
Arms Warrior Talents


Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Arms Warrior talents for The War Within Season 2.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:

Class Talents
Class talents represent a common tree shared across all Warrior specializations. These talents provide foundational skills and enhancements essential to the Warrior class, offering a range of abilities that lay the groundwork for a Warrior's overall capabilities.
Name | Cast | Effect |
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Instant - 3 Sec Cooldown | A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%. Lasts until canceled. |
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Instant - 3 Sec Cooldown | A defensive combat state that reduces all damage you take by 15%, and all damage you deal by 10%. Lasts until canceled. |
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Passive | Movement speed increased by 5%. |
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Passive | Your auto attacks generate 10% more Rage. Killing an enemy instantly generates 5 Rage, and increases your movement speed by 30% for 8 sec. |
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Passive | Leech increased by 3%. |
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Instant - 25 Yd Range - 1.5 Sec Cooldown | Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds. |
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Instant - Melee Range - 25 Sec Cooldown | Instantly attack the target, causing 313 damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage. |
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Instant - 8 40 Yd Range - 1.5 Sec Cooldown | Leap through the air toward a target location, slamming down with destructive force to deal 125 Physical damage to all enemies within 8 yards. |
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Instant - 20 Yd Range - 30 Sec Cooldown | Hurls your weapon at an enemy, causing 148 Physical damage and stunning for 4 sec. |
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Instant - 8 Yd Range - 1.5 Min Cooldown | Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 yards to flee. Targets are disoriented for 8 sec. |
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Passive | Restores 6% health every 1 sec when you have not taken damage for 5 sec. While you are below 35% health, restores 1.0% health every 1 sec. The amount restored increases the closer you are to death. |
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Passive | Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent. |
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Passive | Reduces the cooldown of Heroic Leap by 15 sec, and Heroic Leap now also increases your movement speed by 70% for 3 sec. |
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Passive | When you take any damage, heal for 2.00% of your maximum health. This can only occur once every 10 sec. |
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Instant - 6 Sec Cooldown | Blasts all enemies within 8 yards for 264 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. f you have Rend, Thunder Clap affects 5 nearby targets with Rend. |
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Passive | Intimidating Shout can withstand 200% more damage before breaking. |
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Passive | Intimidating Shout will knock back all nearby enemies except your primary target, and cause them all to cower in fear for 15 sec instead of fleeing. |
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Instant - 1 Sec Cooldown | Raise your weapon, reflecting the first spell cast on you, and reduce magic damage you take by 20% for 5 sec. |
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Instant - 3 Min Cooldown | Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec. |
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Instant - 40 Sec Cooldown | Sends a wave of force in a frontal cone, causing 107 damage and stunning all enemies within 10 yards for 2 sec. |
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Passive | Thunder Clap's radius is increased by 50%, and it reduces movement speed by an additional 20%. |
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Passive | Cooldown of Die By the Sword, Pummel, Intervene, Spell Reflection, and Storm Bolt reduced by 5%. |
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Passive | Mortal Strike deals an additional 10% damage and deals 10% increased critical strike damage. |
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Instant - 3 Min Cooldown | Restores 20% health instantly and removes all diseases, poisons and curses affecting you. |
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Passive | Maximum Rage increased by 30. |
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Passive | Shockwave's range increased by 6 yards and when Shockwave strikes at least 3 targets, its cooldown is reduced by 15 sec. |
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Passive | Stamina increased by 10% and Armor increased by 10%. |
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Instant - 30 Yd Range - 45 Sec Cooldown | Hurl your weapon at the enemy, causing 531 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields. |
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1.5 Sec Cast - 30 Yd Range - 3 Min Cooldown | Hurl your weapon at the enemy, causing 531 Physical damage, ignoring armor, and removing any magical immunities. Deals up to 500% increased damage to absorb shields. |
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Passive | Slam, Cleave, and Whirlwind deal 10% more damage and 10% increased critical strike damage. |
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Passive | Your auto-attacks have a 20% chance to hurl weapons at your target and 3 other enemies in front of you, dealing an additional 132 Physical damage. |
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Passive | Increases the maximum number of charges on Charge by 1, and reduces its cooldown by 3 sec. |
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Passive | If Whirlwind or Cleave hits 3 or more enemies, it hits them 1 additional time for 30% damage. |
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Passive | Cooldown of Pummel reduced by 1.0 sec. Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec. |
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Instant - 1 Min Cooldown | Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from group members within 12 yds. |
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Instant - 30 Sec Cooldown | Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec. |
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Passive | While wielding two-handed weapons your damage is increased by 6% and damage taken from area of effect attacks is reduced by 4%. |
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Passive | Critical strike chance increased by 2% and critical strike damage of Execute increased by 10%. |
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Passive | Haste increased by 2% and your auto-attack critical strikes increase your auto-attack speed by 20% for 10 sec. |
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Passive | Gain Strength equal to 10% of your Armor. |
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Instant - 1.5 Min Cooldown | Roar explosively, dealing 1,347 Physical damage to enemies within 12 yds and cause them to bleed for 1,470 physical damage over 8 sec. Deals reduced damage beyond 5 targets. |
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Instant - 1.5 Min Cooldown | Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares. enerates 10 Rage. |
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Instant - 25 Yd Range - 1.5 Min Cooldown | Throw a spear at the target location, dealing 1,271 Physical damage instantly and an additional 1,276 damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are chained to the spear's location for the duration. enerates 10 Rage. |
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Passive | Thunderous Roar's cooldown reduced by 45 sec. |
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Passive | Increases the duration of Thunderous Roar's Bleed effect by 2.0 sec and Thunderous Roar's Bleed effect causes enemies to take 20% increased damage from all your bleeds. |
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Passive | Activating Avatar grants 8 sec of Sweeping Strikes and while Avatar is active the cooldown of Cleave is reduced by 1.5 sec. |
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Passive | Activating Avatar grants 6 sec of Recklessness. The additional Rage generation of this Recklessness is reduced to 25%. |
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Passive | Champion's Spear's damage increased by 50% and its Rage generation is increased by 100%. |
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Passive | The duration of Champion's Spear is increased by 2 sec. You deal 25% increased critical strike damage to targets chained to your Spear. |
Specialization Talents
Specialization talents provide Arms Warriors with unique abilities and enhancements tailored to their combat style. These talents differentiate Arms Warriors from other Warrior specializations, maximizing effectiveness in combat.
Name | Cast | Effect |
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Instant - Melee Range - 6 Sec Cooldown | A vicious strike that deals 3,114 Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec. |
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Instant - Melee Range | Overpower the enemy, dealing 1,572 Physical damage. Cannot be blocked, dodged, or parried. |
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Passive | Overpower increases the damage of your next Mortal Strike or Cleave by 15%, stacking up to 2 times. |
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Instant - 2 Min Cooldown | Increases your parry chance by 100% and reduces all damage you take by 30% for 8 sec. |
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Passive | Execute no longer has a cooldown and if your foe survives, 10% of the Rage spent is refunded. |
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Passive | Overpower has 2 charges and deals 15% more damage. |
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Passive | Damage from Deep Wounds has a chance to generate 5 Rage. |
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Passive | You are healed for 85% of the damage dealt by Deep Wounds. |
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Passive | Whenever you Parry, you heal for 5.00% of your maximum health. Can only occur once per second. |
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Instant - 1 Sec Cooldown | Fight through the pain, ignoring 50% of damage taken until 3,020 damage has been prevented. Repeated uses of Ignore Pain accumulate, up to 59,202 total damage prevented. |
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Passive | Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage. |
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Passive | If Cleave or Whirlwind hit 2 or more targets you also Slam your primary target. |
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Passive | You have a 1.00% chance per Rage spent on attacks to reset the remaining cooldown on Overpower. |
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Instant - Melee Range - 45 Sec Cooldown | Smashes the enemy's armor, dealing 1,648 Physical damage, and increasing damage you deal to them by 30% for 10 sec. |
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Passive | Critical strike damage of your abilities is increased by 10%. |
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Instant - Melee Range - 21 Sec Cooldown | Bash an enemy's skull, dealing 1,054 Physical damage. Skullsplitter causes your Rend and Deep Wounds on the target to bleed out 100% faster for 10 sec. enerates 15 Rage. |
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Instant - Melee Range | Wounds the target, causing 669 Physical damage instantly and an additional 1,117 Bleed damage over 15 sec. |
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Passive | Overpower generates 8 Rage when used on enemies below 35% health. |
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Passive | Every 20 Rage you spend on attacks reduces the remaining cooldown on Colossus Smash, Bladestorm, and Ravager by 1 sec. |
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Passive | Colossus Smash and Avatar's base durations are increased by 100% but their damage bonuses are reduced by 40%. |
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Passive | Mortal Strike and Cleave have a 20% chance to instantly reset their own cooldowns. |
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Passive | Sweeping Strikes lasts 6 sec longer. |
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Passive | When Sweeping Strikes ends, your next Cleave or Whirlwind deals 25% increased damage for each ability used during Sweeping Strikes that damaged a second target. |
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Instant - Melee Range - 4.5 Sec Cooldown | Strikes all enemies in front of you for 1,174 Physical damage, inflicting Deep Wounds. Cleave will consume your Overpower effect to deal increased damage. Deals reduced damage beyond 5 targets. |
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Passive | Deep Wounds, Rend, and Thunderous Roar's Bleed effects deal 10% increased damage. |
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Passive | Overpower causes a seismic wave, dealing 262 damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets. |
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Passive | Overpower deals 15% additional damage, has 10% increased critical strike chance, and deals 10% increased critical strike damage. |
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Passive | Colossus Smash increases your Haste by 10%, or by 20% if the target is below 35% health. Lasts for the duration of Colossus Smash. |
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Passive | When Colossus Smash expires, your Strength is increased by 1% for every 10 Rage you spent on attacks during Colossus Smash. Lasts 12 sec. |
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Passive | Colossus Smash damage increased by 30% and its effect duration is increased by 3.0 sec. |
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Instant - 45 Sec Cooldown | Smash the ground and shatter the armor of all enemies within 10 yds, dealing 1,629 Physical damage and increasing damage you deal to them by 30% for 10 sec. |
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Passive | Execute is now usable on targets below 35% health. |
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Passive | Cleave and Whirlwind have a 30% chance to make your next Cleave or Whirlwind cost 100% less Rage. |
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Passive | Mastery increased by 2% and Tactician's chance to trigger is increased by an additional 1.0%. |
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Passive | Increases Versatility by 2% and reduces the cooldown of Die by the Sword by 30.0 sec. |
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Passive | Critical Strike chance increased by 2% and Execute immediately refunds 20% of the Rage spent. |
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Passive | Overpower has a 35% chance to reset the cooldown of Mortal Strike and generate 10 Rage. |
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Passive | Deep Wounds, Rend and Thunderous Roar's Bleed effects last 6.0 sec longer and have a 5% increased critical strike chance. If you have Rend, Mortal Strike inflicts Rend on targets below 35% health. |
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Instant - 1.5 Min Cooldown | Become an unstoppable storm of destructive force, striking all nearby enemies for 5,146 Physical damage over 5.4 sec. Deals reduced damage beyond 8 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. |
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Instant - 40 Yd Range - 1.5 Min Cooldown | Throws a whirling weapon at the target location that chases nearby enemies, inflicting 3,852 Physical damage to all enemies over 10.9 sec. Deals reduced damage beyond 8 targets. enerates 10 Rage each time it deals damage. |
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Passive | Your Mortal Strike, Cleave and Execute critical strike damage is increased by 10% and your Execute has a 5% increased critical hit chance. |
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Passive | Execute increases Execute's damage dealt by 3% for 12 sec, stacking up to 15 times. |
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Passive | Your Mortal Strikes and Cleaves against enemies above 30% health have a high chance to apply Fatal Mark. When an enemy falls below 30% health, your next Execute inflicts an additional 1,465 Physical damage per stack. |
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Passive | When an enemy dies while affected by your Bladestorm, all damage you deal is increased by 5% for the remainder of the Bladestorm and for 2 sec afterwards. When an enemy dies while affected by your Ravager, its duration is extended by 2 sec. These effects can trigger a maximum of 3 times per use of Bladestorm or Ravager. |
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Passive | Every other time Bladestorm or Ravager deal damage, you automatically cast a Mortal Strike at your target or random nearby enemy. |
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Passive | Whirlwind and Cleave deal 50% increased damage during Ravager or for 9 sec after Bladestorm ends. |
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Passive | Execute causes the target to take 35% more damage from your next Mortal Strike, stacking up to 2 times. |
Hero Talents
Hero talents allow for deeper customization of the Arms Warrior class fantasy, further enhancing its combat effectiveness.
Slayer
Name | Cast | Effect |
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Passive | Your attacks against your primary target have a high chance to overwhelm their defenses and trigger a Slayer's Strike, dealing 1,749 damage and applying Marked for Execution, increasing the damage they take from your next Execute by 15%. Stacks 3 times. |
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Passive | Every 3 Slayer's Strikes you gain Sudden Death. Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged. |
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Passive | Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 10 stacks. |
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Passive | Charge grants you 70% movement speed for 3 sec. Charge removes all movement impairing effects, this effect cannot occur more than once every 30 sec. |
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Passive | Heroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 2 sec. |
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Passive | You heal for 15% of damage dealt by Sudden Death. |
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Passive | Each strike of Bladestorm deals an additional 10% damage evenly split across all targets. |
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Passive | Your next Mortal Strike after Bladestorm ends deals 50% additional damage. |
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Passive | Mortal Strike critical strikes increase the damage of your next Mortal Strike by 20%. |
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Passive | When Overpower has its cooldown reset by Tactician, your next Overpower deals 25% additional damage and 25% additional critical damage. |
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Passive | Marked for Execution increases the critical strike chance and critical strike damage of your next Execute on the target by 15%. |
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Passive | Mortal Strike and Cleave when it hits 3 or more targets have a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for 1,519 damage and applying Overwhelmed. Deals reduced damage beyond 8 targets. |
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Passive | Overpower damage increased by 30%. |
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Passive | When you Execute a target that you've Marked for Execution, you both reduce the cooldown of Bladestorm by 5 sec and apply 2 stacks of Overwhelmed to the target per stack of Marked for Execution consumed. You can now use Pummel and Storm Bolt while Bladestorming. |
Colossus
Name | Cast | Effect |
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Channeled - Melee Range - 45 Sec Cooldown | Unleash a series of precise and powerful strikes against your target, dealing 8,660 damage to it, and 5,170 damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish. |
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Passive | Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%. |
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Passive | Colossal Might increases damage dealt by your next Demolish by 10%, stacking up to 5 times. Mortal Strike grants a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes 3 or more targets. |
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Passive | Shockwave's stun duration is increased by 1 sec and reduces the movement speed of affected enemies by 40% for 3 sec after the stun ends. |
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Passive | Shockwave also knocks enemies into the air, and its cooldown is reduced by 5 sec. |
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Passive | Shockwave, Cleave, and Whirlwind deal 5% more damage per target affected up to 5. |
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Passive | Colossal Might increases the damage of your Rend and Deep Wounds by 3% per stack. |
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Passive | Colossal Might increases the damage of your Overpower by 5% per stack. |
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Passive | Damage prevented by each use of Ignore Pain is increased by 20%. |
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Passive | When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 sec. This effect cannot occur more than once every 60 sec. |
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Passive | Mortal Strike and Cleave damage increased by 20%. |
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Passive | Mortal Strike critical strikes grant an additional stack of Colossal Might. |
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Passive | You deal 5% more damage and take 5.0% less damage. Size increased by 5%. |
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Passive | Colossal Might now stacks up to 10 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by 2 sec. Enemies affected by Demolish take up to 10% more damage from you and deal up to 10% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Arms Warrior 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
Name | Cast | Effect |
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Cooldown of Rallying Cry reduced by 120 sec. | |
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Bladestorm, Ravager, and Demolish now snare all targets you hit by 60% for 6 sec and decrease their healing taken by 50% for 10 sec. | |
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Colossus Smash causes your next Mortal Strike to deal 15% increased damage and reduce healing taken by 50% for 4 sec. | |
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You challenge the target to a duel. While challenged, all damage you and the target deal to all targets other than each other is reduced by 50%. Lasts 12 sec. | |
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Disarm the enemy's weapons and shield for 5 sec. Disarmed creatures deal significantly reduced damage. | |
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Reduces the cooldown of your Shattering Throw or Wrecking Throw by 50% and increases its damage to absorb shields by an additional 250%. | |
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Spell Reflection reflects the next 2 incoming spells cast on you and reflected spells deal 100% extra damage to the attacker. Spell Reflection's cooldown is increased by 10 sec. | |
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Intervene now has 2 charges and reduces the ally's damage taken by 20% for 5 sec. Intervene's cooldown is increased by 10 sec. | |
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Your Shout abilities have additional effects. attle Shout: Increases Stamina by 3%. iercing Howl: Radius increased by 50% erserker Shout: Range increased by 8 yds. ntimidating Shout: Cooldown reduced by 15 sec. allying Cry: Removes movement impairing effects and grants 30% movement speed to allies. hunderous Roar: Targets receive 5% more damage from all sources while bleeding. | |
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Run at high speed at a distance in front of you. All enemies in your path will take 375 Physical damage and be knocked back. | |
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Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also reduces the duration of the next crowd control effect within 10 sec by 50% on group members within 40 yds. |