
Mythic+ Marksmanship Hunter


This guide tells you everything about how to build a PvE Marksmanship Hunter that will thrive in Mythic+.
Updated , it is based on the 50 top-rated Marksmanship Hunters in Mythic+ leaderboards across the US, EU, KR, and TW regions. Ratings are ranging from 2567 to 3144, with the current top Mythic+ Marksmanship Hunter being Carmeezy from Illidan (US).
Each character's equipment type, active specialization history, as well as connection frequency, are taken into consideration to keep the guide as accurate as possible.
Stat Priority
Stats are attributes that enhance character abilities and define how it feels to play. Found on most pieces of equipment, object ameliorations, and consumables, the stats to prioritize for Marksmanship Hunters in Mythic+ are Critical Strike and Mastery :
- Critical Strike
- Mastery
- Haste
- Versatility
Sometimes, items can also contain minor stats that can add a certain value. Even though they are really hard to get since they are rare and random, the one to reach is Avoidance :
- Avoidance
- Speed
- Leech
- Critical Strike
- Mastery
- Haste
- Versatility
- Avoidance
- Speed
- Leech
Races
Each race in World of Warcraft brings traits that can potentially give an edge in achieving victory. That said, the best race for Marksmanship Hunter in Mythic+ is currently Orc .
Since cross-faction play is now possible, there are few barriers that remain for picking what offers the best racials.
-
Orc11
-
Tauren10
-
Blood Elf5
-
Void Elf5
-
Night Elf4
Class Talents


Kill Command
Cast Time | Instant |
Cooldown | 0.5 sec cooldown |
Effect | Give the command to kill, causing your pet to savagely deal 0 Physical damage to the enemy. |
Power Cost | 30 Focus |
Range | 50 yd range |


Concussive Shot
Rank 1 |
7
|
Cast Time | Instant |
Cooldown | 5 sec cooldown |
Effect | Dazes the target, slowing movement speed by 50% for 6 sec. Steady Shot will increase the duration of Concussive Shot on the target by 3.0 sec. |
Range | 40 yd range |


Kill Shot
Cast Time | Instant |
Effect | You attempt to finish off a wounded target, dealing 1,330 Physical damage. Only usable on enemies with less than 20% health. |
Power Cost | 10 Focus |
Range | 40 yd range |


Trailblazer
Cast Time | Passive |
Effect | Your movement speed is increased by 30% anytime you have not attacked for 3 seconds. |


Posthaste
Rank 2 |
50
|
Cast Time | Passive |
Effect | Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec. |


Improved Kill Shot
Rank 1 |
50
|
Cast Time | Passive |
Effect | Kill Shot's critical damage is increased by 25%. |


Wilderness Medicine
Cast Time | Passive |
Effect | Mend Pet heals for an additional 50% of your pet's health over its duration, and has a 50% chance to dispel a magic effect each time it heals your pet. |


Counter Shot
Rank 1 |
50
|
Cast Time | Instant |
Cooldown | 24 sec cooldown |
Effect | Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec. |
Range | 40 yd range |


Natural Mending
Rank 1 |
3
|
Rank 2 |
47
|
Cast Time | Passive |
Effect | Every 12 Focus you spend reduces the remaining cooldown on Exhilaration by 1.0 sec. |


Tar Trap
Rank 1 |
50
|
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 1 min. |
Range | 40 yd range |


Misdirection
Rank 1 |
49
|
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec. |
Range | 100 yd range |


Survival of the Fittest
Rank 1 |
50
|
Cast Time | Instant |
Cooldown | 3 min cooldown |
Effect | Reduces all damage you and your pet take by 20% for 6 sec. |


Tranquilizing Shot
Rank 1 |
48
|
Cast Time | Instant |
Cooldown | 10 sec cooldown |
Effect | Removes 1 Enrage and 1 Magic effect from an enemy target. |
Range | 40 yd range |


Entrapment
Rank 1 |
8
|
Cast Time | Passive |
Effect | When Tar Trap is activated, all enemies in its area are rooted for 4 sec. Damage taken may break this root. |


Improved Traps
Rank 1 |
5
|
Rank 2 |
11
|
Cast Time | Passive |
Effect | The cooldown of Tar Trap, Steel Trap, High Explosive Trap, and Freezing Trap is reduced by 5.0 sec. |


Nature's Endurance
Rank 1 |
49
|
Cast Time | Passive |
Effect | Survival of the Fittest reduces damage taken by an additional 20%. |

Lone Survivor
Rank 1 |
1
|
Cast Time | Passive |
Effect | Reduce the cooldown of Survival of the Fittest by 30 sec, and increase its duration by 2.0 sec. |


Born To Be Wild
Rank 1 |
1
|
Rank 2 |
47
|
Cast Time | Passive |
Effect | Reduces the cooldowns of Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 20%. |


Scare Beast
Cast Time | 1.5 sec cast |
Effect | Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. |
Power Cost | 25 Focus |
Range | 30 yd range |


Improved Tranquilizing Shot
Rank 1 |
5
|
Cast Time | Passive |
Effect | When Tranquilizing Shot successfully dispels an effect, gain 10 Focus. |


High Explosive Trap
Rank 1 |
16
|
Cast Time | Instant |
Cooldown | 40 sec cooldown |
Effect | Hurls a fire trap to the target location that explodes when an enemy approaches, causing 308 Fire damage and knocking all enemies away. Trap will exist for 1 min. |
Range | 40 yd range |

Intimidation
Rank 1 |
1
|
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | Commands your pet to intimidate the target, stunning it for 5 sec. |


Binding Shot
Rank 1 |
45
|
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 3 sec if they move more than 5 yards from the arrow. |
Range | 30 yd range |

Scatter Shot
Rank 1 |
5
|
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | A short-range shot that deals 23 damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. |
Range | 20 yd range |


Rejuvenating Wind
Rank 1 |
5
|
Rank 2 |
32
|
Cast Time | Passive |
Effect | Exhilaration heals you for an additional 20.0% of your maximum health over 8 sec. |


Camouflage
Rank 1 |
39
|
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 secs. |


Sentinel
Rank 1 |
2
|
Cast Time | Instant |
Effect | Call forth a Sentinel Owl to the target location within 40 yds, granting you unhindered vision. Your attacks ignore line of sight against any target in this area. Every 150 Focus spent grants you 1 sec of the Sentinel Owl when cast, up to a maximum of 12 sec. The Sentinel Owl can only be summoned when it will last at least 5 sec. |


Binding Shackles
Rank 1 |
1
|
Cast Time | Passive |
Effect | Targets rooted by Binding Shot, knocked back by High Explosive Trap, incapacitated by Scatter Shot, or stunned by Intimidation deal 10% less damage to you for 8 sec after the effect ends. |


Hunter's Avoidance
Rank 1 |
50
|
Cast Time | Passive |
Effect | Damage taken from area of effect attacks reduced by 6%. |


Pathfinding
Rank 1 |
5
|
Rank 2 |
40
|
Cast Time | Passive |
Effect | Movement speed increased by 6%. |


Sentinel's Protection
Rank 1 |
2
|
Cast Time | Passive |
Effect | While the Sentinel Owl is active, your party gains 5% Leech. |

Sentinel's Perception
Cast Time | Passive |
Effect | Sentinel Owl now also grants unhindered vision to party members while active. |


Beast Master
Cast Time | Passive |
Effect | Pet damage increased by 6%. |


Keen Eyesight
Rank 2 |
50
|
Cast Time | Passive |
Effect | Critical strike chance increased by 4%. |


Master Marksman
Rank 2 |
50
|
Cast Time | Passive |
Effect | Your melee and ranged special attack critical strikes cause the target to bleed for an additional 15% of the damage dealt over 6 sec. |


Improved Kill Command
Cast Time | Passive |
Effect | Kill Command damage increased by 10%. |


Serrated Shots
Rank 1 |
48
|
Rank 2 |
1
|
Cast Time | Passive |
Effect | Serpent Sting and Bleed damage increased by 20%. This value is increased to 40% against targets below 30% health. |


Arctic Bola
Rank 2 |
50
|
Cast Time | Passive |
Effect | Raptor Strike has a chance to fling an Arctic Bola at your target, dealing 423 Frost damage and snaring the target by 20% for 3 sec. The Arctic Bola strikes up to 4 targets. |


Serpent Sting
Rank 1 |
49
|
Cast Time | Instant |
Effect | Fire a shot that poisons your target, causing them to take 87 Nature damage instantly and an additional 577 Nature damage over 18 sec. |
Power Cost | 10 Focus |
Range | 40 yd range |


Killer Instinct
Cast Time | Passive |
Effect | Kill Command deals 50% increased damage against enemies below 35% health. |

Alpha Predator
Cast Time | Passive |
Effect | Kill Command now has 2 charges, and deals 15% increased damage. |


Steel Trap
Rank 1 |
1
|
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 sec and causing them to bleed for 933 damage over 20 sec. Damage other than Steel Trap may break the immobilization effect. Trap will exist for 1 min. Limit 1. |
Range | 40 yd range |


Death Chakram
Rank 1 |
50
|
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Throw a deadly chakram at your current target that will rapidly deal 170 Physical damage 7 times, bouncing to other targets if they are nearby. Enemies struck by Death Chakram take 10% more damage from you and your pet for 10 sec. Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus. |
Range | 40 yd range |

Stampede
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Summon a herd of stampeding animals from the wilds around you that deal 701 Physical damage to your enemies over 12 sec. Enemies struck by the stampede are snared by 30%, and you have 10% increased critical strike chance against them for 5 sec. |
Range | 30 yd range |


Explosive Shot
Rank 1 |
50
|
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing 1,160 Fire damage to all enemies within 8 yards. Deals reduced damage beyond 5 targets. |
Power Cost | 20 Focus |
Range | 40 yd range |

Barrage
Cast Time | Channeled |
Cooldown | 20 sec cooldown |
Effect | Rapidly fires a spray of shots for 2.7 sec, dealing an average of 946 Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 8 targets. |
Power Cost | 60 Focus |
Range | 40 yd range |


Poison Injection
Rank 1 |
41
|
Cast Time | Passive |
Effect | Serpent Sting's damage applies Latent Poison to the target, stacking up to 10 times. Mongoose Bite consumes all stacks of Latent Poison, dealing 109 Nature damage to the target per stack consumed. |

Hydra's Bite
Rank 1 |
8
|
Cast Time | Passive |
Effect | Serpent Sting fires arrows at 2 additional enemies near your target, and its damage over time is increased by 20%. |
Specialization Talents


Aimed Shot
Rank 1 |
50
|
Cast Time | 2.5 sec cast |
Effect | A powerful aimed shot that deals 1,362 Physical damage. |
Power Cost | 35 Focus |
Range | 40 yd range |


Crack Shot
Rank 1 |
50
|
Cast Time | Passive |
Effect | Arcane Shot and Chimaera Shot Focus cost reduced by 20. |


Improved Steady Shot
Rank 1 |
50
|
Cast Time | Passive |
Effect | Steady Shot now generates 10 Focus. |


Precise Shots
Rank 2 |
50
|
Cast Time | Passive |
Effect | Aimed Shot causes your next 1-2 Arcane Shots or Multi-Shots to deal 75% more damage. |


Rapid Fire
Rank 1 |
50
|
Cast Time | Channeled |
Cooldown | 20 sec cooldown |
Effect | Shoot a stream of 7 shots at your target over 1.8 sec, dealing a total of 1,673 Physical damage. Usable while moving. Each shot generates 1 Focus. |
Range | 40 yd range |


Lone Wolf
Rank 1 |
49
|
Cast Time | Passive |
Effect | Increases your damage by 10% when you do not have an active pet. |


Chimaera Shot
Rank 1 |
2
|
Cast Time | Instant |
Effect | A two-headed shot that hits your primary target for 342 Nature damage and another nearby target for 170 Frost damage. |
Power Cost | 40 Focus |
Range | 40 yd range |


Streamline
Rank 2 |
50
|
Cast Time | Passive |
Effect | Rapid Fire's damage is increased by 15%, and Rapid Fire also causes your next Aimed Shot to cast 30% faster. |


Killer Accuracy
Cast Time | Passive |
Effect | Kill Shot critical strike chance increased by 20%. |


Hunter's Knowledge
Rank 1 |
15
|
Cast Time | Passive |
Effect | Aimed Shot and Rapid Fire critical strike chance increased by 10%. |


Careful Aim
Rank 2 |
50
|
Cast Time | Passive |
Effect | Aimed Shot deals 50% bonus damage to targets who are above 70% health. |


Surging Shots
Rank 1 |
50
|
Cast Time | Passive |
Effect | Rapid Fire deals 35% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire. |

Lethal Shots
Cast Time | Passive |
Effect | Arcane Shot and Multi-Shot have a 30% chance to reduce the cooldown of Rapid Fire by 5.0 sec. |


Deathblow
Rank 1 |
50
|
Cast Time | Passive |
Effect | Aimed Shot has a 15% and Rapid Fire has a 25% chance to grant a charge of Kill Shot, and cause your next Kill Shot to be usable on any target regardless of their current health. |


Target Practice
Rank 1 |
49
|
Cast Time | Passive |
Effect | Arcane Shot and Multi-Shot damage increased by 25%. |


Focused Aim
Rank 1 |
1
|
Rank 2 |
49
|
Cast Time | Passive |
Effect | Aimed Shot and Rapid Fire damage increased by 10%. |


Multi-Shot
Rank 1 |
50
|
Cast Time | Instant |
Effect | Fires several missiles, hitting your current target and all enemies within 10 yards for 218 Physical damage. Deals reduced damage beyond 5 targets. |
Power Cost | 20 Focus |
Range | 40 yd range |


Razor Fragments
Rank 1 |
50
|
Cast Time | Passive |
Effect | When the Trick Shots effect fades or is consumed, or after gaining Deathblow, your next Kill Shot will deal 50% increased damage, and shred up to 5 targets near your Kill Shot target for 25% of the damage dealt by Kill Shot over 6 sec. |


Double Tap
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | Your next Aimed Shot will fire a second time instantly at 100% power without consuming Focus, or your next Rapid Fire will shoot 100% additional shots during its channel. |


Deadeye
Rank 1 |
47
|
Cast Time | Passive |
Effect | Kill Shot now has 2 charges and has its cooldown reduced by 3.0 sec. |


Bursting Shot
Rank 1 |
1
|
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by 50% for 6 sec, and dealing 27 Physical damage. |
Power Cost | 10 Focus |


Trick Shots
Rank 1 |
50
|
Cast Time | Passive |
Effect | When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 55% of normal damage. |


Bombardment
Cast Time | Passive |
Effect | Every 4 Arcane Shots grants you the Bombardment effect, causing your next Multi-Shot to grant Trick Shots, regardless of how many targets were hit. |


Volley
Rank 1 |
50
|
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Rain a volley of arrows down over 6 sec, dealing up to 1,526 Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active. |
Range | 40 yd range |


Steady Focus
Rank 2 |
3
|
Cast Time | Passive |
Effect | Using Steady Shot twice in a row increases your Haste by 8% for 15 sec. |


Serpentstalker's Trickery
Rank 1 |
50
|
Cast Time | Passive |
Effect | Aimed Shot also fires a Serpent Sting at the primary target. |


Quick Load
Cast Time | Passive |
Effect | When you fall below 40% heath, Bursting Shot's cooldown is immediately reset. This can only occur once every 25 sec. |


Light Ammo
Rank 1 |
6
|
Cast Time | Passive |
Effect | Trick Shots now causes Aimed Shot and Rapid Fire to ricochet to 2 additional targets. |

Heavy Ammo
Rank 1 |
1
|
Cast Time | Passive |
Effect | Trick Shots now ricochets to 2 fewer targets, but each ricochet deals an additional 25% damage. |


Trueshot
Rank 1 |
50
|
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Reduces the cooldown of your Aimed Shot and Rapid Fire by 70%, and causes Aimed Shot to cast 50% faster for 15 sec. While Trueshot is active, you generate 50% additional Focus. |


Lock and Load
Rank 1 |
47
|
Cast Time | Passive |
Effect | Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant. |


Bullseye
Rank 1 |
8
|
Cast Time | Passive |
Effect | When your abilities damage a target below 20% health, you gain 1% increased critical strike chance for 6 sec, stacking up to 30 times. |


Bulletstorm
Rank 1 |
49
|
Cast Time | Passive |
Effect | Each additional target your Rapid Fire or Aimed Shot ricochets to from Trick Shots increases the damage of Multi-Shot by 7% for 15 sec, stacking up to 10 times. The duration of this effect is not refreshed when gaining a stack. |


Sharpshooter
Cast Time | Passive |
Effect | Critical strike damage increased by 4%. |


Eagletalon's True Focus
Rank 2 |
49
|
Cast Time | Passive |
Effect | Trueshot lasts an additional 3.0 sec, reduces the Focus cost of Arcane Shot, Chimaera Shot, and Multi-Shot by 25%, and reduces the Focus Cost of Aimed Shot by 25%. |


Wailing Arrow
Rank 1 |
13
|
Cast Time | 2 sec cast |
Cooldown | 1 min cooldown |
Effect | Fire an enchanted arrow, dealing 1,457 Shadow damage to your target and an additional 594 Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. |
Power Cost | 15 Focus |
Range | 40 yd range |


Legacy of the Windrunners
Cast Time | Passive |
Effect | Aimed Shot has a 25% chance to coalesce 6 extra Wind Arrows that also shoot your target for 79 Physical damage. Modifiers to Aimed Shot damage also increase the damage of Wind Arrows. |


Salvo
Rank 1 |
50
|
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Your next Multi-Shot or Volley now also applies Explosive Shot to up to 2 targets hit. |


Unerring Vision
Rank 1 |
48
|
Cast Time | Passive |
Effect | While Trueshot is active you gain 1% critical strike chance and 2% increased critical damage dealt every 1 sec, stacking up to 10 times. |

Calling the Shots
Rank 1 |
1
|
Cast Time | Passive |
Effect | Every 50 Focus spent reduces the cooldown of Trueshot by 2.5 sec. |


Windrunner's Barrage
Cast Time | Passive |
Effect | Wailing Arrow fires off 5 Wind Arrows at your primary target, and 10 Wind Arrows split among any secondary targets hit. |

Readiness
Cast Time | Passive |
Effect | Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot. |


Windrunner's Guidance
Cast Time | Passive |
Effect | Each Wind Arrow fired has a 3% chance to grant you 10.0 sec of Trueshot. |
PvP Talents


Dragonscale Armor
Rank 1 |
11
|
Effect | Magical damage over time effects deal 20% less damage to you. |


Survival Tactics
Rank 1 |
46
|
Effect | Feign Death dispels all harmful magical effects, and reduces damage taken by 90% for 1.5 sec. |


Chimaeral Sting
Rank 1 |
20
|
Effect | Stings the target, dealing 803 Nature damage and initiating a series of venoms. Each lasts 3 sec and applies the next effect after the previous one ends. Scorpid Venom: 90% reduced movement speed. Spider Venom: Silenced. Viper Venom: 20% reduced damage and healing. |


Trueshot Mastery
Rank 1 |
17
|
Effect | Reduces the cooldown of Trueshot by 20 sec, and Trueshot also restores 100% Focus. |


Ranger's Finesse
Rank 1 |
5
|
Effect | Casting Aimed Shot reduces the remaining cooldown of Aspect of the Turtle, and Exhilaration by 5 sec. |


Sniper Shot
Rank 1 |
12
|
Effect | Take a sniper's stance, firing a well-aimed shot dealing 20% of the target's maximum health in Physical damage and increases the range of all shots by 40% for 6 sec. |


Roar of Sacrifice
Rank 1 |
18
|
Effect | Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 10% of all damage taken by that target is also taken by the pet. Lasts 12 sec. |


Hunting Pack
Rank 1 |
5
|
Effect | Aspect of the Cheetah has 50% reduced cooldown and grants its effects to allies within 15 yds. |


Tranquilizing Darts
Rank 1 |
2
|
Effect | Interrupting or removing effects with Tranquilizing Shot and Counter Shot releases 8 darts at nearby enemies, each reducing the duration of a beneficial Magic effect by 4 sec. |


Consecutive Concussion
Rank 1 |
3
|
Effect | Concussive Shot slows movement by an additional 20%. Using Steady Shot 3 times on a concussed enemy stuns them for 4 sec. |


Wild Kingdom
Rank 1 |
1
|
Effect | Call in help from one of your dismissed Cunning pets for 10 sec. Your current pet is dismissed to rest and heal 30% of maximum health. |


Interlope
Effect | The next hostile spell cast on the target will cause hostile spells for the next 3 sec. to be redirected to your pet. Your pet must be within 10 yards of the target for spells to be redirected. |


Diamond Ice
Rank 1 |
3
|
Effect | Victims of Freezing Trap can no longer be damaged or healed. Freezing Trap is now undispellable, but has a 5 sec duration. |
Equipment
The equipment is what makes characters stronger. The best gear is usually found in the Great Vault, Mythic+ dungeons, and Mythic raids. They can also be bought from PvP vendors or crafted with the Crafting Orders system.
Here are the best equipment items for Marksmanship Hunters in Mythic+.
Head
-
setStormwing Harrier's Skullmask47
Stormwing Harrier's Skullmask
Ilvl 424 Slot Head Stats +512 agility+1383 stamina+225 critical-strike+561 masterySet Set: Arcane Shot and Multi-Shot critical hits cause your next Aimed Shot to cause the target to bleed for 40% of damage dealt over 6 sec sec.Set: Ranged auto-attacks have a 15% chance to increase the critical strike chance of your next Arcane Shot or Multi-Shot by 100%.Rank Mythic
Neck
-
Elemental Lariat48
Shoulders
-
setStormwing Harrier's Pinions36
Stormwing Harrier's Pinions
Ilvl 424 Slot Shoulders Stats +384 agility+1037 stamina+387 versatility+202 masterySet Set: Arcane Shot and Multi-Shot critical hits cause your next Aimed Shot to cause the target to bleed for 40% of damage dealt over 6 sec sec.Set: Ranged auto-attacks have a 15% chance to increase the critical strike chance of your next Arcane Shot or Multi-Shot by 100%.Rank Mythic
Back
Chest
-
setStormwing Harrier's Cuirass41
Stormwing Harrier's Cuirass
Ilvl 421 Slot Chest Stats +498 agility+1333 stamina+553 haste+221 versatilitySet Set: Arcane Shot and Multi-Shot critical hits cause your next Aimed Shot to cause the target to bleed for 40% of damage dealt over 6 sec sec.Set: Ranged auto-attacks have a 15% chance to increase the critical strike chance of your next Arcane Shot or Multi-Shot by 100%.Rank Mythic
Wrist
Hands
-
setStormwing Harrier's Handguards45
Stormwing Harrier's Handguards
Ilvl 421 Slot Hands Stats +374 agility+1000 stamina+405 critical-strike+176 hasteSet Set: Arcane Shot and Multi-Shot critical hits cause your next Aimed Shot to cause the target to bleed for 40% of damage dealt over 6 sec sec.Set: Ranged auto-attacks have a 15% chance to increase the critical strike chance of your next Arcane Shot or Multi-Shot by 100%.Rank Mythic
Waist
-
Flame-Touched Chain16
Legs
-
setStormwing Harrier's Greaves36
Stormwing Harrier's Greaves
Ilvl 424 Slot Legs Stats +512 agility+1383 stamina+225 critical-strike+561 hasteSet Set: Arcane Shot and Multi-Shot critical hits cause your next Aimed Shot to cause the target to bleed for 40% of damage dealt over 6 sec sec.Set: Ranged auto-attacks have a 15% chance to increase the critical strike chance of your next Arcane Shot or Multi-Shot by 100%.Rank Mythic -
Allied Legguards of Sansok Khan5
Allied Legguards of Sansok Khan
Ilvl 418 Limit Unique-Equipped: Embellished (2) Slot Legs Stats +484 agility+1283 stamina+436 critical-strike+319 masteryEffects Equip: Your spells and abilities have a chance to rally you and your 4 closest allies within 30 yards to victory for 10 sec, increasing Versatility by 276.
Feet
-
Venom-Steeped Stompers11
Venom-Steeped Stompers
Ilvl 418 Limit Unique-Equipped: Embellished (2) Slot Feet Stats +363 agility+962 stamina+204 versatility+327 masteryEffects Equip: Toxins course through you, occasionally triggering Potent Venom. While affected by Potent Venom, you lose 314 of your lowest secondary stat and gain 787 of your highest secondary stat for 10 sec. These effects are increased by 100% if you equip an item crafted with a Toxified Armor Patch. -
Acidic Hailstone Treads4
Acidic Hailstone Treads
Ilvl 418 Limit Unique-Equipped: Embellished (2) Slot Feet Stats +363 agility+962 stamina+327 critical-strike+240 masteryEffects Equip: These boots permeate a deep chill through you, causing your spells and abilities to sometimes deal an additional 5,216 Frost damage, but permanently slow your movement speed by 10%. These effects are increased by 100% if you equip an item crafted with a Toxified Armor Patch.
Rings
Trinkets
-
Whispering Incarnate Icon24
Whispering Incarnate Icon
Ilvl 421 Slot Trinket 1 Stats +473 agilityEffects Equip: Succumb to the Icon's whispers and become Infused with Frost, increasing your Critical Strike by 567. Fighting alongside allies who are Infused with Earth or Fire has a chance to grant you 277 of their Infusion's stat for 12 sec. Infusion based on your current specialization.Rank Mythic -
Manic Grieftorch13
Manic Grieftorch
Ilvl 424 Slot Trinket 2 Stats +487 agilityEffects Use: Channel for 2 sec, unleashing a furious volley of flame around your target, dealing 231,945 Fire damage to your target with a chance to strike nearby enemies for additional damage. Whenever an allied player dies, this cooldown is reduced by 90 seconds. (2 Min Cooldown)Rank Mythic
Main Hand
-
Neltharax, Enemy of the Sky24
-
Bow of the Dragon Hunters16
Bow of the Dragon Hunters
Ilvl 418 Limit Unique-Equipped: Embellished (2) Slot Main Hand Stats +484 agility+1283 stamina+382 critical-strike+382 masteryEffects Equip: Greatly improves the comfort of your gear, allowing you to enter a Zone of Focus while over 90% health, granting you 220 Mastery.
Gems
Gems are jewelcrafting items. Created with the Jewelcrafting profession or bought in the auction house, they can be socketed into Head, Neck, Wrists, Waist, and Rings items.
Here are the best gems for Marksmanship Hunters in Mythic+.
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Sensei's Neltharite89
Sensei's Neltharite
Effect +70 Mastery and +33 Critical Strike Type prismatic -
Sensei's Alexstraszite35
Sensei's Alexstraszite
Effect +70 Critical Strike and +33 Mastery Type prismatic -
Keen Neltharite32
Keen Neltharite
Effect +70 Mastery and +33 Haste Type prismatic -
Skillful Illimited Diamond29
Skillful Illimited Diamond
Effect +75 Primary Stat and +66 Mastery Type prismatic -
Zen Malygite12
Zen Malygite
Effect +70 Versatility and +33 Mastery Type prismatic
Enchantments
Enchantments are equipment item upgrades. Created with the Enchanting and Leatherworking professions, or bought in the auction house, they can be set on Back, Chest, Wrist, Legs, Rings, Feet, Main Hand, and Off Hand items.
Here are the best enchantments for Marksmanship Hunters in Mythic+.
Back
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Graceful Avoidance36
Graceful Avoidance
Effect Graceful Avoidance -
+125 Avoidance5
+125 Avoidance
Effect +125 Avoidance -
Regenerative Leech3
Regenerative Leech
Effect Regenerative Leech
Chest
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Waking Stats49
Waking Stats
Effect Waking Stats -
Waking Stats1
Waking Stats
Effect Waking Stats
Wrist
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+200 Avoidance41
+200 Avoidance
Effect +200 Avoidance -
+175 Avoidance2
+175 Avoidance
Effect +175 Avoidance -
+175 Leech2
+175 Leech
Effect +175 Leech
Legs
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Fierce Armor Kit43
Fierce Armor Kit
Effect Apply a Fierce Armor Kit to your leg armor, causing it to permanently gain 105 Stamina, as well as 177 Agility or Strength. (1 Sec Cooldown) -
Fierce Armor Kit5
Fierce Armor Kit
Effect Apply a Fierce Armor Kit to your leg armor, causing it to permanently gain 89 Stamina, as well as 151 Agility or Strength. (1 Sec Cooldown) -
Frosted Armor Kit1
Frosted Armor Kit
Effect Apply a Frosted Armor Kit to your leg armor, permanently increasing its armor by 141. Additionally, the item also gains 177 Agility or Strength. (1 Sec Cooldown)
Feet
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Watcher's Loam30
Watcher's Loam
Effect Watcher's Loam -
Plainsrunner's Breeze16
Plainsrunner's Breeze
Effect Plainsrunner's Breeze -
Plainsrunner's Breeze2
Plainsrunner's Breeze
Effect Plainsrunner's Breeze
Rings
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+82 Mastery50
+82 Mastery
Effect +82 Mastery -
+82 Haste20
+82 Haste
Effect +82 Haste -
+82 Critical Strike19
+82 Critical Strike
Effect +82 Critical Strike
Main Hand
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High Intensity Thermal Scanner46
High Intensity Thermal Scanner
Effect Permanently enchants a ranged weapon to sometimes increase a secondary stat by 1,830 based upon the type of creature you are attacking. -
High Intensity Thermal Scanner3
High Intensity Thermal Scanner
Effect Permanently enchants a ranged weapon to sometimes increase a secondary stat by 1,559 based upon the type of creature you are attacking. -
Gyroscopic Kaleidoscope1
Gyroscopic Kaleidoscope
Effect Permanently enchant a ranged weapon with a whimsical scope that grants you 435 of a random secondary stat for 30 sec every time you jump.
Embellished Items
Embellished items are crafted pieces of equipment that feature specific abilities. They are obtained by using an embellishment optional reagent or are already included in an item recipe.
Only 2 embellished items can be equipped at the same time. Here are the best embellished items for Marksmanship Hunters in Mythic+.
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Elemental Lariat48
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Signet of Titanic Insight11
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Venom-Steeped Stompers11
Venom-Steeped Stompers
Ilvl 418 Limit Unique-Equipped: Embellished (2) Slot Feet Stats +363 agility+962 stamina+204 versatility+327 masteryEffects Equip: Toxins course through you, occasionally triggering Potent Venom. While affected by Potent Venom, you lose 314 of your lowest secondary stat and gain 787 of your highest secondary stat for 10 sec. These effects are increased by 100% if you equip an item crafted with a Toxified Armor Patch. -
Bow of the Dragon Hunters9
Bow of the Dragon Hunters
Ilvl 418 Limit Unique-Equipped: Embellished (2) Slot Main Hand Stats +484 agility+1283 stamina+382 critical-strike+382 masteryEffects Equip: Greatly improves the comfort of your gear, allowing you to enter a Zone of Focus while over 90% health, granting you 220 Mastery. -
Allied Legguards of Sansok Khan5
Allied Legguards of Sansok Khan
Ilvl 418 Limit Unique-Equipped: Embellished (2) Slot Legs Stats +484 agility+1283 stamina+436 critical-strike+319 masteryEffects Equip: Your spells and abilities have a chance to rally you and your 4 closest allies within 30 yards to victory for 10 sec, increasing Versatility by 276.