Frost Mage Talents
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Frost Mage talents for Midnight Pre-Patch.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
Class Talents
Class talents represent a common tree shared across all Mage specializations. These talents provide foundational skills and enhancements essential to the Mage class, offering a range of abilities that lay the groundwork for a Mage's overall capabilities.
| Name | Cast | Effect |
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Instant - 25 Sec Cooldown | Shields you with ice, absorbing 7,637 damage for 1 min. Melee attacks against you reduce the attacker's movement speed by 50%. |
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Instant - 1 Min Cooldown | Alters the fabric of time, returning you to your current location and health when cast a second time, or after 10 sec. Effect negated by long distance or death. |
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Instant - 4 Min Cooldown | Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec. |
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Passive | Alter Time resets the cooldown of Blink and Shimmer when you return to your original location. |
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Passive | Upon dropping below 25% health, your past self corrects your timeline, casting Alter Time and instantly returning 50% of your maximum health. |
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Passive | Reduces the cooldown of Alter Time by 10 sec. |
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Passive | The cooldown of Ice Block is reduced by 60 sec. |
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Passive | Hypothermia's duration is reduced by 10 sec. |
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Passive | Reduces magic damage taken by 4%. |
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Passive | Arcane Intellect grants you an additional 2% Intellect. |
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Instant - 2 Min Cooldown | Creates 3 copies of you nearby for 15 sec, which cast spells and attack your enemies. While active, you generate significantly reduced threat. Taking direct damage will cause one of your images to dissipate |
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Instant - 40 Yd Range | Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min. |
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Passive | Counterspell's cooldown is reduced by 5 sec. |
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Instant - 45 Sec Cooldown | Enemies in a 12 yd cone in front of you take 260 Fire damage and are disoriented for 4 sec. Damage will cancel the effect. |
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Instant - 40 Yd Range - 45 Sec Cooldown | Pulses arcane energy around the target enemy or ally, dealing 163 Arcane damage to all enemies within 8 yds, and knocking them upward. A primary enemy target will take 100% increased damage. |
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Instant - 40 Yd Range - 8 Sec Cooldown | Removes all Curses from a friendly target. |
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Passive | Mirror Image's cooldown is reduced by 60 sec. |
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Passive | Spellsteal repeats its effect after 4 sec, but it now has a cooldown of 4.0 sec. |
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Instant - 0.5 Sec Cooldown | Teleports you 20 yds forward, unless something is in the way. Unaffected by the global cooldown and castable while casting. |
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Passive | Blink's cooldown is reduced by 2 sec. |
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Passive | Counterspell prevents casting for an additional 1.0 sec. |
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Passive | Each time your Arcane Barrage fails to critically strike, it gains 10% increased critical strike chance. Critical strike bonus is removed when the affected spell critically strikes. |
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Passive | Casting Remove Curse on a friendly target also casts it on yourself, but its cooldown is increased by 20 sec. |
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Instant - 2 Min Cooldown | Makes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect. |
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Passive | Frost Nova duration is increased by 2 sec. |
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Passive | Frost Nova now has 2 charges. |
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Passive | The duration of Clearcasting is increased by 10 sec. |
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Passive | Increases Critical Strike chance by 2%. |
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Passive | Increases Haste by 2%. |
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Passive | Invisibility increases your movement speed by 40% for 6 sec. |
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Passive | Reduces the cooldown of Invisibility by 60 sec. |
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Passive | The critical strike damage of your spells is increased by 5%. |
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Passive | Gaining Clearcasting increases your Intellect by 1% for 8 sec. Multiple instances may overlap. |
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Passive | The cooldowns of Blink and Shimmer are reduced by 3 sec. |
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Passive | Your mana costs are reduced by 5%. |
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Passive | Your Mastery is increased by 3%. |
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Passive | The cooldown of Ice Block and Ice Cold are reduced by 30 sec. |
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Passive | Enemies hit by Cone of Cold are frozen in place for 5 sec instead of snared. When your roots expire or are dispelled, your target is snared by 80%, decaying over 3 sec. |
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Instant - 40 Yd Range - 25 Sec Cooldown | Causes a whirl of icy wind around the enemy, dealing 521 Frost damage to the target and all other enemies within 8 yds, freezing them in place for 2 sec. Damage reduced beyond 8 targets. |
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Passive | The cooldown of your loss of control spells are reduced by 5 sec. |
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2 Sec Cast - 30 Yd Range - 45 Sec Cooldown | Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets. When the incapacitate expires, enemies are slowed by 65% for 4 sec. |
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1.7 Sec Cast - 1 Min Cooldown | Transforms all enemies within 10 yards into sheep, wandering around incapacitated for 15 sec. While affected, the victims cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Only works on Beasts, Humanoids and Critters. |
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Passive | Casting your barrier removes all snare effects. |
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Instant - 5 Min Cooldown | You and your allies within 40 yards instantly become invisible for 12 sec. Taking any action will cancel the effect. Does not affect allies in combat. |
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Passive - 100 Yd Range | When your Barrier is removed, reduce its cooldown by 5 sec. |
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Passive | Ice Block now reduces all damage taken by 70% for 6 sec but no longer grants Immunity, prevents movement, attacks, or casting spells. Does not incur the Global Cooldown. |
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Passive | Blink gains an additional charge. |
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Passive | After casting Blink, it is replaced with Reflection for 8 sec. Reflection Teleports you back to where you last Blinked. Castable while casting and unaffected by the global cooldown. |
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Passive | Ice Barrier reduces your physical damage taken by 10% and absorbs an additional 5% of your maximum health. |
Specialization Talents
Specialization talents provide Frost Mages with unique abilities and enhancements tailored to their combat style. These talents differentiate Frost Mages from other Mage specializations, maximizing effectiveness in combat.
| Name | Cast | Effect |
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Instant - 40 Yd Range | Quickly fling a shard of ice at the target, dealing 568 Frost damage. Shatters 4 stacks of Freezing. |
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2 Sec Cast - 40 Yd Range - 12 Sec Cooldown | Ice shards pelt the target area, dealing 1,500 Frost damage over 10.7 sec and reducing movement speed by 50% for 3 sec. This spell is cast at a selected location |
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2 Sec Cast - 40 Yd Range - 12 Sec Cooldown | Ice shards pelt the target area, dealing 1,494 Frost damage over 10.7 sec and reducing movement speed by 50% for 3 sec. This spell is cast at your target. |
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Passive | Frostbolt has a 15% chance to grant a charge of Fingers of Frost. Fingers of Frost causes your next Ice Lance to deal Shatter damage equal to 4 stacks of Freezing and does not consume Freezing stacks. Maximum 2 charges. |
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Passive | When Frostbolt critically strikes, it applies 1 additional stack of Freezing. Each stack of Freezing that you Shatter deals 95 damage to nearby enemies. Damage reduced beyond 5 targets. |
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Passive | Frost crystallizes around you, generating an Icicle every 5.4 sec. Upon generating 5 Icicles, Frostbolt upgrades to Glacial Spike for its next cast. Glacial Spike Conjures a massive spike of ice that impales your target, dealing 4,886 damage and slowing the target's movement speed by 50% for 8 sec. Applies 3 stacks of Freezing. Icicles generate more rapidly out of combat. |
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Instant - 40 Yd Range | Unleash a flurry of ice, striking the target 3 times for a total of 2,040 Frost damage. Applies 3 stacks of Freezing. |
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Instant - 5 Min Cooldown | Resets the cooldown of your Ice Barrier, Frost Nova, Cone of Cold, Ice Cold, and Ice Block. |
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Passive | Ice Block and Ice Barrier now have an additional charge. |
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Instant - 40 Yd Range - 1 Min Cooldown | Launches an orb of swirling ice in front of you, dealing up to 8,133 Frost damage to all enemies it passes through over 15 sec. After a short delay, Frozen Orb will pursue its target. Deals reduced damage beyond 8 targets. Enemies damaged by the Frozen Orb are slowed by 50% for 8 sec. |
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Passive | Frostbolt has a 25% chance to reset the remaining cooldown on Flurry and cause your next Flurry to deal 50% increased damage. |
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Passive | Frostbolt and Flurry critical strike damage increased by 20%. |
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Channeled - 40 Yd Range - 1 Min Cooldown | Channel an icy beam at the enemy for 3.6 sec, dealing 1,710 Frost damage every 0.45 sec. Applies 8 stacks of Freezing over its duration. |
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Passive | Casting Frozen Orb grants 1 stack of Fingers of Frost. Damaging one or more enemies with Frozen Orb has a 3% chance to grant Fingers of Frost. |
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Passive | Frozen Orb increases Shatter's damage by 10% for its duration. |
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Passive - 30 Sec Cooldown | Frostbolt grants you Fingers of Frost 25% more often and Brain Freeze 20% more often. |
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Passive | Your Flurry and Frostbolt spells strike 1 additional target at 100% effectiveness. |
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Passive | Casting Glacial Spike has a 100% chance to grant you Fingers of Frost. |
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Passive | Ray of Frost deals 30% of its damage to 5 nearby enemies. |
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Passive | Ray of Frost damage increased by 30%. |
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Passive | Your Haste is increased by 3%. You gain 5% more Haste from all sources of Haste. |
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Passive | Frozen Orb makes Blizzard instant cast. Blizzard damage increased by 20%. |
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Passive | Cone of Cold now applies 3 stacks of Freezing to up to 5 enemies. |
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Passive | Ice Lance strikes 1 additional target at 100% effectiveness, preferring enemies with more stacks of Freezing. |
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Passive | Shatter damage has a 50% increased chance to critically strike. |
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Passive | Shatter's critical strike damage is increased by 50% of your critical strike chance. |
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Passive | Frozen Orb has a 100% chance to grant Brain Freeze. |
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Passive | Ice Lance reduces the cooldown of Frozen Orb by 0.5 sec, increased by 0.1 sec for each stack of Freezing Shattered. |
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Passive | Flurry and Blizzard damage increased by 20%. |
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Passive | Ice Lance Shatters 1 additional stack of Freezing. |
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Passive | Frostbolt and Glacial Spike damage increased by 20%. |
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Passive | Shattering enemies inside your Blizzard increases Shatter's area damage by 15%. |
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Passive | Flurry fires 1 additional missile. |
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Passive | Flurry has a 25% chance each hit to call down an icy comet, crashing into your target and nearby enemies for 570 Frost damage. Applies 1 stack of Freezing. |
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Passive | Ray of Frost generates 2 stacks of Fingers of Frost over its duration. |
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1.5 Sec Cast - 15 Sec Cooldown | Summons a Water Elemental to follow and fight for you. |
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Passive | Spell damage increased by 3%. |
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Passive | Glacial Spike deals 5% increased damage and applies 2 additional stacks of Freezing. |
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Passive | Glacial Spike no longer applies Freezing, and instead Shatters 5 stacks of Freezing. |
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Passive | The time it takes to generate an Icicle is reduced by 1.0 sec. |
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Passive | Consuming Brain Freeze has a 100% chance to cause your next Ice Lance to Shatter 4 additional stacks of Freezing. |
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Passive | When Ice Lance Shatters a stack of Freezing, the cooldown of Ray of Frost is reduced by 0.10 sec. |
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Passive | Casting Ray of Frost replaces your Ray of Frost with Comet Storm, calling down a series of 7 icy comets on and around the target, that deals up to 2,280 Frost damage to all enemies within 8 yds of its impacts. Each Comet Shatters 2 stacks of Freezing. |
Hero Talents
Hero talents allow for deeper customization of the Frost Mage class fantasy, further enhancing its combat effectiveness.
Spellslinger
| Name | Cast | Effect |
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Passive | Casting Arcane Blast or Arcane Pulse conjures an Arcane Splinter. Arcane Splinter: Conjure raw Arcane magic into a sharp projectile that deals 188 Arcane damage. |
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Passive | Conjuring one or more Arcane Splinters has a 10% chance to conjure a burst of 8 Arcane Splinters. |
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Passive | Casting Arcane Barrage conjures an Arcane Splinter for every 5 Arcane Salvo stacks consumed. |
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Passive | Enemies damaged by your Arcane Orb conjure 1 Arcane Splinter, up to 2. Arcane Orb damage is increased by 25%. |
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Passive | Your Arcane Familiar has a 50% chance to conjure a Splinter alongside its Arcane Assault. |
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Passive | Gaining Clearcasting conjures 2 Arcane Splinters. |
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Passive | You have 40% increased movement speed during Alter Time. |
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Passive | While in combat, Blink summons a Mirror Image at your previous location. |
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Passive | 30% of the direct damage dealt by an Arcane Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets. |
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Passive | Your Prismatic Barrier can absorb up to 25% more damage based on your missing Health. Max effectiveness when under 25% health. |
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Passive | Your Mirror Image summons 1 extra clone. |
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Passive | Direct damage from Arcane Splinters have a 15% chance to grant 1 stack Arcane Salvo. Arcane Salvo Increases the damage of your next Arcane Barrage by 3%. |
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Passive | Arcane Surge damage increased by 30%. Your chance to gain Clearcasting is increased by 3%. |
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Passive | Arcane Blast and Arcane Pulse damage increased by 15%. Casting Touch of the Magi conjures 4 Arcane Splinters. |
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Passive | Direct damage from Arcane Splinters reduces the cooldown of Arcane Orb by 0.25 sec. |
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Passive | Casting Arcane Barrage while at 20 or more Arcane Salvo stacks refunds 5 Arcane Salvo stacks. Arcane Barrage damage increased by 15%. |
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Passive | Casting Arcane Surge generates 8 Arcane Splinters. During Arcane Surge, your chance to conjure an additional Arcane Splinter is increased to 100%. |
Frostfire
| Name | Cast | Effect |
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1.8 Sec Cast - 40 Yd Range | Launches a bolt of frostfire at the enemy, causing 943 Frostfire damage, slowing movement speed by 50%, and causing an additional 87 Frostfire damage over 8 sec. |
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Launches a bolt of frostfire at the enemy, causing 934 Frostfire damage, slowing movement speed by 50%, and causing an additional 87 Frostfire damage over 8 sec. | |
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Passive | You melt slightly out of your Ice Block and Ice Cold, allowing you to move slowly during Ice Block and increasing your movement speed over time. Ice Block and Ice Cold trigger a Blazing Barrier when they end. |
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Passive | Casting Frostfire spells has a 10% chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to be instant cast, deal 60% increased damage, explode for 80% of its damage to nearby enemies. Damage reduced beyond 5 targets. Damage from Frostfire Empowerment applies 1 stack of Freezing. |
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Passive | Ice Block and Ice Cold reset the cooldowns of your Fire spells. Cauterize resets the cooldown of your Frost spells with a base cooldown shorter than 4 minutes when it activates. |
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Passive | Casting Glacial Spike also casts a Pyroblast, dealing 1,348 Fire damage. |
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Passive | Flurry and Fire Blast now deal Frostfire damage and their damage is increased by 30%. |
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Passive | Frostfire Bolt's cast time is reduced by 10%. |
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Passive | Frostfire Empowerment stacks 1 additional time and it causes Frostfire Bolt to explode for an additional 20% of its damage. |
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Passive | Your Frost and Fire spells deal 20% increased critical strike damage. Ice Lance and Pyroblast have their damage increased by 10%. |
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Passive | Your Frostfire spells apply Ignite at 10% increased effectiveness. |
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Passive | Frostfire Bolt has and additional 5% chance to grant Brain Freeze and its critical strike chance is increased by 15%. The damage of your Frost spells and Fire spells are increased by 4%. |
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Passive | Meteor's damage is increased by 25%. Meteor now grants Frostfire Empowerment. |
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Passive | The damage of Meteor and Comet Storm is increased. |
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Passive | Meteor and Pyroblast now apply Ignite. Your Haste is increased by 2%. |
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Passive | Meteor now also calls down a Comet Storm, dealing 2,474 Frost damage to nearby enemies. Comet Storm now also calls down a Meteor, dealing 3,404 Fire damage to nearby enemies. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Frost Mage 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
| Name | Cast | Effect |
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When your Frost Nova or Water Elemental's Freeze is dispelled or removed, become immune to snares for 3 sec. This effect can only occur once every 10 sec. | |
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Frozen Orb's damage is increased by 10% and is now castable at a location with a 40 yard range but no longer moves. | |
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Conjures an Ice Wall 30 yards long that obstructs line of sight. The wall has 30% of your maximum health and lasts up to 15 sec. | |
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Summons a Ring of Fire for 8 sec at the target location. Enemies entering the ring are disoriented and burn for 3% of their total health over 3 sec. | |
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Places a Frost Bomb on the target. After 5 sec, the bomb explodes, dealing 3,588 Frost damage to the target and 1,770 Frost damage to all other enemies within 10 yards. All affected targets are slowed by 50% for 8 sec. If Frost Bomb is dispelled before it explodes, gain a charge of Brain Freeze. | |
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Summon a strong Blizzard that surrounds you for 6 sec that slows enemies by 70% and deals 75 Frost damage every 1 sec. Enemies that are caught in Snowdrift for 2 sec consecutively become Frozen in ice, stunned for 4 sec. | |
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While an enemy player is affected by your Polymorph or Mass Polymorph, your movement speed is increased by 25% and your Versatility is increased by 12%. Additionally, Polymorph and Mass Polymorph no longer heal enemies. | |
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Blink and Shimmer apply Slow at 100% effectiveness to all enemies you Blink through. For each enemy you Blink through, the cooldown of Blink and Shimmer are reduced by 1 sec, up to 5 sec. | |
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The cooldown of Mass Invisibility is reduced by 4 min and can affect allies in combat. | |
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Your barriers absorb 100% more damage and have an additional effect, but last 4 sec. Prismatic Barrier If the barrier is fully absorbed, your next Blink or Shimmer within 15 sec grants Invisibility and immunity to damage for 3 sec. The damage reduction is lost if Invisibility ends. |