Shot, Gouge, and Sap no longer cost Energy. |


Heavy Hitter
Rank 1 |
26
|
Cast Time | Passive |
Effect | Attacks that generate combo points deal 10% increased damage. |


Devious Stratagem
Rank 1 |
49
|
Cast Time | Passive |
Effect | Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage. |


Roll the Bones
Rank 1 |
50
|
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Roll the dice of fate, providing a random combat enhancement for 30 sec. |
Power Cost | 25 Energy |


Quick Draw
Rank 1 |
50
|
Cast Time | Passive |
Effect | Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 20% additional damage. |


Ace Up Your Sleeve
Cast Time | Passive |
Effect | Between the Eyes has a 4% chance per combo point spent to grant 4 combo points. |


Audacity
Rank 1 |
49
|
Cast Time | Passive |
Effect | Half-cost uses of Pistol Shot have a 35% chance to cause your next Ambush to be usable without Stealth. Chance to trigger this effect matches the chance for your Sinister Strike to strike an additional time. |


Loaded Dice
Rank 1 |
50
|
Cast Time | Passive |
Effect | Activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches. |


Float Like a Butterfly
Rank 1 |
1
|
Cast Time | Passive |
Effect | Restless Blades now also reduces the remaining cooldown of Evasion and Feint by 0.5 sec per combo point spent. |


Sleight of Hand
Cast Time | Passive |
Effect | Roll the Bones has a 10% increased chance of granting additional matches. |


Dancing Steel
Rank 1 |
50
|
Cast Time | Passive |
Effect | Blade Flurry strikes 3 additional enemies and its duration is increased by 3 sec. |


Triple Threat
Rank 2 |
49
|
Cast Time | Passive |
Effect | Sinister Strike has a 20% chance to strike with both weapons after it strikes an additional time. |


Count the Odds
Rank 1 |
19
|
Rank 2 |
24
|
Cast Time | Passive |
Effect | Ambush and Dispatch have a 20% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 sec. Duration and chance doubled while Stealthed. |


Improved Main Gauche
Rank 2 |
50
|
Cast Time | Passive |
Effect | Main Gauche has an additional 10% chance to strike. |


Sepsis
Cast Time | Instant |
Cooldown | 1.5 min cooldown |
Effect | Infect the target's blood, dealing 2,192 Nature damage over 10 sec and gaining 1 use of any Stealth ability. If the target survives its full duration, they suffer an additional 786 damage and you gain 1 additional use of any Stealth ability for 10 sec. Cooldown reduced by 30 sec if Sepsis does not last its full duration. Awards 1 combo point. |
Power Cost | 25 Energy |
Range | Melee Range |

Ghostly Strike
Cast Time | Instant |
Cooldown | 35 sec cooldown |
Effect | Strikes an enemy, dealing 423 Physical damage and causing the target to take 10% increased damage from your abilities for 10 sec. Awards 1 combo point. |
Power Cost | 30 Energy |
Range | Melee Range |


Blade Rush
Rank 1 |
49
|
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Charge to your target with your blades out, dealing 643 Physical damage to the target and 313 to all other nearby enemies. While Blade Flurry is active, damage to non-primary targets is increased by 100%. Generates 25 Energy over 5 sec. |
Range | 20 yd range |


Improved Adrenaline Rush
Rank 1 |
1
|
Cast Time | Passive |
Effect | Generate full combo points when you gain Adrenaline Rush, and again when it ends. |


Killing Spree
Rank 1 |
3
|
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Teleport to an enemy within 10 yards, attacking with both weapons for a total of 1,015 Physical damage and taking 35% reduced damage over 2 sec. While Blade Flurry is active, also hits up to 4 nearby enemies for 100% damage. |
Range | 10 yd range |

Dreadblades
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Strike at an enemy, dealing 502 Physical damage and empowering your weapons for 8 sec, causing your Sinister Strike, Ambush, and Pistol Shot to fill your combo points, but your finishing moves consume 5% of your current health. |
Power Cost | 40 Energy |
Range | Melee Range |


Precise Cuts
Rank 1 |
47
|
Cast Time | Passive |
Effect | Blade Flurry damage is increased by an additional 2% per missing target below its maximum. |


Take 'em by Surprise
Rank 2 |
49
|
Cast Time | Passive |
Effect | Haste increased by 10% while Stealthed and for 20 sec after leaving Stealth. |


Summarily Dispatched
Rank 2 |
1
|
Cast Time | Passive |
Effect | When your Dispatch consumes 5 or more combo points, Dispatch deals 5% increased damage and costs 5 less Energy for 15 sec. Max 5 stacks. Adding a stack does not refresh the duration. |


Fan the Hammer
Rank 2 |
50
|
Cast Time | Passive |
Effect | When Sinister Strike strikes an additional time, gain 2 additional stacks of Opportunity. Max 6 stacks. Half-cost uses of Pistol Shot consume 2 additional stacks of Opportunity to fire 2 additional shots. Additional shots generate 1 fewer combo point. |


Hidden Opportunity
Rank 1 |
49
|
Cast Time | Passive |
Effect | Effects that grant a chance for Sinister Strike to strike an additional time also apply to Ambush. |


Keep It Rolling
Rank 1 |
1
|
Cast Time | Instant |
Cooldown | 7 min cooldown |
Effect | Increase the remaining duration of your active Roll the Bones combat enhancements by 30 sec. |


Greenskin's Wickers
Rank 1 |
9
|
Cast Time | Passive |
Effect | Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 200%. |
PvP Talents


Maneuverability
Rank 1 |
23
|
Effect | Sprint removes all root effects and suppresses all movement-slowing effects for 4 sec when used. |


Take Your Cut
Rank 1 |
20
|
Effect | Roll the Bones also grants 15% Haste for 8 sec to allies within 15 yds. |


Control is King
Rank 1 |
11
|
Effect | Cheap Shot grants Slice and Dice for 15 sec and Kidney Shot restores 10 Energy per combo point spent. |


Drink Up Me Hearties
Rank 1 |
5
|
Effect | Crimson Vial restores 5% additional maximum health and grants 60% of its healing to allies within 15 yds. |


Dismantle
Rank 1 |
16
|
Effect | Disarm the enemy, preventing the use of any weapons or shield for 6 sec. |


Boarding Party
Rank 1 |
5
|
Effect | Between the Eyes increases the movement speed of all friendly players within 15 yards by 30% for 6 sec. |


Thick as Thieves
Rank 1 |
5
|
Effect | Tricks of the Trade now increases the friendly target's damage by 15% for 6 sec. |


Turn the Tables
Rank 1 |
11
|
Effect | After coming out of a stun, you deal 10% increased damage for 6 sec. |


Smoke Bomb
Rank 1 |
16
|
Effect | Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud. |


Death from Above
Rank 1 |
1
|
Effect | Finishing move that empowers your weapons with energy to performs a deadly attack. You leap into the air and Eviscerate your target on the way back down, with such force that it has a 10% stronger effect. |


Enduring Brawler
Rank 1 |
24
|
Effect | Every 3 sec you remain in combat, gain 1% chance for Sinister Strike to hit an additional time. Lose 1 stack each second while out of combat. Max 15 stacks. |


Veil of Midnight
Rank 1 |
6
|
Effect | You remain enveloped by the shadows for 2 sec after Stealth or Vanish fades, increasing dodge chance by 100%. |


Dagger in the Dark
Rank 1 |
6
|
Effect | Each second while Stealth is active, nearby enemies within 10 yards take an additional 5% damage from your next Ambush for 10 sec. Stacks up to 8 times. |
Equipment
The equipment is what makes characters stronger. The best gear is usually found in the Great Vault, Mythic+ dungeons, and Mythic raids. They can also be bought from PvP vendors or crafted with the Crafting Orders system.
Here are the best equipment items for Outlaw Rogues in Mythic+.
Head
-
setVault Delver's Vizard8
Vault Delver's Vizard
Ilvl 421 Slot Head Stats +498 agility+1333 stamina+553 versatility+221 masterySet Set: Dispatch increases the damage of your next Sinister Strike or Ambush by 8% per combo point spent.Set: Half-cost uses of Pistol Shot granted by Sinister Strike increase the damage of your next Dispatch by 25%.Rank Mythic
Neck
-
Elemental Lariat48
Shoulders
-
setVault Delver's Epaulets49
Vault Delver's Epaulets
Ilvl 424 Slot Shoulders Stats +384 agility+1037 stamina+411 haste+178 versatilitySet Set: Dispatch increases the damage of your next Sinister Strike or Ambush by 8% per combo point spent.Set: Half-cost uses of Pistol Shot granted by Sinister Strike increase the damage of your next Dispatch by 25%.Rank Mythic
Back
Chest
-
setVault Delver's Brigandine49
Vault Delver's Brigandine
Ilvl 421 Slot Chest Stats +498 agility+1333 stamina+221 critical-strike+553 masterySet Set: Dispatch increases the damage of your next Sinister Strike or Ambush by 8% per combo point spent.Set: Half-cost uses of Pistol Shot granted by Sinister Strike increase the damage of your next Dispatch by 25%.Rank Mythic
Wrist
Hands
-
setVault Delver's Lockbreakers45
Vault Delver's Lockbreakers
Ilvl 421 Slot Hands Stats +374 agility+1000 stamina+410 critical-strike+171 haste+249 avoidanceSet Set: Dispatch increases the damage of your next Sinister Strike or Ambush by 8% per combo point spent.Set: Half-cost uses of Pistol Shot granted by Sinister Strike increase the damage of your next Dispatch by 25%.Rank Mythic
Waist
Legs
-
setVault Delver's Pantaloons49
Vault Delver's Pantaloons
Ilvl 421 Slot Legs Stats +498 agility+1333 stamina+553 critical-strike+221 versatilitySet Set: Dispatch increases the damage of your next Sinister Strike or Ambush by 8% per combo point spent.Set: Half-cost uses of Pistol Shot granted by Sinister Strike increase the damage of your next Dispatch by 25%.Rank Mythic
Feet
Rings
Trinkets
-
Controlled Current Technique29
Controlled Current Technique
Ilvl 421 Slot Trinket 2 Stats +473 agilityEffects Equip: Your critical strikes have a chance to build Static Electricity, granting 2% attack speed per stack. This effect may occur every 1 sec. At 10 stacks lightning surges through you, increasing your movement speed by 30% for 12 seconds. While surging, your auto attacks jolt your target and 1 nearby enemy for 8,961 Nature damage. When this effect fades, you become grounded for 1 min and unable to generate Static Electricity.Rank Mythic -
Storm-Eater's Boon26
Storm-Eater's Boon
Ilvl 421 Slot Trinket 1 Stats +473 agilityEffects Use: Accept the storm, becoming a Primal Air Elemental and immobilizing yourself for 10 sec. While in this form, the winds around you deal 11,652 Nature damage per second to all enemies within 10 yards, intensifying by 10% each second until the transformation subsides. (3 Min Cooldown)Rank Mythic -
Manic Grieftorch13
Manic Grieftorch
Ilvl 424 Slot Trinket 2 Stats +487 agilityEffects Use: Channel for 2 sec, unleashing a furious volley of flame around your target, dealing 250,051 Fire damage to your target with a chance to strike nearby enemies for additional damage. Whenever an allied player dies, this cooldown is reduced by 90 seconds. (2 Min Cooldown)Rank Mythic -
Whispering Incarnate Icon4
Whispering Incarnate Icon
Ilvl 421 Slot Trinket 2 Stats +473 agilityEffects Equip: Succumb to the Icon's whispers and become Infused with Frost, increasing your Critical Strike by 567. Fighting alongside allies who are Infused with Earth or Fire has a chance to grant you 277 of their Infusion's stat for 12 sec. Infusion based on your current specialization.Rank Mythic
Main Hand
Off Hand
-
Primal Molten Longsword2
Primal Molten Longsword
Ilvl 418 Limit Unique-Equipped: Embellished (2) Slot Off Hand Stats +242 agility+641 stamina+191 critical-strike+191 versatilityEffects Equip: Your damaging and healing spells and abilities have a chance to echo in time, dealing up to 8,017 Arcane damage or 3,563 healing with their echo.
Gems
Gems are jewelcrafting items. Created with the Jewelcrafting profession or bought in the auction house, they can be socketed into Head, Neck, Wrists, Waist, and Rings items.
Here are the best gems for Outlaw Rogues in Mythic+.
-
Radiant Malygite83
Radiant Malygite
Effect +70 Versatility and +33 Critical Strike Type prismatic -
Radiant Alexstraszite75
Radiant Alexstraszite
Effect +70 Critical Strike and +33 Versatility Type prismatic -
Inscribed Illimited Diamond29
Inscribed Illimited Diamond
Effect +75 Primary Stat and +66 Critical Strike Type prismatic -
Resplendent Illimited Diamond15
Resplendent Illimited Diamond
Effect +75 Primary Stat and +66 Versatility Type prismatic -
Sensei's Neltharite12
Sensei's Neltharite
Effect +70 Mastery and +33 Critical Strike Type prismatic
Enchantments
Enchantments are equipment item upgrades. Created with the Enchanting and Leatherworking professions, or bought in the auction house, they can be set on Back, Chest, Wrist, Legs, Rings, Feet, Main Hand, and Off Hand items.
Here are the best enchantments for Outlaw Rogues in Mythic+.
Back
-
Graceful Avoidance44
Graceful Avoidance
Effect Graceful Avoidance -
+125 Avoidance3
+125 Avoidance
Effect +125 Avoidance -
Regenerative Leech2
Regenerative Leech
Effect Regenerative Leech
Chest
-
Waking Stats50
Waking Stats
Effect Waking Stats
Wrist
-
+200 Avoidance48
+200 Avoidance
Effect +200 Avoidance -
+200 Leech1
+200 Leech
Effect +200 Leech -
+200 Speed1
+200 Speed
Effect +200 Speed
Hands
-
Enchant Gloves - Shadowlands Gathering1
Enchant Gloves - Shadowlands Gathering
Effect Permanently enchants gloves to increase the speed of gathering in the Shadowlands.
Legs
-
Fierce Armor Kit46
Fierce Armor Kit
Effect Apply a Fierce Armor Kit to your leg armor, causing it to permanently gain 105 Stamina, as well as 177 Agility or Strength. (1 Sec Cooldown) -
Frosted Armor Kit2
Frosted Armor Kit
Effect Apply a Frosted Armor Kit to your leg armor, permanently increasing its armor by 141. Additionally, the item also gains 177 Agility or Strength. (1 Sec Cooldown) -
Fierce Armor Kit1
Fierce Armor Kit
Effect Apply a Fierce Armor Kit to your leg armor, causing it to permanently gain 89 Stamina, as well as 151 Agility or Strength. (1 Sec Cooldown)
Feet
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Watcher's Loam32
Watcher's Loam
Effect Watcher's Loam -
Plainsrunner's Breeze16
Plainsrunner's Breeze
Effect Plainsrunner's Breeze -
Plainsrunner's Breeze1
Plainsrunner's Breeze
Effect Plainsrunner's Breeze
Rings
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+82 Versatility70
+82 Versatility
Effect +82 Versatility -
+82 Critical Strike24
+82 Critical Strike
Effect +82 Critical Strike -
+82 Mastery4
+82 Mastery
Effect +82 Mastery
Main Hand
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Sophic Devotion47
Sophic Devotion
Effect Sophic Devotion -
Frozen Devotion2
Frozen Devotion
Effect Frozen Devotion -
Sophic Devotion1
Sophic Devotion
Effect Sophic Devotion
Off Hand
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Sophic Devotion48
Sophic Devotion
Effect Sophic Devotion -
Frozen Devotion2
Frozen Devotion
Effect Frozen Devotion
Embellished Items
Embellished items are crafted pieces of equipment that feature specific abilities. They are obtained by using an embellishment optional reagent or are already included in an item recipe.
Only 2 embellished items can be equipped at the same time. Here are the best embellished items for Outlaw Rogues in Mythic+.
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Elemental Lariat48
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Primal Molten Longsword2
Primal Molten Longsword
Ilvl 418 Limit Unique-Equipped: Embellished (2) Slot Off Hand Stats +242 agility+641 stamina+191 critical-strike+191 versatilityEffects Equip: Your damaging and healing spells and abilities have a chance to echo in time, dealing up to 8,017 Arcane damage or 3,563 healing with their echo.