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Retribution Paladin Talents
![Paladin class icon](https://render.worldofwarcraft.com/us/icons/56/classicon_paladin.jpg)
![Retribution Paladin specialization icon](https://render.worldofwarcraft.com/us/icons/56/spell_holy_auraoflight.jpg)
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Retribution Paladin talents for The War Within Pre-Patch.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
![Screenshot of the talents button in the micro menu](https://static.murlok.io/web/misc/talents-location.webp)
Class Talents
Class talents represent a common tree shared across all Paladin specializations. These talents provide foundational skills and enhancements essential to the Paladin class, offering a range of abilities that lay the groundwork for a Paladin's overall capabilities.
Name | Cast | Effect |
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Instant - 40 Yd Range - 10 Min Cooldown | Heals a friendly target for an amount equal to 100% your maximum health. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. |
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Instant - 40 Yd Range - 1.5 Sec Cooldown | Blesses a party or raid member, granting immunity to movement impairing effects for 8 sec. |
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Instant - 30 Yd Range | Hurls a divine hammer that strikes an enemy for 592 Holy damage. Only usable on enemies that have less than 20% health. enerates 1 Holy Power. |
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Instant - 40 Yd Range - 8 Sec Cooldown | Cleanses a friendly target, removing all Poison and Disease effects. |
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Passive | Learn Concentration Aura and Devotion Aura: oncentration Aura: Interrupt and Silence effects on party and raid members within 40 yds are 30% shorter. evotion Aura: Party and raid members within 40 yds are bolstered by their devotion, reducing damage taken by 3%. |
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Passive | Speed increased by 2% and damage taken from area of effect attacks reduced by 2%. |
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Instant | Increases mounted speed by 20% for all party and raid members within 40 yds. |
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1.5 Sec Cast - 20 Yd Range - 15 Sec Cooldown | The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time. |
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Passive | Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec. |
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Instant - 0.75 Sec Cooldown | Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat. |
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Passive | Judgment causes the target to take 20% increased damage from your next Holy Power ability. Multiple applications may overlap. |
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1.7 Sec Cast - 30 Yd Range - 15 Sec Cooldown | Forces an enemy target to meditate, incapacitating them for 1 min. Usable against Humanoids, Demons, Undead, Dragonkin, and Giants. |
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Instant - 1.5 Min Cooldown | Emits dazzling light in all directions, blinding enemies within 10 yds, causing them to wander disoriented for 6 sec. |
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Passive | Divine Steed now has 2 charges. |
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Passive | Increases the duration of Divine Steed by 2 sec. |
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Instant - Melee Range - 15 Sec Cooldown | Interrupts spellcasting and prevents any spell in that school from being cast for 3 sec. |
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Passive | Armor and critical strike chance increased by 4%. |
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Passive | Call upon the Light and become an avatar of retribution, increasing your damage and healing done by 20% for 20 sec, and allowing Hammer of Wrath to be cast on any target. Combines with other Avenging Wrath abilities, granting all known Avenging Wrath effects while active. |
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Passive | Judgment's damage is increased by 10%. |
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Passive | Successfully interrupting an enemy with Rebuke casts an extra Crusader Strike. |
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Passive | Consecration heals you and 5 allies within it for 27 every 0.9 sec. |
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Instant - 40 Yd Range - 1 Sec Cooldown | Blesses a party or raid member, reducing their damage taken by 30%, but you suffer 100% of damage prevented. Last 12 sec, or until transferred damage would cause you to fall below 20% health. |
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Passive | Armor increased by 20%, Stamina increased by 10% and damage taken from area of effect attacks reduced by 6%. |
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Instant - 40 Yd Range - 1.5 Sec Cooldown | Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. |
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Passive | Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target. |
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Passive | Divine Storm heals you and up to 2 nearby allies for 2.0% of maximum health. |
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Passive | Golden Path strikes the lowest health ally within it an additional time for 100% of its effect. |
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Passive | After you spend 20 Holy Power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness. |
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Passive | The cooldown of Lay on Hands is reduced up to 60%, based on the target's missing health. Word of Glory's healing is increased by up to 100%, based on the target's missing health. |
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Passive | Reduces the cooldown of Blessing of Sacrifice by 60 sec. |
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Passive | After your Blessing of Sacrifice ends, 50% of the total damage it diverted is added to your next Judgment as bonus damage, or your next Word of Glory as bonus healing. This effect's bonus damage cannot exceed 30% of your maximum health and its bonus healing cannot exceed 100% of your maximum health. |
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Passive | Reduces the cooldown of your Divine Shield, Divine Protection, and Lay on Hands by 30%. |
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Passive | Reduces the cooldown of Blessing of Protection by 60 sec. |
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Passive | Your spells and abilities have a chance to cause your target to erupt in a blinding light dealing 159 Holy damage or healing an ally for 238 health. |
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Passive | While in your Consecration, your Shield of the Righteous and Word of Glory have 20% increased initial damage and healing. |
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Passive | Judgment causes the next 5 successful attacks against the target to heal the attacker for 961. |
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Passive | Mastery increased by 4% and intellect increased by 4%. |
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Passive | Holy Power spending abilities have a 10% chance to make your next Holy Power spending ability free and deal 10% increased damage and healing. |
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Passive | Haste increased by 4% and Judgment cooldown reduced by 1.0 sec. |
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Passive | Each Holy Power you spend has a 5% chance to cause your Consecration to flare up, dealing 192 Holy damage to up to 5 enemies standing within it. |
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Passive | Word of Glory grants 20% bonus armor for 4.5 sec. |
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Passive | When you cast 3 Holy Power generating abilities, you gain Blessing of Dawn. When you consume Blessing of Dawn, you gain Blessing of Dusk. lessing of Dawn Your next Holy Power spending ability deals 20% additional increased damage and healing. This effect stacks. lessing of Dusk Damage taken reduced by 4% For 10 sec. |
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Instant - 30 Yd Range - 1 Min Cooldown | Instantly cast Holy Shock, Avenger's Shield, or Judgment on up to 5 targets within 30 yds. |
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Passive | Your auto attacks deal 106 additional Holy damage. |
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Passive | lessing of Dawn: Blessing of Dawn increases the damage and healing of your next Holy Power spending ability by an additional 10%. lessing of Dusk: Blessing of Dusk increases your armor by 10% and your Holy Power generating abilities cooldown 10% faster. |
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Passive | lessing of Dawn: Blessing of Dawn increases the damage and healing of your next Holy Power spending ability by an additional 10%. lessing of Dusk: Blessing of Dusk causes your Holy Power generating abilities to also grant an absorb shield for 20% of damage or healing dealt. |
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Passive | After casting Divine Toll, you instantly cast Holy Shock every 5 sec for 15 sec. |
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Passive | Divine Toll's cooldown is reduced by 15 sec. |
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Passive | Hammer of Wrath deals 50% increased damage to enemies below 35% health. |
Specialization Talents
Specialization talents provide Retribution Paladins with unique abilities and enhancements tailored to their combat style. These talents differentiate Retribution Paladins from other Paladin specializations, maximizing effectiveness in combat.
Name | Cast | Effect |
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Instant - 12 Yd Range | Pierce an enemy with a blade of light, dealing 717 Holy damage. enerates 1 Holy Power. |
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Instant | Unleashes a whirl of divine energy, dealing 624 Holy damage to all nearby enemies. Deals reduced damage beyond 5 targets. |
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Passive | Reduces the cooldown of Judgment by 2 sec and Crusader Strike by 2 sec. |
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Passive | Reduces the cooldown of Blade of Justice by 2 sec. |
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Passive | Your Blade of Justice causes the target to burn for 403 Radiant damage over 9 sec. |
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Passive | Judgment deals 10% increased damage and increases your movement speed by 10% for 5 sec. If you have Greater Judgment, Judgment slows enemies by 30% for 8 sec. |
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Passive | Blade of Justice now has 2 charges. |
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Passive | Blade of Justice generates 1 additional Holy Power. |
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Instant - 12 Yd Range | Unleashes a powerful weapon strike that deals 857 Holy damage to an enemy target, Final Verdict has a 15% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health. |
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Instant - 8 Yd Range | Focuses Holy energy to deliver a powerful weapon strike that deals 724 Holy damage, and restores 3% of your maximum health. Damage is increased by 25% when used against a stunned target. |
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Passive | Flash of Light casts instantly, its healing done is increased by 20%, but it now has a 6 sec cooldown. |
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Passive | When your health is brought below 25%, you instantly cast a free Word of Glory at 60% effectiveness on yourself. Cannot occur more than once every 60 sec. |
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Passive | Each Holy Power spent has a 6% chance to reset the cooldown of Blade of Justice. |
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Passive | Your auto attacks have a 20% chance to reset the cooldown of Blade of Justice. Critical strikes increase the chance by an additional 10%. |
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Passive | Templar's Verdict and Blade of Justice deal 10% increased damage. The range of Blade of Justice is increased to 20 yds. |
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Passive | Every 2 sec, gain 5% increased damage to your next Divine Storm, stacking up to 10 times. |
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Passive | Divine Storm projects an additional wave of light, striking all enemies up to 20 yds in front of you for 20% of Divine Storm's damage. |
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Passive | Call upon the Light and begin a crusade, increasing your haste by 3% for 27 sec. Each Holy Power spent during Crusade increases haste by an additional 3%. Maximum 10 stacks. If venging Wrath is known, also grants 3% damage per stack. |
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Passive | Hammer of Wrath has 1 extra charge and on enemies below 20% health generates 1 additional Holy Power. |
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Passive | Enemies hit by Divine Storm take 20% more damage from Consecration and Divine Hammers for 12 sec. |
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Passive | Auto-attack speed increased by 40%. |
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Passive | Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed. |
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Passive | The critical strikes of your damaging single target Holy Power abilities grant you 5% Haste for 10 sec. |
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Passive | Judgment now has 2 charges. |
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Passive | Judgment generates 1 additional Holy Power and has a 50% increased chance to trigger Mastery: Highlord's Judgment. |
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Passive | Crusader Strike replaces your auto-attacks and deals 255 Physical damage, but now only generates 1 Holy Power every 2 attacks. Inherits Crusader Strike benefits but cannot benefit from Windfury. |
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Passive | Crusader Strike becomes a 2 part combo. Templar Strike slashes an enemy for 651 Radiant damage and gets replaced by Templar Slash for 5 sec. Templar Slash strikes an enemy for 1,205 Radiant damage, and burns the enemy for 50% of the damage dealt over 4 sec. |
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Passive | Increases the duration of Avenging Wrath or Crusade by 3 sec. |
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Instant - 2 Min Cooldown | Divine Hammers spin around you, consuming a Holy Power to strike enemies within 8 yds for 191 Holy damage every 2.0 sec. While active your Judgment, Blade of Justice and Crusader Strike recharge 75% faster, and increase the rate at which Divine Hammer strikes by 15% when they are cast. Deals reduced damage beyond 8 targets. |
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Passive | Blade of Justice now hits nearby enemies for 623 Holy damage. Deals reduced damage beyond 5 targets. |
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Passive | Divine Storm deals 10% increased damage and when it hits an enemy affected by your Expurgation, it spreads the effect to up to 4 targets hit. You deal 3% increased Holy damage to targets burning from your Expurgation. |
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Passive | Judgment empowers your next Word of Glory to automatically activate Light of Dawn with 25% increased effectiveness. This effect can only occur every 20 sec. |
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Passive | Crusader Strike and auto-attacks deal 20% increased damage and deal 20% increased critical strike damage. |
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Passive | Mastery: Highlord's Judgment is 50% more effective on Judgment and Hammer of Wrath. Judgment applies an additional stack of Greater Judgment if it is known. |
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Instant | Lash out at your enemies, dealing 1,548 Radiant damage to all enemies within 14 yds in front of you, and applying ruth's Wake, burning the targets for an additional 841 damage over 9 sec. Demon and Undead enemies are also stunned for 5 sec. enerates 3 Holy Power. |
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Passive | Crusader Strike and Judgment hit an additional 4 targets but deal 25% reduced damage to secondary targets. |
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Passive | Crusader Strike has a 15% chance to make your next Divine Storm free and deal 15% additional damage. |
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Passive | Holy Power generating abilities have a chance to cause your next Templar's Verdict to hit an additional 3 targets at 80% effectiveness. |
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Passive | Critical Strike damage of your abilities increased by 5% and Hammer of Wrath also has a chance to cast Highlord's Judgment. |
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Passive | Divine Protection reduces damage you take by an additional 20%. |
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Instant - 1.5 Min Cooldown | Creates a barrier of holy light that absorbs 59,202 damage for 10 sec. When the shield expires, it bursts to inflict Holy damage equal to the total amount absorbed, divided among all nearby enemies. |
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Passive | Your damage over time effects deal 10% more damage. |
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Passive | Crusader Strike, Judgment, Hammer of Wrath and your damaging single target Holy Power abilities now deal Holystrike damage and your abilities that deal Holystrike damage deal 5% increased damage. |
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Instant - 30 Yd Range - 1 Min Cooldown | Call down a blast of heavenly energy, dealing 1,533 Holy damage to all targets in the area and causing them to take 30% increased damage from your single target Holy Power abilities, and 15% increased damage from other Holy Power abilities for 12 sec. |
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Instant - 30 Yd Range - 30 Sec Cooldown | A hammer slowly falls from the sky upon the target, after 8 sec, they suffer 20% of the damage taken from your abilities as Holy damage during that time. |
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Passive | Wake of Ashes deals significantly reduced damage to secondary targets, but now causes you to lash out 2 extra times for 1,005 Radiant damage. |
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Passive | Divine Storm, Divine Hammer and Consecration now deal Radiant damage and your abilities that deal Radiant damage deal 5% increased damage. |
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Passive | Highlord's Judgment and Holystrike damage abilities grant you a stack of Divine Arbiter. At 25 stacks your next damaging single target Holy Power ability causes 1,960 Holystrike damage to your primary target and 405 Holystrike damage to enemies within 6 yds. |
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Passive | Final Reckoning and Execution Sentence's durations are increased by 4 sec. |
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Passive | Final Reckoning and Execution Sentence grant 3 Holy Power. |
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Passive | Avenging Wrath is replaced with Radiant Glory. adiant Glory Wake of Ashes activates Avenging Wrath for 8 sec. Each Holy Power spent has a chance to activate Avenging Wrath for 4 sec. |
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Passive | When Truth's Wake critically strikes, its duration is extended by 2 sec. Your other damage over time effects deal 30% increased damage to targets affected by Truth's Wake. |
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Passive - Unlimited Range | Highlord's Judgment and Radiant damage abilities have a chance to call down an explosion of Holy Fire dealing 955 Radiant damage to all nearby enemies and leaving a Consecration in its wake. Deals reduced damage beyond 8 targets. |
Hero Talents
Hero talents allow for deeper customization of the Retribution Paladin class fantasy, further enhancing its combat effectiveness.
Templar
Name | Cast | Effect |
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Passive | Wake of Ashes is replaced with ammer of Light for 12 sec after it is cast. ammer of Light: Hammer down your enemy with the power of the Light, dealing 3,054 Holy damage and 1,542 Holy damage up to 4 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for 247 Holy damage each. osts 5 Holy Power. |
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Passive | Hammer of Light instantly calls down 2 Empyrean Hammers on your target when it is cast. |
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Passive | Divine Toll grants up to 100% increased damage to your next 3 Judgment when striking only 1 enemy. This amount is reduced by 20% for each additional target struck. |
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Passive | After casting Hammer of Light, you call down an Empyrean Hammer on a nearby target every 2 sec, for 8 sec. |
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Passive | When Empyrean Hammer critically strikes, 100% of its damage is dealt to nearby enemies. Enemies hit by this effect deal 5% reduced damage to you for 8 sec. |
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Passive | Wake of Ashes surrounds you with a Holy barrier for 10% of your maximum health. Hammer of Light heals you for 5% of your maximum health, increased by 1% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead. |
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Passive | Crusader Strike, Hammer of Wrath and Blade of Justice extend the duration of Shake the Heavens by 1 sec. |
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Passive | You receive 20% less damage from Blessing of Sacrifice and each time its target takes damage, you gain 4% movement speed up to a maximum of 40%. |
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Passive | Divine Steed lasts 2 sec longer and increases your movement speed by an additional 30% for the first 3 sec. |
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Passive | Calling down an Empyrean Hammer has a 10% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health. |
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Passive | Casting Judgment increases the damage of Empyrean Hammer by 10% for 10 sec. Multiple applications may overlap. |
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Passive | Templar's Verdict and Divine Storm calls down an Empyrean Hammer on a nearby enemy. While Shake the Heavens is active, this effect calls down an additional Empyrean Hammer. |
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Passive | Hammer of Light applies Judgment to its targets, and increases your Haste by 12% for 6 sec. |
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Passive | You gain a stack of Light's Deliverance when you call down an Empyrean Hammer. While Wake of Ashes and Hammer of Light are unavailable, you consume 60 stacks of Light's Deliverance, empowering yourself to cast Hammer of Light an additional time for free. |
Herald Of The Sun
Name | Cast | Effect |
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Passive | Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing 22,495 Radiant damage or 26,994 healing over 8 sec. 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. |
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Passive | Every 5.0 sec, your next Dawnlight's damage or healing is increased by 5%, stacking up to 10 times. Morning Star stacks twice as fast while out of combat. |
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Passive | While a Dawnlight is active, your Holy Power spenders deal 5% additional damage or healing. |
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Instant - 40 Yd Range | Heals an ally for 17,432 and an additional 5,576 over 16 sec. Healing increased by 25% when cast on self. |
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Passive | Critical Strike chance of Holy Shock and Light of Dawn increased by 5%. |
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Passive | Dawnlight reduces the movement speed of enemies by 50% and increases the movement speed of allies by 20%. |
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Passive | Movement speed increased by 5% while above 80% health. When your health is brought below 35%, your movement speed is increased by 40% for 5 sec. Cannot occur more than once every 1 min. |
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Passive | Your damage and healing over time effects have a chance to increase the healing or damage of your next Holy Shock by 200%. |
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Passive | Dawnlight leaves an Eternal Flame for 6 sec on allies or a Greater Judgment on enemies when it expires or is extended. |
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Passive | Holy Shock and Light of Dawn critical strikes cause the target to be healed for an additional 4,049 over 4 sec. |
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Passive | After you cast Holy Prism or Barrier of Faith, gain Divine Purpose. ivine Purpose Your next Holy Power ability is free and deals 15% increased damage and healing. |
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Passive | Your Haste is increased by 2% for 12 sec each time you apply Dawnlight. Multiple stacks may overlap. |
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Passive | Light of Dawn and Holy Shock have a 15% chance to cast again at 30% effectiveness. |
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Passive | During Avenging Wrath, you become linked to your Dawnlights, causing 1,195 Radiant damage to enemies or 896 healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies up to 4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 20%. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Retribution Paladin 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
Name | Cast | Effect |
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When healed by an ally, allies within your Aura gain 2% increased damage and healing for 6 sec. | |
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Instantly removes all stun, silence, fear and horror effects from the friendly target and reduces the duration of future such effects by 60% for 5 sec. | |
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Mark an enemy player for retribution after they kill an ally within your Retribution Aura. If the marked enemy is slain within 12 sec, cast Redemption on the fallen ally. | |
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Judgment now applies Lawbringer to initial targets hit for 1 min. Casting Judgment on an enemy causes all other enemies with your Lawbringer effect to suffer up to 2% of their maximum health in Holy damage. | |
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When you or allies within your Aura are critically struck, gain Reckoning. Gain 1 additional stack if you are the victim. At 100 stacks of Reckoning, your next weapon swing deals 200% increased damage, will critically strike, and activates Avenging Wrath for 6 sec. | |
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Your Consecration clears and suppresses all snare effects on allies within its area of effect. | |
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Your allies affected by your Aura gain an effect after you cast Blessing of Protection or Blessing of Freedom. lessing of Protection Physical damage reduced by 30% for 6 sec. lessing of Freedom Cleared of all movement impairing effects. | |
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Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Protection. | |
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Call upon the light to blind your enemies in a 25 yd cone, causing enemies to miss their spells and attacks for 4 sec. | |
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Turn Evil's cast time is reduced by 100%. |