Vengeance Demon Hunter Talents
Talents in World of Warcraft define your character's gameplay. They offer active abilities for offense and defense, major cooldowns, or passive enhancements to your stats and spells. Here are the current Vengeance Demon Hunter talents for Midnight Pre-Patch.
Where to Find Talents
Talents can be found in the talent menu, which is accessible by pressing the
N
key (default) or by clicking the target icon in the micro menu:
Class Talents
Class talents represent a common tree shared across all Demon Hunter specializations. These talents provide foundational skills and enhancements essential to the Demon Hunter class, offering a range of abilities that lay the groundwork for a Demon Hunter's overall capabilities.
| Name | Cast | Effect |
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Instant - 25 Sec Cooldown | Remove all snares and vault away. Nearby enemies take 5 Physical damage. |
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Instant - 15 Yd Range - 12 Sec Cooldown | Charge to your target and deal 43 Fire damage. Generates 15 Fury. |
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Instant - 30 Yd Range - 2 Min Cooldown | Place a Sigil of Misery at the target location that activates after 2 sec. Causes all enemies affected by the sigil to cower in fear, disorienting them for 15 sec. |
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Passive | Vengeful Retreat reduces the movement speed of all nearby enemies by 70% for 3 sec. |
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Passive | Increases maximum Fury by 20. |
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Passive | The healing of Shattered Souls is increased by 10%. |
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Passive | Reduces the cooldown of Sigil of Misery by 30 sec. |
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Passive | Throw Glaive ricochets to 1 additional target. |
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Instant - 20 Yd Range - 45 Sec Cooldown | Imprisons a demon, beast, or humanoid, incapacitating them for 1 min. Damage may cancel the effect. Limit 1. |
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Passive | You heal for 3% of all Fire damage you deal. |
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Instant - 45 Sec Cooldown | Unleash an eruption of fel energy, dealing 9 Chaos damage and stunning all nearby enemies for 3 sec. |
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Passive | Increases the range of Disrupt to 10 yds. |
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Instant - 30 Yd Range - 10 Sec Cooldown | Consume 1 beneficial Magic effect removing it from the target. |
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Passive | Increases your chance to parry by 3%. |
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Passive | The primary target of Chaos Nova is stunned for an additional 2 sec. |
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Passive | Throw Glaive has 2 charges and snares all enemies hit by 50% for 6 sec. |
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Passive | Throw Glaive has 2 charges and 10 yard increased range. |
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Passive | Disrupt generates 30 Fury on a successful interrupt. |
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Passive | Shift gains an additional charge. |
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Passive | Consume Magic generates 1 Fury when a beneficial Magic effect is successfully removed from the target. |
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Passive | Increases the critical strike chance of Immolation Aura by 6%. |
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Passive | When you parry an attack or have one of your attacks parried, restore 2% of max health and 10 Fury. This effect may only occur once every 5 sec. |
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Passive | Mastery increases your movement speed. |
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Passive | Leech increased by 10%. Gain an additional 10% leech while Metamorphosis is active. |
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Passive | Fel Rush increases your movement speed by 10% for 8 sec. |
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Passive | Immolation Aura increases your armor by 20% and causes melee attackers to suffer 4 Fire damage. |
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Passive | Immolation Aura removes 1 Disease effect. |
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Passive | Immolation Aura removes 1 Curse effect. |
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Passive | Spectral Sight has 5 sec reduced cooldown and no longer reduces movement speed. |
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Passive | Reduces magic damage taken by 6%. |
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Passive | Your movement speed is increased by 3%. |
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Passive | Increases maximum health by 6%. |
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Passive | Increases your mastery by 2.6%. |
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Passive | Attacks and abilities that generate Fury deal 3% increased damage. |
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Passive | Attacks and abilities that spend Fury deal 3% increased damage. |
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Passive | Shift grants you a rapidly decaying shield equal to 6% of your maximum health. |
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Passive | The cooldown of Fel Rush is reduced by 2.0 sec. |
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Passive | Fully channeling Void Ray increases the damage of its final tick by 300%. |
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Instant - 5 Min Cooldown | Summons darkness around you in an 8 yd radius, granting friendly targets a 15% chance to avoid all damage from an attack. Lasts 8 sec. Chance to avoid damage increased by 100% when not in a raid. |
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Passive | Interrupting a spell with Disrupt decreases your magic damage taken by 15% for 12 sec. |
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Passive | Any time you would generate one or more soul fragments, you have a 4% chance to generate an additional Soul Fragment. |
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Passive | Glide speed increased by 10%. |
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Passive | Increases the duration of Darkness by 3 sec. |
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Passive | Reduces the cooldown of Darkness by 120 sec. |
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Passive | Blur gains 1 additional charge. |
Specialization Talents
Specialization talents provide Vengeance Demon Hunters with unique abilities and enhancements tailored to their combat style. These talents differentiate Vengeance Demon Hunters from other Demon Hunter specializations, maximizing effectiveness in combat.
| Name | Cast | Effect |
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Channeled - 20 Yd Range - 40 Sec Cooldown | Unleash the fel within you, damaging enemies directly in front of you for 164 Fire damage over 2 sec. |
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Instant - 25 Sec Cooldown | Consume up to 5 Soul Fragments then explode, dealing 70 Fire damage to nearby enemies, increased by 20% per fragment consumed. Deals reduced damage beyond 8 targets. |
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Instant - 30 Yd Range | Brand yourself and an enemy target with demonic symbols, reducing the damage you take by 40% and instantly dealing 147 Fire damage to the enemy. |
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Passive | Reduces the cooldown of Fracture by 1 sec and Throw Glaive by 6 sec. |
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Passive | Your Sigils activate 1 second faster. |
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Passive | Sigil of Flame damage increased by 50%. |
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Passive | Physical damage increased by 12%. |
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Passive | Demon Spikes reduces damage taken by 5% while active. |
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Passive | Fel Devastation heals you for up to 50% more, based on your missing health. |
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Instant - 30 Yd Range - 1 Min Cooldown | Place a Sigil of Silence at the target location that activates after 2 sec. Silences all enemies affected by the sigil for 2 sec. |
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Passive | While Demon Spikes is active, melee attacks against you cause the attacker to take 10 Physical damage. Generates high threat. |
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Passive | Activating Infernal Strike out of combat or within 5 sec of entering combat places a Sigil of Flame at the target location. |
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Instant - 30 Yd Range | Place a demonic sigil at the target location that activates after 2 sec. Detonates to deal 239 Chaos damage and shatter up to 3 Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets. |
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Passive | Immolation Aura increases your movement speed by 10% and its duration is increased by 50%. |
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Passive | Every 20 Fury spent reduces the remaining cooldown of Demon Spikes by 1.00 sec. |
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Passive | Fire damage increased by 8%. |
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Passive | 2.0% of your Fire damage shields you, up to a maximum of 3,055. Shield and maximum values are doubled while Fiery Brand is active. |
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Passive | Enemies struck by Sigil of Flame, Soul Cleave, and Spirit Bomb are afflicted with Frailty for 8 sec. You heal for 8% of all damage you deal to targets with Frailty. |
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Passive | Soul Cleave heals you for an additional 63 over 6 sec. |
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Passive | Immolation Aura's initial burst has a chance to shatter Soul Fragments from enemies. |
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Passive | Fel Devastation heals for an additional 10%, and 50% of its healing is converted into an absorb shield for 10 sec. |
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Passive | Immolation Aura has 10% increased critical strike chance and generates 1-5 Fury when it deals critical damage. This effect may only occur once per 1 sec. |
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Passive - 30 Sec Cooldown | Spirit Bomb shields you for 10 sec, absorbing 4,582 damage plus 917 for each Soul Fragment consumed. |
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Passive | Afflicting an enemy with a Sigil generates 1 Soul Fragment. |
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Passive | You take 10% reduced magic damage while Immolation Aura is active. |
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Passive | Frailty now also reduces all damage you take from afflicted targets by 4%. |
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Passive | Consuming a Soul Fragment reduces all damage you take by 6% for 8 sec. |
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Instant - 30 Yd Range - 1 Min Cooldown | Place a Sigil of Chains at the target location that activates after 2 sec. All enemies affected by the sigil are pulled to its center and are snared, reducing movement speed by 70% for 6 sec. |
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Passive | Fiery Brand also increases Fire damage you deal to the target by 30%. |
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Passive | Increases the duration of your Sigils by 2 sec and radius by 2 yds. |
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Passive | Soul Cleave deals 50% increased damage to your primary target. |
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Passive | When consuming a Soul Fragment would heal you above full health it shields you instead, up to a maximum of 3,055. |
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Passive | Fel Devastation damage increased by 30%. |
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Passive | Every 1 sec, Fiery Brand spreads to one nearby enemy. |
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Passive | Your Sigils have 15% reduced cooldowns. |
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Passive | Frailty now also increases all damage you deal to afflicted targets by 6%. |
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Passive | Metamorphosis has 5 sec increased duration and increases the damage of Fracture, Soul Cleave, and Spirit Bomb by 20%. |
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Passive | Immolation Aura damage increases the duration of your Fiery Brand and Sigil of Flame by 0.50 sec. |
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Passive | The effects of Frailty are doubled. |
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Instant - Melee Range - 1 Min Cooldown | Carve into the soul of your target, dealing 114 Fire damage and an additional 68 Fire damage over 3 sec. Immediately shatters 3 Soul Fragments from the target and 1 additional Soul Fragment every 1 sec. |
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Passive | Sustaining fatal damage instead transforms you to Metamorphosis form. This may occur once every 8 min. |
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Passive | When Fel Devastation finishes fully channeling, it refreshes 15-30% of its cooldown and refunds 15-30 Fury. |
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Passive | Fiery Brand has 12 sec reduced cooldown and 1 additional charge. |
Hero Talents
Hero talents allow for deeper customization of the Vengeance Demon Hunter class fantasy, further enhancing its combat effectiveness.
Aldrachi Reaver
| Name | Cast | Effect |
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Passive | Consuming 20 Soul Fragments or casting Sigil of Spite converts your next Throw Glaive into Reaver's Glaive. Reaver's Glaive: Throw a glaive enhanced with the essence of consumed souls at your target, dealing 120 Physical damage and ricocheting to 2 additional enemies. Begins a well-practiced pattern of glaivework, enhancing your next Shear and Soul Cleave. The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage. |
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Passive | When enhanced by Reaver's Glaive, Soul Cleave casts 3 additional glaive slashes to nearby targets. Deals reduced damage beyond 8 targets. If cast after Shear, cast 6 slashes instead. |
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Passive | Vengeful Retreat can be cast a second time within 3 sec. |
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Passive | Vengeful Retreat resets the cooldown of Felblade. |
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Passive | When enhanced by Reaver's Glaive, Shear applies Reaver's Mark, which causes the target to take 7% increased damage for 20 sec. Max 2 stacks. Applies 1 additional stack of Reaver's Mark If cast after Soul Cleave. |
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Passive | The Hunt shatters 1 Soul Fragment. Blade Dance and Chaos Strike have a 15% chance to shatter a Soul Fragment. |
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Passive | The second enhanced ability in a pattern shatters an additional Soul Fragment. |
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Passive | Felblade surrounds you with a Blade Ward, reducing damage taken by 10% for 5 sec. |
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Passive | Each Soul Fragment you consume shields you for an additional 15% of the amount healed. |
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Passive | Expose weaknesses in the target of your Reaver's Mark, causing your Physical damage to any enemy to also deal 20% of the damage dealt to your marked target as Chaos, and sometimes shatter a Soul Fragment. |
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Passive | Reaver's Glaive damage is increased by 20% and other Physical-only damage is increased by 10%. |
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Passive | Soul Cleave deals 10% increased damage. |
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Passive | Reaver's Glaive generates 20 Fury. |
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Passive | Throw Glaive deals 7 Physical damage to enemies near its initial target. |
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Passive | Fury of the Aldrachi further empowers Blade Dance when cast after Chaos Strike, increasing slashes to 12. Reaver's Mark now stacks up to 2 times and further empowers Chaos Strike when cast after Blade Dance, applying an additional stack. |
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Passive | Consuming a Soul Fragment causes your next Shear to deal 14 additional Physical damage. |
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Passive | After consuming both enhancements, gain Thrill of the Fight, increasing the damage of your next Reaver's Glaive by 30% and increasing Haste by 6% for 30 sec. |
Annihilator
| Name | Cast | Effect |
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Passive | Consume has a 35% chance to grant 1 stack of Voidfall. Upon reaching 3 stacks of Voidfall, Reap consumes a stack to reach into the Void and call down a meteor strike at your target's location, dealing 762 Cosmic damage to all enemies within 8 yards. Damage reduced beyond 8 targets. |
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Passive | Each stack of Voidfall grants 2% Haste. |
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Passive | Void Ray damage increased by 15%. Fully channeling Void Ray generates 1 stack of Voidfall. |
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Passive | Enemies struck by a Voidfall Meteor take an additional 25% damage over 8 sec. |
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Passive | Each stack of Voidfall grants 2% reduced damage taken. |
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Passive | Each stack of Voidfall grants 3% increased movement speed. |
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Passive | Shift has 1 additional charge. |
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Passive | Gain 3 stacks of Voidfall and reset the cooldown of Reap upon activating Void Metamorphosis. |
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Passive | Activating Void Ray out of combat or within 5 sec of entering combat calls down 3 Voidfall Meteors over its duration. |
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Passive | Voidfall Meteor damage increased by 15%. |
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Passive | Consume generates 2 additional Fury and deals 15% increased damage. |
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Passive | Passive bonuses granted by each stack of Voidfall persist for 8 sec after being consumed. |
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Passive | While at 3 stacks of Voidfall, Reap consumes all 3 to rapidly call down that many meteor strikes. |
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Passive | Your first Collapsing Star after casting Void Metamorphosis causes a Cosmic meteor shower to assault the area, dealing 1,121 Cosmic damage over 6 sec. |
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Passive | Collapsing Star and Voidfall meteors deal 35% increased damage when striking a single target. Each additional target reduces this bonus by 5%. |
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Passive | The third Voidfall meteor strike called down in sequence is larger, has 50% increased area, deals 50% increased damage, and generates 1 Soul Fragment. |
PvP Talents
PvP talents are tailored for player-versus-player combat scenarios. Activated in arenas, battlegrounds, and the open world with War Mode enabled, these talents optimize a Vengeance Demon Hunter 's performance in PvP encounters. They provide specialized enhancements that give players an edge in combat against other players.
| Name | Cast | Effect |
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Immolation Aura dispels a magical effect on you when cast. | |
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Dealing damage increases your movement speed by 15% for 3 sec. | |
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While Demon Spikes is active, melee attacks against you cause Physical damage equal to 30% of the damage taken back to the attacker. | |
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You strangle the target with demonic magic, stunning them in place and dealing 392 Shadow damage over 5 sec while the target is grasped. Can move while channeling. Use Illidan's Grasp again to toss the target to a location within 20 yards. | |
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You focus the assault on this target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Focused Assault. | |
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Reduces the cooldown of your Sigils by an additional 25%. | |
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Transform to demon form, moving at 175% increased speed for 3 sec, knocking down all enemies in your path and dealing 5.7 Physical damage. During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks. Shares charges with Infernal Strike. | |
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Removes all harmful magical effects from yourself and all nearby allies within 10 yards, and sends them back to their original caster if possible. | |
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Imprison's PvP duration is increased by 1 sec, and targets become immune to damage and healing while imprisoned. | |
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Taking damage causes you to gain Fury based on the damage dealt. | |
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Consume Magic now affects all enemies within 8 yards of the target and generates a Lesser Soul Fragment. Each effect consumed has a 5% chance to upgrade to a Greater Soul. | |
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The radius of Darkness is increased by 4 yds, and its duration by 2 sec. | |
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You fly into the air out of harm's way. While floating, you gain access to Fel Lance allowing you to deal damage to enemies below. | |
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Vengeful Retreat provides immunity to loss of control effects, and reduces damage taken by 35% until you land. | |
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Sigil of Misery has 2 charges and now lays in wait for up to 90 sec at your selected location until an enemy approaches. |