
Beast Mastery Hunter Talents
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Beast Mastery Hunter talents for The War Within Season 3.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:

Class Talents
Class talents represent a common tree shared across all Hunter specializations. These talents provide foundational skills and enhancements essential to the Hunter class, offering a range of abilities that lay the groundwork for a Hunter's overall capabilities.
Name | Cast | Effect |
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Passive | Every 10 Focus you spend reduces the remaining cooldown on Exhilaration by 1.0 sec. |
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Passive | Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec. |
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Instant - 40 Yd Range | You attempt to finish off a wounded target, dealing 1,686 Physical damage. Only usable on enemies with less than 20% health. |
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Passive | Maximum health increased by 8%, and Exhilaration now also heals you for an additional 12.0% of your maximum health over 8 sec. |
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Passive | Damage taken from area of effect attacks reduced by 5%. |
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Passive | Kill Command has a 10% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. |
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Passive | Natural Mending now reduces the cooldown of Exhilaration by an additional 0.5 sec Mend Pet heals for an additional 25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet. |
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Instant - 40 Yd Range - 30 Sec Cooldown | Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 1 min. |
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Instant - 40 Yd Range - 10 Sec Cooldown | Removes 1 Enrage and 1 Magic effect from an enemy target. |
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Instant - 40 Yd Range - 5 Sec Cooldown | Dazes the target, slowing movement speed by 50% for 6 sec. Steady Shot will increase the duration of Concussive Shot on the target by 3.0 sec. |
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Instant | Reduces all damage you and your pet take by 30% for 6 sec. |
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Passive | When Tar Trap is activated, all enemies in its area are rooted for 4 sec. Damage taken may break this root. |
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Instant - 40 Yd Range - 24 Sec Cooldown | Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec. |
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Passive | Tranquilizing Shot removes up to 1 additional Magic effect from up to 2 nearby targets. |
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Passive | If Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by 5 sec. |
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Instant - 100 Yd Range - 30 Sec Cooldown | Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec. |
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Passive | You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active. |
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Passive | Survival of the Fittest gains an additional charge. |
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Passive | The cooldown of Survival of the Fittest is reduced by 30 sec, and its duration is increased by 2.0 sec. The cooldown of Counter Shot is reduced by 2 sec. |
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Passive | Kill Command deals 10% increased damage. |
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Passive | When Tranquilizing Shot successfully dispels an effect or Counter Shot interrupts a cast, gain 10 Focus. |
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Passive | When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec. The cooldown of Misdirection is reduced by 5 sec. |
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1.5 Sec Cast - 30 Yd Range | Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. |
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Instant - 1 Min Cooldown | Commands your pet to intimidate the target, stunning it for 5 sec. |
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Instant - 40 Yd Range - 30 Sec Cooldown | Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing 1,531 Fire damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets. |
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Passive | All pet damage dealt increased by 4%. |
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Instant - 30 Yd Range - 45 Sec Cooldown | Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 10 sec, stunning them for 3 sec if they move more than 5 yds from the arrow. |
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Instant - 30 Sec Cooldown | Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by 50% for 6 sec, and dealing 27 Physical damage. |
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Instant - 20 Yd Range - 30 Sec Cooldown | A short-range shot that deals 24 damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. |
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Passive | The cooldown of Intimidation is reduced by 10 sec. |
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Passive | You and your pet have 5.0% increased attack speed. This effect is increased by 100% if you do not have an active pet. |
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Passive | The damage of Explosive Shot is increased by 8%. Pet damage bonus of Harmonize increased by 2%. |
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Passive | Critical strike chance increased by 4%. |
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Passive | Binding Shot's stun duration is increased by 1 sec. |
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Passive | Casting Kill Command reduces the cooldown of Intimidation and Binding Shot by 0.5 sec. |
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Passive | When you fall below 40% health, Bursting Shot and Scatter Shot have their cooldown immediately reset. This can only occur once every 25 sec. |
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Passive | Movement speed increased by 4%. |
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Passive | Targets stunned by Binding Shot, knocked back by High Explosive Trap, knocked up by Implosive Trap, incapacitated by Scatter Shot, or stunned by Intimidation deal 10% less damage to you for 8 sec after the effect ends. |
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Instant - 1 Min Cooldown | You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 sec. |
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Passive | Flare's radius is increased by 50%. |
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Passive | Your movement speed is increased by 30% anytime you have not attacked for 3 sec. |
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Instant - 40 Yd Range - 1 Min Cooldown | Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 10% of all damage taken by that target is also taken by the pet. Lasts 12 sec. |
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Passive | You gain 5% more critical strike from critical strike sources. |
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Passive | When a trap triggers, you gain 30% movement speed for 3 sec. |
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Passive | The cooldown of Aspect of the Cheetah, and Aspect of the Turtle are reduced by 30 sec. |
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Passive | You take 20% reduced damage while Camouflage is active. This effect persists for 3 sec after you leave Camouflage. |
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Passive | The cooldown of Tar Trap, High Explosive Trap, Implosive Trap, and Freezing Trap is reduced by 5.0 sec. |
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Passive | Feign Death and Aspect of the Turtle removes poison and disease effects from you. |
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Instant - 40 Yd Range - 40 Sec Cooldown | Hurls a fire trap to the target location that explodes when an enemy approaches, causing 302 Fire damage and knocking all enemies away. Limit 1. Trap will exist for 1 min. |
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Instant - 40 Yd Range - 1 Min Cooldown | Hurls a fire trap to the target location that explodes when an enemy approaches, causing 303 Fire damage and knocking all enemies up. Limit 1. Trap will exist for 1 min. |
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Passive | Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health. |
Specialization Talents
Specialization talents provide Beast Mastery Hunters with unique abilities and enhancements tailored to their combat style. These talents differentiate Beast Mastery Hunters from other Hunter specializations, maximizing effectiveness in combat.
Name | Cast | Effect |
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Instant - 50 Yd Range - 0.5 Sec Cooldown | Give the command to kill, causing your pet to savagely deal 0 Physical damage to the enemy. |
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Instant - 40 Yd Range | A quick shot causing 817 Physical damage. Reduces the cooldown of Kill Command by 1 sec. |
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Passive | Your Call Pet additionally summons the pet from the bonus slot in your stable. This pet will obey your Kill Command, but cannot use pet family abilities. |
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Passive | Your pet damage is increased by 35% and your pet is 10% larger. |
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Instant - 40 Yd Range | Fire a shot that tears through your enemy, causing them to bleed for 1,891 damage over 12 sec. Sends your pet into a frenzy, increasing attack speed by 30% for 12 sec, stacking up to 3 times. Generates 20 Focus over 8 sec. |
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Passive | Passive Focus generation increased by 125%. |
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Passive | Increases the damage and healing of your pet's abilities by 30%. Increases the effectiveness of your pet's Predator's Thirst, Endurance Training, and Pathfinding passives by 50%. |
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Passive | Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 50% chance to reset the cooldown of Kill Command. |
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Passive | Barbed Shot increases your critical strike chance by 2% for 12 sec, stacking up to 3 times. |
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Passive | Kill Command deals increased critical strike damage equal to 100% of your critical strike chance. |
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Instant - 40 Yd Range | Fires several missiles, hitting all nearby enemies within 8 yds of your current target for 399 Physical damage. Deals reduced damage beyond 5 targets. |
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Passive | When your pet attacks critically strike, they cause their target to bleed for 8% of the damage dealt over 6 sec. |
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Passive | Your auto shot has a 15% chance to also fire a Cobra Shot at your target. |
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Passive | Cobra Shot Focus cost reduced by 5. Cobra Shot damage increased by 35%. |
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Passive | Kill Command now has 2 charges, and deals 15% increased damage. |
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Passive | After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 80% of the damage for the next 6.0 sec. Deals reduced damage beyond 8 targets. |
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Passive | All pet damage dealt increased by 5%. |
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Passive | Kill Shot deals 10% increased damage for each of your active pets. Stacks up to 5 times. |
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Passive | When you cast Barbed Shot, your pet stomps the ground, dealing 377 Physical damage to its primary target and 380 Physical damage to all other nearby enemies. |
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Passive | Each time Barbed Shot deals damage, the cooldown of Kill Command is reduced by 0.50 sec. |
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Passive | While Beast Cleave is active, Kill Command now also strikes nearby enemies for 80% of damage dealt. Deals reduced damage beyond 8 targets. |
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Passive | Your auto shot critical strikes have a 20% chance to reset the cooldown of Barbed Shot. |
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Passive - 40 Yd Range - 20 Sec Cooldown | Damage from your bleed effects has a 4% chance of attracting a powerful wild beast that attacks your target for 8 sec. |
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Passive | Kill Command damage is increased by 10%. Barbed Shot lasts 2.0 sec longer. |
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Instant - 50 Yd Range - 1 Min Cooldown | Command your pets to tear into your target, causing your target to bleed for 0 over 12 sec. Damage from Bloodshed has an increased chance to summon Dire Beasts. |
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Passive | Casting Cobra Shot reduces the cooldown of Barbed Shot by 2 sec. |
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Instant - 100 Yd Range - 1.5 Min Cooldown | Sends you and your pet into a rage, instantly dealing 0 Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec. Removes all crowd control effects from your pet. |
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Passive | Direct damage from Barbed Shot has a 30% chance to explode on impact, applying Serpent Sting and dealing 630 Nature damage to nearby enemies. Damage reduced beyond 8 targets. Serpent Sting Fire a shot that poisons your target, causing them to take 159 Nature damage instantly and an additional 725 Nature damage over 18 sec. |
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Passive | Kill Command has a 20% chance to also summon a Dire Beast to attack your target for 8 sec. |
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Passive | When summoned, Dire Beasts gain Beast Cleave at 100% effectiveness for 8.0 sec. |
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Passive | Kill Command deals 16% increased damage. |
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Passive | Casting Cobra Shot increases its damage by 25%. Stacks up to 4 times. Upon reaching 4 stacks, the bonus is removed and you gain 8% increased pet damage for 8 sec. |
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Passive | Barbed Shot reduces the cooldown of Bestial Wrath by 12.0 sec. |
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Passive | Casting Explosive Shot causes all active pets to Stomp at 200% effectiveness. |
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Passive | Dire Beast lasts an additional 2 sec and deals 60% increased damage. |
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Instant - 40 Yd Range - 2 Min Cooldown | You sound the call of the wild, summoning 2 of your active pets for 20 sec. During this time, a random pet from your stable will appear every 4 sec to assault your target for 6 sec. Each time Call of the Wild summons a pet, the cooldown of Barbed Shot and Kill Command are reduced by 25%. |
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Passive | While Bestial Wrath is active, Cobra Shot resets the cooldown on Kill Command. |
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Passive | Activating Bestial Wrath grants 2 charges of Barbed Shot. |
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Passive | When Barbed Shot causes Frenzy to stack up to 3, your pet will immediately use its special attack and deal 50% bonus damage. |
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Passive | Summoning a Dire Beast 6 times sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 4%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals 8,496 damage over 8 sec and grants you 4% Haste. |
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Passive | While Call of the Wild is active, each time you Kill Command, your Kill Command target takes 3% increased damage from all of your pets, stacking up to 10 times. |
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Passive - 2 Min Cooldown | While Call of the Wild is active, your pets have the effects of Beast Cleave, and each time Call of the Wild summons a pet, all of your pets Stomp. |
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Passive | While Bestial Wrath is active, your pet's critical damage dealt is increased by 35%. |
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Passive | Dire Beasts will now obey your Kill Command, dealing its damage at 30% effectiveness. Bestial Wrath now sends your Dire Beasts into a rage, increasing their damage dealt by 15% for 15 sec. Dire Beasts summoned during a Bestial Wrath will benefit at a reduced duration. |
Hero Talents
Hero talents allow for deeper customization of the Beast Mastery Hunter class fantasy, further enhancing its combat effectiveness.
Pack Leader
Name | Cast | Effect |
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Passive | While in combat, every 30 sec your next Kill Command summons the aid of a Beast. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. Boar A Boar charges through your target 3 times, dealing 2,124 physical damage to the primary target and 849 damage to up to 8 nearby enemies. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing 2,346 damage over 10 sec to up to 8 nearby enemies. |
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Passive | Howl of the Pack Leader increases the damage of your Kill Command by 50%. Summoning a Beast reduces the cooldown of Barbed Shot by 10.0 sec. |
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Passive | Kill Command reduces the cooldown of Howl of the Pack Leader by 1.0 sec. Cobra Shot reduces the cooldown of Howl of the Pack Leader by 1.0 sec. |
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Passive | Damage dealt by your pets is increased by 3%. Frenzy's attack speed bonus is increased by 3%. |
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Passive | Your Bear's periodic damage has a 10% chance to reduce the cooldown of Kill Command by 1.0 sec. |
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Passive | Initial damage from your Bear will consume Serpent Sting from up to 8 nearby targets, dealing 100% of its remaining damage instantly. |
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Passive | Your pet's attacks increase your Wyvern's damage bonus by 1%, up to 10%. Casting Kill Command extends the duration of your Wyvern by 1.0 sec, up to 10 additional sec. |
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Passive | Each time your Boar deals damage, the damage of your next Cobra Shot is increased by 25% and Cobra Shot strikes 1 additional target. Stacks up to 4 times. |
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Passive | Damage from your Kill Shot sends your pets into a rage, causing all active pets within 20 yds and your Bear to pounce to the target and Smack, Claw, or Bite it. Your pets will not leap if their target is already in melee range. |
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Passive | When dropping below 60% health, summon the aid of a Turtle, reducing the damage you take by 15% for 10 sec. Damage reduction increased as health is reduced, increasing to up to 35% damage reduction at 10% health. This effect can only occur once every 1.5 min. |
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Passive | When Disengage removes a movement impairing effect, its cooldown is reduced by 4 sec. |
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Passive | When an enemy is stunned by Binding Shot, it is dragged to Binding Shot's center. |
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Passive | Casting Bestial Wrath grants Howl of the Pack Leader and increases the damage dealt by your Beasts by 25% and your pets by 15% for 12 sec. |
Dark Ranger
Name | Cast | Effect |
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Passive - 40 Yd Range - 30 Sec Cooldown | Your Kill Shot is replaced with Black Arrow. Black Arrow You attempt to finish off a wounded target, dealing 1,850 Shadow damage and 241 Shadow damage over 14 sec. Only usable on enemies above 80% health or below 20% health. |
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Passive - 40 Yd Range | Your auto shot now deals Shadow damage, allowing it to bypass armor. Your auto shot has a 20% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. |
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Passive - 40 Yd Range | Firing a Black Arrow increases all damage dealt by you and your pets by 3.0% for 12 sec. Multiple instances of this effect may overlap. |
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Passive - 40 Yd Range | Black Arrow now explodes in a cloud of shadow and sulfur on impact, dealing 2,236 Shadow damage to all enemies within an 8 yd cone behind the target. Damage reduced beyond 8 targets. |
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Passive - 40 Yd Range | When Kill Command deals damage, 15% of the damage dealt is replicated to up to 8 other units affected by Black Arrow's periodic damage. |
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Passive - 40 Yd Range | Casting Black Arrow has a 15% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. |
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Passive | Exhilaration grants you 3 sec of Survival of the Fittest. Survival of the Fittest activates Exhilaration at 50% effectiveness. |
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Passive | While in combat, Disengage will chain the closest target to the ground, causing them to move 40% slower until they move 8 yards away. |
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Passive | While in combat, Disengage releases a fan of shadow daggers, dealing 2 Shadow damage per second and reducing affected target's movement speed by 30% for 6 sec. |
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Passive - 40 Yd Range | Black Arrow's initial damage has a 15% chance to summon a flock of crows to attack your target, dealing 1,689 Shadow damage over 15 sec. |
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Passive | Each time Black Arrow deals damage, you have a small chance to manifest a Dark Hound that charges to your target and attacks nearby enemies for 8 sec. |
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Passive - 40 Yd Range | Black Arrow damage increased by 8%. Bleak Powder damage increased by 10%. |
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Passive | Black Arrow periodic damage increased by 100% and Bleak Powder now applies Black Arrow's periodic effect to all enemies it damages. If Bleak Powder damages 2 or more enemies, gain Beast Cleave if talented. |
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Passive | While Call of the Wild is active, you surrender to darkness, granting you Withering Fire and Deathblow every 4 sec. Withering Fire Casting Black Arrow fires a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness, prioritizing enemies that aren't affected by Black Arrow's damage over time effect. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Beast Mastery Hunter 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
Name | Cast | Effect |
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Bestial Wrath now provides immunity to Fear and Horror effects for you and your pets for 8 sec. Nearby allied pets are also inspired, increasing their attack speed by 10%. | |
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Summons a hawk to circle the target area, attacking all targets within 10 yards over the next 10 sec. | |
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Call of the Wild additionally summons a slow moving basilisk near your target for 30 sec that attacks the target for heavy damage. | |
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Misdirection now causes the next 3 hostile spells cast on your target within 10 sec to be redirected to your pet, but its cooldown is increased by 15 sec. Your pet must be within 20 yards of the target for spells to be redirected. | |
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Feign Death reduces damage taken by 90% for 2 sec. | |
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Stings the target, dealing 800 Nature damage and initiating a series of venoms. Each lasts 3 sec and applies the next effect after the previous one ends. Scorpid Venom: 90% reduced movement speed. Spider Venom: Silenced. Viper Venom: 20% reduced damage and healing. | |
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Aspect of the Cheetah has 50% reduced cooldown and grants its effects to allies within 15 yds. | |
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Call in help from one of your dismissed Cunning pets for 10 sec. Your current pet is dismissed to rest and heal 30% of maximum health. | |
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Command Pet's unique ability cooldown reduced by 50%, and gains additional effects. | |
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Victims of Freezing Trap can no longer be damaged or healed. Freezing Trap is now undispellable, but has a 4 sec duration. | |
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Bursting Shot now also knocks you back and snares enemies by an additional 20%. |