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Holy Paladin Talents
![Paladin class icon](https://render.worldofwarcraft.com/us/icons/56/classicon_paladin.jpg)
![Holy Paladin specialization icon](https://render.worldofwarcraft.com/us/icons/56/spell_holy_holybolt.jpg)
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Holy Paladin talents for The War Within Pre-Patch.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
![Screenshot of the talents button in the micro menu](https://static.murlok.io/web/misc/talents-location.webp)
Class Talents
Class talents represent a common tree shared across all Paladin specializations. These talents provide foundational skills and enhancements essential to the Paladin class, offering a range of abilities that lay the groundwork for a Paladin's overall capabilities.
Name | Cast | Effect |
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Instant - 40 Yd Range - 10 Min Cooldown | Heals a friendly target for an amount equal to 100% your maximum health. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. |
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Instant - 40 Yd Range - 1.5 Sec Cooldown | Blesses a party or raid member, granting immunity to movement impairing effects for 8 sec. |
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Instant - 30 Yd Range | Hurls a divine hammer that strikes an enemy for 592 Holy damage. Only usable on enemies that have less than 20% health. enerates 1 Holy Power. |
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Passive | Cleanse additionally removes all Disease and Poison effects. |
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Passive | Learn Concentration Aura and Devotion Aura: oncentration Aura: Interrupt and Silence effects on party and raid members within 40 yds are 30% shorter. evotion Aura: Party and raid members within 40 yds are bolstered by their devotion, reducing damage taken by 3%. |
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Passive | Speed increased by 2% and damage taken from area of effect attacks reduced by 2%. |
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Instant | Increases mounted speed by 20% for all party and raid members within 40 yds. |
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1.5 Sec Cast - 20 Yd Range - 15 Sec Cooldown | The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time. |
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Passive | Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec. |
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Instant - 0.75 Sec Cooldown | Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat. |
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Passive | Judgment deems the target unworthy, preventing the next 10,182 damage dealt by the target. |
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1.7 Sec Cast - 30 Yd Range - 15 Sec Cooldown | Forces an enemy target to meditate, incapacitating them for 1 min. Usable against Humanoids, Demons, Undead, Dragonkin, and Giants. |
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Instant - 1.5 Min Cooldown | Emits dazzling light in all directions, blinding enemies within 10 yds, causing them to wander disoriented for 6 sec. |
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Passive | Divine Steed now has 2 charges. |
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Passive | Increases the duration of Divine Steed by 2 sec. |
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Instant - Melee Range - 15 Sec Cooldown | Interrupts spellcasting and prevents any spell in that school from being cast for 3 sec. |
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Passive | Armor and critical strike chance increased by 4%. |
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Passive | Call upon the Light and become an avatar of retribution, increasing your damage and healing done by 20% for 20 sec, and allowing Hammer of Wrath to be cast on any target. Combines with other Avenging Wrath abilities, granting all known Avenging Wrath effects while active. |
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Passive | Judgment's damage is increased by 10%. |
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Passive | Successfully interrupting an enemy with Rebuke casts an extra Crusader Strike. |
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Passive | Consecration heals you and 5 allies within it for 27 every 0.9 sec. |
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Passive | Blessing of Freedom increases the target's movement speed by 15%. Blessing of Protection and Blessing of Sacrifice reduce the target's damage taken by 15%. These effects linger for 8 sec after the Blessing ends. |
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Instant - 40 Yd Range - 1 Sec Cooldown | Blesses a party or raid member, reducing their damage taken by 30%, but you suffer 100% of damage prevented. Last 12 sec, or until transferred damage would cause you to fall below 20% health. |
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Passive | Armor increased by 20%, Stamina increased by 10% and damage taken from area of effect attacks reduced by 6%. |
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Instant - 40 Yd Range - 1.5 Sec Cooldown | Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. |
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Passive | Shield of the Righteous heals you and up to 2 nearby allies for 1.0% of maximum health. |
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Passive | Golden Path strikes the lowest health ally within it an additional time for 100% of its effect. |
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Passive | After you spend 20 Holy Power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness. |
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Passive | Reduces the cooldown of Blessing of Sacrifice by 60 sec. |
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Passive | After your Blessing of Sacrifice ends, 50% of the total damage it diverted is added to your next Judgment as bonus damage, or your next Word of Glory as bonus healing. This effect's bonus damage cannot exceed 30% of your maximum health and its bonus healing cannot exceed 100% of your maximum health. |
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Passive | Reduces the cooldown of your Divine Shield, Divine Protection, and Lay on Hands by 30%. |
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Passive | Reduces the cooldown of Blessing of Protection by 60 sec. |
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Passive | Your spells and abilities have a chance to cause your target to erupt in a blinding light dealing 159 Holy damage or healing an ally for 238 health. |
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Passive | While in your Consecration, your Shield of the Righteous and Word of Glory have 20% increased initial damage and healing. |
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Passive | Judgment causes the next 5 successful attacks against the target to heal the attacker for 961. |
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Passive | Mastery increased by 4% and intellect increased by 4%. |
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Passive | Holy Power spending abilities have a 15% chance to make your next Holy Power spending ability free and deal 15% increased damage and healing. |
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Passive | Haste increased by 4% and Judgment cooldown reduced by 1.0 sec. |
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Passive | Each Holy Power you spend has a 5% chance to cause your Consecration to flare up, dealing 192 Holy damage to up to 5 enemies standing within it. |
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Passive | Word of Glory grants 20% bonus armor for 4.5 sec. |
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Passive | When you cast 3 Holy Power generating abilities, you gain Blessing of Dawn. When you consume Blessing of Dawn, you gain Blessing of Dusk. lessing of Dawn Your next Holy Power spending ability deals 20% additional increased damage and healing. This effect stacks. lessing of Dusk Damage taken reduced by 4% For 10 sec. |
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Instant - 30 Yd Range - 1 Min Cooldown | Instantly cast Holy Shock, Avenger's Shield, or Judgment on up to 5 targets within 30 yds. |
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Passive | Your auto attacks heal a nearby ally for 106. |
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Passive | lessing of Dawn: Blessing of Dawn increases the damage and healing of your next Holy Power spending ability by an additional 10%. lessing of Dusk: Blessing of Dusk increases your armor by 10% and your Holy Power generating abilities cooldown 10% faster. |
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Passive | lessing of Dawn: Blessing of Dawn increases the damage and healing of your next Holy Power spending ability by an additional 10%. lessing of Dusk: Blessing of Dusk causes your Holy Power generating abilities to also grant an absorb shield for 20% of damage or healing dealt. |
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Passive | After casting Divine Toll, you instantly cast Holy Shock every 5 sec for 15 sec. |
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Passive | Divine Toll's cooldown is reduced by 15 sec. |
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Passive | Hammer of Wrath has 1 extra charge and on enemies below 20% health generates 1 additional Holy Power. |
Specialization Talents
Specialization talents provide Holy Paladins with unique abilities and enhancements tailored to their combat style. These talents differentiate Holy Paladins from other Paladin specializations, maximizing effectiveness in combat.
Name | Cast | Effect |
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Instant - 40 Yd Range - 7.5 Sec Cooldown | Triggers a burst of Light on the target, dealing 6,022 Holy damage to an enemy, or 12,722 healing to an ally. enerates 1 Holy Power. |
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Passive | Word of Glory and Light of Dawn gain up to 30% additional chance to critically strike, based on their target's current health. Lower health targets are more likely to be critically struck. |
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Instant | Unleashes a wave of Holy energy, healing up to 5 injured allies within a 15 yd frontal cone for 6,586. |
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Passive | Holy Shock now has 2 charges. |
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Instant - 3 Min Cooldown | Empowers your chosen aura for 8 sec. |
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Passive | Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer. |
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Passive | Casting Flash of Light or Holy Light grants 1 Holy Power. |
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Passive | Lay on Hands' cooldown is reduced by 1.5 sec per Holy Power spent and restores 5% of your Mana. |
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Passive | Each Holy Power spent on Light of Dawn increases the healing of your next Word of Glory by 5%, up to a maximum of 45%. |
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Passive | Holy Shock, Holy Light, and Flash of Light critical healing increased by 20%. |
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Passive | Your Flash of Light heals for an additional 50% when cast on a target affected by your Beacon of Light. |
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Passive | Holy Light heals up to 5 targets within 12 yds for 8% of its healing. |
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Instant - 40 Yd Range - 30 Sec Cooldown | Fires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals 11,921 Holy damage and radiates 17,001 healing to 5 allies within 30 yds. If the beam is aimed at a friendly target, it heals for 35,539 and radiates 6,969 Holy damage to 5 enemies within 30 yds. |
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Instant - 40 Yd Range - 30 Sec Cooldown | Imbue a friendly target with a Barrier of Faith, absorbing 27,670 damage for 12 sec. For the next 24 sec, Barrier of Faith accumulates 20% of effective healing from your Flash of Light, Holy Light, or Holy Shock spells. Every 6 sec, the accumulated healing becomes an absorb shield. |
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Passive | The cooldown of Aura Mastery is reduced by 30 sec. |
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Passive | Aura Mastery also increases all healing received by party or raid members within 40 yards by 10%. |
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Passive | Consuming Infusion of Light reduces the cooldown of Holy Shock by 1.0 sec. |
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Passive | While above 80% health, Holy Shock's healing is increased 20%, but creates a heal absorb on you for 30% of the amount healed that prevents Beacon of Light from healing you until it has dissipated. |
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Passive | Judgment has a 50% chance to cast Consecration at the target's location. The limit on Consecration does not apply to this effect. |
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Passive - 30 Sec Cooldown | After casting Barrier of Faith or Holy Prism, the healing of your next Holy Light or Flash of Light is increased by 40%, its cast time is reduced by 30%, and its mana cost is reduced by 50%. |
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1.5 Sec Cast - 1.5 Min Cooldown | Call upon the Light to empower your spells, causing your next 2 Holy Lights to heal 30% more, cost 50% less mana, and be instant cast. |
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Passive | When an ally with your Beacon of Light is damaged below 50% health, they absorb the next 49,806 damage. You cannot shield the same person this way twice within 1 min. |
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Passive | Allies with Beacon of Light receive 5% less damage. |
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Passive | 30% of Holy Shock's overhealing is converted into an absorb shield. The shield amount cannot exceed 10% of your max health. |
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Passive | Shield of the Righteous deals 7,191 damage to its first target struck. Every 5 Shields of the Righteous make your next Word of Glory or Light of Dawn cost no Holy Power. |
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Passive | Word of Glory and Light of Dawn have a chance equal to your haste to reduce the cost of your next Holy Light, Crusader Strike, or Judgment by 342. |
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Passive | Beacon of Light transfers an additional 10% of the amount healed. |
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Passive | Spending Holy Power has a 25% chance to trigger Saved By The Light's absorb effect at 33% effectiveness without activating its cooldown. |
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Passive | Increases the range of Light of Dawn to 40 yds. |
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Passive | While empowered by Infusion of Light, Flash of Light heals for an additional 20%, and Holy Light or Judgment refund 0.5% of your maximum mana. |
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Passive | Holy Shock and Judgment have a 8% increased critical strike chance. |
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Passive | Light of the Martyr's health threshold is reduced to 70% and increases Holy Shock's healing by an additional 5% for every 5 sec Light of the Martyr is active, stacking up to 3 times. While below 70% health, the light urgently heals you for 1,106 every 1 sec. |
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Instant - 60 Yd Range | Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 30% reduced effectiveness. |
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Instant - 40 Yd Range - 15 Sec Cooldown | Apply a Beacon of Light to your target and 4 injured allies within 30 yds for 8 sec. All affected allies will be healed for 10% of the amount of your other healing done. |
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Passive | Judgment empowers your next Word of Glory to automatically activate Light of Dawn with 25% increased effectiveness. This effect can only occur every 20 sec. |
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Passive | Hammer of Wrath heals up to 5 injured allies for 200% of the damage done, split evenly among them. Flash of Light, Holy Light, and Judgment critical strikes reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health. |
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Passive | You become the ultimate crusader of light for 15 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 5 injured allies for 420% of the damage they deal. If venging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%. |
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Passive | Holy Light, Flash of Light, and Judgment have a chance to grant you Power of the Silver Hand, increasing the healing of your next Holy Shock by 20% of all damage and effective healing you do within the next 10 sec, up to a maximum of 98,670. |
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2 Sec Cast - 1.5 Min Cooldown | Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 0.9 sec for 20 sec within 40 yds for 1,942. Allies healed also receive 12% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 12 sec. |
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Passive | Judgment heals you for 14,941 and its cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yds. |
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Passive | Crusader Strike reduces the cooldown of Holy Shock and Judgment by 2.0 sec. |
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Passive | Call upon the Light and become an avatar of retribution for 25 sec, reducing Holy Shock's cooldown by 50%. Combines with Avenging Wrath. |
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Passive | While in combat, your Holy Power spenders generate 1 stack of Awakening. At 15 stacks of Awakening, your next Judgment deals 40% increased damage, will critically strike, and activates Avenging Wrath for 12 sec. |
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Passive | Holy Shock and Crusader Strike refund up to 10% of their Mana cost and deal up to 50% more healing or damage, based on the target's missing health. |
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Passive | Spending Holy Power grants you 1% haste per finisher for 12 sec, stacking up to 3 times. |
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Passive | After casting Avenging Wrath, your next 2 Holy Shocks cast 2 additional times. After casting Divine Toll, your next 2 Holy Shocks cast 2 additional times. |
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Passive | Holy Shock has a 12% chance to refund a charge when cast and its healing is increased by 10%. |
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Passive | Your auras restore 858 health to 3 injured allies within 20 yds every 2 sec. While Aura Mastery is active, heals all allies within 40 yds and healing is increased by 20%. |
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Instant - 40 Yd Range - 45 Sec Cooldown | Bless an ally for 30 sec, causing 12% of all healing to be converted into damage onto a nearby enemy and 12% of all damage to be converted into healing onto an injured ally within 40 yds. lessing of the Seasons: Turns to Autumn after use. |
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Passive | Infusion of Light has 1 additional charge, increases Greater Judgment's effect by an additional 50%, reduces the cost of Flash of Light by an additional 30%, and Holy Light's healing is increased by an additional 50%. |
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Passive | Your Holy Shock, Flash of Light, and Holy Light spells extend the duration of Tyr's Deliverance on yourself when cast on targets affected by Tyr's Deliverance. oly Shock: Extends 2.0 sec. lash of Light: Extends 4.0 sec. oly Light: Extends 8.0 sec. Tyr's Deliverance can be extended up to a maximum of 40 sec. |
Hero Talents
Hero talents allow for deeper customization of the Holy Paladin class fantasy, further enhancing its combat effectiveness.
Lightsmith
Name | Cast | Effect |
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Instant - 40 Yd Range | Will the Light to coalesce and become manifest as a Holy Armament, wielded by your friendly target. oly Bulwark: While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 2.0% every 2 sec. Lasts 20 sec. Becomes Sacred Weapon after use. |
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2 Sec Cast | Imbue your weapon with the power of the Light, increasing your armor by 5% and your primary stat by 1%. Lasts 1 hour. |
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2 Sec Cast | Imbue your weapon with the power of the Light, increasing your Stamina by 3% and causing your Holy Power abilities to sometimes unleash a burst of healing around a target. Lasts 1 hour. |
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Passive - 40 Yd Range | If you bestow an Armament upon an ally, you also gain its benefits. If you bestow an Armament upon yourself, a nearby ally also gains its benefits. |
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Passive | For each Holy Power ability cast, your next Consecration deals 1,062 damage or healing immediately, split across all enemies and allies. |
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Passive - 40 Yd Range | Casting a Holy Power ability increases the damage and healing of your next Crusader Strike by 100%. |
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Passive - 40 Yd Range | When an Armament fades from you, the cooldown of Lay on Hands is reduced by 15.0 sec and you gain Infusion of Light. |
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Passive | Your spells and abilities have a chance to manifest a Holy Armament for a nearby ally. |
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Passive - 40 Yd Range | The cooldown of Holy Armaments is reduced by 20%. |
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Passive - 40 Yd Range | While wielding an Armament the duration of Fear effects is reduced by 50%. |
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Passive - 30 Yd Range | Enemies within 8 yards of Hammer of Justice's target are slowed by 15% for 5 sec. |
Passive - 40 Yd Range | The effect of your active Aura is increased by 33% on targets with your Armaments. | |
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Passive - 40 Yd Range | Consuming Infusion of Light reduces the cooldown of Holy Armaments by 3.0 sec. |
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Passive | Judgment critical strikes cause a shockwave around the target, dealing 9,097 healing at the target's location. |
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Passive - 40 Yd Range | Avenging Wrath summons an additional Sacred Weapon, and during Avenging Wrath your Sacred Weapon casts spells on your target and echoes the effects of your Holy Power abilities. |
Herald Of The Sun
Name | Cast | Effect |
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Passive | Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing 22,495 Radiant damage or 26,994 healing over 8 sec. 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. |
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Passive | Every 5.0 sec, your next Dawnlight's damage or healing is increased by 5%, stacking up to 10 times. Morning Star stacks twice as fast while out of combat. |
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Passive | While a Dawnlight is active, your Holy Power spenders deal 5% additional damage or healing. |
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Instant - 40 Yd Range | Heals an ally for 17,432 and an additional 5,576 over 16 sec. Healing increased by 25% when cast on self. |
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Passive | Critical Strike chance of Holy Shock and Light of Dawn increased by 5%. |
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Passive | Dawnlight reduces the movement speed of enemies by 50% and increases the movement speed of allies by 20%. |
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Passive | Movement speed increased by 5% while above 80% health. When your health is brought below 35%, your movement speed is increased by 40% for 5 sec. Cannot occur more than once every 1 min. |
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Passive | Your damage and healing over time effects have a chance to increase the healing or damage of your next Holy Shock by 200%. |
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Passive | Dawnlight leaves an Eternal Flame for 6 sec on allies or a Greater Judgment on enemies when it expires or is extended. |
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Passive | Holy Shock and Light of Dawn critical strikes cause the target to be healed for an additional 4,049 over 4 sec. |
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Passive | After you cast Holy Prism or Barrier of Faith, gain Divine Purpose. ivine Purpose Your next Holy Power ability is free and deals 15% increased damage and healing. |
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Passive | Your Haste is increased by 2% for 12 sec each time you apply Dawnlight. Multiple stacks may overlap. |
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Passive | Light of Dawn and Holy Shock have a 15% chance to cast again at 30% effectiveness. |
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Passive | During Avenging Wrath, you become linked to your Dawnlights, causing 1,195 Radiant damage to enemies or 896 healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies up to 4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 20%. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Holy Paladin 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
Name | Cast | Effect |
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Your Blessing of Sacrifice now transfers 100% of all damage to you into a damage over time effect, but lasts 6 sec and no longer cancels when you are below 20% health. | |
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Every 5 sec the healing done by your next Light of Dawn is increased by 20%. Stacks up to 5 times. | |
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Your allies affected by your Aura gain an effect after you cast Blessing of Protection or Blessing of Freedom. lessing of Protection Physical damage reduced by 30% for 6 sec. lessing of Freedom Cleared of all movement impairing effects. | |
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Your Blessing of Protection and Blessing of Freedom spells now have 1 additional charge. | |
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Increases the range of your Aura by 30 yards and reduces the cooldown of Aura Mastery by 60 sec. | |
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When you Cleanse an ally, 1 ally within 40 yds is dispelled of the same effects, but the cooldown of Cleanse is increased by 4 sec. Healing allies with your Flash of Light or Holy Light will cleanse all Diseases and Poisons from the target. | |
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Your Consecration clears and suppresses all snare effects on allies within its area of effect. | |
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Call upon the light to blind your enemies in a 25 yd cone, causing enemies to miss their spells and attacks for 4 sec. | |
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Casts down the enemy with a bolt of Holy Light, causing 21,111 Holy damage and preventing the target from causing critical effects for the next 8 sec. | |
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Turn Evil's cast time is reduced by 100%. | |
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Casting Judgment on an enemy cleanses 1 Poison, Disease, and Magic effect they have caused on you. |