Саундера's image.

Саундера

Outlaw Rogue
Human
1 months ago
2v2 - 2310
3v3 - 2983

Саундера is a worldwide top PvP Outlaw Rogue from Blackscar (EU). This Human achieved a 2983 cote rating in 3v3!

Updated , here is the detail about how her character is built.

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Stat Priority

Stats are attributes that enhance character abilities and define how it feels to play. Found on most pieces of equipment, object ameliorations, and consumables, the stats to prioritize according to Саундера are Versatility and Critical Strike :

  1. Versatility
  2. Critical Strike
  3. Haste
  4. Mastery

Sometimes, items can also contain minor stats that can add a certain value. Even though they are really hard to get since they are rare and random, Саундера focuses on Speed :

  1. Speed
  2. Avoidance
  3. Leech
Main Stat Priority
+712
30% Critical Strike
+668
20% Haste
+53
14% Mastery
+1549
38% Versatility
  1. Versatility
  2. Critical Strike
  3. Haste
  4. Mastery
Minor Stat Priority
+0
0% Avoidance
+0
0% Leech
+103
10% Speed
  1. Speed
  2. Avoidance
  3. Leech

Class Talents

Shiv

Cast Time Instant
Effect Attack with your off-hand, dealing 1 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison. Awards 1 combo point.
Power Cost 20 Energy
Range Melee Range

Blind

Cast Time Instant
Cooldown 2 min cooldown
Effect Blinds the target, causing it to wander disoriented for 1 min. Damage will interrupt the effect. Limit 1.
Range 15 yd range

Sap

Cast Time Instant
Effect Incapacitates a target not in combat for 1 min. Only works on Humanoids, Beasts, Demons, and Dragonkin. Damage will revive the target. Limit 1.
Power Cost 35 Energy
Range 10 yd range

Evasion

Cast Time Instant
Cooldown 2 min cooldown
Effect Increases your dodge chance by 100% for 10 sec.

Feint

Cast Time Instant
Cooldown 15 sec cooldown
Effect Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 40% for 6 sec.
Power Cost 35 Energy

Cloak of Shadows

Cast Time Instant
Cooldown 2 min cooldown
Effect Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.

Master Poisoner

Cast Time Passive
Effect Increases the non-damaging effects of your weapon poisons by 20%.

Numbing Poison

Cast Time 1.5 sec cast
Effect Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.

Atrophic Poison

Cast Time 1.5 sec cast
Effect Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 3.0% for 10 sec.

Nimble Fingers

Cast Time Passive
Effect Energy cost of Feint and Crimson Vial reduced by 10.

Gouge

Cast Time Instant
Cooldown 20 sec cooldown
Effect Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage will interrupt the effect. Must be in front of your target. Awards 1 combo point.
Power Cost 25 Energy
Range Melee Range

Blackjack

Cast Time Passive
Effect Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.

Tricks of the Trade

Cast Time Instant
Cooldown 30 sec cooldown
Effect Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.
Range 100 yd range

Shadowrunner

Cast Time Passive
Effect While Stealth or Shadow Dance is active, you move 20% faster.

Improved Wound Poison

Cast Time Passive
Effect Wound Poison can now stack 2 additional times.

Fleet Footed

Cast Time Passive
Effect Movement speed increased by 15%.

Iron Stomach

Cast Time Passive
Effect Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.

Improved Sprint

Cast Time Passive
Effect Reduces the cooldown of Sprint by 60 sec.

Prey on the Weak

Cast Time Passive
Effect Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec.

Shadowstep

Cast Time Passive
Effect

Subterfuge

Cast Time Passive
Effect Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.

Virulent Poisons

Cast Time Passive
Effect Increases the damage of your weapon poisons by 10%.

Deadened Nerves

Cast Time Passive
Effect Physical damage taken reduced by 3%.

Elusiveness

Cast Time Passive
Effect Evasion also reduces damage taken by 10%, and Feint also reduces non-area-of-effect damage taken by 20%.

Cheat Death

Cast Time Passive
Effect Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.

Rushed Setup

Cast Time Passive
Effect The Energy costs of Kidney Shot, Cheap Shot, Sap, and Distract are reduced by 20%.

Tight Spender

Cast Time Passive
Effect Energy cost of finishing moves reduced by 10%.

Deadly Precision

Cast Time Passive
Effect Increases the critical strike chance of your attacks that generate combo points by 10%.

Thief's Versatility

Cast Time Passive
Effect Versatility increased by 4%.

Nightstalker

Cast Time Passive
Effect While Stealth is active, your abilities deal 8% more damage.

Vigor

Cast Time Passive
Effect Increases your maximum Energy by 50 and your Energy regeneration by 10%.

Acrobatic Strikes

Cast Time Passive
Effect Increases the range of your melee attacks by 3 yds.

Improved Ambush

Cast Time Passive
Effect Ambush generates 1 additional combo point.

Leeching Poison

Cast Time Passive
Effect Adds a Leeching effect to your Lethal poisons, granting you 10% Leech.

Lethality

Cast Time Passive
Effect Critical strike chance increased by 2%. Critical strike damage bonus of your attacks that generate combo points increased by 20%.

Recuperator

Cast Time Passive
Effect Slice and Dice heals you for up to 1% of your maximum health per 2 sec.

Alacrity

Cast Time Passive
Effect Your finishing moves have a 10% chance per combo point to grant 1% Haste for 15 sec, stacking up to 5 times.

Soothing Darkness

Cast Time Passive
Effect You are healed for 30% of your maximum health over 6 sec after gaining Vanish or Shadow Dance.

Seal Fate

Cast Time Passive
Effect When you critically strike with a melee attack that generates combo points, you have a 100% chance to gain an additional combo point per critical strike.

Cold Blood

Cast Time Instant
Cooldown 45 sec cooldown
Effect Increases the critical strike chance of your next damaging ability by 100%.

Echoing Reprimand

Cast Time Instant
Cooldown 45 sec cooldown
Effect Deal 698 Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec. Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points. Awards 2 combo points.
Power Cost 10 Energy
Range Melee Range

Deeper Stratagem

Cast Time Passive
Effect Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.

Marked for Death

Cast Time Instant
Cooldown 1 min cooldown
Effect Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
Range 30 yd range

Find Weakness

Cast Time Passive
Effect Your Stealth abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 30% of that enemy's armor for 10 sec.

Thistle Tea

Cast Time Instant
Cooldown 1 sec cooldown
Effect Restore 100 Energy. Mastery increased by 9.6% for 6 sec.

Resounding Clarity

Cast Time Passive
Effect Echoing Reprimand Animacharges 3 additional combo points.

Reverberation

Cast Time Passive
Effect Echoing Reprimand's damage is increased by 75%.

Shadow Dance

Cast Time Passive
Effect

Specialization Talents

Opportunity

Cast Time Passive
Effect Sinister Strike has a 35% chance to hit an additional time, making your next Pistol Shot half cost and double damage.

Blade Flurry

Cast Time Instant
Cooldown 30 sec cooldown
Effect Strikes up to 5 nearby targets for 213 Physical damage, and causes your single target attacks to also strike up to 4 additional nearby enemies for 50% of normal damage for 10 sec.
Power Cost 15 Energy

Grappling Hook

Cast Time Instant
Cooldown 45 sec cooldown
Effect Launch a grappling hook and pull yourself to the target location.
Range 40 yd range

Weaponmaster

Cast Time Passive
Effect Sinister Strike has a 5% increased chance to strike an additional time.

Combat Potency

Cast Time Passive
Effect Increases your Energy regeneration rate by 25%.

Ambidexterity

Cast Time Passive
Effect Main Gauche has an additional 5% chance to strike while Blade Flurry is active.

Hit and Run

Cast Time Passive
Effect Movement speed increased by 15%.

Retractable Hook

Cast Time Passive
Effect Reduces the cooldown of Grappling Hook by 15 sec, and increases its retraction speed.

Combat Stamina

Cast Time Passive
Effect Stamina increased by 10%.

Adrenaline Rush

Cast Time Instant
Cooldown 3 min cooldown
Effect Increases your Energy regeneration rate by 60%, your maximum Energy by 50, and your attack speed by 20% for 20 sec.

Riposte

Cast Time Passive
Effect Dodging an attack will trigger Mastery: Main Gauche. This effect may only occur once every 1 sec.

Deft Maneuvers

Cast Time Passive
Effect Increases the range of your melee attacks by 2 yards while Blade Flurry is active.

Blinding Powder

Cast Time Passive
Effect Reduces the cooldown of Blind by 30 sec and increases its range by 5 yds.

Ruthlessness

Cast Time Passive
Effect Your finishing moves have a 20% chance per combo point spent to grant a combo point.

Swift Slasher

Cast Time Passive
Effect Slice and Dice grants an additional 2% attack speed per combo point spent.

Restless Blades

Cast Time Passive
Effect Finishing moves reduce the remaining cooldown of many Rogue skills by 1 sec per combo point spent. Affected skills: Adrenaline Rush, Between the Eyes, Blade Flurry, Blade Rush, Dreadblades, Ghostly Strike, Grappling Hook, Keep it Rolling, Killing Spree, Marked for Death, Roll the Bones, Sprint, and Vanish.

Fatal Flourish

Cast Time Passive
Effect Your off-hand attacks have a 60% chance to generate 10 Energy.

Improved Between the Eyes

Cast Time Passive
Effect Critical strikes with Between the Eyes deal four times normal damage.

Dirty Tricks

Cast Time Passive
Effect Cheap Shot, Gouge, and Sap no longer cost Energy.

Heavy Hitter

Cast Time Passive
Effect Attacks that generate combo points deal 10% increased damage.

Devious Stratagem

Cast Time Passive
Effect Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.

Roll the Bones

Cast Time Instant
Cooldown 45 sec cooldown
Effect Roll the dice of fate, providing a random combat enhancement for 30 sec.
Power Cost 25 Energy

Quick Draw

Cast Time Passive
Effect Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 20% additional damage.

Ace Up Your Sleeve

Cast Time Passive
Effect Between the Eyes has a 4% chance per combo point spent to grant 4 combo points.

Audacity

Cast Time Passive
Effect Half-cost uses of Pistol Shot have a 35% chance to cause your next Ambush to be usable without Stealth. Chance to trigger this effect matches the chance for your Sinister Strike to strike an additional time.

Loaded Dice

Cast Time Passive
Effect Activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches.

Float Like a Butterfly

Cast Time Passive
Effect Restless Blades now also reduces the remaining cooldown of Evasion and Feint by 0.5 sec per combo point spent.

Sleight of Hand

Cast Time Passive
Effect Roll the Bones has a 10% increased chance of granting additional matches.

Dancing Steel

Cast Time Passive
Effect Blade Flurry strikes 3 additional enemies and its duration is increased by 3 sec.

Triple Threat

Cast Time Passive
Effect Sinister Strike has a 20% chance to strike with both weapons after it strikes an additional time.

Count the Odds

Cast Time Passive
Effect Ambush and Dispatch have a 20% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 sec. Duration and chance doubled while Stealthed.

Improved Main Gauche

Cast Time Passive
Effect Main Gauche has an additional 10% chance to strike.

Sepsis

Cast Time Instant
Cooldown 1.5 min cooldown
Effect Infect the target's blood, dealing 2,192 Nature damage over 10 sec. If the target survives its full duration, they suffer an additional 791 damage and you gain 1 use of any Stealth ability for 5 sec. Cooldown reduced by 30 sec if Sepsis does not last its full duration. Awards 1 combo point.
Power Cost 25 Energy
Range Melee Range

Ghostly Strike

Cast Time Instant
Cooldown 35 sec cooldown
Effect Strikes an enemy, dealing 415 Physical damage and causing the target to take 10% increased damage from your abilities for 10 sec. Awards 1 combo point.
Power Cost 30 Energy
Range Melee Range

Blade Rush

Cast Time Instant
Cooldown 45 sec cooldown
Effect Charge to your target with your blades out, dealing 645 Physical damage to the target and 319 to all other nearby enemies. While Blade Flurry is active, damage to non-primary targets is increased by 100%. Generates 25 Energy over 5 sec.
Range 20 yd range

Improved Adrenaline Rush

Cast Time Passive
Effect Generate full combo points when you gain Adrenaline Rush, and again when it ends.

Killing Spree

Cast Time Instant
Cooldown 2 min cooldown
Effect Teleport to an enemy within 10 yards, attacking with both weapons for a total of 1,039 Physical damage over 2 sec. While Blade Flurry is active, also hits up to 4 nearby enemies for 100% damage.
Range 10 yd range

Dreadblades

Cast Time Instant
Cooldown 2 min cooldown
Effect Strike at an enemy, dealing 505 Physical damage and empowering your weapons for 8 sec, causing your Sinister Strike, Ambush, and Pistol Shot to fill your combo points, but your finishing moves consume 5% of your current health.
Power Cost 40 Energy
Range Melee Range

Precise Cuts

Cast Time Passive
Effect Blade Flurry damage is increased by an additional 3% per missing target below its maximum.

Take 'em by Surprise

Cast Time Passive
Effect Haste increased by 10% while Stealthed and for 20 sec after leaving Stealth.

Summarily Dispatched

Cast Time Passive
Effect When your Dispatch consumes 5 or more combo points, Dispatch deals 5% increased damage and costs 5 less Energy for 15 sec. Max 5 stacks. Adding a stack does not refresh the duration.

Fan the Hammer

Cast Time Passive
Effect When Sinister Strike strikes an additional time, gain 2 additional stacks of Opportunity. Max 6 stacks. Half-cost uses of Pistol Shot consume 2 additional stacks of Opportunity to fire 2 additional shots.

Hidden Opportunity

Cast Time Passive
Effect Effects that grant a chance for Sinister Strike to strike an additional time also apply to Ambush.

Keep It Rolling

Cast Time Instant
Cooldown 7 min cooldown
Effect Increase the remaining duration of your active Roll the Bones combat enhancements by 30 sec.

Greenskin's Wickers

Cast Time Passive
Effect Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 200%.

PvP Talents

Maneuverability

Effect Sprint removes all root effects and suppresses all movement-slowing effects for 4 sec when used.

Take Your Cut

Effect Roll the Bones also grants 15% Haste for 8 sec to allies within 15 yds.

Control is King

Effect Cheap Shot grants Slice and Dice for 15 sec and Kidney Shot restores 10 Energy per combo point spent.

Drink Up Me Hearties

Effect Crimson Vial restores 5% additional maximum health and grants 60% of its healing to allies within 15 yds.

Dismantle

Effect Disarm the enemy, preventing the use of any weapons or shield for 6 sec.

Boarding Party

Effect Between the Eyes increases the movement speed of all friendly players within 15 yards by 30% for 6 sec.

Thick as Thieves

Effect Tricks of the Trade now increases the friendly target's damage by 15% for 6 sec.

Turn the Tables

Effect After coming out of a stun, you deal 10% increased damage for 6 sec.

Smoke Bomb

Effect Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.

Death from Above

Effect Finishing move that empowers your weapons with energy to performs a deadly attack. You leap into the air and Eviscerate your target on the way back down, with such force that it has a 10% stronger effect.

Enduring Brawler

Effect Every 3 sec you remain in combat, gain 1% chance for Sinister Strike to hit an additional time. Lose 1 stack each second while out of combat. Max 15 stacks.

Veil of Midnight

Effect You remain enveloped by the shadows for 2 sec after Stealth or Vanish fades, increasing dodge chance by 100%.

Dagger in the Dark

Effect Each second while Stealth is active, nearby enemies within 10 yards take an additional 5% damage from your next Ambush for 10 sec. Stacks up to 8 times.

Equipment

Equipment is what makes characters stronger. The best gear is usually found in the great vault, dungeons, and raids. They can also be bought from PvP vendors and sometimes in the auction house.

Here are the equipment items used by Саундера.

Head

  1. set
    Soulblade Guise

    Soulblade Guise

    Ilvl 301
    Stats
    +163 agility
    +366 stamina
    +112 critical-strike
    +84 versatility
    Gem
    Speed increased by 13 for each Shadowlands gem you have socketed.
    Set
    (2) Set: Your Main Gauche has a 25% chance to fire a Pistol Shot.
    (4) Set: Pistol Shot has a 100% chance to load a Hidden Bullet from your sleeves, up to 6 times. After loading 6 bullets, your next Pistol Shot also fires Between The Eyes as though 6 combo points were spent.
    Rank Elite

Neck

  1. Unity

    Unity

    Ilvl 291
    Stats
    +183 stamina
    +160 critical-strike
    +160 versatility
    Effects
    Equip: Gain the legendary effect of Resounding Clarity: Echoing Reprimand now animacharges 4 combo points.
    Gem
    +16 Versatility

Shoulders

  1. set
    Soulblade Nightwings

    Soulblade Nightwings

    Ilvl 301
    Stats
    +123 agility
    +274 stamina
    +97 versatility
    +50 mastery
    Set
    (2) Set: Your Main Gauche has a 25% chance to fire a Pistol Shot.
    (4) Set: Pistol Shot has a 100% chance to load a Hidden Bullet from your sleeves, up to 6 times. After loading 6 bullets, your next Pistol Shot also fires Between The Eyes as though 6 combo points were spent.
    Rank Elite

Back

  1. Eternal Gladiator's Drape

    Eternal Gladiator's Drape

    Ilvl 301
    Stats
    +92 agility
    +206 stamina
    +35 haste
    +75 versatility
    Enchant
    +20 Stamina & Minor Speed Increase
    Rank Elite

Chest

  1. set
    Soulblade Leathers

    Soulblade Leathers

    Ilvl 301
    Stats
    +163 agility
    +366 stamina
    +136 critical-strike
    +59 haste
    Enchant
    Primary Stats +30
    Set
    (2) Set: Your Main Gauche has a 25% chance to fire a Pistol Shot.
    (4) Set: Pistol Shot has a 100% chance to load a Hidden Bullet from your sleeves, up to 6 times. After loading 6 bullets, your next Pistol Shot also fires Between The Eyes as though 6 combo points were spent.
    Rank Elite

Wrist

  1. Bird Whistle Vambraces

    Bird Whistle Vambraces

    Ilvl 291
    Stats
    +84 agility
    +183 stamina
    +53 critical-strike
    +53 haste
    Effects
    Equip: When Sinister Strike hits an additional time, there is a 40% chance that your next Pistol Shot will fire 3 additional times.
    Gem
    +16 Versatility

Hands

  1. Eternal Gladiator's Leather Grips

    Eternal Gladiator's Leather Grips

    Ilvl 301
    Stats
    +123 agility
    +274 stamina
    +44 critical-strike
    +103 versatility
    Rank Elite

Waist

  1. Eternal Gladiator's Leather Strap

    Eternal Gladiator's Leather Strap

    Ilvl 301
    Stats
    +123 agility
    +274 stamina
    +50 haste
    +96 versatility
    Gem
    +16 Haste
    Rank Elite

Legs

  1. set
    Soulblade Leggings

    Soulblade Leggings

    Ilvl 301
    Stats
    +163 agility
    +366 stamina
    +68 critical-strike
    +128 versatility
    Set
    (2) Set: Your Main Gauche has a 25% chance to fire a Pistol Shot.
    (4) Set: Pistol Shot has a 100% chance to load a Hidden Bullet from your sleeves, up to 6 times. After loading 6 bullets, your next Pistol Shot also fires Between The Eyes as though 6 combo points were spent.
    Rank Elite

Feet

  1. Eternal Gladiator's Leather Treads

    Eternal Gladiator's Leather Treads

    Ilvl 301
    Stats
    +123 agility
    +274 stamina
    +50 haste
    +96 versatility
    Enchant
    +15 Agility
    Rank Elite

Ring 1

  1. Eternal Gladiator's Ring

    Eternal Gladiator's Ring

    Ilvl 301
    Stats
    +206 stamina
    +106 haste
    +231 versatility
    Enchant
    +16 Haste
    Gem
    +16 Haste
    Rank Elite

Ring 2

  1. Eternal Gladiator's Band

    Eternal Gladiator's Band

    Ilvl 301
    Stats
    +206 stamina
    +106 critical-strike
    +231 versatility
    Enchant
    +16 Haste
    Gem
    +16 Haste
    Rank Elite

Trinket 1

  1. set
    Eternal Gladiator's Relentless Brooch

    Eternal Gladiator's Relentless Brooch

    Ilvl 301
    Stats
    +155 agility
    Effects
    Equip: Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.
    Set
    Set: Increases your Agility by 105 and Stamina by 300 when in Arenas, Battlegrounds, and War Mode.
    Rank Elite

Trinket 2

  1. set
    Eternal Gladiator's Insignia of Alacrity

    Eternal Gladiator's Insignia of Alacrity

    Ilvl 301
    Stats
    +140 haste
    Effects
    Equip: Your spells and abilities have a chance to grant 346 primary stat for 20 sec.
    Set
    Set: Increases your Agility by 105 and Stamina by 300 when in Arenas, Battlegrounds, and War Mode.
    Rank Elite

Main Hand

  1. Eternal Gladiator's Gladius

    Eternal Gladiator's Gladius

    Ilvl 301
    Stats
    +82 agility
    +183 stamina
    +31 haste
    +67 versatility
    Enchant
    Sinful Revelation
    Rank Elite

Off Hand

  1. Eternal Gladiator's Gladius

    Eternal Gladiator's Gladius

    Ilvl 301
    Stats
    +82 agility
    +183 stamina
    +31 haste
    +67 versatility
    Enchant
    Celestial Guidance
    Rank Elite

Gems

Gems are jewelcrafting items. Created with the Jewelcrafting profession or bought in the auction house, they can be socketed into Head, Neck, Wrists, Waist, and Rings items.

Here are the gems used by Саундера.

  1. Quick Jewel Cluster
    3

    Quick Jewel Cluster

    Effect +16 Haste
    Type prismatic
  2. Versatile Jewel Cluster
    2

    Versatile Jewel Cluster

    Effect +16 Versatility
    Type prismatic
  3. Straddling Jewel Doublet
    1

    Straddling Jewel Doublet

    Effect Speed increased by 13 for each Shadowlands gem you have socketed.
    Type prismatic

Enchantments

Enchantments are equipment item upgrades. Created with the Enchanting profession or bought in the auction house, they can be set on Back, Chest, Wrist, Hands, Rings, Feet, Main Hand, and Off Hand items.

Here are the enchantments used by Саундера.

Back

  1. Enchant Cloak - Fortified Speed

    Enchant Cloak - Fortified Speed

    Effect Permanently enchants a cloak to increase your Stamina by 20 and your Speed by 30.

Chest

  1. Enchant Chest - Eternal Stats

    Enchant Chest - Eternal Stats

    Effect Permanently enchants a chest piece to increase primary stats by 30.

Feet

  1. Enchant Boots - Eternal Agility

    Enchant Boots - Eternal Agility

    Effect Permanently enchants boots to increase your Agility by 15.

Ring 1

  1. Enchant Ring - Tenet of Haste

    Enchant Ring - Tenet of Haste

    Effect Permanently enchants a ring to increase your Haste by 16.

Ring 2

  1. Enchant Ring - Tenet of Haste

    Enchant Ring - Tenet of Haste

    Effect Permanently enchants a ring to increase your Haste by 16.

Main Hand

  1. Enchant Weapon - Sinful Revelation

    Enchant Weapon - Sinful Revelation

    Effect Permanently enchants a weapon to sometimes cause your attacks to reveal the sins of your target, causing them to suffer an additional 6% damage from you for 10 sec.

Off Hand

  1. Enchant Weapon - Celestial Guidance

    Enchant Weapon - Celestial Guidance

    Effect Permanently enchants a weapon to sometimes increase your primary stat by 5% when attacking, or using spells and abilities.