
Protection Warrior Talents


Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Protection Warrior talents for The War Within Season 2.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:

Class Talents
Class talents represent a common tree shared across all Warrior specializations. These talents provide foundational skills and enhancements essential to the Warrior class, offering a range of abilities that lay the groundwork for a Warrior's overall capabilities.
Name | Cast | Effect |
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Instant - 3 Sec Cooldown | A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%. Lasts until canceled. |
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Instant - 3 Sec Cooldown | A defensive combat state that reduces all damage you take by 15%, and all damage you deal by 10%. Lasts until canceled. |
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Passive | Movement speed increased by 5%. |
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Passive | Your auto attacks generate 10% more Rage. Killing an enemy instantly generates 5 Rage, and increases your movement speed by 30% for 8 sec. |
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Passive | Leech increased by 3%. |
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Instant - 25 Yd Range - 1.5 Sec Cooldown | Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds. |
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Instant - Melee Range - 25 Sec Cooldown | Instantly attack the target, causing 313 damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage. |
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Instant - 8 40 Yd Range - 1.5 Sec Cooldown | Leap through the air toward a target location, slamming down with destructive force to deal 125 Physical damage to all enemies within 8 yards. |
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Instant - 20 Yd Range - 30 Sec Cooldown | Hurls your weapon at an enemy, causing 148 Physical damage and stunning for 4 sec. |
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Instant - 8 Yd Range - 1.5 Min Cooldown | Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 yards to flee. Targets are disoriented for 8 sec. |
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Passive | Restores 6% health every 1 sec when you have not taken damage for 5 sec. While you are below 35% health, restores 1.0% health every 1 sec. The amount restored increases the closer you are to death. |
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Passive | Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent. |
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Passive | Reduces the cooldown of Heroic Leap by 15 sec, and Heroic Leap now also increases your movement speed by 70% for 3 sec. |
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Passive | When you take any damage, heal for 2.00% of your maximum health. This can only occur once every 10 sec. |
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Instant - 6 Sec Cooldown | Blasts all enemies within 8 yards for 264 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. f you have Rend, Thunder Clap affects 5 nearby targets with Rend. |
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Passive | Intimidating Shout can withstand 200% more damage before breaking. |
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Passive | Intimidating Shout will knock back all nearby enemies except your primary target, and cause them all to cower in fear for 15 sec instead of fleeing. |
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Instant - 1 Sec Cooldown | Raise your weapon, reflecting the first spell cast on you, and reduce magic damage you take by 20% for 5 sec. |
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Instant - 3 Min Cooldown | Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec. |
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Instant - 40 Sec Cooldown | Sends a wave of force in a frontal cone, causing 107 damage and stunning all enemies within 10 yards for 2 sec. |
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Passive | Thunder Clap's radius is increased by 50%, and it reduces movement speed by an additional 20%. |
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Passive | Cooldown of Die By the Sword, Pummel, Intervene, Spell Reflection, and Storm Bolt reduced by 5%. |
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Passive | Mortal Strike deals an additional 10% damage and deals 10% increased critical strike damage. |
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Instant - 3 Min Cooldown | Restores 20% health instantly and removes all diseases, poisons and curses affecting you. |
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Passive | Maximum Rage increased by 30. |
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Passive | Shockwave's range increased by 6 yards and when Shockwave strikes at least 3 targets, its cooldown is reduced by 15 sec. |
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Passive | Stamina increased by 10% and Armor increased by 10%. |
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Instant - 30 Yd Range - 45 Sec Cooldown | Hurl your weapon at the enemy, causing 531 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields. |
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1.5 Sec Cast - 30 Yd Range - 3 Min Cooldown | Hurl your weapon at the enemy, causing 531 Physical damage, ignoring armor, and removing any magical immunities. Deals up to 500% increased damage to absorb shields. |
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Passive | Slam, Cleave, and Whirlwind deal 10% more damage and 10% increased critical strike damage. |
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Passive | Your auto-attacks have a 20% chance to hurl weapons at your target and 3 other enemies in front of you, dealing an additional 132 Physical damage. |
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Passive | Increases the maximum number of charges on Charge by 1, and reduces its cooldown by 3 sec. |
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Passive | If Whirlwind or Cleave hits 3 or more enemies, it hits them 1 additional time for 30% damage. |
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Passive | Cooldown of Pummel reduced by 1.0 sec. Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec. |
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Instant - 1 Min Cooldown | Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from group members within 12 yds. |
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Instant - 30 Sec Cooldown | Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec. |
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Passive | While wielding one-handed weapons your damage is increased by 6% and Leech increased by 4%. |
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Passive | Critical strike chance increased by 2% and critical strike damage of Execute increased by 10%. |
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Passive | Haste increased by 2% and your auto-attack critical strikes increase your auto-attack speed by 20% for 10 sec. |
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Passive | Gain Strength equal to 10% of your Armor. |
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Instant - 1.5 Min Cooldown | Roar explosively, dealing 1,347 Physical damage to enemies within 12 yds and cause them to bleed for 1,470 physical damage over 8 sec. Deals reduced damage beyond 5 targets. |
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Instant - 1.5 Min Cooldown | Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares. enerates 10 Rage. |
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Instant - 25 Yd Range - 1.5 Min Cooldown | Throw a spear at the target location, dealing 1,271 Physical damage instantly and an additional 1,276 damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are chained to the spear's location for the duration. enerates 10 Rage. |
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Passive | Thunderous Roar's cooldown reduced by 45 sec. |
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Passive | Increases the duration of Thunderous Roar's Bleed effect by 2.0 sec and Thunderous Roar's Bleed effect causes enemies to take 20% increased damage from all your bleeds. |
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Passive | Activating Avatar or Shield Wall grants 4 sec of the other. |
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Passive | Avatar increases the damage of Thunder Clap and Shockwave by 50% and reduces the cooldown of Thunder Clap by 50%. |
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Passive | Champion's Spear's damage increased by 50% and its Rage generation is increased by 100%. |
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Passive | The duration of Champion's Spear is increased by 2 sec. You deal 25% increased critical strike damage to targets chained to your Spear. |
Specialization Talents
Specialization talents provide Protection Warriors with unique abilities and enhancements tailored to their combat style. These talents differentiate Protection Warriors from other Warrior specializations, maximizing effectiveness in combat.
Name | Cast | Effect |
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Instant - 1 Sec Cooldown | Fight through the pain, ignoring 50% of damage taken until 3,020 damage has been prevented. Repeated uses of Ignore Pain accumulate, up to 59,202 total damage prevented. |
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Instant - Melee Range | Swing in a wide arc, dealing 348 Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets. Your successful dodges and parries have a chance to make your next Revenge cost no Rage. |
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Instant - 45 Sec Cooldown | Demoralizes all enemies within 10 yards, reducing the damage they deal to you by 20% for 8 sec. |
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Passive | Your auto attacks deal an additional 234 Physical damage and have a 25% chance to reset the remaining cooldown on Shield Slam. |
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Instant - 3 Min Cooldown | Increases maximum health by 30% for 15 sec, and instantly heals you for that amount. |
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Passive | Defensive Stance additionally reduces magic damage you take by 6%. |
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Passive | Revenge deals 10% more damage, or 20% more damage when your successful dodges or parries have made it cost no Rage. |
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Passive | Devastate, Thunder Clap, Revenge, and Execute have a 25% chance to reset the remaining cooldown on Shield Slam. |
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Passive | Using Shield Slam increases the damage of Shield Slam by 10% and the block value of your shield by 5% for 16 sec. Stacking up to 3 times. |
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Passive | Last Stand increases your Rage generation by 50%. |
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Instant - 2 Min Cooldown | Taunts all enemies within 10 yds to attack you for 6 sec. |
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Passive | Devastate deals 20% increased damage and generates 2 Rage. Devastator deals 10% increased damage and generates 2 Rage. |
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Instant - Melee Range | Wounds the target, causing 211 Physical damage instantly and an additional 617 Bleed damage over 15 sec. |
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Passive | Damage from Deep Wounds has a chance to generate 5 Rage. |
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Passive | You are healed for 85% of the damage dealt by Deep Wounds. |
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Passive | 10% of damage you deal adds to your active Ignore Pain. |
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Instant - 1.5 Min Cooldown | Taunts all enemies within 14 yds to attack you for 6 sec, interrupts all spellcasting within 14 yds and prevents any spell in that school from being cast for 6 sec. |
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Passive | Revenge damage increased by 10% and Revenge increases the damage of your next Thunder Clap by 20%. |
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Passive | Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage. |
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Passive | Increases the radius of Demoralizing Shout by 5 yards. Each enemy hit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 1.5 sec, up to 4.5 sec. |
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Instant - 8 Sec Cooldown | Reduces all damage you take by 40% for 8 sec. |
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Passive | Last Stand's cooldown is reduced by 60 sec, and it grants you the Shield Block effect for its duration. |
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Passive | Blocking an attack deals 159 Physical damage to the attacker, ignoring armor. Generates high threat. |
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Instant - 1.5 Min Cooldown | You are able to block spells for 30 sec. |
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Passive | Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 20% increased damage. |
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Passive | Shield Slam generates 2 more Rage and extends the duration of Shield Block by 1.0 sec. |
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Passive | You gain 2% Haste for each enemy or ally within 10 yards, up to 8% Haste. |
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Passive | Shield Block lasts 2 sec longer. |
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Passive | Execute is now usable on targets below 35% health. |
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Passive | Every 20 Rage you spend on attacks reduces the remaining cooldown on Colossus Smash, Bladestorm, and Ravager by 1 sec. |
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Passive | Shield Wall gains 1 additional charge, and its cooldown is reduced by 60 sec. |
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Passive | Shield Slam reduces the remaining cooldown of Shield Wall by 6 sec. |
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Passive | Shield Slam deals 10% increased damage, and reduces enemies' damage against you by 3% for 9 sec. Multiple punishments may overlap. |
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Passive | Execute increases Execute's damage dealt by 3% for 20 sec, stacking up to 15 times. |
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Passive | Increases Strength and Armor by 5% and your critical strike chance by 1%. |
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Passive | Increases Block chance by 12% and your Block value by 24%. |
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Passive | Increases Stamina and Armor by 8% and your Haste by 2%. |
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Instant - 25 Yd Range - 45 Sec Cooldown | Charge to an enemy with your shield, dealing 2,225 Physical damage to it and 712 Physical damage to all enemies within 10 yards. Also stuns the primary target for 4 sec. enerates 20 Rage. |
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Passive | Demoralizing Shout also generates 20 Rage, and increases damage you deal to affected targets by 20%. |
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Passive | Your maximum health is increased by 6%, and every 20 Rage you spend heals you for 1% of your maximum health. |
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Passive | Every 250 rage you spend triggers a Violent Outburst, causing your next Shield Slam or Thunder Clap to deal 200% increased damage, generate 50% more Rage and grant Ignore Pain. |
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Instant - 40 Yd Range - 1.5 Min Cooldown | Throws a whirling weapon at the target location that chases nearby enemies, inflicting 3,804 Physical damage to all enemies over 10.9 sec. Deals reduced damage beyond 8 targets. enerates 10 Rage each time it deals damage. |
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Passive | Shield Charge critical strike chance and critical strike damage increased by 20%, and Shield Charge increases your auto-attack damage and speed by 10% for 20 sec. |
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Passive | Shield Charge deals 20% increased damage, grants you Shield Block, and makes your next Revenge cost no Rage. |
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Passive | When your health is brought below 30%, you take 80% less damage for 8 sec and healing you receive is increased by 100%. Cannot occur more than once every 3 min. |
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Passive | When an enemy dies while affected by your Bladestorm, all damage you deal is increased by 5% for the remainder of the Bladestorm and for 2 sec afterwards. When an enemy dies while affected by your Ravager, its duration is extended by 2 sec. These effects can trigger a maximum of 3 times per use of Bladestorm or Ravager. |
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Passive | Bladestorm and Ravager's damage are reduced by 30% but they now have 2 charges and generate 10 additional Rage each time they deal damage. |
Hero Talents
Hero talents allow for deeper customization of the Protection Warrior class fantasy, further enhancing its combat effectiveness.
Mountain Thane
Name | Cast | Effect |
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Passive | Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing 542 Nature damage. Lightning Strikes occur 30% more often during Avatar. |
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Passive | Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor. Thunder Clap damage increased by 40%. Seismic Reverberations, Improved Whirlwind, Meat Cleaver, and Barbaric Training now affect Thunder Clap in addition to Whirlwind. |
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Passive | Lightning Strikes also deal 157 to enemies near their target. Damage reduced beyond 5 targets. |
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Passive | Shield Slam damage increased by 10%. Bloodthirst and Rampage damage increased by 25%. |
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Passive | Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges. cffffffffThunder Blast Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage and generates 2 Rage. |
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Passive | Storm Bolt also hits 2 additional nearby targets, stunning them for 2 sec, but its cooldown is increased by 10 sec. |
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Passive | Intervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor. |
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Passive | Physical damage taken reduced by 2%. Thunder Blast reduces damage you take by 8% for 5 sec. |
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Passive | Stamina increased by 5%. Victory Rush increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health. |
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Passive | Thunder Blast calls down a Lightning Strike on an enemy it hits. |
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Passive | Activating Recklessness grants a charge of Thunder Blast. |
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Passive | Your attacks trigger Lightning Strikes 30% more often. |
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Passive | Lightning Strikes generate 3 Rage. Raging Blow and Execute damage increased by 25%. |
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Passive | Lightning Strikes have a 15% chance to make your next 2 Bloodthirsts have no cooldown. |
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Passive | Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap. While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs. cffffffffThunder Blast Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage. |
Colossus
Name | Cast | Effect |
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Channeled - Melee Range - 45 Sec Cooldown | Unleash a series of precise and powerful strikes against your target, dealing 8,660 damage to it, and 5,170 damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish. |
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Passive | Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%. |
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Passive | Colossal Might increases damage dealt by your next Demolish by 10%, stacking up to 5 times. Mortal Strike grants a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes 3 or more targets. |
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Passive | Shockwave's stun duration is increased by 1 sec and reduces the movement speed of affected enemies by 40% for 3 sec after the stun ends. |
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Passive | Shockwave also knocks enemies into the air, and its cooldown is reduced by 5 sec. |
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Passive | Shockwave, Cleave, and Whirlwind deal 5% more damage per target affected up to 5. |
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Passive | Colossal Might increases the damage of your Rend and Deep Wounds by 3% per stack. |
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Passive | Colossal Might increases the damage of your Overpower by 5% per stack. |
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Passive | Damage prevented by each use of Ignore Pain is increased by 20%. |
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Passive | When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 sec. This effect cannot occur more than once every 60 sec. |
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Passive | Mortal Strike and Cleave damage increased by 20%. |
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Passive | Mortal Strike critical strikes grant an additional stack of Colossal Might. |
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Passive | You deal 5% more damage and take 5.0% less damage. Size increased by 5%. |
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Passive | Colossal Might now stacks up to 10 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by 2 sec. Enemies affected by Demolish take up to 10% more damage from you and deal up to 10% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Protection Warrior 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
Name | Cast | Effect |
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Disarm the enemy's weapons and shield for 5 sec. Disarmed creatures deal significantly reduced damage. | |
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Protect an ally, causing 40% of all Physical damage they take to be transfered to you. When the target takes Physical damage, your Shield Slam cooldown has a 30% chance to be reset. Bodyguard is cancelled if the target is further than 20 yards from you. Lasts 1 min. Only one target can be Bodyguarded at a time. | |
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Reduces the cooldown of Demoralizing Shout by 15 sec, and Demoralizing Shout now reduces the damage enemies deal to all targets, not just you. | |
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When Shield Slam is used on targets that are casting, it reduces their damage done by 15% for 8 sec and the cooldown is instantly reset. | |
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Thunder Clap roots all targets it damages for 4 sec. | |
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Run at high speed at a distance in front of you. All enemies in your path will take 378 Physical damage and be knocked back. | |
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Spell Reflection reflects the next 2 incoming spells cast on you and reflected spells deal 100% extra damage to the attacker. Spell Reflection's cooldown is increased by 10 sec. | |
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You focus the assault on this target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Focused Assault. | |
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Reduces the cooldown of your Shattering Throw or Wrecking Throw by 50% and increases its damage to absorb shields by an additional 250%. | |
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Intervene now has 2 charges and reduces the ally's damage taken by 20% for 5 sec. Intervene's cooldown is increased by 10 sec. | |
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Bladestorm, Ravager, and Demolish now snare all targets you hit by 60% for 6 sec and decrease their healing taken by 50% for 10 sec. | |
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Your Shout abilities have additional effects. attle Shout: Increases Stamina by 3%. iercing Howl: Radius increased by 50% erserker Shout: Range increased by 8 yds. ntimidating Shout: Cooldown reduced by 15 sec. allying Cry: Removes movement impairing effects and grants 30% movement speed to allies. hunderous Roar: Targets receive 5% more damage from all sources while bleeding. | |
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Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also reduces the duration of the next crowd control effect within 10 sec by 50% on group members within 40 yds. |