Protection Warrior Talents Banner

Protection Warrior Talents

Warrior class icon Protection Warrior specialization icon
Protection Warrior
The War Within Season 1

Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Protection Warrior talents for The War Within Season 1.

Where to Find Talents

Talents can be found in the talent menu, which is accessible by pressing the N key (default) or by clicking the target icon in the micro menu:

Screenshot of the talents button in the micro menu

Class Talents

Class talents represent a common tree shared across all Warrior specializations. These talents provide foundational skills and enhancements essential to the Warrior class, offering a range of abilities that lay the groundwork for a Warrior's overall capabilities.

Name Cast Effect
Battle Stance
Instant - 3 Sec Cooldown A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%. Lasts until canceled.
Defensive Stance
Instant - 3 Sec Cooldown A defensive combat state that reduces all damage you take by 15%, and all damage you deal by 10%. Lasts until canceled.
Fast Footwork
Passive Movement speed increased by 5%.
War Machine
Passive Your auto attacks generate 50% more Rage. Killing an enemy instantly generates 5 Rage, and increases your movement speed by 30% for 8 sec.
Leeching Strikes
Passive Leech increased by 3%.
Intervene
Instant - 25 Yd Range - 1.5 Sec Cooldown Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Impending Victory
Instant - Melee Range - 25 Sec Cooldown Instantly attack the target, causing 310 damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
Heroic Leap
Instant - 8 40 Yd Range - 1.5 Sec Cooldown Leap through the air toward a target location, slamming down with destructive force to deal 126 Physical damage to all enemies within 8 yards.
Storm Bolt
Instant - 20 Yd Range - 30 Sec Cooldown Hurls your weapon at an enemy, causing 153 Physical damage and stunning for 4 sec.
Intimidating Shout
Instant - 8 Yd Range - 1.5 Min Cooldown Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 yards to flee. Targets are disoriented for 8 sec.
Second Wind
Passive Restores 6% health every 1 sec when you have not taken damage for 5 sec. While you are below 35% health, restores 1.0% health every 1 sec. The amount restored increases the closer you are to death.
Frothing Berserker
Passive Revenge has a 20% chance to immediately refund 25% of the Rage spent.
Bounding Stride
Passive Reduces the cooldown of Heroic Leap by 15 sec, and Heroic Leap now also increases your movement speed by 70% for 3 sec.
Pain and Gain
Passive When you take any damage, heal for 2.00% of your maximum health. This can only occur once every 10 sec.
Thunder Clap
Instant - 6 Sec Cooldown Blasts all enemies within 8 yards for 264 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. f you have Rend, Thunder Clap affects 5 nearby targets with Rend.
Cacophonous Roar
Passive Intimidating Shout can withstand 200% more damage before breaking.
Menace
Passive Intimidating Shout will knock back all nearby enemies except your primary target, and cause them all to cower in fear for 15 sec instead of fleeing.
Spell Reflection
Instant - 1 Sec Cooldown Raise your weapon, reflecting the first spell cast on you, and reduce magic damage you take by 20% for 5 sec.
Rallying Cry
Instant - 3 Min Cooldown Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec.
Shockwave
Instant - 40 Sec Cooldown Sends a wave of force in a frontal cone, causing 106 damage and stunning all enemies within 10 yards for 2 sec.
Crackling Thunder
Passive Thunder Clap's radius is increased by 50%, and it reduces movement speed by an additional 20%.
Honed Reflexes
Passive Cooldown of Die By the Sword, Pummel, Intervene, Spell Reflection, and Storm Bolt reduced by 5%.
Crushing Force
Passive Shield Slam deals an additional 10% damage and deals 10% increased critical strike damage.
Bitter Immunity
Instant - 3 Min Cooldown Restores 20% health instantly and removes all diseases, poisons and curses affecting you.
Overwhelming Rage
Passive Maximum Rage increased by 30.
Rumbling Earth
Passive Shockwave's range increased by 6 yards and when Shockwave strikes at least 3 targets, its cooldown is reduced by 15 sec.
Reinforced Plates
Passive Armor increased by 10%.
Wrecking Throw
Instant - 30 Yd Range - 45 Sec Cooldown Hurl your weapon at the enemy, causing 531 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Shattering Throw
1.5 Sec Cast - 30 Yd Range - 3 Min Cooldown Hurl your weapon at the enemy, causing 531 Physical damage, ignoring armor, and removing any magical immunities. Deals up to 500% increased damage to absorb shields.
Barbaric Training
Passive Revenge deals 25% increased damage but now costs 10 more rage.
Sidearm
Passive Your auto-attacks have a 20% chance to hurl weapons at your target and 3 other enemies in front of you, dealing an additional 130 Physical damage.
Double Time
Passive Increases the maximum number of charges on Charge by 1, and reduces its cooldown by 3 sec.
Seismic Reverberation
Passive If Whirlwind or Cleave hits 3 or more enemies, it hits them 1 additional time for 30% damage.
Concussive Blows
Passive Cooldown of Pummel reduced by 1.0 sec. Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
Berserker Shout
Instant - 1 Min Cooldown Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from group members within 12 yds.
Piercing Howl
Instant - 30 Sec Cooldown Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Cruel Strikes
Passive Critical strike chance increased by 2% and critical strike damage of Execute increased by 10%.
Wild Strikes
Passive Haste increased by 2% and your auto-attack critical strikes increase your auto-attack speed by 20% for 10 sec.
One-Handed Weapon Specialization
Passive Damage with one-handed weapons and Leech increased by 5%.
Endurance Training
Passive Stamina increased by 10% and the duration of Fear, Sap and Incapacitate effects on you is reduced by 10.0%.
Armored to the Teeth
Passive Gain Strength equal to 4% of your Armor.
Thunderous Roar
Instant - 1.5 Min Cooldown Roar explosively, dealing 1,345 Physical damage to enemies within 12 yds and cause them to bleed for 1,470 physical damage over 8 sec. Deals reduced damage beyond 5 targets.
Avatar
Instant - 1.5 Min Cooldown Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares. enerates 10 Rage.
Champion's Spear
Instant - 25 Yd Range - 1.5 Min Cooldown Throw a spear at the target location, dealing 1,269 Physical damage instantly and an additional 1,276 damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are chained to the spear's location for the duration. enerates 10 Rage.
Uproar
Passive Thunderous Roar's cooldown reduced by 45 sec.
Thunderous Words
Passive Increases the duration of Thunderous Roar's Bleed effect by 2.0 sec and Thunderous Roar's Bleed effect causes enemies to take 30% increased damage from all your bleeds.
Immovable Object
Passive Activating Avatar or Shield Wall grants 4 sec of the other.
Unstoppable Force
Passive Avatar increases the damage of Thunder Clap and Shockwave by 50% and reduces the cooldown of Thunder Clap by 50%.
Piercing Challenge
Passive Champion's Spear's damage increased by 50% and its Rage generation is increased by 100%.
Champion's Might
Passive The duration of Champion's Spear is increased by 2 sec. You deal 25% increased critical strike damage to targets chained to your Spear.

Specialization Talents

Specialization talents provide Protection Warriors with unique abilities and enhancements tailored to their combat style. These talents differentiate Protection Warriors from other Warrior specializations, maximizing effectiveness in combat.

Name Cast Effect
Ignore Pain
Instant - 1 Sec Cooldown Fight through the pain, ignoring 50% of damage taken, up to 59,202 total damage prevented.
Revenge
Instant - Melee Range Swing in a wide arc, dealing 345 Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets. Your successful dodges and parries have a chance to make your next Revenge cost no Rage.
Demoralizing Shout
Instant - 45 Sec Cooldown Demoralizes all enemies within 10 yards, reducing the damage they deal to you by 20% for 8 sec.
Devastator
Passive Your auto attacks deal an additional 232 Physical damage and have a 20% chance to reset the remaining cooldown on Shield Slam.
Last Stand
Instant - 3 Min Cooldown Increases maximum health by 30% for 15 sec, and instantly heals you for that amount.
Fight Through the Flames
Passive Defensive Stance additionally reduces magic damage you take by 6%.
Best Served Cold
Passive Revenge deals 10% more damage, or 20% more damage when your successful dodges or parries have made it cost no Rage.
Strategist
Passive Devastate, Thunder Clap, Revenge, and Execute have a 30% chance to reset the remaining cooldown on Shield Slam.
Brace For Impact
Passive Using Shield Slam increases the damage of Shield Slam by 5% for 16 sec, and it increases the block value of your shield by 3%. Stacking up to 5 times.
Unnerving Focus
Passive Last Stand increases your Rage generation by 50%.
Challenging Shout
Instant - 2 Min Cooldown Taunts all enemies within 10 yds to attack you for 6 sec.
Instigate
Passive Devastate deals 20% increased damage and generates 2 Rage. Devastator deals 10% increased damage and generates 1 Rage.
Rend
Instant - Melee Range Wounds the target, causing 209 Physical damage instantly and an additional 617 Bleed damage over 15 sec.
Bloodsurge
Passive Damage from your Bleed effects have a 10% chance to grant you 5 Rage.
Fueled by Violence
Passive You are healed for 85% of the damage dealt by Deep Wounds.
Brutal Vitality
Passive 10% of damage you deal adds to your active Ignore Pain.
Disrupting Shout
Instant - 1.5 Min Cooldown Taunts all enemies within 14 yds to attack you for 6 sec, interrupts all spellcasting within 14 yds and prevents any spell in that school from being cast for 6 sec.
Show of Force
Passive Revenge damage increased by 10% and Revenge increases the damage of your next Thunder Clap by 20%.
Sudden Death
Passive Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
Thunderlord
Passive Increases the radius of Demoralizing Shout by 5 yards. Each enemy hit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 1.5 sec, up to 4.5 sec.
Shield Wall
Instant - 8 Sec Cooldown Reduces all damage you take by 40% for 8 sec.
Bolster
Passive Last Stand's cooldown is reduced by 60 sec, and it grants you the Shield Block effect for its duration.
Tough as Nails
Passive Blocking an attack deals 159 Physical damage to the attacker, ignoring armor. Generates high threat.
Spell Block
Instant - 1.5 Min Cooldown You are able to block spells for 30 sec.
Bloodborne
Passive Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 20% increased damage.
Heavy Repercussions
Passive Shield Slam generates 2 more Rage and extends the duration of Shield Block by 1.0 sec.
Into the Fray
Passive You gain 2% Haste for each enemy or ally within 10 yards, up to 8% Haste.
Enduring Defenses
Passive Shield Block lasts 2 sec longer.
Massacre
Passive Execute is now usable on targets below 35% health.
Anger Management
Passive Every 20 Rage you spend on attacks reduces the remaining cooldown on Colossus Smash, Bladestorm, and Ravager by 1 sec.
Defender's Aegis
Passive Shield Wall gains 1 additional charge, and its cooldown is reduced by 60 sec.
Impenetrable Wall
Passive Shield Slam generates an additional 4 Rage and reduces the remaining cooldown of Shield Wall by 6 sec.
Punish
Passive Shield Slam deals 10% increased damage, and reduces enemies' damage against you by 2% for 9 sec. Multiple punishments may overlap.
Juggernaut
Passive Execute increases Execute's damage dealt by 3% for 20 sec, stacking up to 15 times.
Focused Vigor
Passive Increases Strength and Armor by 5% and your critical strike chance by 1%.
Shield Specialization
Passive Increases Block chance by 12% and your Block value by 24%.
Enduring Alacrity
Passive Increases Stamina and Armor by 8% and your Haste by 2%.
Shield Charge
Instant - 25 Yd Range - 45 Sec Cooldown Charge to an enemy with your shield, dealing 2,210 Physical damage to it and 712 Physical damage to all enemies within 10 yards. Also stuns the primary target for 4 sec. enerates 20 Rage.
Booming Voice
Passive Demoralizing Shout also generates 30 Rage, and increases damage you deal to affected targets by 20%.
Indomitable
Passive Your maximum health is increased by 6%, and every 20 Rage you spend heals you for 1% of your maximum health.
Violent Outburst
Passive Consuming 30 rage grants a stack of Seeing Red, which transforms at 8 stacks into Violent Outburst, causing your next Shield Slam or Thunder Clap to deal 200% increased damage, generate 100% more Rage and grant Ignore Pain.
Ravager
Instant - 40 Yd Range - 1.5 Min Cooldown Throws a whirling weapon at the target location that chases nearby enemies, inflicting 3,818 Physical damage to all enemies over 10.9 sec. Deals reduced damage beyond 8 targets. enerates 10 Rage each time it deals damage.
Battering Ram
Passive Shield Charge critical strike chance and critical strike damage increased by 20%, and Shield Charge increases your auto-attack damage and speed by 10% for 20 sec.
Champion's Bulwark
Passive Shield Charge deals 20% increased damage, grants you Shield Block, makes your next Revenge cost no Rage, and generates an additional 20 Rage.
Battle-Scarred Veteran
Passive When your health is brought below 30%, you take 80% less damage for 8 sec and healing you receive is increased by 100%. Cannot occur more than once every 3 min.
Dance of Death
Passive When an enemy dies while affected by your Bladestorm, all damage you deal is increased by 5% for the remainder of the Bladestorm and for 2 sec afterwards. When an enemy dies while affected by your Ravager, its duration is extended by 2 sec. These effects can trigger a maximum of 3 times per use of Bladestorm or Ravager.
Storm of Steel
Passive Bladestorm and Ravager's damage are reduced by 30% but they now have 2 charges and generate 10 additional Rage each time they deal damage.

Hero Talents

Hero talents allow for deeper customization of the Protection Warrior class fantasy, further enhancing its combat effectiveness.

Mountain Thane

Name Cast Effect
Lightning Strikes
Passive Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing 553 Nature damage. Lightning Strikes occur 30% more often during Avatar.
Crashing Thunder
Passive Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor. Thunder Clap damage increased by 40%. Seismic Reverberations, Improved Whirlwind, Meat Cleaver, and Barbaric Training now affect Thunder Clap in addition to Whirlwind.
Ground Current
Passive Lightning Strikes also deal 159 to enemies near their target. Damage reduced beyond 5 targets.
Strength of the Mountain
Passive Shield Slam damage increased by 10%. Bloodthirst and Rampage damage increased by 30%.
Thunder Blast
Passive Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges. cffffffffThunder Blast Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage and generates 2 Rage.
Storm Bolts
Passive Storm Bolt also hits 2 additional nearby targets, stunning them for 2 sec, but its cooldown is increased by 10 sec.
Storm Shield
Passive Intervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor.
Keep Your Feet on the Ground
Passive Physical damage taken reduced by 2%. Thunder Blast reduces damage you take by 8% for 5 sec.
Steadfast as the Peaks
Passive Stamina increased by 5%. Victory Rush increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health.
Flashing Skies
Passive Thunder Blast calls down a Lightning Strike on an enemy it hits.
Snap Induction
Passive Activating Recklessness grants a charge of Thunder Blast.
Gathering Clouds
Passive Your attacks trigger Lightning Strikes 30% more often.
Thorim's Might
Passive Lightning Strikes generate 3 Rage. Raging Blow and Execute damage increased by 25%.
Burst of Power
Passive Lightning Strikes have a 15% chance to make your next 2 Bloodthirsts have no cooldown.
Avatar of the Storm
Passive Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap. While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs. cffffffffThunder Blast Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage.

Colossus

Name Cast Effect
Demolish
Channeled - Melee Range - 45 Sec Cooldown Unleash a series of precise and powerful strikes against your target, dealing 6,615 damage to it, and 3,892 damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish.
Martial Expert
Passive Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%.
Colossal Might
Passive Colossal Might increases damage dealt by your next Demolish by 10%, stacking up to 5 times. Mortal Strike and Execute grant a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes 3 or more targets.
Boneshaker
Passive Shockwave's stun duration is increased by 1 sec and reduces the movement speed of affected enemies by 40% for 3 sec after the stun ends.
Earthquaker
Passive Shockwave also knocks enemies into the air, and its cooldown is reduced by 5 sec.
One Against Many
Passive Shockwave, Cleave, and Whirlwind deal 5% more damage per target affected up to 5.
Arterial Bleed
Passive Colossal Might increases the damage of your Rend and Deep Wounds by 3% per stack.
Tide of Battle
Passive Colossal Might increases the damage of your Overpower by 5% per stack.
No Stranger to Pain
Passive Total damage prevented by Ignore Pain increased by 20%.
Veteran Vitality
Passive When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 sec. This effect cannot occur more than once every 60 sec.
Practiced Strikes
Passive Mortal Strike and Cleave damage increased by 15%.
Precise Might
Passive Mortal Strike critical strikes grant an additional stack of Colossal Might.
Mountain of Muscle and Scars
Passive You deal 5% more damage and take 5.0% less damage. Size increased by 5%.
Dominance of the Colossus
Passive Colossal Might now stacks up to 10 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by 2 sec. Enemies affected by Demolish take up to 10% more damage from you and deal up to 10% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish.

PvP Talents

PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Protection Warrior 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.

Name Cast Effect
Disarm
Disarm the enemy's weapons and shield for 5 sec. Disarmed creatures deal significantly reduced damage.
Bodyguard
Protect an ally, causing 40% of all Physical damage they take to be transfered to you. When the target takes Physical damage, your Shield Slam cooldown has a 30% chance to be reset. Bodyguard is cancelled if the target is further than 20 yards from you. Lasts 1 min. Only one target can be Bodyguarded at a time.
Morale Killer
Reduces the cooldown of Demoralizing Shout by 15 sec, and Demoralizing Shout now reduces the damage enemies deal to all targets, not just you.
Shield Bash
When Shield Slam is used on targets that are casting, it reduces their damage done by 15% for 8 sec and the cooldown is instantly reset.
Thunderstruck
Thunder Clap roots all targets it damages for 4 sec.
Warpath
When landing with Heroic Leap, all targets are stunned for 3 sec.
Dragon Charge
Run at high speed at a distance in front of you. All enemies in your path will take 377 Physical damage and be knocked back.
Rebound
Spell Reflection reflects the next 2 incoming spells cast on you and reflected spells deal 50% extra damage to the attacker. Spell Reflection's cooldown is increased by 10 sec.
Oppressor
You focus the assault on this target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Focused Assault.
Demolition
Reduces the cooldown of your Shattering Throw or Wrecking Throw by 50% and increases its damage to absorb shields by an additional 250%.
Warbringer
Charge roots enemies for 2 sec and emanates a shockwave past the target, rooting enemies and dealing 265 Physical damage in a 20 yd cone.
Safeguard
Intervene now has 2 charges and reduces the ally's damage taken by 20% for 5 sec. Intervene's cooldown is increased by 10 sec.
Storm of Destruction
Bladestorm and Ravager now snare all targets you hit by 60% for 6 sec and decrease their healing taken by 50% for 10 sec.
Battlefield Commander
Your Shout abilities have additional effects. attle Shout: Increases Stamina by 3%. iercing Howl: Radius increased by 50% erserker Shout: Range increased by 8 yds. ntimidating Shout: Cooldown reduced by 15 sec. allying Cry: Removes movement impairing effects and grants 30% movement speed to allies. hunderous Roar: Targets receive 5% more damage from all sources while bleeding.