Enhancement Shaman Talents
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Enhancement Shaman talents for The War Within Season 1.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
Class Talents
Class talents represent a common tree shared across all Shaman specializations. These talents provide foundational skills and enhancements essential to the Shaman class, offering a range of abilities that lay the groundwork for a Shaman's overall capabilities.
Name | Cast | Effect |
---|---|---|
Chain Heal
|
2.5 Sec Cast - 40 Yd Range | Heals the friendly target for 13,066, then jumps up to 15 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump. |
Lava Burst
|
2 Sec Cast - 40 Yd Range | Hurls molten lava at the target, dealing 7,727 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock. |
Astral Shift
|
Instant - 2 Min Cooldown | Shift partially into the elemental planes, taking 40% less damage for 12 sec. |
Chain Lightning
|
2 Sec Cast - 40 Yd Range | Hurls a lightning bolt at the enemy, dealing 4,093 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. |
Earth Shield
|
Instant - 40 Yd Range | Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 4,890 when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges. Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman. |
Wind Shear
|
Instant - 30 Yd Range - 12 Sec Cooldown | Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 2 sec. |
Planes Traveler
|
Passive | Reduces the cooldown of Astral Shift by 30 sec. |
Astral Bulwark
|
Passive | Astral Shift reduces damage taken by an additional 20%. |
Spirit Wolf
|
Passive | While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times. |
Thunderous Paws
|
Passive | Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec. |
Frost Shock
|
Instant - 40 Yd Range | Chills the target with frost, causing 3,971 Frost damage and reducing the target's movement speed by 50% for 6 sec. |
Winds of Al'Akir
|
Passive | Increases the movement speed bonus of Ghost Wolf by 10%. When you have 3 or more totems active, your movement speed is increased by 15%. |
Elemental Orbit
|
Passive | Increases the number of Elemental Shields you can have active on yourself by 1. You can have Earth Shield on yourself and one ally at the same time. |
Fire and Ice
|
Passive | Increases all Fire and Frost damage you deal by 3%. |
Ancestral Wolf Affinity
|
Passive | Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf. |
Capacitor Totem
|
Instant - 40 Yd Range - 1 Min Cooldown | Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec. |
Spirit Walk
|
Instant - 1 Min Cooldown | Removes all movement impairing effects and increases your movement speed by 60% for 8 sec. |
Gust of Wind
|
Instant - 20 Sec Cooldown | A gust of wind hurls you forward. |
Encasing Cold
|
Passive | Frost Shock snares its targets by an additional 10% and its duration is increased by 2 sec. |
Arctic Snowstorm
|
Passive | Enemies within 10 yds of your Frost Shock are snared by 30%. |
Brimming with Life
|
Passive | Maximum health increased by 10%, and while you are at full health, Reincarnation cools down 75% faster. |
Healing Stream Totem
|
Passive | |
Earthgrab Totem
|
Instant - 35 Yd Range - 30 Sec Cooldown | Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction. |
Static Charge
|
Passive - 1 Min Cooldown | Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec. |
Guardian's Cudgel
|
Passive | When Capacitor Totem fades or is destroyed, another Capacitor Totem is automatically dropped in the same place. |
Purge
|
Instant - 30 Yd Range | Purges the enemy target, removing 1 beneficial Magic effect. |
Greater Purge
|
Instant - 30 Yd Range - 12 Sec Cooldown | Purges the enemy target, removing 2 beneficial Magic effects. |
Earth Elemental
|
Instant - 5 Min Cooldown | Calls forth a Greater Earth Elemental to protect you and your allies for 1 min. While this elemental is active, your maximum health is increased by 15%. |
Elemental Resistance
|
Passive | Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec. |
Cleanse Spirit
|
Instant - 40 Yd Range - 8 Sec Cooldown | Removes all Curse effects from a friendly target. |
Tremor Totem
|
Instant - 1 Min Cooldown | Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards. |
Nature's Guardian
|
Passive | When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec. |
Nature's Fury
|
Passive | Increases the critical strike chance of your Nature spells and abilities by 4%. |
Refreshing Waters
|
Passive | Your Healing Surge is 25% more effective on yourself. |
Elemental Warding
|
Passive | Reduces all magic damage taken by 6%. |
Hex
|
1.7 Sec Cast - 30 Yd Range - 30 Sec Cooldown | Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts. |
Wind Rush Totem
|
Instant - 40 Yd Range - 2 Min Cooldown | Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec. |
Primordial Bond
|
Passive | While you have an elemental active, your damage taken is reduced by 5%. |
Spiritwalker's Grace
|
Instant - 2 Min Cooldown | Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting. |
Ancestral Guidance
|
Instant - 2 Min Cooldown | For the next 10 sec, 25% of your healing done and 25% of your damage done is converted to healing on up to 3 nearby injured party or raid members, up to 39,468 healing to each target per second. |
Thunderstorm
|
Instant - 30 Sec Cooldown | Calls down a bolt of lightning, dealing 836 Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec, and knocking them away from the Shaman. Usable while stunned. |
Voodoo Mastery
|
Passive | Your Hex target is slowed by 70% during Hex and for 6 sec after it ends. Reduces the cooldown of Hex by 15 sec. |
Totemic Focus
|
Passive | Increases the radius of your totem effects by 15%. Increases the duration of your Earthbind and Earthgrab Totems by 10 sec. Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec. |
Ascending Air
|
Passive | Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec. |
Jet Stream
|
Passive | Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares. |
Enhanced Imbues
|
Passive | The effects of your weapon and shield imbues are increased by 30%. |
Graceful Spirit
|
Passive | Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active. |
Spiritwalker's Aegis
|
Passive | When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec. |
Lightning Lasso
|
Instant - 20 Yd Range - 45 Sec Cooldown | Grips the target in lightning, stunning and dealing 38,738 Nature damage over 5 sec while the target is lassoed. Can move while channeling. |
Totemic Projection
|
Instant - 40 Yd Range - 10 Sec Cooldown | Relocates your active totems to the specified location. |
Totemic Surge
|
Passive | Reduces the cooldown of your totems by 6 sec. |
Seasoned Winds
|
Passive | Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 18 sec. Stacks up to 2 times. |
Mana Spring
|
Passive | Your Lava Burst casts restore 150 mana to you and 4 allies nearest to you within 40 yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers. |
Thundershock
|
Passive | Thunderstorm knocks enemies up instead of away and its cooldown is reduced by 5 sec. |
Traveling Storms
|
Passive | Thunderstorm now can be cast on allies within 40 yards, reduces enemies movement speed by 60%, and knocks enemies 25% further. |
Poison Cleansing Totem
|
Instant - 40 Yd Range - 2 Min Cooldown | Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec. |
Totemic Recall
|
Instant - 3 Min Cooldown | Resets the cooldown of your most recently used totem with a base cooldown shorter than 3 minutes. |
Nature's Swiftness
|
Instant - 1 Min Cooldown | Your next healing or damaging Nature spell is instant cast and costs no mana. |
Stone Bulwark Totem
|
Instant - 3 Min Cooldown | Summons a totem at your feet that grants you an absorb shield preventing 199,224 damage for 15 sec, and an additional 19,922 every 5 sec for 30 sec. |
Call of the Elements
|
Passive | Reduces the cooldown of otemic Recall by 60 sec. |
Creation Core
|
Passive | otemic Recall affects an additional totem. |
Specialization Talents
Specialization talents provide Enhancement Shamans with unique abilities and enhancements tailored to their combat style. These talents differentiate Enhancement Shamans from other Shaman specializations, maximizing effectiveness in combat.
Name | Cast | Effect |
---|---|---|
Stormstrike
|
Instant - Melee Range - 7.5 Sec Cooldown | Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of 724 Physical damage. |
Windfury Weapon
|
Instant | Imbue your main-hand weapon with the element of Wind for 1 hour. Each main-hand attack has a 25% chance to trigger two extra attacks, dealing 165 Physical damage each. |
Lava Lash
|
Instant - Melee Range - 18 Sec Cooldown | Charges your off-hand weapon with lava and burns your target, dealing 2 Fire damage. Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon. |
Forceful Winds
|
Passive | Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 20%, stacking up to 5 times. |
Improved Maelstrom Weapon
|
Passive | Maelstrom Weapon now increases the damage of spells it affects by 20% per stack and the healing of spells it affects by 20% per stack. |
Molten Assault
|
Passive | Lava Lash cooldown reduced by 6.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 4 enemies near the target. |
Unruly Winds
|
Passive | Windfury Weapon has a 100% chance to trigger a third attack. |
Tempest Strikes
|
Passive | Stormstrike, Ice Strike, and Lava Lash have a 100% chance to discharge electricity at your target, dealing 213 Nature damage. |
Elemental Blast
|
Passive | Harnesses the raw power of the elements, dealing 11,327 Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by 6% for 10 sec. |
Raging Maelstrom
|
Passive | Maelstrom Weapon can now stack 5 additional times, and Maelstrom Weapon now increases the damage of spells it affects by an additional 5% per stack and the healing of spells it affects by an additional 5% per stack. |
Ice Strike
|
Passive - Melee Range - 15 Sec Cooldown | Whenever you spend Maelstrom Weapon, your Frost Shock has a chance to become Ice Strike. ce Strike Strike your target with an icy blade, dealing 769 Frost damage and snaring them by 50% for 6 sec. Ice Strike increases the damage of your next Frost Shock by 100%. his ability has a 40 yard range. |
Ice Strike
|
Instant - Melee Range - 15 Sec Cooldown | Strike your target with an icy blade, dealing 744 Frost damage and snaring them by 50% for 6 sec. Ice Strike increases the damage of your next Frost Shock by 100%. |
Hailstorm
|
Passive | Each stack of Maelstrom Weapon consumed increases the damage of your next Frost Shock by 15%, and causes your next Frost Shock to hit 1 additional target per Maelstrom Weapon stack consumed, up to 5. |
Fire Nova
|
Instant - Melee Range - 15 Sec Cooldown | Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing 263 Flamestrike damage to up to 6 targets within 8 yds of your Flame Shock targets. |
Doom Winds
|
Instant - Melee Range - 1 Min Cooldown | Unleash a devastating storm around yourself, dealing 396 Stormstrike damage every 1 sec to nearby enemies for 8 sec. Increases your chance to activate Windfury Weapon by 200%, and the damage of Windfury Weapon by 10%. |
Flurry
|
Passive | Increases your attack speed by 15% for your next 3 melee swings after dealing a critical strike with a spell or ability. |
Overflowing Maelstrom
|
Passive | Your damage or healing spells will now consume up to 10 Maelstrom Weapon stacks. |
Sundering
|
Instant - 40 Sec Cooldown | Shatters a line of earth in front of you with your main hand weapon, causing 1,120 Flamestrike damage and Incapacitating any enemy hit for 2 sec. |
Swirling Maelstrom
|
Passive | Consuming at least 2 stacks of Hailstorm, using Ice Strike, and each explosion from Fire Nova now also grants you 1 stack of Maelstrom Weapon. |
Hot Hand
|
Passive | Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 75% and increase the damage of Lava Lash by 40% for 8 sec. |
Storm's Wrath
|
Passive | Increase the chance for Mastery: Enhanced Elements to trigger Windfury and Stormsurge by 150%. |
Crash Lightning
|
Instant - Melee Range - 12 Sec Cooldown | Electrocutes all enemies in front of you, dealing 161 Nature damage. Hitting 2 or more targets enhances your weapons for 12 sec, causing Stormstrike, Ice Strike, and Lava Lash to also deal 145 Nature damage to all targets in front of you. Damage reduced beyond 6 targets. |
Molten Thunder
|
Passive | The cooldown of Sundering is reduced by 10 sec but it can no longer Incapacitate. Stormsurge has a small chance to also reset the cooldown of Sundering. |
Stormflurry
|
Passive | Stormstrike has a 25% chance to strike the target an additional time for 40% of normal damage. This effect can chain off of itself. |
Ashen Catalyst
|
Passive | Each time Flame Shock deals periodic damage, increase the damage of your next Lava Lash by 12% and reduce the cooldown of Lava Lash by 0.5 sec. |
Stormblast
|
Passive | Stormstrike has an additional charge. Stormsurge now also causes your next Stormstrike to deal 25% additional damage as Nature damage, stacking up to 2 times. |
Voltaic Blaze
|
Passive | Lightning Bolt and Chain Lightning has a 18% chance to make your next Flame Shock become Voltaic Blaze. oltaic Blaze Instantly shocks the target and 5 nearby enemies with blazing thunder, causing 22,514 Nature damage and applying Flame Shock. Generates 1 stack of Maelstrom Weapon. |
Elemental Weapons
|
Passive | Each active weapon imbue Increases all Fire, Frost, and Nature damage dealt by 5.0%. |
Converging Storms
|
Passive | Each target hit by Crash Lightning increases the damage of your next Stormstrike by 25%, up to a maximum of 6 stacks. |
Unrelenting Storms
|
Passive | When Crash Lightning hits only 1 target, it activates Windfury Weapon and its cooldown is reduced by 40%. |
Crashing Storms
|
Passive | Crash Lightning damage increased by 40%. Chain Lightning now jumps to 2 extra targets. |
Lashing Flames
|
Passive | Lava Lash increases the damage of Flame Shock on its target by 100% for 20 sec. |
Primordial Wave
|
Instant - 40 Yd Range | Blast your target with a Primordial Wave, dealing 3,646 Elemental damage and applying Flame Shock to them. Your next Healing Wave will also hit all targets affected by your Flame Shock for 175% of normal damage. |
Feral Spirit
|
Instant - 1.5 Min Cooldown | Summons two Spirit Wolves that aid you in battle for 15 sec. They are immune to movement-impairing effects, and each Feral Spirit summoned grants you 15% increased Physical damage dealt by your abilities. Feral Spirit generates one stack of Maelstrom Weapon immediately, and one stack every 3 sec for 15 sec. |
Deeply Rooted Elements
|
Passive | Casting Lightning Bolt or Chain Lightning have a 3% chance to activate Ascendance for 6.0 sec. scendance Transform into an Air Ascendant for 15 sec, immediately dealing 1,170 Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range. |
Ascendance
|
Instant - 3 Min Cooldown | Transform into an Air Ascendant for 15 sec, immediately dealing 1,136 Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range. |
Primal Maelstrom
|
Passive | Primordial Wave generates 5 stacks of Maelstrom Weapon. |
Elemental Assault
|
Passive | Stormstrike damage is increased by 20%, and Stormstrike, Lava Lash, and Ice Strike have a 100% chance to generate 1 stack of Maelstrom Weapon. |
Witch Doctor's Ancestry
|
Passive | Increases the chance to gain a stack of Maelstrom Weapon by 4%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 1.0 sec. |
Flowing Spirits
|
Passive | Your damaging abilities have a chance to summon a Feral Spirit for 8 sec. |
Legacy of the Frost Witch
|
Passive | Consuming 10 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and increases the damage of your Physical and Frost abilities by 25% for 5 sec. |
Static Accumulation
|
Passive | 20% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt or Chain Lightning. While Ascendance is active, generate 2 Maelstrom Weapon stacks every 1 sec. |
Splintered Elements
|
Passive | Primordial Wave grants you 10% Haste plus 4% for each additional Lightning Bolt generated by Primordial Wave for 12 sec. |
Elemental Spirits
|
Passive | Your Feral Spirits are now imbued with Fire, Frost, or Lightning, increasing your damage dealt with that element by 20%. |
Alpha Wolf
|
Passive | While Feral Spirits are active, Chain Lightning and Crash Lightning causes your wolves to attack all nearby enemies for 121 Physical damage every 2 sec for the next 8 sec. |
Thorim's Invocation
|
Passive | Increases the damage of Lightning Bolt and Chain Lightning by 20%, reduces the cooldown of Ascendance by 60 sec, and causes Deeply Rooted Elements to last 2 sec longer. While Ascendance is active, Windstrike automatically consumes up to 5 Maelstrom Weapon stacks to discharge a Lightning Bolt or Chain Lightning at 100% effectiveness at your enemy, whichever you most recently used. |
Hero Talents
Hero talents allow for deeper customization of the Enhancement Shaman class fantasy, further enhancing its combat effectiveness.
Totemic
Name | Cast | Effect |
---|---|---|
Surging Totem
|
Passive | |
Totemic Rebound
|
Passive | Chain Heal now jumps to a nearby totem within 20 yards once it reaches its max targets, causing the totem to cast Chain Heal on an injured ally within 30 yards for 8,487. Jumps to 2 nearby targets within 20 yards. |
Amplification Core
|
Passive | While Surging Totem is active, your damage and healing done is increased by 3%. |
Oversurge
|
Passive | Surging Totem deals 150% more damage during Ascendance. |
Lively Totems
|
Passive | When you summon a Healing Tide Totem, Healing Stream Totem, Cloudburst Totem, Mana Tide Totem, or Spirit Link Totem you cast a free instant Chain Heal at 100% effectiveness. |
Oversized Totems
|
Passive | Increases the size and radius of your totems by 15%, and the health of your totems by 30%. |
Swift Recall
|
Passive | Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by 5 sec. Cannot occur more than once every 20 sec per totem. |
Wind Barrier
|
Passive | If you have a totem active, your totem grants you a shield absorbing 11,840 damage for 30 sec every 30 sec. |
Reactivity
|
Passive | Your Healing Stream Totems now also heals a second ally at 50% effectiveness. Cloudburst Totem stores 25% additional healing. |
Imbuement Mastery
|
Passive | Increases the duration of your Earthliving effect by 3 sec. |
Pulse Capacitor
|
Passive | Increases the healing done by Surging Totem by 25%. |
Supportive Imbuements
|
Passive | Learn a new weapon imbue, Tidecaller's Guard. idecaller's Guard Imbue your shield with the element of Water for 1 hour. Your healing done is increased by 2.0% and the duration of your Healing Stream Totem and Cloudburst Totem is increased by 3.0 sec. |
Totemic Coordination
|
Passive | Chain Heals from Lively Totem and Totemic Rebound are 25% more effective. |
Earthsurge
|
Passive | Allies affected by your Earthen Wall Totem, Ancestral Protection Totem, and Earthliving effect receive 15% increased healing from you. |
Whirling Elements
|
Passive | Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects. ater: Your next Healing Wave or Healing Surge also heals an ally inside of your Healing Rain at 100% effectiveness. ir: The cast time of your next healing spell is reduced by 40%. arth: Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit. |
Stormbringer
Name | Cast | Effect |
---|---|---|
Tempest
|
Passive | Every 40 Maelstrom Weapon stacks spent replaces your next Lightning Bolt with Tempest. |
Unlimited Power
|
Passive | Spending Maelstrom Weapon stacks grants you 1% haste for 15 sec. Multiple applications may overlap. |
Stormcaller
|
Passive | Increases the critical strike chance of your Nature damage spells by 5% and the critical strike damage of your Nature spells by 5%. |
Lightning Conduit
|
Passive | You have a chance to get struck by lightning, increasing your movement speed by 50% for 5 sec. The effectiveness is increased to 100% in outdoor areas. You call down a Thunderstorm when you Reincarnate. |
Electroshock
|
Passive | Tempest increases your movement speed by 20% for 5 sec. |
Storm Swell
|
Passive | Tempest grants 6% Mastery for 6 sec. |
Supercharge
|
Passive | Lightning Bolt, Tempest, and Chain Lightning have a 35% chance to refund 2 Maelstrom Weapon stacks. |
Arc Discharge
|
Passive | Tempest causes your next Chain Lightning or Lightning Bolt to be instant cast, deal 40% increased damage, and cast an additional time. |
Rolling Thunder
|
Passive | Tempest summons a Nature Feral Spirit for 15 sec. |
Voltaic Surge
|
Passive | Crash Lightning and Chain Lightning damage increased by 15%. |
Conductive Energy
|
Passive | Gain the effects of the Lightning Rod talent: ightning Rod Lightning Bolt, Elemental Blast, and Chain Lightning make your target a Lightning Rod for 8 sec. Lightning Rods take 10% of all damage you deal with Lightning Bolt and Chain Lightning. |
Nature's Protection
|
Passive | Lightning Shield reduces the damage you take by 3%. |
Surging Currents
|
Passive | When you cast Tempest you gain Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by 20%, up to 100%. |
Awakening Storms
|
Passive | Lightning Bolt and Chain Lightning have a chance to strike your target for 11,218 Nature damage. Every 3 times this occurs, your next Lightning Bolt is replaced by Tempest. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Enhancement Shaman 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
Name | Cast | Effect |
---|---|---|
Ride the Lightning
|
If there are more than 2 enemies within 8 yards when you cast Stormstrike, you also cast a Chain Lightning on the target, dealing 4,052 Nature damage. Otherwise, you conjure bolts of lightning to up to 2 furthest enemies within 40 yards dealing 2,796 Nature damage. | |
Shamanism
|
Your Heroism spell now has a 60 sec. cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec. In addition, Heroism is no longer affected by Exhaustion. | |
Totem of Wrath
|
Primordial Wave summons a totem at your feet for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 15% for 15 sec. | |
Counterstrike Totem
|
Summons a totem at your feet for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker. | |
Unleash Shield
|
Unleash your Elemental Shield's energy on an enemy target: ightning Shield: Knocks them away. arth Shield: Roots them in place for 2 sec. ater Shield: Summons a whirlpool for 6 sec, reducing damage and healing by 50% while they stand within it. | |
Grounding Totem
|
Summons a totem at your feet that will redirect all harmful spells cast within 30 yards on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec. | |
Static Field Totem
|
Summons a totem with 4% of your health at the target location for 6 sec that forms a circuit of electricity that enemies cannot pass through. | |
Burrow
|
Burrow beneath the ground, becoming unattackable, removing movement impairing effects, and increasing your movement speed by 50% for 5 sec. When the effect ends, enemies within 6 yards are knocked in the air and take 36,524 Physical damage. | |
Stormweaver
|
Maelstrom Weapon no longer benefits Healing Surge or Chain Heal. Instead, consuming Maelstrom Weapon on a damage spell causes your next Healing Surge or Chain Heal to gain 150% of the benefits of Maelstrom Weapon based on the stacks consumed. | |
Electrocute
|
When you successfully Purge a beneficial effect, the enemy suffers 6,640 Nature damage over 3 sec. |