Arms Warrior Talents
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Arms Warrior talents for Midnight Pre-Patch.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
Class Talents
Class talents represent a common tree shared across all Warrior specializations. These talents provide foundational skills and enhancements essential to the Warrior class, offering a range of abilities that lay the groundwork for a Warrior's overall capabilities.
| Name | Cast | Effect |
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Instant - 3 Sec Cooldown | A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%. Lasts until canceled. |
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Instant - 3 Sec Cooldown | A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%. Lasts until canceled. |
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Passive | Movement speed increased by 5%. |
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Passive | Your auto-attacks generate 10% more Rage. Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec. |
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Instant - 6 Sec Cooldown | Blasts all enemies within 8 yards for 81 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. If you know Rend, inflicts Rend on all targets. |
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Passive | Leech increased by 3%. |
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Instant - Melee Range - 25 Sec Cooldown | Instantly attack the target, causing 20 damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage. |
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Instant - 8 40 Yd Range - 1.5 Sec Cooldown | Leap through the air toward a target location, slamming down with destructive force to deal 8 Physical damage to all enemies within 8 yards. |
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Passive | Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%. |
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Instant - 20 Yd Range - 30 Sec Cooldown | Hurls your weapon at an enemy, causing 10 Physical damage and stunning for 4 sec. |
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Instant - 6 Sec Cooldown | Lash out with your weapon, striking all targets within 8 yds for 92 Physical damage instantly and wounding them for an additional 74 Bleed damage over 15 sec. |
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Passive | Restores 6% health every 1 sec when you have not taken damage for 5 sec. Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death. |
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Passive | Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent. |
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Passive | Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec. |
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Passive | When you take any damage, heal for 2.0% of your maximum health. This can only occur once every 10 sec. |
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Instant - 25 Yd Range - 1.5 Sec Cooldown | Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds. |
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Instant - 25 Yd Range - 1.5 Sec Cooldown | Run at high speed toward a target location near your allies, taking 30% of all damage dealt to allies within 3 yards for 8 sec or until you take at least 6,110 damage from this effect. |
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Instant - 40 Sec Cooldown | Sends a wave of force in a frontal cone, causing 7 damage and stunning all enemies within 10 yards for 2 sec. |
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Passive | Maximum Rage increased by 30. |
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Instant - 3 Min Cooldown | Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec. Health granted increased by 50% when not in a raid. |
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Passive | Healing received increased by 3% and all self-healing increased by an additional 10%. |
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Instant - 1 Sec Cooldown | Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec. |
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Instant - 25 Yd Range - 45 Sec Cooldown | Hurl your weapon at the enemy, causing 206 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields. |
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1.5 Sec Cast - 25 Yd Range - 3 Min Cooldown | Hurl your weapon at the enemy, removing any magical immunities and causing 209 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields. |
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Passive | Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec. |
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Instant - 1 Min Cooldown | Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from group members within 12 yds. |
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Passive | Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects. |
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Instant - 8 Yd Range - 1.5 Min Cooldown | Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec. Damage may cancel the effect. |
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Instant - 30 Sec Cooldown | Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec. Spurs all allies within 12 yards, increasing their movement speed by 30% for 4 sec. |
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Passive | Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%. Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec. |
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Passive | Gain Strength equal to 10% of your Armor. |
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Passive | Charge gains 1 additional charge and its cooldown is reduced by 3 sec. |
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Passive | Stamina increased by 10% and Armor increased by 10%. |
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Passive | Slam, Whirlwind, and Thunder Clap deal 10% more damage and 5% increased critical strike damage. |
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Passive | Range of your thrown abilities is increased by 5 yds. Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%. Shattering Throw and Wrecking Throw silence non-players for 3 sec sec. |
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Passive | The effects of your shouts last 20% longer. |
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Passive | Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage. |
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Passive | Critical strike chance increased by 2% and critical strike damage of Execute increased by 10%. |
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Passive | While wielding two-handed weapons your damage is increased by 6% and damage taken from area of effect attacks is reduced by 4%. |
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Passive | Haste increased by 2% and your auto-attack critical strikes increase your auto-attack speed by 20% for 10 sec. |
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Passive | Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec. |
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Instant - 25 Yd Range - 1.5 Min Cooldown | Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing 84 Physical damage instantly and an additional 128 Physical damage over 6 sec. While the spear is active, activating this ability will cause you to leap to the spear, dealing 16 Physical damage to all targets. All damage dealt reduced beyond 5 targets. Generates 10 Rage. |
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Passive | Your stances have additional effects. Battle Stance Increases the critical strike damage of your abilities by 3%. Defensive Stance When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%. |
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Passive | Your Shout abilities have additional effects. Battle Shout: Grants you an additional 3% attack power. Rallying Cry: Grants an additional 2% health and duration increased by 3 sec. Piercing Howl: Radius increased by 100% Berserker Shout: Radius increased by 100%. Intimidating Shout: Cooldown reduced by 15 sec. |
Specialization Talents
Specialization talents provide Arms Warriors with unique abilities and enhancements tailored to their combat style. These talents differentiate Arms Warriors from other Warrior specializations, maximizing effectiveness in combat.
| Name | Cast | Effect |
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Instant - Melee Range - 6 Sec Cooldown | A vicious strike that deals 204 Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec. |
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Instant - Melee Range | Overpower the enemy, dealing 102 Physical damage. Cannot be blocked, dodged, or parried. |
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Passive | Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage. |
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Passive | You are healed for 85% of the Bleed damage dealt by Rend and Deep Wounds. |
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Instant - 20 Sec Cooldown | Fight through the pain, ignoring 50% of damage taken for 12 sec sec or until 560 damage has been prevented. |
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Instant - 2 Min Cooldown | Increases your parry chance by 100% and reduces all damage you take by 30% for 8 sec. |
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Passive | Damage from Rend has a chance to generate 5 Rage. |
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Passive | Overpower has 2 charges and deals 15% more damage. |
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Passive | Execute no longer has a cooldown and if your foe survives, 10% of the Rage spent is refunded. |
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Passive | If Cleave or Whirlwind hits 3 or more targets you also Slam your primary target. This Slam deals 50% additional damage. |
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Passive | You have a 30% chance to gain a charge of Overpower when you use an attack that has a Rage cost. This effect applies even if that ability's Rage cost has been reduced to zero. |
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Instant - Melee Range - 45 Sec Cooldown | Smash the ground and shatter the armor of all enemies within 10 yds, dealing 109 Physical damage and increasing damage you deal to them by 30% for 10 sec. Deals reduced damage beyond 8 targets. |
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Passive | Critical strike damage of your abilities is increased by 10%. |
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Passive | Slam has a 10% increased chance to trigger Tactician. |
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Passive | Slam's Rage cost is reduced by 25%. |
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Passive | Overpower deals 25% additional damage to targets below 35% health. |
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Passive | Overpower and Slam damage increased by 10% and critical strike damage increased by 10%. Critical strike chance of Slam and Overpower increased by 10%. |
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Passive | Colossus Smash generates 15 Rage. |
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Passive | Colossus Smash grants you Sweeping Strikes. |
| Passive | Mortal Strike, Cleave, and Execute damage increased by 10% and critical strike damage increased by 10%. | |
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Instant - Melee Range - 4.5 Sec Cooldown | Strikes all enemies in front of you for 76 Physical damage. Deals reduced damage beyond 5 targets. |
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Passive | Sweeping Strikes affects 6 additional damaging single-target abilities. |
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Passive | Secondary targets take an additional 25% damage from Sweeping Strikes. |
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Passive | Overpower and Slam increase the damage of your next Mortal Strike by 5%, stacking up to 3 times. |
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Passive | Overpower causes a seismic wave, dealing 48 damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets. |
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Passive | Execute inflicts Deep Wounds on the target. Deep Wounds Causes the target to suffer 72 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds. |
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Passive | Colossus Smash causes your next 2 Mortal Strikes to have a 100% increased chance to trigger Tactician. |
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Passive | Colossus Smash causes your next 3 Cleaves within 20 sec to trigger no cooldown. |
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Passive | Execute is usable on targets below 35% health. |
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Passive | Cleave and Whirlwind deal 25% additional damage to targets below 35% health. |
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Passive | When an ability used during Sweeping Strikes damages a second target, your next Cleave or Whirlwind deals 25% increased damage, stacking up to 3 times. |
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Passive | Your Bleed effects deal 10% increased damage and 10% increased critical strike damage. |
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Instant - 1.5 Min Cooldown | Become an unstoppable storm of destructive force, striking all nearby enemies for 510 Physical damage over 5.4 sec. Deals reduced damage beyond 8 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. |
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Instant - 40 Yd Range - 1.5 Min Cooldown | Throws a whirling weapon at your target that chases nearby enemies, inflicting 250 Physical damage to all enemies over 10.7 sec. Deals reduced damage beyond 8 targets. Cleave and Whirlwind deal 50% increased damage while Ravager is active |
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Passive | Execute critical strike chance increased by 10% and Execute immediately refunds an additional 20% of the Rage spent. |
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Passive | Overpower has a 35% chance to reset the cooldown of Mortal Strike. |
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Passive | Rend and Deep Wounds' Bleed effects last 33% longer and have a 5% increased critical strike chance. If you have Rend, Mortal Strike inflicts Rend on targets below 35% health. |
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Passive | Execute increases the damage of your next Mortal Strike by 35%, stacking up to 2 times. |
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Passive | Mortal Strike has a 50% chance to apply a Fatal Mark to your target, stacking up to 5 times. Your next Execute on a target with a Fatal Mark causes the Fatal Mark to deal 96 additional Physical damage per stack. |
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Passive | Tactician has a 10% increased chance to trigger. |
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Passive | Mortal Strike and Cleave critical strikes inflict Deep Wounds. Deep Wounds Causes the target to suffer 72 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds. |
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Instant - 1.5 Min Cooldown | Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 sec. |
Hero Talents
Hero talents allow for deeper customization of the Arms Warrior class fantasy, further enhancing its combat effectiveness.
Slayer
| Name | Cast | Effect |
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Passive | Your attacks against your primary target have a 15% chance to overwhelm their defenses and trigger a Slayer's Strike, dealing 234 Physical damage and granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap. |
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Passive | Every 3 Slayer's Strikes you gain Sudden Death. Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged. |
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Passive | Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 5 stacks. |
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Passive | Charge increases your movement speed by 70% for 3 sec. Charge removes all movement impairing effects, this effect cannot occur more than once every 30 sec. |
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Passive | Heroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 2 sec. |
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Passive | Bladestorm puts you into a battle trance, granting you 15% haste for 8 sec after you stop Bladestorming. |
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Passive | You heal for 15% of damage dealt by Sudden Death. |
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Passive | Each strike of Bladestorm deals an additional 10% damage evenly split across all targets. |
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Passive | Your next Mortal Strike after Bladestorm ends deals 50% additional damage. |
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Passive | Mortal Strike critical strikes increase the damage of your next Mortal Strike by 20%. |
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Passive | When Overpower has its cooldown reset by Tactician, your next Overpower deals 10% additional damage and 10% additional critical damage. Stacking up to 2 times. |
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Passive | Executioner's duration is increased by 6 sec. |
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Passive | Executioner also increases your Execute critical strike chance and critical strike damage by 3% per stack. |
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Passive | Mortal Strike and Cleave when it hits 3 or more targets have a 25% chance to cause you to unleash a flurry of steel, striking all nearby enemies for 260 Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets. |
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Passive | Overpower and Execute damage increased by 20%. |
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Passive | Every 2 strikes of Bladestorm, you automatically cast a Mortal Strike at your target or random nearby enemy, dealing 100% of normal damage. |
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Passive | Using Sudden Death causes you to both reduce the cooldown of Bladestorm by 5 sec and apply 1 stack of Overwhelmed to your primary target per stack of Executioner you have. You can use Pummel and Storm Bolt while Bladestorming. |
Colossus
| Name | Cast | Effect |
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Channeled - Melee Range - 45 Sec Cooldown | Unleash a series of precise and powerful strikes against your target, dealing 571 damage to it, and 341 damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish. |
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Passive | Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%. |
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Passive | Colossal Might increases damage dealt by your next Demolish by 10%, stacking up to 5 times. Mortal Strike grants a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes 3 or more targets. |
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Passive | Shockwave's stun duration is increased by 1 sec and reduces the movement speed of affected enemies by 40% for 3 sec after the stun ends. |
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Passive | Shockwave also knocks enemies into the air and its cooldown is reduced by 5 sec. |
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Passive | Demolish's final strike applies Deep Wounds to all targets, at 100% effectiveness. |
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Passive | Shockwave, Cleave, and Whirlwind deal 5% more damage per target affected up to 5. |
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Passive | Colossal Might increases the damage of your Rend and Deep Wounds by 3% per stack. |
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Passive | Colossal Might increases the damage of your Overpower by 3% per stack. |
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Passive | Damage prevented by each use of Ignore Pain is increased by 20%. |
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Passive | When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 sec. This effect cannot occur more than once every 60 sec. |
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Passive | Mortal Strike critical strikes increase your Rend and Deep Wounds damage by 25% for 8 sec. |
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Passive | Mortal Strike, Cleave, and Slam damage increased by 15%. |
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Passive | Mortal Strike critical strikes grant an additional stack of Colossal Might. |
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Passive | You deal 5% more damage and take 5% less damage. Size increased by 5%. |
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Passive | Demolish's final strike grants 10% Haste for 10 sec and increases the critical strike chance of your next Mortal Strike by 100%. |
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Passive | Colossal Might stacks up to 10 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by 2 sec. Enemies affected by Demolish take up to 10% more damage from you and deal up to 10% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Arms Warrior 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
| Name | Cast | Effect |
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Cooldown of Rallying Cry reduced by 120 sec. | |
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Bladestorm, Ravager, and Demolish now snare all targets you hit by 60% for 6 sec and decrease their healing taken by 50% for 10 sec. | |
| Colossus Smash causes your next Mortal Strike to deal 15% increased damage and reduce healing taken by 50% for 4 sec. | ||
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You challenge the target to a duel. While challenged, all damage you and the target deal to all targets other than each other is reduced by 50%. Lasts 12 sec. | |
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Disarm the enemy's weapons and shield for 5 sec. Disarmed creatures deal significantly reduced damage. | |
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Reduces the cooldown of your Shattering Throw or Wrecking Throw by 50% and increases its damage to absorb shields by an additional 250%. | |
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Spell Reflection reflects the next 2 incoming spells cast on you and reflected spells deal 100% extra damage to the attacker. Spell Reflection's cooldown is increased by 10 sec. | |
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Intervene now has 2 charges and reduces the ally's damage taken by 20% for 5 sec. Intervene's cooldown is increased by 10 sec. | |
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Run at high speed at a distance in front of you. All enemies in your path will take 24 Physical damage and be knocked back. | |
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Berserker Shout also reduces the duration of the next crowd control effect within 10 sec by 50% on group members within 12 yds. |