Elemental Shaman Talents
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Elemental Shaman talents for The War Within Season 1.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
Class Talents
Class talents represent a common tree shared across all Shaman specializations. These talents provide foundational skills and enhancements essential to the Shaman class, offering a range of abilities that lay the groundwork for a Shaman's overall capabilities.
Name | Cast | Effect |
---|---|---|
Chain Heal
|
2.5 Sec Cast - 40 Yd Range | Heals the friendly target for 12,934, then jumps up to 15 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump. |
Lava Burst
|
2 Sec Cast - 40 Yd Range | Hurls molten lava at the target, dealing 7,844 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock. |
Astral Shift
|
Instant - 2 Min Cooldown | Shift partially into the elemental planes, taking 40% less damage for 12 sec. |
Chain Lightning
|
2 Sec Cast - 40 Yd Range | Hurls a lightning bolt at the enemy, dealing 4,117 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. |
Earth Shield
|
Instant - 40 Yd Range | Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 4,747 when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges. Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman. |
Wind Shear
|
Instant - 30 Yd Range - 12 Sec Cooldown | Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 2 sec. |
Planes Traveler
|
Passive | Reduces the cooldown of Astral Shift by 30 sec. |
Astral Bulwark
|
Passive | Astral Shift reduces damage taken by an additional 20%. |
Spirit Wolf
|
Passive | While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times. |
Thunderous Paws
|
Passive | Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec. |
Frost Shock
|
Instant - 40 Yd Range | Chills the target with frost, causing 4,067 Frost damage and reducing the target's movement speed by 50% for 6 sec. |
Winds of Al'Akir
|
Passive | Increases the movement speed bonus of Ghost Wolf by 10%. When you have 3 or more totems active, your movement speed is increased by 15%. |
Elemental Orbit
|
Passive | Increases the number of Elemental Shields you can have active on yourself by 1. You can have Earth Shield on yourself and one ally at the same time. |
Fire and Ice
|
Passive | Increases all Fire and Frost damage you deal by 3%. |
Ancestral Wolf Affinity
|
Passive | Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf. |
Capacitor Totem
|
Instant - 40 Yd Range - 1 Min Cooldown | Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec. |
Spirit Walk
|
Instant - 1 Min Cooldown | Removes all movement impairing effects and increases your movement speed by 60% for 8 sec. |
Gust of Wind
|
Instant - 20 Sec Cooldown | A gust of wind hurls you forward. |
Encasing Cold
|
Passive | Frost Shock snares its targets by an additional 10% and its duration is increased by 2 sec. |
Arctic Snowstorm
|
Passive | Enemies within 10 yds of your Frost Shock are snared by 30%. |
Brimming with Life
|
Passive | Maximum health increased by 10%, and while you are at full health, Reincarnation cools down 75% faster. |
Healing Stream Totem
|
Passive | |
Earthgrab Totem
|
Instant - 35 Yd Range - 30 Sec Cooldown | Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction. |
Static Charge
|
Passive - 1 Min Cooldown | Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec. |
Guardian's Cudgel
|
Passive | When Capacitor Totem fades or is destroyed, another Capacitor Totem is automatically dropped in the same place. |
Purge
|
Instant - 30 Yd Range | Purges the enemy target, removing 1 beneficial Magic effect. |
Greater Purge
|
Instant - 30 Yd Range - 12 Sec Cooldown | Purges the enemy target, removing 2 beneficial Magic effects. |
Earth Elemental
|
Instant - 5 Min Cooldown | Calls forth a Greater Earth Elemental to protect you and your allies for 1 min. While this elemental is active, your maximum health is increased by 15%. |
Elemental Resistance
|
Passive | Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec. |
Cleanse Spirit
|
Instant - 40 Yd Range - 8 Sec Cooldown | Removes all Curse effects from a friendly target. |
Tremor Totem
|
Instant - 1 Min Cooldown | Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards. |
Nature's Guardian
|
Passive | When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec. |
Nature's Fury
|
Passive | Increases the critical strike chance of your Nature spells and abilities by 4%. |
Refreshing Waters
|
Passive | Your Healing Surge is 25% more effective on yourself. |
Elemental Warding
|
Passive | Reduces all magic damage taken by 6%. |
Hex
|
1.7 Sec Cast - 30 Yd Range - 30 Sec Cooldown | Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts. |
Wind Rush Totem
|
Instant - 40 Yd Range - 2 Min Cooldown | Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec. |
Primordial Bond
|
Passive | While you have an elemental active, your damage taken is reduced by 5%. |
Spiritwalker's Grace
|
Instant - 2 Min Cooldown | Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting. |
Ancestral Guidance
|
Instant - 2 Min Cooldown | For the next 10 sec, 25% of your healing done and 25% of your damage done is converted to healing on up to 3 nearby injured party or raid members, up to 39,468 healing to each target per second. |
Thunderstorm
|
Instant - 30 Sec Cooldown | Calls down a bolt of lightning, dealing 818 Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec, and knocking them away from the Shaman. Usable while stunned. |
Voodoo Mastery
|
Passive | Your Hex target is slowed by 70% during Hex and for 6 sec after it ends. Reduces the cooldown of Hex by 15 sec. |
Totemic Focus
|
Passive | Increases the radius of your totem effects by 15%. Increases the duration of your Earthbind and Earthgrab Totems by 10 sec. Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec. |
Ascending Air
|
Passive | Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec. |
Jet Stream
|
Passive | Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares. |
Enhanced Imbues
|
Passive | The effects of your weapon and shield imbues are increased by 30%. |
Graceful Spirit
|
Passive | Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active. |
Spiritwalker's Aegis
|
Passive | When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec. |
Lightning Lasso
|
Instant - 20 Yd Range - 45 Sec Cooldown | Grips the target in lightning, stunning and dealing 38,738 Nature damage over 5 sec while the target is lassoed. Can move while channeling. |
Totemic Projection
|
Instant - 40 Yd Range - 10 Sec Cooldown | Relocates your active totems to the specified location. |
Totemic Surge
|
Passive | Reduces the cooldown of your totems by 6 sec. |
Seasoned Winds
|
Passive | Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 18 sec. Stacks up to 2 times. |
Mana Spring
|
Passive | Your Lava Burst casts restore 150 mana to you and 4 allies nearest to you within 40 yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers. |
Thundershock
|
Passive | Thunderstorm knocks enemies up instead of away and its cooldown is reduced by 5 sec. |
Traveling Storms
|
Passive | Thunderstorm now can be cast on allies within 40 yards, reduces enemies movement speed by 60%, and knocks enemies 25% further. |
Poison Cleansing Totem
|
Instant - 40 Yd Range - 2 Min Cooldown | Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec. |
Totemic Recall
|
Instant - 3 Min Cooldown | Resets the cooldown of your most recently used totem with a base cooldown shorter than 3 minutes. |
Nature's Swiftness
|
Instant - 1 Min Cooldown | Your next healing or damaging Nature spell is instant cast and costs no mana. |
Stone Bulwark Totem
|
Instant - 3 Min Cooldown | Summons a totem at your feet that grants you an absorb shield preventing 199,224 damage for 15 sec, and an additional 19,922 every 5 sec for 30 sec. |
Call of the Elements
|
Passive | Reduces the cooldown of otemic Recall by 60 sec. |
Creation Core
|
Passive | otemic Recall affects an additional totem. |
Specialization Talents
Specialization talents provide Elemental Shamans with unique abilities and enhancements tailored to their combat style. These talents differentiate Elemental Shamans from other Shaman specializations, maximizing effectiveness in combat.
Name | Cast | Effect |
---|---|---|
Earth Shock
|
Instant - 40 Yd Range | Instantly shocks the target with concussive force, causing 28,350 Nature damage. |
Elemental Blast
|
2 Sec Cast - 40 Yd Range | Harnesses the raw power of the elements, dealing 11,206 Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by 6% for 10 sec. |
Earthquake
|
Instant - 40 Yd Range | Causes the earth within 8 yards of your target to tremble and break, dealing 14,277 Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. his spell is cast at your target. |
Earthquake
|
Instant - 40 Yd Range | Causes the earth within 8 yards of the target location to tremble and break, dealing 14,277 Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. his spell is cast at a selected location. |
Elemental Fury
|
Passive | Your damaging critical strikes deal 250% damage instead of the usual 200%. |
Fire Elemental
|
Instant | Calls forth a Greater Fire Elemental to rain destruction on your enemies for 20 sec. While the Fire Elemental is active, Flame Shock deals damage 33% faster, and newly applied Flame Shocks last 100% longer. |
Storm Elemental
|
Instant - 40 Yd Range | Calls forth a Greater Storm Elemental to hurl gusts of wind at your enemies for 20 sec. While the Storm Elemental is active, casting Lightning Bolt or Chain Lightning increases your haste by 4%, stacking up to 4 times. |
Flash of Lightning
|
Passive | Increases the critical strike chance of Lightning Bolt and Chain Lightning by 10%. |
Aftershock
|
Passive | Earth Shock, Elemental Blast, and Earthquake have a 25% chance to refund all Maelstrom spent. |
Surge of Power
|
Passive | Earth Shock, Elemental Blast, and Earthquake enhance your next spell cast within 15 sec: lame Shock: The next cast also applies Flame Shock to 1 additional target within 8 yards of the target. ightning Bolt: Your next cast will cause 1 additional Elemental Overload. hain Lightning: Your next cast will chain to 1 additional target. ava Burst: Reduces the cooldown of your Fire and Storm Elemental by 4.0 sec. rost Shock: Freezes the target in place for 6 sec. |
Echo of the Elements
|
Passive | Lava Burst has an additional charge. |
Icefury
|
Passive - 40 Yd Range - 30 Sec Cooldown | Casting Lightning Bolt, Lava Burst, or Chain Lightning has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times. cefury Hurls frigid ice at the target, dealing 23,734 Frost damage and causing your next Frost Shock to deal 200% increased damage, damage 4 additional targets, and generate 7 additional Maelstrom. enerates 12 Maelstrom. |
Stormkeeper
|
1.5 Sec Cast - 1 Min Cooldown | Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target. |
Master of the Elements
|
Passive | Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 15%. |
Fusion of Elements
|
Passive | After casting Icefury, the next time you cast a damaging Nature and Fire spell, you additionally cast an Elemental Blast at your target at 60% effectiveness. |
Storm Frenzy
|
Passive | Your next Chain Lightning or Lightning Bolt has 30% reduced cast time after casting Earth Shock, Elemental Blast, or Earthquake. Can accumulate up to 2 charges. |
Swelling Maelstrom
|
Passive | Increases your maximum Maelstrom by 50. Increases Earth Shock, Elemental Blast, and Earthquake damage by 5%. |
Primordial Fury
|
Passive | Elemental Fury increases critical strike damage by an additional 25%. |
Fury of the Storms
|
Passive | Casting Stormkeeper summons a powerful Lightning Elemental to fight by your side for 10 sec. |
Herald of the Storms
|
Passive | Casting Lightning Bolt or Chain Lightning reduces the cooldown of Stormkeeper by 2.0 sec. |
Elemental Unity
|
Passive | While a Storm Elemental is active, your Nature damage dealt is increased by 10%. While a Fire Elemental is active, your Fire damage dealt is increased by 10%. |
Flux Melting
|
Passive | Casting Frost Shock or Icefury increases the damage of your next Lava Burst by 20%. |
Lightning Capacitor
|
Passive | While Lightning Shield is active, your Nature damage dealt is increased by 8%. |
Power of the Maelstrom
|
Passive | Casting Lava Burst has a 60% chance to cause your next Lightning Bolt or Chain Lightning cast to trigger Elemental Overload an additional time, stacking up to 2 times. |
Improved Flametongue Weapon
|
Passive | Imbuing your weapon with Flametongue increases your Fire spell damage by 5.0% for 1 hour. |
Everlasting Elements
|
Passive | Increases the duration of your Elementals by 20%. |
Earthshatter
|
Passive | Increases Earth Shock and Earthquake damage by 8% and the stat bonuses granted by Elemental Blast by 25%. |
Thunderstrike Ward
|
Instant | Imbue your shield with the element of Lightning for 1 hour, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for 3,956 Nature damage. |
Echo Chamber
|
Passive | Increases the damage dealt by your Elemental Overloads by 40%. |
Searing Flames
|
Passive | Flame Shock damage has a chance to generate 2 Maelstrom. |
Earthen Rage
|
Passive | Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing 1,719 Nature damage to your most recently attacked target. |
Flames of the Cauldron
|
Passive | Reduces the cooldown of Flame Shock by 1.5 sec and Flame Shock deals damage 15% faster. |
Elemental Equilibrium
|
Passive | Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 10% for 10 sec. This can only occur once every 30 sec. |
Eye of the Storm
|
Passive | Reduces the Maelstrom cost of Earth Shock and Earthquake by 5. Reduces the Maelstrom cost of Elemental Blast by 10. |
Ascendance
|
Instant - 3 Min Cooldown | Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 100% effectiveness Lava Burst at up to 6 nearby enemies. While ascended, Elemental Overload damage is increased by 150% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload. |
Echo of the Elementals
|
Passive | When your Storm Elemental or Fire Elemental expires, it leaves behind a lesser Elemental to continue attacking your enemies for 10 sec. |
Primordial Wave
|
Instant - 40 Yd Range | Blast your target with a Primordial Wave, dealing 3,551 Elemental damage and applying Flame Shock to them. Your next Healing Wave will also hit all targets affected by your Flame Shock for 175% of normal damage. |
Lightning Rod
|
Passive | Lightning Bolt, Elemental Blast, and Chain Lightning make your target a Lightning Rod for 8 sec. Lightning Rods take 10% of all damage you deal with Lightning Bolt and Chain Lightning. |
Mountains Will Fall
|
Passive | Earth Shock, Elemental Blast, and Earthquake can trigger your Mastery: Elemental Overload at 50% effectiveness. Overloaded Earthquakes do not knock enemies down. |
First Ascendant
|
Passive | The cooldown of Ascendance is reduced by 60 sec. |
Preeminence
|
Passive | Your haste is increased by 25% while Ascendance is active and its duration is increased by 3 sec. |
Erupting Lava
|
Passive | Increases the duration of Flame Shock by 6 sec and its damage by 50%. Lava Burst consumes up to 3 sec of Flame Shock, instantly dealing that damage. Lava Burst overloads benefit at 50% effectiveness. |
Magma Chamber
|
Passive | Flame Shock damage increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by 1.5%, stacking up to 10 times. |
Splintered Elements
|
Passive | Primordial Wave grants you 10% Haste plus 4% for each additional Lightning Bolt generated by Primordial Wave for 12 sec. |
Charged Conduit
|
Passive | Increases the duration of Lightning Rod by 4 sec and its damage bonus by 25%. |
Echoes of Great Sundering
|
Passive | After casting Earth Shock, your next Earthquake deals 120% additional damage. After casting Elemental Blast, your next Earthquake deals 140% additional damage. |
Deeply Rooted Elements
|
Passive | Casting Lightning Bolt or Chain Lightning have a 3% chance to activate Ascendance for 6.0 sec. scendance Transform into an Air Ascendant for 15 sec, immediately dealing 1,126 Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range. |
Primal Elementalist
|
Passive | Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them. |
Liquid Magma Totem
|
Instant - 40 Yd Range - 30 Sec Cooldown | Summons a totem at the target location that erupts dealing 5,524 Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 0.9 sec for 6 sec, dealing 2,564 Fire damage to all enemies within 8 yards. |
Hero Talents
Hero talents allow for deeper customization of the Elemental Shaman class fantasy, further enhancing its combat effectiveness.
Stormbringer
Name | Cast | Effect |
---|---|---|
Tempest
|
Passive | Every 40 Maelstrom Weapon stacks spent replaces your next Lightning Bolt with Tempest. |
Unlimited Power
|
Passive | Spending Maelstrom Weapon stacks grants you 1% haste for 15 sec. Multiple applications may overlap. |
Stormcaller
|
Passive | Increases the critical strike chance of your Nature damage spells by 5% and the critical strike damage of your Nature spells by 5%. |
Lightning Conduit
|
Passive | You have a chance to get struck by lightning, increasing your movement speed by 50% for 5 sec. The effectiveness is increased to 100% in outdoor areas. You call down a Thunderstorm when you Reincarnate. |
Electroshock
|
Passive | Tempest increases your movement speed by 20% for 5 sec. |
Storm Swell
|
Passive | Tempest grants 6% Mastery for 6 sec. |
Supercharge
|
Passive | Lightning Bolt, Tempest, and Chain Lightning have a 35% chance to refund 2 Maelstrom Weapon stacks. |
Arc Discharge
|
Passive | Tempest causes your next Chain Lightning or Lightning Bolt to be instant cast, deal 40% increased damage, and cast an additional time. |
Rolling Thunder
|
Passive | Tempest summons a Nature Feral Spirit for 15 sec. |
Voltaic Surge
|
Passive | Crash Lightning and Chain Lightning damage increased by 15%. |
Conductive Energy
|
Passive | Gain the effects of the Lightning Rod talent: ightning Rod Lightning Bolt, Elemental Blast, and Chain Lightning make your target a Lightning Rod for 8 sec. Lightning Rods take 10% of all damage you deal with Lightning Bolt and Chain Lightning. |
Nature's Protection
|
Passive | Lightning Shield reduces the damage you take by 3%. |
Surging Currents
|
Passive | When you cast Tempest you gain Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by 20%, up to 100%. |
Awakening Storms
|
Passive | Lightning Bolt and Chain Lightning have a chance to strike your target for 10,957 Nature damage. Every 3 times this occurs, your next Lightning Bolt is replaced by Tempest. |
Farseer
Name | Cast | Effect |
---|---|---|
Call of the Ancestors
|
Passive | Benefiting from Undulation calls an Ancestor to your side for 6 sec. Casting Unleash Life calls an Ancestor to your side for 12 sec. Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell. |
Latent Wisdom
|
Passive | Your Ancestors' spells are 25% more powerful. |
Ancient Fellowship
|
Passive | Ancestors have a 20% chance to call another Ancestor for 6 sec when they depart. |
Heed My Call
|
Passive | Ancestors last an additional 4 sec. |
Routine Communication
|
Passive | Riptide has a 15% chance to call an Ancestor to your side for 6 sec. |
Elemental Reverb
|
Passive | Lava Burst gains an additional charge and deals 5% increased damage. |
Offering from Beyond
|
Passive | When an Ancestor is called, they reduce the cooldown of Riptide by 2 sec. |
Primordial Capacity
|
Passive | Increases your maximum mana by 5%. Tidal Waves can now stack up to 4 times. |
Spiritwalker's Momentum
|
Passive | Using spells with a cast time increases the duration of Spiritwalker's Grace and Spiritwalker's Aegis by 1 sec, up to a maximum of 4 sec. |
Natural Harmony
|
Passive | Reduces the cooldown of Nature's Guardian by 15 sec and causes it to heal for an additional 10% of your maximum health. |
Earthen Communion
|
Passive | Earth Shield has an additional 3 charges and heals you for 25% more. |
Maelstrom Supremacy
|
Passive | Increases the healing done by Healing Wave, Healing Surge, Wellspring, Downpour, and Chain Heal by 8%. |
Final Calling
|
Passive | When an Ancestor departs, they cast Hydrobubble on a nearby injured ally. cffffffffHydrobubble Surrounds your target in a protective water bubble for 10 sec. The shield absorbs the next 34,864 incoming damage, but the absorb amount decays fully over its duration. |
Ancestral Swiftness
|
Passive | Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing. If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side for 6 sec. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Elemental Shaman 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
Name | Cast | Effect |
---|---|---|
Static Field Totem
|
Summons a totem with 4% of your health at the target location for 6 sec that forms a circuit of electricity that enemies cannot pass through. | |
Totem of Wrath
|
Primordial Wave summons a totem at your feet for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 15% for 15 sec. | |
Counterstrike Totem
|
Summons a totem at your feet for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker. | |
Unleash Shield
|
Unleash your Elemental Shield's energy on an enemy target: ightning Shield: Knocks them away. arth Shield: Roots them in place for 2 sec. ater Shield: Summons a whirlpool for 6 sec, reducing damage and healing by 50% while they stand within it. | |
Grounding Totem
|
Summons a totem at your feet that will redirect all harmful spells cast within 30 yards on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec. | |
Burrow
|
Burrow beneath the ground, becoming unattackable, removing movement impairing effects, and increasing your movement speed by 50% for 5 sec. When the effect ends, enemies within 6 yards are knocked in the air and take 36,524 Physical damage. | |
Electrocute
|
When you successfully Purge a beneficial effect, the enemy suffers 6,640 Nature damage over 3 sec. | |
Shamanism
|
Your Heroism spell now has a 60 sec. cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec. In addition, Heroism is no longer affected by Exhaustion. |