Holy Paladin Talents
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Holy Paladin talents for Midnight Pre-Patch.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
Class Talents
Class talents represent a common tree shared across all Paladin specializations. These talents provide foundational skills and enhancements essential to the Paladin class, offering a range of abilities that lay the groundwork for a Paladin's overall capabilities.
| Name | Cast | Effect |
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Instant - 40 Yd Range - 10 Min Cooldown | Heals a friendly target for an amount equal to 100% your maximum health. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. |
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Passive | Learn Concentration Aura, Devotion Aura, and Crusader Aura: Concentration Aura: Interrupt and Silence effects on party and raid members within 40 yds are 30% shorter. Devotion Aura: Party and raid members within 40 yds are bolstered by their devotion, reducing damage taken by 3%. Crusader Aura: Increases mounted speed by 20% for all party and raid members within 40 yds. |
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Passive | During Avenging Wrath, Judgment is empowered into Hammer of Wrath. Hammer of Wrath Hurls a divine hammer that strikes an enemy for 43 Holy damage. Generates 1 Holy Power. |
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Passive | Cleanse additionally removes all Disease and Poison effects. |
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Passive | Lay on Hands grants the target 30% increased armor for 8 sec and now ignores healing reduction effects. |
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Passive | Hammer of Justice's cooldown is reduced by 15 sec. |
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Instant - 1.5 Min Cooldown | Emits dazzling light in all directions, blinding enemies within 10 yds, causing them to wander disoriented for 6 sec. Damage may cancel the effect. |
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1.5 Sec Cast - 20 Yd Range - 15 Sec Cooldown | The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time. |
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Passive | After Cleanse successfully removes an effect from an ally, they are healed for 4,104. |
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Passive | After you spend 20 Holy Power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness. |
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Passive | When your health is brought below 25%, you instantly cast a free Word of Glory at 60% effectiveness on yourself. Cannot occur more than once every 60 sec. |
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Instant - 0.75 Sec Cooldown | Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat. |
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Passive | The cooldown of Blinding Light is reduced by 15 sec. |
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Passive | Judgment deems the target unworthy, preventing the next 524 damage dealt by the target. |
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Passive | Turn Evil's cast time is reduced by 100%. |
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Passive | Turn Evil now affects 5 additional enemies. |
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Passive | Your Forbearance's duration is reduced by 10 sec. |
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Passive | Divine Steed now has 2 charges. |
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Passive | Divine Steed's cooldown is reduced by 20%, but its duration is reduced by 40%. |
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Passive | Divine Steed also grants Blessing of Freedom for 3.0 sec. Blessing of Freedom: Blesses a party or raid member, granting immunity to movement impairing effects for 8 sec. |
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Instant - 40 Yd Range - 1.5 Sec Cooldown | Blesses a party or raid member, granting immunity to movement impairing effects for 8 sec. |
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Passive | While holding a shield, you have a 15% chance to block incoming spells, reducing their damage by 20%. Without a shield, you have a 15% chance to parry incoming melee attacks, reducing their damage by 20%. |
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Passive | Speed increased by 4% and damage taken from area of effect attacks reduced by 4%. |
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Instant - 30 Yd Range - 1 Min Cooldown | Instantly cast Holy Shock, Avenger's Shield, or Judgment on up to 5 targets within 30 yds. |
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Instant - 40 Yd Range - 45 Sec Cooldown | Fires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals 2,520 Holy damage and radiates 2,577 healing to 5 allies within 30 yds. If the beam is aimed at a friendly target, it heals for 6,053 and radiates 940 Holy damage to 5 enemies within 30 yds. Generates 3 Holy Power. |
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Passive | Blessing of Freedom increases the target's movement speed by 30%. Blessing of Protection and Blessing of Sacrifice reduce the target's damage taken by 15%. These effects linger for 8 sec after the Blessing ends. |
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Passive | Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target. |
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Passive | Armor increased by 20%, Stamina increased by 10% and damage taken from area of effect attacks reduced by 6%. |
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Passive | The radius of your auras is increased by 20 yds. |
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Passive | Killing an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself for 175, split evenly among them. |
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Instant - 40 Yd Range - 2 Min Cooldown | Blesses a party or raid member, reducing their damage taken by 30%, but you suffer 100% of damage prevented. Last 12 sec, or until transferred damage would cause you to fall below 20% health. |
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Passive | After casting Holy Prism, Holy Armament, or Divine Toll, you instantly cast Holy Shock every 5 sec for 15 sec. |
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Passive | Divine Toll's, Holy Armament's, and Holy Prism's cooldown is reduced by 15 sec. |
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Instant - 40 Yd Range - 1.5 Sec Cooldown | Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. |
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Passive | Fear duration on you reduced by 20%. This effect is increased to 60% during Avenging Wrath. |
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Passive | Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed. |
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Passive | Armor and critical strike chance increased by 4%. |
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Passive | Reduces the cooldown of Blessing of Sacrifice by 60 sec. |
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Passive | After your Blessing of Sacrifice ends, 50% of the total damage it diverted is added to your next Judgment as bonus damage, or your next Word of Glory as bonus healing. This effect's bonus damage cannot exceed 30% of your maximum health and its bonus healing cannot exceed 100% of your maximum health. |
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Passive | Holy Power spending abilities have 2% increased damage and healing. |
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Passive | Holy Power spending abilities have a 15% chance to make your next Holy Power spending ability free and deal 15% increased damage and healing. |
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Passive | Reduces the cooldown of Blessing of Protection by 60 sec. |
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Passive | Reduces the cooldown of your Divine Shield, Divine Protection, and Lay on Hands by 30%. |
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Passive | Shield of the Righteous heals you and up to 2 nearby allies for 0. |
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Shield of the Righteous heals you and up to 2 nearby allies for 0. | |
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Passive | Divine Steed reduces the cooldown of 4 nearby ally's major movement ability by 3.0 sec. Your movement speed is increased by 3%. |
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Passive | You automatically cast Blessing of Sacrifice onto an ally within 40 yds when they are below 35% health and you are not in a loss of control effect. This effect activates 100% of Blessing of Sacrifice's cooldown. |
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Passive | Blessing of Sacrifice now removes and prevents all Poison and Disease effects. |
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Passive | Allies are healed for 7,777 when you cast Blessing of Protection or Blessing of Sacrifice on them. |
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Passive | Allies affected by your Blessings have 15% increased movement speed. |
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Passive | Divine Protection increases healing taken by 15% for its duration. |
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Passive | Removing harmful effects with Divine Shield heals you for 10% for each effect removed. This heal cannot exceed 30% of your maximum health. Divine Shield may now be cast while Forbearance is active. |
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Passive | Word of Glory grants 20% bonus armor for 4.5 sec. |
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Passive | The duration of stun effects on you is reduced by 20%. |
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Passive | Mastery increased by 4% and Intellect increased by 4%. |
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Passive | Hammer of Wrath deals up to 50% additional damage based on its target's health. Lower health targets receive more damage. |
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Passive | Melee and ranged attackers receive 133 Holy damage each time they strike you during Divine Protection and Divine Shield. |
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Passive | Consecration heals you and 5 allies within it for 2 every 0.9 sec. |
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Passive | Flash of Light and Holy Light are 30% more effective on your allies and 40% of the healing done also heals you. |
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Passive | While you are above 85% health, 5% of all damage taken by allies within 20 yds is redirected to you, up to a maximum of 1,527 every 5 sec. |
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Passive | 10% of all healing done to you from other sources heals up to 4 nearby allies, divided evenly among them. |
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Passive | Damage taken reduced by up to 10%, increasing as your health decreases. |
Specialization Talents
Specialization talents provide Holy Paladins with unique abilities and enhancements tailored to their combat style. These talents differentiate Holy Paladins from other Paladin specializations, maximizing effectiveness in combat.
| Name | Cast | Effect |
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Instant - 40 Yd Range - 7.5 Sec Cooldown | Triggers a burst of Light on the target, dealing 834 Holy damage to an enemy, or 1,987 healing to an ally. Generates 1 Holy Power. |
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Passive | Your Holy Shocks have a 10% chance to empower your next spell cast: Flash of Light: healing increased by 200% and becomes instant cast. Judgment: Greater Judgment prevents an additional 150% damage dealt by the target and generates 1 additional Holy Power. |
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Instant | Unleashes Holy energy, healing injured allies within a 40 yd radius around you for 1,057, healing reduced beyond 5 targets. |
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Passive | Holy Shock now has 2 charges and it refunds 50% of its mana cost when cast on an enemy. |
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Instant - 3 Min Cooldown | Empowers your chosen aura for 8 sec. |
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Passive | Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer. |
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Passive | Word of Glory and Light of Dawn gain up to 30% additional chance to critically strike, based on their target's current health. Lower health targets are more likely to be critically struck. |
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Passive | Activating Aura Mastery also casts a Divine Toll at 100% effectiveness. |
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Passive | Light of Dawn receives 20% increased benefit from Mastery: Lightbringer. |
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Passive | Holy Shock, Holy Light, and Flash of Light critical healing increased by 20%. |
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Passive | Your Flash of Light heals for an additional 50% when cast on a target affected by your Beacon of Light. |
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Passive | Holy Light heals up to 5 targets within 12 yds for 8% of its healing. |
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Passive - 30 Sec Cooldown | The mana cost of Holy Light is reduced by 10% and its cast time is reduced by 15%. |
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Passive | The cooldown of Aura Mastery is reduced by 30 sec. |
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Passive | Aura Mastery also increases all healing received by party or raid members within 40 yards by 10%. |
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Passive | Consuming Infusion of Light reduces the cooldown of Holy Shock by 1.0 sec. |
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Passive | While above 80% health, Holy Shock's healing is increased 20%, but creates a heal absorb on you for 30% of the amount healed that prevents Beacon of Light from healing you until it has dissipated. |
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Passive | Judgment has a 100% chance to cast Consecration at the target's location. The limit on Consecration does not apply to this effect. |
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Passive | When an ally with your Beacon of Light is damaged, they absorb the next 57 damage, increasing by up to 300% based on their current health. Lower health allies are shielded for more. |
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Passive | Allies with Beacon of Light receive 5% less damage. |
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Passive | 30% of Holy Shock's overhealing is converted into an absorb shield. The shield amount cannot exceed 10% of your max health. |
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Passive | Shield of the Righteous deals 483 damage to its first target struck. Shield of the Righteous now has a 35% chance to activate Divine Purpose if talented. |
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Passive | 20% of Word of Glory and Light of Dawn's healing is converted into Holy damage that strikes a nearby enemy. |
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Passive | Holy Shock reduces the cooldown of Judgment by 1.5 sec and Crusader Strike reduces the cooldown of Judgment by 1.5 sec. |
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Passive | Lay on Hands' cooldown is reduced by 30% and restores 5% of your Mana. |
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Passive | Beacon of Light transfers an additional 5% of the amount healed. |
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Passive | While at maximum health, targets with Beacon of Light generate an absorb shield equal to 1% of their health every 3 sec, up to a maximum of 5%. |
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Passive | Increases Light of Dawn's healing by 10%. |
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Passive | While empowered by Infusion of Light, Flash of Light heals for an additional 20% and Judgment refunds 0.5% of your maximum mana. |
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Passive | Holy Shock and Judgment have a 8% increased critical strike chance. |
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Passive | Light of the Martyr's health threshold is reduced to 70% and increases Holy Shock's healing by an additional 5% for every 5 sec Light of the Martyr is active, stacking up to 3 times. While below 70% health, the light urgently heals you for 76 every 1 sec. |
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Instant - 60 Yd Range | Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 30% reduced effectiveness. |
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Instant - 40 Yd Range - 15 Sec Cooldown | Apply a Beacon of Light to your target and 4 injured allies within 30 yds for 9 sec. All affected allies will be healed for 10% of the amount of your other healing done. |
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Passive | Judgment critical strikes empower your next Word of Glory to automatically activate Light of Dawn at 125% effectiveness. |
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Passive | Judgment grants an absorb shield on up to 5 injured allies for 8% of the damage done, split evenly among them. Flash of Light and Holy Light critical strikes reset the cooldown of Judgment. |
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Instant - 2 Min Cooldown | Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 20% for 20 sec. |
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Passive | You become the ultimate crusader of light for 15 sec. Crusader Strike and Judgment cool down 0% faster and heal up to 5 injured allies for 100% of the damage they deal. If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 0%. |
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Passive | Holy Shock refunds up to 10% of its Mana cost and deals up to 50% more healing or damage, based on the target's missing health. |
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Passive | Beacon of Faith: Allies with Beacon of Light or Beacon of Faith are healed for 125 every 3 sec. Beacon of Virtue: Beacon of Virtue instantly heals allies for 1,484. |
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Passive | While Avenging Wrath is not active, you gain 5% Mastery. While Avenging Wrath is active, you gain 30% movement speed. |
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Passive | Avenging Wrath and Avenging Crusader have 25% increased duration. |
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Passive | While in combat, your Holy Power spenders have a 10% chance to cause your next Judgment to deal 30% increased damage and critically strike. Activating Avenging Wrath activates Awakening. |
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Passive | Avenging Wrath's cooldown is reduced by 30 sec, but its duration is reduced by 8.0 sec. Avenging Crusader's cooldown is reduced by 15.0 sec, but its duration is reduced by 5.0 sec. |
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Passive | Judgment heals you for 912 and its mana cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yds. |
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Passive | Holy Light's healing is increased by 30%, but its mana cost is increased by 20%. |
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Passive | Your healing is increased by up to 10%, based on the average health percentage of allies with your Beacon of Light. |
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Passive | Holy Shock has a 12% chance to refund a charge when cast and its healing is increased by 10%. |
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Passive | Word of Glory and Light of Dawn now convert 15% of their healing into an absorb shield instead. |
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Passive - 1.5 Min Cooldown | Activating Avenging Wrath releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 0.9 sec within 40 yds for 133. Allies healed also receive 10% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 12 sec. |
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Passive | Activating Avenging Wrath calls upon the Light to empower you, causing your next 2 Holy Lights to be instant cast and cost 50% less mana. |
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Passive | Infusion of Light has 1 additional charge. |
Hero Talents
Hero talents allow for deeper customization of the Holy Paladin class fantasy, further enhancing its combat effectiveness.
Lightsmith
| Name | Cast | Effect |
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Instant - 40 Yd Range | Will the Light to coalesce and become manifest as a Holy Armament, wielded by your friendly target. Holy Bulwark: While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 2.0% every 2 sec. Lasts 20 sec. Becomes Sacred Weapon after use. |
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Instant - 40 Yd Range | Will the Light to coalesce and become manifest as a Holy Armament, wielded by your friendly target. Holy Bulwark: While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 2.0% every 2 sec. Lasts 20 sec. Becomes Sacred Weapon after use. |
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2 Sec Cast | Imbue your weapon with the power of the Light, increasing your armor by 5% and your primary stat by 2%. Lasts 1 hour. |
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2 Sec Cast | Imbue your weapon with the power of the Light, increasing your Stamina by 3% and causing your Holy Power abilities to sometimes unleash a burst of healing around a target. Lasts 1 hour. |
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Passive - 40 Yd Range | If you bestow an Armament upon an ally, you also gain its benefits. If you bestow an Armament upon yourself, a nearby ally also gains its benefits. |
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Passive | For each Holy Power ability cast, your next Consecration deals 1,140 damage or healing immediately, split across all enemies and allies. |
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Passive - 40 Yd Range | Casting a Holy Power ability increases the damage and healing of your next Crusader Strike by 200%. |
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Passive | After casting a Holy Armament, your next 3 abilities cast a Lesser Armament of the same kind on a nearby ally. |
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Passive - 40 Yd Range | When an Armament fades from you, the cooldown of Lay on Hands is reduced by 15.0 sec and you gain Infusion of Light. |
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Passive | Your spells and abilities have a chance to manifest a Holy Armament for a nearby ally. |
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Passive - 40 Yd Range | The cooldown of Holy Armaments is reduced by 20%. |
| Passive - 40 Yd Range | Successfully dispelling a harmful effect reduces Cleanse's cooldown by 1.0 sec. Effect increased by 100% while wielding a Holy Armament. | |
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Passive | When you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally. When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 sec for 4 sec. May only occur once per cast. |
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Passive | Judgment critical strikes cause a shockwave around the target, healing to up to 5 injuried allies for 456. |
| Passive - 40 Yd Range | The effect of your active Aura is increased by 33% on targets with your Armaments. | |
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Passive - 40 Yd Range | Consuming Infusion of Light reduces the cooldown of Holy Armaments by 3.0 sec. |
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Passive | When your Holy Bulwark absorbs damage or your Sacred Weapon deals damage or healing, you have a chance to gain Awakening. |
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Passive | Holy Armaments activate Hammer and Anvil at 100% effectiveness. |
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Passive - 40 Yd Range | Avenging Wrath summons an additional Sacred Weapon, and during Avenging Wrath your Sacred Weapon casts spells on your target and echoes the effects of your Holy Power abilities. |
Herald Of The Sun
| Name | Cast | Effect |
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Passive | Casting Holy Prism, Barrier of Faith, or Divine Toll causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing 1,327 Radiant damage or 2,802 healing over 8 sec. 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. Dawnlight's healing does not transfer to Beacon of Light. |
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Passive | Every 5.0 sec, your next Dawnlight's damage or healing is increased by 5%, stacking up to 10 times. Morning Star stacks twice as fast while out of combat. |
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Passive | Your Holy Power spenders deal 3% additional damage and healing. |
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Instant - 40 Yd Range | Heals an ally for 1,436 and an additional 465 over 16 sec. Healing increased by 25% when cast on self. |
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Passive | Critical Strike chance of Holy Shock and Light of Dawn increased by 5%. |
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Passive | Dawnlight's duration is increased by 0.5 sec when it heals an ally with full health. |
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Passive | Dawnlight reduces the movement speed of enemies by 50% and increases the movement speed of allies by 20%. |
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Passive | Movement speed increased by 5% while above 80% health. When your health is brought below 35%, your movement speed is increased by 40% for 5 sec. Cannot occur more than once every 1 min. |
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Passive | The healing and damage of Holy Shock is increased by 15%. |
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Passive | Dawnlight leaves an Eternal Flame for 6 sec on allies or a Greater Judgment on enemies when it expires or is extended. |
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Passive | Holy Shock and Light of Dawn critical strikes cause the target to be healed for an additional 281 over 4 sec. |
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Passive | Haste is increased by 5%. |
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Passive | After you cast Holy Prism or Divine Toll, gain Divine Purpose. Divine Purpose Your next Holy Power spending ability is free and deals 15% increased damage and healing. |
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Passive | You have a 100% chance to generate 2 Holy Power after casting Avenging Wrath. |
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Passive | Light of Dawn and Holy Shock have a 15% chance to cast again at 30% effectiveness. |
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Passive | Dawnlight's critical strike chance is increased by 15% during Avenging Wrath. |
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Passive | You link to your Dawnlights within 30 yds, causing 82 Radiant damage to enemies or 141 healing to allies that pass through the beams, reduced beyond 5 targets. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Holy Paladin 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
| Name | Cast | Effect |
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Your Blessing of Sacrifice now transfers 100% of all damage to you into a damage over time effect, but lasts 6 sec and no longer cancels when you are below 20% health. | |
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Every 5 sec the healing done by your next Light of Dawn is increased by 20%. Stacks up to 5 times. | |
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Your allies affected by your Aura gain an effect after you cast Blessing of Protection or Blessing of Freedom. Blessing of Protection Physical damage reduced by 30% for 6 sec. Blessing of Freedom Cleared of all movement impairing effects. | |
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Increases the range of your Aura by 30 yards and reduces the cooldown of Aura Mastery by 60 sec. | |
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When you Cleanse an ally, 1 ally within 40 yds is dispelled of the same effects, but the cooldown of Cleanse is increased by 4 sec. Healing allies with your Flash of Light or Holy Light will cleanse all Diseases and Poisons from the target. | |
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Call upon the light to blind enemy players in a 25 yd cone, causing enemies to miss their spells and attacks for 4 sec. | |
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Casts down the enemy with a bolt of Holy Light, causing 2,899 Holy damage and preventing the target from causing critical effects for the next 8 sec. | |
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After casting Aura Mastery, you restore 6,428 Mana over 30 sec, but your healing and damage is decreased by 30%. | |
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Eye for an Eye can now also trigger at 100% effectiveness from direct Magic damage. | |
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Lightbearer's healing transfer is increased by up to 150% based on your current health. Lower health heals allies for more. | |
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The light reveals all enemies in stealth or invisible to you while under the effects of Divine Shield. This effect lingers for 20 sec after Divine Shield fades. | |
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Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Protection. |