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Fury Warrior Talents
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Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Fury Warrior talents for The War Within Season 1.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
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Class Talents
Class talents represent a common tree shared across all Warrior specializations. These talents provide foundational skills and enhancements essential to the Warrior class, offering a range of abilities that lay the groundwork for a Warrior's overall capabilities.
Name | Cast | Effect |
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Instant - 3 Sec Cooldown | An aggressive combat state that increases the damage of your auto-attacks by 15% and reduces the duration of Fear, Sap and Incapacitate effects on you by 10%. Lasts until canceled. |
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Instant - 3 Sec Cooldown | A defensive combat state that reduces all damage you take by 15%, and all damage you deal by 10%. Lasts until canceled. |
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Passive | Movement speed increased by 5%. |
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Passive | Your auto attacks generate 20% more Rage. Killing an enemy instantly generates 5 Rage, and increases your movement speed by 30% for 8 sec. |
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Passive | Leech increased by 3%. |
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Instant - 25 Yd Range - 1.5 Sec Cooldown | Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds. |
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Instant - Melee Range - 25 Sec Cooldown | Instantly attack the target, causing 311 damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage. |
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Instant - 8 40 Yd Range - 1.5 Sec Cooldown | Leap through the air toward a target location, slamming down with destructive force to deal 124 Physical damage to all enemies within 8 yards. |
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Instant - 20 Yd Range - 30 Sec Cooldown | Hurls your weapon at an enemy, causing 149 Physical damage and stunning for 4 sec. |
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Instant - 8 Yd Range - 1.5 Min Cooldown | Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 yards to flee. Targets are disoriented for 8 sec. |
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Passive | Restores 6% health every 1 sec when you have not taken damage for 5 sec. While you are below 35% health, restores 1.0% health every 1 sec. The amount restored increases the closer you are to death. |
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Passive | Rampage has a 20% chance to immediately refund 10% of the Rage spent. |
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Passive | Reduces the cooldown of Heroic Leap by 15 sec, and Heroic Leap now also increases your movement speed by 70% for 3 sec. |
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Passive | When you take any damage, heal for 2.00% of your maximum health. This can only occur once every 10 sec. |
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Instant - 6 Sec Cooldown | Blasts all enemies within 8 yards for 264 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. f you have Rend, Thunder Clap affects 5 nearby targets with Rend. |
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Passive | Intimidating Shout can withstand 200% more damage before breaking. |
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Passive | Intimidating Shout will knock back all nearby enemies except your primary target, and cause them all to cower in fear for 15 sec instead of fleeing. |
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Instant - 1 Sec Cooldown | Raise your weapon, reflecting the first spell cast on you, and reduce magic damage you take by 20% for 5 sec. |
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Instant - 3 Min Cooldown | Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec. |
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Instant - 40 Sec Cooldown | Sends a wave of force in a frontal cone, causing 105 damage and stunning all enemies within 10 yards for 2 sec. |
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Passive | Thunder Clap's radius is increased by 50%, and it reduces movement speed by an additional 20%. |
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Passive | Cooldown of Die By the Sword, Pummel, Intervene, Spell Reflection, and Storm Bolt reduced by 5%. |
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Passive | Mortal Strike deals an additional 10% damage and deals 10% increased critical strike damage. |
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Instant - 3 Min Cooldown | Restores 20% health instantly and removes all diseases, poisons and curses affecting you. |
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Passive | Maximum Rage increased by 30. |
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Passive | Shockwave's range increased by 6 yards and when Shockwave strikes at least 3 targets, its cooldown is reduced by 15 sec. |
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Passive | Armor increased by 10%. |
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Instant - 30 Yd Range - 45 Sec Cooldown | Hurl your weapon at the enemy, causing 531 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields. |
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1.5 Sec Cast - 30 Yd Range - 3 Min Cooldown | Hurl your weapon at the enemy, causing 531 Physical damage, ignoring armor, and removing any magical immunities. Deals up to 500% increased damage to absorb shields. |
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Passive | Slam and Whirlwind deal 20% increased damage and 10% increased critical strike damage. |
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Passive | Your auto-attacks have a 20% chance to hurl weapons at your target and 3 other enemies in front of you, dealing an additional 134 Physical damage. |
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Passive | Increases the maximum number of charges on Charge by 1, and reduces its cooldown by 3 sec. |
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Passive | If Whirlwind or Cleave hits 3 or more enemies, it hits them 1 additional time for 30% damage. |
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Passive | Cooldown of Pummel reduced by 1.0 sec. Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec. |
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Instant - 1 Min Cooldown | Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from group members within 12 yds. |
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Instant - 30 Sec Cooldown | Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec. |
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Passive | Critical strike chance increased by 2% and critical strike damage of Execute increased by 10%. |
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Passive | Haste increased by 2% and your auto-attack critical strikes increase your auto-attack speed by 20% for 10 sec. |
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Passive | Increases your damage while dual wielding by 5%. |
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Passive | Increases Stamina by 10% and reduces the duration of movement impairing effects on you by 10.0%. |
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Passive | Gain Strength equal to 10% of your Armor. |
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Instant - 1.5 Min Cooldown | Roar explosively, dealing 1,298 Physical damage to enemies within 12 yds and cause them to bleed for 1,470 physical damage over 8 sec. Deals reduced damage beyond 5 targets. |
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Instant - 1.5 Min Cooldown | Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares. enerates 10 Rage. |
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Instant - 25 Yd Range - 1.5 Min Cooldown | Throw a spear at the target location, dealing 1,283 Physical damage instantly and an additional 1,276 damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are chained to the spear's location for the duration. enerates 10 Rage. |
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Passive | Thunderous Roar's cooldown reduced by 45 sec. |
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Passive | Increases the duration of Thunderous Roar's Bleed effect by 2.0 sec and Thunderous Roar's Bleed effect causes enemies to take 30% increased damage from all your bleeds. |
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Passive | Activating Avatar or Recklessness grants 8 sec of the other. |
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Passive | Activating Avatar casts Odyn's Fury and activating Odyn's Fury grants 4 sec of Avatar. |
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Passive | Champion's Spear's damage increased by 50% and its Rage generation is increased by 100%. |
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Passive | The duration of Champion's Spear is increased by 2 sec. You deal 25% increased critical strike damage to targets chained to your Spear. |
Specialization Talents
Specialization talents provide Fury Warriors with unique abilities and enhancements tailored to their combat style. These talents differentiate Fury Warriors from other Warrior specializations, maximizing effectiveness in combat.
Name | Cast | Effect |
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Instant - Melee Range - 4.5 Sec Cooldown | Assault the target in a bloodthirsty craze, dealing 1,218 Physical damage and restoring 3% of your health. enerates 8 Rage. |
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Instant - Melee Range | A mighty blow with both weapons that deals a total of 785 Physical damage. enerates 12 Rage. |
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Passive | Enrage increases your Haste by 15% and increases your movement speed by 10%. |
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Passive | Enrage increases the damage your abilities deal by an additional 15% and Enrage's duration is increased by 1 sec. |
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Instant - 2 Min Cooldown | Reduces damage taken by 30%, and Bloodthirst restores an additional 20% health. Usable while stunned or incapacitated. Lasts 8 sec. |
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Passive | Execute no longer costs Rage and now generates 20 Rage. |
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Passive | Bloodthirst damage increased by 10%. |
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Passive | Bloodthirst always Enrages you the first time you strike a target, and it has a 15% increased chance to trigger Enrage. |
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Passive | You take 10% reduced damage while Enrage is active. |
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Passive | Enraged Regeneration lasts 3 sec longer and instantly heals for 10% of your maximum health. |
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Passive | Your attacks have a chance to reset the cooldown of Execute and make it usable on any target, regardless of their health. |
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Passive | While Enraged, Raging Blow deals 15% increased damage. |
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Passive | While Enraged, your auto-attacks can no longer miss. |
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Instant - Melee Range | Enrages you and unleashes a series of 4 brutal strikes for a total of 1,002 Physical damage. |
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Passive | Raging Blow has 2 charges and has a 25% chance to instantly reset its own cooldown. |
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Passive | While dual-wielding a pair of one-handed weapons, your damage done is increased by 5%, your auto-attack damage with one-handed weapons is increased by 30%, your movement speed is increased by 5%, and your auto-attack critical strikes have a 50% chance to Enrage you. |
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Passive | Bloodthirst critical strikes generate 4 additional Rage, and inflict a Gushing Wound that leeches 645 health over 6 sec. |
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Passive | Bloodthirst deals 50% increased damage to enemies who are below 35% health. |
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Passive | Rampage increases your Haste by 2% for 12 sec, stacking up to 4 times. This effect is reset if you Rampage a different primary target. |
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Passive | Each Rampage strike has a 25% chance to refund a charge of Raging Blow. |
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Passive | Raging Blow causes every strike of your next Rampage to deal an additional 20% damage, stacking up to 5 times. |
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Passive | Execute increases the critical strike chance of Execute by 10% for 15 sec, stacking up to 5 times. |
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Passive | Whirlwind causes your next 2 single-target attacks to strike up to 4 additional targets for 55% damage. Whirlwind generates 3 Rage, plus an additional 1 per target hit. Maximum 8 Rage. |
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Passive | Bleed damage of Odyn's Fury, Thunderous Roar and Gushing Wound increased by 20%. |
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Passive | Raging Blow increases the critical strike chance of your next Bloodthirst by 15% until it critically strikes, stacking up to 5 times. |
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Instant - 1.5 Min Cooldown | Go berserk, increasing all Rage generation by 100% and granting your abilities 20% increased critical strike chance for 12 sec. |
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Passive | Execute is now usable on targets below 35% health, and its cooldown is reduced by 1.5 sec. |
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Passive | Raging Blow deals 15% increased damage and while Enraged, Raging Blow has a 10% increased chance to instantly reset its own cooldown. |
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Passive | Whirlwind deals 25% more damage and now affects your next 4 single-target melee attacks, instead of the next 2 attacks. |
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Passive | Mastery increased by 2% and if you are Enraged, Bloodthirst extends your Enrage by 1.0 sec. |
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Passive | Haste increased by 2% and Raging Blow and Bloodthirst generate an additional 2 Rage. |
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Passive | Critical Strike chance increased by 2% and Raging Blow's critical strikes deal 10% increased damage. |
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Instant - Melee Range - 18 Sec Cooldown | Brutally attack an enemy for 1,699 Physical damage. enerates 30 Rage. |
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Instant - 40 Yd Range - 1.5 Min Cooldown | Throws a whirling weapon at the target location that chases nearby enemies, inflicting 3,833 Physical damage to all enemies over 10.9 sec. Deals reduced damage beyond 8 targets. enerates 10 Rage each time it deals damage. |
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Instant - 1.5 Min Cooldown | Become an unstoppable storm of destructive force, striking all nearby enemies for 5,256 Physical damage over 5.4 sec. Deals reduced damage beyond 8 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. |
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Passive | Every 20 Rage you spend on attacks reduces the remaining cooldown on Colossus Smash, Bladestorm, and Ravager by 1 sec. |
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Passive | Recklessness generates 50 Rage and Rampage empowers your next Bloodthirst and Raging Blow. |
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Instant - 45 Sec Cooldown | Unleashes your power, dealing 1,302 Physical damage and an additional 757 Physical damage over 4 sec to all enemies within 12 yards. Deals reduced damage beyond 5 targets. enerates 15 Rage. |
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Passive | Onslaught Enrages you, and if you have Slaughtering Strikes grants you 3 stacks of Slaughtering Strikes. |
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Passive | Bladestorm and Ravager's damage are reduced by 30% but they now have 2 charges and generate 10 additional Rage each time they deal damage. |
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Passive | Every other time Bladestorm or Ravager deal damage, you automatically cast a Mortal Strike at your target or random nearby enemy. |
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Passive | Rampage has a 6% chance to grant Recklessness for 4 sec. |
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Passive | Recklessness lasts 4.0 sec longer. |
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Passive | Odyn's Fury increases your auto-attack damage and speed by 30% for 10 sec. |
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Passive | Odyn's Fury's Enrages you, deals 10% increased damage and grants you 2 stacks of Whirlwind. |
Hero Talents
Hero talents allow for deeper customization of the Fury Warrior class fantasy, further enhancing its combat effectiveness.
Slayer
Name | Cast | Effect |
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Passive | Your attacks against your primary target have a high chance to overwhelm their defenses and trigger a Slayer's Strike, dealing 1,777 damage and applying Marked for Execution, increasing the damage they take from your next Execute by 15%. Stacks 3 times. |
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Passive | Every 3 Slayer's Strikes you gain Sudden Death. Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged. |
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Passive | Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 10 stacks. |
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Passive | Charge grants you 70% movement speed for 3 sec. Charge removes all movement impairing effects, this effect cannot occur more than once every 30 sec. |
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Passive | Heroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 2 sec. |
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Passive | You heal for 15% of damage dealt by Sudden Death. |
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Passive | Each strike of Bladestorm deals an additional 10% damage evenly split across all targets. |
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Passive | Your next Mortal Strike after Bladestorm ends deals 50% additional damage. |
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Passive | Mortal Strike critical strikes increase the damage of your next Mortal Strike by 20%. |
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Passive | When Overpower has its cooldown reset by Tactician, your next Overpower deals 20% additional damage and 20% additional critical damage. |
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Passive | Marked for Execution increases the critical strike chance and critical strike damage of your next Execute on the target by 15%. |
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Passive | Mortal Strike and Cleave have a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for 1,509 damage and applying Overwhelmed. Deals reduced damage beyond 8 targets. |
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Passive | Overpower damage increased by 30%. |
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Passive | When you Execute a target that you've Marked for Execution, you both reduce the cooldown of Bladestorm by 5 sec and apply 2 stacks of Overwhelmed to the target per stack of Marked for Execution consumed. You can now use Pummel and Storm Bolt while Bladestorming. |
Mountain Thane
Name | Cast | Effect |
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Passive | Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing 546 Nature damage. Lightning Strikes occur 30% more often during Avatar. |
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Passive | Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor. Thunder Clap damage increased by 40%. Seismic Reverberations, Improved Whirlwind, Meat Cleaver, and Barbaric Training now affect Thunder Clap in addition to Whirlwind. |
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Passive | Lightning Strikes also deal 160 to enemies near their target. Damage reduced beyond 5 targets. |
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Passive | Shield Slam damage increased by 10%. Bloodthirst and Rampage damage increased by 30%. |
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Passive | Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges. cffffffffThunder Blast Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage and generates 2 Rage. |
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Passive | Storm Bolt also hits 2 additional nearby targets, stunning them for 2 sec, but its cooldown is increased by 10 sec. |
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Passive | Intervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor. |
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Passive | Physical damage taken reduced by 2%. Thunder Blast reduces damage you take by 8% for 5 sec. |
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Passive | Stamina increased by 5%. Victory Rush increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health. |
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Passive | Thunder Blast calls down a Lightning Strike on an enemy it hits. |
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Passive | Activating Recklessness grants a charge of Thunder Blast. |
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Passive | Your attacks trigger Lightning Strikes 30% more often. |
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Passive | Lightning Strikes generate 3 Rage. Raging Blow and Execute damage increased by 25%. |
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Passive | Lightning Strikes have a 15% chance to make your next 2 Bloodthirsts have no cooldown. |
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Passive | Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap. While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs. cffffffffThunder Blast Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Fury Warrior 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
Name | Cast | Effect |
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For 3 sec after casting Heroic Leap, you may cast the spell a second time without regard for its cooldown. Increases the damage done by your Heroic Leap by 200%. | |
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You go into a trance causing you to regenerate 3% of your health and generate 3 Rage every 3 sec for 18 sec after using Raging Blow twice in a row on a target. Attacking a new target with Raging Blow will cancel this effect. | |
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You have a chance to become Enraged while you are suffering movement impairing effects. Suffering loss of control effects have a chance to grant you Recklessness for 5 sec. | |
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Increases your damage taken and done by 10% for 15 sec at the cost of 10% of your health. Stacks up to 5 times. | |
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Cooldown of Rallying Cry reduced by 120 sec, and grants 10% additional health. | |
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Disarm the enemy's weapons and shield for 5 sec. Disarmed creatures deal significantly reduced damage. | |
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Rampage, Onslaught, and Odyn's Fury damage reduce healing the target receives by 3% for 20 sec, stacking up to 12 times. | |
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Reduces the cooldown of your Shattering Throw or Wrecking Throw by 50% and increases its damage to absorb shields by an additional 250%. | |
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Charge roots enemies for 2 sec and emanates a shockwave past the target, rooting enemies and dealing 265 Physical damage in a 20 yd cone. | |
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Spell Reflection reflects the next 2 incoming spells cast on you and reflected spells deal 50% extra damage to the attacker. Spell Reflection's cooldown is increased by 10 sec. | |
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Intervene now has 2 charges and reduces the ally's damage taken by 20% for 5 sec. Intervene's cooldown is increased by 10 sec. | |
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Your Shout abilities have additional effects. attle Shout: Increases Stamina by 3%. iercing Howl: Radius increased by 50% erserker Shout: Range increased by 8 yds. ntimidating Shout: Cooldown reduced by 15 sec. allying Cry: Removes movement impairing effects and grants 30% movement speed to allies. hunderous Roar: Targets receive 5% more damage from all sources while bleeding. |