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Windwalker Monk Talents
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Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Windwalker Monk talents for The War Within Season 1.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
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Class Talents
Class talents represent a common tree shared across all Monk specializations. These talents provide foundational skills and enhancements essential to the Monk class, offering a range of abilities that lay the groundwork for a Monk's overall capabilities.
Name | Cast | Effect |
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Channeled - 40 Yd Range | Heals the target for 61,989 over 7.2 sec. While channeling, Enveloping Mist and Vivify may be cast instantly on the target. |
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Instant - 20 Yd Range - 45 Sec Cooldown | Incapacitates the target for 1 min. Limit 1. Damage will cancel the effect. |
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Instant - Melee Range - 10 Sec Cooldown | Kick upwards, dealing 769 Physical damage. |
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Passive | Reduces all damage taken by you and your target while channeling Soothing Mists by 6%. |
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Instant - 20 Yd Range - 30 Sec Cooldown | Increases a friendly target's movement speed by 70% for 6 sec and removes all roots and snares. |
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Passive | Targets you Roll through are snared by 40% for 5 sec. |
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Instant - Melee Range | Reduces the target's movement speed by 50% for 15 sec, duration refreshed by your melee attacks. |
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Passive | Rising Sun Kick deals 70% increased damage. Spinning Crane Kick deals 10% additional damage. |
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Passive | Increases all healing taken by 4%. |
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Passive | Roll and Chi Torpedo travel a small distance further. |
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Passive | Reduces all damage taken by 3%. |
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Passive | The range of Disable is increased by 5 yds. The duration of Crashing Momentum is increased by 3 sec and its snare now reduces movement speed by an additional 20%. |
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Instant - 40 Yd Range | Removes all Poison and Disease effects from the target. |
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Passive | Every 10 sec, your next Vivify becomes instant and its healing is increased by 20%. This effect also reduces the energy cost of Vivify by 75%. |
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Passive | While out of combat, your movement speed is increased by 15%. |
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Passive | Paralysis now removes all Enrage effects from its target. |
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Instant - Melee Range - 15 Sec Cooldown | Jabs the target in the throat, interrupting spellcasting and preventing any spell from that school of magic from being cast for 3 sec. |
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Passive | Reduces the cooldown of Paralysis by 15 sec and the cooldown of Leg Sweep by 10 sec. |
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Passive | Every 15 sec, your next Rising Sun Kick or Vivify releases a wave of Chi energy that flows through friends and foes, dealing 105 Nature damage or 316 healing. Bounces up to 7 times to targets within 25 yards. |
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Passive | Your damaging spells and abilities have a chance to activate Chi Burst, allowing you to hurl a torrent of Chi energy up to 40 yds forward, dealing 1,490 Nature damage to all enemies, and 1,167 healing to the Monk and all allies in its path. Healing and damage reduced beyond 5 targets. Casting Chi Burst does not prevent avoiding attacks. |
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Instant - 10 Sec Cooldown | Split your body and spirit, leaving your spirit behind for 15 min. Use Transcendence: Transfer to swap locations with your spirit. |
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Passive | Successfully interrupting an enemy reduces the cooldown of Paralysis and Roll by 5 sec. |
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Passive | Reduces the cooldown of Roll by 5 sec and increases its maximum number of charges by 1. |
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Instant | Torpedoes you forward a long distance and increases your movement speed by 30% for 10 sec, stacking up to 2 times. |
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Passive | The duration of snare effects on you is reduced by 20%. |
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Passive | Provoked targets move towards you at 50% increased speed. |
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Passive | Increases all damage dealt by 2%. |
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Instant - 40 Yd Range - 45 Sec Cooldown | Form a Ring of Peace at the target location for 5 sec. Enemies that enter will be ejected from the Ring. |
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1.8 Sec Cast - 40 Yd Range - 30 Sec Cooldown | Conjures a cloud of hypnotic mist that slowly travels forward. Enemies touched by the mist fall asleep, Disoriented for 20 sec. |
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Passive | Transcendence: Transfer snares targets within 10 yds by 70% for 4 sec when cast. |
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Passive | Increases the range of Leg Sweep by 4 yds. |
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Passive | Touch of Death can now be used on targets with less than 15% health remaining, dealing 35% of your maximum health in damage. |
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Passive | Expel Harm's healing increased by 5% and critical strike chance increased by 15%. |
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Passive | Find resilience in the flow of chi in battle, gaining a magic absorb shield for 1.0% of your max health every 3 sec in combat, stacking up to 10%. |
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Instant - 1.5 Min Cooldown | Reduces magic damage you take by 60% for 6 sec, and transfers all currently active harmful magical effects on you back to their original caster if possible. |
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Passive | Reduces the cooldown of Ring of Peace by 5 sec and Song of Chi-Ji's cast time is reduced by 0.5 sec. |
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Passive | Turns your skin to stone for 15 sec, increasing your current and maximum health by 20% and reducing all damage you take by 20%. Combines with other Fortifying Brew effects. |
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Passive | Your dodge chance is increased by 10% and an additional 10% every 4 sec until you dodge an attack, stacking up to 9 times. |
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Passive | When your healing spells heal an ally whose health is below 35% maximum health, you gain an additional 10% healing for the next 4 sec. |
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Passive | Roll removes a snare effect once every 30 sec. |
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Passive | Expel Harm's healing is increased by up to 100%, based on your missing health. |
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Passive | Expel Harm's critical healing is increased by 50%. |
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Passive | Invoking Xuen, the White Tiger also spawns a White Tiger Statue at your location that pulses 265 damage to all enemies every 2 sec for 10 sec. |
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Passive | Increases your maximum health by an additional 10% and your damage taken is reduced by an additional 10% while Fortifying Brew is active. |
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Passive | Fortifying Brew cooldown reduced by 30 sec. |
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Passive | While your Celestial is active, you cannot be slowed below 90% normal movement speed. |
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Passive | Magical damage done increased by 4% and healing done increased by 4%. |
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Passive | Transcendence: Transfer immediately heals you for 10% of your maximum health. |
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Passive | You and your allies within 10 yards have 4% increased movement speed. Stacks with other similar effects. |
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Passive | When a hit deals more than 12% of your maximum health, reduce all damage you take by 20% for 4 sec. This effect cannot occur more than once every 30 seconds. |
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Passive | Increases your Physical damage done by 4% and Avoidance increased by 4%. |
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Passive | Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 sec, but the cooldown of Roll is increased by 2 sec. |
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Passive | You gain a bonus effect based on your current health. Above 90% health: Movement speed increased by 5%. This bonus stacks with similar effects. Between 90% and 35% health: Damage taken reduced by 5%. Below 35% health: Healing received increased by 10%. |
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Passive | After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown. |
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Passive - 10 Sec Cooldown | Transcendence now tethers your spirit onto an ally for 1 hour. Use Transcendence: Transfer to teleport to your ally's location. |
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Passive | Touch of Death increases your damage by 5% for 30 sec after being cast and its cooldown is reduced by 90 sec. |
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Passive | Your heightened reflexes allow you to react swiftly to the presence of enemies, causing you to quickly lunge to the nearest enemy in front of you within 10 yards after you Roll. |
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Instant - 8 30 Yd Range - 1 Min Cooldown | You and the target charge each other, meeting halfway then rooting all targets within 6 yards for 4 sec. |
Specialization Talents
Specialization talents provide Windwalker Monks with unique abilities and enhancements tailored to their combat style. These talents differentiate Windwalker Monks from other Monk specializations, maximizing effectiveness in combat.
Name | Cast | Effect |
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Channeled - 8 Yd Range - 24 Sec Cooldown | Pummels all targets in front of you, dealing 3,663 Physical damage to your primary target and 1,978 damage to all other enemies over 3.6 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving. |
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Passive | Fists of Fury's damage is increased by 100% of your haste and Fists of Fury does 10% more damage each time it deals damage, resetting when Fists of Fury ends. Your auto attack speed is increased by 60% for 8 sec after Fists of Fury ends. |
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Passive | While out of combat, your Chi balances to 2 instead of depleting to empty. Every 15 sec, your next Tiger Palm also casts Expel Harm and deals 30% additional damage. xpel Harm Expel negative chi from your body, healing for 6,768 and dealing 10% of the amount healed as Nature damage to an enemy within 20 yards. |
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Passive | Rising Sun Kick increases the damage your target receives from you by 3% for 12 sec. Multiple instances may overlap. |
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Passive | Tiger Palm damage increased by 40%. |
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Passive | Blackout Kick critical strike chance increased by 10% and critical damage increased by 18%. |
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Passive | Increases your maximum Chi by 1, maximum Energy by 20, and your Energy regeneration by 10%. |
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Passive | Critical Strike chance increased by 2%. This effect is increased by 100% while Xuen, the White Tiger is active. |
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Passive | Spinning Crane Kick damage increased by 30% and its radius is increased by 15%. |
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Passive | Tiger Palm causes your next Blackout Kick to strike an additional time, stacking up to 4. Blackout Kick has a 12% chance to reset the remaining cooldown on Rising Sun Kick. |
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Passive | Rising Sun Kick has a chance equal to 100% of your haste to trigger a second time, dealing 531 Physical damage and restoring 1 Chi. |
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Passive | Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks. Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing 955 Nature damage to all enemies within 8 yards, reduced beyond 5 targets. The damage is increased by 5% for each stack of Chi Energy. |
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Passive | The Blackout Kick! effect also increases the damage of your next Blackout Kick by 200%. |
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Instant - 16 Sec Cooldown | Split into 3 elemental spirits for 15 sec, each spirit dealing 40% of normal damage and healing. You directly control the Storm spirit, while Earth and Fire spirits mimic your attacks on nearby enemies. While active, casting Storm, Earth, and Fire again will cause the spirits to fixate on your target. |
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Passive | Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal 2,081 Physical damage in a 10 yd cone, damage reduced beyond 5 targets. Invoking Xuen, the White Tiger activates Flurry of Xuen. |
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Passive | Each successive attack that triggers Combo Strikes in a row grants 1% increased damage, stacking up to 5 times. |
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Passive | The cooldown of Rising Sun Kick is reduced by 1.0 sec and the damage of Blackout Kick is increased by 12%. |
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Passive | When you Combo Strike, the cooldown of Touch of Death is reduced by 0.60 sec. Touch of Death deals an additional 15% damage. |
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Passive | Spending Chi has a chance to make your next Spinning Crane Kick free and deal an additional 200% damage. |
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Passive | The duration of Storm, Earth, and Fire is extended by 0.25 sec for every Chi you spend. |
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Passive | Every 2 Chi you spend reduces the cooldown of Storm, Earth, and Fire by 0.5 sec. |
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Passive | During Storm, Earth, and Fire, Rising Sun Kick reduces Chi costs by 1 for 7 sec and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec. Activating Storm, Earth, and Fire resets the remaining cooldown of Rising Sun Kick and grants 2 Chi. |
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Instant - 9 Yd Range - 40 Sec Cooldown | Strike with both fists at all enemies in front of you, dealing 2,601 Physical damage and reducing movement speed by 50% for 6 sec. |
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Passive | Blackout Kick increases the damage of your next Tiger Palm by 8%, stacking up to 30 times. |
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Passive | When you consume Blackout Kick!, you have a 100% chance to generate 1 Chi. |
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Passive | Blackout Kick damage increased by 20% and strikes an additional 2 targets at 80% effectiveness. |
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Instant - 40 Yd Range - 2 Min Cooldown | Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 0.9 sec with Tiger Lightning for 138 Nature damage. |
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Passive | Increases maximum Energy by 30. Tiger Palm's Energy cost reduced by 5. |
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Passive | Strike of the Windlord applies Mark of the Crane to all enemies struck and summons a whirling tornado around you, causing 628 Physical damage over 5.4 sec to all enemies within 8 yards. Deals reduced damage beyond 5 targets. |
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Passive | Strike of the Windlord grants you 4 stacks of Thunderfist and an additional stack for each additional enemy struck. Thunderfist discharges upon melee strikes, dealing 854 Nature damage. |
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Passive | You have a 100% chance to gain Blackout Kick! after consuming Dance of Chi-Ji. |
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Passive | Rising Sun Kick damage increased by 15% and critical strike damage increased by 12%. |
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Passive | You gain 33% haste for 20 sec after summoning your Celestial. |
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Passive | Your auto attacks have a 20% chance to instead kick your target dealing 659 Physical damage and increasing your damage dealt by 5% for 5 sec. |
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Passive | Targets hit by Strike of the Windlord have a 100% chance to be struck for 10% additional Nature damage from your spells and abilities for 10 sec. |
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Passive | Chi spenders increase the damage of your next Crackling Jade Lightning by 200% and reduce its cost by 5%, stacking up to 20 times. |
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Instant - 30 Sec Cooldown | Performs a devastating whirling upward strike, dealing 2,537 damage to all nearby enemies and an additional 1,594 damage to the first target struck. Damage reduced beyond 5 targets. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown. |
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Passive | Abilities cast by you or your Storm, Earth, and Fire clones that activate Combo Strikes reduce the cooldown of Invoke Xuen, the White Tiger by 0.25 sec, and Xuen's damage is increased by 30%. |
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Passive | Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 4 sec. When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 40% for 5 sec. |
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Passive | Blackout Kick, Rising Sun Kick, and Spinning Crane Kick increase damage dealt by your next Fists of Fury by 3%, stacking up to 10 times. |
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Passive | At the end of your Fists of Fury channel, you release a Jadefire Stomp. This can occur once every 25 sec. adefire Stomp Strike the ground fiercely to expose a path of jade for 30 sec, dealing 214 Nature damage to up to 5 enemies, and restoring 5,080 health to up to 5 allies within 30 yds caught in the path.Stagger is 5% more effective for 8 sec against enemies caught in the path. suffer an additional 341 damage. |
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Instant - 30 Yd Range - 0.5 Sec Cooldown | Strike the ground fiercely to expose a path of jade for 30 sec, dealing 212 Nature damage to up to 5 enemies, and restoring 5,108 health to up to 5 allies within 30 yds caught in the path.Stagger is 5% more effective for 8 sec against enemies caught in the path. suffer an additional 346 damage. |
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Passive | Strike of the Windlord's cooldown is reduced by 10 sec and its damage is increased by 100%. |
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Passive | Crackling Jade Lightning now chains to 4 additional targets and its channel time is reduced by 50%. |
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Passive | Whirling Dragon Punch has a 100% chance to activate Dance of Chi-Ji and its cooldown is reduced by 5 sec. |
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Passive | Whirling Dragon Punch grants 4 stacks of Teachings of the Monastery and its damage is increased by 20%. Teachings of the Monastery can now stack up to 8 times. |
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Passive | Tiger Palm's chance to activate Blackout Kick! is increased by 25% and consuming Teachings of the Monastery grants you 1.0% haste for 5 sec equal to the amount of stacks consumed. |
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Passive | Your Combo Strikes grant a stacking 1% chance for your next Fists of Fury to grant 3% critical strike, haste, and mastery and invoke Xuen, The White Tiger for 10 sec. |
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Passive | Increases the initial damage of Jadefire Stomp by 10% per target hit by that damage, up to a maximum of 50% additional damage. |
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Passive | Jadefire Stomp's initial hit now strikes 1 target, but deals 500% increased damage and healing. |
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Passive | Enemies and allies hit by Jadefire Stomp are affected by Jadefire Brand, increasing your damage and healing against them by 6% for 10 sec. |
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Passive | After you cast Strike of the Windlord, the global cooldown of your next 2 Tiger Palms is reduced by 25%. Your damaging spells and abilities have a chance to grant 1 stack of Darting Hurricane. |
Hero Talents
Hero talents allow for deeper customization of the Windwalker Monk class fantasy, further enhancing its combat effectiveness.
Conduit Of The Celestials
Name | Cast | Effect |
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Channeled - 1.5 Min Cooldown | The August Celestials empower you, causing you to radiate 29,212 Nature damage onto enemies and 305,478 healing onto up to 5 injured allies within 15 yds over 3.6 sec, split evenly among them. Healing and damage increased by 6% per enemy struck, up to 30%. You may move while channeling, but casting other healing or damaging spells cancels this effect. |
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Passive | Teachings of the Monastery has a 15% chance to refund a charge when consumed. The damage of Tiger Palm is increased by 10%. |
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Passive | Xuen claws your target for 1,792 Physical damage, healing a nearby ally for 100% of the damage done. Invoking a celestial guarantees your next cast activates this effect. |
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Passive | Consuming upon Yu'lon to decrease the cooldown time of by 75% for 8 sec. |
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Passive | Fortifying Brew grants you an absorb shield for 25% of your maximum health. |
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Passive | You heal for 10% of your maximum health instantly when you activate Celestial Conduit and receive 15% less damage for its duration. This effect lingers for an additional 8 sec after Celestial Conduit ends. |
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Passive | Your movement speed is increased by 75% during Celestial Conduit and by 15% for 3 sec after being assisted by any Celestial. |
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Passive | You switch between alignments after an August Celestial assists you, increasing a corresponding secondary stat by 2%. rane Stance: Haste iger Stance: Critical Strike x Stance: Versatility erpent Stance: Mastery |
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Passive | Casting Jadefire Stomp increases the . This effect can only activate once every 8 sec. |
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Passive | Celestial Conduit can be recast once during its duration to call upon all of the August Celestials to assist you at 200% effectiveness. Unity Within is automatically cast when Celestial Conduit ends if not used before expiration. |
Shado Pan
Name | Cast | Effect |
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Passive | Every 3,318 damage you deal generates a Flurry Charge. For each 240 energy you spend, unleash all Flurry Charges, dealing 318 Physical damage per charge. |
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Passive | Flurry Strikes have 15% additional chance to critically strike. |
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Passive | Enemies who die within 10 sec of being damaged by a Flurry Strike explode, dealing 531 physical damage to uncontrolled enemies within 8 yds. |
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Passive | Striking the same target 5 times within 2 sec grants 1% Haste. Multiple instances of this effect may overlap, stacking up to 10 times. |
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Passive | Your attacks penetrate 12% armor. |
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Passive | Your Vivify always heals you for an additional 30% of its total value. |
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Passive | Chi Burst, Chi Wave, and Expel Harm now heal you for 20% of damage dealt. |
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Passive | Damage dealt by Fists of Fury and Keg Smash counts as double towards Flurry Charge generation. Fists of Fury damage increased by 15%. Keg Smash damage increased by 35%. |
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Passive | When your health drops below 50%, summon Whirling Steel, increasing your parry chance and avoidance by 15% for 6 sec. This effect can not occur more than once every 180 sec. |
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Passive | When you dodge or parry an attack, reduce all damage taken by 10% for the next 6 sec. |
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Passive | Flurry Strikes increase your Agility by 1% for 5 sec, stacking up to 20 times. |
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Passive | Energy spenders deal an additional 20% damage. Every 50 Energy spent reduces the cooldown of Weapons of Order by 1 sec. |
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Passive | Blackout Kick deals an additional 20% critical damage and increases the damage of your next set of Flurry Strikes by 10%. |
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Passive | Every 10 Flurry Strikes, become infused with the Wisdom of the Wall, gaining one of the following effects for 16 sec. Critical strike damage increased by 30%. Dodge and Critical Strike chance increased by 25% of your Versatility bonus. Flurry Strikes deal 851 Shadow damage to all uncontrolled enemies within 6 yds. Effect of your Mastery increased by 25%. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Windwalker Monk 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
Name | Cast | Effect |
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Flying Serpent Kick clears all snares from you when used and forms a path of wind in its wake, causing all allies who stand in it to have 30% increased movement speed and to be immune to movement slowing effects. | |
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Consumes up to 10 stacks of Tigereye Brew to empower your Physical abilities with wind for 2 sec per stack consumed. Damage of your strikes are reduced, but bypass armor. For each 3 Chi you consume, you gain a stack of Tigereye Brew. | |
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Increases the healing done by Expel Harm by 30%. | |
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You fire off a rope spear, grappling the target's weapons and shield, returning them to you for 5 sec. | |
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Your movement enhancing abilities increases Windwalking on allies by 10%, stacking 2 additional times. Movement impairing effects are removed at 3 stacks. | |
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Killing a player with Touch of Death reduces the remaining cooldown of Touch of Karma by 60 sec. | |
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Fists of Fury now reduces all targets movement speed by 90%, and you Parry all attacks while channelling Fists of Fury. | |
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Paralysis range reduced by 5 yards, but spreads to 2 new enemies when removed. | |
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Striking more than one enemy with Fists of Fury summons a Storm Spirit to focus your secondary target for 25 sec, which will mimic any of your attacks that do not also strike the target for 25% of normal damage. | |
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Celestial Conduit now prevents incapacitate, disorient, snare, and root effects for its duration. | |
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Whirling Dragon Punch knocks enemies up into the air and causes them to fall slowly until they reach the ground. | |
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Every 3 sec while Clash is off cooldown, your next Clash can be reactivated immediately to wildly Clash an additional enemy. This effect can stack up to 3 times. |