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Enhancement Shaman Talents

Shaman class icon Enhancement Shaman specialization icon
Enhancement Shaman
The War Within Season 1

Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Enhancement Shaman talents for The War Within Season 1.

Where to Find Talents

Talents can be found in the talent menu, which is accessible by pressing the N key (default) or by clicking the target icon in the micro menu:

Screenshot of the talents button in the micro menu

Class Talents

Class talents represent a common tree shared across all Shaman specializations. These talents provide foundational skills and enhancements essential to the Shaman class, offering a range of abilities that lay the groundwork for a Shaman's overall capabilities.

Name Cast Effect
Chain Heal
2.5 Sec Cast - 40 Yd Range Heals the friendly target for 12,934, then jumps up to 15 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
Lava Burst
2 Sec Cast - 40 Yd Range Hurls molten lava at the target, dealing 7,844 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock.
Astral Shift
Instant - 2 Min Cooldown Shift partially into the elemental planes, taking 40% less damage for 12 sec.
Chain Lightning
2 Sec Cast - 40 Yd Range Hurls a lightning bolt at the enemy, dealing 4,117 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
Earth Shield
Instant - 40 Yd Range Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 4,747 when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges. Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.
Wind Shear
Instant - 30 Yd Range - 12 Sec Cooldown Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 2 sec.
Planes Traveler
Passive Reduces the cooldown of Astral Shift by 30 sec.
Astral Bulwark
Passive Astral Shift reduces damage taken by an additional 20%.
Spirit Wolf
Passive While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
Thunderous Paws
Passive Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec.
Frost Shock
Instant - 40 Yd Range Chills the target with frost, causing 4,067 Frost damage and reducing the target's movement speed by 50% for 6 sec.
Winds of Al'Akir
Passive Increases the movement speed bonus of Ghost Wolf by 10%. When you have 3 or more totems active, your movement speed is increased by 15%.
Elemental Orbit
Passive Increases the number of Elemental Shields you can have active on yourself by 1. You can have Earth Shield on yourself and one ally at the same time.
Fire and Ice
Passive Increases all Fire and Frost damage you deal by 3%.
Ancestral Wolf Affinity
Passive Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
Capacitor Totem
Instant - 40 Yd Range - 1 Min Cooldown Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
Spirit Walk
Instant - 1 Min Cooldown Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
Gust of Wind
Instant - 20 Sec Cooldown A gust of wind hurls you forward.
Encasing Cold
Passive Frost Shock snares its targets by an additional 10% and its duration is increased by 2 sec.
Arctic Snowstorm
Passive Enemies within 10 yds of your Frost Shock are snared by 30%.
Brimming with Life
Passive Maximum health increased by 10%, and while you are at full health, Reincarnation cools down 75% faster.
Healing Stream Totem
Passive
Earthgrab Totem
Instant - 35 Yd Range - 30 Sec Cooldown Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
Static Charge
Passive - 1 Min Cooldown Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.
Guardian's Cudgel
Passive When Capacitor Totem fades or is destroyed, another Capacitor Totem is automatically dropped in the same place.
Purge
Instant - 30 Yd Range Purges the enemy target, removing 1 beneficial Magic effect.
Greater Purge
Instant - 30 Yd Range - 12 Sec Cooldown Purges the enemy target, removing 2 beneficial Magic effects.
Earth Elemental
Instant - 5 Min Cooldown Calls forth a Greater Earth Elemental to protect you and your allies for 1 min. While this elemental is active, your maximum health is increased by 15%.
Elemental Resistance
Passive Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
Cleanse Spirit
Instant - 40 Yd Range - 8 Sec Cooldown Removes all Curse effects from a friendly target.
Tremor Totem
Instant - 1 Min Cooldown Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
Nature's Guardian
Passive When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.
Nature's Fury
Passive Increases the critical strike chance of your Nature spells and abilities by 4%.
Refreshing Waters
Passive Your Healing Surge is 25% more effective on yourself.
Elemental Warding
Passive Reduces all magic damage taken by 6%.
Hex
1.7 Sec Cast - 30 Yd Range - 30 Sec Cooldown Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
Wind Rush Totem
Instant - 40 Yd Range - 2 Min Cooldown Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
Primordial Bond
Passive While you have an elemental active, your damage taken is reduced by 5%.
Spiritwalker's Grace
Instant - 2 Min Cooldown Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
Ancestral Guidance
Instant - 2 Min Cooldown For the next 10 sec, 25% of your healing done and 25% of your damage done is converted to healing on up to 3 nearby injured party or raid members, up to 39,468 healing to each target per second.
Thunderstorm
Instant - 30 Sec Cooldown Calls down a bolt of lightning, dealing 818 Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec, and knocking them away from the Shaman. Usable while stunned.
Voodoo Mastery
Passive Your Hex target is slowed by 70% during Hex and for 6 sec after it ends. Reduces the cooldown of Hex by 15 sec.
Totemic Focus
Passive Increases the radius of your totem effects by 15%. Increases the duration of your Earthbind and Earthgrab Totems by 10 sec. Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
Ascending Air
Passive Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
Jet Stream
Passive Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
Enhanced Imbues
Passive The effects of your weapon and shield imbues are increased by 30%.
Graceful Spirit
Passive Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
Spiritwalker's Aegis
Passive When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
Lightning Lasso
Instant - 20 Yd Range - 45 Sec Cooldown Grips the target in lightning, stunning and dealing 38,738 Nature damage over 5 sec while the target is lassoed. Can move while channeling.
Totemic Projection
Instant - 40 Yd Range - 10 Sec Cooldown Relocates your active totems to the specified location.
Totemic Surge
Passive Reduces the cooldown of your totems by 6 sec.
Seasoned Winds
Passive Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 18 sec. Stacks up to 2 times.
Mana Spring
Passive Your Lava Burst casts restore 150 mana to you and 4 allies nearest to you within 40 yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Thundershock
Passive Thunderstorm knocks enemies up instead of away and its cooldown is reduced by 5 sec.
Traveling Storms
Passive Thunderstorm now can be cast on allies within 40 yards, reduces enemies movement speed by 60%, and knocks enemies 25% further.
Poison Cleansing Totem
Instant - 40 Yd Range - 2 Min Cooldown Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
Totemic Recall
Instant - 3 Min Cooldown Resets the cooldown of your most recently used totem with a base cooldown shorter than 3 minutes.
Nature's Swiftness
Instant - 1 Min Cooldown Your next healing or damaging Nature spell is instant cast and costs no mana.
Stone Bulwark Totem
Instant - 3 Min Cooldown Summons a totem at your feet that grants you an absorb shield preventing 199,224 damage for 15 sec, and an additional 19,922 every 5 sec for 30 sec.
Call of the Elements
Passive Reduces the cooldown of otemic Recall by 60 sec.
Creation Core
Passive otemic Recall affects an additional totem.

Specialization Talents

Specialization talents provide Enhancement Shamans with unique abilities and enhancements tailored to their combat style. These talents differentiate Enhancement Shamans from other Shaman specializations, maximizing effectiveness in combat.

Name Cast Effect
Stormstrike
Instant - Melee Range - 7.5 Sec Cooldown Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of 718 Physical damage.
Windfury Weapon
Instant Imbue your main-hand weapon with the element of Wind for 1 hour. Each main-hand attack has a 25% chance to trigger two extra attacks, dealing 165 Physical damage each.
Lava Lash
Instant - Melee Range - 18 Sec Cooldown Charges your off-hand weapon with lava and burns your target, dealing 3 Fire damage. Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon.
Forceful Winds
Passive Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 20%, stacking up to 5 times.
Improved Maelstrom Weapon
Passive Maelstrom Weapon now increases the damage of spells it affects by 20% per stack and the healing of spells it affects by 20% per stack.
Molten Assault
Passive Lava Lash cooldown reduced by 6.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 4 enemies near the target.
Unruly Winds
Passive Windfury Weapon has a 100% chance to trigger a third attack.
Tempest Strikes
Passive Stormstrike, Ice Strike, and Lava Lash have a 100% chance to discharge electricity at your target, dealing 213 Nature damage.
Elemental Blast
Passive Harnesses the raw power of the elements, dealing 11,219 Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by 6% for 10 sec.
Raging Maelstrom
Passive Maelstrom Weapon can now stack 5 additional times, and Maelstrom Weapon now increases the damage of spells it affects by an additional 5% per stack and the healing of spells it affects by an additional 5% per stack.
Ice Strike
Passive - Melee Range - 15 Sec Cooldown Whenever you spend Maelstrom Weapon, your Frost Shock has a chance to become Ice Strike. ce Strike Strike your target with an icy blade, dealing 756 Frost damage and snaring them by 50% for 6 sec. Ice Strike increases the damage of your next Frost Shock by 100%. his ability has a 40 yard range.
Ice Strike
Instant - Melee Range - 15 Sec Cooldown Strike your target with an icy blade, dealing 755 Frost damage and snaring them by 50% for 6 sec. Ice Strike increases the damage of your next Frost Shock by 100%.
Hailstorm
Passive Each stack of Maelstrom Weapon consumed increases the damage of your next Frost Shock by 15%, and causes your next Frost Shock to hit 1 additional target per Maelstrom Weapon stack consumed, up to 5.
Fire Nova
Instant - Melee Range - 15 Sec Cooldown Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing 267 Flamestrike damage to up to 6 targets within 8 yds of your Flame Shock targets.
Doom Winds
Instant - Melee Range - 1 Min Cooldown Unleash a devastating storm around yourself, dealing 396 Stormstrike damage every 1 sec to nearby enemies for 8 sec. Increases your chance to activate Windfury Weapon by 200%, and the damage of Windfury Weapon by 10%.
Flurry
Passive Increases your attack speed by 15% for your next 3 melee swings after dealing a critical strike with a spell or ability.
Overflowing Maelstrom
Passive Your damage or healing spells will now consume up to 10 Maelstrom Weapon stacks.
Sundering
Instant - 40 Sec Cooldown Shatters a line of earth in front of you with your main hand weapon, causing 1,126 Flamestrike damage and Incapacitating any enemy hit for 2 sec.
Swirling Maelstrom
Passive Consuming at least 2 stacks of Hailstorm, using Ice Strike, and each explosion from Fire Nova now also grants you 1 stack of Maelstrom Weapon.
Hot Hand
Passive Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 75% and increase the damage of Lava Lash by 40% for 8 sec.
Storm's Wrath
Passive Increase the chance for Mastery: Enhanced Elements to trigger Windfury and Stormsurge by 150%.
Crash Lightning
Instant - Melee Range - 12 Sec Cooldown Electrocutes all enemies in front of you, dealing 160 Nature damage. Hitting 2 or more targets enhances your weapons for 12 sec, causing Stormstrike, Ice Strike, and Lava Lash to also deal 145 Nature damage to all targets in front of you. Damage reduced beyond 6 targets.
Molten Thunder
Passive The cooldown of Sundering is reduced by 10 sec but it can no longer Incapacitate. Stormsurge has a small chance to also reset the cooldown of Sundering.
Stormflurry
Passive Stormstrike has a 25% chance to strike the target an additional time for 40% of normal damage. This effect can chain off of itself.
Ashen Catalyst
Passive Each time Flame Shock deals periodic damage, increase the damage of your next Lava Lash by 12% and reduce the cooldown of Lava Lash by 0.5 sec.
Stormblast
Passive Stormstrike has an additional charge. Stormsurge now also causes your next Stormstrike to deal 25% additional damage as Nature damage, stacking up to 2 times.
Voltaic Blaze
Passive Lightning Bolt and Chain Lightning has a 18% chance to make your next Flame Shock become Voltaic Blaze. oltaic Blaze Instantly shocks the target and 5 nearby enemies with blazing thunder, causing 21,969 Nature damage and applying Flame Shock. Generates 1 stack of Maelstrom Weapon.
Elemental Weapons
Passive Each active weapon imbue Increases all Fire, Frost, and Nature damage dealt by 5.0%.
Converging Storms
Passive Each target hit by Crash Lightning increases the damage of your next Stormstrike by 25%, up to a maximum of 6 stacks.
Unrelenting Storms
Passive When Crash Lightning hits only 1 target, it activates Windfury Weapon and its cooldown is reduced by 40%.
Crashing Storms
Passive Crash Lightning damage increased by 40%. Chain Lightning now jumps to 2 extra targets.
Lashing Flames
Passive Lava Lash increases the damage of Flame Shock on its target by 100% for 20 sec.
Primordial Wave
Instant - 40 Yd Range Blast your target with a Primordial Wave, dealing 3,607 Elemental damage and applying Flame Shock to them. Your next Healing Wave will also hit all targets affected by your Flame Shock for 175% of normal damage.
Feral Spirit
Instant - 1.5 Min Cooldown Summons two Spirit Wolves that aid you in battle for 15 sec. They are immune to movement-impairing effects, and each Feral Spirit summoned grants you 15% increased Physical damage dealt by your abilities. Feral Spirit generates one stack of Maelstrom Weapon immediately, and one stack every 3 sec for 15 sec.
Deeply Rooted Elements
Passive Casting Lightning Bolt or Chain Lightning have a 3% chance to activate Ascendance for 6.0 sec. scendance Transform into an Air Ascendant for 15 sec, immediately dealing 1,156 Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
Ascendance
Instant - 3 Min Cooldown Transform into an Air Ascendant for 15 sec, immediately dealing 1,162 Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
Primal Maelstrom
Passive Primordial Wave generates 5 stacks of Maelstrom Weapon.
Elemental Assault
Passive Stormstrike damage is increased by 20%, and Stormstrike, Lava Lash, and Ice Strike have a 100% chance to generate 1 stack of Maelstrom Weapon.
Witch Doctor's Ancestry
Passive Increases the chance to gain a stack of Maelstrom Weapon by 4%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 1.0 sec.
Flowing Spirits
Passive Your damaging abilities have a chance to summon a Feral Spirit for 8 sec.
Legacy of the Frost Witch
Passive Consuming 10 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and increases the damage of your Physical and Frost abilities by 25% for 5 sec.
Static Accumulation
Passive 20% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt or Chain Lightning. While Ascendance is active, generate 2 Maelstrom Weapon stacks every 1 sec.
Splintered Elements
Passive Primordial Wave grants you 10% Haste plus 4% for each additional Lightning Bolt generated by Primordial Wave for 12 sec.
Elemental Spirits
Passive Your Feral Spirits are now imbued with Fire, Frost, or Lightning, increasing your damage dealt with that element by 20%.
Alpha Wolf
Passive While Feral Spirits are active, Chain Lightning and Crash Lightning causes your wolves to attack all nearby enemies for 121 Physical damage every 2 sec for the next 8 sec.
Thorim's Invocation
Passive Increases the damage of Lightning Bolt and Chain Lightning by 20%, reduces the cooldown of Ascendance by 60 sec, and causes Deeply Rooted Elements to last 2 sec longer. While Ascendance is active, Windstrike automatically consumes up to 5 Maelstrom Weapon stacks to discharge a Lightning Bolt or Chain Lightning at 100% effectiveness at your enemy, whichever you most recently used.

Hero Talents

Hero talents allow for deeper customization of the Enhancement Shaman class fantasy, further enhancing its combat effectiveness.

Totemic

Name Cast Effect
Surging Totem
Passive
Totemic Rebound
Passive Chain Heal now jumps to a nearby totem within 20 yards once it reaches its max targets, causing the totem to cast Chain Heal on an injured ally within 30 yards for 8,209. Jumps to 2 nearby targets within 20 yards.
Amplification Core
Passive While Surging Totem is active, your damage and healing done is increased by 3%.
Oversurge
Passive Surging Totem deals 150% more damage during Ascendance.
Lively Totems
Passive When you summon a Healing Tide Totem, Healing Stream Totem, Cloudburst Totem, Mana Tide Totem, or Spirit Link Totem you cast a free instant Chain Heal at 100% effectiveness.
Oversized Totems
Passive Increases the size and radius of your totems by 15%, and the health of your totems by 30%.
Swift Recall
Passive Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by 5 sec. Cannot occur more than once every 20 sec per totem.
Wind Barrier
Passive If you have a totem active, your totem grants you a shield absorbing 11,840 damage for 30 sec every 30 sec.
Reactivity
Passive Your Healing Stream Totems now also heals a second ally at 50% effectiveness. Cloudburst Totem stores 25% additional healing.
Imbuement Mastery
Passive Increases the duration of your Earthliving effect by 3 sec.
Pulse Capacitor
Passive Increases the healing done by Surging Totem by 25%.
Supportive Imbuements
Passive Learn a new weapon imbue, Tidecaller's Guard. idecaller's Guard Imbue your shield with the element of Water for 1 hour. Your healing done is increased by 2.0% and the duration of your Healing Stream Totem and Cloudburst Totem is increased by 3.0 sec.
Totemic Coordination
Passive Chain Heals from Lively Totem and Totemic Rebound are 25% more effective.
Earthsurge
Passive Allies affected by your Earthen Wall Totem, Ancestral Protection Totem, and Earthliving effect receive 15% increased healing from you.
Whirling Elements
Passive Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects. ater: Your next Healing Wave or Healing Surge also heals an ally inside of your Healing Rain at 100% effectiveness. ir: The cast time of your next healing spell is reduced by 40%. arth: Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit.

Stormbringer

Name Cast Effect
Tempest
Passive Every 40 Maelstrom Weapon stacks spent replaces your next Lightning Bolt with Tempest.
Unlimited Power
Passive Spending Maelstrom Weapon stacks grants you 1% haste for 15 sec. Multiple applications may overlap.
Stormcaller
Passive Increases the critical strike chance of your Nature damage spells by 5% and the critical strike damage of your Nature spells by 5%.
Lightning Conduit
Passive You have a chance to get struck by lightning, increasing your movement speed by 50% for 5 sec. The effectiveness is increased to 100% in outdoor areas. You call down a Thunderstorm when you Reincarnate.
Electroshock
Passive Tempest increases your movement speed by 20% for 5 sec.
Storm Swell
Passive Tempest grants 6% Mastery for 6 sec.
Supercharge
Passive Lightning Bolt, Tempest, and Chain Lightning have a 35% chance to refund 2 Maelstrom Weapon stacks.
Arc Discharge
Passive Tempest causes your next Chain Lightning or Lightning Bolt to be instant cast, deal 40% increased damage, and cast an additional time.
Rolling Thunder
Passive Tempest summons a Nature Feral Spirit for 15 sec.
Voltaic Surge
Passive Crash Lightning and Chain Lightning damage increased by 15%.
Conductive Energy
Passive Gain the effects of the Lightning Rod talent: ightning Rod Lightning Bolt, Elemental Blast, and Chain Lightning make your target a Lightning Rod for 8 sec. Lightning Rods take 10% of all damage you deal with Lightning Bolt and Chain Lightning.
Nature's Protection
Passive Lightning Shield reduces the damage you take by 3%.
Surging Currents
Passive When you cast Tempest you gain Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by 20%, up to 100%.
Awakening Storms
Passive Lightning Bolt and Chain Lightning have a chance to strike your target for 10,957 Nature damage. Every 3 times this occurs, your next Lightning Bolt is replaced by Tempest.

PvP Talents

PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Enhancement Shaman 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.

Name Cast Effect
Ride the Lightning
If there are more than 2 enemies within 8 yards when you cast Stormstrike, you also cast a Chain Lightning on the target, dealing 4,055 Nature damage. Otherwise, you conjure bolts of lightning to up to 2 furthest enemies within 40 yards dealing 2,783 Nature damage.
Shamanism
Your Heroism spell now has a 60 sec. cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec. In addition, Heroism is no longer affected by Exhaustion.
Totem of Wrath
Primordial Wave summons a totem at your feet for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 15% for 15 sec.
Counterstrike Totem
Summons a totem at your feet for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.
Unleash Shield
Unleash your Elemental Shield's energy on an enemy target: ightning Shield: Knocks them away. arth Shield: Roots them in place for 2 sec. ater Shield: Summons a whirlpool for 6 sec, reducing damage and healing by 50% while they stand within it.
Grounding Totem
Summons a totem at your feet that will redirect all harmful spells cast within 30 yards on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.
Static Field Totem
Summons a totem with 4% of your health at the target location for 6 sec that forms a circuit of electricity that enemies cannot pass through.
Burrow
Burrow beneath the ground, becoming unattackable, removing movement impairing effects, and increasing your movement speed by 50% for 5 sec. When the effect ends, enemies within 6 yards are knocked in the air and take 36,524 Physical damage.
Stormweaver
Maelstrom Weapon no longer benefits Healing Surge or Chain Heal. Instead, consuming Maelstrom Weapon on a damage spell causes your next Healing Surge or Chain Heal to gain 150% of the benefits of Maelstrom Weapon based on the stacks consumed.
Electrocute
When you successfully Purge a beneficial effect, the enemy suffers 6,640 Nature damage over 3 sec.