
Rat



Rat is a worldwide top PvP Subtlety Rogue from Mazrigos (EU). This Night Elf achieved a rating of 3051 in Solo Shuffle!
Updated , here is the detail about how her character is built.
Stat Priority
Stats are attributes that enhance character abilities and define how it feels to play. Found on most pieces of equipment, object ameliorations, and consumables, the stats to prioritize according to Rat are Versatility and Mastery :
- Versatility
- Mastery
- Critical Strike
- Haste
Sometimes, items can also contain minor stats that can add a certain value. Even though they are really hard to get since they are rare and random, Rat focuses on Speed :
- Speed
- Avoidance
- Leech
- Versatility
- Mastery
- Critical Strike
- Haste
- Speed
- Avoidance
- Leech
Class Talents


Shiv
Cast Time | Instant |
Effect | Attack with your off-hand, dealing 1 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison. Awards 1 combo point. |
Power Cost | 20 Energy |
Range | Melee Range |
Rank | 1 |


Blind
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Blinds the target, causing it to wander disoriented for 60 sec. Damage will interrupt the effect. Limit 1. |
Range | 15 yd range |
Rank | 1 |


Sap
Cast Time | Instant |
Effect | Incapacitates a target not in combat for 60 sec. Only works on Humanoids, Beasts, Demons, and Dragonkin. Damage will revive the target. Limit 1. |
Power Cost | 35 Energy |
Range | 10 yd range |
Rank | 1 |


Evasion
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Increases your dodge chance by 100% for 10 sec. |
Rank | 1 |


Elusiveness
Cast Time | Passive |
Effect | Evasion also reduces damage taken by 10%, and Feint also reduces non-area-of-effect damage taken by 20%. |
Rank | 1 |

Cheat Death
Cast Time | Passive |
Effect | Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min. |


Cloak of Shadows
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec. |
Rank | 1 |


Master Poisoner
Cast Time | Passive |
Effect | Increases the non-damaging effects of your weapon poisons by 20%. |
Rank | 1 |


Numbing Poison
Cast Time | 1.5 sec cast |
Effect | Coats your weapons with a Non-Lethal Poison that lasts for 60 min. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec. |

Atrophic Poison
Cast Time | 1.5 sec cast |
Effect | Coats your weapons with a Non-Lethal Poison that lasts for 60 min. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 3.0% for 10 sec. |


Nimble Fingers
Cast Time | Passive |
Effect | Energy cost of Feint and Crimson Vial reduced by 10. |


Gouge
Cast Time | Instant |
Cooldown | 20 sec cooldown |
Effect | Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage will interrupt the effect. Must be in front of your target. Awards 1 combo point. |
Power Cost | 25 Energy |
Range | Melee Range |
Rank | 1 |


Blackjack
Cast Time | Passive |
Effect | Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends. |
Rank | 1 |


Tricks of the Trade
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec. |
Range | 100 yd range |
Rank | 1 |


Shadowrunner
Cast Time | Passive |
Effect | While Stealth or Shadow Dance is active, you move 20% faster. |
Rank | 1 |


Improved Wound Poison
Cast Time | Passive |
Effect | Wound Poison can now stack 2 additional times. |
Rank | 1 |


Fleet Footed
Cast Time | Passive |
Effect | Movement speed increased by 15%. |


Iron Stomach
Cast Time | Passive |
Effect | Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%. |


Improved Sprint
Cast Time | Passive |
Effect | Reduces the cooldown of Sprint by 60 sec. |
Rank | 1 |


Prey on the Weak
Cast Time | Passive |
Effect | Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec. |
Rank | 1 |


Shadowstep
Cast Time | Instant |
Cooldown | 1 sec cooldown |
Effect | Step through the shadows to appear behind your target and gain 70% increased movement speed for 2 sec. |
Range | 25 yd range |
Rank | 1 |


Subterfuge
Cast Time | Passive |
Effect | Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks. |


Virulent Poisons
Cast Time | Passive |
Effect | Increases the damage of your weapon poisons by 10%. |


Deadened Nerves
Cast Time | Passive |
Effect | Physical damage taken reduced by 3%. |


Unbreakable Stride
Cast Time | Passive |
Effect | Reduces the duration of movement slowing effects 30%. |


Rushed Setup
Cast Time | Passive |
Effect | The Energy costs of Kidney Shot, Cheap Shot, Sap, and Distract are reduced by 20%. |
Rank | 1 |


Tight Spender
Cast Time | Passive |
Effect | Energy cost of finishing moves reduced by 10%. |


Deadly Precision
Cast Time | Passive |
Effect | Increases the critical strike chance of your attacks that generate combo points by 10%. |


Thief's Versatility
Cast Time | Passive |
Effect | Versatility increased by 4%. |
Rank | 2 |


Nightstalker
Cast Time | Passive |
Effect | While Stealth is active, your abilities deal 8% more damage. |
Rank | 2 |


Vigor
Cast Time | Passive |
Effect | Increases your maximum Energy by 50 and your Energy regeneration by 10%. |


Acrobatic Strikes
Cast Time | Passive |
Effect | Increases the range of your melee attacks by 3 yds. |
Rank | 1 |


Improved Ambush
Cast Time | Passive |
Effect | Ambush generates 1 additional combo point. |
Rank | 1 |


Leeching Poison
Cast Time | Passive |
Effect | Adds a Leeching effect to your Lethal poisons, granting you 5% Leech. |


Lethality
Cast Time | Passive |
Effect | Critical strike chance increased by 2%. Critical strike damage bonus of your attacks that generate combo points increased by 20%. |
Rank | 2 |


Recuperator
Cast Time | Passive |
Effect | Slice and Dice heals you for up to 1% of your maximum health per 2 sec. |
Rank | 1 |


Alacrity
Cast Time | Passive |
Effect | Your finishing moves have a 10% chance per combo point to grant 1% Haste for 15 sec, stacking up to 5 times. |


Soothing Darkness
Cast Time | Passive |
Effect | You are healed for 30% of your maximum health over 6 sec after gaining Vanish or Shadow Dance. |
Rank | 1 |


Seal Fate
Cast Time | Passive |
Effect | When you critically strike with a melee attack that generates combo points, you have a 100% chance to gain an additional combo point per critical strike. |


Cold Blood
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Increases the critical strike chance of your next damaging ability by 100%. |
Rank | 1 |


Echoing Reprimand
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Deal 698 Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec. Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points. Awards 2 combo points. |
Power Cost | 10 Energy |
Range | Melee Range |
Rank | 1 |


Deeper Stratagem
Cast Time | Passive |
Effect | Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage. |

Marked for Death
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 60 sec. |
Range | 30 yd range |


Find Weakness
Cast Time | Passive |
Effect | Your Stealth abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 30% of that enemy's armor for 10 sec. |
Rank | 2 |


Thistle Tea
Cast Time | Instant |
Cooldown | 1 sec cooldown |
Effect | Restore 100 Energy. Mastery increased by 9.6% for 6 sec. |


Resounding Clarity
Cast Time | Passive |
Effect | Echoing Reprimand Animacharges 2 additional combo points. |
Rank | 1 |

Reverberation
Cast Time | Passive |
Effect | Echoing Reprimand's damage is increased by 75%. |


Shadow Dance
Cast Time | Instant |
Cooldown | 6 sec cooldown |
Effect | Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 6 sec. Effect not broken from taking damage or attacking. |
Rank | 1 |
Specialization Talents


Improved Backstab
Cast Time | Passive |
Effect | Backstab has 15% increased critical strike chance. When you are behind your target, Backstab critical strikes now also expose a flaw in their defenses, applying Find Weakness for 10 sec. |
Rank | 1 |


Shadowstep
Cast Time | Instant |
Cooldown | 1 sec cooldown |
Effect | Step through the shadows to appear behind your target and gain 70% increased movement speed for 2 sec. |
Range | 25 yd range |
Rank | 1 |


Improved Shuriken Storm
Cast Time | Passive |
Effect | Shuriken Storm has an additional 15% chance to crit, and its critical strikes apply Find Weakness for 10 sec. |


Weaponmaster
Cast Time | Passive |
Effect | Shadowstrike and Backstab have a 15% chance to hit the target twice each time they deal damage. |
Rank | 1 |


Shadow Focus
Cast Time | Passive |
Effect | Abilities cost 15% less Energy while Stealth or Shadow Dance is active. |
Rank | 1 |


Quick Decisions
Cast Time | Passive |
Effect | Shadowstep's cooldown is reduced by 20%, and its maximum range is increased by 20%. |
Rank | 1 |


Relentless Strikes
Cast Time | Passive |
Effect | Your finishing moves generate 5 Energy per combo point spent. |
Rank | 1 |


Black Powder
Cast Time | Instant |
Effect | Finishing move that launches explosive Black Powder at all nearby enemies dealing Physical damage. Deals reduced damage beyond 8 targets. 1 point : 46 damage 2 points: 93 damage 3 points: 136 damage 4 points: 189 damage 5 points: 236 damage |
Power Cost | 35 Energy 0 Combo Points |


Shot in the Dark
Cast Time | Passive |
Effect | After entering Stealth or Shadow Dance, your next Cheap Shot is free. |


Premeditation
Cast Time | Passive |
Effect | After entering Stealth, your next Shadowstrike grants up to 10 sec of Slice and Dice, and generates 2 additional combo points if Slice and Dice is active. |
Rank | 1 |


Shadow Blades
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Draws upon surrounding shadows to empower your weapons, causing your combo point generating abilities to generate 1 additional combo point and deal 50% additional damage as Shadow for 20 sec. |
Rank | 1 |


Silent Storm
Cast Time | Passive |
Effect | Gaining Stealth, Vanish, or Shadow Dance causes your next Shuriken Storm to have 100% increased chance to critically strike. |
Rank | 1 |


Night Terrors
Cast Time | Passive |
Effect | Shuriken Storm reduces enemies' movement speed by 50% for 8 sec. |


Gloomblade
Cast Time | Instant |
Effect | Punctures your target with your shadow-infused blade for 341 Shadow damage, bypassing armor. Awards 1 combo point. |
Power Cost | 35 Energy |
Range | Melee Range |


Improved Shadow Techniques
Cast Time | Passive |
Effect | Shadow Techniques generates 3 additional Energy. |
Rank | 1 |


Stiletto Staccato
Cast Time | Passive |
Effect | Shadow Techniques now also reduces the remaining cooldown of Shadow Blades by 1.0 sec. |


Veiltouched
Cast Time | Passive |
Effect | Your abilities deal 5% increased magic damage. |
Rank | 1 |


Secret Technique
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets. 1 point : 253 total damage 2 points: 489 total damage 3 points: 765 total damage 4 points: 996 total damage 5 points: 1,228 total damage Cooldown is reduced by 1 sec for every combo point you spend. |
Power Cost | 30 Energy 0 Combo Points |
Range | Melee Range |
Rank | 1 |


Swift Death
Cast Time | Passive |
Effect | Symbols of Death has 5 sec reduced cooldown. |


The First Dance
Cast Time | Passive |
Effect | Activating Shadow Dance generates 4 combo points. |
Rank | 1 |

Master of Shadows
Cast Time | Passive |
Effect | Gain 25 Energy over 3 sec when you enter Stealth or activate Shadow Dance. |


Deepening Shadows
Cast Time | Passive |
Effect | Your finishing moves reduce the remaining cooldown on Shadow Dance by 0.7 sec per combo point spent. |
Rank | 1 |


Replicating Shadows
Cast Time | Passive |
Effect | Rupture deals an additional 20% damage as Shadow and applies to 1 additional enemy within 8 yds. |


Shrouded in Darkness
Cast Time | Passive |
Effect | Shroud of Concealment increases the movement speed of all party and raid members within its radius by 100%. |


Planned Execution
Cast Time | Passive |
Effect | Symbols of Death increases your critical strike chance by 10%. |


Improved Shadow Dance
Cast Time | Passive |
Effect | Shadow Dance has 2 sec increased duration. |
Rank | 2 |


Shadowed Finishers
Cast Time | Passive |
Effect | Eviscerate and Black Powder deal an additional 40% damage as Shadow to targets with your Find Weakness active. |
Rank | 2 |


Shuriken Tornado
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | Focus intently, then release a Shuriken Storm every sec for the next 4 sec. |
Power Cost | 60 Energy |


Inevitability
Cast Time | Passive |
Effect | Backstab and Shadowstrike extend the duration of your Symbols of Death by 0.5 sec. |


Without a Trace
Cast Time | Passive |
Effect | Vanish has 1 additional charge. |
Rank | 1 |


Cloaked in Shadows
Cast Time | Passive |
Effect | Vanish grants you a shield for 6 sec, absorbing damage equal to 30% of your maximum health. |

Fade to Nothing
Cast Time | Passive |
Effect | Movement speed increased by 20% and damage taken reduced by 10% for 8 sec after gaining Stealth, Vanish, or Shadow Dance. |


Secret Stratagem
Cast Time | Passive |
Effect | Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage. |
Rank | 1 |


Sepsis
Cast Time | Instant |
Cooldown | 1.5 min cooldown |
Effect | Infect the target's blood, dealing 2,192 Nature damage over 10 sec and gaining 1 use of any Stealth ability. If the target survives its full duration, they suffer an additional 776 damage and you gain 1 additional use of any Stealth ability for 10 sec. Cooldown reduced by 30 sec if Sepsis does not last its full duration. Awards 1 combo point. |
Power Cost | 25 Energy |
Range | Melee Range |


Perforated Veins
Cast Time | Passive |
Effect | Shadowstrike increases the damage of your next Backstab by 40%. Max 5 stacks. |


Dark Shadow
Cast Time | Passive |
Effect | Shadow Dance increases damage by an additional 30%. |
Rank | 2 |


Deeper Daggers
Cast Time | Passive |
Effect | Eviscerate and Black Powder increase your Shadow damage dealt by 16% for 8 sec. |
Rank | 2 |


Flagellation
Cast Time | Instant |
Cooldown | 1.5 min cooldown |
Effect | Lash the target for 265 Shadow damage, causing each combo point spent within 12 sec to lash for an additional 53. Dealing damage with Flagellation increases your Mastery by 1.2%, persisting 12 sec after their torment fades. |
Range | Melee Range |


Invigorating Shadowdust
Cast Time | Passive |
Effect | Vanish reduces the remaining cooldown of your other Rogue abilities by 30.0 sec. |


Lingering Shadow
Cast Time | Passive |
Effect | After Shadow Dance ends, Backstab deals an additional 100% damage as Shadow, fading by 5.6% per sec. |
Rank | 2 |


Finality
Cast Time | Passive |
Effect | Eviscerate, Rupture, and Black Powder increase the damage of the next use of the same finishing move by 30%. Lasts 30 sec. |
Rank | 2 |


The Rotten
Cast Time | Passive |
Effect | After activating Symbols of Death, your next Shadowstrike or Backstab deals 50% increased damage, generates 4 additional combo points, and is guaranteed to critically strike. |


Danse Macabre
Cast Time | Passive |
Effect | Shadow Dance increases the damage of your attacks that generate or spend combo points by 6%, increased by an additional 6% for each different attack used. |
Rank | 1 |


Dark Brew
Cast Time | Passive |
Effect | Your attacks that deal Nature or Bleed damage now deal Shadow instead. Shadow damage increased by 10%. |
Rank | 1 |
PvP Talents


Veil of Midnight
Effect | You remain enveloped by the shadows for 2 sec after Stealth or Vanish fades, increasing dodge chance by 100%. |


Thief's Bargain
Effect | The cooldowns of Shadow Blades, Vanish, and Feint are reduced by 33%, but using one reduces your damage by 10% for 6 sec. |


Shadowy Duel
Effect | You lock your target into a duel contained in the shadows, removing both of you from the eyes of onlookers for 5 sec. Allows access to Stealth-based abilities. |
Rank | 1 |


Dagger in the Dark
Effect | Each second while Stealth is active, nearby enemies within 10 yards take an additional 5% damage from your next Ambush for 10 sec. Stacks up to 8 times. |


Silhouette
Effect | Shadowstep's cooldown is reduced by 67% when cast on a friendly target. |


Smoke Bomb
Effect | Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud. |
Rank | 1 |


Maneuverability
Effect | Sprint removes all root effects and suppresses all movement-slowing effects for 4 sec when used. |


Death from Above
Effect | Finishing move that empowers your weapons with energy to performs a deadly attack. You leap into the air and Eviscerate your target on the way back down, with such force that it has a 10% stronger effect. |


Dismantle
Effect | Disarm the enemy, preventing the use of any weapons or shield for 6 sec. |
Rank | 1 |


Thick as Thieves
Effect | Tricks of the Trade now increases the friendly target's damage by 15% for 6 sec. |


Distracting Mirage
Effect | Distract slows affected enemies by 30% and creates a Mirage that follows an enemy for 8 sec. Reactivate Distract to teleport to your Mirage's location. |


Control is King
Effect | Cheap Shot grants Slice and Dice for 15 sec and Kidney Shot restores 10 Energy per combo point spent. |
Equipment
The equipment is what makes characters stronger. The best gear is usually found in the Great Vault, Mythic+ dungeons, and Mythic raids. They can also be bought from PvP vendors or crafted with the Crafting Orders system.
Here are the equipment items used by Rat.
Head
- Infurious Spirit's Hood
Infurious Spirit's Hood
Ilvl 384 Limit Unique-Equipped: Embellished (2) Slot Head Stats +353 agility+814 stamina+407 versatility+181 masteryEffects Equip: The ancestral spirits assist you, causing you to deal 1% more damage to enemy players who attack you for 5 sec.Gem +70 Mastery and +33 Versatility
Shoulders
- setDrakebreaker's Epaulets
Drakebreaker's Epaulets
Ilvl 385 Slot Shoulders Stats +267 agility+619 stamina+229 critical-strike+249 versatilitySet Set: Versatility increased by 104.Set: When you are stunned, harden your resolve, absorbing up to 61,302 damage for 10 sec. Cannot occur more than once every 2 min.(6) Set: Killing enemy players grants Breaker's Frenzy, increasing versatility by 2% and movement speed by 2%. Can stack up to 10 times.Rank Primal Infused
Chest
- setDrakebreaker's Vest
Drakebreaker's Vest
Ilvl 385 Slot Chest Stats +356 agility+825 stamina+346 versatility+291 masteryEnchant Accelerated AgilitySet Set: Versatility increased by 104.Set: When you are stunned, harden your resolve, absorbing up to 61,302 damage for 10 sec. Cannot occur more than once every 2 min.(6) Set: Killing enemy players grants Breaker's Frenzy, increasing versatility by 2% and movement speed by 2%. Can stack up to 10 times.Rank Primal Infused
Wrist
- setDrakebreaker's Bindings
Drakebreaker's Bindings
Ilvl 385 Slot Wrist Stats +200 agility+464 stamina+202 versatility+156 masteryGem +70 Mastery and +33 VersatilitySet Set: Versatility increased by 104.Set: When you are stunned, harden your resolve, absorbing up to 61,302 damage for 10 sec. Cannot occur more than once every 2 min.(6) Set: Killing enemy players grants Breaker's Frenzy, increasing versatility by 2% and movement speed by 2%. Can stack up to 10 times.Rank Primal Infused
Waist
- setDrakebreaker's Sash
Drakebreaker's Sash
Ilvl 385 Slot Waist Stats +267 agility+619 stamina+259 versatility+218 masteryGem +70 Mastery and +33 VersatilitySet Set: Versatility increased by 104.Set: When you are stunned, harden your resolve, absorbing up to 61,302 damage for 10 sec. Cannot occur more than once every 2 min.(6) Set: Killing enemy players grants Breaker's Frenzy, increasing versatility by 2% and movement speed by 2%. Can stack up to 10 times.Rank Primal Infused
Feet
- Infurious Footwraps of Indemnity
Infurious Footwraps of Indemnity
Ilvl 384 Limit Unique-Equipped: Embellished (2) Slot Feet Stats +265 agility+610 stamina+170 critical-strike+305 versatilityEffects Equip: Gladiator's Distinction reduces the duration of incoming crowd control effects by an additional 5%.Enchant Plainsrunner's Breeze
Trinket 1
- setCrimson Gladiator's Medallion
Crimson Gladiator's Medallion
Ilvl 382 Limit Unique-Equipped: Gladiator's Medallions (1) Slot Trinket 1 Stats +329 agilityEffects Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (2 Min Cooldown)Set Set: Duration of incoming crowd control effects reduced by 15%. Does not stack with similar effects. Increases your Agility by 300 and Stamina by 2,703 when in Arenas, Battlegrounds, and War Mode.Rank Unranked
Trinket 2
- setCrimson Gladiator's Badge of Ferocity
Crimson Gladiator's Badge of Ferocity
Ilvl 382 Slot Trinket 2 Stats +447 critical-strikeEffects Use: Increases primary stat by 870 for 15 sec. (1 Min Cooldown)Set Set: Duration of incoming crowd control effects reduced by 15%. Does not stack with similar effects. Increases your Agility by 300 and Stamina by 2,703 when in Arenas, Battlegrounds, and War Mode.Rank Unranked
Gems
Gems are jewelcrafting items. Created with the Jewelcrafting profession or bought in the auction house, they can be socketed into Head, Neck, Wrists, Waist, and Rings items.
Here are the gems used by Rat.
- Zen Neltharite8
Zen Neltharite
Effect +70 Mastery and +33 Versatility Type prismatic
Enchantments
Enchantments are equipment item upgrades. Created with the Enchanting and Leatherworking professions, or bought in the auction house, they can be set on Back, Chest, Wrist, Legs, Rings, Feet, Main Hand, and Off Hand items.
Here are the enchantments used by Rat.
Back
- Homebound Speed
Homebound Speed
Effect Homebound Speed
Chest
- Accelerated Agility
Accelerated Agility
Effect Accelerated Agility
Legs
- Fierce Armor Kit
Fierce Armor Kit
Effect Apply a Fierce Armor Kit to your leg armor, causing it to permanently gain 105 Stamina, as well as 177 Agility or Strength. (1 Sec Cooldown)
Feet
- Plainsrunner's Breeze
Plainsrunner's Breeze
Effect Plainsrunner's Breeze
Ring 1
- +82 Mastery
+82 Mastery
Effect +82 Mastery
Ring 2
- +82 Mastery
+82 Mastery
Effect +82 Mastery
Main Hand
- Sophic Devotion
Sophic Devotion
Effect Sophic Devotion
Off Hand
- Earthen Writ
Earthen Writ
Effect Earthen Writ
Embellished Items
Embellished items are crafted pieces of equipment that feature specific abilities. They are obtained by using an embellishment optional reagent or are already included in an item recipe.
Here are the embellished items used by Rat.
- Infurious Footwraps of Indemnity1