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Protection Paladin Talents
![Paladin class icon](https://render.worldofwarcraft.com/us/icons/56/classicon_paladin.jpg)
![Protection Paladin specialization icon](https://render.worldofwarcraft.com/us/icons/56/ability_paladin_shieldofthetemplar.jpg)
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Protection Paladin talents for The War Within Pre-Patch.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
![Screenshot of the talents button in the micro menu](https://static.murlok.io/web/misc/talents-location.webp)
Class Talents
Class talents represent a common tree shared across all Paladin specializations. These talents provide foundational skills and enhancements essential to the Paladin class, offering a range of abilities that lay the groundwork for a Paladin's overall capabilities.
Name | Cast | Effect |
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Instant - 40 Yd Range - 10 Min Cooldown | Heals a friendly target for an amount equal to 100% your maximum health. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. |
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Instant - 40 Yd Range - 1.5 Sec Cooldown | Blesses a party or raid member, granting immunity to movement impairing effects for 8 sec. |
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Instant - 30 Yd Range | Hurls a divine hammer that strikes an enemy for 592 Holy damage. Only usable on enemies that have less than 20% health. enerates 1 Holy Power. |
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Instant - 40 Yd Range - 8 Sec Cooldown | Cleanses a friendly target, removing all Poison and Disease effects. |
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Passive | Learn Concentration Aura and Devotion Aura: oncentration Aura: Interrupt and Silence effects on party and raid members within 40 yds are 30% shorter. evotion Aura: Party and raid members within 40 yds are bolstered by their devotion, reducing damage taken by 3%. |
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Passive | Speed increased by 2% and damage taken from area of effect attacks reduced by 2%. |
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Instant | Increases mounted speed by 20% for all party and raid members within 40 yds. |
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1.5 Sec Cast - 20 Yd Range - 15 Sec Cooldown | The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time. |
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Passive | Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec. |
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Instant - 0.75 Sec Cooldown | Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat. |
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Passive | Judgment causes the target to take 20% increased damage from your next Holy Power ability. Multiple applications may overlap. |
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1.7 Sec Cast - 30 Yd Range - 15 Sec Cooldown | Forces an enemy target to meditate, incapacitating them for 1 min. Usable against Humanoids, Demons, Undead, Dragonkin, and Giants. |
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Instant - 1.5 Min Cooldown | Emits dazzling light in all directions, blinding enemies within 10 yds, causing them to wander disoriented for 6 sec. |
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Passive | Divine Steed now has 2 charges. |
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Passive | Increases the duration of Divine Steed by 2 sec. |
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Instant - Melee Range - 15 Sec Cooldown | Interrupts spellcasting and prevents any spell in that school from being cast for 3 sec. |
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Passive | Armor and critical strike chance increased by 4%. |
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Passive | Call upon the Light and become an avatar of retribution, increasing your damage and healing done by 20% for 20 sec, and allowing Hammer of Wrath to be cast on any target. Combines with other Avenging Wrath abilities, granting all known Avenging Wrath effects while active. |
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Passive | Judgment's damage is increased by 10%. |
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Passive | Successfully interrupting an enemy with Rebuke casts an extra Crusader Strike. |
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Passive | Consecration heals you and 5 allies within it for 27 every 0.9 sec. |
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Instant - 40 Yd Range - 1 Sec Cooldown | Blesses a party or raid member, reducing their damage taken by 30%, but you suffer 100% of damage prevented. Last 12 sec, or until transferred damage would cause you to fall below 20% health. |
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Passive | Armor increased by 20%, Stamina increased by 10% and damage taken from area of effect attacks reduced by 6%. |
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Instant - 40 Yd Range - 1.5 Sec Cooldown | Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. |
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Passive | Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target. |
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Passive | Shield of the Righteous heals you and up to 2 nearby allies for 1.0% of maximum health. |
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Passive | Golden Path strikes the lowest health ally within it an additional time for 100% of its effect. |
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Passive | After you spend 20 Holy Power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness. |
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Passive | Reduces the cooldown of Blessing of Sacrifice by 60 sec. |
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Passive | After your Blessing of Sacrifice ends, 50% of the total damage it diverted is added to your next Judgment as bonus damage, or your next Word of Glory as bonus healing. This effect's bonus damage cannot exceed 30% of your maximum health and its bonus healing cannot exceed 100% of your maximum health. |
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Passive | Reduces the cooldown of your Divine Shield, Divine Protection, and Lay on Hands by 30%. |
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Passive | Reduces the cooldown of Blessing of Protection by 60 sec. |
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Passive | Your spells and abilities have a chance to cause your target to erupt in a blinding light dealing 159 Holy damage or healing an ally for 238 health. |
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Passive | While in your Consecration, your Shield of the Righteous and Word of Glory have 20% increased initial damage and healing. |
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Passive | Judgment causes the next 5 successful attacks against the target to heal the attacker for 961. |
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Passive | Mastery increased by 4% and intellect increased by 4%. |
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Passive | Holy Power spending abilities have a 15% chance to make your next Holy Power spending ability free and deal 15% increased damage and healing. |
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Passive | Haste increased by 4% and Judgment cooldown reduced by 1.0 sec. |
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Passive | Each Holy Power you spend has a 5% chance to cause your Consecration to flare up, dealing 192 Holy damage to up to 5 enemies standing within it. |
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Passive | Word of Glory grants 20% bonus armor for 4.5 sec. |
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Passive | When you cast 3 Holy Power generating abilities, you gain Blessing of Dawn. When you consume Blessing of Dawn, you gain Blessing of Dusk. lessing of Dawn Your next Holy Power spending ability deals 20% additional increased damage and healing. This effect stacks. lessing of Dusk Damage taken reduced by 4% For 10 sec. |
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Instant - 30 Yd Range - 1 Min Cooldown | Instantly cast Holy Shock, Avenger's Shield, or Judgment on up to 5 targets within 30 yds. |
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Passive | Your auto attacks deal 106 additional Holy damage. |
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Passive | lessing of Dawn: Blessing of Dawn increases the damage and healing of your next Holy Power spending ability by an additional 10%. lessing of Dusk: Blessing of Dusk increases your armor by 10% and your Holy Power generating abilities cooldown 10% faster. |
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Passive | lessing of Dawn: Blessing of Dawn increases the damage and healing of your next Holy Power spending ability by an additional 10%. lessing of Dusk: Blessing of Dusk causes your Holy Power generating abilities to also grant an absorb shield for 20% of damage or healing dealt. |
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Passive | After casting Divine Toll, you instantly cast Holy Shock every 5 sec for 15 sec. |
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Passive | Divine Toll's cooldown is reduced by 15 sec. |
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Passive | Hammer of Wrath and Judgment deal 10% additional damage and extend the duration of Avenging Wrath by 0.5 sec. |
Specialization Talents
Specialization talents provide Protection Paladins with unique abilities and enhancements tailored to their combat style. These talents differentiate Protection Paladins from other Paladin specializations, maximizing effectiveness in combat.
Name | Cast | Effect |
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Instant - 30 Yd Range - 15 Sec Cooldown | Hurls your shield at an enemy target, dealing 402 Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies. |
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Passive | Your block chance is increased by 20%, you are able to block spells, and your successful blocks deal 59 Holy damage to your attacker. |
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Instant - Melee Range | Hammers the current target for 519 Physical damage. enerates 1 Holy Power. |
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Instant | Throws a Blessed Hammer that spirals outward, dealing 87 Holy damage to enemies and reducing the next damage they deal to you by 159. enerates 1 Holy Power. |
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Passive | When Shield of the Righteous expires, gain 10% block chance and deal 120 Holy damage to all attackers for 4 sec. |
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Passive | Shield of the Righteous increases your Strength and Stamina by 2% for 10 sec, stacking up to 3. |
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Passive | When you avoid a melee attack or use Crusader Strike, you have a 15% chance to reset the remaining cooldown on Avenger's Shield. |
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Passive | Every 3 Shields of the Righteous make your next Word of Glory cost no Holy Power. Maximum 2 stacks. |
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Passive | Your chance to block spells is increased by 8%. |
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Passive | Grand Crusader's chance to occur is increased to 20% and it grants you 2% strength for 8 sec. |
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Instant - 2 Min Cooldown | Reduces all damage you take by 20% for 8 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to 20% of your maximum health. |
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Passive | When you use Avenger's Shield, your block chance is increased by 10% for 10 sec. |
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Passive | Consecration's benefits persist for 4.0 seconds after you leave it. |
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Passive | Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed. |
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Passive | Avenger's Shield also shields you for 8 sec, absorbing 60% as much damage as it dealt, up to 50% of your maximum health. |
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Passive | Ardent Defender reduces damage taken by an additional 10%. |
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Instant - 40 Yd Range - 1.5 Sec Cooldown | Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Protection. |
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Passive | Word of Glory heals for an additional 20% over 15 sec. Increased by 100% if cast on yourself while you are afflicted by a harmful damage over time effect. |
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Passive | Lay on Hands' cooldown is reduced by 1.0 sec per Holy Power spent. |
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Passive | Consecration lasts 2 sec longer and its damage is increased by 20%. |
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Passive | Your Avenger's Shield is imbued with holy fire, causing it to deal 85 Holy damage to all enemies within 5 yards of each target hit. |
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Passive | Spending Holy Power grants you 1% haste per finisher for 12 sec, stacking up to 3 times. |
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Passive | Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 16 sec. After 1 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec. Combines with Avenging Wrath. |
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Passive | When you cast Word of Glory on someone other than yourself, you are also healed for 50% of the amount healed. |
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Passive | Casting Word of Glory grants you an additional 30% block chance for 5 sec. |
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Passive | Avenger's Shield jumps to 2 additional targets. |
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Passive | Your Crusader Strike deals 20% increased damage. |
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Instant - 5 Min Cooldown | Empowers you with the spirit of ancient kings, reducing all damage you take by 50% for 8 sec. |
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Passive | When you cast Word of Glory on someone other than yourself, its healing is increased by up to 100% based on the target's missing health. |
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Passive | Judgment now has 2 charges, and Grand Crusader now also reduces the cooldown of Judgment by 3 sec. |
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Passive | When Avenger's Shield strikes a single enemy, it deals 100% additional Holy damage. |
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Passive | Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 1.0 sec. When you drop below 30% health, you become infused with Guardian of Ancient Kings for 4 sec. This cannot occur again for 45 sec. |
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Passive | Your Lay on Hands, Divine Shield, Blessing of Protection, and Blessing of Spellwarding have 30% reduced cooldown. |
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Passive | For each target hit by Avenger's Shield, gain 5% parry for 15 sec. |
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Passive | Enemies hit by Avenger's Shield deal 0% reduced melee damage to you for 10 sec. |
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Passive | Avenger's Shield deals 20% increased damage to its primary target. |
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Instant - 1 Min Cooldown | Releases a blinding flash from your shield, causing 342 Holy damage to all nearby enemies within 8 yds and reducing all damage they deal to you by 25% for 6 sec. |
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Passive | Each 3 Holy Power you spend reduces the cooldown of Ardent Defender and Divine Shield by 2.0 sec. |
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Instant - 2 Min Cooldown | Your next 5 casts of Judgment generate 2 additional Holy Power. |
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Instant - 1.5 Min Cooldown | For the next 15 sec, you generate an absorb shield for 25% of all damage you deal, and Avenger's Shield damage is increased by 20% and its cooldown is reduced by 75%. |
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Passive | Avenger's Shield increases the damage of your next Shield of the Righteous by 20% for each target hit by Avenger's Shield, stacking up to 5 times, and increases its radius by 6 yds. |
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Passive | Eye of Tyr deals 300% increased damage and has 25% reduced cooldown. |
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Passive | During Divine Shield, all targets within 15 yds are taunted. |
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Passive | Holy Power abilities reduce the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by 1.5 sec. |
Hero Talents
Hero talents allow for deeper customization of the Protection Paladin class fantasy, further enhancing its combat effectiveness.
Templar
Name | Cast | Effect |
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Passive | Wake of Ashes is replaced with ammer of Light for 12 sec after it is cast. ammer of Light: Hammer down your enemy with the power of the Light, dealing 3,054 Holy damage and 1,542 Holy damage up to 4 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for 247 Holy damage each. osts 5 Holy Power. |
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Passive | Hammer of Light instantly calls down 2 Empyrean Hammers on your target when it is cast. |
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Passive | Divine Toll grants up to 100% increased damage to your next 3 Judgment when striking only 1 enemy. This amount is reduced by 20% for each additional target struck. |
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Passive | After casting Hammer of Light, you call down an Empyrean Hammer on a nearby target every 2 sec, for 8 sec. |
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Passive | When Empyrean Hammer critically strikes, 100% of its damage is dealt to nearby enemies. Enemies hit by this effect deal 5% reduced damage to you for 8 sec. |
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Passive | Wake of Ashes surrounds you with a Holy barrier for 10% of your maximum health. Hammer of Light heals you for 5% of your maximum health, increased by 1% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead. |
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Passive | Crusader Strike, Hammer of Wrath and Blade of Justice extend the duration of Shake the Heavens by 1 sec. |
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Passive | You receive 20% less damage from Blessing of Sacrifice and each time its target takes damage, you gain 4% movement speed up to a maximum of 40%. |
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Passive | Divine Steed lasts 2 sec longer and increases your movement speed by an additional 30% for the first 3 sec. |
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Passive | Calling down an Empyrean Hammer has a 10% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health. |
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Passive | Casting Judgment increases the damage of Empyrean Hammer by 10% for 10 sec. Multiple applications may overlap. |
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Passive | Templar's Verdict and Divine Storm calls down an Empyrean Hammer on a nearby enemy. While Shake the Heavens is active, this effect calls down an additional Empyrean Hammer. |
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Passive | Hammer of Light applies Judgment to its targets, and increases your Haste by 12% for 6 sec. |
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Passive | You gain a stack of Light's Deliverance when you call down an Empyrean Hammer. While Wake of Ashes and Hammer of Light are unavailable, you consume 60 stacks of Light's Deliverance, empowering yourself to cast Hammer of Light an additional time for free. |
Lightsmith
Name | Cast | Effect |
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Instant - 40 Yd Range | Will the Light to coalesce and become manifest as a Holy Armament, wielded by your friendly target. oly Bulwark: While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 2.0% every 2 sec. Lasts 20 sec. Becomes Sacred Weapon after use. |
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2 Sec Cast | Imbue your weapon with the power of the Light, increasing your armor by 5% and your primary stat by 1%. Lasts 1 hour. |
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2 Sec Cast | Imbue your weapon with the power of the Light, increasing your Stamina by 3% and causing your Holy Power abilities to sometimes unleash a burst of healing around a target. Lasts 1 hour. |
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Passive - 40 Yd Range | If you bestow an Armament upon an ally, you also gain its benefits. If you bestow an Armament upon yourself, a nearby ally also gains its benefits. |
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Passive | For each Holy Power ability cast, your next Consecration deals 1,062 damage or healing immediately, split across all enemies and allies. |
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Passive - 40 Yd Range | Casting a Holy Power ability increases the damage and healing of your next Crusader Strike by 100%. |
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Passive - 40 Yd Range | When an Armament fades from you, the cooldown of Lay on Hands is reduced by 15.0 sec and you gain Infusion of Light. |
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Passive | Your spells and abilities have a chance to manifest a Holy Armament for a nearby ally. |
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Passive - 40 Yd Range | The cooldown of Holy Armaments is reduced by 20%. |
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Passive - 40 Yd Range | While wielding an Armament the duration of Fear effects is reduced by 50%. |
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Passive - 30 Yd Range | Enemies within 8 yards of Hammer of Justice's target are slowed by 15% for 5 sec. |
Passive - 40 Yd Range | The effect of your active Aura is increased by 33% on targets with your Armaments. | |
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Passive - 40 Yd Range | Consuming Infusion of Light reduces the cooldown of Holy Armaments by 3.0 sec. |
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Passive | Judgment critical strikes cause a shockwave around the target, dealing 9,097 healing at the target's location. |
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Passive - 40 Yd Range | Avenging Wrath summons an additional Sacred Weapon, and during Avenging Wrath your Sacred Weapon casts spells on your target and echoes the effects of your Holy Power abilities. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Protection Paladin 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
Name | Cast | Effect |
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Your Consecration clears and suppresses all snare effects on allies within its area of effect. | |
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Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through. | |
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Reduces the cooldown of your Blessing of Protection and Blessing of Sacrifice by 33%. | |
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Empowers the friendly target with the spirit of the forgotten queen, causing the target to be immune to all damage for 10 sec. | |
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Your Flash of Light reduces all damage the target receives by 10% for 6 sec. Stacks up to 2 times. | |
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You focus the assault on this target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Focused Assault. | |
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Increases the damage done by your Shield of the Righteous by 30%, but reduces armor granted by 30%. | |
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When activated, your next Avenger's Shield will interrupt and silence all enemies within 8 yds of the target. | |
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When healed by an ally, allies within your Aura gain 2% increased damage and healing for 6 sec. | |
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When you or allies within your Aura are critically struck, gain Reckoning. Gain 1 additional stack if you are the victim. At 100 stacks of Reckoning, your next weapon swing deals 200% increased damage, will critically strike, and activates Avenging Wrath for 6 sec. | |
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Call upon the light to blind your enemies in a 25 yd cone, causing enemies to miss their spells and attacks for 4 sec. | |
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Turn Evil's cast time is reduced by 100%. |