Retribution Paladin Talents
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Retribution Paladin talents for Midnight Pre-Patch.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
Class Talents
Class talents represent a common tree shared across all Paladin specializations. These talents provide foundational skills and enhancements essential to the Paladin class, offering a range of abilities that lay the groundwork for a Paladin's overall capabilities.
| Name | Cast | Effect |
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Instant - 40 Yd Range - 10 Min Cooldown | Heals a friendly target for an amount equal to 100% your maximum health. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. |
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Passive | Learn Concentration Aura, Devotion Aura, and Crusader Aura: Concentration Aura: Interrupt and Silence effects on party and raid members within 40 yds are 30% shorter. Devotion Aura: Party and raid members within 40 yds are bolstered by their devotion, reducing damage taken by 3%. Crusader Aura: Increases mounted speed by 20% for all party and raid members within 40 yds. |
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Passive | During Avenging Wrath, Judgment is empowered into Hammer of Wrath. Hammer of Wrath Hurls a divine hammer that strikes an enemy for 43 Holy damage. Generates 1 Holy Power. |
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Instant - 40 Yd Range - 8 Sec Cooldown | Cleanses a friendly target, removing all Poison and Disease effects. |
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Passive | Lay on Hands grants the target 30% increased armor for 8 sec and now ignores healing reduction effects. |
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Passive | Hammer of Justice's cooldown is reduced by 15 sec. |
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Instant - 1.5 Min Cooldown | Emits dazzling light in all directions, blinding enemies within 10 yds, causing them to wander disoriented for 6 sec. Damage may cancel the effect. |
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1.5 Sec Cast - 20 Yd Range - 15 Sec Cooldown | The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time. |
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Passive | After Cleanse successfully removes an effect from an ally, they are healed for 4,104. |
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Passive | After you spend 20 Holy Power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness. |
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Passive | The cooldown of Lay on Hands is reduced up to 60%, based on the target's missing health. Word of Glory's healing is increased by up to 100% on yourself, based on your missing health. |
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Passive | When your health is brought below 25%, you instantly cast a free Word of Glory at 60% effectiveness on yourself. Cannot occur more than once every 60 sec. |
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Instant - 0.75 Sec Cooldown | Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat. |
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Passive | The cooldown of Blinding Light is reduced by 15 sec. |
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Passive | Judgment causes the target to take 20% increased damage from your next Holy Power ability. Multiple applications may overlap. |
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Passive | Turn Evil's cast time is reduced by 100%. |
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Passive | Turn Evil now affects 5 additional enemies. |
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Passive | Your Forbearance's duration is reduced by 10 sec. |
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Passive | Divine Protection reduces damage taken by an additional 10% and casts Shield of Vengeance. Shield of Vengeance Creates a barrier of holy light that absorbs 9,165 damage for 10 sec. When the shield expires, it bursts to inflict Holy damage equal to the total amount absorbed, divided among all nearby enemies. |
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Passive | Divine Steed now has 2 charges. |
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Passive | Divine Steed's cooldown is reduced by 20%, but its duration is reduced by 40%. |
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Passive | Divine Steed also grants Blessing of Freedom for 3.0 sec. Blessing of Freedom: Blesses a party or raid member, granting immunity to movement impairing effects for 8 sec. |
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Instant - 40 Yd Range - 1.5 Sec Cooldown | Blesses a party or raid member, granting immunity to movement impairing effects for 8 sec. |
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Instant - Melee Range - 15 Sec Cooldown | Interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. |
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Passive | Speed increased by 4% and damage taken from area of effect attacks reduced by 4%. |
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Instant - 30 Yd Range - 1 Min Cooldown | Instantly cast Holy Shock, Avenger's Shield, or Judgment on up to 5 targets within 30 yds. |
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Passive | Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target. |
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Passive | Armor increased by 20%, Stamina increased by 10% and damage taken from area of effect attacks reduced by 6%. |
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Passive | Successfully interrupting an enemy with Rebuke casts an extra Crusader Strike. |
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Passive | The radius of your auras is increased by 20 yds. |
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Passive | Killing an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself for 175, split evenly among them. |
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Instant - 40 Yd Range - 2 Min Cooldown | Blesses a party or raid member, reducing their damage taken by 30%, but you suffer 100% of damage prevented. Last 12 sec, or until transferred damage would cause you to fall below 20% health. |
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Passive | After casting Divine Toll, you instantly cast Holy Shock every 5 sec for 15 sec. |
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Passive | Divine Toll's, Holy Armament's, and Holy Prism's cooldown is reduced by 15 sec. |
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Instant - 40 Yd Range - 1.5 Sec Cooldown | Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. |
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Passive | Fear duration on you reduced by 20%. This effect is increased to 60% during Avenging Wrath. |
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Passive | Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed. |
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Passive | Armor and critical strike chance increased by 4%. |
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Passive | Reduces the cooldown of Blessing of Sacrifice by 60 sec. |
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Passive | After your Blessing of Sacrifice ends, 50% of the total damage it diverted is added to your next Judgment as bonus damage, or your next Word of Glory as bonus healing. This effect's bonus damage cannot exceed 30% of your maximum health and its bonus healing cannot exceed 100% of your maximum health. |
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Passive | Holy Power spending abilities have 2% increased damage and healing. |
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Passive | Holy Power spending abilities have a 10% chance to make your next Holy Power spending ability free and deal 10% increased damage and healing. |
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Passive | Reduces the cooldown of Blessing of Protection by 60 sec. |
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Passive | Reduces the cooldown of your Divine Shield, Divine Protection, and Lay on Hands by 30%. |
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Passive | Divine Storm heals you and up to 2 nearby allies for 0. |
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Passive | Divine Steed reduces the cooldown of 4 nearby ally's major movement ability by 3.0 sec. Your movement speed is increased by 3%. |
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Passive | You automatically cast Blessing of Sacrifice onto an ally within 40 yds when they are below 35% health and you are not in a loss of control effect. This effect activates 100% of Blessing of Sacrifice's cooldown. |
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Passive | Blessing of Sacrifice now removes and prevents all Poison and Disease effects. |
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Passive | Allies are healed for 7,471 when you cast Blessing of Protection or Blessing of Sacrifice on them. |
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Passive | Allies affected by your Blessings have 15% increased movement speed. |
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Passive | Divine Protection increases healing taken by 15% for its duration. |
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Passive | Removing harmful effects with Divine Shield heals you for 10% for each effect removed. This heal cannot exceed 30% of your maximum health. Divine Shield may now be cast while Forbearance is active. |
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Passive | Word of Glory grants 20% bonus armor for 4.5 sec. |
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Passive | The duration of stun effects on you is reduced by 20%. |
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Passive | Mastery increased by 4% and Intellect increased by 4%. |
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Passive | Hammer of Wrath deals up to 50% additional damage based on its target's health. Lower health targets receive more damage. |
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Passive | Melee and ranged attackers receive 133 Holy damage each time they strike you during Divine Protection and Divine Shield. |
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Passive | Consecration heals you and 5 allies within it for 2 every 0.9 sec. |
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Passive | Flash of Light and Holy Light are 30% more effective on your allies and 40% of the healing done also heals you. |
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Passive | While you are above 85% health, 5% of all damage taken by allies within 20 yds is redirected to you, up to a maximum of 1,527 every 5 sec. |
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Passive | 10% of all healing done to you from other sources heals up to 4 nearby allies, divided evenly among them. |
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Passive | Damage taken reduced by up to 10%, increasing as your health decreases. |
Specialization Talents
Specialization talents provide Retribution Paladins with unique abilities and enhancements tailored to their combat style. These talents differentiate Retribution Paladins from other Paladin specializations, maximizing effectiveness in combat.
| Name | Cast | Effect |
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Instant - 12 Yd Range | Pierce an enemy with a blade of light, dealing 47 Holy damage. Generates 1 Holy Power. |
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Instant | Unleashes a whirl of divine energy, dealing 66 Holy damage to all nearby enemies. Deals reduced damage beyond 5 targets. |
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Passive | Your Blade of Justice causes the target to burn for 27 Radiant damage over 9 sec. When reapplied, any remaining damage is added to the new effect. |
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Passive | Reduces the cooldown of Judgment by 2 sec and Crusader Strike by 2 sec. |
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Passive | Reduces the cooldown of Blade of Justice by 2 sec. |
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Passive | Judgment deals 10% increased damage and increases your movement speed by 10% for 5 sec. If you have Greater Judgment, Judgment slows enemies by 30% for 8 sec. |
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Instant - 2 Min Cooldown | Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 20% for 20 sec. |
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Instant - 12 Yd Range | Unleashes a powerful weapon strike that deals 121 Holy damage to an enemy target, Final Verdict has a 15% chance to reset the cooldown of Judgement. |
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Passive | Blade of Justice now has 2 charges. |
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Passive | Blade of Justice generates 1 additional Holy Power. |
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Passive | Each Holy Power spent has a 6% chance to reset the cooldown of Blade of Justice. |
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Passive | Your auto attacks have a 15% chance to reset the cooldown of Blade of Justice. Critical strikes increase the chance by an additional 10%. |
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Passive | Templar's Verdict and Blade of Justice deal 10% increased damage. The range of Blade of Justice is increased to 20 yds. |
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Passive | Divine Storm projects an additional wave of light, striking all enemies up to 20 yds in front of you for 20% of Divine Storm's damage. |
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Passive | The critical strikes of your Holy Power generating abilities grant you 5% Haste for 10 sec. |
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Passive | Enemies hit by Divine Storm take 20% more damage from Consecration and Divine Hammers for 12 sec. |
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Passive | You deal 5% increased Holy damage to targets burning from your Expurgation. |
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Passive | Judgment now has 2 charges. |
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Passive | Judgment has a 50% increased chance to trigger Mastery: Highlord's Judgment. |
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Passive | Auto-attack speed increased by 40%. |
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Passive | Crusader Strike and auto-attacks deal 20% increased damage and deal 20% increased critical strike damage. |
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Passive | Blade of Justice now hits nearby enemies for 20 Holy damage. Deals reduced damage beyond 5 targets. |
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Passive | Crusader Strike has a 15% chance to make your next Divine Storm free and deal 15% additional damage. |
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Passive | Mastery: Highlord's Judgment is 50% more effective on Judgment and Hammer of Wrath. Judgment applies an additional stack of Greater Judgment if it is known. |
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Passive | Crusader Strike loses a charge but is now a combo ability. Templar Strike slashes an enemy for 35 Radiant damage and gets followed up by Templar Slash that deals 40 Radiant damage. Templar Slash always critically strikes. |
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Passive | Crusader Strike replaces your auto-attacks and deals 67 Physical damage, but you auto-attack 50% slower. |
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Passive | Crusader Strike and Judgment hit an additional 4 targets but deal 25% reduced damage to secondary targets. |
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Passive | Your damage over time effects deal 10% more damage. |
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Passive | Crusader Strike, Judgment and Blade of Justice deal 20% increased damage. |
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Instant | Lash out at your enemies, dealing 113 Radiant damage to all enemies within 14 yds in front of you, and applying Truth's Wake, burning the targets for an additional 67 damage over 9 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 3 Holy Power. |
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Passive | Increases the duration of Avenging Wrath or Crusade by 4 sec. |
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Instant - 30 Yd Range - 1 Min Cooldown | Unleash a heavenly blast around the target, dealing 176 Holy damage to all enemies nearby, and call down a hammer that slowly falls from the sky upon the target. After 10 sec, they suffer 10% of the Holy damage you dealt to all targets affected by the initial blast during that time. |
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Passive | Wake of Ashes deals significantly reduced damage to secondary targets, but now causes you to lash out 2 extra times for 79 Radiant damage. |
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Passive | Avenging Wrath empowers your next Word of Glory to automatically activate Light of Dawn with 25% increased effectiveness. |
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Passive | Holy Power spending abilities deal 5% increased damage. After casting Execution Sentence, your next 1 Holy Power ability will refund its Holy Power cost. |
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Passive | Avenging Wrath is replaced with Radiant Glory. Radiant Glory Wake of Ashes activates Avenging Wrath for 8 sec. |
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Passive | When Truth's Wake critically strikes, its duration is extended by 2 sec. Your other damage over time effects deal 30% increased damage to targets affected by Truth's Wake. |
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Passive | Avenging Wrath now grants you 2% Haste. Each Holy Power spent during Avenging Wrath increases Haste by an additional 2%, up to 20%. |
Hero Talents
Hero talents allow for deeper customization of the Retribution Paladin class fantasy, further enhancing its combat effectiveness.
Templar
| Name | Cast | Effect |
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Passive | Wake of Ashes is replaced with Hammer of Light for 20 sec after it is cast. Hammer of Light: Hammer down your enemy with the power of the Light, dealing 243 Holy damage and 121 Holy damage up to 7 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for 16 Holy damage each. Costs 5 Holy Power. |
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Passive | Hammer of Light instantly calls down 2 Empyrean Hammers on your target when it is cast. |
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Passive | After casting Hammer of Light, you call down an Empyrean Hammer on a nearby target every 2 sec, for 8 sec. |
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Passive | When Empyrean Hammer critically strikes, 50% of its damage is dealt to nearby enemies. Enemies hit by this effect deal 5% reduced damage to you for 8 sec. |
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Passive | Divine Toll summons Divine Hammers that spin around you for 8 sec. Divine Hammer Strikes all enemies nearby for 50 Holy damage every 2 sec. Deals reduced damage beyond 8 targets. |
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Passive | Wake of Ashes surrounds you with a Holy barrier for 10% of your maximum health. Hammer of Light heals you for 5% of your maximum health, increased by 1% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead. |
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Passive | Crusader Strike, Hammer of Wrath and Blade of Justice extend the duration of Shake the Heavens by 1 sec. |
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Passive | You receive 20% less damage from Blessing of Sacrifice and each time its target takes damage, you gain 4% movement speed up to a maximum of 40%. |
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Passive | Divine Steed lasts 2 sec longer and increases your movement speed by an additional 30% for the first 3 sec. |
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Passive | Empyrean Hammer deals 20% increased critical strike damage and its critical strikes have 50% chance to grant an additional stack of Light's Deliverance. |
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Passive | Empyrean Hammer has a 10% increased chance to critically strike. |
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Passive | Casting Judgment increases the damage of Empyrean Hammer by 5% for 10 sec. Multiple applications may overlap. |
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Passive | Templar's Verdict calls down an Empyrean Hammer on a nearby enemy. While Shake the Heavens is active, this effect calls down an additional Empyrean Hammer. |
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Passive | Hammer of Light applies Judgment to its targets, and increases your Haste by 12% for 6 sec. |
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Passive | Divine Toll casts 2 additional times on your target at 150% effectiveness. |
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Passive | Templar's Verdict damage increased by 15%. |
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Passive | You gain a stack of Light's Deliverance when you call down an Empyrean Hammer. While Wake of Ashes and Hammer of Light are unavailable, you consume 60 stacks of Light's Deliverance, empowering yourself to cast Hammer of Light an additional time for free. |
Herald Of The Sun
| Name | Cast | Effect |
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Passive | Casting Holy Prism, Barrier of Faith, or Divine Toll causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing 1,327 Radiant damage or 2,802 healing over 8 sec. 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. Dawnlight's healing does not transfer to Beacon of Light. |
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Passive | Every 5.0 sec, your next Dawnlight's damage or healing is increased by 5%, stacking up to 10 times. Morning Star stacks twice as fast while out of combat. |
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Passive | Your Holy Power spenders deal 3% additional damage and healing. |
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Instant - 40 Yd Range | Heals an ally for 1,436 and an additional 465 over 16 sec. Healing increased by 25% when cast on self. |
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Passive | Critical Strike chance of Holy Shock and Light of Dawn increased by 5%. |
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Passive | Dawnlight's duration is increased by 0.5 sec when it heals an ally with full health. |
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Passive | Dawnlight reduces the movement speed of enemies by 50% and increases the movement speed of allies by 20%. |
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Passive | Movement speed increased by 5% while above 80% health. When your health is brought below 35%, your movement speed is increased by 40% for 5 sec. Cannot occur more than once every 1 min. |
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Passive | The healing and damage of Holy Shock is increased by 15%. |
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Passive | Dawnlight leaves an Eternal Flame for 6 sec on allies or a Greater Judgment on enemies when it expires or is extended. |
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Passive | Holy Shock and Light of Dawn critical strikes cause the target to be healed for an additional 281 over 4 sec. |
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Passive | Haste is increased by 5%. |
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Passive | After you cast Holy Prism or Divine Toll, gain Divine Purpose. Divine Purpose Your next Holy Power spending ability is free and deals 15% increased damage and healing. |
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Passive | You have a 100% chance to generate 2 Holy Power after casting Avenging Wrath. |
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Passive | Light of Dawn and Holy Shock have a 15% chance to cast again at 30% effectiveness. |
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Passive | Dawnlight's critical strike chance is increased by 15% during Avenging Wrath. |
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Passive | You link to your Dawnlights within 30 yds, causing 82 Radiant damage to enemies or 141 healing to allies that pass through the beams, reduced beyond 5 targets. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Retribution Paladin 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
| Name | Cast | Effect |
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Lightbearer's healing transfer is increased by up to 150% based on your current health. Lower health heals allies for more. | |
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Instantly removes all stun, silence, fear and horror effects from the friendly target and reduces the duration of future such effects by 60% for 5 sec. | |
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Mark an enemy player for retribution after they kill an ally within your active Aura. If the marked enemy is slain within 12 sec, cast Redemption on the fallen ally. | |
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Your Consecration clears and suppresses all snare effects on allies within its area of effect. | |
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Your allies affected by your Aura gain an effect after you cast Blessing of Protection or Blessing of Freedom. Blessing of Protection Physical damage reduced by 30% for 6 sec. Blessing of Freedom Cleared of all movement impairing effects. | |
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Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Protection. | |
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Call upon the light to blind enemy players in a 25 yd cone, causing enemies to miss their spells and attacks for 4 sec. | |
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Eye for an Eye can now also trigger at 100% effectiveness from direct Magic damage. | |
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The light reveals all enemies in stealth or invisible to you while under the effects of Divine Shield. This effect lingers for 20 sec after Divine Shield fades. |