
Shadow Priest Talents
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Shadow Priest talents for The War Within Season 3.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:

Class Talents
Class talents represent a common tree shared across all Priest specializations. These talents provide foundational skills and enhancements essential to the Priest class, offering a range of abilities that lay the groundwork for a Priest's overall capabilities.
Name | Cast | Effect |
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Instant - 40 Yd Range | Fill the target with faith in the light, healing for 11,554 over 15 sec. |
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Instant - 30 Yd Range | Dispels Magic on the enemy target, removing 1 beneficial Magic effect. |
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Instant - 40 Yd Range - 3 Min Cooldown | Summons a shadowy fiend to attack the target for 15 sec. Generates 0.5% Mana each time the Shadowfiend attacks. |
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Instant - 40 Yd Range - 12 Sec Cooldown | Places a ward on an ally that heals them for 3,293 the next time they take damage, and then jumps to another ally within 30 yds. Jumps up to 4 times and lasts 30 sec after each jump. |
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Passive | Increases healing done by Flash Heal by 15%. |
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Instant - 40 Yd Range - 8 Sec Cooldown | Removes all Disease effects from a friendly target. |
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Passive | Reduces the cooldown of Psychic Scream by 15 sec. |
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Passive | Psychic Scream causes enemies to tremble in place instead of fleeing in fear. |
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Instant - 40 Yd Range | A word of dark binding that inflicts 4,670 Shadow damage to your target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 5% of your maximum health. Damage increased by 150% to targets below 20% health. |
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Passive | Prayer of Mending does 45% increased healing to the initial target. |
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Instant | An explosion of holy light around you deals up to 2,239 Holy damage to enemies and up to 1,785 healing to allies within 12 yds, reduced if there are more than 5 targets. |
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Passive | Casting Flash Heal on yourself reduces all damage you take by 10% for 10 sec. |
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Passive | Each time Shadow Word: Pain deals damage, the healing of your next Flash Heal is increased by 3%, up to a maximum of 60%. |
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Instant - 40 Yd Range | Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Only 3 feathers can be placed at one time. |
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Passive | Activating Fade removes all snare effects. |
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Passive | If your Shadow Word: Death fails to kill a target at or below 20% health, its cooldown is reset. Cannot occur more than once every 10 sec. |
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Passive | Reduces all magic damage taken by 3%. |
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Passive | After being struck by a melee or ranged critical hit, heal 20% of the damage taken over 6 sec. |
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Passive | Every 1 sec, the damage of your next Holy Nova is increased by 20% and its healing is increased by 20%. Stacks up to 20 times. |
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Instant - 40 Yd Range - 1 Sec Cooldown | Pulls the spirit of a party or raid member, instantly moving them directly in front of you. |
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1.5 Sec Cast - 30 Yd Range | Shackles the target undead enemy for 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1. |
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Passive | Increases the amount of damage required to break your Psychic Scream by 75%. |
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Instant - 1 Min Cooldown | Summons shadowy tendrils, rooting all enemies within 8 yards for 15 sec or until the tendril is killed. |
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1.8 Sec Cast - 30 Yd Range | Controls a mind up to 1 level above yours for 30 sec. Does not work versus Demonic, Undead, or Mechanical beings. Shares diminishing returns with other disorienting effects. |
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1.8 Sec Cast - 30 Yd Range - 30 Sec Cooldown | Controls a mind up to 1 level above yours for 30 sec while still controlling your own mind. Does not work versus Demonic, Mechanical, or Undead beings or players. This spell shares diminishing returns with other disorienting effects. |
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Passive | For 12 sec after casting Power Word: Shield, you deal 10% additional damage and healing with Smite and Holy Nova. |
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1.5 Sec Cast - 30 Yd Range - 2 Min Cooldown | Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and 1 beneficial Magic effect from 5 enemy targets. Potent enough to remove Magic that is normally undispellable. |
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Passive | Reduces the cooldown of Leap of Faith by 30 sec. |
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Instant - 40 Yd Range - 2 Min Cooldown | Infuses the target with power for 15 sec, increasing haste by 20%. Can only be cast on players. |
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Passive | Increases your Leech by 2%. |
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Instant - 2 Min Cooldown | Fills you with the embrace of Shadow energy for 12 sec, causing you to heal a nearby ally for 40% of any single-target Shadow spell damage you deal. |
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Passive | Shadow Word: Death deals 50% less damage to you. |
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Passive | Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with Flash Heal or Penance. |
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Passive | Reduces the mana cost of Purify and Mass Dispel by 50% and Dispel Magic by 10%. |
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Passive | Power Word: Shield and Leap of Faith increase your target's movement speed by 40% for 3 sec. |
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Passive | Power Infusion also grants you its effect at 100% value when used on an ally. If no ally is targeted, it will grant its effect at 100% value to a nearby ally, preferring damage dealers. |
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Passive | When cast on yourself, 30% of damage you deal refills your Power Word: Shield. |
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Passive | Sanguine Teachings Sanguine Teachings grants an additional 2% Leech. Vampiric Embrace Reduces the cooldown of Vampiric Embrace by 30 sec, increases its healing done by 25%. |
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Passive | Your Mind Blast critical strikes reduce your target's movement speed by 75% for 4 sec. |
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Passive | While above 75% health, the cast time of your Flash Heal, Heal, Prayer of Healing, and Smite are reduced by 10%. |
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Passive | After damaging or healing a target below 35% health, gain 10% increased damage and healing for 8 sec. |
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Passive | Shadow Word: Pain deals an additional 5% damage. When an enemy dies while afflicted by your Shadow Word: Pain, you gain 1.0% Mana. |
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Passive | Reduces the cooldown of Desperate Prayer by 20 sec. |
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Passive | 20% of Flash Heal healing on other targets also heals you. |
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Instant - 27 Yd Range - 15 Sec Cooldown | Throw a Divine Star forward 27 yds, healing allies in its path for 3,965 and dealing 3,123 Shadow damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Healing reduced beyond 6 targets. |
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1.5 Sec Cast - 30 Yd Range - 1 Min Cooldown | Creates a ring of Shadow energy around you that quickly expands to a 30 yd radius, healing allies for 8,987 and dealing 8,046 Shadow damage to enemies. Healing reduced beyond 6 targets. |
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Passive | Fade reduces damage you take by 10%. |
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Passive | When your Shadow Word: Pain expires or is refreshed with less than 5 sec remaining, a nearby ally within 40 yards is healed for 13,150. |
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Passive | Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost 50% less mana. Stacks to 2. |
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Passive | Increases the maximum health gained from Desperate Prayer by 15%. |
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Passive | Power Word: Shield instantly heals the target for 4,648 and reflects 12% of damage absorbed. |
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Passive | Reduces the cooldown of Fade by 10 sec. |
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Passive | You take 2% less damage from enemies affected by your Shadow Word: Pain. |
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Passive | Increases the healing of your spells by 3%. |
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Instant - 40 Yd Range - 15 Sec Cooldown | A word of holy power that heals the target for 57,109. Only usable if the target is below 35% health. |
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Passive | When an attack brings you below 30% health, you gain an absorption shield equal to 15% of your maximum health for 20 sec. Cannot occur more than once every 90 sec. |
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Passive | Attacks from your Shadowfiend siphon life from enemies, healing a nearby injured ally for 9,961. Attacks from your Mindbender siphon life from enemies, healing a nearby injured ally for 3,320. |
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Instant - 40 Yd Range - 5 Min Cooldown | Swap health percentages with your ally. Increases the lower health percentage of the two to 25% if below that amount. |
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Passive | Increases the range of most spells by 15%. |
Specialization Talents
Specialization talents provide Shadow Priests with unique abilities and enhancements tailored to their combat style. These talents differentiate Shadow Priests from other Priest specializations, maximizing effectiveness in combat.
Name | Cast | Effect |
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Instant - 40 Yd Range | Afflicts the target with a disease that instantly causes 11,536 Shadow damage plus an additional 12,108 Shadow damage over 6 sec. Heals you for 30% of damage dealt. If this effect is reapplied, any remaining damage will be added to the new Devouring Plague. |
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Instant - 2 Min Cooldown | Disperse into pure shadow energy, reducing all damage taken by 75% for 6 sec and healing you for 25% of your maximum health over its duration, but you are unable to attack or cast spells. Increases movement speed by 50% and makes you immune to all movement impairing effects. Castable while stunned, feared, or silenced. |
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Passive | Mind Blast, Devouring Plague, and Void Bolt conjure Shadowy Apparitions that float towards all targets afflicted by your Vampiric Touch for 1,645 Shadow damage. |
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Instant - 40 Yd Range - 45 Sec Cooldown | Silences the target, preventing them from casting spells for 4 sec. Against non-players, also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec. |
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Passive | Dispersion heals you for an additional 25% of your maximum health over its duration and its cooldown is reduced by 30 sec. |
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Passive | Healing from Vampiric Touch and Devouring Plague when you are at maximum health will shield you for the same amount. The shield cannot exceed 10% of your maximum health. |
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Passive | Vampiric Touch also applies Shadow Word: Pain to the target. Shadow Word: Pain lasts an additional 5 sec. |
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Passive | Reduces the cooldown of Silence by 15 sec. |
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Instant - 30 Yd Range - 45 Sec Cooldown | Terrifies the target in place, stunning them for 4 sec. |
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Passive | Mind Blast gains an additional charge. |
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Passive | Your direct damage spells inflict 40% of their damage on all other targets afflicted by your Vampiric Touch within 40 yards. Does not apply to damage from Shadowy Apparitions, Shadow Word: Pain, and Vampiric Touch. |
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Passive | Every 2 casts of Devouring Plague transforms your next Mind Flay into a more powerful spell. Can accumulate up to 4 charges. Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing 33,190 Shadow damage over 1.4 sec and slowing their movement speed by 70%. Generates 8 Insanity over the duration. |
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Shadow Word: Pain periodic damage has a chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant. | |
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Increases your Devouring Plague damage by 6% and increases your maximum Insanity by 50. | |
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1.5 Sec Cast - 1 Min Cooldown | Increases your non-periodic Shadow damage by 25% for 20 sec. Generates 30 Insanity. |
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1.5 Sec Cast - 40 Yd Range - 2 Min Cooldown | Releases an explosive blast of pure void energy, activating Voidform and causing 8,640 Shadow damage to all enemies within 10 yds of your target. During Voidform, this ability is replaced by Void Bolt. Casting Devouring Plague increases the duration of Voidform by 2.5 sec. |
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Passive | Increases the damage of Mind Flay by 15%. The duration of your Shadow Word: Pain and Vampiric Touch is increased by 1 sec when enemies suffer damage from Mind Flay. |
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Mind Flay damage increases the critical strike chance of Mind Blast by 8%, stacking up to 12 times. Lasts 10 sec. | |
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Hurl a bolt of slow-moving Shadow energy at your target, dealing 3,870 Shadow damage to all enemies within 8 yds and applying Vampiric Touch to up to 6 of them. Generates 6 Insanity. This spell is cast at your target. | |
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Aim a bolt of slow-moving Shadow energy at the destination, dealing 3,767 Shadow damage to all enemies within 8 yds and applying Vampiric Touch to up to 6 of them. Generates 6 Insanity. This spell is cast at a selected location. | |
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Summoned minions last 20% longer and deal an additional 15% damage. | |
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Increases the chance for Shadowy Insight to occur by 25%. When consuming Shadowy Insight, Mind Blast generates 1 additional Insanity. | |
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Vampiric Touch deals 30% additional damage and has a chance to generate 2 Insanity each time it deals damage. | |
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Passive | Voidform and Dark Ascension increase the critical strike chance of your spells by 10% for 20 sec, reducing by 0.5% every sec. |
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Increases the critical strike chance of Shadowy Apparitions by 10% and their critical strike damage by 40%. | |
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Increases your periodic spell damage by 6%. | |
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Increases Shadow Crash damage by 300%. | |
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Increases the critical strike chance of Mind Blast, Mind Flay, and Shadow Word: Death by 8% and increases their critical strike damage by 40%. | |
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Passive | Reduces the Insanity cost of Devouring Plague by 5. |
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Passive | Increases the damage of Devouring Plague by 20% and causes it to deal its damage over 12 sec, but increases its Insanity cost by 5. |
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Passive | Shadow Apparitions deal 150% increased damage to targets affected by your Devouring Plague. |
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Increases the critical strike chance of Vampiric Touch and Shadow Word: Pain by 15% and their critical strike damage by 40%. | |
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Instant - 40 Yd Range - 1 Min Cooldown | Summons a Mindbender to attack the target for 15 sec. Generates 2 Insanity each time the Mindbender attacks. |
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Passive | Shadow Word: Death damage increased by 25%. Shadow Word: Death gains its damage and talent bonuses against targets below 35% health instead of 20%. |
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Mind Blast has a 8% chance to make your next Devouring Plague cost no Insanity and deal 20% additional damage. | |
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Passive | Your Shadowy Apparitions deal 15% increased damage and have a chance to generate 1 Insanity. |
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Channeled - 40 Yd Range - 45 Sec Cooldown | Channel a torrent of void energy into the target, dealing 54,865 Shadow damage over 3 sec. Generates 24 Insanity over the duration. |
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Passive | Mind Blast and Shadow Word: Death cause your Mindbender or Shadowfiend to teleport behind your target, slashing up to 5 nearby enemies for 4,647 Shadow damage and extending its duration by 0.7 sec. |
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The damage bonus from your Mastery: Shadow Weaving gains 50% additional benefit from Devouring Plague. | |
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Shadow Word: Death deals damage 2 additional times at 15% effectiveness. | |
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Passive | Devouring Plague causes your Shadow Word: Pain and Vampiric Touch to deal damage 80% faster on all targets for 3 sec. |
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Passive | Your Shadow Word: Pain damage has a chance to create Shadowy Apparitions that float towards all targets afflicted by your Vampiric Touch. Critical strikes increase the chance by 100%. |
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Passive | While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target, your Mind Blast, Void Torrent, and Void Volley deal 20% more damage. |
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Void Torrent is replaced with Void Volley for 20 sec after it is cast. Void Volley Releases a volley of pure void energy, firing 10 bolts at your target and 1 bolt at all enemies within 10 yards of your target for 5,868 Shadow damage. Generates 10 Insanity. | |
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Passive | Your damaging spells have a chance to grant Call of the Void, increasing your haste by 15% for 12 sec. When Call of the Void ends you are afflicted with Overburdened Mind, reducing your haste by 10% for 8 sec. |
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Passive | You create Horrific Visions when casting harmful spells on enemies. At 50 stacks of Horrific Visions, your target sees a nightmare, dealing 7,747 Shadow damage and granting you 4 Insanity over 3 sec. At 100 stacks, your target witnesses a vision of N'Zoth, dealing 29,330 Shadow damage and granting you 12 Insanity over 3 sec. |
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Passive | After conjuring Shadowy Apparitions, gain a stack of Idol of Yogg-Saron. At 25 stacks, you summon a Thing from Beyond that casts Void Spike at nearby enemies for 20 sec. Void Spike Hurls a bolt of dark magic, dealing 5,187 Shadow damage and 1,074 Shadow damage to all enemies within 10 yards of the target. Damage reduced beyond 5 targets. |
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Passive | Mind Flay has a chance to spawn a Void Tendril that channels Mind Flay or Void Lasher that channels Mind Sear at your target. Casting Void Torrent or Void Volley always spawns one. Mind Flay Assaults the target's mind with Shadow energy, causing 17,567 Shadow damage over 15 sec and slowing their movement speed by 30%. Generates 10 Insanity over the duration. Mind Sear Corrosive shadow energy radiates from the target, dealing 9,533 Shadow damage over 15 sec to all enemies within 10 yards of the target. Damage reduced beyond 5 targets. Generates 10 Insanity over the duration. |
Hero Talents
Hero talents allow for deeper customization of the Shadow Priest class fantasy, further enhancing its combat effectiveness.
Voidweaver
Name | Cast | Effect |
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Passive | Mind Blast tears open an Entropic Rift that follows the enemy for 8 sec. Enemies caught in its path suffer 3,346 Shadow damage every 0.9 sec while within its reach. |
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Passive | Entropic Rift slows enemies by up to 70%, increased the closer they are to its center. |
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Passive | While Entropic Rift is active, you move 20% faster. |
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Passive | Entropic Rift upgrades Smite into Void Blast while it is active. Void Blast: Sends a blast of cosmic void energy at the enemy, causing 6,204 Shadow damage. |
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Passive | Power Word: Shield absorbs 20% additional damage. |
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Passive | Shadow Word: Death consumes absorb shields from your target, dealing 14,388 extra damage to them and granting you 1% mana if a shield was present. |
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Passive | Summoning an Entropic Rift extends the duration of your 5 shortest Atonements by 1 sec. |
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Passive | Void Blast increases the duration of Entropic Rift by 1.0 sec, up to a maximum of 3 sec. |
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Passive | Shadow Word: Death has a high chance to summon a Shadowfiend for 5 sec when damaging targets below 20% health. |
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Passive | Transform your Shadowfiend or Mindbender into a Voidwraith. Voidwraith Summon a Voidwraith for 15 sec that casts Void Flay from afar. Void Flay deals bonus damage to high health enemies, up to a maximum of 50% if they are full health. Generates 0.5% Mana each time the Voidwraith attacks. |
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Passive | While Entropic Rift is active, your Atonement healing is increased by 20%. |
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Passive | Atonement healing with Void Blast is 100% more effective. |
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Passive | Every 3 sec siphon an amount equal to 4% of your health from an ally within 40 yds if they are higher health than you. |
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Passive | You absorb 3% of all magic damage taken. Absorbing Shadow damage heals you for 100% of the amount absorbed. |
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Passive | Each time Penance damages or heals, Entropic Rift is empowered, increasing its damage and size by 10%. After Entropic Rift ends it collapses, dealing 24,349 Shadow damage split amongst enemy targets within 15 yds. |
Archon
Name | Cast | Effect |
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Passive | Casting Halo also causes you to create a Halo around you at 100% effectiveness every 5 sec for 10 sec. Additionally, the radius of Halo is increased by 10 yards. |
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Passive | Your damage dealt is increased by 12% while Dark Ascension is active and by 20% while Voidform is active. |
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Passive | Allies healed by your Halo receive 2% increased healing from you for 8 sec, stacking up to 5 times. |
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Passive | Creating a Halo grants Surge of Light. |
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Passive | Halo damage reduces enemy movement speed by 5% for 5 sec, stacking up to 5 times. |
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Passive | Psychic Scream creates an image of you at your location. After 4 sec, the image will let out a Psychic Scream. |
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Passive | Power Word: Fortitude grants you an additional 5% stamina. |
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Passive | Increases the duration of Dispersion by 2 sec. |
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Passive | Increases the healing done by Flash Heals affected by Surge of Light by 30%. |
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Passive | Halo damage and healing is increased by 30%. |
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Passive | Creating a Halo extends the duration of Dark Ascension by 1 sec. If Dark Ascension is not active, up to 6 seconds is stored. While out of combat or affected by a loss of control effect, the duration of Dark Ascension is paused for up to 20 sec. |
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Passive | Your Power Infusion effect grants you an additional 10% haste. |
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Passive | Consuming Surge of Insanity has a 100% chance to conjure Shadowy Apparitions. |
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Passive | Halo now centers around you and returns to you after it reaches its maximum distance, healing allies and damaging enemies each time it passes through them. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Shadow Priest 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
Name | Cast | Effect |
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While Voidform or Dark Ascension is not active, being attacked will reduce the cooldown of Void Eruption and Dark Ascension by 3 sec. | |
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Siphon haste from enemies, stealing 2% haste per stack of Mind Trauma, stacking up to 9 times. Fully channeled Mind Flays grant 1 stack of Mind Trauma and fully channeled Void Torrents grant 3 stacks of Mind Trauma. Lasts 15 sec. You can only gain 3 stacks of Mind Trauma from a single enemy. | |
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Summons a Psyfiend with 7,893 health for 12 sec beside you to attack the target at range with Psyflay. Psyflay Deals up to 1% of the target's total health in Shadow damage every 0.9 sec. Also slows their movement speed by 50% and reduces healing received by 50%. | |
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Peer into the mind of the enemy, attempting to steal a known spell. If stolen, the victim cannot cast that spell for 20 sec. Can only be used on Humanoids with mana. If you're unable to find a spell to steal, the cooldown of Thoughtsteal is reset. | |
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After casting Void Eruption or Dark Ascension, send a slow-moving bolt of Shadow energy at a random location every 0.5 sec for 3 sec, dealing 4,152 Shadow damage to all targets within 8 yds, and causing them to flee in Horror for 2 sec. | |
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Leap of Faith also pulls the spirit of the 3 furthest allies within 40 yards and shields you and the affected allies for 41,506. | |
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15% of all damage you take is stored. The stored amount cannot exceed 12% of your maximum health. The initial damage of your next Shadow Word: Pain deals this stored damage to your target. | |
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Step into the shadows when you cast Fade, avoiding all attacks and spells for 1 sec. Interrupt effects are not affected by Phase Shift. | |
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Reduces the cooldown of Mass Dispel by 60 sec. | |
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Assault an enemy's mind, dealing 16,565 Shadow damage and briefly reversing their perception of reality. For 7 sec, the next 58,107 damage they deal will heal their target, and the next 58,107 healing they deal will damage their target. |