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Arms Warrior Talents

Warrior class icon Arms Warrior specialization icon
Arms Warrior
The War Within Season 1

Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Arms Warrior talents for The War Within Season 1.

Where to Find Talents

Talents can be found in the talent menu, which is accessible by pressing the N key (default) or by clicking the target icon in the micro menu:

Screenshot of the talents button in the micro menu

Class Talents

Class talents represent a common tree shared across all Warrior specializations. These talents provide foundational skills and enhancements essential to the Warrior class, offering a range of abilities that lay the groundwork for a Warrior's overall capabilities.

Name Cast Effect
Battle Stance
Instant - 3 Sec Cooldown A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%. Lasts until canceled.
Defensive Stance
Instant - 3 Sec Cooldown A defensive combat state that reduces all damage you take by 15%, and all damage you deal by 10%. Lasts until canceled.
Fast Footwork
Passive Movement speed increased by 5%.
War Machine
Passive Your auto attacks generate 10% more Rage. Killing an enemy instantly generates 5 Rage, and increases your movement speed by 30% for 8 sec.
Leeching Strikes
Passive Leech increased by 3%.
Intervene
Instant - 25 Yd Range - 1.5 Sec Cooldown Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Impending Victory
Instant - Melee Range - 25 Sec Cooldown Instantly attack the target, causing 315 damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
Heroic Leap
Instant - 8 40 Yd Range - 1.5 Sec Cooldown Leap through the air toward a target location, slamming down with destructive force to deal 124 Physical damage to all enemies within 8 yards.
Storm Bolt
Instant - 20 Yd Range - 30 Sec Cooldown Hurls your weapon at an enemy, causing 148 Physical damage and stunning for 4 sec.
Intimidating Shout
Instant - 8 Yd Range - 1.5 Min Cooldown Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 yards to flee. Targets are disoriented for 8 sec.
Second Wind
Passive Restores 6% health every 1 sec when you have not taken damage for 5 sec. While you are below 35% health, restores 1.0% health every 1 sec. The amount restored increases the closer you are to death.
Frothing Berserker
Passive Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent.
Bounding Stride
Passive Reduces the cooldown of Heroic Leap by 15 sec, and Heroic Leap now also increases your movement speed by 70% for 3 sec.
Pain and Gain
Passive When you take any damage, heal for 2.00% of your maximum health. This can only occur once every 10 sec.
Thunder Clap
Instant - 6 Sec Cooldown Blasts all enemies within 8 yards for 259 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. f you have Rend, Thunder Clap affects 5 nearby targets with Rend.
Cacophonous Roar
Passive Intimidating Shout can withstand 200% more damage before breaking.
Menace
Passive Intimidating Shout will knock back all nearby enemies except your primary target, and cause them all to cower in fear for 15 sec instead of fleeing.
Spell Reflection
Instant - 1 Sec Cooldown Raise your weapon, reflecting the first spell cast on you, and reduce magic damage you take by 20% for 5 sec.
Rallying Cry
Instant - 3 Min Cooldown Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec.
Shockwave
Instant - 40 Sec Cooldown Sends a wave of force in a frontal cone, causing 108 damage and stunning all enemies within 10 yards for 2 sec.
Crackling Thunder
Passive Thunder Clap's radius is increased by 50%, and it reduces movement speed by an additional 20%.
Honed Reflexes
Passive Cooldown of Die By the Sword, Pummel, Intervene, Spell Reflection, and Storm Bolt reduced by 5%.
Crushing Force
Passive Mortal Strike deals an additional 10% damage and deals 10% increased critical strike damage.
Bitter Immunity
Instant - 3 Min Cooldown Restores 20% health instantly and removes all diseases, poisons and curses affecting you.
Overwhelming Rage
Passive Maximum Rage increased by 30.
Rumbling Earth
Passive Shockwave's range increased by 6 yards and when Shockwave strikes at least 3 targets, its cooldown is reduced by 15 sec.
Reinforced Plates
Passive Armor increased by 10%.
Wrecking Throw
Instant - 30 Yd Range - 45 Sec Cooldown Hurl your weapon at the enemy, causing 531 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Shattering Throw
1.5 Sec Cast - 30 Yd Range - 3 Min Cooldown Hurl your weapon at the enemy, causing 531 Physical damage, ignoring armor, and removing any magical immunities. Deals up to 500% increased damage to absorb shields.
Barbaric Training
Passive Slam, Cleave, and Whirlwind deal 10% more damage and 10% increased critical strike damage.
Sidearm
Passive Your auto-attacks have a 20% chance to hurl weapons at your target and 3 other enemies in front of you, dealing an additional 132 Physical damage.
Double Time
Passive Increases the maximum number of charges on Charge by 1, and reduces its cooldown by 3 sec.
Seismic Reverberation
Passive If Whirlwind or Cleave hits 3 or more enemies, it hits them 1 additional time for 30% damage.
Concussive Blows
Passive Cooldown of Pummel reduced by 1.0 sec. Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
Berserker Shout
Instant - 1 Min Cooldown Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from group members within 12 yds.
Piercing Howl
Instant - 30 Sec Cooldown Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Cruel Strikes
Passive Critical strike chance increased by 2% and critical strike damage of Execute increased by 10%.
Wild Strikes
Passive Haste increased by 2% and your auto-attack critical strikes increase your auto-attack speed by 20% for 10 sec.
Two-Handed Weapon Specialization
Passive Increases your damage while using two-handed weapons by 5%.
Endurance Training
Passive Stamina increased by 10% and the duration of Fear, Sap and Incapacitate effects on you is reduced by 10.0%.
Armored to the Teeth
Passive Gain Strength equal to 10% of your Armor.
Thunderous Roar
Instant - 1.5 Min Cooldown Roar explosively, dealing 1,335 Physical damage to enemies within 12 yds and cause them to bleed for 1,470 physical damage over 8 sec. Deals reduced damage beyond 5 targets.
Avatar
Instant - 1.5 Min Cooldown Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares. enerates 10 Rage.
Champion's Spear
Instant - 25 Yd Range - 1.5 Min Cooldown Throw a spear at the target location, dealing 1,265 Physical damage instantly and an additional 1,276 damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are chained to the spear's location for the duration. enerates 10 Rage.
Uproar
Passive Thunderous Roar's cooldown reduced by 45 sec.
Thunderous Words
Passive Increases the duration of Thunderous Roar's Bleed effect by 2.0 sec and Thunderous Roar's Bleed effect causes enemies to take 30% increased damage from all your bleeds.
Blademaster's Torment
Passive Activating Avatar grants 8 sec of Sweeping Strikes and while Avatar is active the cooldown of Cleave is reduced by 1.5 sec.
Warlord's Torment
Passive Activating Avatar grants 6 sec of Recklessness. The additional Rage generation of this Recklessness is reduced to 25%.
Piercing Challenge
Passive Champion's Spear's damage increased by 50% and its Rage generation is increased by 100%.
Champion's Might
Passive The duration of Champion's Spear is increased by 2 sec. You deal 25% increased critical strike damage to targets chained to your Spear.

Specialization Talents

Specialization talents provide Arms Warriors with unique abilities and enhancements tailored to their combat style. These talents differentiate Arms Warriors from other Warrior specializations, maximizing effectiveness in combat.

Name Cast Effect
Mortal Strike
Instant - Melee Range - 6 Sec Cooldown A vicious strike that deals 1,856 Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
Overpower
Instant - Melee Range Overpower the enemy, dealing 1,089 Physical damage. Cannot be blocked, dodged, or parried.
Martial Prowess
Passive Overpower increases the damage of your next Mortal Strike or Cleave by 30%, stacking up to 2 times.
Die by the Sword
Instant - 2 Min Cooldown Increases your parry chance by 100% and reduces all damage you take by 30% for 8 sec.
Improved Execute
Passive Execute no longer has a cooldown and if your foe survives, 10% of the Rage spent is refunded.
Improved Overpower
Passive Overpower has 2 charges and deals 15% more damage.
Bloodsurge
Passive Damage from your Bleed effects have a 10% chance to grant you 5 Rage.
Fueled by Violence
Passive You are healed for 85% of the damage dealt by Deep Wounds.
Storm Wall
Passive Whenever you Parry, you heal for 5.00% of your maximum health. Can only occur once per second.
Ignore Pain
Instant - 1 Sec Cooldown Fight through the pain, ignoring 50% of damage taken, up to 59,202 total damage prevented.
Sudden Death
Passive Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
Fervor of Battle
Passive If Cleave or Whirlwind hit 2 or more targets you also Slam your primary target.
Tactician
Passive You have a 1.00% chance per Rage spent on attacks to reset the remaining cooldown on Overpower.
Colossus Smash
Instant - Melee Range - 45 Sec Cooldown Smashes the enemy's armor, dealing 1,641 Physical damage, and increasing damage you deal to them by 30% for 10 sec.
Impale
Passive Critical strike damage of your abilities is increased by 10%.
Skullsplitter
Instant - Melee Range - 21 Sec Cooldown Bash an enemy's skull, dealing 1,096 Physical damage. Skullsplitter causes your Rend and Deep Wounds on the target to bleed out 100% faster for 10 sec. enerates 15 Rage.
Rend
Instant - Melee Range Wounds the target, causing 671 Physical damage instantly and an additional 1,117 Bleed damage over 15 sec.
Finishing Blows
Passive Overpower generates 8 Rage when used on enemies below 35% health.
Anger Management
Passive Every 20 Rage you spend on attacks reduces the remaining cooldown on Colossus Smash, Bladestorm, and Ravager by 1 sec.
Spiteful Serenity
Passive Colossus Smash and Avatar's durations are increased by 100% but their damage bonuses are reduced by 40%.
Exhilarating Blows
Passive Mortal Strike and Cleave have a 20% chance to instantly reset their own cooldowns.
Improved Sweeping Strikes
Passive Sweeping Strikes lasts 6 sec longer.
Collateral Damage
Passive When Sweeping Strikes ends, your next Cleave or Whirlwind deals 25% increased damage for each ability used during Sweeping Strikes that damaged a second target.
Cleave
Instant - Melee Range - 4.5 Sec Cooldown Strikes all enemies in front of you for 918 Physical damage, inflicting Deep Wounds. Cleave will consume your Overpower effect to deal increased damage. Deals reduced damage beyond 5 targets.
Bloodborne
Passive Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 15.00% increased damage.
Dreadnaught
Passive Overpower causes a seismic wave, dealing 187 damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets.
Strength of Arms
Passive Overpower deals 15% additional damage, has 10% increased critical strike chance, and deals 10% increased critical strike damage.
In For The Kill
Passive Colossus Smash increases your Haste by 10%, or by 20% if the target is below 35% health. Lasts for the duration of Colossus Smash.
Test of Might
Passive When Colossus Smash expires, your Strength is increased by 1% for every 10 Rage you spent on attacks during Colossus Smash. Lasts 12 sec.
Blunt Instruments
Passive Colossus Smash damage increased by 30% and its effect duration is increased by 3.0 sec.
Warbreaker
Instant - 45 Sec Cooldown Smash the ground and shatter the armor of all enemies within 10 yds, dealing 1,632 Physical damage and increasing damage you deal to them by 30% for 10 sec.
Massacre
Passive Execute is now usable on targets below 35% health.
Storm of Swords
Passive Cleave and Whirlwind have a 30% chance to make your next Cleave or Whirlwind cost 100% less Rage.
Deft Experience
Passive Mastery increased by 2% and Tactician's chance to trigger is increased by an additional 1.0%.
Valor in Victory
Passive Increases Versatility by 2% and reduces the cooldown of Die by the Sword by 30.0 sec.
Critical Thinking
Passive Critical Strike chance increased by 2% and Execute immediately refunds 20% of the Rage spent.
Battlelord
Passive Overpower has a 35% chance to reset the cooldown of Mortal Strike and generate 10 Rage.
Bloodletting
Passive Deep Wounds, Rend and Thunderous Roar's Bleed effects last 6.0 sec longer and have a 5% increased critical strike chance. If you have Rend, Mortal Strike inflicts Rend on targets below 35% health.
Bladestorm
Instant - 1.5 Min Cooldown Become an unstoppable storm of destructive force, striking all nearby enemies for 5,124 Physical damage over 5.4 sec. Deals reduced damage beyond 8 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Ravager
Instant - 40 Yd Range - 1.5 Min Cooldown Throws a whirling weapon at the target location that chases nearby enemies, inflicting 3,849 Physical damage to all enemies over 10.9 sec. Deals reduced damage beyond 8 targets. enerates 10 Rage each time it deals damage.
Sharpened Blades
Passive Your Mortal Strike, Cleave and Execute critical strike damage is increased by 10% and your Execute has a 5% increased critical hit chance.
Juggernaut
Passive Execute increases Execute's damage dealt by 3% for 12 sec, stacking up to 15 times.
Fatality
Passive Your Mortal Strikes and Cleaves against enemies above 30% health have a high chance to apply Fatal Mark. When an enemy falls below 30% health, your next Execute inflicts an additional 1,465 Physical damage per stack.
Dance of Death
Passive When an enemy dies while affected by your Bladestorm, all damage you deal is increased by 5% for the remainder of the Bladestorm and for 2 sec afterwards. When an enemy dies while affected by your Ravager, its duration is extended by 2 sec. These effects can trigger a maximum of 3 times per use of Bladestorm or Ravager.
Unhinged
Passive Every other time Bladestorm or Ravager deal damage, you automatically cast a Mortal Strike at your target or random nearby enemy.
Merciless Bonegrinder
Passive Whirlwind and Cleave deal 50% increased damage during Ravager or for 9 sec after Bladestorm ends.
Executioner's Precision
Passive Execute causes the target to take 35% more damage from your next Mortal Strike, stacking up to 2 times.

Hero Talents

Hero talents allow for deeper customization of the Arms Warrior class fantasy, further enhancing its combat effectiveness.

Slayer

Name Cast Effect
Slayer's Dominance
Passive Your attacks against your primary target have a high chance to overwhelm their defenses and trigger a Slayer's Strike, dealing 1,775 damage and applying Marked for Execution, increasing the damage they take from your next Execute by 15%. Stacks 3 times.
Imminent Demise
Passive Every 3 Slayer's Strikes you gain Sudden Death. Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged.
Overwhelming Blades
Passive Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 10 stacks.
Relentless Pursuit
Passive Charge grants you 70% movement speed for 3 sec. Charge removes all movement impairing effects, this effect cannot occur more than once every 30 sec.
Vicious Agility
Passive Heroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 2 sec.
Death Drive
Passive You heal for 15% of damage dealt by Sudden Death.
Culling Cyclone
Passive Each strike of Bladestorm deals an additional 10% damage evenly split across all targets.
Brutal Finish
Passive Your next Mortal Strike after Bladestorm ends deals 50% additional damage.
Fierce Followthrough
Passive Mortal Strike critical strikes increase the damage of your next Mortal Strike by 20%.
Opportunist
Passive When Overpower has its cooldown reset by Tactician, your next Overpower deals 20% additional damage and 20% additional critical damage.
Show No Mercy
Passive Marked for Execution increases the critical strike chance and critical strike damage of your next Execute on the target by 15%.
Reap the Storm
Passive Mortal Strike and Cleave have a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for 1,541 damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
Slayer's Malice
Passive Overpower damage increased by 30%.
Unrelenting Onslaught
Passive When you Execute a target that you've Marked for Execution, you both reduce the cooldown of Bladestorm by 5 sec and apply 2 stacks of Overwhelmed to the target per stack of Marked for Execution consumed. You can now use Pummel and Storm Bolt while Bladestorming.

Colossus

Name Cast Effect
Demolish
Channeled - Melee Range - 45 Sec Cooldown Unleash a series of precise and powerful strikes against your target, dealing 6,606 damage to it, and 3,935 damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish.
Martial Expert
Passive Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%.
Colossal Might
Passive Colossal Might increases damage dealt by your next Demolish by 10%, stacking up to 5 times. Mortal Strike and Execute grant a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes 3 or more targets.
Boneshaker
Passive Shockwave's stun duration is increased by 1 sec and reduces the movement speed of affected enemies by 40% for 3 sec after the stun ends.
Earthquaker
Passive Shockwave also knocks enemies into the air, and its cooldown is reduced by 5 sec.
One Against Many
Passive Shockwave, Cleave, and Whirlwind deal 5% more damage per target affected up to 5.
Arterial Bleed
Passive Colossal Might increases the damage of your Rend and Deep Wounds by 3% per stack.
Tide of Battle
Passive Colossal Might increases the damage of your Overpower by 5% per stack.
No Stranger to Pain
Passive Total damage prevented by Ignore Pain increased by 20%.
Veteran Vitality
Passive When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 sec. This effect cannot occur more than once every 60 sec.
Practiced Strikes
Passive Mortal Strike and Cleave damage increased by 15%.
Precise Might
Passive Mortal Strike critical strikes grant an additional stack of Colossal Might.
Mountain of Muscle and Scars
Passive You deal 5% more damage and take 5.0% less damage. Size increased by 5%.
Dominance of the Colossus
Passive Colossal Might now stacks up to 10 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by 2 sec. Enemies affected by Demolish take up to 10% more damage from you and deal up to 10% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish.

PvP Talents

PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Arms Warrior 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.

Name Cast Effect
Master and Commander
Cooldown of Rallying Cry reduced by 120 sec, and grants 10% additional health.
Shadow of the Colossus
Charge resets the cooldown of your Overpower and Rage gained from Charge increased by 15.
Storm of Destruction
Bladestorm and Ravager now snare all targets you hit by 60% for 6 sec and decrease their healing taken by 50% for 10 sec.
War Banner
You throw down a war banner at your feet, rallying your allies. Increases movement speed by 30% and reduces the duration of all incoming crowd control effects by 50% to all allies within 30 yards of the war banner. Lasts 15 sec.
Sharpen Blade
When activated, your next Mortal Strike will deal 15% increased damage and reduce healing taken by 50% for 4 sec.
Duel
You challenge the target to a duel. While challenged, all damage you and the target deal to all targets other than each other is reduced by 50%. Lasts 12 sec.
Disarm
Disarm the enemy's weapons and shield for 5 sec. Disarmed creatures deal significantly reduced damage.
Demolition
Reduces the cooldown of your Shattering Throw or Wrecking Throw by 50% and increases its damage to absorb shields by an additional 250%.
Warbringer
Charge roots enemies for 2 sec and emanates a shockwave past the target, rooting enemies and dealing 265 Physical damage in a 20 yd cone.
Rebound
Spell Reflection reflects the next 2 incoming spells cast on you and reflected spells deal 50% extra damage to the attacker. Spell Reflection's cooldown is increased by 10 sec.
Safeguard
Intervene now has 2 charges and reduces the ally's damage taken by 20% for 5 sec. Intervene's cooldown is increased by 10 sec.
Battlefield Commander
Your Shout abilities have additional effects. attle Shout: Increases Stamina by 3%. iercing Howl: Radius increased by 50% erserker Shout: Range increased by 8 yds. ntimidating Shout: Cooldown reduced by 15 sec. allying Cry: Removes movement impairing effects and grants 30% movement speed to allies. hunderous Roar: Targets receive 5% more damage from all sources while bleeding.