
Holy Priest Talents
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Holy Priest talents for The War Within Season 2.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:

Class Talents
Class talents represent a common tree shared across all Priest specializations. These talents provide foundational skills and enhancements essential to the Priest class, offering a range of abilities that lay the groundwork for a Priest's overall capabilities.
Name | Cast | Effect |
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Instant - 40 Yd Range | Fill the target with faith in the light, healing for 11,554 over 15 sec. |
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Instant - 30 Yd Range | Dispels Magic on the enemy target, removing 1 beneficial Magic effect. |
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Instant - 40 Yd Range - 3 Min Cooldown | Summons a shadowy fiend to attack the target for 15 sec. Generates 0.5% Mana each time the Shadowfiend attacks. |
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Instant - 40 Yd Range - 12 Sec Cooldown | Places a ward on an ally that heals them for 3,450 the next time they take damage, and then jumps to another ally within 30 yds. Jumps up to 4 times and lasts 30 sec after each jump. |
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Passive | Increases healing done by Flash Heal by 15%. |
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Passive | Purify additionally removes all Disease effects. |
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Passive | Reduces the cooldown of Psychic Scream by 15 sec. |
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Passive | Psychic Scream causes enemies to tremble in place instead of fleeing in fear. |
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Instant - 40 Yd Range | A word of dark binding that inflicts 4,654 Shadow damage to your target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 5% of your maximum health. Damage increased by 150% to targets below 20% health. |
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Passive | Prayer of Mending does 45% increased healing to the initial target. |
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Instant | An explosion of holy light around you deals up to 2,280 Holy damage to enemies and up to 1,753 healing to allies within 12 yds, reduced if there are more than 5 targets. |
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Passive | Casting Flash Heal on yourself reduces all damage you take by 10% for 10 sec. |
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Passive | Each time Shadow Word: Pain deals damage, the healing of your next Flash Heal is increased by 3%, up to a maximum of 60%. |
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Instant - 40 Yd Range | Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Only 3 feathers can be placed at one time. |
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Passive | Activating Fade removes all snare effects. |
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Passive | If your Shadow Word: Death fails to kill a target at or below 20% health, its cooldown is reset. Cannot occur more than once every 10 sec. |
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Passive | Reduces all magic damage taken by 3%. |
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Passive | After being struck by a melee or ranged critical hit, heal 20% of the damage taken over 6 sec. |
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Passive | Every 1 sec, the damage of your next Holy Nova is increased by 20% and its healing is increased by 20%. Stacks up to 20 times. |
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Instant - 40 Yd Range - 1 Sec Cooldown | Pulls the spirit of a party or raid member, instantly moving them directly in front of you. |
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1.5 Sec Cast - 30 Yd Range | Shackles the target undead enemy for 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1. |
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Passive | Increases the amount of damage required to break your Psychic Scream by 75%. |
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Instant - 1 Min Cooldown | Summons shadowy tendrils, rooting all enemies within 8 yards for 15 sec or until the tendril is killed. |
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1.8 Sec Cast - 30 Yd Range | Controls a mind up to 1 level above yours for 30 sec. Does not work versus Demonic, Undead, or Mechanical beings. Shares diminishing returns with other disorienting effects. |
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1.8 Sec Cast - 30 Yd Range - 30 Sec Cooldown | Controls a mind up to 1 level above yours for 30 sec while still controlling your own mind. Does not work versus Demonic, Mechanical, or Undead beings or players. This spell shares diminishing returns with other disorienting effects. |
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Passive | For 12 sec after casting Power Word: Shield, you deal 10% additional damage and healing with Smite and Holy Nova. |
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1.5 Sec Cast - 30 Yd Range - 2 Min Cooldown | Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and 1 beneficial Magic effect from 5 enemy targets. Potent enough to remove Magic that is normally undispellable. |
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Passive | Reduces the cooldown of Leap of Faith by 30 sec. |
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Instant - 40 Yd Range - 2 Min Cooldown | Infuses the target with power for 15 sec, increasing haste by 20%. Can only be cast on players. |
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Passive | Increases your Leech by 2%. |
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Instant - 2 Min Cooldown | Fills you with the embrace of Shadow energy for 12 sec, causing you to heal a nearby ally for 40% of any single-target Shadow spell damage you deal. |
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Passive | Shadow Word: Death deals 50% less damage to you. |
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Passive | Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with Flash Heal or Penance. |
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Passive | Reduces the mana cost of Purify and Mass Dispel by 50% and Dispel Magic by 10%. |
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Passive | Power Word: Shield and Leap of Faith increase your target's movement speed by 40% for 3 sec. |
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Passive | Power Infusion also grants you its effect at 100% value when used on an ally. If no ally is targeted, it will grant its effect at 100% value to a nearby ally, preferring damage dealers. |
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Passive | When cast on yourself, 30% of damage you deal refills your Power Word: Shield. |
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Passive | Sanguine Teachings Sanguine Teachings grants an additional 2% Leech. Vampiric Embrace Reduces the cooldown of Vampiric Embrace by 30 sec, increases its healing done by 25%. |
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Passive | Your Mind Blast critical strikes reduce your target's movement speed by 75% for 4 sec. |
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Passive | While above 75% health, the cast time of your Flash Heal, Heal, Prayer of Healing, and Smite are reduced by 10%. |
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Passive | After damaging or healing a target below 35% health, gain 10% increased damage and healing for 8 sec. |
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Passive | Shadow Word: Pain deals an additional 5% damage. When an enemy dies while afflicted by your Shadow Word: Pain, you gain 1.0% Mana. |
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Passive | Reduces the cooldown of Desperate Prayer by 20 sec. |
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Passive | 20% of Flash Heal healing on other targets also heals you. |
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Instant - 27 Yd Range - 15 Sec Cooldown | Throw a Divine Star forward 27 yds, healing allies in its path for 3,782 and dealing 3,056 Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Healing reduced beyond 6 targets. |
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1.5 Sec Cast - 30 Yd Range - 1 Min Cooldown | Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for 8,820 and dealing 8,040 Holy damage to enemies. Healing reduced beyond 6 targets. |
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Passive | Fade reduces damage you take by 10%. |
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Passive | When your Shadow Word: Pain expires or is refreshed with less than 5 sec remaining, a nearby ally within 40 yards is healed for 13,513. |
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Passive | Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Stacks to 2. |
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Passive | Increases the maximum health gained from Desperate Prayer by 15%. |
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Passive | Power Word: Shield instantly heals the target for 4,648 and reflects 12% of damage absorbed. |
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Passive | Reduces the cooldown of Fade by 10 sec. |
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Passive | You take 2% less damage from enemies affected by your Shadow Word: Pain. |
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Passive | Increases the healing of your spells by 3%. |
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Instant - 40 Yd Range - 15 Sec Cooldown | A word of holy power that heals the target for 57,101. Only usable if the target is below 35% health. |
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Passive | When an attack brings you below 30% health, you gain an absorption shield equal to 15% of your maximum health for 20 sec. Cannot occur more than once every 90 sec. |
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Passive | Attacks from your Shadowfiend siphon life from enemies, healing a nearby injured ally for 9,961. Attacks from your Mindbender siphon life from enemies, healing a nearby injured ally for 3,320. |
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Instant - 40 Yd Range - 5 Min Cooldown | Swap health percentages with your ally. Increases the lower health percentage of the two to 25% if below that amount. |
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Passive | Increases the range of most spells by 15%. |
Specialization Talents
Specialization talents provide Holy Priests with unique abilities and enhancements tailored to their combat style. These talents differentiate Holy Priests from other Priest specializations, maximizing effectiveness in combat.
Name | Cast | Effect |
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Instant - 40 Yd Range | Perform a miracle, healing an ally for 88,596. |
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Instant - 40 Yd Range | Releases miraculous light at a target location, healing up to 5 allies within 10 yds for 24,690. Cooldown reduced by 6 sec when you cast Prayer of Healing and by 2 sec when you cast Renew. |
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Instant - 40 Yd Range - 3 Min Cooldown | Calls upon a guardian spirit to watch over the friendly target for 10 sec, increasing healing received by 60%. If the target would die, the Spirit sacrifices itself and restores the target to 40% health. Castable while stunned. Cannot save the target from massive damage. |
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Instant - 30 Yd Range - 1 Min Cooldown | Chastises the target for 20,913 Holy damage and incapacitates them for 4 sec. |
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2.5 Sec Cast - 40 Yd Range | A powerful prayer that heals the target and the 4 nearest allies within 40 yards for 12,486. |
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Passive | When Guardian Spirit saves the target from death, it does not expire. When Guardian Spirit expires without saving the target from death, reduce its remaining cooldown to 60 seconds. |
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Passive | After Spirit of Redemption expires, you will revive at up to 100% health, based on your healing done during Spirit of Redemption. After reviving, you cannot benefit from Spirit of Redemption for 10 min. |
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Passive | Holy Word: Chastise stuns the target for 4 sec and is not broken by damage. |
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Passive - 1 Min Cooldown | Holy Word: Chastise causes your next 2 casts of Holy Fire to be instant, cost no mana, and incur no cooldown. Refreshing Holy Fire on a target now extends its duration by 7 sec. |
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Passive | Holy Word: Sanctify reduces the cast time and cost of your Prayer of Healing by 20% for 8 sec. |
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Passive | When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets within 40 yards for 6,875. |
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Passive | Increases the duration of Spirit of Redemption by 50% and the range of its spells by 50%. |
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Passive | Prayer of Mending and Power Word: Life reduce the cooldown of Holy Word: Serenity by 4 sec. Halo and Divine Star reduce the cooldown of Holy Word: Sanctify by 4 sec. Holy Fire reduces the cooldown of Holy Word: Chastise by 4 sec. |
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Passive | Increases the damage of Holy Fire by 30%. Holy Fire deals 75% of its initial damage to all nearby enemies within 12 yards of your target. Damage reduced beyond 5 targets. |
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Passive | Heal restores up to 15% additional health, based on your missing mana. |
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Passive | When Prayer of Mending jumps to a target affected by your Renew, that target is instantly healed for 2,075. |
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Channeled - 3 Min Cooldown | Heals all party or raid members within 40 yards for 76,584 over 4.5 sec. Each heal increases all targets' healing taken by 4% for 15 sec, stacking. Healing reduced beyond 5 targets. |
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Passive | You regenerate mana 10% faster. |
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Passive | Your Prayer of Mending has a 12% chance to leave a Renew on each target it heals. |
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Passive | The primary target of Prayer of Healing is healed for 75% more. |
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Passive | Your healing on allies with your Renew is increased by 6%. |
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Passive | Reduces the cooldown of Divine Hymn by 60 sec. |
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Passive | While channeling Divine Hymn, place 2 stacks of Prayer of Mending on up to 3 allies within its range every 0.9 sec. |
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Channeled - 40 Yd Range - 3 Min Cooldown | Bolster the morale of raid members within 40 yds. They each recover 30 sec of cooldown of a major defensive ability, and regain 10% of their missing mana, over 3.6 sec. |
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Passive | Prayer of Mending heals 4% more for each bounce remaining. |
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Passive | Increases the critical strike chance of Heal, Flash Heal, and Power Word: Life by 15%. |
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Passive | Renew reduces the cooldown of Sanctify by an additional 6 sec and heals for 60% more when cast, but has a 12 sec cooldown. |
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Instant - 2 Min Cooldown | Reset the cooldown of your Holy Words, and enter a pure Holy form for 20 sec, increasing the cooldown reductions to your Holy Words by 200% and reducing their cost by 100%. |
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Passive | Prayer of Mending jumps 2 additional times. |
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Passive | Casting a Holy Word spell increases the healing of your next Flash Heal, Heal, Prayer of Healing, or Power Word: Life by 40%. Lasts 30 sec. |
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Passive | Holy Word: Serenity and Holy Word: Sanctify gain an additional charge. |
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Passive | Your healing is increased by 10% while Apotheosis is active. Casting Apotheosis causes your next 3 Heal or Prayer of Healing casts to be instant and heal for 25% more. |
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Passive | Your Holy Words extend the duration of Apotheosis by 1.0 sec. |
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Passive | Reduces the cooldown of your Holy Words by 15 sec. |
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Passive | Prayer of Mending has a 15% chance to not consume a charge when it jumps to a new target. |
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Passive | 5% of healing done with Heal, Flash Heal, and Power Word: Life is replicated to 4 injured allies within 40 yards. |
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Passive | 25% of healing done by Heal, Flash Heal, and Power Word: Life is replicated to the previous target you healed with those spells. |
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Passive | The cooldowns of your Holy Words are reduced by an additional 20% when you cast the relevant spells. |
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Passive | Increases the healing done by Holy Word: Serenity and Holy Word: Sanctify by 40%. Increases the radius of Holy Word: Sanctify by 30%. |
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Passive | Increases the healing done by your Mastery: Echo of Light by 10% and your Renew by 30%. |
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Passive | Increases healing by 20% on friendly targets at or below 50% health. |
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Passive | Your Holy Words have a 25% chance to reset the cooldown of Prayer of Mending. |
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Passive | Flash Heal reduces the cast time of your next Heal or Prayer of Healing within 20 sec by 30% and increases its healing done by 18%. Can accumulate up to 4 charges. |
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Instant - 40 Yd Range - 2 Min Cooldown | Creates a Holy Lightwell. Every 1 sec the Lightwell will attempt to heal a nearby party or raid member within 40 yards that is lower than 75% health for 10,210 and apply a Renew to them for 6 sec. Lightwell lasts for 2 min or until it heals 15 times. Cooldown reduced by 3 sec when you cast Holy Word: Serenity or Holy Word: Sanctify. |
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Passive | When you use a Holy Word spell, you summon an image of a Naaru at your side. For 9 sec, whenever you cast a healing or damaging spell, the Naaru will cast a similar spell. If an image has already been summoned, that image is empowered instead. |
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Passive | Holy Word: Serenity applies 12 sec of Renew to its target. Holy Word: Sanctify applies 6 sec of Renew to allies it heals. |
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Instant - 1 Min Cooldown | The effectiveness of your next Holy Word: Serenity, Sanctify, or Chastise is increased by 30% and grants a corresponding Divine Favor for 15 sec. Chastise: Increases your damage by 20% and refunds 15 sec from the cooldown of Holy Word: Chastise. Sanctify: Blesses the target area, healing up to 5 allies for 33,493 over 15 sec. Serenity: Flash Heal, Heal, and Renew heal for 30% more and cost 20% less mana. |
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Passive | After your Prayer of Mending heals 50 times, gain Apotheosis for 8 sec. |
Hero Talents
Hero talents allow for deeper customization of the Holy Priest class fantasy, further enhancing its combat effectiveness.
Archon
Name | Cast | Effect |
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Passive | Casting Halo also causes you to create a Halo around you at 100% effectiveness every 5 sec for 10 sec. Additionally, the radius of Halo is increased by 10 yards. |
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Passive | Your damage dealt is increased by 12% while Dark Ascension is active and by 20% while Voidform is active. |
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Passive | Allies healed by your Halo receive 2% increased healing from you for 8 sec, stacking up to 5 times. |
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Passive | Creating a Halo grants Surge of Light. |
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Passive | Halo damage reduces enemy movement speed by 5% for 5 sec, stacking up to 5 times. |
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Passive | Psychic Scream creates an image of you at your location. After 4 sec, the image will let out a Psychic Scream. |
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Passive | Power Word: Fortitude grants you an additional 5% stamina. |
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Passive | Increases the duration of Dispersion by 2 sec. |
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Passive | Increases the healing done by Flash Heals affected by Surge of Light by 30%. |
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Passive | Halo damage and healing is increased by 30%. |
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Passive | Creating a Halo extends the duration of Dark Ascension by 1 sec. If Dark Ascension is not active, up to 6 seconds is stored. While out of combat or affected by a loss of control effect, the duration of Dark Ascension is paused for up to 20 sec. |
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Passive | Your Power Infusion effect grants you an additional 10% haste. |
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Passive | Consuming Surge of Insanity has a 100% chance to conjure Shadowy Apparitions. |
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Passive | Halo now centers around you and returns to you after it reaches its maximum distance, healing allies and damaging enemies each time it passes through them. |
Oracle
Name | Cast | Effect |
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Instant | Gain access to a spell that gives you an advantage against your fate. Premonition rotates to the next spell when cast. Premonition of Insight Reduces the cooldown of your next 3 spell casts by 7 sec. Premonition of Piety Increases your healing done by 20% and causes 70% of overhealing on players to be redistributed to up to 4 nearby allies for 15 sec. Premonition of Solace Your next single target healing spell grants your target a shield that absorbs 128,532 damage and reduces their damage taken by 15% for 15 sec. |
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Passive | Increases the healing done by Prayer of Mending by 25%. All damage dealt by Smite, Holy Fire and Holy Nova increased by 25%. |
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Passive | Increases the duration of all Renews by 25%. |
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Passive | Premonition causes your next Heal or Prayer of Healing cast to be instant and cost 15% less mana. |
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Passive | Reduces the cooldown of Power Word: Life by 3 sec and allows it to be usable on targets below 50% health. |
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Passive | Prayer of Mending casts apply a Power Word: Shield to your target at 100% effectiveness. |
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Passive | Your Angelic Feathers increase movement speed by an additional 10%. When an ally walks through your Angelic Feather, you are also granted 100% of its effect. |
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Passive | For 6 sec after casting Leap of Faith you may cast it a second time for free, ignoring its cooldown. |
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Passive | Guardian Spirit lasts an additional 2 sec. |
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Passive | Your Flash Heal, Heal, and Holy Word: Serenity are 30% more effective when cast on yourself. |
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Passive | Desperate Prayer lasts an additional 10 sec. Angelic Bulwark's absorption effect is increased by 15% of your maximum health. |
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Passive | 3 additional Penance bolts are fired at an enemy within 40 yards when healing an ally with Penance, or fired at an ally within 40 yards when damaging an enemy with Penance. |
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Passive | Increases the effects of Premonition by 40%. |
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Passive | Reduces the cooldown of Premonition by 15 sec. |
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Passive | Casting Premonition of Solace invokes Clairvoyance, expanding your mind and opening up all possibilities of the future. Premonition of Clairvoyance Grants Premonition of Insight, Piety, and Solace at 100% effectiveness. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Holy Priest 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
Name | Cast | Effect |
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Wards the friendly target against the next full loss of control effect. | |
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Holy Word: Sanctify blesses the ground with divine light, causing all allies who stand within to be immune to all silence and interrupt effects. Lasts for 5 sec. | |
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An exceptional spell that heals an ally for 40% of their maximum health, ignoring healing reduction effects. | |
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Your Spirit of Redemption is now an active ability with a 2 minute cooldown, but the duration is reduced by 9 sec and you will no longer enter Spirit of Redemption upon dying. | |
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For the next 6 sec, all damage and healing dealt to the target is delayed until Ray of Hope ends. All healing that is delayed by Ray of Hope is increased by 50%. | |
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Leap of Faith also pulls the spirit of the 3 furthest allies within 40 yards and shields you and the affected allies for 41,506. | |
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Peer into the mind of the enemy, attempting to steal a known spell. If stolen, the victim cannot cast that spell for 20 sec. Can only be used on Humanoids with mana. If you're unable to find a spell to steal, the cooldown of Thoughtsteal is reset. | |
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You ascend into the air out of harm's way. While floating, your spell range is increased by 50%, but you are only able to cast Holy spells. | |
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Purify now has a maximum of 2 charges. Removing harmful effects with Purify grants your target an absorption shield equal to 5% of their maximum health. Lasts 8 sec. | |
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15% of all damage you take is stored. The stored amount cannot exceed 12% of your maximum health. The initial damage of your next Shadow Word: Pain deals this stored damage to your target. | |
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Step into the shadows when you cast Fade, avoiding all attacks and spells for 1 sec. Interrupt effects are not affected by Phase Shift. | |
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Reduces the cooldown of Mass Dispel by 60 sec. | |
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Assault an enemy's mind, dealing 16,726 Shadow damage and briefly reversing their perception of reality. For 7 sec, the next 58,107 damage they deal will heal their target, and the next 58,107 healing they deal will damage their target. |