
Tradrivia



Tradrivia is a worldwide top PvP Survival Hunter from Khaz Modan (US). This Void Elf achieved a rating of 2406 in 3v3!
Updated , here is the detail about how his character is built.
Stat Priority
Stats are attributes that enhance character abilities and define how it feels to play. Found on most pieces of equipment, object ameliorations, and consumables, the stats to prioritize according to Tradrivia are Versatility and Haste :
- Versatility
- Haste
- Critical Strike
- Mastery
Sometimes, items can also contain minor stats that can add a certain value. Even though they are really hard to get since they are rare and random, Tradrivia focuses on Speed :
- Speed
- Avoidance
- Leech
- Versatility
- Haste
- Critical Strike
- Mastery
- Speed
- Avoidance
- Leech
Class Talents


Kill Command
Cast Time | Instant |
Effect | Give the command to kill, causing your pet to savagely deal 0 Physical damage to the enemy. Kill Command has a 10% chance to immediately reset its cooldown. . Generates 15 Focus. |
Range | 50 yd range |


Concussive Shot
Cast Time | Instant |
Cooldown | 5 sec cooldown |
Effect | Dazes the target, slowing movement speed by 50% for 6 sec. Steady Shot will increase the duration of Concussive Shot on the target by 3.0 sec. |
Range | 40 yd range |


Kill Shot
Cast Time | Instant |
Cooldown | 10 sec cooldown |
Effect | You attempt to finish off a wounded target, dealing 1,563 Physical damage. Only usable on enemies with less than 20% health. |
Power Cost | 10 Focus |
Range | 40 yd range |


Trailblazer
Cast Time | Passive |
Effect | Your movement speed is increased by 30% anytime you have not attacked for 3 seconds. |


Posthaste
Cast Time | Passive |
Effect | Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec. |


Improved Kill Shot
Cast Time | Passive |
Effect | Kill Shot's critical damage is increased by 25%. |


Wilderness Medicine
Cast Time | Passive |
Effect | Mend Pet heals for an additional 50% of your pet's health over its duration, and has a 50% chance to dispel a magic effect each time it heals your pet. |


Muzzle
Cast Time | Instant |
Cooldown | 15 sec cooldown |
Effect | Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec. |
Range | Melee Range |


Natural Mending
Cast Time | Passive |
Effect | Every 12 Focus you spend reduces the remaining cooldown on Exhilaration by 1.0 sec. |


Tar Trap
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 1 min. |
Range | 40 yd range |


Misdirection
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec. |
Range | 100 yd range |


Survival of the Fittest
Cast Time | Instant |
Cooldown | 3 min cooldown |
Effect | Reduces all damage you and your pet take by 20% for 6 sec. |


Tranquilizing Shot
Cast Time | Instant |
Cooldown | 10 sec cooldown |
Effect | Removes 1 Enrage and 1 Magic effect from an enemy target. |
Range | 40 yd range |


Entrapment
Cast Time | Passive |
Effect | When Tar Trap is activated, all enemies in its area are rooted for 4 sec. Damage taken may break this root. |


Improved Traps
Cast Time | Passive |
Effect | The cooldown of Tar Trap, Steel Trap, High Explosive Trap, and Freezing Trap is reduced by 5.0 sec. |


Nature's Endurance
Cast Time | Passive |
Effect | Survival of the Fittest reduces damage taken by an additional 20%. |

Lone Survivor
Cast Time | Passive |
Effect | Reduce the cooldown of Survival of the Fittest by 30 sec, and increase its duration by 2.0 sec. |


Born To Be Wild
Cast Time | Passive |
Effect | Reduces the cooldowns of Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 20%. |


Scare Beast
Cast Time | 1.5 sec cast |
Effect | Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. |
Power Cost | 25 Focus |
Range | 30 yd range |


Improved Tranquilizing Shot
Cast Time | Passive |
Effect | When Tranquilizing Shot successfully dispels an effect, gain 10 Focus. |


Intimidation
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | Commands your pet to intimidate the target, stunning it for 5 sec. |

High Explosive Trap
Cast Time | Instant |
Cooldown | 40 sec cooldown |
Effect | Hurls a fire trap to the target location that explodes when an enemy approaches, causing 300 Fire damage and knocking all enemies away. Trap will exist for 1 min. |
Range | 40 yd range |


Scatter Shot
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | A short-range shot that deals 23 damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. |
Range | 20 yd range |

Binding Shot
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 3 sec if they move more than 5 yards from the arrow. |
Range | 30 yd range |


Rejuvenating Wind
Cast Time | Passive |
Effect | Exhilaration heals you for an additional 20.0% of your maximum health over 8 sec. |


Camouflage
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 secs. |


Sentinel
Cast Time | Instant |
Effect | Call forth a Sentinel Owl to the target location within 40 yds, granting you unhindered vision. Your attacks ignore line of sight against any target in this area. Every 150 Focus spent grants you 1 sec of the Sentinel Owl when cast, up to a maximum of 12 sec. The Sentinel Owl can only be summoned when it will last at least 5 sec. |


Binding Shackles
Cast Time | Passive |
Effect | Targets rooted by Binding Shot, knocked back by High Explosive Trap, incapacitated by Scatter Shot, or stunned by Intimidation deal 10% less damage to you for 8 sec after the effect ends. |


Hunter's Avoidance
Cast Time | Passive |
Effect | Damage taken from area of effect attacks reduced by 6%. |


Pathfinding
Cast Time | Passive |
Effect | Movement speed increased by 6%. |


Sentinel's Perception
Cast Time | Passive |
Effect | Sentinel Owl now also grants unhindered vision to party members while active. |

Sentinel's Protection
Cast Time | Passive |
Effect | While the Sentinel Owl is active, your party gains 5% Leech. |


Beast Master
Cast Time | Passive |
Effect | Pet damage increased by 6%. |


Keen Eyesight
Cast Time | Passive |
Effect | Critical strike chance increased by 4%. |


Master Marksman
Cast Time | Passive |
Effect | Your melee and ranged special attack critical strikes cause the target to bleed for an additional 15% of the damage dealt over 6 sec. |


Improved Kill Command
Cast Time | Passive |
Effect | Kill Command damage increased by 10%. |


Serrated Shots
Cast Time | Passive |
Effect | Serpent Sting and Bleed damage increased by 20%. This value is increased to 40% against targets below 30% health. |


Arctic Bola
Cast Time | Passive |
Effect | Raptor Strike has a chance to fling an Arctic Bola at your target, dealing 417 Frost damage and snaring the target by 20% for 3 sec. The Arctic Bola strikes up to 4 targets. |


Serpent Sting
Cast Time | Instant |
Effect | Fire a shot that poisons your target, causing them to take 87 Nature damage instantly and an additional 577 Nature damage over 18 sec. |
Power Cost | 10 Focus |
Range | 40 yd range |


Killer Instinct
Cast Time | Passive |
Effect | Kill Command deals 50% increased damage against enemies below 35% health. |

Alpha Predator
Cast Time | Passive |
Effect | Kill Command now has 2 charges, and deals 15% increased damage. |


Steel Trap
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 sec and causing them to bleed for 933 damage over 20 sec. Damage other than Steel Trap may break the immobilization effect. Trap will exist for 1 min. Limit 1. |
Range | 40 yd range |


Death Chakram
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Throw a deadly chakram at your current target that will rapidly deal 167 Physical damage 7 times, bouncing to other targets if they are nearby. Enemies struck by Death Chakram take 10% more damage from you and your pet for 10 sec. Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus. |
Range | 40 yd range |

Stampede
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Summon a herd of stampeding animals from the wilds around you that deal 703 Physical damage to your enemies over 12 sec. Enemies struck by the stampede are snared by 30%, and you have 10% increased critical strike chance against them for 5 sec. |
Range | 30 yd range |


Explosive Shot
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing 1,138 Fire damage to all enemies within 8 yards. Deals reduced damage beyond 5 targets. |
Power Cost | 20 Focus |
Range | 40 yd range |

Barrage
Cast Time | Channeled |
Cooldown | 20 sec cooldown |
Effect | Rapidly fires a spray of shots for 2.7 sec, dealing an average of 955 Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 8 targets. |
Power Cost | 60 Focus |
Range | 40 yd range |


Poison Injection
Cast Time | Passive |
Effect | Serpent Sting's damage applies Latent Poison to the target, stacking up to 10 times. Mongoose Bite consumes all stacks of Latent Poison, dealing 109 Nature damage to the target per stack consumed. |

Hydra's Bite
Cast Time | Passive |
Effect | Serpent Sting fires arrows at 2 additional enemies near your target, and its damage over time is increased by 20%. |
Specialization Talents


Raptor Strike
Cast Time | Instant |
Effect | A vicious slash dealing 938 Physical damage. |
Power Cost | 30 Focus |
Range | Melee Range |


Wildfire Bomb
Cast Time | Instant |
Effect | Hurl a bomb at the target, exploding for 297 Fire damage in a cone and coating enemies in wildfire, scorching them for 601 Fire damage over 6 sec. |
Range | 40 yd range |


Tip of the Spear
Cast Time | Passive |
Effect | Kill Command increases the damage of your next Raptor Strike by 25%, stacking up to 3 times. |


Ferocity
Cast Time | Passive |
Effect | All damage done by your pet is increased by 10%. |


Flanker's Advantage
Cast Time | Passive |
Effect | Kill Command has an additional 15% chance to immediately reset its cooldown. |


Harpoon
Cast Time | Instant |
Cooldown | 1 sec cooldown |
Effect | Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them. |
Range | 8-30 yd range |


Energetic Ally
Cast Time | Passive |
Effect | You and your pets maximum Focus is increased by 10. |


Bloodseeker
Cast Time | Passive |
Effect | Kill Command causes the target to bleed for 233 damage over 8 sec. You and your pet gain 10% attack speed for every bleeding enemy within 12 yds. |


Aspect of the Eagle
Cast Time | Instant |
Cooldown | 1.5 min cooldown |
Effect | Increases the range of your Raptor Strike to 40 yds for 15 sec. |


Terms of Engagement
Cast Time | Passive |
Effect | Harpoon has a 10 sec reduced cooldown, and deals 265 Physical damage and generates 20 Focus over 10 sec. Killing an enemy resets the cooldown of Harpoon. |


Guerrilla Tactics
Cast Time | Passive |
Effect | Wildfire Bomb now has 2 charges, and the initial explosion deals 50% increased damage. |


Lunge
Cast Time | Passive |
Effect | Increases the range of your melee attacks and abilities by 3 yds. |


Butchery
Cast Time | Instant |
Effect | Attack all nearby enemies in a flurry of strikes, inflicting 508 Physical damage to each. Deals reduced damage beyond 5 targets. |
Power Cost | 30 Focus |
Range | 8 yd range |

Carve
Cast Time | Instant |
Cooldown | 6 sec cooldown |
Effect | A sweeping attack that strikes all enemies in front of you for 162 Physical damage. Deals reduced damage beyond 5 targets. |
Power Cost | 35 Focus |
Range | Melee Range |


Mongoose Bite
Cast Time | Instant |
Effect | A brutal attack that deals 821 Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by 15% for 14 sec, stacking up to 5 times. Successive attacks do not increase duration. |
Power Cost | 30 Focus |
Range | Melee Range |


Intense Focus
Cast Time | Passive |
Effect | Kill Command generates 6 additional Focus. |


Improved Wildfire Bomb
Cast Time | Passive |
Effect | Wildfire Bomb deals 25% additional damage. |


Frenzy Strikes
Cast Time | Passive |
Effect | Butchery and Carve reduce the remaining cooldown on Wildfire Bomb by 1 sec and the the remaining cooldown of Flanking Strike by 1 sec for each target hit, up to 5. |


Flanking Strike
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | You and your pet leap to the target and strike it as one, dealing a total of 1,170 Physical damage. Generates 30 Focus for you and your pet. |
Range | 15 yd range |


Spear Focus
Cast Time | Passive |
Effect | Mongoose Bite damage increased by 10%. |


Viper's Venom
Cast Time | Passive |
Effect | Raptor Strike and Mongoose Bite have a 30% chance to apply Serpent Sting to your target. |


Sharp Edges
Cast Time | Passive |
Effect | Critical damage dealt increased by 4%. |


Sweeping Spear
Cast Time | Passive |
Effect | Raptor Strike, Mongoose Bite, Butchery, and Carve damage increased by 10%. |


Tactical Advantage
Cast Time | Passive |
Effect | Damage of Flanking Strike increased by 20% and all damage dealt by Wildfire Bomb increased by 8%. |


Bloody Claws
Cast Time | Passive |
Effect | Each stack of Mongoose Fury increases the chance for Kill Command to reset by 4%. |


Wildfire Infusion
Cast Time | Passive |
Effect | Lace your Wildfire Bomb with extra reagents, randomly giving it one of the following enhancements each time you throw it: Shrapnel Bomb: Shrapnel pierces the targets, causing Raptor Strike and Carve to apply a bleed for 9 sec that stacks up to 3 times. Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones. Volatile Bomb: Reacts violently with poison, causing an extra 131 Fire damage against enemies suffering from your Serpent Sting, and applies Serpent Sting to up to 3 targets. |


Quick Shot
Cast Time | Passive |
Effect | When Kill Command's cooldown is reset, you have a 30% chance to fire an Arcane Shot at your target at 100% of normal value. |


Coordinated Assault
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | You and your pet charge your enemy, striking them for a combined 1,050 Physical damage. You and your pet's bond is then strengthened for 20 sec, causing your pet's Basic Attack to empower your next spell cast: Wildfire Bomb: Increase the initial damage by 20% Kill Shot: Bleed the target for 50% of Kill Shot's damage over 6 sec. |
Range | 40 yd range |


Killer Companion
Cast Time | Passive |
Effect | Kill Command damage increased by 10%. |


Fury of the Eagle
Cast Time | Channeled |
Cooldown | 45 sec cooldown |
Effect | Furiously strikes all enemies in front of you, dealing 4,428 Physical damage over 3.6 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets. Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec. |
Range | Melee Range |


Ranger
Cast Time | Passive |
Effect | Kill Shot, Serpent Sting, Arcane Shot, Steady Shot, and Explosive Shot deal 40% increased damage. |


Coordinated Kill
Cast Time | Passive |
Effect | While Coordinated Assault is active, the cooldown of Wildfire Bomb is reduced by 50%, Wildifre Bomb generates 10 Focus when thrown, Kill Shot's cooldown is reduced by 50%, and Kill Shot can be used against any target, regardless of their current health. |


Explosives Expert
Cast Time | Passive |
Effect | Wildfire Bomb cooldown reduced by 2.0 sec. |


Spearhead
Cast Time | Instant |
Cooldown | 1.5 min cooldown |
Effect | You and your pet charge your enemy, striking them for 184 Physical damage. You then become one with your pet for 12 sec. While active, your pet damage is increased by 25%, Raptor Strike and Mongoose Bite deal an additional 35% damage over 4 sec, and Kill Command has a 20% increased chance to reset. |
Range | 50 yd range |


Ruthless Marauder
Cast Time | Passive |
Effect | Fury of the Eagle now gains bonus critical strike chance against targets below 65% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 1.5 sec. |


Birds of Prey
Cast Time | Passive |
Effect | Kill Shot strikes up to 3 additional targets while Coordinated Assault is active. |

Bombardier
Cast Time | Passive |
Effect | Wildfire Bomb's cooldown is reset at the start and end of Coordinated Assault. |


Deadly Duo
Cast Time | Passive |
Effect | While Spearhead is active, Raptor Strike increases the damage of your next Kill Command by 40% and the reset chance of your next Kill Command by 25%, stacking up to 3 times. Kill Command cooldown resets extend the duration of Spearhead by 1.5 sec. |
PvP Talents


Hunting Pack
Effect | Aspect of the Cheetah has 50% reduced cooldown and grants its effects to allies within 15 yds. |


Mending Bandage
Effect | Instantly clears all bleeds, poisons, and diseases from the target, and heals for 30% damage over 6 sec. Being attacked will stop you from using Mending Bandage. |


Roar of Sacrifice
Effect | Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 10% of all damage taken by that target is also taken by the pet. Lasts 12 sec. |


Sticky Tar
Effect | Enemies who stand in your Tar Trap for 3 sec have their gear coated with tar, slowing melee attack speed by 80% for 5 sec. |


Tracker's Net
Effect | Hurl a net at your enemy, rooting them for 6 sec. While within the net, the target's chance to hit is reduced by 80%. Any damage will break the net. |


Diamond Ice
Effect | Victims of Freezing Trap can no longer be damaged or healed. Freezing Trap is now undispellable, but has a 5 sec duration. |


Survival Tactics
Effect | Feign Death dispels all harmful magical effects, and reduces damage taken by 90% for 1.5 sec. |


Chimaeral Sting
Effect | Stings the target, dealing 794 Nature damage and initiating a series of venoms. Each lasts 3 sec and applies the next effect after the previous one ends. Scorpid Venom: 90% reduced movement speed. Spider Venom: Silenced. Viper Venom: 20% reduced damage and healing. |


Dragonscale Armor
Effect | Magical damage over time effects deal 20% less damage to you. |


Tranquilizing Darts
Effect | Interrupting or removing effects with Tranquilizing Shot and Counter Shot releases 8 darts at nearby enemies, each reducing the duration of a beneficial Magic effect by 4 sec. |


Wild Kingdom
Effect | Call in help from one of your dismissed Cunning pets for 10 sec. Your current pet is dismissed to rest and heal 30% of maximum health. |


Interlope
Effect | The next hostile spell cast on the target will cause hostile spells for the next 3 sec. to be redirected to your pet. Your pet must be within 10 yards of the target for spells to be redirected. |
Equipment
The equipment is what makes characters stronger. The best gear is usually found in the Great Vault, Mythic+ dungeons, and Mythic raids. They can also be bought from PvP vendors or crafted with the Crafting Orders system.
Here are the equipment items used by Tradrivia.
Head
-
setGodstalker's Sallet
Godstalker's Sallet
Ilvl 298 Slot Head Stats +159 agility+353 stamina+111 haste+83 versatilitySet (2) Set: When Kill Command resets, it has a 40% chance to make your next Wildfire Bomb incur no cooldown.(4) Set: Your Wildfire Bombs deal 20% additional damage. This bonus is increased to 50% for bombs empowered by Mad Bombardier.Rank Duelist
Shoulders
-
setGodstalker's Pauldrons
Godstalker's Pauldrons
Ilvl 304 Slot Shoulders Stats +126 agility+284 stamina+51 critical-strike+98 hasteSet (2) Set: When Kill Command resets, it has a 40% chance to make your next Wildfire Bomb incur no cooldown.(4) Set: Your Wildfire Bombs deal 20% additional damage. This bonus is increased to 50% for bombs empowered by Mad Bombardier.Rank Mythic
Chest
-
setGodstalker's Hauberk
Godstalker's Hauberk
Ilvl 298 Slot Chest Stats +159 agility+353 stamina+135 critical-strike+59 versatilityEnchant Primary Stats +30Set (2) Set: When Kill Command resets, it has a 40% chance to make your next Wildfire Bomb incur no cooldown.(4) Set: Your Wildfire Bombs deal 20% additional damage. This bonus is increased to 50% for bombs empowered by Mad Bombardier.Rank Duelist
Hands
-
setGodstalker's Gauntlets
Godstalker's Gauntlets
Ilvl 298 Slot Hands Stats +119 agility+265 stamina+103 critical-strike+42 hasteEnchant Shadowlands GatheringSet (2) Set: When Kill Command resets, it has a 40% chance to make your next Wildfire Bomb incur no cooldown.(4) Set: Your Wildfire Bombs deal 20% additional damage. This bonus is increased to 50% for bombs empowered by Mad Bombardier.Rank Mythic
Ring 1
-
Unity
Unity
Ilvl 291 Slot Ring 1 Stats +183 stamina+160 haste+160 versatilityEffects Equip: Gain the legendary effect of Pact of the Soulstalkers: When your Resonating Arrow deals damage to a target, your party gains 10% increased critical strike chance for 10 sec.Enchant +16 VersatilityGem +16 Versatility
Trinket 1
-
setEternal Gladiator's Insignia of Alacrity
Trinket 2
-
setEternal Gladiator's Medallion
Eternal Gladiator's Medallion
Ilvl 301 Slot Trinket 2 Stats +155 agility+63 speedEffects Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (2 Min Cooldown)Set Set: Increases your Agility by 105 and Stamina by 300 when in Arenas, Battlegrounds, and War Mode.Rank Elite
Gems
Gems are jewelcrafting items. Created with the Jewelcrafting profession or bought in the auction house, they can be socketed into Head, Neck, Wrists, Waist, and Rings items.
Here are the gems used by Tradrivia.
-
Versatile Jewel Cluster2
Versatile Jewel Cluster
Effect +16 Versatility Type prismatic
Enchantments
Enchantments are equipment item upgrades. Created with the Enchanting and Leatherworking professions, or bought in the auction house, they can be set on Back, Chest, Wrist, Legs, Rings, Feet, Main Hand, and Off Hand items.
Here are the enchantments used by Tradrivia.
Back
-
Enchant Cloak - Fortified Speed
Enchant Cloak - Fortified Speed
Effect Permanently enchants a cloak to increase your Stamina by 20 and your Speed by 30.
Chest
-
Enchant Chest - Eternal Stats
Enchant Chest - Eternal Stats
Effect Permanently enchants a chest piece to increase primary stats by 30.
Hands
-
Enchant Gloves - Shadowlands Gathering
Enchant Gloves - Shadowlands Gathering
Effect Permanently enchants gloves to increase the speed of gathering in the Shadowlands.
Feet
-
Enchant Boots - Eternal Agility
Enchant Boots - Eternal Agility
Effect Permanently enchants boots to increase your Agility by 15.
Ring 1
-
Enchant Ring - Tenet of Versatility
Enchant Ring - Tenet of Versatility
Effect Permanently enchants a ring to increase your Versatility by 16.
Ring 2
-
Enchant Ring - Tenet of Haste
Enchant Ring - Tenet of Haste
Effect Permanently enchants a ring to increase your Haste by 16.
Main Hand
-
Enchant Weapon - Celestial Guidance
Enchant Weapon - Celestial Guidance
Effect Permanently enchants a weapon to sometimes increase your primary stat by 5% when attacking, or using spells and abilities.
Embellished Items
Embellished items are crafted pieces of equipment that feature specific abilities. They are obtained by using an embellishment optional reagent or are already included in an item recipe.
Here are the embellished items used by Tradrivia.