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Fire Mage Talents
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Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Fire Mage talents for The War Within Season 1.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
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Class Talents
Class talents represent a common tree shared across all Mage specializations. These talents provide foundational skills and enhancements essential to the Mage class, offering a range of abilities that lay the groundwork for a Mage's overall capabilities.
Name | Cast | Effect |
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Instant - 25 Sec Cooldown | Shields you in flame, absorbing 39,468 damage for 1 min. Melee attacks against you cause the attacker to take 814 Fire damage. |
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Instant - 4 Min Cooldown | Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec. |
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Passive | Your spell critical strike damage is increased by 10%. When your direct damage spells fail to critically strike a target, your spell critical strike chance is increased by 2%, up to 10% for 8 sec. When your spells critically strike Overflowing Energy is reset. |
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Passive | Magical energy flows through you while in combat, building up to 10% increased damage and then diminishing down to 2% increased damage, cycling every 10 sec. |
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Passive | The cooldown of Ice Block is reduced by 60 sec. |
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Instant - 40 Yd Range | Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min. |
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Passive | Gain a shield that absorbs 6% of your maximum health for 15 sec after you Blink. |
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Passive | Invisibility increases your movement speed by 80% for 6 sec. |
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Instant - 40 Yd Range - 8 Sec Cooldown | Removes all Curses from a friendly target. |
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Passive | Reduces magic damage taken by 4%. |
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Instant - 2 Min Cooldown | Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies. While your images are active damage taken is reduced by 20%. Taking direct damage will cause one of your images to dissipate. |
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Channeled - 1 Min Cooldown | Draw power from within, dealing 13,350 Arcane damage over 3.6 sec to enemies within 18 yds. While channeling, your Mage ability cooldowns are reduced by 12 sec over 3.6 sec. |
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Instant - 1 Min Cooldown | Alters the fabric of time, returning you to your current location and health when cast a second time, or after 10 sec. Effect negated by long distance or death. |
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Passive | While inside Ice Block, you heal for 50% of your maximum health over the duration. |
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Passive | Mirror Image's cooldown is reduced by 10 sec whenever a Mirror Image dissipates due to direct damage. |
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Passive | You are healed for 3% of your maximum health whenever a Mirror Image dissipates due to direct damage. |
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Passive | Successfully interrupting an enemy with Counterspell reduces its cooldown by 4 sec. |
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1.7 Sec Cast - 1 Min Cooldown | Transforms all enemies within 10 yards into sheep, wandering around incapacitated for 15 sec. While affected, the victims cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Only works on Beasts, Humanoids and Critters. |
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Instant - 35 Yd Range | Reduces the target's movement speed by 50% for 15 sec. |
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Passive | Reduces the cooldown of Alter Time by 10 sec. Alter Time resets the cooldown of Blink and Shimmer when you return to your original location. |
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Passive | Your Barriers heal you for 40% of the damage absorbed. |
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2 Sec Cast - 30 Yd Range - 45 Sec Cooldown | Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets. When the incapacitate expires, enemies are slowed by 65% for 4 sec. |
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Instant - 40 Yd Range - 25 Sec Cooldown | Causes a whirl of icy wind around the enemy, dealing 7,541 Frost damage to the target and all other enemies within 8 yds, freezing them in place for 2 sec. Damage reduced beyond 8 targets. |
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Instant - 0.5 Sec Cooldown | Teleports you 20 yds forward, unless something is in the way. Unaffected by the global cooldown and castable while casting. |
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Instant | Makes your next Mage spell with a cast time shorter than 10 sec castable while moving. Unaffected by the global cooldown and castable while casting. |
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Instant - 30 Sec Cooldown | Causes an explosion around yourself, dealing 3,023 Fire damage to all enemies within 8 yds, knocking them back, and reducing movement speed by 70% for 6 sec. |
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Passive | Frost Nova duration is increased by 2 sec. |
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Passive | Frost Nova can withstand 80% more damage before breaking. |
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Passive | Increases Critical Strike chance by 2%. |
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Instant - 45 Sec Cooldown | Enemies in a cone in front of you take 3,746 Fire damage and are disoriented for 4 sec. Damage will cancel the effect. |
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Instant - 40 Yd Range - 45 Sec Cooldown | Pulses arcane energy around the target enemy or ally, dealing 2,315 Arcane damage to all enemies within 8 yds, and knocking them upward. A primary enemy target will take 100% increased damage. |
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Passive | Increases Haste by 2%. |
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Passive | Greatly increases the effect of Blast Wave's knockback. Blast Wave's cooldown is reduced by 5 sec |
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Passive | When your barrier receives melee attacks, you have a 10% chance to be granted Clearcasting. Casting your barrier removes all snare effects. |
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Passive | All of your snare effects reduce the target's movement speed by an additional 10%. |
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Passive | The cooldowns of Blink and Shimmer are reduced by 4 sec. |
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Passive | Increases your movement speed by 20% for 3 sec after casting Blink and 40% for 6 sec after returning from Alter Time. |
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Passive | Frost Nova now has 2 charges. |
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Passive | Enemies hit by Cone of Cold are frozen in place for 5 sec instead of snared. When your roots expire or are dispelled, your target is snared by 80%, decaying over 3 sec. |
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Passive | Casting Clearcasting Arcane Missiles reduces the cooldown of your loss of control abilities by 2 sec. |
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Instant - 40 Yd Range - 45 Sec Cooldown | Teleports you back to where you last Blinked and heals you for 39,468 health. Only usable within 8 sec of Blinking. |
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Passive | Your barrier's cooldown recharges 30% faster while the shield persists. |
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Instant - 2 Min Cooldown | Makes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect. You take 60% reduced damage while invisible and for 3 sec after reappearing. |
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Passive - 100 Yd Range | Whenever one of your Barriers is removed, reduce its cooldown by 4 sec. |
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Passive | Ice Block now reduces all damage taken by 70% for 6 sec but no longer grants Immunity, prevents movement, attacks, or casting spells. Does not incur the Global Cooldown. |
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Passive | At any moment, you have a chance to gain Arcane Surge for 4 sec, Clearcasting, or Time Warp for 6 sec. |
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Passive | Arcane Intellect grants you an additional 3% Intellect. |
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Instant - 5 Min Cooldown | You and your allies within 40 yards instantly become invisible for 12 sec. Taking any action will cancel the effect. Does not affect allies in combat. |
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Instant - 3 Min Cooldown | Cast Prismatic Barrier on yourself and 4 allies within 40 yds. |
Specialization Talents
Specialization talents provide Fire Mages with unique abilities and enhancements tailored to their combat style. These talents differentiate Fire Mages from other Mage specializations, maximizing effectiveness in combat.
Name | Cast | Effect |
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4 Sec Cast - 40 Yd Range | Hurls an immense fiery boulder that causes 11,941 Fire damage. |
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Instant - 40 Yd Range - 0.5 Sec Cooldown | Blasts the enemy for 7,312 Fire damage. ire: Castable while casting other spells. Always deals a critical strike. |
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Passive | Your Fireball and Pyroblast spells always deal a critical strike when the target is above 90% health. |
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Instant - 40 Yd Range | Hurls a Phoenix that deals 4,280 Fire damage to the target and reduced damage to other nearby enemies. |
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Passive | Each time your Fireball fails to critically strike a target, it gains a stacking 10% increased critical strike chance. Effect ends when Fireball critically strikes. |
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Passive | Fire Blast's cooldown is reduced by 2 sec. |
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Passive | Phoenix Flames gains 1 additional charge and always critically strikes. |
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Passive | Casting Phoenix Flames causes your next Flamestrike to have its critical strike chance increased by 20% and critical strike damage increased by 20%. Stacks up to 3 times. |
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1.5 Sec Cast - 40 Yd Range | Scorches an enemy for 1,660 Fire damage. Scorch is a guaranteed critical strike and increases your movement speed by 30% for 3 sec when cast on a target below 30% health. Castable while moving. |
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Passive | Pyroblast and Flamestrike's cast time is reduced by 0.5 sec and their damage dealt is increased by 5%. |
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Passive - 40 Yd Range | Consuming Hot Streak has a 6% chance to grant you Lit Fuse. it Fuse: Your next Fire Blast turns up to 1 nearby target into a Living Bomb that explodes after 1.8 sec, dealing 1,493 Fire damage to the target and reduced damage to all other enemies within 10 yds. Up to 3 enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. |
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Passive | Casting Scorch on targets below 30% health increase the target's damage taken from you by 7% for 12 sec. This effect stacks up to 2 times. |
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Passive | Scorch deals 300% increased damage to targets below 30% health. |
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Passive | Damage from Ignite has a 5% chance to make your next Scorch have no cast time and deal damage as though your target was below 30% health. |
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Passive | Increases the maximum number of Fire Blast charges by 2. |
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Passive | Every 12 seconds, your next non-instant Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time. |
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Passive | Your spells have a 5% increased chance to deal a critical strike. You gain 10% more of the Critical Strike stat from all sources. |
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Passive | Living Bomb explosions have a small chance to increase the damage of your next Pyroblast by 15% or Flamestrike by 15%. |
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Passive | Your chance of gaining Lit Fuse when consuming Hot Streak is increased by 4%. Living Bomb damage increased by 50%. |
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Passive | Hot Streak increases the amount of Ignite damage from Pyroblast or Flamestrike by an additional 10%. |
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Passive | If Phoenix Flames only hits 1 target, it deals 50% increased damage and applies Ignite at 150% effectiveness. |
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Passive - 45 Sec Cooldown | Dragon's Breath always critically strikes, deals 50% increased critical strike damage, and contributes to Hot Streak. |
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Passive | While Ignite is on 3 or fewer enemies it flares up dealing an additional 20% of its damage to affected targets. |
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Instant - 2 Min Cooldown | Engulfs you in flames for 10 sec, increasing your spells' critical strike chance by 100%. Castable while casting other spells. |
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Passive | Damaging a target with Pyroblast increases the damage it receives from Ignite by 0.5%. Stacks up to 50 times. |
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Passive | Flamestrike leaves behind a patch of flames that burns enemies within it for 2,071 Fire damage over 8 sec. Deals reduced damage beyond 8 targets. |
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Passive | Flamestrike damage increased by 25%. |
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Passive | When a Living Bomb expires, if it did not spread to another target, it reapplies itself at 100% effectiveness. A Living Bomb can only benefit from this effect once. |
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Passive | Ignite deals 15% more damage while Combustion is not active. Fire Blast spreads Ignite to 2 additional nearby targets during Combustion. |
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Passive | Your critical strike damage is increased by 3%. When you activate Combustion, you gain 2% additional critical strike damage, and up to 4 nearby allies gain 1% critical strike for 10 sec. |
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Passive | Combustion grants mastery equal to 75% of your Critical Strike stat and lasts 2 sec longer. |
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Passive | Casting Combustion refreshes up to 3 charges of Fire Blast and up to 3 charges of Phoenix Flames. |
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Passive | Fire Blast and Phoenix Flames increase your mastery by 4% for 5 sec. This effect stacks up to 3 times. |
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Passive | Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness. |
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Passive | Each consecutive critical strike you deal increases critical strike damage you deal by 2%, up to 8% for 6 sec. |
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Passive | Your Fireball, Pyroblast, Fire Blast, Scorch and Phoenix Flames critical strikes reduce the remaining cooldown on Combustion by 1.0 sec. Flamestrike critical strikes reduce the remaining cooldown of Combustion by 0.2 sec for each critical strike, up to 1 sec. |
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Passive | When you're not under the effect of Combustion, your critical strike chance is increased by 5.0%. While you're under the effect of Combustion, your critical strike damage is increased by 5.0%. |
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Passive | Casting Pyroblast or Flamestrike while Hot Streak is active has an 6% chance to repeat the spell cast at 50% effectiveness. This effect counts as consuming Hot Streak. |
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Passive | Damage dealt to targets below 35% health is increased by 7%. |
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Passive | Phoenix Flames damage increased by 15% and your direct-damage spells reduce the cooldown of Phoenix Flames by 1 sec. |
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Passive | While Combustion is active, your Fire Blast and Phoenix Flames recharge 50% faster. |
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Instant - 40 Yd Range - 45 Sec Cooldown | Calls down a meteor which lands at the target location after 3 sec, dealing 20,716 Fire damage to all enemies hit reduced beyond 8 targets, and burns the ground, dealing 3,780 Fire damage over 8.5 sec to all enemies in the area. |
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Passive | Damaging an enemy with 15 Fireballs or Pyroblasts causes your next Fireball or Pyroblast to call down a Meteor on your target. |
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Passive | Casting Combustion grants Lit Fuse and Living Bomb's damage is increased by 30% while under the effects of Combustion. |
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Passive | While Combustion is not active, consuming Hot Streak has a low chance to cause all Pyroblasts and Flamestrikes to have no cast time and be guaranteed critical strikes for 6 sec. |
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Passive | When your direct damage spells hit an enemy 25 times the damage of your next 2 Phoenix Flames is increased by 100% and they refund a charge on use. |
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Passive | After consuming 10 Hot Streaks, your next non-instant Pyroblast or Flamestrike cast within 30 sec grants you Combustion for 6 sec and deals 260% additional damage. |
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Passive | While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 60% increased damage and reduce the cooldown of Combustion by 1.25 sec. While Combustion is active, Flamestrike deals 35% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec. |
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Passive | Meteor now turns 1 target hit into a Living Bomb. Additionally, its cooldown is reduced by 10 sec. |
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Passive | Lit Fuse now turns up to 3 targets into Living Bombs. Living Bombs can now spread to 5 enemies. |
Hero Talents
Hero talents allow for deeper customization of the Fire Mage class fantasy, further enhancing its combat effectiveness.
Sunfury
Name | Cast | Effect |
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Passive | Every 6 times you cast Arcane Blast or Arcane Barrage, conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. pellfire Sphere Increases your spell damage by 1%. Stacks up to 3 times. |
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Passive | Casting Arcane Blast or Arcane Barrage grants you 0.5% Haste for 10 sec. Stacks up to 10 times. Multiple instances may overlap. |
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Passive | When you cast Arcane Surge, summon an Arcane Phoenix to aid you in battle. rcane Phoenix Your Arcane Phoenix aids you for the duration of your Arcane Surge, casting random Arcane and Fire spells. |
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Passive | Conjuring a Spellfire Sphere increases the damage of your next Arcane Blast by 20%. |
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Passive | Your Prismatic Barrier now grants 5% avoidance while active and 3% leech for 5 sec when it breaks or expires. |
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Passive | Your Arcane Phoenix will Spellsteal when it is summoned and when it expires. |
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Passive | Your Supernova becomes Gravity Lapse. ravity Lapse The snap of your fingers warps the gravity around your target and 4 other nearby enemies, suspending them in the air for 3 sec. Upon landing, nearby enemies take 3,281 Arcane damage. |
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Passive | Consuming Burden of Power causes your next cast of Arcane Barrage to deal 20% increased damage, grant 4 Arcane Charges, and call down a storm of 4 Meteorites on its target. |
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Passive | When you cast Arcane Surge, its duration is extended by 0.5 sec for each Spellfire Sphere you have, up to 2.5 sec. |
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Passive | Arcane Bombardment damage bonus increased to 130%. rcane Bombardment Arcane Barrage deals an additional 100% damage against targets below 35% health. |
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Passive | Over its duration, your Arcane Phoenix will consume each of your Spellfire Spheres to cast an exceptional spell. Upon consuming a Spellfire Sphere, your Arcane Phoenix will grant you Lingering Embers. ingering Embers Increases your spell damage by 1%. |
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Passive | Spellfire Spheres can now stack up to 5 times. |
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Passive | Generating a Spellfire Sphere while your Phoenix is active causes it to cast an exceptional spell. Mana Cascade can now stack up to 15 times. |
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Passive | While under the effects of a casted Arcane Surge, you gain twice as many stacks of Mana Cascade. When your Arcane Phoenix expires, it empowers you, granting Arcane Soul for 2 sec, plus an additional 1.0 sec for each exceptional spell it had cast. rcane Soul: Arcane Barrage grants Clearcasting and generates 4 Arcane Charges. |
Frostfire
Name | Cast | Effect |
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Passive | Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery. Fire Mastery increases your haste by 2%, and Frost Mastery increases your Mastery by 2% for 14 sec, stacking up to 6 times each. Adding stacks does not refresh duration. |
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Passive | You melt slightly out of your Ice Block and Ice Cold, allowing you to move slowly during Ice Block and increasing your movement speed over time. Ice Block and Ice Cold trigger a Blazing Barrier when they end. |
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2 Sec Cast - 40 Yd Range | Launches a bolt of frostfire at the enemy, causing 6,882 Frostfire damage, slowing movement speed by 50%, and causing an additional 2,812 Frostfire damage over 8 sec. Frostfire Bolt generates stacks for both Fire Mastery and Frost Mastery. |
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Passive | Comet Storm now also calls down a Meteor at 150% effectiveness onto your target's location. Meteor now also calls down a Comet Storm at 200% effectiveness onto your target location. |
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Passive | Casting damaging Frost or Fire spells has a high chance to increase the damage of your next Frostfire Bolt by 10%, stacking up to 5 times. |
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Passive | Frostfire Bolt's cast time is reduced by 10%. |
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Passive | Your Frost and Fire spells have a chance to trigger an additional bolt of Frostfire, dealing 3,735 damage. This effect generates Frostfire Mastery when activated. |
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Passive | Reaching maximum stacks of Frost Mastery causes your next to also cast Ice Nova at 125% effectiveness. Ice Novas cast this way do not freeze enemies in place. When you consume Excess Frost, the cooldown of is reduced by 10 sec. |
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Passive | Your Frost and Fire spells have a chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to be instant cast, deal 60% increased damage, explode for 80% of its damage to nearby enemies. |
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Passive | Reaching maximum stacks of Fire Mastery causes your next to explode in a Frostfire Burst, dealing 8,528 Frostfire damage to nearby enemies. Damage reduced beyond 8 targets. Frostfire Burst, . |
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Passive | Frostfire Empowerment grants you maximum benefit of Frostfire Mastery and refreshes its duration. Activating Combustion or Icy Veins grants you Frostfire Empowerment. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Fire Mage 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
Name | Cast | Effect |
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Empower Flamestrike, dealing up to 50% more damage based on enemies' distance to the center of Flamestrike. | |
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Hurls an immense fiery boulder that deals up to 30% of the target's total health in Fire damage. | |
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Summons a Ring of Fire for 8 sec at the target location. Enemies entering the ring burn for 18% of their total health over 6 sec. | |
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Conjures an Ice Wall 30 yards long that obstructs line of sight. The wall has 40% of your maximum health and lasts up to 15 sec. | |
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Increases damage of Fireball, Scorch, and Ignite by 20% but decreases your maximum health by 30%. | |
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While an enemy player is affected by your Polymorph or Mass Polymorph, your movement speed is increased by 25% and your Versatility is increased by 12%. Additionally, Polymorph and Mass Polymorph no longer heal enemies. | |
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Blink and Shimmer apply Slow at 100% effectiveness to all enemies you Blink through. For each enemy you Blink through, the cooldown of Blink and Shimmer are reduced by 1 sec, up to 5 sec. | |
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The cooldown of Mass Invisibility is reduced by 4 min and can affect allies in combat. | |
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Blazing Barrier's damage is increased by 800%. |