Fury Warrior Talents
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Fury Warrior talents for Midnight Pre-Patch.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
Class Talents
Class talents represent a common tree shared across all Warrior specializations. These talents provide foundational skills and enhancements essential to the Warrior class, offering a range of abilities that lay the groundwork for a Warrior's overall capabilities.
| Name | Cast | Effect |
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Instant - 3 Sec Cooldown | An aggressive combat state that increases the damage of your auto-attacks by 15% and reduces the duration of Fear, Sap and Incapacitate effects on you by 10%. Lasts until canceled. |
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Instant - 3 Sec Cooldown | A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%. Lasts until canceled. |
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Passive | Movement speed increased by 5%. |
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Passive | Your auto-attacks generate 10% more Rage. Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec. |
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Instant - 6 Sec Cooldown | Blasts all enemies within 8 yards for 81 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. If you know Rend, inflicts Rend on all targets. |
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Passive | Leech increased by 3%. |
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Instant - Melee Range - 25 Sec Cooldown | Instantly attack the target, causing 20 damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage. |
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Instant - 8 40 Yd Range - 1.5 Sec Cooldown | Leap through the air toward a target location, slamming down with destructive force to deal 8 Physical damage to all enemies within 8 yards. |
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Passive | Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%. |
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Instant - 20 Yd Range - 30 Sec Cooldown | Hurls your weapon at an enemy, causing 10 Physical damage and stunning for 4 sec. |
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Instant - 6 Sec Cooldown | Lash out with your weapon, striking all targets within 8 yds for 92 Physical damage instantly and wounding them for an additional 74 Bleed damage over 15 sec. |
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Passive | Restores 6% health every 1 sec when you have not taken damage for 5 sec. Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death. |
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Passive | Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent. |
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Passive | Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec. |
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Passive | When you take any damage, heal for 2.0% of your maximum health. This can only occur once every 10 sec. |
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Instant - 25 Yd Range - 1.5 Sec Cooldown | Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds. |
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Instant - 25 Yd Range - 1.5 Sec Cooldown | Run at high speed toward a target location near your allies, taking 30% of all damage dealt to allies within 3 yards for 8 sec or until you take at least 6,110 damage from this effect. |
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Instant - 40 Sec Cooldown | Sends a wave of force in a frontal cone, causing 7 damage and stunning all enemies within 10 yards for 2 sec. |
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Passive | Maximum Rage increased by 30. |
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Instant - 3 Min Cooldown | Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec. Health granted increased by 50% when not in a raid. |
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Passive | Healing received increased by 3% and all self-healing increased by an additional 10%. |
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Instant - 1 Sec Cooldown | Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec. |
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Instant - 25 Yd Range - 45 Sec Cooldown | Hurl your weapon at the enemy, causing 211 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields. |
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1.5 Sec Cast - 25 Yd Range - 3 Min Cooldown | Hurl your weapon at the enemy, removing any magical immunities and causing 211 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields. |
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Passive | Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec. |
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Instant - 1 Min Cooldown | Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from group members within 12 yds. |
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Passive | Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects. |
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Instant - 8 Yd Range - 1.5 Min Cooldown | Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec. Damage may cancel the effect. |
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Instant - 30 Sec Cooldown | Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec. Spurs all allies within 12 yards, increasing their movement speed by 30% for 4 sec. |
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Passive | Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%. Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec. |
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Passive | Gain Strength equal to 10% of your Armor. |
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Passive | Charge gains 1 additional charge and its cooldown is reduced by 3 sec. |
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Passive | Stamina increased by 10% and Armor increased by 10%. |
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Passive | Slam, Whirlwind, and Thunder Clap deal 10% more damage and 5% increased critical strike damage. |
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Passive | Range of your thrown abilities is increased by 5 yds. Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%. Shattering Throw and Wrecking Throw silence non-players for 3 sec sec. |
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Passive | The effects of your shouts last 20% longer. |
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Passive | Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage. |
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Passive | Critical strike chance increased by 2% and critical strike damage of Execute increased by 10%. |
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Passive | While dual wielding your damage is increased by 6% and movement speed is increased by 4%. |
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Passive | Haste increased by 2% and your auto-attack critical strikes increase your auto-attack speed by 20% for 10 sec. |
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Passive | Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec. |
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Instant - 25 Yd Range - 1.5 Min Cooldown | Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing 83 Physical damage instantly and an additional 128 Physical damage over 6 sec. While the spear is active, activating this ability will cause you to leap to the spear, dealing 16 Physical damage to all targets. All damage dealt reduced beyond 5 targets. Generates 10 Rage. |
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Passive | Your stances have additional effects. Battle Stance Increases the critical strike damage of your abilities by 3%. Defensive Stance When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%. |
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Passive | Your Shout abilities have additional effects. Battle Shout: Grants you an additional 3% attack power. Rallying Cry: Grants an additional 2% health and duration increased by 3 sec. Piercing Howl: Radius increased by 100% Berserker Shout: Radius increased by 100%. Intimidating Shout: Cooldown reduced by 15 sec. |
Specialization Talents
Specialization talents provide Fury Warriors with unique abilities and enhancements tailored to their combat style. These talents differentiate Fury Warriors from other Warrior specializations, maximizing effectiveness in combat.
| Name | Cast | Effect |
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Instant - Melee Range - 4.5 Sec Cooldown | Assault the target in a bloodthirsty craze, dealing 134 Physical damage and restoring 3% of your health. Generates 8 Rage and has a 30% chance to Enrage you. |
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Instant - Melee Range | A mighty blow with both weapons that deals a total of 80 Physical damage. Generates 12 Rage. |
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Passive | Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage. |
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Passive | Enrage increases your haste by 15% and your movement speed by 10%. |
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Passive | Enrage increases your mastery by 15% and your Leech by 3%. |
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Passive | Execute no longer costs Rage and now generates 20 Rage. |
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Passive | While Enraged, your auto-attacks can no longer miss. |
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Instant - 2 Min Cooldown | Reduces damage taken by 30% and Bloodthirst restores an additional 20% health for 8 sec. Usable while stunned or incapacitated. |
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Passive | You take 10% reduced damage while Enrage is active. |
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Passive | Whirlwind causes your next 4 single-target attacks to strike up to 4 additional targets for 65% damage. Whirlwind generates 3 Rage plus an additional 1 per target hit. Maximum 8 Rage. |
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Passive | Execute is usable on targets below 35% health and its cooldown is reduced by 1.5 sec. |
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Passive | Bloodthirst always Enrages you the first time you strike a target and it has a 15% increased chance to trigger Enrage. |
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Passive | Enraged Regeneration lasts 3 sec longer and instantly heals for 10% of your maximum health. |
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Instant - Melee Range | Unleash a series of 4 brutal strikes for a total of 116 Physical damage. Enrages you. |
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Passive | Raging Blow has 2 charges and has a 25% chance to instantly reset its own cooldown. |
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Passive | While Improved Whirlwind is active Rampage instead strikes all targets in front of you for 69 Physical damage. Deals reduced damage beyond 5 targets. |
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Passive | Execute inflicts Deep Wounds on the target. Deep Wounds Causes the target to suffer 72 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds. |
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Passive | Bloodthirst and Raging Blow damage increased by 5% and critical strike damage increased by 5%. |
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Passive | Rampage increases the damage of your next Bloodthirst by 10%, stacking up to 2 times. |
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Passive | When you would sustain fatal damage, you instead fly into an unstoppable rage, becoming unkillable and immune to movement-impairing effects for 8 sec as you seek revenge on your would-be killer. If you kill your killer in that time, you emerge from your blind rage triumphant, with at least 20% of your max health intact. If you are not victorious, you die. This effect can only occur once every 5 min. |
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Passive | Each Rampage strike has a 25% chance to refund a charge of Raging Blow. |
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Passive | While Enraged, Bloodthirst and Raging Blow deal 10% increased damage. |
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Passive | Whirlwind deals 50% additional damage when it hits 3 or more targets. |
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Passive | Bloodthirst critical strikes generate 4 additional Rage and inflict a Gushing Wound that deals 42 Bleed damage over 6 sec and heals you for the damage dealt. |
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Passive | Bloodthirst critical strikes restore 3% additional health and increase the damage of Raging Blow by 10% for 4 sec. |
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Instant - 1.5 Min Cooldown | Go berserk, increasing all Rage generation by 50% and granting your abilities 20% increased critical strike chance for 12 sec. |
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Passive | Raging Blow increases the damage of your next Bloodthirst by 5%, stacking up to 5 times. |
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Passive | Raging Blow deals 15% increased damage and while Enraged, Raging Blow has a 10% increased chance to instantly reset its own cooldown. |
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Passive | Bloodthirst's critical strike chance increased by 10% and if you are Enraged, Bloodthirst extends your Enrage by 1.0 sec. This extension is doubled if Bloodthirst critically strikes your primary target. |
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Passive | Rampage increases your haste by 2% for 12 sec. Multiple instances of this effect may overlap. |
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Passive | Raging Blow's critical strike chance increased by 10% and critical strike damage increased by 10%. |
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Passive | Bloodthirst deals 25% increased damage to enemies who are below 35% health. |
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Instant - 45 Sec Cooldown | Unleashes your power, dealing 135 Physical damage and an additional 182 Bleed damage over 4 sec to all enemies within 12 yards. Deals reduced damage beyond 8 targets. Enrages you and generates 20 Rage. |
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Passive | Bloodthirst causes your Bleeds to deal 20% additional damage for 8 sec. |
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Passive | When Raging Blow resets its own cooldown, your auto-attack damage and speed is increased by 30% for 6 sec. |
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Passive | Execute generates 5 additional Rage and increases the damage of Rampage by 10% for 4 sec. |
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Passive | Activating Recklessness generates 50 Rage and while Recklessness is active, Raging Blow and Bloodthirst are upgraded to Crushing Blow and Bloodbath. Crushing Blow Deals increased damage and deals 20% additional critical strike damage. Bloodbath Deals increased damage and wounds the target to suffer 21 Bleed damage over 6 sec. Using Bloodbath on a target affected by Bloodbath extends the bleed by 6 sec. |
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Instant - 1.5 Min Cooldown | Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 sec. |
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Instant - 1.5 Min Cooldown | Become an unstoppable storm of destructive force, striking all nearby enemies for 516 Physical damage over 5.4 sec. Deals reduced damage beyond 8 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. |
Hero Talents
Hero talents allow for deeper customization of the Fury Warrior class fantasy, further enhancing its combat effectiveness.
Slayer
| Name | Cast | Effect |
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Passive | Your attacks against your primary target have a 15% chance to overwhelm their defenses and trigger a Slayer's Strike, dealing 233 Physical damage and granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap. |
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Passive | Every 3 Slayer's Strikes you gain Sudden Death. Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged. |
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Passive | Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 5 stacks. |
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Passive | Charge increases your movement speed by 70% for 3 sec. Charge removes all movement impairing effects, this effect cannot occur more than once every 30 sec. |
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Passive | Heroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 2 sec. |
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Passive | Bladestorm puts you into a battle trance, granting you 15% haste for 8 sec after you stop Bladestorming. |
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Passive | You heal for 15% of damage dealt by Sudden Death. |
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Passive | Each strike of Bladestorm deals an additional 10% damage evenly split across all targets. |
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Passive | Your next Mortal Strike after Bladestorm ends deals 50% additional damage. |
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Passive | Mortal Strike critical strikes increase the damage of your next Mortal Strike by 20%. |
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Passive | When Overpower has its cooldown reset by Tactician, your next Overpower deals 10% additional damage and 10% additional critical damage. Stacking up to 2 times. |
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Passive | Executioner's duration is increased by 6 sec. |
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Passive | Executioner also increases your Execute critical strike chance and critical strike damage by 3% per stack. |
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Passive | Mortal Strike and Cleave when it hits 3 or more targets have a 25% chance to cause you to unleash a flurry of steel, striking all nearby enemies for 256 Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets. |
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Passive | Overpower and Execute damage increased by 20%. |
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Passive | Every 2 strikes of Bladestorm, you automatically cast a Mortal Strike at your target or random nearby enemy, dealing 100% of normal damage. |
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Passive | Using Sudden Death causes you to both reduce the cooldown of Bladestorm by 5 sec and apply 1 stack of Overwhelmed to your primary target per stack of Executioner you have. You can use Pummel and Storm Bolt while Bladestorming. |
Mountain Thane
| Name | Cast | Effect |
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Passive | Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing 36 Nature damage. Lightning Strikes occur 30% more often during Avatar. |
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Passive | Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor. Thunder Clap damage increased by 40%. |
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Passive | Lightning Strikes also deal 10 Nature damage to enemies near their target. Damage reduced beyond 5 targets. |
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Passive | Shield Slam damage increased by 15%. Bloodthirst and Rampage damage increased by 25%. |
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Passive | Avatar increases the damage of Thunder Clap by 50% and reduces its cooldown by 50%. |
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Passive | Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals 75 Stormstrike damage and generates 2 Rage. |
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Passive | Storm Bolt also hits 2 additional nearby targets, stunning them for 2 sec, but its cooldown is increased by 10 sec. |
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Passive | Intervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor. |
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Passive | Physical damage taken reduced by 2%. Thunder Blast reduces damage you take by 8% for 5 sec. |
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Passive | Stamina increased by 5%. Victory Rush increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health. |
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Passive | Lightning Strike damage increased by 10% and critical strike damage increased by 10%. |
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Passive | Thunder Blast calls down a Lightning Strike on an enemy it hits. |
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Passive | Activating Recklessness grants a charge of Thunder Blast. |
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Passive | Your attacks trigger Lightning Strikes 30% more often. |
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Passive | Lightning Strikes generate 3 Rage. Raging Blow and Execute damage increased by 25%. |
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Passive | Lightning Strikes have a 15% chance to make your next 2 Bloodthirsts have no cooldown. |
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Passive | During Avatar, Thunder Blast extends Avatar's duration by 2.0 sec. |
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Passive | Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap. While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Fury Warrior 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
| Name | Cast | Effect |
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You have a chance to become Enraged while you are suffering movement impairing effects. Suffering loss of control effects have a chance to grant you Recklessness for 5 sec. | |
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Increases your damage taken and done by 10% for 15 sec at the cost of 10% of your health. Stacks up to 5 times. | |
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Cooldown of Rallying Cry reduced by 120 sec. | |
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Disarm the enemy's weapons and shield for 5 sec. Disarmed creatures deal significantly reduced damage. | |
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Rampage, Onslaught, and Odyn's Fury damage reduce healing the target receives by 3% for 12 sec, stacking up to 12 times. | |
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Reduces the cooldown of your Shattering Throw or Wrecking Throw by 50% and increases its damage to absorb shields by an additional 250%. | |
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Spell Reflection reflects the next 2 incoming spells cast on you and reflected spells deal 100% extra damage to the attacker. Spell Reflection's cooldown is increased by 10 sec. | |
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Intervene now has 2 charges and reduces the ally's damage taken by 20% for 5 sec. Intervene's cooldown is increased by 10 sec. | |
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Run at high speed at a distance in front of you. All enemies in your path will take 24 Physical damage and be knocked back. | |
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Berserker Shout also reduces the duration of the next crowd control effect within 10 sec by 50% on group members within 12 yds. |