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Windwalker Monk Talents

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Windwalker Monk
The War Within Pre-Patch

Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Windwalker Monk talents for The War Within Pre-Patch.

Where to Find Talents

Talents can be found in the talent menu, which is accessible by pressing the N key (default) or by clicking the target icon in the micro menu:

Screenshot of the talents button in the micro menu

Class Talents

Class talents represent a common tree shared across all Monk specializations. These talents provide foundational skills and enhancements essential to the Monk class, offering a range of abilities that lay the groundwork for a Monk's overall capabilities.

Name Cast Effect
Soothing Mist
Channeled - 40 Yd Range Heals the target for 61,989 over 7.2 sec. While channeling, Enveloping Mist and Vivify may be cast instantly on the target.
Paralysis
Instant - 20 Yd Range - 45 Sec Cooldown Incapacitates the target for 1 min. Limit 1. Damage will cancel the effect.
Rising Sun Kick
Instant - Melee Range - 10 Sec Cooldown Kick upwards, dealing 762 Physical damage.
Elusive Mists
Passive Reduces all damage taken by you and your target while channeling Soothing Mists by 6%.
Tiger's Lust
Instant - 20 Yd Range - 30 Sec Cooldown Increases a friendly target's movement speed by 70% for 6 sec and removes all roots and snares.
Crashing Momentum
Passive Targets you Roll through are snared by 40% for 5 sec.
Disable
Instant - Melee Range Reduces the target's movement speed by 50% for 15 sec, duration refreshed by your melee attacks.
Fast Feet
Passive Rising Sun Kick deals 70% increased damage. Spinning Crane Kick deals 10% additional damage.
Grace of the Crane
Passive Increases all healing taken by 4%.
Bounding Agility
Passive Roll and Chi Torpedo travel a small distance further.
Calming Presence
Passive Reduces all damage taken by 3%.
Wind's Reach
Passive The range of Disable is increased by 5 yds. The duration of Crashing Momentum is increased by 3 sec and its snare now reduces movement speed by an additional 20%.
Detox
Instant - 40 Yd Range Removes all Poison and Disease effects from the target.
Vivacious Vivification
Passive Every 10 sec, your next Vivify becomes instant and its healing is increased by 20%. This effect also reduces the energy cost of Vivify by 75%.
Jade Walk
Passive While out of combat, your movement speed is increased by 15%.
Pressure Points
Passive Paralysis now removes all Enrage effects from its target.
Spear Hand Strike
Instant - Melee Range - 15 Sec Cooldown Jabs the target in the throat, interrupting spellcasting and preventing any spell from that school of magic from being cast for 3 sec.
Ancient Arts
Passive Reduces the cooldown of Paralysis by 15 sec and the cooldown of Leg Sweep by 10 sec.
Chi Wave
Passive Every 15 sec, your next Rising Sun Kick or Vivify releases a wave of Chi energy that flows through friends and foes, dealing 106 Nature damage or 322 healing. Bounces up to 7 times to targets within 25 yards.
Chi Burst
Passive Your damaging spells and abilities have a chance to activate Chi Burst, allowing you to hurl a torrent of Chi energy up to 40 yds forward, dealing 1,465 Nature damage to all enemies, and 1,185 healing to the Monk and all allies in its path. Healing and damage reduced beyond 5 targets. Casting Chi Burst does not prevent avoiding attacks.
Transcendence
Instant - 10 Sec Cooldown Split your body and spirit, leaving your spirit behind for 15 min. Use Transcendence: Transfer to swap locations with your spirit.
Energy Transfer
Passive Successfully interrupting an enemy reduces the cooldown of Paralysis and Roll by 5 sec.
Celerity
Passive Reduces the cooldown of Roll by 5 sec and increases its maximum number of charges by 1.
Chi Torpedo
Instant Torpedoes you forward a long distance and increases your movement speed by 30% for 10 sec, stacking up to 2 times.
Quick Footed
Passive The duration of snare effects on you is reduced by 20%.
Hasty Provocation
Passive Provoked targets move towards you at 50% increased speed.
Ferocity of Xuen
Passive Increases all damage dealt by 2%.
Ring of Peace
Instant - 40 Yd Range - 45 Sec Cooldown Form a Ring of Peace at the target location for 5 sec. Enemies that enter will be ejected from the Ring.
Song of Chi-Ji
1.8 Sec Cast - 40 Yd Range - 30 Sec Cooldown Conjures a cloud of hypnotic mist that slowly travels forward. Enemies touched by the mist fall asleep, Disoriented for 20 sec.
Spirit's Essence
Passive Transcendence: Transfer snares targets within 10 yds by 70% for 4 sec when cast.
Tiger Tail Sweep
Passive Increases the range of Leg Sweep by 4 yds.
Improved Touch of Death
Passive Touch of Death can now be used on targets with less than 15% health remaining, dealing 35% of your maximum health in damage.
Vigorous Expulsion
Passive Expel Harm's healing increased by 5% and critical strike chance increased by 15%.
Yu'lon's Grace
Passive Find resilience in the flow of chi in battle, gaining a magic absorb shield for 1.0% of your max health every 3 sec in combat, stacking up to 10%.
Diffuse Magic
Instant - 1.5 Min Cooldown Reduces magic damage you take by 60% for 6 sec, and transfers all currently active harmful magical effects on you back to their original caster if possible.
Peace and Prosperity
Passive Reduces the cooldown of Ring of Peace by 5 sec and Song of Chi-Ji's cast time is reduced by 0.5 sec.
Fortifying Brew
Passive Turns your skin to stone for 15 sec, increasing your current and maximum health by 20% and reducing all damage you take by 20%. Combines with other Fortifying Brew effects.
Dance of the Wind
Passive Your dodge chance is increased by 10% and an additional 10% every 4 sec until you dodge an attack, stacking up to 9 times.
Save Them All
Passive When your healing spells heal an ally whose health is below 35% maximum health, you gain an additional 10% healing for the next 4 sec.
Swift Art
Passive Roll removes a snare effect once every 30 sec.
Strength of Spirit
Passive Expel Harm's healing is increased by up to 100%, based on your missing health.
Profound Rebuttal
Passive Expel Harm's critical healing is increased by 50%.
Summon White Tiger Statue
Passive Invoking Xuen, the White Tiger also spawns a White Tiger Statue at your location that pulses 265 damage to all enemies every 2 sec for 10 sec.
Ironshell Brew
Passive Increases your maximum health by an additional 10% and your damage taken is reduced by an additional 10% while Fortifying Brew is active.
Expeditious Fortification
Passive Fortifying Brew cooldown reduced by 30 sec.
Celestial Determination
Passive While your Celestial is active, you cannot be slowed below 90% normal movement speed.
Chi Proficiency
Passive Magical damage done increased by 4% and healing done increased by 4%.
Healing Winds
Passive Transcendence: Transfer immediately heals you for 10% of your maximum health.
Windwalking
Passive You and your allies within 10 yards have 4% increased movement speed. Stacks with other similar effects.
Bounce Back
Passive When a hit deals more than 12% of your maximum health, reduce all damage you take by 20% for 4 sec. This effect cannot occur more than once every 30 seconds.
Martial Instincts
Passive Increases your Physical damage done by 4% and Avoidance increased by 4%.
Lighter Than Air
Passive Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 sec, but the cooldown of Roll is increased by 2 sec.
Flow of Chi
Passive You gain a bonus effect based on your current health. Above 90% health: Movement speed increased by 5%. This bonus stacks with similar effects. Between 90% and 35% health: Damage taken reduced by 5%. Below 35% health: Healing received increased by 10%.
Escape from Reality
Passive After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown.
Transcendence: Linked Spirits
Passive - 10 Sec Cooldown Transcendence now tethers your spirit onto an ally for 1 hour. Use Transcendence: Transfer to teleport to your ally's location.
Fatal Touch
Passive Touch of Death increases your damage by 5% for 30 sec after being cast and its cooldown is reduced by 90 sec.
Rushing Reflexes
Passive Your heightened reflexes allow you to react swiftly to the presence of enemies, causing you to quickly lunge to the nearest enemy in front of you within 10 yards after you Roll.
Clash
Instant - 8 30 Yd Range - 1 Min Cooldown You and the target charge each other, meeting halfway then rooting all targets within 6 yards for 4 sec.

Specialization Talents

Specialization talents provide Windwalker Monks with unique abilities and enhancements tailored to their combat style. These talents differentiate Windwalker Monks from other Monk specializations, maximizing effectiveness in combat.

Name Cast Effect
Fists of Fury
Channeled - 8 Yd Range - 24 Sec Cooldown Pummels all targets in front of you, dealing 3,053 Physical damage to your primary target and 1,648 damage to all other enemies over 3.6 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving.
Momentum Boost
Passive Fists of Fury's damage is increased by 100% of your haste and Fists of Fury does 10% more damage each time it deals damage, resetting when Fists of Fury ends. Your auto attack speed is increased by 60% for 8 sec after Fists of Fury ends.
Combat Wisdom
Passive While out of combat, your Chi balances to 2 instead of depleting to empty. Every 15 sec, your next Tiger Palm also casts Expel Harm and deals 30% additional damage. xpel Harm Expel negative chi from your body, healing for 6,745 and dealing 10% of the amount healed as Nature damage to an enemy within 20 yards.
Acclamation
Passive Rising Sun Kick increases the damage your target receives from you by 3% for 12 sec. Multiple instances may overlap.
Touch of the Tiger
Passive Tiger Palm damage increased by 40%.
Hardened Soles
Passive Blackout Kick critical strike chance increased by 10% and critical damage increased by 18%.
Ascension
Passive Increases your maximum Chi by 1, maximum Energy by 20, and your Energy regeneration by 10%.
Ferociousness
Passive Critical Strike chance increased by 2%. This effect is increased by 100% while Xuen, the White Tiger is active.
Crane Vortex
Passive Spinning Crane Kick damage increased by 30% and its radius is increased by 15%.
Teachings of the Monastery
Passive Tiger Palm causes your next Blackout Kick to strike an additional time, stacking up to 4. Blackout Kick has a 12% chance to reset the remaining cooldown on Rising Sun Kick.
Glory of the Dawn
Passive Rising Sun Kick has a chance equal to 100% of your haste to trigger a second time, dealing 531 Physical damage and restoring 1 Chi.
Jade Ignition
Passive Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks. Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing 955 Nature damage to all enemies within 8 yards, reduced beyond 5 targets. The damage is increased by 5% for each stack of Chi Energy.
Courageous Impulse
Passive The Blackout Kick! effect also increases the damage of your next Blackout Kick by 125%.
Storm, Earth, and Fire
Instant - 16 Sec Cooldown Split into 3 elemental spirits for 15 sec, each spirit dealing 40% of normal damage and healing. You directly control the Storm spirit, while Earth and Fire spirits mimic your attacks on nearby enemies. While active, casting Storm, Earth, and Fire again will cause the spirits to fixate on your target.
Flurry of Xuen
Passive Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal 1,062 Physical damage in a 10 yd cone, damage reduced beyond 5 targets. Invoking Xuen, the White Tiger activates Flurry of Xuen.
Hit Combo
Passive Each successive attack that triggers Combo Strikes in a row grants 1% increased damage, stacking up to 5 times.
Brawler's Intensity
Passive The cooldown of Rising Sun Kick is reduced by 1.0 sec and the damage of Blackout Kick is increased by 12%.
Meridian Strikes
Passive When you Combo Strike, the cooldown of Touch of Death is reduced by 0.60 sec. Touch of Death deals an additional 15% damage.
Dance of Chi-Ji
Passive Spending Chi has a chance to make your next Spinning Crane Kick free and deal an additional 200% damage.
Drinking Horn Cover
Passive The duration of Storm, Earth, and Fire is extended by 0.25 sec for every Chi you spend.
Spiritual Focus
Passive Every 2 Chi you spend reduces the cooldown of Storm, Earth, and Fire by 0.5 sec.
Ordered Elements
Passive During Storm, Earth, and Fire, Rising Sun Kick reduces Chi costs by 1 for 7 sec and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec. Activating Storm, Earth, and Fire resets the remaining cooldown of Rising Sun Kick and grants 2 Chi.
Strike of the Windlord
Instant - 9 Yd Range - 40 Sec Cooldown Strike with both fists at all enemies in front of you, dealing 2,601 Physical damage and reducing movement speed by 50% for 6 sec.
Martial Mixture
Passive Blackout Kick increases the damage of your next Tiger Palm by 8%, stacking up to 30 times.
Energy Burst
Passive When you consume Blackout Kick!, you have a 100% chance to generate 1 Chi.
Shadowboxing Treads
Passive Blackout Kick damage increased by 10% and strikes an additional 2 targets at 70% effectiveness.
Invoke Xuen, the White Tiger
Instant - 40 Yd Range - 2 Min Cooldown Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 0.9 sec with Tiger Lightning for 136 Nature damage.
Inner Peace
Passive Increases maximum Energy by 30. Tiger Palm's Energy cost reduced by 5.
Rushing Jade Wind
Passive Strike of the Windlord applies Mark of the Crane to all enemies struck and summons a whirling tornado around you, causing 632 Physical damage over 5.4 sec to all enemies within 8 yards. Deals reduced damage beyond 5 targets.
Thunderfist
Passive Strike of the Windlord grants you 4 stacks of Thunderfist and an additional stack for each additional enemy struck. Thunderfist discharges upon melee strikes, dealing 854 Nature damage.
Sequenced Strikes
Passive You have a 100% chance to gain Blackout Kick! after consuming Dance of Chi-Ji.
Rising Star
Passive Rising Sun Kick damage increased by 15% and critical strike damage increased by 12%.
Invoker's Delight
Passive You gain 33% haste for 20 sec after summoning your Celestial.
Dual Threat
Passive Your auto attacks have a 20% chance to instead kick your target dealing 659 Physical damage and increasing your damage dealt by 5% for 5 sec.
Gale Force
Passive Targets hit by Strike of the Windlord have a 100% chance to be struck for 10% additional Nature damage from your spells and abilities for 10 sec.
Last Emperor's Capacitor
Passive Chi spenders increase the damage of your next Crackling Jade Lightning by 200% and reduce its cost by 5%, stacking up to 20 times.
Whirling Dragon Punch
Instant - 30 Sec Cooldown Performs a devastating whirling upward strike, dealing 2,572 damage to all nearby enemies and an additional 1,571 damage to the first target struck. Damage reduced beyond 5 targets. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown.
Xuen's Bond
Passive Abilities cast by you or your Storm, Earth, and Fire clones that activate Combo Strikes reduce the cooldown of Invoke Xuen, the White Tiger by 0.25 sec, and Xuen's damage is increased by 30%.
Xuen's Battlegear
Passive Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 4 sec. When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 40% for 5 sec.
Transfer the Power
Passive Blackout Kick, Rising Sun Kick, and Spinning Crane Kick increase damage dealt by your next Fists of Fury by 3%, stacking up to 10 times.
Jadefire Fists
Passive At the end of your Fists of Fury channel, you release a Jadefire Stomp. This can occur once every 25 sec. adefire Stomp Strike the ground fiercely to expose a path of jade for 30 sec, dealing 215 Nature damage to up to 5 enemies, and restoring 5,039 health to up to 5 allies within 30 yds caught in the path.Stagger is 5% more effective for 8 sec against enemies caught in the path. suffer an additional 340 damage.
Jadefire Stomp
Instant - 30 Yd Range - 0.5 Sec Cooldown Strike the ground fiercely to expose a path of jade for 30 sec, dealing 216 Nature damage to up to 5 enemies, and restoring 5,121 health to up to 5 allies within 30 yds caught in the path.Stagger is 5% more effective for 8 sec against enemies caught in the path. suffer an additional 349 damage.
Communion With Wind
Passive Strike of the Windlord's cooldown is reduced by 10 sec and its damage is increased by 100%.
Power of the Thunder King
Passive Crackling Jade Lightning now chains to 4 additional targets and its channel time is reduced by 50%.
Revolving Whirl
Passive Whirling Dragon Punch has a 100% chance to activate Dance of Chi-Ji and its cooldown is reduced by 5 sec.
Knowledge of the Broken Temple
Passive Whirling Dragon Punch grants 4 stacks of Teachings of the Monastery and its damage is increased by 20%. Teachings of the Monastery can now stack up to 8 times.
Memory of the Monastery
Passive Tiger Palm's chance to activate Blackout Kick! is increased by 25% and consuming Teachings of the Monastery grants you 1.0% haste for 5 sec equal to the amount of stacks consumed.
Fury of Xuen
Passive Your Combo Strikes grant a stacking 1% chance for your next Fists of Fury to grant 3% critical strike, haste, and mastery and invoke Xuen, The White Tiger for 10 sec.
Path of Jade
Passive Increases the initial damage of Jadefire Stomp by 10% per target hit by that damage, up to a maximum of 50% additional damage.
Singularly Focused Jade
Passive Jadefire Stomp's initial hit now strikes 1 target, but deals 500% increased damage and healing.
Jadefire Harmony
Passive Enemies and allies hit by Jadefire Stomp are affected by Jadefire Brand, increasing your damage and healing against them by 6% for 10 sec.
Darting Hurricane
Passive After you cast Strike of the Windlord, the global cooldown of your next 2 Tiger Palms is reduced by 50%. Your damaging spells and abilities have a chance to grant 1 stack of Darting Hurricane.

Hero Talents

Hero talents allow for deeper customization of the Windwalker Monk class fantasy, further enhancing its combat effectiveness.

Conduit Of The Celestials

Name Cast Effect
Celestial Conduit
Channeled - 1.5 Min Cooldown You may move while channeling, but casting other healing or damaging spells cancels this effect.
Temple Training
Passive
Xuen's Guidance
Passive Teachings of the Monastery has a 15% chance to refund a charge when consumed. The damage of Tiger Palm is increased by 10%.
Courage of the White Tiger
Passive Xuen claws your target for 1,327 Physical damage, healing a nearby ally for 100% of the damage done. Invoking a celestial guarantees your next cast activates this effect.
Restore Balance
Passive
Yu'lon's Knowledge
Passive
Heart of the Jade Serpent
Passive Consuming upon Yu'lon to decrease the cooldown time of by 75% for 8 sec.
Strength of the Black Ox
Passive
Flight of the Red Crane
Passive
Niuzao's Protection
Passive Fortifying Brew grants you an absorb shield for 25% of your maximum health.
Jade Sanctuary
Passive You heal for 10% of your maximum health instantly when you activate Celestial Conduit and receive 15% less damage for its duration. This effect lingers for an additional 8 sec after Celestial Conduit ends.
Chi-Ji's Swiftness
Passive Your movement speed is increased by 75% during Celestial Conduit and by 15% for 3 sec after being assisted by any Celestial.
Inner Compass
Passive You switch between alignments after an August Celestial assists you, increasing a corresponding secondary stat by 2%. rane Stance: Haste iger Stance: Critical Strike x Stance: Versatility erpent Stance: Mastery
August Dynasty
Passive Casting Jadefire Stomp increases the . This effect can only activate once every 8 sec.
Unity Within
Passive Celestial Conduit can be recast once during its duration to call upon all of the August Celestials to assist you at 200% effectiveness. Unity Within is automatically cast when Celestial Conduit ends if not used before expiration.

Shado Pan

Name Cast Effect
Flurry Strikes
Passive Every 2,256 damage you deal generates a Flurry Charge. For each 300 energy you spend, unleash all Flurry Charges, dealing 345 Physical damage per charge.
Pride of Pandaria
Passive Flurry Strikes have 15% additional chance to critically strike.
High Impact
Passive Enemies who die within 10 sec of being damaged by a Flurry Strike explode, dealing 531 physical damage to uncontrolled enemies within 8 yds.
Veteran's Eye
Passive Striking the same target 5 times within 2 sec grants 1% Haste. Multiple instances of this effect may overlap, stacking up to 10 times.
Martial Precision
Passive Your attacks penetrate 12% armor.
Protect and Serve
Passive Your Vivify always heals you for an additional 30% of its total value.
Lead from the Front
Passive Chi Burst, Chi Wave, and Expel Harm now heal you for 20% of damage dealt.
One Versus Many
Passive Damage dealt by Fists of Fury and Keg Smash counts as double towards Flurry Charge generation. Fists of Fury damage increased by 15%. Keg Smash damage increased by 35%.
Whirling Steel
Passive When your health drops below 50%, summon Whirling Steel, increasing your parry chance and avoidance by 15% for 6 sec. This effect can not occur more than once every 180 sec.
Predictive Training
Passive When you dodge or parry an attack, reduce all damage taken by 10% for the next 6 sec.
Against All Odds
Passive Flurry Strikes increase your Agility by 1% for 6 sec, stacking up to 20 times.
Efficient Training
Passive Energy spenders deal an additional 20% damage. Every 50 Energy spent reduces the cooldown of Weapons of Order by 1 sec.
Vigilant Watch
Passive Blackout Kick deals an additional 20% critical damage and increases the damage of your next set of Flurry Strikes by 10%.
Wisdom of the Wall
Passive Every 10 Flurry Strikes, become infused with the Wisdom of the Wall, gaining one of the following effects for 20 sec. Critical strike damage increased by 30%. Dodge and Critical Strike chance increased by 25% of your Versatility bonus. Flurry Strikes deal 862 Shadow damage to all uncontrolled enemies within 6 yds. Effect of your Mastery increased by 25%.

PvP Talents

PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Windwalker Monk 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.

Name Cast Effect
Ride the Wind
Flying Serpent Kick clears all snares from you when used and forms a path of wind in its wake, causing all allies who stand in it to have 30% increased movement speed and to be immune to movement slowing effects.
Tigereye Brew
Consumes up to 10 stacks of Tigereye Brew to empower your Physical abilities with wind for 2 sec per stack consumed. Damage of your strikes are reduced, but bypass armor. For each 3 Chi you consume, you gain a stack of Tigereye Brew.
Reverse Harm
Increases the healing done by Expel Harm by 30%.
Grapple Weapon
You fire off a rope spear, grappling the target's weapons and shield, returning them to you for 5 sec.
Wind Waker
Your movement enhancing abilities increases Windwalking on allies by 10%, stacking 2 additional times. Movement impairing effects are removed at 3 stacks.
Predestination
Killing a player with Touch of Death reduces the remaining cooldown of Touch of Karma by 60 sec.
Turbo Fists
Fists of Fury now reduces all targets movement speed by 90%, and you Parry all attacks while channelling Fists of Fury.
Perpetual Paralysis
Paralysis range reduced by 5 yards, but spreads to 2 new enemies when removed.
Stormspirit Strikes
Striking more than one enemy with Fists of Fury summons a Storm Spirit to focus your secondary target for 25 sec, which will mimic any of your attacks that do not also strike the target for 25% of normal damage.
Absolute Serenity
Celestial Conduit now prevents incapacitate, disorient, snare, and root effects for its duration.
Rising Dragon Sweep
Whirling Dragon Punch knocks enemies up into the air and causes them to fall slowly until they reach the ground.
Rodeo
Every 3 sec while Clash is off cooldown, your next Clash can be reactivated immediately to wildly Clash an additional enemy. This effect can stack up to 3 times.