Protection Warrior Talents
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Protection Warrior talents for Midnight Pre-Patch.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
Class Talents
Class talents represent a common tree shared across all Warrior specializations. These talents provide foundational skills and enhancements essential to the Warrior class, offering a range of abilities that lay the groundwork for a Warrior's overall capabilities.
| Name | Cast | Effect |
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Instant - 3 Sec Cooldown | A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%. Lasts until canceled. |
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Instant - 3 Sec Cooldown | A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%. Lasts until canceled. |
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Passive | Movement speed increased by 5%. |
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Passive | Your auto-attacks generate 10% more Rage. Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec. |
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Instant - 6 Sec Cooldown | Blasts all enemies within 8 yards for 81 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. If you know Rend, inflicts Rend on all targets. |
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Passive | Leech increased by 3%. |
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Instant - Melee Range - 25 Sec Cooldown | Instantly attack the target, causing 20 damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage. |
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Instant - 8 40 Yd Range - 1.5 Sec Cooldown | Leap through the air toward a target location, slamming down with destructive force to deal 8 Physical damage to all enemies within 8 yards. |
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Passive | Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%. |
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Instant - 20 Yd Range - 30 Sec Cooldown | Hurls your weapon at an enemy, causing 10 Physical damage and stunning for 4 sec. |
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Instant - 6 Sec Cooldown | Lash out with your weapon, striking all targets within 8 yds for 92 Physical damage instantly and wounding them for an additional 74 Bleed damage over 15 sec. |
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Passive | Restores 6% health every 1 sec when you have not taken damage for 5 sec. Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death. |
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Passive | Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent. |
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Passive | Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec. |
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Passive | When you take any damage, heal for 2.0% of your maximum health. This can only occur once every 10 sec. |
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Instant - 25 Yd Range - 1.5 Sec Cooldown | Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds. |
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Instant - 40 Sec Cooldown | Sends a wave of force in a frontal cone, causing 7 damage and stunning all enemies within 10 yards for 2 sec. |
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Passive | Maximum Rage increased by 30. |
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Instant - 3 Min Cooldown | Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec. Health granted increased by 50% when not in a raid. |
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Passive | Healing received increased by 3% and all self-healing increased by an additional 10%. |
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Instant - 1 Sec Cooldown | Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec. |
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Instant - 25 Yd Range - 45 Sec Cooldown | Hurl your weapon at the enemy, causing 211 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields. |
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1.5 Sec Cast - 25 Yd Range - 3 Min Cooldown | Hurl your weapon at the enemy, removing any magical immunities and causing 211 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields. |
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Passive | Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec. |
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Instant - 1 Min Cooldown | Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from group members within 12 yds. |
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Passive | Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects. |
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Instant - 8 Yd Range - 1.5 Min Cooldown | Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec. Damage may cancel the effect. |
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Instant - 30 Sec Cooldown | Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec. Spurs all allies within 12 yards, increasing their movement speed by 30% for 4 sec. |
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Passive | Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%. Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec. |
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Passive | Gain Strength equal to 10% of your Armor. |
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Passive | Charge gains 1 additional charge and its cooldown is reduced by 3 sec. |
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Passive | Stamina increased by 10% and Armor increased by 10%. |
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Passive | Slam, Whirlwind, and Thunder Clap deal 10% more damage and 5% increased critical strike damage. |
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Passive | Range of your thrown abilities is increased by 5 yds. Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%. Shattering Throw and Wrecking Throw silence non-players for 3 sec sec. |
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Passive | The effects of your shouts last 20% longer. |
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Passive | Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage. |
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Passive | Critical strike chance increased by 2% and critical strike damage of Execute increased by 10%. |
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Passive | While wielding one-handed weapons your damage is increased by 6% and Leech increased by 4%. |
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Passive | Haste increased by 2% and your auto-attack critical strikes increase your auto-attack speed by 20% for 10 sec. |
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Passive | Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec. |
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Instant - 25 Yd Range - 1.5 Min Cooldown | Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing 83 Physical damage instantly and an additional 128 Physical damage over 6 sec. While the spear is active, activating this ability will cause you to leap to the spear, dealing 16 Physical damage to all targets. All damage dealt reduced beyond 5 targets. Generates 10 Rage. |
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Passive | Your stances have additional effects. Battle Stance Increases the critical strike damage of your abilities by 3%. Defensive Stance When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%. |
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Passive | Your Shout abilities have additional effects. Battle Shout: Grants you an additional 3% attack power. Rallying Cry: Grants an additional 2% health and duration increased by 3 sec. Piercing Howl: Radius increased by 100% Berserker Shout: Radius increased by 100%. Intimidating Shout: Cooldown reduced by 15 sec. |
Specialization Talents
Specialization talents provide Protection Warriors with unique abilities and enhancements tailored to their combat style. These talents differentiate Protection Warriors from other Warrior specializations, maximizing effectiveness in combat.
| Name | Cast | Effect |
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Instant - 1 Sec Cooldown | Fight through the pain, ignoring 50% of damage taken for 12 sec sec or until 398 damage has been prevented. |
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Instant - 45 Sec Cooldown | Demoralizes all enemies within 10 yards, reducing the damage they deal to you by 20% for 8 sec. |
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Instant - Melee Range | Swing in a wide arc, dealing 69 Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets. Your successful dodges and parries have a chance to make your next Revenge cost no Rage. |
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Passive | Using Shield Slam increases the damage of Shield Slam by 10% and the block value of your shield by 5% for 16 sec. Stacking up to 3 times. |
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Passive | Armor increased by 6%. |
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Passive | Defensive Stance additionally reduces magic damage you take by 4%. |
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Passive | Your auto-attacks deal an additional 45 Physical damage and have a 25% chance to reset the remaining cooldown on Shield Slam. |
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Instant - 1.5 Min Cooldown | Taunts all enemies within 14 yds to attack you for 6 sec, interrupts all spellcasting within 14 yds and prevents any spell in that school from being cast for 6 sec. Increases the threat you generate against the target by 800%. |
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Passive | Devastate, Thunder Clap, Revenge, and Execute have a 25% chance to reset the remaining cooldown on Shield Slam. |
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Passive | You focus on the target struck by your Devastator, dealing 30% additional Revenge damage to them. Only one target can have your focus at a time. |
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Passive | 8% of damage you deal adds to your active Ignore Pain or the next Ignore Pain you activate. Your next Ignore Pain can be increased by up to 4,582. |
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Passive | Devastate deals 20% increased damage and generates 2 Rage. Devastator deals 10% increased damage and generates 2 Rage. |
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Instant - 8 Sec Cooldown | Reduces all damage you take by 40% for 8 sec. |
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Passive | Damage from Rend has a chance to generate 5 Rage. |
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Passive | Your dodges and parries make your Revenge cost no Rage 20% more frequently and increase the damage your free Revenges deal by 15%. Revenge increases the damage of your next Thunder Clap by 8%. |
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Passive | You have a 8% chance to disrupt magic damage dealt to you, reducing the damage it deals by 50%. |
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Passive | Damage you take from area of effect attacks is reduced by 2%. Spell Reflection reduces magic damage taken by an additional 10%. |
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Passive | Increases the radius of Demoralizing Shout by 5 yards. Each enemy hit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 1.5 sec, up to 4.5 sec. |
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Passive | Shield Wall gains 1 additional charge and its cooldown is reduced by 60 sec. |
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Passive | Shield Slam reduces the remaining cooldown of Shield Wall by 6 sec. |
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Passive | Activating Shield Wall increases your maximum health by 30% for 8 sec and instantly heals you for that amount. |
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Passive | Your Deep Wounds and Rend deal 25% increased damage. |
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Passive | Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage. |
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Passive | Shield Slam deals 15% increased damage and reduces enemies' damage against you by 3% for 9 sec. Multiple punishments may overlap. |
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Passive | Blocking an attack deals 42 Physical damage to the attacker. Critical blocks deal double damage. Generates high threat. |
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Passive | You are healed for 85% of the Bleed damage dealt by Rend and Deep Wounds. |
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Passive | Shield Block lasts 2 sec longer. |
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Passive | Defensive Stance reduces damage taken by an additional 4%. |
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Passive | Execute inflicts Deep Wounds on the target. Deep Wounds Causes the target to suffer 72 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds. |
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Passive | Shield Slam generates 2 more Rage and extends the duration of Shield Block by 1.0 sec. |
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Passive | You gain 2% Haste for each enemy or ally within 10 yards, up to 8% Haste. |
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Passive | Increases Strength by 3% and your critical strike chance by 1%. |
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Passive | Increases Block chance by 8% and your Block value by 16%. |
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Passive | Increases Stamina by 5% and your Haste by 2%. |
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Instant - 1.5 Min Cooldown | Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 sec. |
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Passive | Execute is usable on targets below 35% health. |
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Passive | Demoralizing Shout also generates 20 Rage and increases damage you deal to affected targets by 20%. |
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Passive | Your maximum health is increased by 6% and every 20 Rage you spend heals you for 1% of your maximum health. |
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Passive | Every 250 rage you spend triggers a Violent Outburst, causing your next Shield Slam to deal 200% increased damage, generate 50% more Rage and grant Ignore Pain. |
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Passive | Execute hits up to 2 additional targets for 70% damage. |
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Instant - 25 Yd Range - 45 Sec Cooldown | Charge to an enemy with your shield, granting you Shield Block and dealing 293 Physical damage to it and 92 Physical damage to all enemies within 10 yards. Also stuns the primary target for 4 sec. Generates 20 Rage. |
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Passive | When your health is brought below 30%, you take 80% less damage for 8 sec and healing you receive is increased by 100%. Cannot occur more than once every 3 min. |
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Passive | Your attacks have a chance to target a nearby enemy with Ravager for 4 sec. |
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Instant - 40 Yd Range - 1.5 Min Cooldown | Throws a whirling weapon at your target that chases nearby enemies, inflicting 252 Physical damage to all enemies over 10.7 sec. Deals reduced damage beyond 8 targets. Cleave and Whirlwind deal 50% increased damage while Ravager is active |
Hero Talents
Hero talents allow for deeper customization of the Protection Warrior class fantasy, further enhancing its combat effectiveness.
Mountain Thane
| Name | Cast | Effect |
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Passive | Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing 36 Nature damage. Lightning Strikes occur 30% more often during Avatar. |
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Passive | Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor. Thunder Clap damage increased by 40%. |
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Passive | Lightning Strikes also deal 10 Nature damage to enemies near their target. Damage reduced beyond 5 targets. |
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Passive | Shield Slam damage increased by 15%. Bloodthirst and Rampage damage increased by 25%. |
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Passive | Avatar increases the damage of Thunder Clap by 50% and reduces its cooldown by 50%. |
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Passive | Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals 75 Stormstrike damage and generates 2 Rage. |
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Passive | Storm Bolt also hits 2 additional nearby targets, stunning them for 2 sec, but its cooldown is increased by 10 sec. |
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Passive | Intervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor. |
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Passive | Physical damage taken reduced by 2%. Thunder Blast reduces damage you take by 8% for 5 sec. |
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Passive | Stamina increased by 5%. Victory Rush increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health. |
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Passive | Lightning Strike damage increased by 10% and critical strike damage increased by 10%. |
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Passive | Thunder Blast calls down a Lightning Strike on an enemy it hits. |
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Passive | Activating Recklessness grants a charge of Thunder Blast. |
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Passive | Your attacks trigger Lightning Strikes 30% more often. |
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Passive | Lightning Strikes generate 3 Rage. Raging Blow and Execute damage increased by 25%. |
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Passive | Lightning Strikes have a 15% chance to make your next 2 Bloodthirsts have no cooldown. |
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Passive | During Avatar, Thunder Blast extends Avatar's duration by 2.0 sec. |
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Passive | Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap. While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage. |
Colossus
| Name | Cast | Effect |
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Channeled - Melee Range - 45 Sec Cooldown | Unleash a series of precise and powerful strikes against your target, dealing 571 damage to it, and 332 damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish. |
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Passive | Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%. |
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Passive | Colossal Might increases damage dealt by your next Demolish by 10%, stacking up to 5 times. Mortal Strike grants a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes 3 or more targets. |
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Passive | Shockwave's stun duration is increased by 1 sec and reduces the movement speed of affected enemies by 40% for 3 sec after the stun ends. |
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Passive | Shockwave also knocks enemies into the air and its cooldown is reduced by 5 sec. |
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Passive | Demolish's final strike applies Deep Wounds to all targets, at 100% effectiveness. |
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Passive | Shockwave, Cleave, and Whirlwind deal 5% more damage per target affected up to 5. |
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Passive | Colossal Might increases the damage of your Rend and Deep Wounds by 3% per stack. |
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Passive | Colossal Might increases the damage of your Overpower by 3% per stack. |
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Passive | Damage prevented by each use of Ignore Pain is increased by 20%. |
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Passive | When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 sec. This effect cannot occur more than once every 60 sec. |
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Passive | Mortal Strike critical strikes increase your Rend and Deep Wounds damage by 25% for 8 sec. |
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Passive | Mortal Strike, Cleave, and Slam damage increased by 15%. |
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Passive | Mortal Strike critical strikes grant an additional stack of Colossal Might. |
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Passive | You deal 5% more damage and take 5% less damage. Size increased by 5%. |
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Passive | Demolish's final strike grants 10% Haste for 10 sec and increases the critical strike chance of your next Mortal Strike by 100%. |
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Passive | Colossal Might stacks up to 10 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by 2 sec. Enemies affected by Demolish take up to 10% more damage from you and deal up to 10% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Protection Warrior 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
| Name | Cast | Effect |
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Disarm the enemy's weapons and shield for 5 sec. Disarmed creatures deal significantly reduced damage. | |
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Protect an ally, causing 40% of all Physical damage they take to be transfered to you. When the target takes Physical damage, your Shield Slam cooldown has a 30% chance to be reset. Bodyguard is cancelled if the target is further than 20 yards from you. Lasts 1 min. Only one target can be Bodyguarded at a time. | |
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Reduces the cooldown of Demoralizing Shout by 15 sec, and Demoralizing Shout now reduces the damage enemies deal to all targets, not just you. | |
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When Shield Slam is used on targets that are casting, it reduces their damage done by 15% for 8 sec and the cooldown is instantly reset. | |
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After casting Avatar, Shockwave, or Stormbolt, your next Thunder Clap roots all targets it damages for 4 sec. | |
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Run at high speed at a distance in front of you. All enemies in your path will take 24 Physical damage and be knocked back. | |
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Spell Reflection reflects the next 2 incoming spells cast on you and reflected spells deal 100% extra damage to the attacker. Spell Reflection's cooldown is increased by 10 sec. | |
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You focus the assault on this target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Focused Assault. | |
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Reduces the cooldown of your Shattering Throw or Wrecking Throw by 50% and increases its damage to absorb shields by an additional 250%. | |
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Intervene now has 2 charges and reduces the ally's damage taken by 20% for 5 sec. Intervene's cooldown is increased by 10 sec. | |
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Bladestorm, Ravager, and Demolish now snare all targets you hit by 60% for 6 sec and decrease their healing taken by 50% for 10 sec. | |
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Berserker Shout also reduces the duration of the next crowd control effect within 10 sec by 50% on group members within 12 yds. | |
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Second Wind reduces damage taken by 10% to 40%, with larger attacks being reduced by more. While Shield Wall or Last Stand are active, healing reductions do not apply to you. |