Shadow Priest Talents
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Shadow Priest talents for Midnight Pre-Patch.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
Class Talents
Class talents represent a common tree shared across all Priest specializations. These talents provide foundational skills and enhancements essential to the Priest class, offering a range of abilities that lay the groundwork for a Priest's overall capabilities.
| Name | Cast | Effect |
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Passive | Increases healing done by Flash Heal by 15%. |
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Instant - 40 Yd Range | Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Only 3 feathers can be placed at one time. |
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1.5 Sec Cast - 40 Yd Range | Blast the target's mind for 300 Shadow damage. Costs a high amount of mana. |
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Instant | An explosion of holy light around you deals up to 152 Holy damage to enemies and up to 122 healing to allies within 12 yds, reduced if there are more than 5 targets. |
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Instant - 30 Yd Range | Dispels Magic on the enemy target, removing 1 beneficial Magic effect. |
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Passive | Increases your Intellect by 3%. |
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Instant - 40 Sec Cooldown | Lets out a psychic scream, causing all enemies within 8 yards to flee, disorienting them for 8 sec. Damage may interrupt the effect. |
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Passive | Increases the damage of Holy Nova by 400%, its healing by 500%, and its cooldown by 30 sec. |
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Instant - 40 Yd Range - 1 Sec Cooldown | Pulls the spirit of a party or raid member, instantly moving them directly in front of you. |
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Instant - 40 Yd Range - 8 Sec Cooldown | Removes all Disease effects from a friendly target. |
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Instant - 40 Yd Range - 2 Min Cooldown | Infuses the target with power for 15 sec, increasing haste by 20%. Can only be cast on players. |
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Passive | Increases the damage of Shadow Word: Pain by 10%. |
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Passive | Increases the amount of damage required to break your Psychic Scream by 25%. |
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Passive | Psychic Scream causes enemies to tremble in place instead of fleeing in fear. |
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Passive | Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost 50% less mana. Stacks to 2. |
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Passive | Power Word: Shield and Leap of Faith increase your target's movement speed by 40% for 3 sec. |
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1.5 Sec Cast - 30 Yd Range - 2 Min Cooldown | Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and 1 beneficial Magic effect from 5 enemy targets. Potent enough to remove Magic that is normally undispellable. |
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Passive | Power Infusion also grants you its effect at 100% value when used on an ally. If no ally is targeted, it will grant its effect at 100% value to a nearby ally, preferring damage dealers. |
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Passive | Increases your Stamina by 4%. |
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1.8 Sec Cast - 30 Yd Range | Controls a mind up to 1 level above yours for 30 sec. Does not work versus Demonic, Undead, or Mechanical beings. Shares diminishing returns with other disorienting effects. |
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1.8 Sec Cast - 30 Yd Range - 30 Sec Cooldown | Controls a mind up to 1 level above yours for 30 sec while still controlling your own mind. Does not work versus Demonic, Mechanical, or Undead beings or players. This spell shares diminishing returns with other disorienting effects. |
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Passive | Reduces the cooldown of Psychic Scream by 10 sec. |
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Passive - 1 Min Cooldown | Call shadowy tendrils to constrict enemies when Psychic Scream ends, rooting them in place for 4 sec. |
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Passive | Surge of Light occurs up to 50% more often based on your missing mana. |
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Passive | Reduces the cooldown of Leap of Faith by 30 sec. |
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Passive | Reduces the mana cost of Purify and Mass Dispel by 50% and Dispel Magic by 10%. |
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Passive | Increases the damage and healing of your Holy and Shadow spells by 2%. |
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Passive | Increases your haste by 3%. |
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Passive | Increases the duration of Mind Control and Dominate Mind against enemy creatures by 15 sec. |
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1.5 Sec Cast - 30 Yd Range | Shackles the target undead enemy for 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1. |
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Passive | Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with Flash Heal or Penance. |
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Passive | 20% of Flash Heal healing on other targets also heals you. |
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Instant - 40 Yd Range | A word of dark binding that inflicts 323 Shadow damage to your target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 5% of your maximum health. Damage increased by 150% to targets below 20% health. |
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Passive | Increases your Leech by 2%. |
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Instant - 1.5 Min Cooldown | Increases maximum health by 25% for 10 sec, and instantly heals you for that amount. |
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Passive | After damaging or healing a target below 35% health, gain 10% increased damage and healing for 8 sec. |
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Passive | Shadow Word: Death deals 50% less damage to you. |
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Instant - 30 Sec Cooldown | Fade out, removing all your threat and reducing enemies' detection range against you for 10 sec. |
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Passive | Reduces the cooldown of Desperate Prayer by 20 sec. |
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Passive | Casting Flash Heal on yourself reduces all damage you take by 10% for 10 sec. |
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Passive | Increases the damage of Smite by 15%. |
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Passive | Fade creates an illusion of you for 4 sec, tricking enemies to attack it instead. |
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Passive | Reduces the cooldown of Fade by 10 sec. |
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Passive | Increases the maximum health gained from Desperate Prayer by 10%. |
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Passive | While above 75% health, the cast time of your Flash Heal, Prayer of Healing, and Smite are reduced by 10%. |
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Passive | Reduces all magic damage taken by 4%. |
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Passive | Activating Fade removes all snare effects. |
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Passive | When an attack brings you below 30% health, you gain an absorption shield equal to 15% of your maximum health for 20 sec. Cannot occur more than once every 90 sec. |
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Passive | Increases the healing of your spells by 3%. |
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Passive | Increases the damage of your spells by 3%. |
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Passive | Increases the range of most spells by 15%. |
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Passive | Fade reduces damage you take by 10%. |
Specialization Talents
Specialization talents provide Shadow Priests with unique abilities and enhancements tailored to their combat style. These talents differentiate Shadow Priests from other Priest specializations, maximizing effectiveness in combat.
| Name | Cast | Effect |
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Instant - 40 Yd Range | A word of madness haunts the target's mind, dealing 665 Shadow damage instantly plus an additional 2,235 Shadow damage over 6 sec. Heals you for 30% of damage dealt. When reapplied to a target, all remaining damage is added to the new effect. |
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Passive | Your direct damage spells inflict 40% of their damage on all other targets afflicted by your Vampiric Touch within 40 yards. Does not apply to damage from Shadowy Apparitions, Shadow Word: Pain, and Vampiric Touch. |
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Passive | Vampiric Touch also applies Shadow Word: Pain to the target. Shadow Word: Pain lasts an additional 5 sec. |
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Passive | Shadow Word: Pain deals 150% increased damage. |
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Passive | Dispersion heals you for an additional 25% of your maximum health over its duration and its cooldown is reduced by 30 sec. |
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Passive | Healing from Vampiric Touch and Shadow Word: Madness when you are at maximum health will shield you for the same amount. The shield cannot exceed 10% of your maximum health. |
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Passive | Mind Blast gains an additional charge. |
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Instant - 40 Yd Range | Summons a massive shadowy appendage to slam the ground, dealing 262 Shadow damage in front of you and 8 yds around your target. Applies Vampiric Touch to up to 6 enemies, prioritizing ones without Vampiric Touch. Generates 6 Insanity. |
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Passive | Shadow Word: Madness conjures Shadowy Apparitions that float towards all targets afflicted by your Vampiric Touch for 237 Shadow damage. |
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Passive | Increases Shadow Word: Madness damage by 15%. |
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Passive | Increases Tentacle Slam damage by 300%. |
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Passive | Mind Flay damage increased by 15% and Insanity generation increased by 30%. |
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Passive | Shadow Word: Pain periodic damage has a chance to cause your next Mind Blast to be instant and ignore its cooldown. |
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Passive | Increases your Shadow Word: Madness damage by 6% and increases your maximum Insanity by 50. |
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1.5 Sec Cast - 40 Yd Range - 2 Min Cooldown | Bombards your target with a Void Volley and twists your Shadowform with void magic, increasing your spell damage by 10% for 20 sec. This spell is replaced with Void Volley while Voidform is active. Void Volley Releases a volley of pure void energy, firing 10 bolts at your target and 1 bolt at all enemies within 10 yards of your target for 402 Shadow damage. Generates 10 Insanity. |
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Passive | Shadowy Apparition damage increased by 10%. When Shadowy Apparitions deal damage, they extend the duration of your Shadow Word: Pain and Vampiric Touch on the target by 1.0 sec. |
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Passive | Increases the damage of Mind Flay by 25%. |
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Passive | Shadow Word: Death has a 40% chance to summon a Shadowfiend for 5 sec when damaging targets below 20% health. Shadowfiend Summons a Shadowfiend to attack your target for 5 sec. Generates 0.1% mana each time the Shadowfiend attacks. |
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Passive | Increases the chance for Shadowy Insight to occur by 25%. When consuming Shadowy Insight, Mind Blast generates 1 additional Insanity. |
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Passive | Vampiric Touch deals 20% additional damage and has a chance to generate 1 Insanity each time it deals damage. |
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Passive | Voidform generates 60 Insanity and increases your spell damage by an additonal 5%. |
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Passive | Casting Shadow Word: Madness increases the duration of Voidform by 3.0 sec. Each time this occurs during Voidform, its effectiveness is reduced by 25%. |
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Passive | Increases the critical strike chance of Shadowy Apparitions by 10% and their critical strike damage by 40%. |
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Passive | Increases your periodic spell damage by 6%. |
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Passive | Mind Flay damage increases the critical strike chance of Mind Blast by 8%, stacking up to 12 times. Lasts 10 sec. |
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Passive | Summoned minions last 20% longer and deal an additional 15% damage. |
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Passive | Increases the critical strike chance of Mind Blast, Mind Flay, and Shadow Word: Death by 8% and increases their critical strike damage by 40%. |
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Passive | Reduces the Insanity cost of Shadow Word: Madness by 5. |
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Passive | Increases the damage of Shadow Word: Madness by 20% and causes it to deal its damage over 12 sec, but increases its Insanity cost by 5. |
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Passive | Shadow Apparitions deal 100% increased damage to targets affected by your Shadow Word: Madness. |
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Passive | Increases the critical strike chance of Vampiric Touch and Shadow Word: Pain by 15% and their critical strike damage by 40%. |
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Passive - 40 Yd Range - 1 Min Cooldown | Casting Voidform summons a Mindbender for 10 sec. Mindbender Summons a shadowy fiend to attack your target. Generates 1 Insanity each time the Mindbender attacks. |
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Passive | Shadow Word: Death damage increased by 25%. Shadow Word: Death gains its damage and talent bonuses against targets below 35% health instead of 20%. |
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Passive | If a target dies within 7 sec after being struck by Shadow Word: Death, generate 8 Insanity. When Shadow Word: Death fails to kill a target below 20% health, its cooldown is reset. Cannot occur more than once every 10 sec. |
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Passive | Mind Blast has a 8% chance to make your next Shadow Word: Madness cost no Insanity and deal 20% additional damage. |
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Passive | Your Shadowy Apparitions deal 15% increased damage and have a chance to generate 1 Insanity. |
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Passive | Tentacle Slam afflicts your target with Shadow Word: Madness at 25% effectiveness. |
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Passive | Mind Blast and Shadow Word: Death cause your Shadowfiend, Mindbender, and Voidwraith to teleport behind your target, slashing up to 5 nearby enemies for 319 Shadow damage and extending their durations by 0.7 sec. |
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Passive | The damage bonus from your Mastery: Shadow Weaving gains 50% additional benefit from Shadow Word: Madness. |
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Passive | Shadow Word: Death deals damage 2 additional times at 15% effectiveness. |
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Passive | Shadow Word: Madness causes your Shadow Word: Pain and Vampiric Touch to deal damage 80% faster on all targets for 3 sec. |
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Passive | Your Shadow Word: Pain damage has a chance to create Shadowy Apparitions that float towards all targets afflicted by your Vampiric Touch. Critical strikes increase the chance by 100%. |
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Passive | While you have Shadow Word: Pain, Shadow Word: Madness, and Vampiric Touch active on the same target, your Mind Blast, Void Torrent, Mind Flay, and Void Volley deal 25% more damage. |
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Passive | Tentacle Slam deals 50% increased damage and Void Volley deals 15% increased damage. When Voidform ends, you can cast Void Volley 1 additional time within 30 sec. |
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Passive | While Shadowfiend, Mindbender, or Voidwraith are active, your haste is increased by 10%. |
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Passive | You create Horrific Visions when casting harmful spells on enemies. At 50 stacks of Horrific Visions, your target sees a nightmare, dealing 532 Shadow damage and granting you 4 Insanity over 3 sec. At 100 stacks, your target witnesses a vision of N'Zoth, dealing 2,014 Shadow damage and granting you 12 Insanity over 3 sec. |
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Passive | After conjuring Shadowy Apparitions, gain a stack of Idol of Yogg-Saron. At 20 stacks, you summon a Thing from Beyond that casts Void Spike at nearby enemies for 20 sec. Void Spike Hurls a bolt of dark magic, dealing 361 Shadow damage and 74 Shadow damage to all enemies within 10 yards of the target. Damage reduced beyond 5 targets. |
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Passive | Mind Flay has a chance to spawn a Void Tendril that channels Mind Flay or Void Lasher that channels Mind Sear at your target. Mind Flay Assaults the target's mind with Shadow energy, causing 1,238 Shadow damage over 10 sec and slowing their movement speed by 30%. Generates 5 Insanity over the duration. Mind Sear Corrosive shadow energy radiates from the target, dealing 660 Shadow damage over 10 sec to all enemies within 10 yards of the target. Damage reduced beyond 5 targets. Generates 5 Insanity over the duration. |
Hero Talents
Hero talents allow for deeper customization of the Shadow Priest class fantasy, further enhancing its combat effectiveness.
Voidweaver
| Name | Cast | Effect |
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Channeled - 40 Yd Range - 30 Sec Cooldown | Channel a torrent of void energy into the target, dealing 3,803 Shadow damage over 3 sec and tearing open an Entropic Rift. Entropic Rift Mind Blast tears open an Entropic Rift that follows the enemy for 8 sec. Enemies caught in its path suffer 227 Shadow damage every 0.9 sec while within its reach. Generates 24 Insanity over the duration. |
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Mind Blast tears open an Entropic Rift that follows the enemy for 8 sec. Enemies caught in its path suffer 227 Shadow damage every 0.9 sec while within its reach. | |
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Passive | Entropic Rift slows enemies by up to 70%, increased the closer they are to its center. |
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Passive | While Entropic Rift is active, you move 20% faster. |
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Passive | Entropic Rift upgrades Smite into Void Blast while it is active. Void Blast: Sends a blast of cosmic void energy at the enemy, causing 413 Shadow damage. |
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Passive | Power Word: Shield absorbs 20% additional damage. |
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Passive | While Entropic Rift is active, your Atonement healing is increased by 20%. |
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Passive | Shadow Word: Death consumes absorb shields from your target, dealing 960 extra damage to them and granting you 1% mana if a shield was present. |
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Passive | Summoning an Entropic Rift extends the duration of your 5 shortest Atonements by 1 sec. |
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Passive | Void Blast increases the duration of Entropic Rift by 1.0 sec, up to a maximum of 3 sec. |
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Passive | When Entropic Rift ends, a Voidwraith is summoned from the collapsed rift for 5 sec. Voidwraith Summon a Voidwraith that casts Void Flay from afar. Void Flay deals bonus damage to high health enemies, up to a maximum of 50% if they are full health. Generates 0.5% Mana each time the Voidwraith attacks. |
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Passive | Voidheart now persists for 8 sec after Entropic Rift ends. |
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Passive | Shadow Word: Pain and Entropic Rift deal damage 25% more often. |
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Passive | While Entropic Rift is active, Atonement healing with Void Blast and Penance is 50% more effective. |
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Passive | Every 3 sec siphon an amount equal to 4% of your health from an ally within 40 yds if they are higher health than you. |
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Passive | You absorb 3% of all magic damage taken. Absorbing Shadow damage heals you for 100% of the amount absorbed. |
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Passive | Mind Blast deals 50% increased damage. |
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Passive | Each time Penance damages or heals, Entropic Rift is empowered, increasing its damage and size by 10%. After Entropic Rift ends it collapses, dealing 1,672 Shadow damage split amongst enemy targets within 15 yds. |
Archon
| Name | Cast | Effect |
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1.5 Sec Cast - 40 Yd Range - 1 Min Cooldown | Creates a ring of Shadow energy around you that quickly expands to a 40 yd radius, healing allies for 623 and dealing 548 Shadow damage to enemies. Healing reduced beyond 6 targets. |
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Creates a ring of Holy energy around you that quickly expands to a 40 yd radius, healing allies for 624 and dealing 543 Holy damage to enemies. Healing reduced beyond 6 targets. | |
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Passive | Your damage dealt is increased by 5% while Voidform is active. |
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Passive | Casting Halo also causes you to create a Halo around you at 100% effectiveness every 5 sec for 10 sec. |
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Passive | Creating a Halo grants Surge of Light. Surge of Light Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost 50% less mana. Stacks to 2. |
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Passive | Void Volley damage increased by 15% and its cooldown is reduced by 4 sec. |
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Passive | Halo damage reduces enemy movement speed by 5% for 5 sec, stacking up to 5 times. |
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Passive | Psychic Scream creates an image of you at your location. After 4 sec, the image will let out a Psychic Scream. |
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Passive | Power Surge lasts an additional 5 sec. |
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Passive | Your spells affected by Surge of Light heal for 15% while Surge of Light is active. |
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Passive | Power Word: Fortitude grants you an additional 5% stamina. |
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Passive | Increases the duration of Dispersion by 2 sec. |
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Passive | Halo damage and healing is increased by 30%. |
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Passive | Creating a Halo extends the duration of Dark Ascension by 1 sec. If Dark Ascension is not active, up to 6 seconds is stored. While out of combat or affected by a loss of control effect, the duration of Dark Ascension is paused for up to 20 sec. |
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Passive | Allies healed by your Halo receive 2% increased healing from you for 8 sec, stacking up to 5 times. |
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Passive | Casting Mind Flay: Insanity has a 100% chance to conjure Shadowy Apparitions. |
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Passive | Shadow Word: Death damage increased by 25% and its cooldown is reduced by 3 sec. |
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Passive | Increases Shadowy Apparition damage by 10%. |
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Passive | Halo now centers around you and returns to you after it reaches its maximum distance, healing allies and damaging enemies each time it passes through them. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Shadow Priest 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
| Name | Cast | Effect |
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While Voidform is not active, being attacked will reduce the cooldown of Void Eruption by 3 sec. | |
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Siphon haste from enemies, stealing 2% haste per stack of Mind Trauma, stacking up to 9 times. Fully channeled Mind Flays grant 1 stack of Mind Trauma and fully channeled Void Torrents grant 3 stacks of Mind Trauma. Lasts 15 sec. You can only gain 3 stacks of Mind Trauma from a single enemy. | |
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Summons a Psyfiend with 1,222 health for 12 sec beside you to attack the target at range with Psyflay. Psyflay Deals up to 1% of the target's total health in Shadow damage every 0.9 sec. Also slows their movement speed by 50% and reduces healing received by 50%. | |
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Void Eruption sends out slow-moving bolts of Shadow energy at random locations every 0.5 sec for 3 sec, dealing 292 Shadow damage to all targets within 8 yds, and causing them to flee in Horror for 2 sec. | |
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Leap of Faith also pulls the spirit of the 3 furthest allies within 40 yards and shields you and the affected allies for 2,851. | |
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Step into the shadows when you cast Fade, avoiding all attacks and spells for 1 sec. Interrupt effects are not affected by Phase Shift. | |
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Reduces the cooldown of Mass Dispel by 60 sec. | |
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Assault an enemy's mind, dealing 1,131 Shadow damage and briefly reversing their perception of reality. For 7 sec, the next 3,990 damage they deal will heal their target, and the next 3,990 healing they deal will damage their target. | |
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When your Psychic Scream affects 1 or more players, the next crowd control effect against you is prevented. Lasts 15 sec. |