mm+ Blood Death Knight
This is a guide about how to build Blood Death Knights for Mythic+ . It summarizes what is working for the highest-rated players: stat priority, legendary, trinkets, gems, enchantments, talents, PvP talents, covenants, soulbinds, and conduits.
For accuracy purposes, Murlok.io analyzes the character equipment types, keeps track of their specialization history, and uses only active characters.
It is updated every day.
Last update | |
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Class | Blood Death Knight |
Activity | Mythic+ |
Number of players | 50 |
Highest rating | 3885 |
Lowest rating | 3606 |
Top players
The top Blood Death Knights that achieved the highest ratings in Mythic+ across US, EU, KR, and TW regions are:
Stat Priority
Based on the average stat bonuses observed on the gear of the 50 highest rated Blood Death Knights in Mythic+, the stat priority is:
- Haste
- Versatility
- Mastery
- Critical Strike
Race
Based on the 50 highest rated Blood Death Knights in Mythic+, the character races to choose are:
-
B
Blood Elf
19 -
G
Goblin
10 -
T
Tauren
8 -
V
Vulpera
6 -
H
Highmountain Tauren
2
Legendary
Based on the gear observed on the 50 highest rated Blood Death Knights in Mythic+, the legendary items to use are:
-
C
Crimson Rune Weapon - Waist
49Dancing Rune Weapon generates 5 Bone Shield charges. When a charge of Bone Shield is consumed, the cooldown of Dancing Rune Weapon is reduced by 5 sec. Additionally, when Dancing Rune Weapon fades, your Rune regeneration rate is increased by 40% for 10 sec.
-
U
Unity - Feet
25Gain the legendary effect of Final Sentence: When Shackle the Unworthy is applied to an enemy, instantly gain a Rune and your damage is increased by 4%, stacking up to 20% for 15 sec.
-
U
Unity - Chest
18Gain the legendary effect of Abomination's Frenzy: Abomination Limb's duration is increased by 4 sec and the frequency it grants Bone Shield is increased by 2 sec. The first time an enemy is damaged by Abomination Limb they take 20% increased damage from you for 12 sec.
-
U
Unity - Wrist
4Gain the legendary effect of Final Sentence: When Shackle the Unworthy is applied to an enemy, instantly gain a Rune and your damage is increased by 4%, stacking up to 20% for 15 sec.
-
U
Unity - Head
3Gain the legendary effect of Final Sentence: When Shackle the Unworthy is applied to an enemy, instantly gain a Rune and your damage is increased by 4%, stacking up to 20% for 15 sec.
Trinkets
Based on the gear observed on the 50 highest rated Blood Death Knights in Mythic+, the trinkets to use are:
-
C
Codex of the First Technique
45Ilvl 278 Stats +265 staminaEffects Equip: Taking damage grants you a chance to unleash the First Technique for 12 sec, reflecting 10% of incoming damage, up to a maximum of 2,034 damage absorbed per blow.Rank Mythic -
S
So'leah's Secret Technique
27Ilvl 278 Stats +125 strengthEffects Use: Select a player in your party or raid, granting them 18 of their highest secondary stat, and granting you 113 of that same stat, for 30 min.Rank Mythic -
E
Elegy of the Eternals
12Ilvl 278 Stats +125 strengthEffects Equip: Weep before the Eternals, dedicating yourself to their service. Gain 121 of your highest secondary stat, and grant 10% of this bonus to any party members who also serve your covenant.Rank Mythic -
O
Old Warrior's Soul
10Ilvl 259 Stats +105 strengthEffects Equip: While in combat your rage builds, increasing your Haste by 45 every 20 sec, stacking up to 5 times.Equip: When a nearby ally's health drops below 50%, sacrifice 3,508 of your health to heal them for the same amount. May only occur every 1 min.Rank Mythic -
B
Blood-Spattered Scale
2Ilvl 278 Stats +125 strengthEffects Use: Inflict 15,398 Shadow damage split between all nearby enemies, and form a Blood Barrier on yourself. The Blood Barrier absorbs 64,461 damage for 10 sec. Damage and absorption are increased for each enemy struck, up to 5 enemies. (2 Min Cooldown)Rank Mythic
Tier Set
Based on the gear observed on the 50 highest rated Blood Death Knights in Mythic+, the tier set items to use are:
-
S
Shoulderplates of the First Eidolon
50Ilvl 285 Stats +106 strength+227 stamina+47 haste+91 versatility+59 indestructibleSet Set: While your Dancing Rune Weapon is active Heart Strike extends the duration of Dancing Rune Weapon by 0.5 seconds and increases your Strength by 1%, persisting for 10 seconds after Dancing Rune Weapon ends.Set: When you take damage, you have a chance equal to 100% of your Parry chance to lash out, Heart Striking your attacker. Dancing Rune Weapon now summons 2 Rune Weapons.Rank Mythic -
C
Chausses of the First Eidolon
50Ilvl 285 Stats +141 strength+303 stamina+120 haste+64 masterySet Set: While your Dancing Rune Weapon is active Heart Strike extends the duration of Dancing Rune Weapon by 0.5 seconds and increases your Strength by 1%, persisting for 10 seconds after Dancing Rune Weapon ends.Set: When you take damage, you have a chance equal to 100% of your Parry chance to lash out, Heart Striking your attacker. Dancing Rune Weapon now summons 2 Rune Weapons.Rank Mythic -
V
Visage of the First Eidolon
46Ilvl 278 Stats +132 strength+279 stamina+103 haste+77 versatilityGem +16 HasteSet Set: While your Dancing Rune Weapon is active Heart Strike extends the duration of Dancing Rune Weapon by 0.5 seconds and increases your Strength by 1%, persisting for 10 seconds after Dancing Rune Weapon ends.Set: When you take damage, you have a chance equal to 100% of your Parry chance to lash out, Heart Striking your attacker. Dancing Rune Weapon now summons 2 Rune Weapons.Rank Mythic -
G
Gauntlets of the First Eidolon
36Ilvl 278 Stats +99 strength+209 stamina+39 critical-strike+95 masteryEnchant +15 StrengthSet Set: While your Dancing Rune Weapon is active Heart Strike extends the duration of Dancing Rune Weapon by 0.5 seconds and increases your Strength by 1%, persisting for 10 seconds after Dancing Rune Weapon ends.Set: When you take damage, you have a chance equal to 100% of your Parry chance to lash out, Heart Striking your attacker. Dancing Rune Weapon now summons 2 Rune Weapons.Rank Mythic -
C
Carapace of the First Eidolon
22Ilvl 285 Stats +141 strength+303 stamina+56 critical-strike+128 mastery+79 leechEnchant Primary Stats +30Set Set: While your Dancing Rune Weapon is active Heart Strike extends the duration of Dancing Rune Weapon by 0.5 seconds and increases your Strength by 1%, persisting for 10 seconds after Dancing Rune Weapon ends.Set: When you take damage, you have a chance equal to 100% of your Parry chance to lash out, Heart Striking your attacker. Dancing Rune Weapon now summons 2 Rune Weapons.Rank Mythic
Gems
Based on the sockets observed on the 50 highest Blood Death Knights in Mythic+, the gems to use are:
-
Q
Quick Jewel Cluster
173+16 Haste
-
V
Versatile Jewel Cluster
23+16 Versatility
-
S
Straddling Sage Agate
18+5% Movement Speed
-
S
Straddling Jewel Doublet
8Speed increased by 13 for each Shadowlands gem you have socketed.
-
S
Straddling Viridium
4+3% Movement Speed
Back Enchantment
Based on the enchantments observed on the gear of the 50 highest rated Blood Death Knights in Mythic+, the enchantments to use on the Back item are:
-
E
Enchant Cloak - Fortified Speed
29Enchanted: +20 Stamina & Minor Speed Increase
-
E
Enchant Cloak - Fortified Leech
10Enchanted: +20 Stamina & +30 Leech
-
E
Enchant Cloak - Soul Vitality
8Enchanted: +30 Stamina
Chest Enchantment
Based on the enchantments observed on the gear of the 50 highest rated Blood Death Knights in Mythic+, the enchantments to use on the Chest item are:
-
E
Enchant Chest - Eternal Stats
49Enchanted: Primary Stats +30
Wrist Enchantment
Based on the enchantments observed on the gear of the 50 highest rated Blood Death Knights in Mythic+, the enchantments to use on the Wrist item are:
-
E
Enchant Bracers - Shaded Hearthing
13Enchanted: Shaded Hearthing
Hands Enchantment
Based on the enchantments observed on the gear of the 50 highest rated Blood Death Knights in Mythic+, the enchantments to use on the Hands item are:
-
E
Enchant Gloves - Eternal Strength
50Enchanted: +15 Strength
Feet Enchantment
Based on the enchantments observed on the gear of the 50 highest rated Blood Death Knights in Mythic+, the enchantments to use on the Feet item are:
-
E
Enchant Boots - Soul Treads
23Enchanted: Soul Treads
-
E
Enchant Boots - Eternal Agility
1Enchanted: +15 Agility
Ring Enchantment
Based on the enchantments observed on the gear of the 50 highest rated Blood Death Knights in Mythic+, the enchantments to use on the Ring items are:
-
E
Enchant Ring - Tenet of Haste
95Enchanted: +16 Haste
-
E
Enchant Ring - Tenet of Versatility
5Enchanted: +16 Versatility
Main Hand Enchantment
Based on the enchantments observed on the gear of the 50 highest rated Blood Death Knights in Mythic+, the enchantments to use on the Main Hand item are:
-
50
Enchanted: Rune of the Fallen Crusader
Talents
Based on the talents observed on 50 highest rated Blood Death Knights in Mythic+, the talents to use are:
-
-
T50
Tombstone
Consume up to 5 Bone Shield charges. For each charge consumed, you gain 6 Runic Power and absorb damage equal to 6% of your maximum health for 8 sec.
-
H0
Heartbreaker
Heart Strike generates 2 additional Runic Power per target hit.
-
B0
Blooddrinker
Drains 2,776 health from the target over 2.8 sec. You can move, parry, dodge, and use defensive abilities while channeling this ability.
-
-
-
H50
Hemostasis
Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.
-
R0
Rapid Decomposition
Your Blood Plague and Death and Decay deal damage 15% more often. Additionally, your Blood Plague leeches 50% more Health.
-
C0
Consumption
Strikes all enemies in front of you with a hungering attack that deals 797 Physical damage and heals you for 150% of that damage. Deals reduced damage beyond 8 targets.
-
-
-
B49
Blood Tap
Consume the essence around you to generate 1 Rune. Recharge time reduced by 2 sec whenever a Bone Shield charge is consumed.
-
F1
Foul Bulwark
Each charge of Bone Shield increases your maximum health by 1%.
-
R0
Relish in Blood
While Crimson Scourge is active, your next Death and Decay heals you for 273 health per Bone Shield charge and you immediately gain 10 Runic Power.
-
-
-
W50
Will of the Necropolis
Damage taken below 30% Health is reduced by 30%.
-
A0
Anti-Magic Barrier
Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
-
M0
Mark of Blood
Places a Mark of Blood on an enemy for 15 sec. The enemy's damaging auto attacks will also heal their victim for 3% of the victim's maximum health.
-
-
-
G44
Grip of the Dead
Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
-
T3
Tightening Grasp
Reduces the cooldown on Gorefiend's Grasp by 30 sec.
-
W3
Wraith Walk
Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%.
-
-
-
V50
Voracious
Death Strike's healing is increased by 20% and grants you 15% Leech for 8 sec.
-
D0
Death Pact
Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
-
B0
Bloodworms
Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.
-
-
-
P44
Purgatory
An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec. If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.
-
R3
Red Thirst
Reduces the cooldown on Vampiric Blood by 1.5 sec per 10 Runic Power spent.
-
B3
Bonestorm
A whirl of bone and gore batters all nearby enemies, dealing 241 Shadow damage every 1 sec, and healing you for 3% of your maximum health every time it deals damage (up to 15%). Lasts 1 sec per 10 Runic Power spent. Deals reduced damage beyond 8 targets.
-
PvP Talents
Based on the talents observed on 50 highest rated Blood Death Knights in Mythic+, the PvP talents to use are:
-
D
Decomposing Aura
26 -
L
Last Dance
16 -
R
Rot and Wither
16 -
S
Spellwarden
15 -
B
Blood for Blood
12
Covenant
Based on the covenants chosen by the 50 highest rated Blood Death Knights in Mythic+, the covenants to pick are:
- Kyrian
- Necrolord
- Night Fae
- Venthyr
Soulbind
Based on the covenants chosen by the 50 highest rated Blood Death Knights in Mythic+, the soulbinds to pick are:
-
F
Forgelite Prime Mikanikos
45The traits to use with Forgelite Prime Mikanikos are:
-
45
-
45
-
45
-
45
-
42
-
35
-
10
-
3
-
-
P
Plague Deviser Marileth
3The traits to use with Plague Deviser Marileth are:
-
3
-
3
-
3
-
3
-
3
-
2
-
1
-
-
N
Niya
2The traits to use with Niya are:
-
2
-
2
-
2
-
2
-
2
-
2
-
potency conduits
Based on the covenant conduits chosen by the 50 highest rated Blood Death Knights in Mythic+, the potency conduits to use are:
-
W
Withering Plague
49 -
P
Proliferation
45 -
E
Eternal Hunger
4
endurance conduits
Based on the covenant conduits chosen by the 50 highest rated Blood Death Knights in Mythic+, the endurance conduits to use are:
-
M
Meat Shield
50 -
H
Hardened Bones
46 -
C
Condensed Anima Sphere
41
finesse conduits
Based on the covenant conduits chosen by the 50 highest rated Blood Death Knights in Mythic+, the finesse conduits to use are:
-
C
Chilled Resilience
34 -
F
Fleeting Wind
17 -
S
Spirit Drain
4