Windwalker Monk Talents
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Windwalker Monk talents for Midnight Pre-Patch.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
Class Talents
Class talents represent a common tree shared across all Monk specializations. These talents provide foundational skills and enhancements essential to the Monk class, offering a range of abilities that lay the groundwork for a Monk's overall capabilities.
| Name | Cast | Effect |
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Channeled - 40 Yd Range | Heals the target for 6,386 over 7.1 sec. While channeling, Enveloping Mist and Vivify may be cast instantly on the target. |
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Instant - 20 Yd Range - 45 Sec Cooldown | Incapacitates the target for 1 min. Limit 1. Damage may cancel the effect. |
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Instant - Melee Range - 10 Sec Cooldown | Kick upwards, dealing 50 Physical damage. |
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Passive | Reduces all damage taken by you and your target while channeling Soothing Mists by 6%. |
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Instant - 20 Yd Range - 30 Sec Cooldown | Increases a friendly target's movement speed by 70% for 6 sec and removes all roots and snares. |
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Passive | Targets you Roll through are snared by 40% for 5 sec. |
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Instant - Melee Range | Reduces the target's movement speed by 50% for 15 sec, duration refreshed by your melee attacks. |
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Passive | Rising Sun Kick deals 70% increased damage. Spinning Crane Kick deals 10% additional damage. |
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Passive | Increases all healing taken by 4%. |
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Passive | Roll and Chi Torpedo travel a small distance further. |
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Passive | Reduces all damage taken by 3%. |
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Passive | The range of Disable is increased by 5 yds. The duration of Crashing Momentum is increased by 3 sec and its snare now reduces movement speed by an additional 20%. |
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Instant - 40 Yd Range | Removes all Poison and Disease effects from the target. |
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Passive | After casting Rising Sun Kick, your next Vivify becomes instant cast. This effect also reduces the energy cost of Vivify by 75%. |
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Passive | While no enemies are within 15 yds, you heal for 1,140 every 3 sec. |
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Passive | While out of combat, your movement speed is increased by 15%. |
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Passive | Paralysis now removes all Enrage effects from its target. |
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Instant - Melee Range - 15 Sec Cooldown | Jabs the target in the throat, interrupting spellcasting and preventing any spell from that school of magic from being cast for 5 sec. |
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Passive | After Detox successfully removes an effect from an ally, their movement speed is increased by 30% for 5 sec. |
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Passive | Reduces the cooldown of Paralysis by 15 sec and the cooldown of Leg Sweep by 10 sec. |
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Passive | Your auto attack critical strike chance is increased by 15%. |
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Instant - 10 Sec Cooldown | Split your body and spirit, leaving your spirit behind for 15 min. Use Transcendence: Transfer to swap locations with your spirit. |
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Passive | Successfully interrupting an enemy reduces the cooldown of Paralysis and Roll by 5 sec. |
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Passive | Reduces the cooldown of Roll by 5 sec and increases its maximum number of charges by 1. |
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Instant | Torpedoes you forward a long distance and increases your movement speed by 30% for 10 sec, stacking up to 2 times. |
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Passive | Leg Sweep applies Disable for 5.0 sec when it ends. |
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Passive | The duration of snare effects on you is reduced by 20%. |
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Passive | Provoked targets move towards you at 50% increased speed. |
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Passive | Increases all damage dealt by 4%. |
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Instant - 40 Yd Range - 45 Sec Cooldown | Form a Ring of Peace at the target location for 5 sec. Enemies that enter will be ejected from the Ring. |
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1.8 Sec Cast - 40 Yd Range - 30 Sec Cooldown | Conjures a cloud of hypnotic mist that slowly travels forward. Enemies touched by the mist fall asleep, Disoriented for 20 sec. |
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Passive | Transcendence: Transfer snares targets within 10 yds by 70% for 4 sec when cast. |
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Passive | Increases the range of Leg Sweep by 4 yds. |
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Passive | Touch of Death can now be used on targets with less than 15% health remaining, dealing 35% of your maximum health in damage. |
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Passive | Expel Harm's healing increased by 5% and critical strike chance increased by 15%. |
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Passive | Find resilience in the flow of chi in battle, gaining a magic absorb shield for 1.0% of your max health every 3 sec in combat, stacking up to 10%. |
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Passive | Reduces the cooldown of Ring of Peace by 5 sec and Song of Chi-Ji's cast time is reduced by 0.5 sec. |
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Passive | Turns your skin to stone for 15 sec, increasing your current and maximum health by 20% and reducing all damage you take by 20%. Combines with other Fortifying Brew effects. |
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Passive | Your physical damage taken is reduced by 10% and an additional 10% every 4 sec until you receive a physical attack. |
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Passive | Your healing is increased by up to 10%, based on the current health of your target. Lower health targets are healed for more. |
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Passive | Roll removes a snare effect once every 30 sec. |
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Passive | Expel Harm's healing is increased by up to 100%, based on your missing health. |
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Passive | Expel Harm's critical healing is increased by 50%. |
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Passive | Activating Zenith causes you to release a powerful stomp, dealing 350 Nature damage to nearby enemies, reduced beyond 5 targets. |
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Passive | Increases your maximum health by an additional 10% and your damage taken is reduced by an additional 10% while Fortifying Brew is active. |
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Passive | Fortifying Brew cooldown reduced by 30 sec. |
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Passive | Activating Fortifying Brew transfers all currently active harmful magical effects on you back to their original caster if possible. |
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Passive | While your Celestial is active, you cannot be slowed below 90% normal movement speed. |
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Passive | Magical damage done increased by 4% and healing done increased by 4%. |
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Passive | Transcendence: Transfer immediately heals you for 10% of your maximum health. |
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Passive | You and your allies within 10 yards have 4% increased movement speed. Stacks with other similar effects. |
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Passive | Touch of Death now heals you for 50% of its damage done. |
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Passive | Increases your Physical damage done by 4% and Avoidance increased by 4%. |
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Passive | Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 sec, but the cooldown of Roll is increased by 2 sec. |
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Passive | You gain a bonus effect based on your current health. Above 90% health: Movement speed increased by 5%. This bonus stacks with similar effects. Between 90% and 35% health: Damage taken reduced by 5%. Below 35% health: Healing received increased by 10%. |
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Passive | After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown. |
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Passive - 10 Sec Cooldown | Transcendence now tethers your spirit onto an ally for 1 hour. Use Transcendence: Transfer to teleport to your ally's location. |
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Passive | Touch of Death's cooldown is reduced by 90 sec. |
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Passive | Your heightened reflexes allow you to react swiftly to the presence of enemies, causing you to quickly lunge to the nearest enemy in front of you within 10 yards after you Roll. |
Specialization Talents
Specialization talents provide Windwalker Monks with unique abilities and enhancements tailored to their combat style. These talents differentiate Windwalker Monks from other Monk specializations, maximizing effectiveness in combat.
| Name | Cast | Effect |
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Channeled - 8 Yd Range - 24 Sec Cooldown | Pummels all targets in front of you, dealing 362 Physical damage to your primary target and 196 damage to all other enemies over 3.6 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving. |
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Passive | Fists of Fury's damage is increased by 100% of your haste and Fists of Fury does 10% more damage each time it deals damage, resetting when Fists of Fury ends. Your auto attack speed is increased by 60% for 8 sec after Fists of Fury ends. |
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Passive | While out of combat, your Chi balances to 2 instead of depleting to empty. Every 15 sec, your next Tiger Palm also casts Expel Harm. Expel Harm Expel negative chi from your body, healing for 452 and dealing 10% of the amount healed as Nature damage to an enemy within 20 yards. |
| Passive | Blackout Kick reduces the cooldown of Rising Sun Kick and Fists of Fury by 1.0 sec. | |
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Passive | Tiger Palm damage increased by 15%. |
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Passive | Critical Strike chance increased by 4%. This effect is increased by 100% while Xuen, the White Tiger is active. |
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Passive | Blackout Kick critical strike chance increased by 12% and critical damage increased by 20%. |
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Passive | Increases your maximum Chi by 1, maximum Energy by 20, and your Energy regeneration by 10%. |
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Passive | Your auto attacks have a 30% chance to instead kick your target dealing 130 Physical damage. Damage increased while using a two-handed weapon. |
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Passive | Tiger Palm causes your next Blackout Kick to strike an additional time dealing 30 Physical damage, stacking up to 4. Blackout Kick has a 12% chance to reset the remaining cooldown on Rising Sun Kick. |
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Passive | Rising Sun Kick has a chance equal to 100% of your haste to trigger a second time, dealing 35 Physical damage and restoring 1 Chi. |
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Passive | Spinning Crane Kick damage increased by 15% and its radius is increased by 15%. |
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Passive | The cooldown of Touch of Death is reduced by 45 sec. Touch of Death deals an additional 15% damage. |
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Passive | Rising Sun Kick damage increased by 15% and critical strike damage increased by 12%. |
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Instant - 16 Sec Cooldown | Chi costs are reduced by 1 and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec for 15 sec. Activating Zenith resets the remaining cooldown on Rising Sun Kick and grants 2 Chi. |
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Passive | Each successive attack that triggers Combo Strikes in a row grants 1% increased damage, stacking up to 5 times. |
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Passive | The cooldown of Rising Sun Kick is reduced by 1.0 sec and the damage of Blackout Kick is increased by 12%. |
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Passive | Spinning Crane Kick detonates into a Chi Explosion, dealing 63 Nature damage to all enemies within 8 yards, reduced beyond 5 targets. |
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Passive | You gain 10% more Haste from all sources of Haste. |
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Passive | The duration of Fists of Fury is increased by 1.0 sec. |
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Passive | The duration of Zenith is extended by 5 sec. |
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Passive | The cooldown of Zenith is reduced by 20 sec. |
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Passive | During Zenith, Blackout Kick generates 1 Chi. |
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Passive | You have a 8% chance when you Tiger Palm to cause your next Blackout Kick to cost no Chi within 15 sec. |
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Passive | Spending Chi has a chance to make your next Spinning Crane Kick cost no Chi. |
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Passive | Blackout Kick damage increased by 5% and strikes an additional 2 targets at 80% effectiveness. |
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Instant - 9 Yd Range - 35 Sec Cooldown | Strike with both fists at all enemies in front of you, dealing 529 Physical damage and reducing movement speed by 50% for 6 sec. Deals reduced damage to secondary targets. |
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Instant - 35 Sec Cooldown | Performs a devastating whirling upward strike, dealing 253 damage to all nearby enemies and an additional 156 damage to the first target struck. Damage reduced beyond 5 targets. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown. |
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Passive | When you consume Blackout Kick!, you have a 100% chance to generate 1 Chi. |
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Passive | Increases maximum Energy by 30. Tiger Palm's Energy cost reduced by 5. |
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Passive | You have a 100% chance to gain Blackout Kick! after consuming Dance of Chi-Ji. |
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Passive | Rising Sun Kick gains 20% additional effectiveness from Mastery: Combo Strikes. |
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Passive | Strike of the Windlord and Whirling Dragon Punch have their cooldowns reduced by 5 sec and their damage is increased by 10%. |
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Passive | Strike of the Windlord and Whirling Dragon Punch have a 100% chance to activate Dance of Chi-Ji. |
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Passive | Casting Strike of the Windlord and Whirling Dragon Punch grants Blackout Kick!. |
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Passive | Your magical damage is increased by 15%. |
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Passive | Tiger Palm's chance to activate Blackout Kick! is increased by 25% and Tiger Palm's damage is increased by 15%. |
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Passive | After consuming Blackout Kick!, Rising Sun Kick has a 40% chance to become Rushing Wind Kick. Rushing Wind Kick: Kick up a powerful gust of wind, dealing 62 Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%. |
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Passive | Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 4 sec. The critical strike chance of Rising Sun Kick is increased by 20%. |
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Passive | Strike of the Windlord and Whirling Dragon Punch grant you 4 stacks of Thunderfist and an additional stack for each additional enemy struck. Thunderfist discharges upon melee strikes, dealing 56 Nature damage. |
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Passive | Your damage during Zenith is increased by 10%. |
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Passive | Strike of the Windlord and Whirling Dragon Punch grant 4 stacks of Teachings of the Monastery. Teachings of the Monastery can now stack up to 8 times. |
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Channeled - 30 Sec Cooldown | Envelop yourself in razor-sharp winds, then lunge forward dealing 156 Nature damage to enemies in your path. Damage reduced beyond 5 enemies. Hold to increase lunge distance. |
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Passive | At the end of your Fists of Fury channel, you release a Jadefire Stomp, dealing 14 damage to 5 enemies in front of you and increasing your movement speed by 20% for 3 sec. |
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Passive | Rising Sun Kick's critical strike chance is increased by 4% for each nearby enemy, up to 5 enemies. 10% of Rising Sun Kick's damage splashes onto nearby enemies. Damage is reduced beyond 5 targets. |
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Passive | Fists of Fury's Chi cost is reduced by 1, but its damage is reduced by 10%. |
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Passive | Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal 137 Physical damage in a 10 yd cone, damage reduced beyond 5 targets. Invoking Xuen, the White Tiger activates Flurry of Xuen. |
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Passive | Your melee attack speed is increased by 30%. This bonus is increased to 60% during Zenith. |
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Passive | Slicing Winds now generates 2 Chi when cast. |
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Passive | Slicing Winds now costs 2 Chi to cast, but its damage is increased by 40%. |
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Passive | Increases the damage of Jadefire Stomp by 10% per target hit by that damage, up to a maximum of 50% additional damage. |
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Passive | Jadefire Stomp now strikes 1 target, but deals 300% increased damage and healing. |
Hero Talents
Hero talents allow for deeper customization of the Windwalker Monk class fantasy, further enhancing its combat effectiveness.
Conduit Of The Celestials
| Name | Cast | Effect |
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Instant - 40 Yd Range - 2 Min Cooldown | Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 0.9 sec with Tiger Lightning for 9 Nature damage. |
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The August Celestials empower you, causing you to radiate 477 Nature damage onto enemies and 20,828 healing onto up to 5 injured allies within 15 yds over 3.6 sec, reduced beyond 5 targets. You may move while channeling, but casting other healing or damaging spells cancels this effect. | |
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Passive | |
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Passive | Teachings of the Monastery has a 15% chance to refund a charge when consumed. The damage of Tiger Palm is increased by 10%. |
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Passive | Xuen claws your target for 118 Physical damage, healing a nearby ally for 100% of the damage done. Invoking a celestial guarantees your next cast activates this effect. |
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Passive | Rising Sun Kick damage increased by 15%. |
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Passive | |
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Passive | Invoke Xuen, the White Tiger's damage is increased by 30% and its cooldown is reduced by 30 sec. |
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Passive | upon Yu'lon to increase the cooldown recovery rate of by 75% for . |
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Passive | Your movement speed is increased by 75% during Celestial Conduit and by 15% for 3 sec after being assisted by any Celestial. |
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Passive | Celestial Conduit's healing and damage is increased by 100% when striking a single target. Each addtional target reduces this bonus by 20%. |
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Passive | Vivify and Sheilun's Gift have a chance to trigger Heart of the Jade Serpent for 4 sec at 100% effectiveness. |
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Passive | Fortifying Brew grants you an absorb shield for 25% of your maximum health. |
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Passive | You heal for 10% of your maximum health instantly when you activate Celestial Conduit and receive 15% less damage for its duration. This effect lingers for an additional 8 sec after Celestial Conduit ends. |
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Strength of the Black Ox's effect is 400% more effective on your primary target. | |
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Passive | After Invoking Xuen, the White Tiger you may cast Celestial Conduit within 1 min. Celestial Conduit: The August Celestials empower you, causing you to radiate 483 Nature damage onto enemies and 21,388 healing onto up to 5 injured allies within 15 yds over 3.6 sec, reduced beyond 5 targets. You may move while channeling, but casting other healing or damaging spells cancels this effect. |
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Passive | You switch between alignments after an August Celestial assists you, increasing a corresponding secondary stat by 2%. Crane Stance: Haste Tiger Stance: Critical Strike Ox Stance: Versatility Serpent Stance: Mastery |
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Passive | Heart of the Jade Serpent increases your haste by 10% while active. |
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Passive | Celestial Conduit can be recast once during its duration to call upon all of the August Celestials to assist you at 200% effectiveness. Unity Within is automatically cast when Celestial Conduit ends if not used before expiration. |
Shado Pan
| Name | Cast | Effect |
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Passive | Your auto attacks have a chance to generate 1-2 Flurry Charges. When you cast Keg Smash, unleash all Flurry Charges, dealing 21 Physical damage per charge. |
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Passive | Flurry Strikes have 15% additional chance to critically strike. |
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Passive | Enemies who die within 10 sec of being damaged by a Flurry Strike explode, dealing 35 physical damage to uncontrolled enemies within 8 yds. |
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Passive | Haste increased by 5%. |
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Passive | Your attacks penetrate 12% armor. |
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Passive | Flurry Strikes deal 18 Nature damage to all enemies within 6 yds, reduced beyond 8 targets. |
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Passive | The cooldown of Roll is decreased by 10%. |
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Passive | Movement speed is increased by 50% for the first 8 sec of combat. |
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Passive | Auto attack critical strikes generate double the amount of Flurry Charges. Fists of Fury damage increased by 20%. Keg Smash damage increased by 35%. |
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Passive | When your health drops below 50%, summon Whirling Steel, increasing your parry chance and avoidance by 15% for 6 sec. This effect can not occur more than once every 180 sec. |
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Passive | When you dodge or parry an attack, reduce all damage taken by 10% for the next 6 sec. |
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Passive | Activating Invoke Niuzao, the Black Ox instantly grants 10 stacks of Flurry Strikes that trigger on your next attack at 70% effectiveness. |
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Passive | Your agility is increased by 4%. |
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Passive | Energy spenders deal an additional 20% damage. The cooldown of Invoke Niuzao, the Black Ox is reduced by 25 sec. |
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Passive | Blackout Kick deals an additional 30% critical damage. |
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Passive | Invoke Niuzao, the Black Ox's stomp damage increased by 20%.. |
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Passive | Invoke Niuzao, the Black Ox causes Breath of Fire to launch 3 Flurry Strikes. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Windwalker Monk 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
| Name | Cast | Effect |
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Flying Serpent Kick clears all snares from you when used and forms a path of wind in its wake, causing all allies who stand in it to have 30% increased movement speed and to be immune to movement slowing effects. | |
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You fire off a rope spear, grappling the target's weapons and shield, returning them to you for 5 sec. | |
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Your movement enhancing abilities increases Windwalking on allies by 10%, stacking 2 additional times. Movement impairing effects are removed at 3 stacks. | |
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Killing a player with Touch of Death reduces the remaining cooldown of Touch of Karma by 60 sec. | |
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Fists of Fury now reduces all targets movement speed by 90%, and you Parry all attacks while channelling Fists of Fury. | |
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Paralysis range reduced by 5 yards, but spreads to 2 new enemies when removed. | |
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Celestial Conduit now prevents all crowd control for its duration. | |
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Whirling Dragon Punch knocks enemies up into the air and causes them to fall slowly until they reach the ground. |