
Mythic+ Assassination Rogue


This guide tells you everything about how to build a PvE Assassination Rogue that will thrive in Mythic+.
Updated , it is based on the 28 top-rated Assassination Rogues in Mythic+ leaderboards across the US, EU, KR, and TW regions. Ratings are ranging from 2413 to 3199, with the current top Mythic+ Assassination Rogue being Zerøcool from Silvermoon (EU).
Each character's equipment type, active specialization history, as well as connection frequency, are taken into consideration to keep the guide as accurate as possible.
Stat Priority
Stats are attributes that enhance character abilities and define how it feels to play. Found on most pieces of equipment, object ameliorations, and consumables, the stats to prioritize for Assassination Rogues in Mythic+ are Critical Strike and Mastery :
- Critical Strike
- Mastery
- Haste
- Versatility
Sometimes, items can also contain minor stats that can add a certain value. Even though they are really hard to get since they are rare and random, the one to reach is Avoidance :
- Avoidance
- Speed
- Leech
- Critical Strike
- Mastery
- Haste
- Versatility
- Avoidance
- Speed
- Leech
Races
Each race in World of Warcraft brings traits that can potentially give an edge in achieving victory. That said, the best race for Assassination Rogue in Mythic+ is currently Night Elf .
Since cross-faction play is now possible, there are few barriers that remain for picking what offers the best racials.
-
Night Elf11
-
Blood Elf5
-
Orc3
-
Human3
-
Undead2
Class Talents


Shiv
Cast Time | Instant |
Effect | Attack with your off-hand, dealing 1 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison. Awards 1 combo point. |
Power Cost | 20 Energy |
Range | Melee Range |


Blind
Rank 1 |
28
|
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Blinds the target, causing it to wander disoriented for 1 min. Damage will interrupt the effect. Limit 1. |
Range | 15 yd range |


Sap
Rank 1 |
28
|
Cast Time | Instant |
Effect | Incapacitates a target not in combat for 1 min. Only works on Humanoids, Beasts, Demons, and Dragonkin. Damage will revive the target. Limit 1. |
Power Cost | 35 Energy |
Range | 10 yd range |


Evasion
Rank 1 |
28
|
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Increases your dodge chance by 100% for 10 sec. |


Feint
Cast Time | Instant |
Cooldown | 15 sec cooldown |
Effect | Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 40% for 6 sec. |
Power Cost | 35 Energy |


Cloak of Shadows
Rank 1 |
28
|
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec. |


Master Poisoner
Rank 1 |
14
|
Cast Time | Passive |
Effect | Increases the non-damaging effects of your weapon poisons by 20%. |


Numbing Poison
Rank 1 |
15
|
Cast Time | 1.5 sec cast |
Effect | Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec. |

Atrophic Poison
Rank 1 |
13
|
Cast Time | 1.5 sec cast |
Effect | Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 3.0% for 10 sec. |


Nimble Fingers
Rank 1 |
13
|
Cast Time | Passive |
Effect | Energy cost of Feint and Crimson Vial reduced by 10. |


Gouge
Rank 1 |
9
|
Cast Time | Instant |
Cooldown | 20 sec cooldown |
Effect | Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage will interrupt the effect. Must be in front of your target. Awards 1 combo point. |
Power Cost | 25 Energy |
Range | Melee Range |


Blackjack
Rank 1 |
11
|
Cast Time | Passive |
Effect | Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends. |


Tricks of the Trade
Rank 1 |
17
|
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec. |
Range | 100 yd range |


Shadowrunner
Rank 1 |
1
|
Cast Time | Passive |
Effect | While Stealth or Shadow Dance is active, you move 20% faster. |


Improved Wound Poison
Rank 1 |
5
|
Cast Time | Passive |
Effect | Wound Poison can now stack 2 additional times. |


Fleet Footed
Rank 1 |
27
|
Cast Time | Passive |
Effect | Movement speed increased by 15%. |


Iron Stomach
Rank 1 |
2
|
Cast Time | Passive |
Effect | Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%. |


Improved Sprint
Rank 1 |
22
|
Cast Time | Passive |
Effect | Reduces the cooldown of Sprint by 60 sec. |


Prey on the Weak
Rank 1 |
3
|
Cast Time | Passive |
Effect | Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec. |


Shadowstep
Rank 1 |
28
|
Cast Time | Instant |
Cooldown | 1 sec cooldown |
Effect | Step through the shadows to appear behind your target and gain 70% increased movement speed for 2 sec. |
Range | 25 yd range |


Subterfuge
Cast Time | Passive |
Effect | Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks. |


Virulent Poisons
Rank 1 |
28
|
Cast Time | Passive |
Effect | Increases the damage of your weapon poisons by 10%. |


Deadened Nerves
Rank 1 |
11
|
Cast Time | Passive |
Effect | Physical damage taken reduced by 3%. |


Elusiveness
Cast Time | Passive |
Effect | Evasion also reduces damage taken by 10%, and Feint also reduces non-area-of-effect damage taken by 20%. |

Cheat Death
Cast Time | Passive |
Effect | Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min. |


Rushed Setup
Rank 1 |
2
|
Cast Time | Passive |
Effect | The Energy costs of Kidney Shot, Cheap Shot, Sap, and Distract are reduced by 20%. |


Tight Spender
Rank 1 |
21
|
Cast Time | Passive |
Effect | Energy cost of finishing moves reduced by 10%. |


Deadly Precision
Rank 2 |
28
|
Cast Time | Passive |
Effect | Increases the critical strike chance of your attacks that generate combo points by 10%. |


Thief's Versatility
Rank 2 |
28
|
Cast Time | Passive |
Effect | Versatility increased by 4%. |


Nightstalker
Cast Time | Passive |
Effect | While Stealth is active, your abilities deal 8% more damage. |


Vigor
Rank 1 |
28
|
Cast Time | Passive |
Effect | Increases your maximum Energy by 50 and your Energy regeneration by 10%. |


Acrobatic Strikes
Rank 1 |
28
|
Cast Time | Passive |
Effect | Increases the range of your melee attacks by 3 yds. |


Improved Ambush
Cast Time | Passive |
Effect | Ambush generates 1 additional combo point. |


Leeching Poison
Rank 1 |
28
|
Cast Time | Passive |
Effect | Adds a Leeching effect to your Lethal poisons, granting you 5% Leech. |


Lethality
Rank 1 |
22
|
Rank 2 |
1
|
Cast Time | Passive |
Effect | Critical strike chance increased by 2%. Critical strike damage bonus of your attacks that generate combo points increased by 20%. |


Recuperator
Rank 1 |
28
|
Cast Time | Passive |
Effect | Slice and Dice heals you for up to 1% of your maximum health per 2 sec. |


Alacrity
Rank 2 |
28
|
Cast Time | Passive |
Effect | Your finishing moves have a 10% chance per combo point to grant 1% Haste for 15 sec, stacking up to 5 times. |


Soothing Darkness
Cast Time | Passive |
Effect | You are healed for 30% of your maximum health over 6 sec after gaining Vanish or Shadow Dance. |


Seal Fate
Rank 2 |
28
|
Cast Time | Passive |
Effect | When you critically strike with a melee attack that generates combo points, you have a 100% chance to gain an additional combo point per critical strike. |


Cold Blood
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Increases the critical strike chance of your next damaging ability by 100%. |


Echoing Reprimand
Rank 1 |
28
|
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Deal 696 Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec. Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points. Awards 2 combo points. |
Power Cost | 10 Energy |
Range | Melee Range |


Deeper Stratagem
Rank 1 |
23
|
Cast Time | Passive |
Effect | Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage. |

Marked for Death
Rank 1 |
5
|
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min. |
Range | 30 yd range |


Find Weakness
Cast Time | Passive |
Effect | Your Stealth abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 30% of that enemy's armor for 10 sec. |


Thistle Tea
Rank 1 |
28
|
Cast Time | Instant |
Cooldown | 1 sec cooldown |
Effect | Restore 100 Energy. Mastery increased by 9.6% for 6 sec. |


Resounding Clarity
Rank 1 |
26
|
Cast Time | Passive |
Effect | Echoing Reprimand Animacharges 2 additional combo points. |

Reverberation
Cast Time | Passive |
Effect | Echoing Reprimand's damage is increased by 75%. |


Shadow Dance
Cast Time | Instant |
Cooldown | 6 sec cooldown |
Effect | Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 6 sec. Effect not broken from taking damage or attacking. |
Specialization Talents


Deadly Poison
Rank 1 |
28
|
Cast Time | 1.5 sec cast |
Effect | Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy for 274 Nature damage over 12 sec. Subsequent poison applications will instantly deal 30 Nature damage. |


Improved Shiv
Rank 1 |
28
|
Cast Time | Passive |
Effect | Shiv now also increases your Nature damage done against the target by 20% for 8 sec. |


Venomous Wounds
Rank 1 |
28
|
Cast Time | Passive |
Effect | You regain 6 Energy each time your Garrote or Rupture deal Bleed damage to a poisoned target. If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration. |


Shadowstep
Rank 1 |
28
|
Cast Time | Instant |
Cooldown | 1 sec cooldown |
Effect | Step through the shadows to appear behind your target and gain 70% increased movement speed for 2 sec. |
Range | 25 yd range |


Cut to the Chase
Rank 1 |
28
|
Cast Time | Passive |
Effect | Envenom extends the duration of Slice and Dice by up to 3 sec per combo point spent. |


Elaborate Planning
Rank 2 |
28
|
Cast Time | Passive |
Effect | Your finishing moves grant 8% increased damage done for 4 sec. |


Improved Poisons
Rank 1 |
16
|
Rank 2 |
7
|
Cast Time | Passive |
Effect | Increases the application chance of your poisons by 10%. |


Bloody Mess
Rank 2 |
28
|
Cast Time | Passive |
Effect | Garrote and Rupture damage increased by 30%. |


Internal Bleeding
Rank 1 |
4
|
Cast Time | Passive |
Effect | Kidney Shot also deals up to 546 Bleed damage over 6 sec, based on combo points spent. |


Thrown Precision
Rank 1 |
11
|
Cast Time | Passive |
Effect | Fan of Knives's damage is increased by 15%, and it has a 5% increased critical strike chance. |


Lightweight Shiv
Rank 1 |
10
|
Cast Time | Passive |
Effect | Shiv has 1 additional charge. |


Fatal Concoction
Rank 1 |
3
|
Cast Time | Passive |
Effect | Increases the damage of your weapon poisons by 10%. |


Improved Garrote
Rank 1 |
28
|
Cast Time | Passive |
Effect | Garrote deals 50% increased damage and has no cooldown when used from Stealth and for 3 sec after breaking Stealth. |


Intent to Kill
Rank 1 |
2
|
Cast Time | Passive |
Effect | Shadowstep's cooldown is reduced by 33% when used on a target afflicted by your Garrote. |


Crimson Tempest
Rank 1 |
11
|
Cast Time | Instant |
Effect | Finishing move that slashes all enemies within 10 yards, dealing instant damage and causing victims to bleed for additional damage. Deals reduced damage beyond 8 targets. Lasts longer per combo point. 1 point : 128 plus 157 over 4 sec 2 points: 192 plus 236 over 6 sec 3 points: 251 plus 314 over 8 sec 4 points: 324 plus 393 over 10 sec 5 points: 381 plus 471 over 12 sec |
Power Cost | 30 Energy 0 Combo Points |


Venom Rush
Rank 1 |
6
|
Cast Time | Passive |
Effect | Ambush and Mutilate refunds 7 Energy when used against a poisoned target. |


Deathmark
Rank 1 |
28
|
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Carve a deathmark into an enemy, dealing 1,643 Bleed damage over 16 sec. While marked your Garrote, Rupture, and Lethal poisons applied to the target are duplicated, dealing 100% of normal damage. |
Range | Melee Range |


Master Assassin
Rank 1 |
8
|
Cast Time | Passive |
Effect | While Stealth is active and for 3 sec after breaking Stealth, your critical strike chance is increased by 30%. |


Exsanguinate
Rank 1 |
17
|
Cast Time | Instant |
Cooldown | 3 min cooldown |
Effect | Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 80% faster. |
Power Cost | 25 Energy |
Range | Melee Range |


Flying Daggers
Rank 1 |
6
|
Cast Time | Passive |
Effect | Fan of Knives' radius is increased to 12 yds and deals 15% more damage when it strikes 5 or more targets. |


Vicious Venoms
Rank 2 |
15
|
Cast Time | Passive |
Effect | Ambush and Mutilate deal an additional 20% damage as Nature. |


Lethal Dose
Rank 2 |
28
|
Cast Time | Passive |
Effect | Your weapon poisons, Nature damage over time, and Bleed abilities deal 2% increased damage to targets for each weapon poison, Nature damage over time, and Bleed effect on them. |


Iron Wire
Rank 1 |
12
|
Cast Time | Passive |
Effect | Garrote silences the target for 6 sec when used from Stealth. Enemies silenced by Garrote deal 15% reduced damage for 8 sec. |


Systemic Failure
Rank 1 |
12
|
Cast Time | Passive |
Effect | Garrote increases the damage of Ambush and Mutilate on the target by 20%. |


Amplifying Poison
Rank 1 |
23
|
Cast Time | 1.5 sec cast |
Effect | Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, dealing 30 Nature damage and applying Amplifying Poison for 12 sec. Envenom can consume 10 stacks of Amplifying Poison to deal 35% increased damage. Max 20 stacks. |


Twist the Knife
Rank 1 |
5
|
Cast Time | Passive |
Effect | Envenom duration increased by 2 sec. |


Doomblade
Rank 1 |
18
|
Cast Time | Passive |
Effect | Mutilate deals an additional 20% Bleed damage over 8 sec. |


Blindside
Rank 1 |
11
|
Cast Time | Passive |
Effect | Ambush and Mutilate have a 20% chance to make your next Ambush free and usable without Stealth. Chance increased to 40% if the target is under 35% health. |


Tiny Toxic Blade
Rank 1 |
3
|
Cast Time | Passive |
Effect | Shiv deals 500% increased damage and no longer costs Energy. |


Poison Bomb
Rank 2 |
28
|
Cast Time | Passive |
Effect | Envenom has a 8% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 551 Nature damage over 2 sec to all enemies within it. |


Shrouded Suffocation
Rank 1 |
28
|
Cast Time | Passive |
Effect | Increases Garrote damage by 20%. Garrote generates 2 additional combo points when cast from Stealth. |


Serrated Bone Spike
Rank 1 |
16
|
Cast Time | Instant |
Effect | Embed a bone spike in the target, dealing 839 Physical damage and 69 Bleed damage every 2.7 sec until they die or leave combat. Refunds a charge when target dies. Awards 1 combo point plus 1 additional per active bone spike. |
Power Cost | 15 Energy |
Range | 30 yd range |

Sepsis
Cast Time | Instant |
Cooldown | 1.5 min cooldown |
Effect | Infect the target's blood, dealing 2,192 Nature damage over 10 sec and gaining 1 use of any Stealth ability. If the target survives its full duration, they suffer an additional 792 damage and you gain 1 additional use of any Stealth ability for 10 sec. Cooldown reduced by 30 sec if Sepsis does not last its full duration. Awards 1 combo point. |
Power Cost | 25 Energy |
Range | Melee Range |


Zoldyck Recipe
Rank 2 |
11
|
Cast Time | Passive |
Effect | Your Poisons and Bleeds deal 45% increased damage to targets below 35% health. |


Dashing Scoundrel
Rank 2 |
28
|
Cast Time | Passive |
Effect | Envenom also increases the critical strike chance of your poisons by 10%, and their critical strikes generate 1 Energy. |


Scent of Blood
Rank 3 |
12
|
Cast Time | Passive |
Effect | Each enemy afflicted by your Rupture increases your Agility by 3%, up to a maximum of 24%. |


Kingsbane
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | Release a lethal poison from your weapons and inject it into your target, dealing 731 Nature damage instantly and an additional 853 Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%. Awards 1 combo point. |
Power Cost | 35 Energy |
Range | Melee Range |


Dragon-Tempered Blades
Rank 1 |
28
|
Cast Time | Passive |
Effect | You may apply 1 additional Lethal and Non-Lethal Poison to your weapons. |


Indiscriminate Carnage
Rank 1 |
12
|
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Your next Garrote and your next Rupture apply to up to 8 enemies within 10 yards. |
PvP Talents


Creeping Venom
Rank 1 |
2
|
Effect | Your Envenom applies Creeping Venom, reducing the target's movement speed by 5% for 4 sec. Creeping Venom is reapplied when the target moves. Max 18 stacks. |


System Shock
Rank 1 |
7
|
Effect | Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 114 Nature damage, and reduces their movement speed by 90% for 2 sec. |


Hemotoxin
Rank 1 |
25
|
Effect | Shiv also reduces the target's healing received by 35% for 8 sec. |


Maneuverability
Rank 1 |
8
|
Effect | Sprint removes all root effects and suppresses all movement-slowing effects for 4 sec when used. |


Death from Above
Effect | Finishing move that empowers your weapons with energy to performs a deadly attack. You leap into the air and Eviscerate your target on the way back down, with such force that it has a 10% stronger effect. |


Smoke Bomb
Rank 1 |
20
|
Effect | Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud. |


Dismantle
Rank 1 |
18
|
Effect | Disarm the enemy, preventing the use of any weapons or shield for 6 sec. |


Thick as Thieves
Rank 1 |
1
|
Effect | Tricks of the Trade now increases the friendly target's damage by 15% for 6 sec. |


Veil of Midnight
Rank 1 |
1
|
Effect | You remain enveloped by the shadows for 2 sec after Stealth or Vanish fades, increasing dodge chance by 100%. |


Control is King
Rank 1 |
2
|
Effect | Cheap Shot grants Slice and Dice for 15 sec and Kidney Shot restores 10 Energy per combo point spent. |


Dagger in the Dark
Effect | Each second while Stealth is active, nearby enemies within 10 yards take an additional 5% damage from your next Ambush for 10 sec. Stacks up to 8 times. |
Equipment
The equipment is what makes characters stronger. The best gear is usually found in the Great Vault, Mythic+ dungeons, and Mythic raids. They can also be bought from PvP vendors or crafted with the Crafting Orders system.
Here are the best equipment items for Assassination Rogues in Mythic+.
Head
-
setVault Delver's Vizard8
Vault Delver's Vizard
Ilvl 421 Slot Head Stats +498 agility+1333 stamina+553 versatility+221 masterySet Set: Envenom also increases your weapon poisons' damage by 20%.Set: When your weapon poisons deal direct damage, you have a 50% chance to gain Septic Wounds, increasing all Bleed damage done by 4% for 8 sec, stacking up to 5 times.Rank Mythic
Neck
-
Elemental Lariat28
Shoulders
-
setVault Delver's Epaulets25
Vault Delver's Epaulets
Ilvl 424 Slot Shoulders Stats +384 agility+1037 stamina+411 haste+178 versatilitySet Set: Envenom also increases your weapon poisons' damage by 20%.Set: When your weapon poisons deal direct damage, you have a 50% chance to gain Septic Wounds, increasing all Bleed damage done by 4% for 8 sec, stacking up to 5 times.Rank Mythic
Back
Chest
-
setVault Delver's Brigandine28
Vault Delver's Brigandine
Ilvl 421 Slot Chest Stats +498 agility+1333 stamina+221 critical-strike+553 masterySet Set: Envenom also increases your weapon poisons' damage by 20%.Set: When your weapon poisons deal direct damage, you have a 50% chance to gain Septic Wounds, increasing all Bleed damage done by 4% for 8 sec, stacking up to 5 times.Rank Mythic
Wrist
Hands
-
setVault Delver's Lockbreakers26
Vault Delver's Lockbreakers
Ilvl 421 Slot Hands Stats +374 agility+1000 stamina+410 critical-strike+171 hasteSet Set: Envenom also increases your weapon poisons' damage by 20%.Set: When your weapon poisons deal direct damage, you have a 50% chance to gain Septic Wounds, increasing all Bleed damage done by 4% for 8 sec, stacking up to 5 times.Rank Mythic
Waist
Legs
-
setVault Delver's Pantaloons26
Vault Delver's Pantaloons
Ilvl 424 Slot Legs Stats +512 agility+1383 stamina+561 critical-strike+225 versatilitySet Set: Envenom also increases your weapon poisons' damage by 20%.Set: When your weapon poisons deal direct damage, you have a 50% chance to gain Septic Wounds, increasing all Bleed damage done by 4% for 8 sec, stacking up to 5 times.Rank Mythic
Feet
Rings
Trinkets
-
Manic Grieftorch13
Manic Grieftorch
Ilvl 424 Slot Trinket 2 Stats +487 agility+253 avoidanceEffects Use: Channel for 2 sec, unleashing a furious volley of flame around your target, dealing 243,578 Fire damage to your target with a chance to strike nearby enemies for additional damage. Whenever an allied player dies, this cooldown is reduced by 90 seconds. (2 Min Cooldown)Rank Mythic -
Controlled Current Technique9
Controlled Current Technique
Ilvl 421 Slot Trinket 2 Stats +473 agilityEffects Equip: Your critical strikes have a chance to build Static Electricity, granting 2% attack speed per stack. This effect may occur every 1 sec. At 10 stacks lightning surges through you, increasing your movement speed by 30% for 12 seconds. While surging, your auto attacks jolt your target and 1 nearby enemy for 8,961 Nature damage. When this effect fades, you become grounded for 1 min and unable to generate Static Electricity.Rank Mythic -
Storm-Eater's Boon5
Storm-Eater's Boon
Ilvl 421 Slot Trinket 1 Stats +473 agilityEffects Use: Accept the storm, becoming a Primal Air Elemental and immobilizing yourself for 10 sec. While in this form, the winds around you deal 11,652 Nature damage per second to all enemies within 10 yards, intensifying by 10% each second until the transformation subsides. (3 Min Cooldown)Rank Mythic
Main Hand
Off Hand
Gems
Gems are jewelcrafting items. Created with the Jewelcrafting profession or bought in the auction house, they can be socketed into Head, Neck, Wrists, Waist, and Rings items.
Here are the best gems for Assassination Rogues in Mythic+.
-
Sensei's Neltharite31
Sensei's Neltharite
Effect +70 Mastery and +33 Critical Strike Type prismatic -
Sensei's Alexstraszite26
Sensei's Alexstraszite
Effect +70 Critical Strike and +33 Mastery Type prismatic -
Inscribed Illimited Diamond11
Inscribed Illimited Diamond
Effect +75 Primary Stat and +66 Critical Strike Type prismatic -
Skillful Illimited Diamond11
Skillful Illimited Diamond
Effect +75 Primary Stat and +66 Mastery Type prismatic -
Keen Ysemerald9
Keen Ysemerald
Effect +70 Haste and +33 Mastery Type prismatic
Enchantments
Enchantments are equipment item upgrades. Created with the Enchanting and Leatherworking professions, or bought in the auction house, they can be set on Back, Chest, Wrist, Legs, Rings, Feet, Main Hand, and Off Hand items.
Here are the best enchantments for Assassination Rogues in Mythic+.
Back
-
Graceful Avoidance16
Graceful Avoidance
Effect Graceful Avoidance -
+125 Avoidance4
+125 Avoidance
Effect +125 Avoidance -
Homebound Speed3
Homebound Speed
Effect Homebound Speed
Chest
-
Waking Stats28
Waking Stats
Effect Waking Stats
Wrist
-
+200 Avoidance20
+200 Avoidance
Effect +200 Avoidance -
+200 Leech3
+200 Leech
Effect +200 Leech -
+200 Speed3
+200 Speed
Effect +200 Speed
Legs
-
Fierce Armor Kit20
Fierce Armor Kit
Effect Apply a Fierce Armor Kit to your leg armor, causing it to permanently gain 105 Stamina, as well as 177 Agility or Strength. (1 Sec Cooldown) -
Fierce Armor Kit6
Fierce Armor Kit
Effect Apply a Fierce Armor Kit to your leg armor, causing it to permanently gain 89 Stamina, as well as 151 Agility or Strength. (1 Sec Cooldown) -
Frosted Armor Kit1
Frosted Armor Kit
Effect Apply a Frosted Armor Kit to your leg armor, permanently increasing its armor by 141. Additionally, the item also gains 177 Agility or Strength. (1 Sec Cooldown)
Feet
-
Watcher's Loam17
Watcher's Loam
Effect Watcher's Loam -
Plainsrunner's Breeze5
Plainsrunner's Breeze
Effect Plainsrunner's Breeze -
Plainsrunner's Breeze4
Plainsrunner's Breeze
Effect Plainsrunner's Breeze
Rings
-
+82 Critical Strike26
+82 Critical Strike
Effect +82 Critical Strike -
+82 Mastery18
+82 Mastery
Effect +82 Mastery -
+82 Versatility6
+82 Versatility
Effect +82 Versatility
Main Hand
-
Sophic Devotion23
Sophic Devotion
Effect Sophic Devotion -
Sophic Devotion5
Sophic Devotion
Effect Sophic Devotion
Off Hand
-
Sophic Devotion23
Sophic Devotion
Effect Sophic Devotion -
Sophic Devotion4
Sophic Devotion
Effect Sophic Devotion -
Sophic Writ1
Sophic Writ
Effect Sophic Writ
Embellished Items
Embellished items are crafted pieces of equipment that feature specific abilities. They are obtained by using an embellishment optional reagent or are already included in an item recipe.
Only 2 embellished items can be equipped at the same time. Here are the best embellished items for Assassination Rogues in Mythic+.
-
Elemental Lariat28
-
Primal Molten Shortblade6
Primal Molten Shortblade
Ilvl 418 Limit Unique-Equipped: Embellished (2) Slot Main Hand Stats +242 agility+641 stamina+191 critical-strike+191 masteryEffects Equip: Your damaging and healing spells and abilities have a chance to echo in time, dealing up to 8,017 Arcane damage or 3,563 healing with their echo. -
Signet of Titanic Insight1