
Arcane Mage Talents


Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Arcane Mage talents for The War Within Season 1.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:

Class Talents
Class talents represent a common tree shared across all Mage specializations. These talents provide foundational skills and enhancements essential to the Mage class, offering a range of abilities that lay the groundwork for a Mage's overall capabilities.
Name | Cast | Effect |
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Instant - 25 Sec Cooldown | Shields you with an arcane force, absorbing 39,468 damage and reducing magic damage taken by 25% for 1 min. The duration of harmful Magic effects against you is reduced by 40%. |
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Instant - 4 Min Cooldown | Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec. |
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Passive | Your spell critical strike damage is increased by 10%. When your direct damage spells fail to critically strike a target, your spell critical strike chance is increased by 2%, up to 10% for 8 sec. When your spells critically strike Overflowing Energy is reset. |
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Passive | Magical energy flows through you while in combat, building up to 10% increased damage and then diminishing down to 2% increased damage, cycling every 10 sec. |
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Passive | The cooldown of Ice Block is reduced by 60 sec. |
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Instant - 40 Yd Range | Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min. |
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Passive | Gain a shield that absorbs 6% of your maximum health for 15 sec after you Blink. |
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Passive | Invisibility increases your movement speed by 80% for 6 sec. |
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Instant - 40 Yd Range - 8 Sec Cooldown | Removes all Curses from a friendly target. |
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Passive | Reduces magic damage taken by 4%. |
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Instant - 2 Min Cooldown | Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies. While your images are active damage taken is reduced by 20%. Taking direct damage will cause one of your images to dissipate. |
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Channeled - 1 Min Cooldown | Draw power from within, dealing 13,272 Arcane damage over 3.6 sec to enemies within 18 yds. While channeling, your Mage ability cooldowns are reduced by 12 sec over 3.6 sec. |
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Instant - 1 Min Cooldown | Alters the fabric of time, returning you to your current location and health when cast a second time, or after 10 sec. Effect negated by long distance or death. |
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Passive | While inside Ice Block, you heal for 50% of your maximum health over the duration. |
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Passive | Mirror Image's cooldown is reduced by 10 sec whenever a Mirror Image dissipates due to direct damage. |
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Passive | You are healed for 3% of your maximum health whenever a Mirror Image dissipates due to direct damage. |
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Passive | Successfully interrupting an enemy with Counterspell reduces its cooldown by 4 sec. |
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1.7 Sec Cast - 1 Min Cooldown | Transforms all enemies within 10 yards into sheep, wandering around incapacitated for 15 sec. While affected, the victims cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Only works on Beasts, Humanoids and Critters. |
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Instant - 35 Yd Range | Reduces the target's movement speed by 50% for 15 sec. |
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Passive | Reduces the cooldown of Alter Time by 10 sec. Alter Time resets the cooldown of Blink and Shimmer when you return to your original location. |
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Passive | Your Barriers heal you for 40% of the damage absorbed. |
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2 Sec Cast - 30 Yd Range - 45 Sec Cooldown | Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets. When the incapacitate expires, enemies are slowed by 65% for 4 sec. |
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Instant - 40 Yd Range - 25 Sec Cooldown | Causes a whirl of icy wind around the enemy, dealing 7,483 Frost damage to the target and all other enemies within 8 yds, freezing them in place for 2 sec. Damage reduced beyond 8 targets. |
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Instant - 0.5 Sec Cooldown | Teleports you 20 yds forward, unless something is in the way. Unaffected by the global cooldown and castable while casting. |
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Instant | Makes your next Mage spell with a cast time shorter than 10 sec castable while moving. Unaffected by the global cooldown and castable while casting. |
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Instant - 30 Sec Cooldown | Causes an explosion around yourself, dealing 3,007 Fire damage to all enemies within 8 yds, knocking them back, and reducing movement speed by 70% for 6 sec. |
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Passive | Frost Nova duration is increased by 2 sec. |
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Passive | Frost Nova can withstand 80% more damage before breaking. |
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Passive | Increases Critical Strike chance by 2%. |
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Instant - 45 Sec Cooldown | Enemies in a cone in front of you take 3,658 Fire damage and are disoriented for 4 sec. Damage will cancel the effect. |
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Instant - 40 Yd Range - 45 Sec Cooldown | Pulses arcane energy around the target enemy or ally, dealing 2,265 Arcane damage to all enemies within 8 yds, and knocking them upward. A primary enemy target will take 100% increased damage. |
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Passive | Increases Haste by 2%. |
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Passive | Greatly increases the effect of Blast Wave's knockback. Blast Wave's cooldown is reduced by 5 sec |
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Passive | When your barrier receives melee attacks, you have a 10% chance to be granted Clearcasting. Casting your barrier removes all snare effects. |
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Passive | All of your snare effects reduce the target's movement speed by an additional 10%. |
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Passive | The cooldowns of Blink and Shimmer are reduced by 4 sec. |
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Passive | Increases your movement speed by 20% for 3 sec after casting Blink and 40% for 6 sec after returning from Alter Time. |
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Passive | Frost Nova now has 2 charges. |
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Passive | Enemies hit by Cone of Cold are frozen in place for 5 sec instead of snared. When your roots expire or are dispelled, your target is snared by 80%, decaying over 3 sec. |
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Passive | Casting Clearcasting Arcane Missiles reduces the cooldown of your loss of control abilities by 2 sec. |
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Instant - 40 Yd Range - 45 Sec Cooldown | Teleports you back to where you last Blinked and heals you for 39,468 health. Only usable within 8 sec of Blinking. |
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Passive | Your barrier's cooldown recharges 30% faster while the shield persists. |
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Instant - 2 Min Cooldown | Makes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect. You take 60% reduced damage while invisible and for 3 sec after reappearing. |
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Passive - 100 Yd Range | Whenever one of your Barriers is removed, reduce its cooldown by 4 sec. |
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Passive | Ice Block now reduces all damage taken by 70% for 6 sec but no longer grants Immunity, prevents movement, attacks, or casting spells. Does not incur the Global Cooldown. |
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Passive | At any moment, you have a chance to gain Arcane Surge for 4 sec, Clearcasting, or Time Warp for 6 sec. |
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Passive | Arcane Intellect grants you an additional 3% Intellect. |
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Instant - 5 Min Cooldown | You and your allies within 40 yards instantly become invisible for 12 sec. Taking any action will cancel the effect. Does not affect allies in combat. |
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Instant - 3 Min Cooldown | Cast Prismatic Barrier on yourself and 4 allies within 40 yds. |
Specialization Talents
Specialization talents provide Arcane Mages with unique abilities and enhancements tailored to their combat style. These talents differentiate Arcane Mages from other Mage specializations, maximizing effectiveness in combat.
Name | Cast | Effect |
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Channeled - 40 Yd Range | Only castable when you have Clearcasting. Launches five waves of Arcane Missiles at the enemy over 2.3 sec, causing a total of 17,529 Arcane damage. |
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Passive | Clearcasting can stack up to 2 additional times. |
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Passive | Consuming Clearcasting increases the damage of your next 2 Arcane Blasts or Arcane Barrages by 20%. |
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Passive | Arcane Missiles channels 20% faster. Clearcasting makes Arcane Explosion echo for 40% damage. |
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Passive | Arcane Missiles fires 3 additional missiles. |
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Passive | If Arcane Explosion hits at least 3 targets, it has a 50% chance to generate an extra Arcane Charge. |
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Passive | For each Arcane Charge, Arcane Barrage hits 1 additional nearby target for 40% damage. |
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Passive | Casting Arcane Intellect summons a Familiar that attacks your enemies and increases your maximum mana by 10% for 1 hour. |
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2.5 Sec Cast - 40 Yd Range - 1.5 Min Cooldown | Expend all of your current mana to annihilate your enemy target and nearby enemies for up to 28,319 Arcane damage based on Mana spent. Deals reduced damage beyond 5 targets. Generates Clearcasting. For the next 15 sec, your Mana regeneration is increased by 425% and spell damage is increased by 35%. |
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Passive | Casting a damaging spell has a 5% chance to make your next Arcane Barrage deal 50% increased damage and generate 4 Arcane Charges. |
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Passive | Consuming Arcane Charges increases your Haste by 2% for 12 sec, stacks up to 5 times. |
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Passive | Gaining Clearcasting increases your Intellect by 1% for 8 sec. Multiple instances may overlap. |
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Passive | During Arcane Surge, your Familiar fires 4 bolts instead of 1. Damage from your Arcane Familiar has a small chance to grant you up to 2% of your maximum mana. |
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Instant - 45 Sec Cooldown | Causes your next 2 Arcane Blasts to be instant cast. |
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Passive | Arcane Surge damage increased by 5% per Arcane Charge. |
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Passive | Arcane Missiles can now be channeled while moving. Evocation can be channeled while moving. |
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Passive | Arcane Orb gains 1 additional charge. Arcane Orb damage increased by 15%. |
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Passive | Arcane Barrage deals 15% increased damage per target it hits beyond the first. |
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Passive | Arcane Blast has a 10% chance to generate an additional Arcane Charge. If you were to gain an Arcane Charge while at maximum charges instead gain 10% Arcane damage for 10 sec. |
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Instant - 40 Yd Range - 45 Sec Cooldown | Applies Touch of the Magi to your current target, accumulating 20% of the damage you deal to the target for 12 sec, and then exploding for that amount of Arcane damage to the target and reduced damage to all nearby enemies. enerates 4 Arcane Charges. |
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Passive | Spells empowered by Nether Precision cause their target to suffer an additional 8% of the damage dealt over 6 sec. |
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Passive | Reduces Arcane Blast's mana cost by 5% and increases its damage by 8%. |
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Passive | Clearcasting has a 5% increased chance to proc. |
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Channeled | Increases your mana regeneration by 1,500% for 2.7 sec and grants Clearcasting. While channeling Evocation, your Intellect is increased by 2% every 0.5 sec. Lasts 20 sec. |
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Passive | Your Touch of the Magi now accumulates 25% of the damage you deal. |
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Passive | When a spell consumes Clearcasting, its damage is increased by 10%. |
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Passive | Damage from Dematerialize has a small chance to summon an Arcane Explosion at its target's location at 50% effectiveness. Arcane Explosions summoned from Energy Reconstitution do not generate Arcane Charges. |
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Passive | Each time you cast Arcane Explosion, its damage increases by 25%. Bonus resets after reaching 100% damage. |
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Passive | Damaging a target with Arcane Missiles increases the damage they take from Arcane Missiles, Arcane Barrage, and Arcane Blast by 1.0% for 6 sec. Multiple instances may overlap. |
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Passive | Direct damage you deal to enemies affected by Touch of the Magi, causes an explosion that deals 656 Arcane damage to all nearby enemies. Deals reduced damage beyond 8 targets. |
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Passive | Arcane Charges further increase Mastery effectiveness of Arcane Blast and Arcane Barrage by 40%. |
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Passive | Arcane Debilitation's duration is increased by 2 sec. When you apply a stack of Arcane Debilitation, you have a 25% chance to apply another stack of Arcane Debilitation. This effect can trigger off of itself. |
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Passive | Every 3 times you consume Clearcasting, gain Aether Attunement. ether Attunement: Your next Arcane Missiles deals 100% increased damage to your primary target and fires at up to 4 nearby enemies dealing 50% increased damage. |
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Passive | Arcane damage dealt is increased based on your current mana, up to 6% at full mana. Mana Regen is increased based on your current mana, up to 20% when out of mana. |
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Passive | Arcane Barrage deals an additional 100% damage against targets below 35% health. |
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Passive | Nether Precision damage bonus increased by 10%. |
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Passive | Intuition's damage bonus increased by 20%. |
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Passive | When Arcane Barrage hits more than 2 targets, it explodes for 2,767 additional Arcane damage to all enemies within 10 yds of the primary target. |
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Passive | Damage from Arcane Missiles has a 10% chance to grant you 1 Arcane Charge. Chance is increased by 15% every time your Arcane Missiles fails to grant you an Arcane Charge. |
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Passive | Each time Arcane Missiles hits an enemy, the damage of your next Arcane Barrage is increased by 5%. This effect stacks up to 20 times. |
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Passive | Your Touch of the Magi now also conjures a spark, causing the damage from your next Arcane Barrage, Arcane Blast, and Arcane Missiles to echo for 100% of their damage. Upon receiving damage from all three spells, the spark explodes, dealing 22,073 Arcane damage to all nearby enemies. |
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Passive | When your Touch of the Magi detonates, it increases the damage all affected targets take from you by 8% for 12 sec. |
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Passive | Arcane Barrage has a 10% chance per Arcane Charge consumed to launch an Arcane Orb in front of you at 100% effectiveness. |
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Passive | Consuming Clearcasting has a 40% chance to make your next Arcane Blast echo, repeating its damage at 70% effectiveness to the primary target and up to 4 nearby enemies. Casting Touch of the Magi grants Leydrinker. |
Hero Talents
Hero talents allow for deeper customization of the Arcane Mage class fantasy, further enhancing its combat effectiveness.
Sunfury
Name | Cast | Effect |
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Passive | Every 6 times you cast Arcane Blast or Arcane Barrage, conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. pellfire Sphere Increases your spell damage by 1%. Stacks up to 3 times. |
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Passive | Casting Arcane Blast or Arcane Barrage grants you 0.5% Haste for 10 sec. Stacks up to 10 times. Multiple instances may overlap. |
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Passive | When you cast Arcane Surge, summon an Arcane Phoenix to aid you in battle. rcane Phoenix Your Arcane Phoenix aids you for the duration of your Arcane Surge, casting random Arcane and Fire spells. |
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Passive | Conjuring a Spellfire Sphere increases the damage of your next Arcane Blast by 20% or Arcane Barrage by 20%. |
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Passive | Your Prismatic Barrier now grants 5% avoidance while active and 3% leech for 5 sec when it breaks or expires. |
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Passive | Your Arcane Phoenix will Spellsteal when it is summoned and when it expires. |
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Passive | Your Supernova becomes Gravity Lapse. ravity Lapse The snap of your fingers warps the gravity around your target and 4 other nearby enemies, suspending them in the air for 3 sec. Upon landing, nearby enemies take 3,281 Arcane damage. |
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Passive | Consuming Burden of Power causes your next Arcane Barrage to deal 20% increased damage, grant 4 Arcane Charges, and call down a storm of 4 Meteorites at your target. |
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Passive | When you cast Arcane Surge, its duration is extended by 0.5 sec for each Spellfire Sphere you have, up to 2.5 sec. |
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Passive | Arcane Bombardment damage bonus increased to 130%. rcane Bombardment Arcane Barrage deals an additional 100% damage against targets below 35% health. |
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Passive | Over its duration, your Arcane Phoenix will consume each of your Spellfire Spheres to cast an exceptional spell. Upon consuming a Spellfire Sphere, your Arcane Phoenix will grant you Lingering Embers. ingering Embers Increases your spell damage by 1%. |
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Passive | Spellfire Spheres can now stack up to 5 times. |
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Passive | Generating a Spellfire Sphere while your Phoenix is active causes it to cast an exceptional spell. Mana Cascade can now stack up to 15 times. |
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Passive | While under the effects of a casted Arcane Surge, you gain twice as many stacks of Mana Cascade. When your Arcane Phoenix expires, it empowers you, granting Arcane Soul for 2 sec, plus an additional 1.0 sec for each exceptional spell it had cast. rcane Soul: Arcane Barrage grants Clearcasting and generates 4 Arcane Charges. Each cast of Arcane Barrage increases the damage of Arcane Barrage by 15%. |
Spellslinger
Name | Cast | Effect |
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Passive | When you consume Nether Precision, conjure 2 Arcane Splinters. rcane Splinter: Conjure raw Arcane magic into a sharp projectile that deals 1,890 Arcane damage. Arcane Splinters embed themselves into their target, dealing 1,890 Arcane damage over 18 sec. This effect stacks. |
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Passive | Casting Arcane Surge conjures 8 Arcane Splinters. During Arcane Surge, whenever you conjure an Arcane Splinter, you have a 100% chance to conjure an additional Arcane Splinter. |
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Passive | For 8 seconds after being struck by an Arcane Orb, 20% of the direct damage dealt by an Arcane Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets. |
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Passive | Enemies damaged by your Arcane Orb conjure 2 Arcane Splinters, up to 4. Arcane Orb damage is increased by 10%. |
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Passive | You have 40% increased movement speed during Alter Time. |
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Passive | Displacement has a 50% longer duration and 25% longer range. |
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Passive | Your Prismatic Barrier can absorb up to 50% more damage based on your missing Health. Max effectiveness when under 50% health. |
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Passive | Your Mirror Image summons one extra clone. Mirror Image now reduces all damage taken by an additional 5%. |
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Passive | Whenever an Embedded Arcane Splinter is removed, it explodes, dealing 561 Arcane damage to nearby enemies. Deals reduced damage beyond 5 targets. |
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Passive | Each time you conjure an Arcane Splinter, increase the damage of your next Supernova by 20%. Stacks up to 30 times. |
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Passive | Shifting Power fires a barrage of 8 Arcane Splinters at random enemies within 40 yds over its duration. |
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Passive | When your Magi's Spark explodes, you conjure 6 Arcane Splinters. |
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Passive | Gain 2% increased critical strike chance. Gain 5% increased critical strike damage. |
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Passive | Direct damage from Arcane Splinters has a 2.0% chance to launch an Arcane Orb at 50% effectiveness and increase all damage dealt by Arcane Orb by 10% for 10 sec. |
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Passive | Whenever you have 8 or more active Embedded Arcane Splinters, you automatically cast a Splinterstorm at your target. plinterstorm: Shatter all Embedded Arcane Splinters, dealing their remaining periodic damage instantly. Conjure an Arcane Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing 1,890 Arcane damage to your target for each Splinter in the Splinterstorm. Splinterstorm has a 5% chance to grant Clearcasting. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Arcane Mage 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
Name | Cast | Effect |
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Reduces the cooldown of Greater Invisibility by 45 sec. | |
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The cooldown of Mass Invisibility is reduced by 4 min and can affect allies in combat. | |
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Unleash a flurry of disruptive magic onto your target, stealing a beneficial magic effect every 0.5 sec for 3.6 sec. Castable while moving, but movement speed is reduced by 40% while channeling. | |
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Builds a sphere of Arcane energy, gaining power over 4 sec. Upon release, the sphere passes through any barriers, knocking enemies back and dealing up to 56,310 Arcane damage. | |
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Conjures an Ice Wall 30 yards long that obstructs line of sight. The wall has 40% of your maximum health and lasts up to 15 sec. | |
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Summons a Ring of Fire for 8 sec at the target location. Enemies entering the ring are disoriented and burn for 3% of their total health over 3 sec. | |
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While an enemy player is affected by your Polymorph or Mass Polymorph, your movement speed is increased by 25% and your Versatility is increased by 12%. Additionally, Polymorph and Mass Polymorph no longer heal enemies. | |
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Blink and Shimmer apply Slow at 100% effectiveness to all enemies you Blink through. For each enemy you Blink through, the cooldown of Blink and Shimmer are reduced by 1 sec, up to 5 sec. | |
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Arcane Barrage slows enemies by 50% and increases your movement speed by 25% for 5 sec. | |
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Your barriers absorb 100% more damage and have an additional effect, but last 5 sec. rismatic Barrier If the barrier is fully absorbed, your next Blink or Shimmer within 15 sec grants Invisibility and immunity to damage for 3 sec. |