Enhancement Shaman Talents
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Enhancement Shaman talents for Midnight Pre-Patch.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
Class Talents
Class talents represent a common tree shared across all Shaman specializations. These talents provide foundational skills and enhancements essential to the Shaman class, offering a range of abilities that lay the groundwork for a Shaman's overall capabilities.
| Name | Cast | Effect |
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2 Sec Cast - 40 Yd Range | Heals the friendly target for 891, then jumps up to 20 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump. |
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Instant - Melee Range - 18 Sec Cooldown | Charges your off-hand weapon with lava and burns your target, dealing 4 Fire damage. Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon. |
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2 Sec Cast - 40 Yd Range | Hurls a lightning bolt at the enemy, dealing 278 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets |
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Instant - 40 Yd Range | Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 341 when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges. Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman. |
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Passive | Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf. |
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Passive | Increases all Fire and Frost damage you deal by 3%. |
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Passive | While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times. |
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Passive | Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec. |
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Instant - 40 Yd Range | Chills the target with frost, causing 272 Frost damage and reducing the target's movement speed by 50% for 6 sec. |
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Passive | Increases the number of Elemental Shields you can have active on yourself by 1. You can have Earth Shield on yourself and one ally at the same time. |
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Instant - 1 Min Cooldown | Removes all movement impairing effects and increases your movement speed by 60% for 8 sec. |
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Instant - 20 Sec Cooldown | A gust of wind hurls you forward. |
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Instant - 2 Min Cooldown | Shift partially into the elemental planes, taking 40% less damage for 12 sec. |
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Passive | When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec. |
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Passive | Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec. |
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Passive | Enemies within 10 yds of your Frost Shock are snared by 30%. |
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Passive | |
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Passive | Increases your movement speed by 6% and the movement speed bonus of Ghost Wolf by an additional 10%. |
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Passive | Reduces the cooldown of Astral Shift by 30 sec. |
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Passive | Astral Shift reduces damage taken by an additional 20%. |
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Passive | Stamina increased by 10%. While you are at full health, Reincarnation cools down 100% faster. |
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Instant - 30 Yd Range - 12 Sec Cooldown | Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec. |
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Passive | Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec. |
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Instant - 35 Yd Range - 30 Sec Cooldown | Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction. |
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Instant - 40 Yd Range - 1 Min Cooldown | Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec. |
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Passive | Mastery increased by 3%. |
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Passive | The effects of your weapon and shield imbues are increased by 30%. |
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Passive | Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec. |
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Passive | Your Healing Surge is 25% more effective on yourself. |
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Instant - 40 Yd Range - 8 Sec Cooldown | Removes all Curse effects from a friendly target. |
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Passive - 1 Min Cooldown | Reduces the cooldown of Capacitor Totem by 20 sec. |
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Instant - 40 Yd Range - 2 Min Cooldown | Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec. |
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Instant - 3 Min Cooldown | Calls forth a Greater Earth Elemental to protect you and your allies, generating high threat and taunting enemies periodically for 30 sec. |
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Instant - 30 Yd Range | Purges the enemy target, removing 1 beneficial Magic effect. |
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Instant - 30 Yd Range - 12 Sec Cooldown | Purges the enemy target, removing 2 beneficial Magic effects. |
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Passive | Increases the critical strike chance of your Nature spells and abilities by 4%. |
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Passive | Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec. |
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Passive | Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares. |
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Passive | Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active. |
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1.7 Sec Cast - 30 Yd Range - 30 Sec Cooldown | Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts. |
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Instant - 2 Min Cooldown | Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting. |
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Instant - 40 Yd Range - 10 Sec Cooldown | Relocates your active totems to the specified location. |
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Passive | Reduces all magic damage taken by 6%. |
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Passive | Increases the radius of your totem effects by 15%. Increases the duration of your Earthbind and Earthgrab Totems by 10 sec. Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec. |
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Passive | Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active. |
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Passive | When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec. |
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Passive | Your Lava Burst casts restore 22 mana to you and 4 allies nearest to you within 40 yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers. |
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Instant - 1 Min Cooldown | Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards. |
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Instant - 40 Yd Range - 2 Min Cooldown | Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec. |
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Passive | Earth Shield no longer loses charges and is 115% effective. |
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Passive | When refreshing Earth Shield, your target is healed for 830 for each stack of Earth Shield they are missing. Additionally, Earth Shield can consume charges 1.0 sec faster. |
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Passive | Your Hex target is slowed by 70% during Hex and for 6 sec after it ends. Reduces the cooldown of Hex by 15 sec. |
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Instant - 1 Min Cooldown | Your next healing or damaging Nature spell is instant cast and costs no mana. |
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Passive | Reduces the cooldown of most totems by 5 sec. |
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Passive | Lightning Shield increases your Intellect by 3%. Casting Lightning Shield also applies Earth Shield to yourself and any weapon imbuements if known. |
Specialization Talents
Specialization talents provide Enhancement Shamans with unique abilities and enhancements tailored to their combat style. These talents differentiate Enhancement Shamans from other Shaman specializations, maximizing effectiveness in combat.
| Name | Cast | Effect |
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Passive | When you deal damage with a melee weapon, you have a chance to generate Maelstrom Weapon, stacking up to 5 times. Each stack of Maelstrom Weapon reduces the cast time of your next Lightning Bolt or Chain Lightning by 20% and increases its damage by 20%. |
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Instant | Imbue your main-hand weapon with the element of Wind for 1 hour. Each main-hand attack has a 15% chance to trigger two extra attacks, dealing 9 Physical damage each. |
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Instant | Imbue your weapon with the element of Fire for 1 hour, increasing the damage of your Fire spells by 5.0%. |
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Passive | Windfury has a 10% additional chance to trigger and its damage is increased by 50%. |
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Instant - Melee Range - 12 Sec Cooldown | Electrocutes all enemies in front of you, dealing 53 Nature damage. Enhances your weapons for 12 sec, causing Stormstrike and Lava Lash to discharge 31 Nature damage split between up to 5 enemies in front of you. |
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Passive | Lava Lash cooldown reduced by 6.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 5 nearby enemies. |
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Passive | Windfury Weapon has a 100% chance to trigger a third attack. |
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Passive | Maelstrom Weapon can now stack 5 additional times. Consuming Maelstrom Weapon causes your next Healing Surge or Chain Heal to gain 100% of the benefits of Maelstrom Weapon based on the stacks consumed. |
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Passive | When Lava Lash strikes a target affected by your Flame Shock, its cooldown is reduced by 2.0 sec. |
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Passive | Stormstrike has an additional charge. Stormsurge now also causes your next Stormstrike to deal 25% additional damage as Nature damage, stacking up to 2 times. |
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Passive | The critical strike damage of your Nature abilities are increased by 40% of your critical strike chance. |
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Passive | Lightning Bolt and Chain Lightning can consume up to 10 Maelstrom Weapon stacks. |
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Passive | Increases your attack speed by 15% for your next 3 melee swings after dealing a critical strike with a spell or ability. |
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Passive | Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 50% and increase the damage of Lava Lash by 40% for 8 sec. May not occur during an active Hot Hand. |
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Passive | Increase the chance for Mastery: Enhanced Elements to trigger Windfury and Stormsurge by 150%. |
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Passive | Elemental damage increased by 10%. Each stack of Maelstrom Weapon consumed reduces the cooldown of Stormstrike by 0.3 sec and Lava Lash by 0.3 sec. |
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Instant - 40 Yd Range - 10 Sec Cooldown | Instantly shocks the target and 5 enemies within 10 yds with blazing thunder, applying Flame Shock and dealing 1,510 Nature damage. Always critically strikes. Generates 1 stack of Maelstrom Weapon. |
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Passive | Chain Lightning now jumps to 2 additional targets and deals 10% increased damage. |
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Passive | Each target hit by Crash Lightning increases the damage of your next Stormstrike by 25%, up to a maximum of 6 stacks. |
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Passive | Stormstrike has a 20% chance to strike the target an additional time for 40% of normal damage. This effect can chain off of itself. |
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Passive | Critical strikes of your Nature abilities reduce the target's movement speed by 60% for 5 sec. |
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Passive | Each active weapon imbue Increases all Fire, Frost, and Nature damage dealt by 5.0%. |
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Passive | Voltaic Blaze generates 2 additional Maelstrom Weapon and has a 30% chance to cause a Fire Nova. Fire Nova Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing 34 Volcanic damage to up to 6 targets within 8 yds of your Flame Shock targets. |
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Passive | Lava Lash and Sundering increases the damage of Flame Shock on its target by 100% for 20 sec. |
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Passive | Stormstrike and Lava Lash unleash a Chain Lightning at 100% effectiveness that deals 20% reduced damage with each jump. |
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Instant - Melee Range - 1 Min Cooldown | Unleash a devastating storm around yourself, dealing 42 Stormstrike damage every 1 sec to nearby enemies for 8 sec. Increases your chance to activate Windfury Weapon by 100%, and the damage of Windfury Weapon by 20%. |
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Instant - 30 Sec Cooldown | Shatters a line of earth in front of you with your main hand weapon, causing 88 Flamestrike damage to any enemy hit. |
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Passive | Consuming 10 stacks of Maelstrom Weapon increases the damage of your next Stormstrike or Lava Lash by 25% and causes them to generate a stack of Maelstrom Weapon. |
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Passive | Stormstrike damage is increased by 20%, and Stormstrike and Lava Lash have a 100% chance to generate 1 stack of Maelstrom Weapon. |
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Passive | During Doom Winds or Ascendance, you generate 2 Maelstrom Weapon stacks every 1 sec. |
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Passive | Casting Sundering summons 1 Fire Feral Spirit and Doom Winds summons 1 Nature Feral Spirits by your side for 8 sec. Feral Spirit An Elemental Spirit Wolf infused with Fire or Nature magic, granting the summoner with 5% increased Fire or Nature damage and 5% Physical damage for 8 sec. |
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Passive | Casting Sundering grants you 15% Haste for 12 sec, and generates 5 stacks of Maelstrom Weapon. |
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Passive | Lightning Bolt and Chain Lightning deal 20% increased damage and have a 20% chance to refund the Maelstrom Weapon spent. |
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Passive | Each stack of Maelstrom Weapon consumed has a 0.6% chance to activate Ascendance for 6.0 sec. Ascendance Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range. |
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Instant - 3 Min Cooldown | Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range. Maelstrom Weapon spenders have a 0.5% chance to unleash Doom Winds per Maelstrom Weapon spent while Ascendance is not active. |
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Passive | Doom Winds and Deeply Rooted Elements last 2 sec longer, and the cooldown of Ascendance is reduced by 60 sec. During Doom Winds or Ascendance, Stormstrike and Crash Lightning consume up to 10 Maelstrom Weapon to discharge a Lightning Bolt or Chain Lightning at 100% effectiveness at your enemy, whichever you most recently used. |
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Passive | Sundering transforms into a single use Primordial Storm for 15 sec after it is cast. Primordial Storm Devastate nearby enemies with a Primordial Storm dealing 38 Flamestrike, 38 Froststrike, 38 Stormstrike damage, and unleashing a Lightning Bolt or a Chain Lightning at 150% effectiveness. Deals reduced damage beyond 5 targets. Consumes Maelstrom Weapon for increased damage. |
Hero Talents
Hero talents allow for deeper customization of the Enhancement Shaman class fantasy, further enhancing its combat effectiveness.
Totemic
| Name | Cast | Effect |
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Passive | Chain Heal now jumps to a nearby totem within 20 yards once it reaches its last target, causing the totem to cast Chain Heal on an injured ally within 30 yards for 852. Jumps to 2 nearby targets within 20 yards. |
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Passive | While Surging Totem is active, your damage and healing done is increased by 3%. |
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Passive | Surging Totem deals 50% more damage while Ascendance or Healing Tide Totem is active. |
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Passive | When you summon a Healing Tide Totem, Healing Stream Totem, or Spirit Link Totem you cast a free instant Chain Heal at 100% effectiveness. |
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Passive | Reduces the cooldown of Healing Stream Totem by 3 sec. |
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Passive | Increases the size and radius of your totems by 15%, and the health of your totems by 30%. |
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Passive | Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by 5 sec. Cannot occur more than once every 20 sec per totem. |
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Passive | If you have a totem active, your totem grants you a shield absorbing 1,833 damage for 30 sec every 30 sec. |
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Passive | Your Healing Stream Totems heals an additional ally at 30% effectiveness. Healing Tide Totem healing increased by 25%. |
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Passive | Mastery increased by 2%. |
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Passive | Increases the duration of your Earthliving effect by 3 sec. |
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Passive | Increases the healing done by Surging Totem by 25%. |
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Passive | Learn a new weapon imbue, Tidecaller's Guard. Tidecaller's Guard Imbue your shield with the element of Water for 1 hour. Your healing done is increased by 2.0% and the duration of your Healing Stream Totem is increased by 3.0 sec. |
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Passive | Chain Heals from Lively Totem and Totemic Rebound are 25% more effective. |
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Passive | Allies affected by your Earthliving effect receive 15% increased healing from you. |
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Passive | Healing Stream Totem and Healing Tide Totem healing has a 20% chance to apply Earthliving to allies it heals. |
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Passive | Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects. Water: Your next Healing Wave also heals an ally inside of your Healing Rain at 50% effectiveness. Air: The cast time of your next healing spell is reduced by 40%. Earth: Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit. |
Stormbringer
| Name | Cast | Effect |
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Passive | Each Maelstrom Weapon spent has a 2.00% chance to upgrade your next Lightning Bolt to Tempest. |
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Passive | Spending Maelstrom Weapon stacks grants you 1% haste for 15 sec. Multiple applications may overlap. |
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Passive | Increases the critical strike chance of your Nature damage spells by 5% and the critical strike damage of your Nature spells by 5%. |
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Passive | You have a chance to get struck by lightning, increasing your movement speed by 50% for 5 sec. The effectiveness is increased to 100% in outdoor areas. You call down a Thunderstorm when you Reincarnate. |
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Passive | Tempest increases your movement speed by 20% for 5 sec. |
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Passive | Storm Elemental lasts 2 sec longer, and Stormkeeper generates 10 Maelstrom. |
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Passive | Tempest grants 7% Mastery for 6 sec. |
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Passive | Lightning Bolt, Tempest, and Chain Lightning have a 35% chance to refund 2 Maelstrom Weapon stacks. |
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Passive | Tempest causes your next Chain Lightning to be instant cast, deal 20% increased damage, and cast an additional time. Can accumulate up to 2 charges. |
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Passive | Doom Winds summons a Nature Feral Spirit for 12 sec. Feral Spirit An Elemental Spirit infused with Nature magic, granting the summoner with 5% increased Nature damage and 5% Physical damage for 12 sec. |
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Passive | Nature damage is increased by 2% |
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Passive | Crash Lightning and Chain Lightning damage increased by 15%. |
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Passive | Gain the effects of the Lightning Rod talent: Lightning Rod Lightning Bolt and Chain Lightning make your target a Lightning Rod for 8 sec. Lightning Rods take 10% of all damage you deal with Lightning Bolt and Chain Lightning. |
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Passive | Lightning Shield reduces the damage you take by 3%. |
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Passive | Casting Tempest grants Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by 20%, up to 100%. |
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Passive | Casting Ascendance upgrades your next Lightning Bolt to Tempest. |
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Passive | Stormstrike has a small chance to upgrade your next Lightning Bolt to Tempest. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Enhancement Shaman 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
| Name | Cast | Effect |
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Your Heroism spell now has a 60 sec cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec. In addition, Heroism is no longer affected by Exhaustion. | |
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Primordial Wave summons a totem at your feet for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 15% for 15 sec. | |
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Summons a totem at your feet for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker. | |
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Summons a totem at your feet that will redirect all harmful spells cast within 30 yards on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec. | |
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Summons a totem with 4% of your health at the target location for 6 sec that forms a circuit of electricity that enemies cannot pass through. | |
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Burrow beneath the ground, becoming unattackable, removing movement impairing effects, and increasing your movement speed by 50% for 5 sec. When the effect ends, enemies within 6 yards are knocked in the air and take 2,508 Physical damage. | |
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When you successfully Purge a beneficial effect, the enemy suffers 1,596 Nature damage over 3 sec. | |
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Grips the target in lightning, stunning and dealing 2,660 Nature damage over 5 sec while the target is lassoed. Can move while channeling. |