Following the first weekend of raid testing in Mogu’shan Vaults, we’ve developed a list of known issues that we’re tracking.
GENERAL
- The transparency and shader effects Inactive Visual used on many creatures (before Spirit Kings) makes them too difficult to see.
- There is a client hang on encounter starts in the raid.
- Cooldowns are not resetting properly on encounter ends.
STONE GUARDIANS
- Stone Guardian’s Amethyst Pools visual is too large.
- Stone Guardians - The Energized Tiles visual effect has a strobe like effect.
FENG
- Too many Arcane Resonance buffs can transpire.
- The Fists phase can become stuck.
- Feng may not go to the correct weapon.
SPIRIT KINGS
- Spirit Kings (Qiang’s) Annihilate follows the tank instead of being at a fixed location.
- Spirit Kings (Subetai’s) Rain of Arrows always targets the tank.
- Spirit Kings are casting their abilities immediately when they die.
- Meng the Demented’s model does not match his character’s actual facing while fleeing from Cowardice.
- The Spirit Kings are not visible when they become a ghost during the encounter.
ELEGON
- Elegon’s Destabilizing Energies is a buff instead of a debuff.
- Pushing Elegon to 50% during the pillars phase triggers draw power to start simultaneously.
- The floor will not respawn when the boss resets from Phase 3.
- Elegon’s Draw Power does not end when the players fail to kill an energy charge.
- Elegon’s Touch of the Titans is not properly applying to the player for a delayed period of time after phasing.
WILL OF THE EMPEROR
- Will of the Emperor does not trigger the encounter to end on wipe.
- Will of the Emperor’s Devastating Combo visual does not always match the actual area of effect.
- Will of the Emperor 25-player does not spawn enough adds.
Thanks to everyone who tested with us!