Protection Paladin Talents
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Protection Paladin talents for Midnight Pre-Patch.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
Class Talents
Class talents represent a common tree shared across all Paladin specializations. These talents provide foundational skills and enhancements essential to the Paladin class, offering a range of abilities that lay the groundwork for a Paladin's overall capabilities.
| Name | Cast | Effect |
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Instant - 40 Yd Range - 10 Min Cooldown | Heals a friendly target for an amount equal to 100% your maximum health. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. |
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Passive | Learn Concentration Aura, Devotion Aura, and Crusader Aura: Concentration Aura: Interrupt and Silence effects on party and raid members within 40 yds are 30% shorter. Devotion Aura: Party and raid members within 40 yds are bolstered by their devotion, reducing damage taken by 3%. Crusader Aura: Increases mounted speed by 20% for all party and raid members within 40 yds. |
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Passive | During Avenging Wrath, Judgment is empowered into Hammer of Wrath. Hammer of Wrath Hurls a divine hammer that strikes an enemy for 43 Holy damage. Generates 1 Holy Power. |
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Instant - 40 Yd Range - 8 Sec Cooldown | Cleanses a friendly target, removing all Poison and Disease effects. |
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Passive | Lay on Hands grants the target 30% increased armor for 8 sec and now ignores healing reduction effects. |
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Passive | Hammer of Justice's cooldown is reduced by 15 sec. |
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Instant - 1.5 Min Cooldown | Emits dazzling light in all directions, blinding enemies within 10 yds, causing them to wander disoriented for 6 sec. Damage may cancel the effect. |
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1.5 Sec Cast - 20 Yd Range - 15 Sec Cooldown | The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time. |
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Passive | After Cleanse successfully removes an effect from an ally, they are healed for 4,104. |
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Passive | After you spend 20 Holy Power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness. |
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Passive | When your health is brought below 25%, you instantly cast a free Word of Glory at 60% effectiveness on yourself. Cannot occur more than once every 60 sec. |
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Instant - 0.75 Sec Cooldown | Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat. |
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Passive | The cooldown of Blinding Light is reduced by 15 sec. |
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Passive | Judgment causes the target to take 20% increased damage from your next Holy Power ability. Multiple applications may overlap. |
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Passive | Turn Evil's cast time is reduced by 100%. |
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Passive | Turn Evil now affects 5 additional enemies. |
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Passive | Your Forbearance's duration is reduced by 10 sec. |
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Passive | Divine Steed now has 2 charges. |
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Passive | Divine Steed's cooldown is reduced by 20%, but its duration is reduced by 40%. |
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Passive | Divine Steed also grants Blessing of Freedom for 3.0 sec. Blessing of Freedom: Blesses a party or raid member, granting immunity to movement impairing effects for 8 sec. |
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Instant - 40 Yd Range - 1.5 Sec Cooldown | Blesses a party or raid member, granting immunity to movement impairing effects for 8 sec. |
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Instant - Melee Range - 15 Sec Cooldown | Interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. |
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Passive | Speed increased by 4% and damage taken from area of effect attacks reduced by 4%. |
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Instant - 30 Yd Range - 1 Min Cooldown | Instantly cast Holy Shock, Avenger's Shield, or Judgment on up to 5 targets within 30 yds. |
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Passive | Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target. |
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Passive | Armor increased by 20%, Stamina increased by 10% and damage taken from area of effect attacks reduced by 6%. |
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Passive | Successfully interrupting an enemy with Rebuke casts an extra Crusader Strike. |
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Passive | The radius of your auras is increased by 20 yds. |
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Passive | Killing an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself for 175, split evenly among them. |
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Instant - 40 Yd Range - 2 Min Cooldown | Blesses a party or raid member, reducing their damage taken by 30%, but you suffer 100% of damage prevented. Last 12 sec, or until transferred damage would cause you to fall below 20% health. |
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Passive | After casting Holy Prism, Holy Armament, or Divine Toll, you instantly cast Holy Shock every 5 sec for 15 sec. |
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Passive | Divine Toll's, Holy Armament's, and Holy Prism's cooldown is reduced by 15 sec. |
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Instant - 40 Yd Range - 1.5 Sec Cooldown | Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. |
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Passive | Fear duration on you reduced by 20%. This effect is increased to 60% during Avenging Wrath. |
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Passive | Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed. |
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Passive | Armor and critical strike chance increased by 4%. |
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Passive | Reduces the cooldown of Blessing of Sacrifice by 60 sec. |
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Passive | After your Blessing of Sacrifice ends, 50% of the total damage it diverted is added to your next Judgment as bonus damage, or your next Word of Glory as bonus healing. This effect's bonus damage cannot exceed 30% of your maximum health and its bonus healing cannot exceed 100% of your maximum health. |
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Passive | Holy Power spending abilities have 2% increased damage and healing. |
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Passive | Holy Power spending abilities have a 15% chance to make your next Holy Power spending ability free and deal 15% increased damage and healing. |
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Passive | Reduces the cooldown of Blessing of Protection by 60 sec. |
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Passive | Reduces the cooldown of your Divine Shield, Divine Protection, and Lay on Hands by 30%. |
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Shield of the Righteous heals you and up to 2 nearby allies for 0. | |
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Passive | Shield of the Righteous heals you and up to 2 nearby allies for 0. |
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Passive | Divine Steed reduces the cooldown of 4 nearby ally's major movement ability by 3.0 sec. Your movement speed is increased by 3%. |
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Passive | You automatically cast Blessing of Sacrifice onto an ally within 40 yds when they are below 35% health and you are not in a loss of control effect. This effect activates 100% of Blessing of Sacrifice's cooldown. |
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Passive | Blessing of Sacrifice now removes and prevents all Poison and Disease effects. |
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Passive | Allies are healed for 7,471 when you cast Blessing of Protection or Blessing of Sacrifice on them. |
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Passive | Allies affected by your Blessings have 15% increased movement speed. |
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Passive | Divine Protection increases healing taken by 15% for its duration. |
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Passive | Removing harmful effects with Divine Shield heals you for 10% for each effect removed. This heal cannot exceed 30% of your maximum health. Divine Shield may now be cast while Forbearance is active. |
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Passive | Word of Glory grants 20% bonus armor for 4.5 sec. |
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Passive | The duration of stun effects on you is reduced by 20%. |
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Passive | Mastery increased by 4% and Intellect increased by 4%. |
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Passive | Hammer of Wrath deals up to 50% additional damage based on its target's health. Lower health targets receive more damage. |
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Passive | Melee and ranged attackers receive 133 Holy damage each time they strike you during Divine Protection and Divine Shield. |
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Passive | Consecration heals you and 5 allies within it for 2 every 0.9 sec. |
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Passive | Flash of Light and Holy Light are 30% more effective on your allies and 40% of the healing done also heals you. |
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Passive | While you are above 85% health, 5% of all damage taken by allies within 20 yds is redirected to you, up to a maximum of 1,527 every 5 sec. |
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Passive | 10% of all healing done to you from other sources heals up to 4 nearby allies, divided evenly among them. |
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Passive | Damage taken reduced by up to 10%, increasing as your health decreases. |
Specialization Talents
Specialization talents provide Protection Paladins with unique abilities and enhancements tailored to their combat style. These talents differentiate Protection Paladins from other Paladin specializations, maximizing effectiveness in combat.
| Name | Cast | Effect |
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Instant - 30 Yd Range - 15 Sec Cooldown | Hurls your shield at an enemy target, dealing 54 Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies. |
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Passive | Every 3 Shields of the Righteous make your next Word of Glory cost no Holy Power. Maximum 2 stacks. |
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Instant - Melee Range | Hammers the current target for 52 Physical damage. Generates 1 Holy Power. |
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Instant | Throws a Blessed Hammer that spirals outward, dealing 8 Holy damage to enemies and reducing the next damage they deal to you by 11. Generates 1 Holy Power. |
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Passive | Shield of the Righteous reduces magical damage taken by 10%. |
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Passive | Armor granted by Shield of the Righteous is increased by up to 50%, based on your missing health. |
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Passive | When you avoid a melee attack or use Crusader Strike, you have a 15% chance to reset the remaining cooldown on Avenger's Shield. |
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Passive | When you cast Word of Glory on someone other than yourself, you are also healed for 100% of the amount healed. |
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Passive - Unlimited Range | Enemies struck by Avenger's Shield burn with holy fire, suffering 100% additional Radiant damage over 5 sec. |
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Passive - Unlimited Range | While out of combat, Divine Steed grants Shield of the Righteous for its duration and an additional 4.0 sec after it fades. |
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Instant - 1.5 Min Cooldown | Reduces all damage you take by 20% for 8 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to 20% of your maximum health. |
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Passive - Unlimited Range | Casting Avenger's Shield causes Consecration to deal its damage and healing again immediately at 100% effectiveness. |
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Passive - Unlimited Range | Consecration heals you for 300% of the damage it deals. |
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Passive - Unlimited Range | You are healed for 100% of the damage dealt by Refining Fire. |
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Passive | Avenger's Shield also shields you for 8 sec, absorbing 60% as much damage as it dealt, up to 50% of your maximum health. |
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Passive | Ardent Defender reduces damage taken by an additional 10%. |
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Instant - 40 Yd Range - 1.5 Sec Cooldown | Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Protection. |
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Passive | Word of Glory heals for an additional 40% over 10 sec. Increased by 100% if cast on yourself while you are afflicted by a harmful damage over time effect. |
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Passive | Lay on Hands' cooldown is reduced by 1.0 sec per Holy Power spent. |
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Passive - Unlimited Range | Consecration deals 100% increased damage when it strikes a single target. |
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Passive | Your Avenger's Shield is imbued with holy fire, causing it to deal 8 Holy damage to all enemies within 5 yards of each target hit. |
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Passive | Your haste is increased by 5%. |
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Instant - 2 Min Cooldown | Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 20% for 20 sec. |
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Instant - 2 Min Cooldown | Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 16 sec. After 5.0 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec. Combines with Avenging Wrath. |
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Passive | Judgment now has 2 charges, and Grand Crusader now also reduces the cooldown of Judgment by 3 sec. |
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Passive | Consecration lasts 2 sec longer and its damage is increased by 30%. |
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Passive | Avenger's Shield jumps to 2 additional targets. |
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Passive | Your Crusader Strike deals 20% increased damage. |
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Instant - 5 Min Cooldown | Empowers you with the spirit of ancient kings, reducing all damage you take by 50% for 8 sec. |
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Passive | When you cast Word of Glory on someone other than yourself, its healing is increased by up to 100% based on the target's missing health. |
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Passive | While in your Consecration and for 4.0 sec after leaving it, your damage taken is reduced by 5%. |
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Passive | When Avenger's Shield strikes a single enemy, it deals 100% additional Holy damage. |
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Passive | Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 1.0 sec. When you drop below 30% health, you become infused with Guardian of Ancient Kings for 4 sec. This cannot occur again for 45 sec. |
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Passive | Avenging Wrath and Avenging Crusader have 25% increased duration. |
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Passive | Your Lay on Hands, Divine Shield, Blessing of Protection, and Blessing of Spellwarding have 15% reduced cooldown. |
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Passive | For each target hit by Avenger's Shield, gain 3% parry for 15 sec. |
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Passive | Enemies hit by Avenger's Shield deal 10% reduced melee damage to you for 10 sec. |
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Passive | Avenger's Shield deals 20% increased damage to its primary target. |
| Passive | Guardian of Ancient Kings has 1 additional charge. | |
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Passive | Hammer of Wrath and Judgment deal 10% additional damage and extend the duration of Avenging Wrath by 1.0 sec. |
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Passive | Shield of the Righteous consumes up to 2 more Holy Power and deals 50% increased damage for each additional Holy Power consumed. |
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Passive | Judgment chains to 2 additional targets at 50% effectiveness. |
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Passive | Judgment causes its primary target's successful melee attacks against you to grant a Physical absorb shield for 20% of the damage dealt. Limit 1. |
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Passive | Avenger's Shield increases the damage of your next Shield of the Righteous by 20% for each target hit by Avenger's Shield, stacking up to 5 times, and increases its radius by 6 yds. |
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Passive | During Divine Shield, all targets within 15 yds are taunted. |
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Passive | Avenging Wrath has 50% reduced cooldown and 40% reduced duration. |
Hero Talents
Hero talents allow for deeper customization of the Protection Paladin class fantasy, further enhancing its combat effectiveness.
Templar
| Name | Cast | Effect |
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Passive | Wake of Ashes is replaced with Hammer of Light for 20 sec after it is cast. Hammer of Light: Hammer down your enemy with the power of the Light, dealing 243 Holy damage and 121 Holy damage up to 7 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for 16 Holy damage each. Costs 5 Holy Power. |
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Passive | Hammer of Light instantly calls down 2 Empyrean Hammers on your target when it is cast. |
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Passive | After casting Hammer of Light, you call down an Empyrean Hammer on a nearby target every 2 sec, for 8 sec. |
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Passive | When Empyrean Hammer critically strikes, 50% of its damage is dealt to nearby enemies. Enemies hit by this effect deal 5% reduced damage to you for 8 sec. |
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Passive | Divine Toll summons Divine Hammers that spin around you for 8 sec. Divine Hammer Strikes all enemies nearby for 50 Holy damage every 2 sec. Deals reduced damage beyond 8 targets. |
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Passive | Wake of Ashes surrounds you with a Holy barrier for 10% of your maximum health. Hammer of Light heals you for 5% of your maximum health, increased by 1% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead. |
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Passive | Crusader Strike, Hammer of Wrath and Blade of Justice extend the duration of Shake the Heavens by 1 sec. |
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Passive | You receive 20% less damage from Blessing of Sacrifice and each time its target takes damage, you gain 4% movement speed up to a maximum of 40%. |
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Passive | Divine Steed lasts 2 sec longer and increases your movement speed by an additional 30% for the first 3 sec. |
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Passive | Empyrean Hammer deals 20% increased critical strike damage and its critical strikes have 50% chance to grant an additional stack of Light's Deliverance. |
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Passive | Empyrean Hammer has a 10% increased chance to critically strike. |
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Passive | Casting Judgment increases the damage of Empyrean Hammer by 5% for 10 sec. Multiple applications may overlap. |
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Passive | Templar's Verdict calls down an Empyrean Hammer on a nearby enemy. While Shake the Heavens is active, this effect calls down an additional Empyrean Hammer. |
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Passive | Hammer of Light applies Judgment to its targets, and increases your Haste by 12% for 6 sec. |
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Passive | Divine Toll casts 2 additional times on your target at 150% effectiveness. |
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Passive | Templar's Verdict damage increased by 15%. |
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Passive | You gain a stack of Light's Deliverance when you call down an Empyrean Hammer. While Wake of Ashes and Hammer of Light are unavailable, you consume 60 stacks of Light's Deliverance, empowering yourself to cast Hammer of Light an additional time for free. |
Lightsmith
| Name | Cast | Effect |
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Instant - 40 Yd Range | Will the Light to coalesce and become manifest as a Holy Armament, wielded by your friendly target. Holy Bulwark: While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 2.0% every 2 sec. Lasts 20 sec. Becomes Sacred Weapon after use. |
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Will the Light to coalesce and become manifest as a Holy Armament, wielded by your friendly target. Holy Bulwark: While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 2.0% every 2 sec. Lasts 20 sec. Becomes Sacred Weapon after use. | |
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2 Sec Cast | Imbue your weapon with the power of the Light, increasing your armor by 5% and your primary stat by 2%. Lasts 1 hour. |
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2 Sec Cast | Imbue your weapon with the power of the Light, increasing your Stamina by 3% and causing your Holy Power abilities to sometimes unleash a burst of healing around a target. Lasts 1 hour. |
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Passive - 40 Yd Range | If you bestow an Armament upon an ally, you also gain its benefits. If you bestow an Armament upon yourself, a nearby ally also gains its benefits. |
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Passive | For each Holy Power ability cast, your next Consecration deals 1,140 damage or healing immediately, split across all enemies and allies. |
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Passive - 40 Yd Range | Casting a Holy Power ability increases the damage and healing of your next Crusader Strike by 200%. |
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Passive | After casting a Holy Armament, your next 3 abilities cast a Lesser Armament of the same kind on a nearby ally. |
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Passive - 40 Yd Range | When an Armament fades from you, the cooldown of Lay on Hands is reduced by 15.0 sec and you gain Infusion of Light. |
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Passive | Your spells and abilities have a chance to manifest a Holy Armament for a nearby ally. |
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Passive - 40 Yd Range | The cooldown of Holy Armaments is reduced by 20%. |
| Passive - 40 Yd Range | Successfully dispelling a harmful effect reduces Cleanse's cooldown by 1.0 sec. Effect increased by 100% while wielding a Holy Armament. | |
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Passive | When you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally. When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 sec for 4 sec. May only occur once per cast. |
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Passive | Judgment critical strikes cause a shockwave around the target, healing to up to 5 injuried allies for 456. |
| Passive - 40 Yd Range | The effect of your active Aura is increased by 33% on targets with your Armaments. | |
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Passive - 40 Yd Range | Consuming Infusion of Light reduces the cooldown of Holy Armaments by 3.0 sec. |
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Passive | When your Holy Bulwark absorbs damage or your Sacred Weapon deals damage or healing, you have a chance to gain Awakening. |
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Passive | Holy Armaments activate Hammer and Anvil at 100% effectiveness. |
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Passive - 40 Yd Range | Avenging Wrath summons an additional Sacred Weapon, and during Avenging Wrath your Sacred Weapon casts spells on your target and echoes the effects of your Holy Power abilities. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Protection Paladin 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
| Name | Cast | Effect |
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Your Consecration clears and suppresses all snare effects on allies within its area of effect. | |
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Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through. | |
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Reduces the cooldown of your Blessing of Protection and Blessing of Sacrifice by 33%. | |
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Empowers the friendly target with the spirit of the forgotten queen, causing the target to be immune to all damage for 10 sec. | |
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Your Flash of Light reduces all damage the target receives by 10% for 6 sec. Stacks up to 2 times. | |
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You focus the assault on this target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Focused Assault. | |
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Increases the damage done by your Shield of the Righteous by 30%, but reduces armor granted by 30%. | |
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When activated, your next Avenger's Shield will interrupt and silence all enemies within 8 yds of the target. | |
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Lightbearer's healing transfer is increased by up to 150% based on your current health. Lower health heals allies for more. | |
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Call upon the light to blind enemy players in a 25 yd cone, causing enemies to miss their spells and attacks for 4 sec. | |
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Word of Glory's mana cost is reduced by 100% and now reduces the cooldown of Blessing of Freedom by 4 sec when cast, but its healing is reduced by 50% when cast on allies. | |
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Eye for an Eye can now also trigger at 100% effectiveness from direct Magic damage. | |
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The light reveals all enemies in stealth or invisible to you while under the effects of Divine Shield. This effect lingers for 20 sec after Divine Shield fades. |