Holy Priest Talents
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Holy Priest talents for Midnight Pre-Patch.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
Class Talents
Class talents represent a common tree shared across all Priest specializations. These talents provide foundational skills and enhancements essential to the Priest class, offering a range of abilities that lay the groundwork for a Priest's overall capabilities.
| Name | Cast | Effect |
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Passive | Increases healing done by Flash Heal by 15%. |
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Instant - 40 Yd Range | Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Only 3 feathers can be placed at one time. |
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1.5 Sec Cast - 40 Yd Range - 10 Sec Cooldown | Consumes the enemy in Holy flames that cause 1,537 Holy damage and an additional 561 Holy damage over 7 sec. |
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Instant | An explosion of holy light around you deals up to 152 Holy damage to enemies and up to 122 healing to allies within 12 yds, reduced if there are more than 5 targets. |
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Instant - 30 Yd Range | Dispels Magic on the enemy target, removing 1 beneficial Magic effect. |
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Passive | Increases your Intellect by 3%. |
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Instant - 40 Sec Cooldown | Lets out a psychic scream, causing all enemies within 8 yards to flee, disorienting them for 8 sec. Damage may interrupt the effect. |
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Passive | Increases the damage of Holy Nova by 400%, its healing by 500%, and its cooldown by 30 sec. |
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Instant - 40 Yd Range - 1 Sec Cooldown | Pulls the spirit of a party or raid member, instantly moving them directly in front of you. |
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Passive | Purify additionally removes all Disease effects. |
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Instant - 40 Yd Range - 2 Min Cooldown | Infuses the target with power for 15 sec, increasing haste by 20%. Can only be cast on players. |
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Passive | Increases the damage of Shadow Word: Pain by 10%. |
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Passive | Increases the amount of damage required to break your Psychic Scream by 25%. |
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Passive | Psychic Scream causes enemies to tremble in place instead of fleeing in fear. |
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Passive | Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost 50% less mana. Stacks to 2. |
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Passive | Power Word: Shield and Leap of Faith increase your target's movement speed by 40% for 3 sec. |
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1.5 Sec Cast - 30 Yd Range - 2 Min Cooldown | Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and 1 beneficial Magic effect from 5 enemy targets. Potent enough to remove Magic that is normally undispellable. |
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Passive | Power Infusion also grants you its effect at 100% value when used on an ally. If no ally is targeted, it will grant its effect at 100% value to a nearby ally, preferring damage dealers. |
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Passive | Increases your Stamina by 4%. |
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1.8 Sec Cast - 30 Yd Range | Controls a mind up to 1 level above yours for 30 sec. Does not work versus Demonic, Undead, or Mechanical beings. Shares diminishing returns with other disorienting effects. |
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1.8 Sec Cast - 30 Yd Range - 30 Sec Cooldown | Controls a mind up to 1 level above yours for 30 sec while still controlling your own mind. Does not work versus Demonic, Mechanical, or Undead beings or players. This spell shares diminishing returns with other disorienting effects. |
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Passive | Reduces the cooldown of Psychic Scream by 10 sec. |
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Passive - 1 Min Cooldown | Call shadowy tendrils to constrict enemies when Psychic Scream ends, rooting them in place for 4 sec. |
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Passive | Surge of Light occurs up to 50% more often based on your missing mana. |
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Passive | Reduces the cooldown of Leap of Faith by 30 sec. |
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Passive | Reduces the mana cost of Purify and Mass Dispel by 50% and Dispel Magic by 10%. |
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Passive | Increases the damage and healing of your Holy and Shadow spells by 2%. |
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Passive | Increases your haste by 3%. |
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Passive | Increases the duration of Mind Control and Dominate Mind against enemy creatures by 15 sec. |
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1.5 Sec Cast - 30 Yd Range | Shackles the target undead enemy for 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1. |
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Passive | Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with Flash Heal or Penance. |
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Passive | 20% of Flash Heal healing on other targets also heals you. |
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Instant - 40 Yd Range | A word of dark binding that inflicts 323 Shadow damage to your target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 5% of your maximum health. Damage increased by 150% to targets below 20% health. |
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Passive | Increases your Leech by 2%. |
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Instant - 1.5 Min Cooldown | Increases maximum health by 25% for 10 sec, and instantly heals you for that amount. |
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Passive | After damaging or healing a target below 35% health, gain 10% increased damage and healing for 8 sec. |
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Passive | Shadow Word: Death deals 50% less damage to you. |
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Instant - 30 Sec Cooldown | Fade out, removing all your threat and reducing enemies' detection range against you for 10 sec. |
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Passive | Reduces the cooldown of Desperate Prayer by 20 sec. |
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Passive | Casting Flash Heal on yourself reduces all damage you take by 10% for 10 sec. |
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Passive | Increases the damage of Smite by 15%. |
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Passive | Fade creates an illusion of you for 4 sec, tricking enemies to attack it instead. |
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Passive | Reduces the cooldown of Fade by 10 sec. |
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Passive | Increases the maximum health gained from Desperate Prayer by 10%. |
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Passive | While above 75% health, the cast time of your Flash Heal, Prayer of Healing, and Smite are reduced by 10%. |
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Passive | Reduces all magic damage taken by 4%. |
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Passive | Activating Fade removes all snare effects. |
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Passive | When an attack brings you below 30% health, you gain an absorption shield equal to 15% of your maximum health for 20 sec. Cannot occur more than once every 90 sec. |
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Passive | Increases the healing of your spells by 3%. |
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Passive | Increases the damage of your spells by 3%. |
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Passive | Increases the range of most spells by 15%. |
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Passive | Fade reduces damage you take by 10%. |
Specialization Talents
Specialization talents provide Holy Priests with unique abilities and enhancements tailored to their combat style. These talents differentiate Holy Priests from other Priest specializations, maximizing effectiveness in combat.
| Name | Cast | Effect |
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Instant - 40 Yd Range | Perform a miracle, healing an ally for 6,063. Cooldown reduced by 6 sec when you cast Flash Heal. |
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Instant - 40 Yd Range | Releases miraculous light at a target location, healing up to 5 allies within 10 yds for 1,724. Cooldown reduced by 6 sec when you cast Prayer of Healing. |
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Instant - 40 Yd Range - 3 Min Cooldown | Calls upon a guardian spirit to watch over the friendly target for 10 sec, increasing healing received by 60%. If the target would die, the Spirit sacrifices itself and restores the target to 40% health. Castable while stunned. Cannot save the target from massive damage. |
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Instant - 30 Yd Range - 1 Min Cooldown | Chastises the target for 1,475 Holy damage and incapacitates them for 4 sec. |
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2.5 Sec Cast - 40 Yd Range | A powerful prayer that heals your target and 4 injured allies within 40 yards for 1,935. |
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Passive | After Spirit of Redemption expires, you will revive at up to 100% health, based on your healing done during Spirit of Redemption. After reviving, you cannot benefit from Spirit of Redemption for 10 min. |
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Passive | When Guardian Spirit saves the target from death, it does not expire. When Guardian Spirit expires without saving the target from death, reduce its remaining cooldown to 60 seconds. |
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Passive | Holy Word: Chastise stuns the target for 4 sec and is not broken by damage. |
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Passive - 1 Min Cooldown | Holy Word: Chastise causes your next 2 casts of Holy Fire to be instant, cost no mana, and incur no cooldown. Refreshing Holy Fire on a target now extends its duration by 7 sec. |
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Passive | The primary target of Prayer of Healing is healed for 125% more. |
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Passive | When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets within 40 yards for 475. |
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Passive | Increases the duration of Spirit of Redemption by 50% and the range of its spells by 50%. |
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Passive | Prayer of Mending reduces the cooldown of Holy Word: Serenity by 4 sec. Holy Fire reduces the cooldown of Holy Word: Chastise by 4 sec. |
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Passive | Increases the damage of Holy Fire by 30%. Holy Fire deals 75% of its initial damage to all nearby enemies within 12 yards of your target. Damage reduced beyond 5 targets. |
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Passive | Increases the critical strike chance of your Holy Word: Serenity and Holy Word: Sanctify by 10%. |
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Passive | Increases Cosmic Ripple healing by 15%. |
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Channeled - 3 Min Cooldown | Heals all party or raid members within 40 yards for 10,396 over 4.5 sec. Each heal increases all targets' healing taken by 4% for 15 sec, stacking. Healing reduced beyond 5 targets. |
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Passive | You regenerate mana 10% faster. |
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Passive | Your Prayer of Mending has a 12% chance to leave a Renew on each target it heals. Renew Fill the target with faith in the light, healing for 802 over 15 sec. |
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Passive | Reduces the mana cost of Prayer of Healing by 15%. |
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Passive | Reduces the mana cost of Flash Heal by 15%. |
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Passive | Reduces the cooldown of Divine Hymn by 60 sec. |
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Passive | While channeling Divine Hymn, place 2 stacks of Prayer of Mending on up to 3 allies within its range every 0.9 sec. |
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Passive | Prayer of Mending heals 4% more for each bounce remaining. |
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Passive | Your healing on allies with your Renew is increased by 10%. |
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Passive | Your healing spells critically strike for 220% of healing done instead of the usual 200%. |
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Instant - 2 Min Cooldown | Reset the cooldown of your Holy Words, and enter a pure Holy form for 20 sec, increasing the cooldown reductions to your Holy Words by 200% and reducing their cost by 50%. |
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Passive | Prayer of Mending jumps 2 additional times. |
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Passive | 5% of healing done with Flash Heal is replicated to 4 injured allies within 40 yards. |
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Passive | 25% of healing done by Flash Heal is replicated to the previous target you healed with those spells. |
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Passive | Holy Word: Serenity and Holy Word: Sanctify gain an additional charge. |
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Passive | Increases the duration of Apotheosis by 12 sec. |
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Passive | Your healing is increased by 10% while Apotheosis is active. Casting Apotheosis causes your next 3 Prayer of Healing casts to be instant and heal for 25% more. |
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Passive | Reduces the cooldown of your Holy Words by 15 sec. |
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Passive | Prayer of Mending has a 15% chance to not consume a charge when it jumps to a new target. |
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Passive | Increases the critical strike chance of Flash Heal and Prayer of Healing by 15%. |
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Passive | The cooldowns of your Holy Words are reduced by an additional 20% when you cast the relevant spells. |
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Passive | Increases the healing done by Holy Word: Serenity and Holy Word: Sanctify by 25%. Increases the radius of Holy Word: Sanctify by 30%. |
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Passive | Increases the healing done by your Mastery: Echo of Light by 15% and your Renew by 40%. |
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Passive | Increases healing by 20% on friendly targets at or below 50% health. |
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Passive | Increases Prayer of Mending healing by 15%. |
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Passive | Flash Heal reduces the cast time of your next Prayer of Healing within 20 sec by 30% and increases its healing done by 18%. Can accumulate up to 4 charges. |
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Passive | Increases the healing done by Holy Word: Serenity by 10% and causes it to heal 4 nearby injured allies within 40 yards for 15% of its healing done. Talents that affect Holy Word: Sanctify instead affect Holy Word: Serenity. |
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Passive | Your Holy Words summon an image of a Naaru at your side. For 9 sec, whenever you cast a healing or damaging spell, the Naaru will cast a similar spell. If an image has already been summoned, that image is empowered instead. |
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Passive | Holy Word: Serenity applies 12 sec of Renew to its target. Holy Word: Sanctify applies 6 sec of Renew to allies it heals. Renew Fill the target with faith in the light, healing for 642 over 12 sec. |
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Passive | Your Holy Words have a 25% chance to cause your next cast of Prayer of Mending to ignore its cooldown. |
Hero Talents
Hero talents allow for deeper customization of the Holy Priest class fantasy, further enhancing its combat effectiveness.
Archon
| Name | Cast | Effect |
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Creates a ring of Shadow energy around you that quickly expands to a 40 yd radius, healing allies for 623 and dealing 548 Shadow damage to enemies. Healing reduced beyond 6 targets. | |
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1.5 Sec Cast - 40 Yd Range - 1 Min Cooldown | Creates a ring of Holy energy around you that quickly expands to a 40 yd radius, healing allies for 624 and dealing 543 Holy damage to enemies. Healing reduced beyond 6 targets. |
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Passive | Your damage dealt is increased by 5% while Voidform is active. |
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Passive | Casting Halo also causes you to create a Halo around you at 100% effectiveness every 5 sec for 10 sec. |
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Passive | Creating a Halo grants Surge of Light. Surge of Light Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost 50% less mana. Stacks to 2. |
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Passive | Void Volley damage increased by 15% and its cooldown is reduced by 4 sec. |
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Passive | Halo damage reduces enemy movement speed by 5% for 5 sec, stacking up to 5 times. |
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Passive | Psychic Scream creates an image of you at your location. After 4 sec, the image will let out a Psychic Scream. |
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Passive | Power Surge lasts an additional 5 sec. |
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Passive | Your spells affected by Surge of Light heal for 15% while Surge of Light is active. |
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Passive | Power Word: Fortitude grants you an additional 5% stamina. |
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Passive | Increases the duration of Dispersion by 2 sec. |
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Passive | Halo damage and healing is increased by 30%. |
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Passive | Creating a Halo extends the duration of Dark Ascension by 1 sec. If Dark Ascension is not active, up to 6 seconds is stored. While out of combat or affected by a loss of control effect, the duration of Dark Ascension is paused for up to 20 sec. |
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Passive | Allies healed by your Halo receive 2% increased healing from you for 8 sec, stacking up to 5 times. |
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Passive | Casting Mind Flay: Insanity has a 100% chance to conjure Shadowy Apparitions. |
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Passive | Shadow Word: Death damage increased by 25% and its cooldown is reduced by 3 sec. |
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Passive | Increases Shadowy Apparition damage by 10%. |
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Passive | Halo now centers around you and returns to you after it reaches its maximum distance, healing allies and damaging enemies each time it passes through them. |
Oracle
| Name | Cast | Effect |
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Passive | Prayer of Mending gains an additional charge. |
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Passive | Increases the healing done by Prayer of Mending by 15%. All damage dealt by Smite, Holy Fire and Holy Nova increased by 40%. |
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Passive | Increases the duration of your Renew by 40%. |
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Passive | Reduces the cooldown of Prayer of Mending by 1.5 sec. |
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Passive | Flash Heal, Plea, and Power Word: Radiance healing increased by 15%. |
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Passive | Casting Prayer of Mending applies Power Word: Shield to your target. Power Word: Shield Shields an ally for 15 sec, absorbing 1,731 damage. |
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Passive | Your Angelic Feathers increase movement speed by an additional 10%. When an ally walks through your Angelic Feather, you are also granted 100% of its effect. |
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Passive | For 6 sec after casting Leap of Faith you may cast it a second time for free, ignoring its cooldown. |
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Passive | Guardian Spirit lasts an additional 2 sec. |
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Passive | Atonement healing from Holy spells is increased by 20%. |
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Passive | Your Flash Heal and Holy Word: Serenity are 30% more effective when cast on yourself. |
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Passive | Desperate Prayer lasts an additional 10 sec. Angelic Bulwark's absorption effect is increased by 15% of your maximum health. |
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Passive | Casting Prayer of Mending heals your target for 5,320. |
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Passive | 20% of overhealing done is redistributed to up to 4 nearby injured allies. |
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Passive | When Power Word: Shield or Void Shield expires with absorption remaining, it jumps to a nearby injured ally and loses 40% of its maximum absorb instead. |
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Passive | 3 additional Penance bolts are fired at an enemy within 40 yards when healing an ally with Penance, or fired at an ally within 40 yards when damaging an enemy with Penance. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Holy Priest 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
| Name | Cast | Effect |
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When your Psychic Scream affects 1 or more players, the next crowd control effect against you is prevented. Lasts 15 sec. | |
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Holy Word: Sanctify blesses the ground with divine light, causing all allies who stand within to be immune to all silence and interrupt effects. Lasts for 5 sec. | |
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An exceptional spell that heals an ally for 40% of their maximum health, ignoring healing reduction effects. | |
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Your Spirit of Redemption is now an active ability with a 2 minute cooldown, but the duration is reduced by 9 sec and you will no longer enter Spirit of Redemption upon dying. | |
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Leap of Faith also pulls the spirit of the 3 furthest allies within 40 yards and shields you and the affected allies for 2,851. | |
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Purify now has a maximum of 2 charges. Removing harmful effects with Purify grants your target an absorption shield equal to 5% of their maximum health. Lasts 8 sec. | |
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Step into the shadows when you cast Fade, avoiding all attacks and spells for 1 sec. Interrupt effects are not affected by Phase Shift. | |
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Reduces the cooldown of Mass Dispel by 60 sec. |