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Mistweaver Monk Talents
![Monk class icon](https://render.worldofwarcraft.com/us/icons/56/classicon_monk.jpg)
![Mistweaver Monk specialization icon](https://render.worldofwarcraft.com/us/icons/56/spell_monk_mistweaver_spec.jpg)
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Mistweaver Monk talents for The War Within Pre-Patch.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
![Screenshot of the talents button in the micro menu](https://static.murlok.io/web/misc/talents-location.webp)
Class Talents
Class talents represent a common tree shared across all Monk specializations. These talents provide foundational skills and enhancements essential to the Monk class, offering a range of abilities that lay the groundwork for a Monk's overall capabilities.
Name | Cast | Effect |
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Channeled - 40 Yd Range | Heals the target for 61,989 over 7.2 sec. While channeling, Enveloping Mist and Vivify may be cast instantly on the target. |
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Instant - 20 Yd Range - 45 Sec Cooldown | Incapacitates the target for 1 min. Limit 1. Damage will cancel the effect. |
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Instant - Melee Range - 10 Sec Cooldown | Kick upwards, dealing 762 Physical damage. |
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Passive | Reduces all damage taken by you and your target while channeling Soothing Mists by 6%. |
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Instant - 20 Yd Range - 30 Sec Cooldown | Increases a friendly target's movement speed by 70% for 6 sec and removes all roots and snares. |
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Passive | Targets you Roll through are snared by 40% for 5 sec. |
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Instant - 5 Yd Range | Reduces the target's movement speed by 50% for 15 sec, duration refreshed by your melee attacks. |
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Passive | Rising Sun Kick deals 70% increased damage. Spinning Crane Kick deals 10% additional damage. |
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Passive | Increases all healing taken by 4%. |
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Passive | Roll and Chi Torpedo travel a small distance further. |
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Passive | Reduces all damage taken by 3%. |
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Passive | The range of Disable is increased by 5 yds. The duration of Crashing Momentum is increased by 3 sec and its snare now reduces movement speed by an additional 20%. |
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Passive | Detox additionally removes all Poison and Disease effects. |
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Passive | Every 10 sec, your next Vivify becomes instant and its healing is increased by 20%. This effect also reduces the energy cost of Vivify by 75%. |
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Passive | While out of combat, your movement speed is increased by 15%. |
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Passive | Paralysis now removes all Enrage effects from its target. |
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Instant - Melee Range - 15 Sec Cooldown | Jabs the target in the throat, interrupting spellcasting and preventing any spell from that school of magic from being cast for 3 sec. |
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Passive | Reduces the cooldown of Paralysis by 15 sec and the cooldown of Leg Sweep by 10 sec. |
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Passive | Every 15 sec, your next Rising Sun Kick or Vivify releases a wave of Chi energy that flows through friends and foes, dealing 107 Nature damage or 317 healing. Bounces up to 7 times to targets within 25 yards. |
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1 Sec Cast - 40 Yd Range - 30 Sec Cooldown | Hurls a torrent of Chi energy up to 40 yds forward, dealing 1,479 Nature damage to all enemies, and 1,186 healing to the Monk and all allies in its path. Healing and damage reduced beyond 5 targets. Casting Chi Burst does not prevent avoiding attacks. |
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Instant - 10 Sec Cooldown | Split your body and spirit, leaving your spirit behind for 15 min. Use Transcendence: Transfer to swap locations with your spirit. |
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Passive | Successfully interrupting an enemy reduces the cooldown of Paralysis and Roll by 5 sec. |
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Passive | Reduces the cooldown of Roll by 5 sec and increases its maximum number of charges by 1. |
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Instant | Torpedoes you forward a long distance and increases your movement speed by 30% for 10 sec, stacking up to 2 times. |
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Passive | The duration of snare effects on you is reduced by 20%. |
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Passive | Provoked targets move towards you at 50% increased speed. |
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Passive | Increases all damage dealt by 2%. |
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Instant - 40 Yd Range - 45 Sec Cooldown | Form a Ring of Peace at the target location for 5 sec. Enemies that enter will be ejected from the Ring. |
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1.8 Sec Cast - 40 Yd Range - 30 Sec Cooldown | Conjures a cloud of hypnotic mist that slowly travels forward. Enemies touched by the mist fall asleep, Disoriented for 20 sec. |
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Passive | Transcendence: Transfer snares targets within 10 yds by 70% for 4 sec when cast. |
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Passive | Increases the range of Leg Sweep by 4 yds. |
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Passive | Touch of Death can now be used on targets with less than 15% health remaining, dealing 35% of your maximum health in damage. |
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Passive | Expel Harm's healing increased by 5% and critical strike chance increased by 15%. |
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Passive | Find resilience in the flow of chi in battle, gaining a magic absorb shield for 1.0% of your max health every 3 sec in combat, stacking up to 10%. |
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Instant - 1.5 Min Cooldown | Reduces magic damage you take by 60% for 6 sec, and transfers all currently active harmful magical effects on you back to their original caster if possible. |
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Passive | Reduces the cooldown of Ring of Peace by 5 sec and Song of Chi-Ji's cast time is reduced by 0.5 sec. |
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Passive | Turns your skin to stone for 15 sec, increasing your current and maximum health by 20% and reducing all damage you take by 20%. Combines with other Fortifying Brew effects. |
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Passive | Your dodge chance is increased by 10% and an additional 10% every 4 sec until you dodge an attack, stacking up to 9 times. |
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Passive | When your healing spells heal an ally whose health is below 35% maximum health, you gain an additional 10% healing for the next 4 sec. |
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Passive | Roll removes a snare effect once every 30 sec. |
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Passive | Expel Harm's healing is increased by up to 100%, based on your missing health. |
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Passive | Expel Harm's critical healing is increased by 50%. |
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Instant - 40 Yd Range - 10 Sec Cooldown | Summons a Jade Serpent Statue at the target location. When you channel Soothing Mist, the statue will also begin to channel Soothing Mist on your target, healing for 30,994 over 7.2 sec. |
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Passive | Increases your maximum health by an additional 10% and your damage taken is reduced by an additional 10% while Fortifying Brew is active. |
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Passive | Fortifying Brew cooldown reduced by 30 sec. |
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Passive | While your Celestial is active, you cannot be slowed below 90% normal movement speed. |
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Passive | Magical damage done increased by 4% and healing done increased by 4%. |
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Passive | Transcendence: Transfer immediately heals you for 10% of your maximum health. |
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Passive | You and your allies within 10 yards have 4% increased movement speed. Stacks with other similar effects. |
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Passive | When a hit deals more than 12% of your maximum health, reduce all damage you take by 20% for 4 sec. This effect cannot occur more than once every 30 seconds. |
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Passive | Increases your Physical damage done by 4% and Avoidance increased by 4%. |
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Passive | Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 sec, but the cooldown of Roll is increased by 2 sec. |
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Passive | You gain a bonus effect based on your current health. Above 90% health: Movement speed increased by 5%. This bonus stacks with similar effects. Between 90% and 35% health: Damage taken reduced by 5%. Below 35% health: Healing received increased by 10%. |
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Passive | After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown. |
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Passive - 10 Sec Cooldown | Transcendence now tethers your spirit onto an ally for 1 hour. Use Transcendence: Transfer to teleport to your ally's location. |
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Passive | Touch of Death increases your damage by 5% for 30 sec after being cast and its cooldown is reduced by 90 sec. |
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Passive | Your heightened reflexes allow you to react swiftly to the presence of enemies, causing you to quickly lunge to the nearest enemy in front of you within 10 yards after you Roll. |
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Instant - 8 30 Yd Range - 1 Min Cooldown | You and the target charge each other, meeting halfway then rooting all targets within 6 yards for 4 sec. |
Specialization Talents
Specialization talents provide Mistweaver Monks with unique abilities and enhancements tailored to their combat style. These talents differentiate Mistweaver Monks from other Monk specializations, maximizing effectiveness in combat.
Name | Cast | Effect |
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2 Sec Cast - 40 Yd Range | Wraps the target in healing mists, healing for 19,078 over 6 sec, and increasing healing received from your other spells by 30%. |
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Instant | Receive a jolt of energy, empowering your next spell cast: nveloping Mist: Immediately heals for 17,337 and is instant cast. enewing Mist: Duration increased by 10 sec. ivify: No mana cost. ising Sun Kick: Cooldown reduced by 9 sec. xpel Harm: Transfers 25% additional healing into damage and creates a Chi Cocoon absorbing 31,574 damage. |
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Instant - 40 Yd Range | Surrounds the target with healing mists, restoring 12,024 health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. |
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Instant - 40 Yd Range - 0.75 Sec Cooldown | Encases the target in a cocoon of Chi energy for 12 sec, absorbing 94,723 damage and increasing all healing over time received by 50%. |
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Passive | For every 25,000 Mana you spend, you gain 1 stack of Mana Tea, with a chance equal to your critical strike chance to generate 1 extra stack. ana Tea: Consumes 1 stack of Mana Tea per 0.5 sec to restore 3,000 Mana and reduces the Mana cost of your spells by 30% for 1.00 sec per stack of Mana Tea consumed after drinking. Can be cast while moving, but movement speed is reduced by 40% while channeling. |
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Passive | Vivify heals all allies with your Renewing Mist active for 7,003, reduced beyond 5 allies. |
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Passive | Rising Sun Kick now kicks up a Gust of Mist to heal 2 allies within 40 yds for 5. Spinning Crane Kick and Blackout Kick have a chance to kick up a Gust of Mist to heal 1 ally within 40 yds for 5. |
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Instant - 1 Sec Cooldown | Heals all party and raid members within 40 yds for 81,704 and clears them of 3 harmful Magic, all Poison, and all Disease effects. Healing reduced beyond 5 targets. |
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Instant - 1 Sec Cooldown | Heals all party and raid members within 40 yds for 82,501 and clears them of all harmful Poison and Disease effects. Castable while stunned. Healing reduced beyond 5 targets. |
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Passive | You consume a healing elixir when you drop below 40% health or generate excess healing elixirs, instantly healing you for 20% of your maximum health. You generate 1 healing elixir every 30 sec, stacking up to 2 times. |
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Passive | Life Cocoon increases healing over time received by an additional 20%, and increases all periodic healing you deal by 20% for an additional 10 sec after the cocoon is removed. |
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Passive | Each time Soothing Mist heals, the absorb amount of your next Life Cocoon is increased by 2%, stacking up to 50 times. |
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Passive | Vivify critical strikes and Rising Sun Kicks reduce the remaining cooldown on Revival by 1 sec, and Revival heals targets for 15% of Revival's heal over 10 sec. |
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Passive | Mana Tea now channels 50% faster and generates 20% more Mana. |
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Passive | Vivify has a 20% chance to cause your next Rising Sun Kick or Enveloping Mist to generate 1 stack of Mana Tea. Enveloping Mist and Rising Sun Kick have a 20% chance to cause your next Vivify to generate 1 stack of Mana Tea. |
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Passive | Renewing Mist's heal over time has a chance to cause your next Vivify to also trigger a Zen Pulse on its target and all allies with Renewing Mist, healing them for 8,756 increased by 6% per Renewing Mist active, up to 30%. |
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Passive | Life Cocoon applies Renewing Mist and Enveloping Mist to the target. |
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Passive | Your Enveloping Mists heal the target for 1.2% of their maximum health each time they take damage. |
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Instant - 40 Yd Range - 3 Min Cooldown | Summons an effigy of Yu'lon, the Jade Serpent for 25 sec. Yu'lon will heal injured allies with Soothing Breath, healing the target and up to 2 allies for 5,809 over 4.1 sec. Enveloping Mist costs 50% less mana while Yu'lon is active. |
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Instant - 40 Yd Range - 3 Min Cooldown | Summon an effigy of Chi-Ji for 25 sec that kicks up a Gust of Mist when you Blackout Kick, Rising Sun Kick, or Spinning Crane Kick, healing up to 2 allies for 5, and reducing the cost and cast time of your next Enveloping Mist by 33%, stacking. Chi-Ji's presence makes you immune to movement impairing effects. |
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Passive | After you fully consume Thunder Focus Tea, your next Vivify triggers Zen Pulse. |
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Passive - 40 Yd Range | Rising Sun Kick and Enveloping Mist apply Renewing Mist for 6 seconds to an ally within 40 yds. |
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Passive | Reduces the cooldown of Life Cocoon by 45 sec. |
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Passive | When Life Cocoon expires, it releases a burst of mist that restores 44,604 health to 3 nearby allies. |
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Passive | While channeling Mana Tea you exhale the breath of Yu'lon, healing up to 5 allies within 15 yards for 256 every 0.5 sec. |
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Passive | Increases Enveloping Mist's duration by 1 sec and its healing bonus by 10%. |
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Passive | Thunder Focus Tea summons a whirling tornado around you, causing 808 healing every 0.68 sec for 6 sec on to up to 5 allies within 10 yards. |
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Passive | While active, Yu'lon and Chi'Ji heal up to 5 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for 6,273 over 6 sec, and increasing the healing they receive from you by 10%. When activated, Yu'lon and Chi'Ji apply Chi Cocoons to 5 targets within 40 yds, absorbing 23,680 damage for 10 sec. |
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Passive | Renewing Mist has a 8% chance to immediately spread to an additional target when initially cast or when traveling to a new target. |
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Passive | Allies with Renewing Mist receive 8% more healing from you and Renewing Mist's duration is increased by 2 sec. |
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Passive | Renewing Mist increases its target's healing received from you by 50% for the first 8 sec of its duration, but cannot jump to a new target during this time. |
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Instant - 30 Yd Range - 0.5 Sec Cooldown | Strike the ground fiercely to expose a path of jade for 30 sec, dealing 208 Nature damage to up to 5 enemies, and restoring 5,044 health to up to 5 allies within 30 yds caught in the path.Stagger is 5% more effective for 8 sec against enemies caught in the path. suffer an additional 346 damage. |
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Passive | 5% of your overhealing done onto targets with Soothing Mist is spread to 3 nearby injured allies. Soothing Mist now follows the target of your Enveloping Mist or Vivify and its channel time is increased by 4 sec. |
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Passive | Renewing Mist now has 3 charges and reduces the remaining cooldown of Rising Sun Kick by 1.0 sec. Rising Sun Kick now reduces the remaining cooldown of Renewing Mist by 1.0 sec. |
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Passive | Abilities that activate Gust of Mist reduce the cooldown on Invoke Yul'on, the Jade Serpent by 0.5 sec, and Chi-Ji's Gusts of Mists healing is increased by 60% and Yu'lon's Soothing Breath healing is increased by 500%. |
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Passive | Reduces the cooldown of Invoke Yul'on, the Jade Serpent by 2 min, but decreases its duration to 12 sec. |
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Passive | Thunder Focus Tea now empowers your next 2 spells. |
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2 Sec Cast - 40 Yd Range | Draws in all nearby clouds of mist, healing the friendly target and up to 2 nearby allies for 6,687 per cloud absorbed. A cloud of mist is generated every 8 sec while in combat. |
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Passive | Your Blackout Kicks strike 3 targets and have an additional 10% chance to reset the cooldown of your Rising Sun Kick while within your Jadefire Stomp. |
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Passive | After casting Jadefire Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal up to 5 injured allies within 40 yds for 170% of the damage done, split evenly among them. Lasts 15 sec. While Ancient Teachings is active, your Stamina is increased by 5%. |
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Passive | Gust of Mists has a 30% chance to do 150% more healing. |
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Passive | After using Thunder Focus Tea, your next spell gives 15% of a stat for 10 sec: nveloping Mist: Critical strike enewing Mist: Haste ivify: Mastery ising Sun Kick: Versatility xpel Harm: Versatility |
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Passive | Renewing Mist's heal over time effect has a 8.0% chance to apply Enveloping Mist for 2 sec. |
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Passive | Allies targeted by Soothing Mist receive 40% more healing from your Enveloping Mist and Renewing Mist effects. |
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Passive | Increases Sheilun's Gift cloud of mist generation to every 4 sec. |
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Passive | Each time you cast Sheilun's Gift, you learn one of Shaohao's Lessons for up to 30 sec, with the duration based on how many clouds of mist are consumed. esson of Doubt: Your spells and abilities deal up to 40% more healing and damage to targets, based on their current health. esson of Despair: Your Critical Strike is increased by 30% while above 50% health. esson of Fear: Decreases your damage taken by 15% and increases your Haste by 20%. esson of Anger: 25% of the damage or healing you deal is duplicated every 4 sec. |
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Passive | Your abilities reset Jadefire Stomp 100% more often. While within Jadefire Stomp, your Tiger Palms strike twice and your Spinning Crane Kick heals 3 nearby allies for 90% of the damage done. |
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Passive | Your spells and abilities have a chance to make your next Spinning Crane Kick deal an additional 300% damage. |
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Passive | Thunder Focus Tea also empowers 2 additional Renewing Mist, Enveloping Mist, or Vivify at random. |
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Passive | Thunder Focus Tea also empowers 2 additional Enveloping Mist, Expel Harm, or Rising Sun Kick at random. |
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Passive | Soothing Mist heals a second injured ally within 40 yds for 25% of the amount healed. |
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Passive | Each time Enveloping Mist heals, its healing bonus has a 50% chance to spread to an injured ally within 30 yds. |
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Passive | You gain 33% haste for 20 sec after summoning your Celestial. |
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Passive | Casting Vivify or Enveloping Mist on a target with Renewing Mist has a 10% chance to spread the Renewing Mist to another target. Your Vivify healing through Renewing Mist is increased by 10% and your Enveloping Mist also heals allies with Renewing Mist for 12% of its healing. |
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Passive | Rising Sun Kick heals all allies with your Renewing Mist and Enveloping Mist for 1,296, and extends those effects by 4 sec, up to 100% of their original duration. |
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Passive | Sheilun's Gift heals 2 additional allies and its cast time is reduced by 0.5 sec. |
Hero Talents
Hero talents allow for deeper customization of the Mistweaver Monk class fantasy, further enhancing its combat effectiveness.
Conduit Of The Celestials
Name | Cast | Effect |
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Channeled - 1.5 Min Cooldown | You may move while channeling, but casting other healing or damaging spells cancels this effect. |
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Passive | Teachings of the Monastery has a 15% chance to refund a charge when consumed. The damage of Tiger Palm is increased by 10%. |
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Passive | Xuen claws your target for 1,327 Physical damage, healing a nearby ally for 100% of the damage done. Invoking a celestial guarantees your next cast activates this effect. |
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Passive | Consuming upon Yu'lon to decrease the cooldown time of by 75% for 8 sec. |
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Passive | Fortifying Brew grants you an absorb shield for 25% of your maximum health. |
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Passive | You heal for 10% of your maximum health instantly when you activate Celestial Conduit and receive 15% less damage for its duration. This effect lingers for an additional 8 sec after Celestial Conduit ends. |
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Passive | Your movement speed is increased by 75% during Celestial Conduit and by 15% for 3 sec after being assisted by any Celestial. |
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Passive | You switch between alignments after an August Celestial assists you, increasing a corresponding secondary stat by 2%. rane Stance: Haste iger Stance: Critical Strike x Stance: Versatility erpent Stance: Mastery |
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Passive | Casting Jadefire Stomp increases the . This effect can only activate once every 8 sec. |
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Passive | Celestial Conduit can be recast once during its duration to call upon all of the August Celestials to assist you at 200% effectiveness. Unity Within is automatically cast when Celestial Conduit ends if not used before expiration. |
Master Of Harmony
Name | Cast | Effect |
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Passive | Store vitality from 10% of your damage dealt and 20% of your healing. For 10 sec after casting Thunder Focus Tea your spells and abilities draw upon the stored vitality to deal 25% additional healing over 8 sec. |
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Passive | Chi Burst and Chi Wave deal 50% increased damage and healing. |
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Passive | When Aspect of Harmony ends, any remaining vitality is expelled as healing over 8 sec, split among nearby targets. |
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Passive | During Aspect of Harmony, Rising Sun Kick, Blackout Kick, and Tiger Palm also withdraw vitality to damage enemies. |
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Passive | Casting a Physical spell or ability increases the damage and healing of your next Fire or Nature spell or ability by 3%, and vice versa. Stacks up to 5. |
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Passive | Casting Tiger's Lust reduces the remaining cooldown on Roll by 5 sec. |
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Passive | Tiger's Lust grants 20% movement speed to up to 2 allies near its target. |
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Passive | Thunder Focus Tea has 1 additional charge. |
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Passive | When cast on yourself, your single-target healing spells heal for 10% more and restore an additional 8,301 health over 6 sec. |
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Passive | Fortifying Brew grants 20% Stagger. |
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Passive | Rising Sun Kick, Blackout Kick, and Tiger Palm deal 15% additional damage to enemies in a line in front of you. Damage reduced above 5 targets. |
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Passive | Chi Burst increases vitality stored by 25% for 10 sec. |
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Passive | Rising Sun Kick, Blackout Kick, and Tiger Palm contribute 30% additional vitality. |
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Passive | Casting Vivify stores 5,534 vitality, increased based on your recent Gusts of Mist. |
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Passive | When Aspect of Harmony heals, it has a chance to spread to a nearby ally. When you directly heal an affected target, it has a chance to intensify. Targets damaged or healed by your Aspect of Harmony take 10% increased damage or healing from you. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Mistweaver Monk 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
Name | Cast | Effect |
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Transcendence: Transfer can now be cast if you are stunned. Cooldown reduced by 15 sec if you are not. | |
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Removing hostile magic effects from a target increases the healing they receive from you by 10% for 10 sec, stacking up to 3 times. | |
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Enveloping Mist transforms 120% of its remaining periodic healing into a Dome of Mist when dispelled. ome of Mist Absorbs damage. All healing received by the Monk increased by 30%. Lasts 8 sec. | |
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Coalesces a Healing Sphere out of the mists at the target location after 1.5 sec. If allies walk through it, they consume the sphere, healing themselves for 25,151 and dispelling all harmful periodic magic effects. Maximum of 3 Healing Spheres can be active by the Monk at any given time. | |
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Provides immunity to Silence and Interrupt effects for 5 sec. | |
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You fire off a rope spear, grappling the target's weapons and shield, returning them to you for 5 sec. | |
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Revival's cooldown is reduced by 33%, and provides immunity to magical damage and harmful effects for 2 sec. | |
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Demateralize into mist while stunned, reducing damage taken by 30%. Each second you remain stunned reduces this bonus by 10%. | |
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Thunder Focus Tea can now additionally cause Crackling Jade Lightning's knockback immediately or cause Roll and Chi Torpedo to refund a charge on use and heal you for 1,274. | |
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You perform a Mighty Ox Kick, hurling your enemy a distance behind you. | |
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Attacking new challengers with Tiger Palm fills you with the spirit of Xuen, granting you 20% haste for 8 sec. This effect cannot occur more than once every 30 sec per target. | |
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Jadefire Stomp's cooldown is reduced by 10 sec. Enemies struck by Jadefire Stomp are snared by 60% for 8 sec. | |
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Forms a sphere of Hope or Despair above the target. Only one of each sphere can be active at a time. phere of Hope: Increases your healing done to the target by 15%. phere of Despair: Target deals 10% less damage to you, and takes 10% increased damage from all sources. | |
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Celestial Conduit now prevents incapacitate, disorient, snare, and root effects for its duration. | |
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Every 3 sec while Clash is off cooldown, your next Clash can be reactivated immediately to wildly Clash an additional enemy. This effect can stack up to 3 times. |