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Survival Hunter Talents
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Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Survival Hunter talents for The War Within Season 1.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
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Class Talents
Class talents represent a common tree shared across all Hunter specializations. These talents provide foundational skills and enhancements essential to the Hunter class, offering a range of abilities that lay the groundwork for a Hunter's overall capabilities.
Name | Cast | Effect |
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Passive | Every 10 Focus you spend reduces the remaining cooldown on Exhilaration by 1.0 sec. |
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Passive | Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec. |
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Instant - 40 Yd Range - 10 Sec Cooldown | You attempt to finish off a wounded target, dealing 2,125 Physical damage. Only usable on enemies with less than 20% health. |
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Passive | Maximum health increased by 8%, and Exhilaration now also heals you for an additional 12.0% of your maximum health over 8 sec. |
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Passive | Damage taken from area of effect attacks reduced by 5%. |
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Passive | Kill Command has a 10% chance to grant Deathblow. eathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. |
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Passive | Mend Pet heals for an additional 25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet. |
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Instant - 40 Yd Range - 30 Sec Cooldown | Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 1 min. |
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Instant - 40 Yd Range - 10 Sec Cooldown | Removes 1 Enrage and 1 Magic effect from an enemy target. |
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Instant - 40 Yd Range - 5 Sec Cooldown | Dazes the target, slowing movement speed by 50% for 6 sec. Steady Shot will increase the duration of Concussive Shot on the target by 3.0 sec. |
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Instant | Reduces all damage you and your pet take by 30% for 6 sec. |
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Passive | When Tar Trap is activated, all enemies in its area are rooted for 4 sec. Damage taken may break this root. |
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Instant - Melee Range - 15 Sec Cooldown | Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec. |
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Passive | Tranquilizing Shot removes up to 1 additional Magic effect from up to 2 nearby targets. |
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Passive | If Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by 5 sec. |
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Instant - 100 Yd Range - 30 Sec Cooldown | Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec. |
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Passive | You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active. |
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Passive | Survival of the Fittest gains an additional charge. |
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Passive | Reduce the cooldown of Survival of the Fittest by 30 sec, and increase its duration by 2.0 sec. Reduce the cooldown of Counter Shot and Muzzle by 2 sec. |
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Passive | Kill Command deals 10% increased damage. |
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Passive | When Tranquilizing Shot successfully dispels an effect or Counter Shot interrupts a cast, gain 10 Focus. |
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Passive | When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec. |
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1.5 Sec Cast - 30 Yd Range | Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. |
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Instant - 1 Min Cooldown | Commands your pet to intimidate the target, stunning it for 5 sec. |
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Instant - 40 Yd Range - 30 Sec Cooldown | Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing 1,531 Fire damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets. |
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Instant - 30 Yd Range - 45 Sec Cooldown | Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 10 sec, stunning them for 3 sec if they move more than 5 yds from the arrow. |
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Instant - 30 Sec Cooldown | Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by 50% for 6 sec, and dealing 28 Physical damage. |
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Instant - 20 Yd Range - 30 Sec Cooldown | A short-range shot that deals 23 damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. |
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Passive | Casting Intimidation without a pet now summons one from your stables to intimidate the target. Additionally, the cooldown of Intimidation is reduced by 5 sec. |
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Passive | You and your pet have 5.0% increased attack speed. This effect is increased by 100% if you do not have an active pet. |
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Passive | The damage of Explosive Shot is increased by 8%. |
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Passive | Critical strike chance increased by 4%. |
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Passive | Binding Shot's stun duration is increased by 1 sec. |
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Passive | Casting Kill Command reduces the cooldown of Intimidation and Binding Shot by 0.5 sec. |
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Passive | When you fall below 40% health, Bursting Shot and Scatter Shot have their cooldown immediately reset. This can only occur once every 25 sec. |
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Passive | Movement speed increased by 4%. |
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Passive | Targets stunned by Binding Shot, knocked back by High Explosive Trap, knocked up by Implosive Trap, incapacitated by Scatter Shot, or stunned by Intimidation deal 10% less damage to you for 8 sec after the effect ends. |
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Instant - 1 Min Cooldown | You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 sec. |
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Passive | Stealthed enemies revealed by Flare remain revealed for 3 sec after exiting the flare. |
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Passive | Your movement speed is increased by 30% anytime you have not attacked for 3 sec. |
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Instant - 40 Yd Range - 1 Min Cooldown | Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 10% of all damage taken by that target is also taken by the pet. Lasts 12 sec. |
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Passive | You gain 5% more critical strike from critical strike sources. |
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Passive | When a trap triggers, you gain 30% movement speed for 3 sec. Can only occur every 1 min. |
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Passive | Reduces the cooldowns of Aspect of the Cheetah, and Aspect of the Turtle by 30 sec. |
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Passive | You take 20% reduced damage while Camouflage is active. This effect persists for 3 sec after you leave Camouflage. |
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Passive | The cooldown of Tar Trap, High Explosive Trap, Implosive Trap, and Freezing Trap is reduced by 5.0 sec. |
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Passive | Feign Death and Aspect of the Turtle removes poison and disease effects from you. |
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Instant - 40 Yd Range - 40 Sec Cooldown | Hurls a fire trap to the target location that explodes when an enemy approaches, causing 303 Fire damage and knocking all enemies away. Limit 1. Trap will exist for 1 min. |
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Instant - 40 Yd Range - 1 Min Cooldown | Hurls a fire trap to the target location that explodes when an enemy approaches, causing 303 Fire damage and knocking all enemies up. Limit 1. Trap will exist for 1 min. |
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Passive | Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health. |
Specialization Talents
Specialization talents provide Survival Hunters with unique abilities and enhancements tailored to their combat style. These talents differentiate Survival Hunters from other Hunter specializations, maximizing effectiveness in combat.
Name | Cast | Effect |
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Instant - 50 Yd Range | Give the command to kill, causing your pet to savagely deal 0 Physical damage to the enemy. Kill Command has a 10% chance to immediately reset its cooldown. enerates 15 Focus. |
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Instant - 40 Yd Range | Hurl a bomb at the target, exploding for 294 Fire damage in a cone and coating enemies in wildfire, scorching them for 573 Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 80% increased damage to your primary target. |
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Instant - Melee Range | A vicious slash dealing 1,393 Physical damage. |
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Passive | Wildfire Bomb now has 2 charges, and the initial explosion deals 50% increased damage. |
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Passive | Kill Command increases the direct damage of your other spells by 15%, stacking up to 3 times. |
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Passive | Auto-attacks with a two-handed weapon reduce the cooldown of Wildfire Bombs by 1.0 sec. |
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Passive | When you cast Kill Command, you have a 30% chance to fire an Arcane Shot at your target at 100% of normal value. |
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Instant - Melee Range | A brutal attack that deals 1,118 Physical damage and grants you Mongoose Fury. ongoose Fury Increases the damage of Mongoose Bite by 15% for 14 sec, stacking up to 5 times. |
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Passive | Kill Command has an additional 10% chance to immediately reset its cooldown. Tip of the Spear's damage bonus is increased up to 30%, based on your critical strike chance. |
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Passive | Mongoose Bite and Raptor Strike have a 10% chance to reset Kill Command's cooldown. Kill Command reduces the cooldown of Wildfire Bomb by 0.5 sec. |
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Passive | Wildfire Bomb deals 8% additional damage. |
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Passive | Every 3 Quick Shots is replaced with an Explosive Shot at 100% effectiveness. |
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Instant - 8 Yd Range | Attack all nearby enemies in a flurry of strikes, inflicting 1,493 Physical damage to nearby enemies. Deals reduced damage beyond 5 targets. |
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Passive | Each stack of Mongoose Fury increases the chance for Kill Command to reset by 2%. Kill Command extends the duration of Mongoose Fury by 1.5 sec. |
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Passive | Kill Command now has 2 charges, and deals 15% increased damage. |
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Passive | Kill Shot, Serpent Sting, Arcane Shot, Steady Shot, and Explosive Shot deal 20% increased damage. |
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Passive | Wildfire Bomb deals 5% increased damage and has a 25% chance to reset the cooldown of Explosive Shot. Explosive Shot reduces the cooldown of Wildfire Bomb by 2 sec. |
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Instant - 15 Yd Range - 30 Sec Cooldown | You and your pet leap to the target and strike it as one, dealing a total of 1,482 Physical damage. Tip of the Spear grants an additional 15% damage bonus to Flanking Strike and Flanking Strike generates 2 stacks of Tip of the Spear. |
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Passive | Butchery reduces the remaining cooldown on Wildfire Bomb by 3.0 sec for each target hit, up to 5 targets. |
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Passive | Casting Butchery causes affected targets to bleed for 2,393 damage over 8 sec. |
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Passive | Raptor Strike and Mongoose Bite apply Serpent Sting to your target. erpent Sting Fire a poison-tipped arrow at an enemy, dealing 144 Nature damage instantly and an additional 736 damage over 12 sec. |
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Passive | Kill Command causes the target to bleed for 235 damage over 8 sec. You and your pet gain 10% attack speed for every bleeding enemy within 12 yds. |
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Passive | Harpoon has a 10 sec reduced cooldown, and deals 267 Physical damage and generates 20 Focus over 10 sec. Killing an enemy resets the cooldown of Harpoon. |
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Passive | Your Flanking Strike now strikes 2 additional nearby targets at 100% effectiveness. Flanking Strike causes your next Kill Command to deal 50% increased damage, to hit 2 additional nearby enemies, and generate a Tip of the Spear stack for each additional hit. |
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Passive | Damage of Flanking Strike increased by 5% and all damage dealt by Wildfire Bomb increased by 5%. |
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Passive | Kill Command's chance to grant Deathblow is increased to 15% and Deathblow now makes Kill Shot strike up to 2 additional targets. Your chance to gain Deathblow is doubled during Coordinated Assault. eathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. |
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Passive | Reapplying Serpent Sting to a target also spreads it to up to 2 nearby enemies. |
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Passive | Each damage over time effect on a target increases the critical strike damage they receive from you by 2%. |
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Passive | Wildfire Bomb cooldown reduced by 2.0 sec. |
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Passive | Raptor Strike, Mongoose Bite, and Butchery damage increased by 10%. |
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Passive | Kill Command damage increased by 20%. |
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Channeled - Melee Range - 45 Sec Cooldown | Furiously strikes all enemies in front of you, dealing 7,550 Physical damage over 2.7 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets. |
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Instant - 40 Yd Range - 2 Min Cooldown | You and your pet charge your enemy, striking them for a combined 1,701 Physical damage. You and your pet's bond is then strengthened for 20 sec, causing you and your pet to deal 20% increased damage. While Coordinated Assault is active, Kill Command's chance to reset its cooldown is increased by 15%. |
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Instant - 40 Yd Range - 1.5 Min Cooldown | You give the signal, and your pet charges your target, bleeding them for 1,760 damage over 10 sec and increasing your chance to critically strike your target by 30% for 10 sec. |
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Passive | Fury of the Eagle's damage is increased by 10% and has a 20% chance to generate a stack of Tip of the Spear. When Fury of the Eagle ends, your Haste is increased by 8%. |
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Passive | The cooldown of Coordinated Assault is reduced by 60 sec and Coordinated Assault now grants 3 stacks of Tip of the Spear. |
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Passive | Coordinated Assault sends you and your pet into a state of primal power. For the duration of Coordinated Assault, Kill Command generates 2 additional stack of Tip of the Spear, you gain 10% Haste, and Tip of the Spear's damage bonus is increased by 50%. |
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Passive | When you cast Coordinated Assault, you gain 2 charges of Wildfire Bomb. When Coordinated Assault ends, Explosive Shot's cooldown is reset and your next Explosive Shot fires at 2 additional targets at 100% effectiveness. |
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Passive | The cooldown of Spearhead is reduced by 30 sec and Spearhead's bleed now increases your critical strike damage against the target by 30%. |
Hero Talents
Hero talents allow for deeper customization of the Survival Hunter class fantasy, further enhancing its combat effectiveness.
Sentinel
Name | Cast | Effect |
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Passive | Your attacks have a chance to apply Sentinel on the target, stacking up to 10 times. While Sentinel stacks are higher than 3, applying Sentinel has a chance to trigger an implosion, causing a stack to be consumed on the target every sec to deal 415 Arcane damage. |
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Passive | Each time Sentinel deals damage to an enemy you gain an absorb shield equal to 1.0% of your maximum health, up to 10%. |
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Passive | When you apply Sentinel to a target not affected by Sentinel, you apply 1 additional stack. |
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Passive | Raptor Strike, Mongoose Bite and Wildfire Bomb deal 10% increased damage. |
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Passive | When you apply Sentinel on a target, you have a 15% chance to apply a second stack. |
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Passive | When a target affected by Sentinel deals damage to you, they are rooted for 3 sec. May only occur every 1 min per target. |
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Passive | When Sentinel starts dealing damage, the target is snared by 40% for 3 sec. |
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Passive | Each time Sentinel deals damage to an enemy it has an up to 15% chance to generate 5 focus. Chances decrease with each additional Sentinel currently imploding applied to enemies. |
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Passive | Whenever a Sentinel deals damage, the cooldown of Coordinated Assault is reduced by 1 sec, up to 15 sec. |
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Passive | For 8 sec after activating Coordinated Assault, all abilities are guaranteed to apply Sentinel. |
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Passive | Multi-Shot and Butchery discharge arcane energy from all targets affected by your Sentinel, dealing 477 Arcane damage to up to 5 targets within 8 yds of your Sentinel targets. |
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Passive | All Sentinel debuffs implode when a target affected by more than 3 stacks of your Sentinel falls below 20% health. This effect can only occur once every 15 sec per target. |
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Passive | Targets you damage below 20% health gain a stack of Sentinel every 3 sec. |
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Passive | Every 15 sec your next Wildfire Bomb summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec. A random enemy affected by Sentinel within your Lunar Storm gets struck for 398 Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec. |
Pack Leader
Name | Cast | Effect |
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Passive | Kill Command prepares you to viciously attack in coordination with your pet, dealing an additional 1,062 Physical damage with your next Kill Command. |
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Passive | Attacking with Vicious Hunt instructs your pet to strike with their Basic Attack along side your next Barbed Shot or Raptor Strike. |
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Passive | Your pet's Basic Attack critical strikes increase your critical strike damage by 5% for 8 sec stacking up to 3 times. |
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Passive | Every third pet Basic Attack is a guaranteed critical strike, with damage further increased by critical strike chance. |
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Passive | Aspect of the Turtle, Survival of the Fittest, and Mend Pet heal the target for 20% of maximum health over 4 sec. Duration increased by 1 sec when healing a target under 50% maximum health. |
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Passive | Aspect of the Cheetah now increases movement speed by 15% for another 8 sec. |
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Passive | Disengage increases the range of all your attacks by 5 yds for 5 sec. |
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Passive | Your pet's Basic Attack has a 10% chance to reset the cooldown and cause Kill Command to strike a second time for 30% of normal damage. |
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Passive | Butchery increases the damage of your next Butchery by 25%. |
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Passive | Wildfire Bomb reduces the cooldown of Butchery by 2 sec. |
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Passive | Kill Shot deals an additional 30% damage over 6 sec and increases the bleed damage you and your pet deal to the target by 25%. |
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Passive | Consuming Frenzied Tear has a 50% chance to reset the cooldown of Barbed Shot or reduce the cost of Raptor Strike by 100% and deal 30% more damage. |
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Passive | Bestial Wrath or Coordinated Assault calls on the pack, summoning a pet from your stable for 6 sec. |
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Passive | Vicious Hunt and Pack Coordination now stack and apply twice, and are always active during Call of the Wild and Coordinated Assault. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Survival Hunter 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
Name | Cast | Effect |
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Aspect of the Cheetah has 50% reduced cooldown and grants its effects to allies within 15 yds. | |
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Instantly clears all bleeds, poisons, and diseases from the target, and heals for 18% damage over 6 sec. Being attacked will stop you from using Mending Bandage. | |
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Throw a Sticky Tar Bomb that coats your target's weapons with tar, disarming them for 4 sec. After 4 sec, Sticky Tar Bomb explodes onto nearby enemies. Other enemies that are hit by the explosion are affected by Sticky Tar Bomb but this effect cannot spread further. | |
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Hurl a net at your enemy, rooting them for 6 sec. While within the net, the target's chance to hit is reduced by 80%. Any damage will break the net. | |
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Victims of Freezing Trap can no longer be damaged or healed. Freezing Trap is now undispellable, but has a 5 sec duration. | |
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Feign Death reduces damage taken by 90% for 2 sec. | |
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Stings the target, dealing 811 Nature damage and initiating a series of venoms. Each lasts 3 sec and applies the next effect after the previous one ends. corpid Venom: 90% reduced movement speed. pider Venom: Silenced. iper Venom: 20% reduced damage and healing. | |
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Call in help from one of your dismissed Cunning pets for 10 sec. Your current pet is dismissed to rest and heal 30% of maximum health. | |
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Misdirection now causes the next 3 hostile spells cast on your target within 10 sec to be redirected to your pet, but its cooldown is increased by 15 sec. Your pet must be within 20 yards of the target for spells to be redirected. |