
Himbo



Himbo is a worldwide top PvP Assassination Rogue from Illidan (EU). This Human achieved a rating of 2546 in 3v3!
Updated , here is the detail about how his character is built.
Stat Priority
Stats are attributes that enhance character abilities and define how it feels to play. Found on most pieces of equipment, object ameliorations, and consumables, the stats to prioritize according to Himbo are Versatility and Haste :
- Versatility
- Haste
- Mastery
- Critical Strike
Sometimes, items can also contain minor stats that can add a certain value. Even though they are really hard to get since they are rare and random, Himbo focuses on Speed :
- Speed
- Avoidance
- Leech
- Versatility
- Haste
- Mastery
- Critical Strike
- Speed
- Avoidance
- Leech
Class Talents


Shiv
Cast Time | Instant |
Effect | Attack with your off-hand, dealing 1 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison. Awards 1 combo point. |
Power Cost | 20 Energy |
Range | Melee Range |


Blind
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Blinds the target, causing it to wander disoriented for 1 min. Damage will interrupt the effect. Limit 1. |
Range | 15 yd range |


Sap
Cast Time | Instant |
Effect | Incapacitates a target not in combat for 1 min. Only works on Humanoids, Beasts, Demons, and Dragonkin. Damage will revive the target. Limit 1. |
Power Cost | 35 Energy |
Range | 10 yd range |


Evasion
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Increases your dodge chance by 100% for 10 sec. |


Feint
Cast Time | Instant |
Cooldown | 15 sec cooldown |
Effect | Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 40% for 6 sec. |
Power Cost | 35 Energy |


Cloak of Shadows
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec. |


Master Poisoner
Cast Time | Passive |
Effect | Increases the non-damaging effects of your weapon poisons by 20%. |


Numbing Poison
Cast Time | 1.5 sec cast |
Effect | Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec. |

Atrophic Poison
Cast Time | 1.5 sec cast |
Effect | Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 3.0% for 10 sec. |


Nimble Fingers
Cast Time | Passive |
Effect | Energy cost of Feint and Crimson Vial reduced by 10. |


Gouge
Cast Time | Instant |
Cooldown | 20 sec cooldown |
Effect | Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage will interrupt the effect. Must be in front of your target. Awards 1 combo point. |
Power Cost | 25 Energy |
Range | Melee Range |


Blackjack
Cast Time | Passive |
Effect | Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends. |


Tricks of the Trade
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec. |
Range | 100 yd range |


Shadowrunner
Cast Time | Passive |
Effect | While Stealth or Shadow Dance is active, you move 20% faster. |


Improved Wound Poison
Cast Time | Passive |
Effect | Wound Poison can now stack 2 additional times. |


Fleet Footed
Cast Time | Passive |
Effect | Movement speed increased by 15%. |


Iron Stomach
Cast Time | Passive |
Effect | Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%. |


Improved Sprint
Cast Time | Passive |
Effect | Reduces the cooldown of Sprint by 60 sec. |


Prey on the Weak
Cast Time | Passive |
Effect | Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec. |


Shadowstep
Cast Time | Instant |
Cooldown | 1 sec cooldown |
Effect | Step through the shadows to appear behind your target and gain 70% increased movement speed for 2 sec. |
Range | 25 yd range |


Subterfuge
Cast Time | Passive |
Effect | Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks. |


Virulent Poisons
Cast Time | Passive |
Effect | Increases the damage of your weapon poisons by 10%. |


Deadened Nerves
Cast Time | Passive |
Effect | Physical damage taken reduced by 3%. |


Cheat Death
Cast Time | Passive |
Effect | Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min. |

Elusiveness
Cast Time | Passive |
Effect | Evasion also reduces damage taken by 10%, and Feint also reduces non-area-of-effect damage taken by 20%. |


Rushed Setup
Cast Time | Passive |
Effect | The Energy costs of Kidney Shot, Cheap Shot, Sap, and Distract are reduced by 20%. |


Tight Spender
Cast Time | Passive |
Effect | Energy cost of finishing moves reduced by 10%. |


Deadly Precision
Cast Time | Passive |
Effect | Increases the critical strike chance of your attacks that generate combo points by 10%. |


Thief's Versatility
Cast Time | Passive |
Effect | Versatility increased by 4%. |


Nightstalker
Cast Time | Passive |
Effect | While Stealth is active, your abilities deal 8% more damage. |


Vigor
Cast Time | Passive |
Effect | Increases your maximum Energy by 50 and your Energy regeneration by 10%. |


Acrobatic Strikes
Cast Time | Passive |
Effect | Increases the range of your melee attacks by 3 yds. |


Improved Ambush
Cast Time | Passive |
Effect | Ambush generates 1 additional combo point. |


Leeching Poison
Cast Time | Passive |
Effect | Adds a Leeching effect to your Lethal poisons, granting you 5% Leech. |


Lethality
Cast Time | Passive |
Effect | Critical strike chance increased by 2%. Critical strike damage bonus of your attacks that generate combo points increased by 20%. |


Recuperator
Cast Time | Passive |
Effect | Slice and Dice heals you for up to 1% of your maximum health per 2 sec. |


Alacrity
Cast Time | Passive |
Effect | Your finishing moves have a 10% chance per combo point to grant 1% Haste for 15 sec, stacking up to 5 times. |


Soothing Darkness
Cast Time | Passive |
Effect | You are healed for 30% of your maximum health over 6 sec after gaining Vanish or Shadow Dance. |


Seal Fate
Cast Time | Passive |
Effect | When you critically strike with a melee attack that generates combo points, you have a 100% chance to gain an additional combo point per critical strike. |


Cold Blood
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Increases the critical strike chance of your next damaging ability by 100%. |


Echoing Reprimand
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Deal 696 Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec. Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points. Awards 2 combo points. |
Power Cost | 10 Energy |
Range | Melee Range |


Deeper Stratagem
Cast Time | Passive |
Effect | Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage. |

Marked for Death
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min. |
Range | 30 yd range |


Find Weakness
Cast Time | Passive |
Effect | Your Stealth abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 30% of that enemy's armor for 10 sec. |


Thistle Tea
Cast Time | Instant |
Cooldown | 1 sec cooldown |
Effect | Restore 100 Energy. Mastery increased by 9.6% for 6 sec. |


Resounding Clarity
Cast Time | Passive |
Effect | Echoing Reprimand Animacharges 2 additional combo points. |

Reverberation
Cast Time | Passive |
Effect | Echoing Reprimand's damage is increased by 75%. |


Shadow Dance
Cast Time | Instant |
Cooldown | 6 sec cooldown |
Effect | Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 6 sec. Effect not broken from taking damage or attacking. |
Specialization Talents


Deadly Poison
Cast Time | 1.5 sec cast |
Effect | Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy for 274 Nature damage over 12 sec. Subsequent poison applications will instantly deal 30 Nature damage. |


Improved Shiv
Cast Time | Passive |
Effect | Shiv now also increases your Nature damage done against the target by 20% for 8 sec. |


Venomous Wounds
Cast Time | Passive |
Effect | You regain 6 Energy each time your Garrote or Rupture deal Bleed damage to a poisoned target. If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration. |


Shadowstep
Cast Time | Instant |
Cooldown | 1 sec cooldown |
Effect | Step through the shadows to appear behind your target and gain 70% increased movement speed for 2 sec. |
Range | 25 yd range |


Cut to the Chase
Cast Time | Passive |
Effect | Envenom extends the duration of Slice and Dice by up to 3 sec per combo point spent. |


Elaborate Planning
Cast Time | Passive |
Effect | Your finishing moves grant 8% increased damage done for 4 sec. |


Improved Poisons
Cast Time | Passive |
Effect | Increases the application chance of your poisons by 10%. |


Bloody Mess
Cast Time | Passive |
Effect | Garrote and Rupture damage increased by 30%. |


Internal Bleeding
Cast Time | Passive |
Effect | Kidney Shot also deals up to 546 Bleed damage over 6 sec, based on combo points spent. |


Thrown Precision
Cast Time | Passive |
Effect | Fan of Knives's damage is increased by 15%, and it has a 5% increased critical strike chance. |


Lightweight Shiv
Cast Time | Passive |
Effect | Shiv has 1 additional charge. |


Fatal Concoction
Cast Time | Passive |
Effect | Increases the damage of your weapon poisons by 10%. |


Improved Garrote
Cast Time | Passive |
Effect | Garrote deals 50% increased damage and has no cooldown when used from Stealth and for 3 sec after breaking Stealth. |


Intent to Kill
Cast Time | Passive |
Effect | Shadowstep's cooldown is reduced by 33% when used on a target afflicted by your Garrote. |


Crimson Tempest
Cast Time | Instant |
Effect | Finishing move that slashes all enemies within 10 yards, dealing instant damage and causing victims to bleed for additional damage. Deals reduced damage beyond 8 targets. Lasts longer per combo point. 1 point : 128 plus 157 over 4 sec 2 points: 192 plus 236 over 6 sec 3 points: 251 plus 314 over 8 sec 4 points: 324 plus 393 over 10 sec 5 points: 381 plus 471 over 12 sec |
Power Cost | 30 Energy 0 Combo Points |


Venom Rush
Cast Time | Passive |
Effect | Ambush and Mutilate refunds 7 Energy when used against a poisoned target. |


Deathmark
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Carve a deathmark into an enemy, dealing 1,643 Bleed damage over 16 sec. While marked your Garrote, Rupture, and Lethal poisons applied to the target are duplicated, dealing 100% of normal damage. |
Range | Melee Range |


Master Assassin
Cast Time | Passive |
Effect | While Stealth is active and for 3 sec after breaking Stealth, your critical strike chance is increased by 30%. |


Exsanguinate
Cast Time | Instant |
Cooldown | 3 min cooldown |
Effect | Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 80% faster. |
Power Cost | 25 Energy |
Range | Melee Range |


Flying Daggers
Cast Time | Passive |
Effect | Fan of Knives' radius is increased to 12 yds and deals 15% more damage when it strikes 5 or more targets. |


Vicious Venoms
Cast Time | Passive |
Effect | Ambush and Mutilate deal an additional 20% damage as Nature. |


Lethal Dose
Cast Time | Passive |
Effect | Your weapon poisons, Nature damage over time, and Bleed abilities deal 2% increased damage to targets for each weapon poison, Nature damage over time, and Bleed effect on them. |


Iron Wire
Cast Time | Passive |
Effect | Garrote silences the target for 6 sec when used from Stealth. Enemies silenced by Garrote deal 15% reduced damage for 8 sec. |


Systemic Failure
Cast Time | Passive |
Effect | Garrote increases the damage of Ambush and Mutilate on the target by 20%. |


Amplifying Poison
Cast Time | 1.5 sec cast |
Effect | Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, dealing 30 Nature damage and applying Amplifying Poison for 12 sec. Envenom can consume 10 stacks of Amplifying Poison to deal 35% increased damage. Max 20 stacks. |


Twist the Knife
Cast Time | Passive |
Effect | Envenom duration increased by 2 sec. |


Doomblade
Cast Time | Passive |
Effect | Mutilate deals an additional 20% Bleed damage over 8 sec. |


Blindside
Cast Time | Passive |
Effect | Ambush and Mutilate have a 20% chance to make your next Ambush free and usable without Stealth. Chance increased to 40% if the target is under 35% health. |


Tiny Toxic Blade
Cast Time | Passive |
Effect | Shiv deals 500% increased damage and no longer costs Energy. |


Poison Bomb
Cast Time | Passive |
Effect | Envenom has a 8% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 551 Nature damage over 2 sec to all enemies within it. |


Shrouded Suffocation
Cast Time | Passive |
Effect | Increases Garrote damage by 20%. Garrote generates 2 additional combo points when cast from Stealth. |


Sepsis
Cast Time | Instant |
Cooldown | 1.5 min cooldown |
Effect | Infect the target's blood, dealing 2,192 Nature damage over 10 sec and gaining 1 use of any Stealth ability. If the target survives its full duration, they suffer an additional 792 damage and you gain 1 additional use of any Stealth ability for 10 sec. Cooldown reduced by 30 sec if Sepsis does not last its full duration. Awards 1 combo point. |
Power Cost | 25 Energy |
Range | Melee Range |

Serrated Bone Spike
Cast Time | Instant |
Effect | Embed a bone spike in the target, dealing 839 Physical damage and 69 Bleed damage every 2.7 sec until they die or leave combat. Refunds a charge when target dies. Awards 1 combo point plus 1 additional per active bone spike. |
Power Cost | 15 Energy |
Range | 30 yd range |


Zoldyck Recipe
Cast Time | Passive |
Effect | Your Poisons and Bleeds deal 45% increased damage to targets below 35% health. |


Dashing Scoundrel
Cast Time | Passive |
Effect | Envenom also increases the critical strike chance of your poisons by 10%, and their critical strikes generate 1 Energy. |


Scent of Blood
Cast Time | Passive |
Effect | Each enemy afflicted by your Rupture increases your Agility by 3%, up to a maximum of 24%. |


Kingsbane
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | Release a lethal poison from your weapons and inject it into your target, dealing 731 Nature damage instantly and an additional 853 Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%. Awards 1 combo point. |
Power Cost | 35 Energy |
Range | Melee Range |


Dragon-Tempered Blades
Cast Time | Passive |
Effect | You may apply 1 additional Lethal and Non-Lethal Poison to your weapons. |


Indiscriminate Carnage
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Your next Garrote and your next Rupture apply to up to 8 enemies within 10 yards. |
PvP Talents


Creeping Venom
Effect | Your Envenom applies Creeping Venom, reducing the target's movement speed by 5% for 4 sec. Creeping Venom is reapplied when the target moves. Max 18 stacks. |


System Shock
Effect | Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 114 Nature damage, and reduces their movement speed by 90% for 2 sec. |


Hemotoxin
Effect | Shiv also reduces the target's healing received by 35% for 8 sec. |


Maneuverability
Effect | Sprint removes all root effects and suppresses all movement-slowing effects for 4 sec when used. |


Death from Above
Effect | Finishing move that empowers your weapons with energy to performs a deadly attack. You leap into the air and Eviscerate your target on the way back down, with such force that it has a 10% stronger effect. |


Smoke Bomb
Effect | Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud. |


Dismantle
Effect | Disarm the enemy, preventing the use of any weapons or shield for 6 sec. |


Thick as Thieves
Effect | Tricks of the Trade now increases the friendly target's damage by 15% for 6 sec. |


Veil of Midnight
Effect | You remain enveloped by the shadows for 2 sec after Stealth or Vanish fades, increasing dodge chance by 100%. |


Control is King
Effect | Cheap Shot grants Slice and Dice for 15 sec and Kidney Shot restores 10 Energy per combo point spent. |


Dagger in the Dark
Effect | Each second while Stealth is active, nearby enemies within 10 yards take an additional 5% damage from your next Ambush for 10 sec. Stacks up to 8 times. |
Equipment
The equipment is what makes characters stronger. The best gear is usually found in the Great Vault, Mythic+ dungeons, and Mythic raids. They can also be bought from PvP vendors or crafted with the Crafting Orders system.
Here are the equipment items used by Himbo.
Head
-
setSoulblade Guise
Soulblade Guise
Ilvl 298 Slot Head Stats +159 agility+353 stamina+111 critical-strike+83 versatilityGem +16 MasterySet (2) Set: Shiv causes enemies within 15 yards to take 40% increased damage from your Poisons and Bleeds for 9 seconds.(4) Set: Vendetta causes Poisons and Bleeds on your target to expire 100% faster.Rank Duelist
Shoulders
-
setSoulblade Nightwings
Soulblade Nightwings
Ilvl 298 Slot Shoulders Stats +119 agility+265 stamina+95 versatility+50 masterySet (2) Set: Shiv causes enemies within 15 yards to take 40% increased damage from your Poisons and Bleeds for 9 seconds.(4) Set: Vendetta causes Poisons and Bleeds on your target to expire 100% faster.Rank Duelist
Hands
-
setSoulblade Grasps
Soulblade Grasps
Ilvl 298 Slot Hands Stats +119 agility+265 stamina+42 haste+103 masterySet (2) Set: Shiv causes enemies within 15 yards to take 40% increased damage from your Poisons and Bleeds for 9 seconds.(4) Set: Vendetta causes Poisons and Bleeds on your target to expire 100% faster.Rank Duelist
Legs
-
setSoulblade Leggings
Soulblade Leggings
Ilvl 298 Slot Legs Stats +159 agility+353 stamina+67 critical-strike+126 versatilitySet (2) Set: Shiv causes enemies within 15 yards to take 40% increased damage from your Poisons and Bleeds for 9 seconds.(4) Set: Vendetta causes Poisons and Bleeds on your target to expire 100% faster.Rank Duelist
Ring 2
Trinket 1
-
setEternal Gladiator's Relentless Brooch
Eternal Gladiator's Relentless Brooch
Ilvl 298 Slot Trinket 1 Stats +151 agilityEffects Equip: Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.Set Set: Increases your Agility by 105 and Stamina by 300 when in Arenas, Battlegrounds, and War Mode.Rank Duelist
Trinket 2
-
setEternal Gladiator's Insignia of Alacrity
Gems
Gems are jewelcrafting items. Created with the Jewelcrafting profession or bought in the auction house, they can be socketed into Head, Neck, Wrists, Waist, and Rings items.
Here are the gems used by Himbo.
-
Masterful Jewel Cluster4
Masterful Jewel Cluster
Effect +16 Mastery Type prismatic -
Straddling Jewel Doublet1
Straddling Jewel Doublet
Effect Speed increased by 13 for each Shadowlands gem you have socketed. Type prismatic -
Straddling Sage Agate1
Straddling Sage Agate
Effect +5% Movement Speed Type prismatic
Enchantments
Enchantments are equipment item upgrades. Created with the Enchanting and Leatherworking professions, or bought in the auction house, they can be set on Back, Chest, Wrist, Legs, Rings, Feet, Main Hand, and Off Hand items.
Here are the enchantments used by Himbo.
Back
-
Enchant Cloak - Fortified Speed
Enchant Cloak - Fortified Speed
Effect Permanently enchants a cloak to increase your Stamina by 20 and your Speed by 30.
Chest
-
Enchant Chest - Eternal Stats
Enchant Chest - Eternal Stats
Effect Permanently enchants a chest piece to increase primary stats by 30.
Feet
-
Enchant Boots - Eternal Agility
Enchant Boots - Eternal Agility
Effect Permanently enchants boots to increase your Agility by 15.
Ring 1
-
Enchant Ring - Tenet of Mastery
Enchant Ring - Tenet of Mastery
Effect Permanently enchants a ring to increase your Mastery by 16.
Ring 2
-
Enchant Ring - Tenet of Mastery
Enchant Ring - Tenet of Mastery
Effect Permanently enchants a ring to increase your Mastery by 16.
Main Hand
-
Enchant Weapon - Sinful Revelation
Enchant Weapon - Sinful Revelation
Effect Permanently enchants a weapon to sometimes cause your attacks to reveal the sins of your target, causing them to suffer an additional 6% damage from you for 10 sec.
Off Hand
-
Enchant Weapon - Celestial Guidance
Enchant Weapon - Celestial Guidance
Effect Permanently enchants a weapon to sometimes increase your primary stat by 5% when attacking, or using spells and abilities.
Embellished Items
Embellished items are crafted pieces of equipment that feature specific abilities. They are obtained by using an embellishment optional reagent or are already included in an item recipe.
Here are the embellished items used by Himbo.