
Arminius



Arminius is a worldwide top PvP Beast Mastery Hunter from Undermine (US). This Night Elf achieved a rating of 2451 in 3v3!
Updated , here is the detail about how his character is built.
Stat Priority
Stats are attributes that enhance character abilities and define how it feels to play. Found on most pieces of equipment, object ameliorations, and consumables, the stats to prioritize according to Arminius are Versatility and Haste :
- Versatility
- Haste
- Critical Strike
- Mastery
Sometimes, items can also contain minor stats that can add a certain value. Even though they are really hard to get since they are rare and random, Arminius focuses on Leech :
- Leech
- Speed
- Avoidance
- Versatility
- Haste
- Critical Strike
- Mastery
- Leech
- Speed
- Avoidance
Class Talents


Kill Command
Cast Time | Instant |
Cooldown | 0.5 sec cooldown |
Effect | Give the command to kill, causing your pet to savagely deal 0 Physical damage to the enemy. |
Power Cost | 30 Focus |
Range | 50 yd range |


Concussive Shot
Cast Time | Instant |
Cooldown | 5 sec cooldown |
Effect | Dazes the target, slowing movement speed by 50% for 6 sec. Steady Shot will increase the duration of Concussive Shot on the target by 3.0 sec. |
Range | 40 yd range |


Kill Shot
Cast Time | Instant |
Effect | You attempt to finish off a wounded target, dealing 1,338 Physical damage. Only usable on enemies with less than 20% health. |
Power Cost | 10 Focus |
Range | 40 yd range |


Trailblazer
Cast Time | Passive |
Effect | Your movement speed is increased by 30% anytime you have not attacked for 3 seconds. |


Posthaste
Cast Time | Passive |
Effect | Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec. |


Improved Kill Shot
Cast Time | Passive |
Effect | Kill Shot's critical damage is increased by 25%. |


Wilderness Medicine
Cast Time | Passive |
Effect | Mend Pet heals for an additional 50% of your pet's health over its duration, and has a 50% chance to dispel a magic effect each time it heals your pet. |


Counter Shot
Cast Time | Instant |
Cooldown | 24 sec cooldown |
Effect | Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec. |
Range | 40 yd range |


Natural Mending
Cast Time | Passive |
Effect | Every 12 Focus you spend reduces the remaining cooldown on Exhilaration by 1.0 sec. |


Tar Trap
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 1 min. |
Range | 40 yd range |


Misdirection
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec. |
Range | 100 yd range |


Survival of the Fittest
Cast Time | Instant |
Cooldown | 3 min cooldown |
Effect | Reduces all damage you and your pet take by 20% for 6 sec. |


Tranquilizing Shot
Cast Time | Instant |
Cooldown | 10 sec cooldown |
Effect | Removes 1 Enrage and 1 Magic effect from an enemy target. |
Range | 40 yd range |


Entrapment
Cast Time | Passive |
Effect | When Tar Trap is activated, all enemies in its area are rooted for 4 sec. Damage taken may break this root. |


Improved Traps
Cast Time | Passive |
Effect | The cooldown of Tar Trap, Steel Trap, High Explosive Trap, and Freezing Trap is reduced by 5.0 sec. |


Lone Survivor
Cast Time | Passive |
Effect | Reduce the cooldown of Survival of the Fittest by 30 sec, and increase its duration by 2.0 sec. |

Nature's Endurance
Cast Time | Passive |
Effect | Survival of the Fittest reduces damage taken by an additional 20%. |


Born To Be Wild
Cast Time | Passive |
Effect | Reduces the cooldowns of Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 20%. |


Scare Beast
Cast Time | 1.5 sec cast |
Effect | Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. |
Power Cost | 25 Focus |
Range | 30 yd range |


Improved Tranquilizing Shot
Cast Time | Passive |
Effect | When Tranquilizing Shot successfully dispels an effect, gain 10 Focus. |


Intimidation
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | Commands your pet to intimidate the target, stunning it for 5 sec. |

High Explosive Trap
Cast Time | Instant |
Cooldown | 40 sec cooldown |
Effect | Hurls a fire trap to the target location that explodes when an enemy approaches, causing 308 Fire damage and knocking all enemies away. Trap will exist for 1 min. |
Range | 40 yd range |


Binding Shot
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 3 sec if they move more than 5 yards from the arrow. |
Range | 30 yd range |

Scatter Shot
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | A short-range shot that deals 23 damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. |
Range | 20 yd range |


Rejuvenating Wind
Cast Time | Passive |
Effect | Exhilaration heals you for an additional 20.0% of your maximum health over 8 sec. |


Camouflage
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 secs. |


Sentinel
Cast Time | Instant |
Effect | Call forth a Sentinel Owl to the target location within 40 yds, granting you unhindered vision. Your attacks ignore line of sight against any target in this area. Every 150 Focus spent grants you 1 sec of the Sentinel Owl when cast, up to a maximum of 12 sec. The Sentinel Owl can only be summoned when it will last at least 5 sec. |


Binding Shackles
Cast Time | Passive |
Effect | Targets rooted by Binding Shot, knocked back by High Explosive Trap, incapacitated by Scatter Shot, or stunned by Intimidation deal 10% less damage to you for 8 sec after the effect ends. |


Hunter's Avoidance
Cast Time | Passive |
Effect | Damage taken from area of effect attacks reduced by 6%. |


Pathfinding
Cast Time | Passive |
Effect | Movement speed increased by 6%. |


Sentinel's Perception
Cast Time | Passive |
Effect | Sentinel Owl now also grants unhindered vision to party members while active. |

Sentinel's Protection
Cast Time | Passive |
Effect | While the Sentinel Owl is active, your party gains 5% Leech. |


Beast Master
Cast Time | Passive |
Effect | Pet damage increased by 6%. |


Keen Eyesight
Cast Time | Passive |
Effect | Critical strike chance increased by 4%. |


Master Marksman
Cast Time | Passive |
Effect | Your melee and ranged special attack critical strikes cause the target to bleed for an additional 15% of the damage dealt over 6 sec. |


Improved Kill Command
Cast Time | Passive |
Effect | Kill Command damage increased by 10%. |


Serrated Shots
Cast Time | Passive |
Effect | Serpent Sting and Bleed damage increased by 20%. This value is increased to 40% against targets below 30% health. |


Arctic Bola
Cast Time | Passive |
Effect | Raptor Strike has a chance to fling an Arctic Bola at your target, dealing 415 Frost damage and snaring the target by 20% for 3 sec. The Arctic Bola strikes up to 4 targets. |


Serpent Sting
Cast Time | Instant |
Effect | Fire a shot that poisons your target, causing them to take 87 Nature damage instantly and an additional 577 Nature damage over 18 sec. |
Power Cost | 10 Focus |
Range | 40 yd range |


Killer Instinct
Cast Time | Passive |
Effect | Kill Command deals 50% increased damage against enemies below 35% health. |

Alpha Predator
Cast Time | Passive |
Effect | Kill Command now has 2 charges, and deals 15% increased damage. |


Steel Trap
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 sec and causing them to bleed for 933 damage over 20 sec. Damage other than Steel Trap may break the immobilization effect. Trap will exist for 1 min. Limit 1. |
Range | 40 yd range |


Stampede
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Summon a herd of stampeding animals from the wilds around you that deal 707 Physical damage to your enemies over 12 sec. Enemies struck by the stampede are snared by 30%, and you have 10% increased critical strike chance against them for 5 sec. |
Range | 30 yd range |

Death Chakram
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Throw a deadly chakram at your current target that will rapidly deal 168 Physical damage 7 times, bouncing to other targets if they are nearby. Enemies struck by Death Chakram take 10% more damage from you and your pet for 10 sec. Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus. |
Range | 40 yd range |


Explosive Shot
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing 1,165 Fire damage to all enemies within 8 yards. Deals reduced damage beyond 5 targets. |
Power Cost | 20 Focus |
Range | 40 yd range |

Barrage
Cast Time | Channeled |
Cooldown | 20 sec cooldown |
Effect | Rapidly fires a spray of shots for 2.7 sec, dealing an average of 961 Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 8 targets. |
Power Cost | 60 Focus |
Range | 40 yd range |


Poison Injection
Cast Time | Passive |
Effect | Serpent Sting's damage applies Latent Poison to the target, stacking up to 10 times. Mongoose Bite consumes all stacks of Latent Poison, dealing 109 Nature damage to the target per stack consumed. |

Hydra's Bite
Cast Time | Passive |
Effect | Serpent Sting fires arrows at 2 additional enemies near your target, and its damage over time is increased by 20%. |
Specialization Talents


Cobra Shot
Cast Time | Instant |
Effect | A quick shot causing 443 Physical damage. Reduces the cooldown of Kill Command by 1 sec. |
Power Cost | 35 Focus |
Range | 40 yd range |


Pack Tactics
Cast Time | Passive |
Effect | Passive Focus generation increased by 100%. |


Multi-Shot
Cast Time | Instant |
Effect | Fires several missiles, hitting all nearby enemies within 8 yards of your current target for 66 Physical damage. Deals reduced damage beyond 5 targets. |
Power Cost | 40 Focus |
Range | 40 yd range |


Barbed Shot
Cast Time | Instant |
Effect | Fire a shot that tears through your enemy, causing them to bleed for 924 damage over 8 sec. Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times. Generates 20 Focus over 8 sec. |
Range | 40 yd range |


Aspect of the Beast
Cast Time | Passive |
Effect | Increases the damage and healing of your pet's abilities by 30%. Increases the effectiveness of your pet's Predator's Thirst, Endurance Training, and Pathfinding passives by 50%. |


Kindred Spirits
Cast Time | Passive |
Effect | Increases your maximum Focus and your pet's maximum Focus by 20. |


Training Expert
Cast Time | Passive |
Effect | All pet damage dealt increased by 10%. |


Animal Companion
Cast Time | Passive |
Effect | Your Call Pet additionally summons the first pet from your stable. This pet will obey your Kill Command, but cannot use pet family abilities and both of your pets deal 35% reduced damage. |


Beast Cleave
Cast Time | Passive |
Effect | After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 75% of the damage for the next 6.0 sec. Deals reduced damage beyond 8 targets. |


Killer Command
Cast Time | Passive |
Effect | Kill Command damage increased by 20%. |


Sharp Barbs
Cast Time | Passive |
Effect | Barbed shot damage increased by 40%. |


Cobra Sting
Cast Time | Passive |
Effect | Cobra Shot has a 50% chance to make your next Kill Command consume no Focus. |


Thrill of the Hunt
Cast Time | Passive |
Effect | Barbed Shot increases your critical strike chance by 3% for 8 sec, stacking up to 3 times. |


Kill Cleave
Cast Time | Passive |
Effect | While Beast Cleave is active, Kill Command now also strikes nearby enemies for 50% of damage dealt. |


Bloodshed
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | Command your pet to tear into your target, causing your target to bleed for 0 over 18 sec and increase all damage taken from your pet by 15% for 18 sec. |
Range | 50 yd range |

A Murder of Crows
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | Summons a flock of crows to attack your target, dealing 1,959 Physical damage over 15 sec. If the target dies while under attack, A Murder of Crows' cooldown is reset. |
Power Cost | 30 Focus |
Range | 40 yd range |


Cobra Senses
Cast Time | Passive |
Effect | Cobra Shot reduces the cooldown of Kill Command by an additional 1.0 sec. |


Dire Beast
Cast Time | Instant |
Cooldown | 20 sec cooldown |
Effect | Summons a powerful wild beast that attacks the target and roars, increasing your Haste by 5% for 8 sec. |
Range | 40 yd range |


Bestial Wrath
Cast Time | Instant |
Cooldown | 1.5 min cooldown |
Effect | Sends you and your pet into a rage, instantly dealing 0 Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet. |
Range | 100 yd range |


War Orders
Cast Time | Passive |
Effect | Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 50% chance to reset the cooldown of Kill Command. |


Hunter's Prey
Cast Time | Passive |
Effect | Kill Command has a 10% chance to reset the cooldown of Kill Shot, and causes your next Kill Shot to be usable on any target, regardless of the target's health. |


Stomp
Cast Time | Passive |
Effect | When you cast Barbed Shot, your pet stomps the ground, dealing 324 Physical damage to all nearby enemies. |


Barbed Wrath
Cast Time | Passive |
Effect | Barbed Shot reduces the cooldown of Bestial Wrath by 12.0 sec. |


Wild Call
Cast Time | Passive |
Effect | Your auto shot critical strikes have a 20% chance to reset the cooldown of Barbed Shot. |


Aspect of the Wild
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Fire off a Cobra Shot at your current target and 1 other enemy near your current target. For the next 20 sec, your Cobra Shot will fire at 1 extra target and Cobra Shot Focus cost reduced by 10. |
Range | 40 yd range |


Dire Command
Cast Time | Passive |
Effect | Kill Command has a 30% chance to also summon a Dire Beast to attack your target for 8 sec. |


Scent of Blood
Cast Time | Passive |
Effect | Activating Bestial Wrath grants 2 charges of Barbed Shot. |


One with the Pack
Cast Time | Passive |
Effect | Wild Call has a 10% increased chance to reset the cooldown of Barbed Shot. |


Master Handler
Cast Time | Passive |
Effect | Each temporary beast summoned reduces the cooldown of Aspect of the Wild by 2.0 sec. |

Snake Bite
Cast Time | Passive |
Effect | While Aspect of the Wild is active, Cobra Shot deals 30% increased damage. |


Dire Frenzy
Cast Time | Passive |
Effect | Dire Beast lasts an additional 2 sec and deals 60% increased damage. |


Wailing Arrow
Cast Time | 2 sec cast |
Cooldown | 1 min cooldown |
Effect | Fire an enchanted arrow, dealing 1,475 Shadow damage to your target and an additional 594 Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. |
Power Cost | 15 Focus |
Range | 40 yd range |


Brutal Companion
Cast Time | Passive |
Effect | When Barbed Shot causes Frenzy to stack up to 3, your pet will immediately use its special attack and deal 50% bonus damage. |


Call of the Wild
Cast Time | Instant |
Cooldown | 3 min cooldown |
Effect | You sound the call of the wild, summoning 2 of your active pets for 20 sec. During this time, a random pet from your stable will appear every 4 sec to assault your target for 6 sec. |
Range | 40 yd range |


Dire Pack
Cast Time | Passive |
Effect | Every 5 Dire Beasts summoned resets the cooldown of Kill Command, and reduces the Focus cost and cooldown of Kill Command by 50% for 8 sec. |


Killer Cobra
Cast Time | Passive |
Effect | While Bestial Wrath is active, Cobra Shot resets the cooldown on Kill Command. |

Piercing Fangs
Cast Time | Passive |
Effect | While Bestial Wrath is active, your pet's critical damage dealt is increased by 35%. |


Wild Instincts
Cast Time | Passive |
Cooldown | 2 min cooldown |
Effect | While Call of the Wild is active, Barbed Shot has a 25% chance to gain a charge any time Focus is spent. |

Bloody Frenzy
Cast Time | Passive |
Cooldown | 2 min cooldown |
Effect | While Call of the Wild is active, Barbed Shot affects all of your summoned pets. |
PvP Talents


The Beast Within
Effect | Bestial Wrath inspires you and all nearby allied pets for 8 sec, increasing attack speed by 10% and providing immunity to Fear and Horror effects. |


Dire Beast: Hawk
Effect | Summons a hawk to circle the target area, attacking all targets within 10 yards over the next 10 sec. |


Dire Beast: Basilisk
Effect | Summons a slow moving basilisk near the target for 30 sec that attacks the target for heavy damage. |


Interlope
Effect | The next hostile spell cast on the target will cause hostile spells for the next 3 sec. to be redirected to your pet. Your pet must be within 10 yards of the target for spells to be redirected. |


Survival Tactics
Effect | Feign Death dispels all harmful magical effects, and reduces damage taken by 90% for 1.5 sec. |


Dragonscale Armor
Effect | Magical damage over time effects deal 20% less damage to you. |


Chimaeral Sting
Effect | Stings the target, dealing 796 Nature damage and initiating a series of venoms. Each lasts 3 sec and applies the next effect after the previous one ends. Scorpid Venom: 90% reduced movement speed. Spider Venom: Silenced. Viper Venom: 20% reduced damage and healing. |


Roar of Sacrifice
Effect | Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 10% of all damage taken by that target is also taken by the pet. Lasts 12 sec. |


Hunting Pack
Effect | Aspect of the Cheetah has 50% reduced cooldown and grants its effects to allies within 15 yds. |


Tranquilizing Darts
Effect | Interrupting or removing effects with Tranquilizing Shot and Counter Shot releases 8 darts at nearby enemies, each reducing the duration of a beneficial Magic effect by 4 sec. |


Wild Kingdom
Effect | Call in help from one of your dismissed Cunning pets for 10 sec. Your current pet is dismissed to rest and heal 30% of maximum health. |


Kindred Beasts
Effect | Command Pet's unique ability cooldown reduced by 50%, and gains additional effects. |


Diamond Ice
Effect | Victims of Freezing Trap can no longer be damaged or healed. Freezing Trap is now undispellable, but has a 5 sec duration. |
Equipment
The equipment is what makes characters stronger. The best gear is usually found in the Great Vault, Mythic+ dungeons, and Mythic raids. They can also be bought from PvP vendors or crafted with the Crafting Orders system.
Here are the equipment items used by Arminius.
Head
-
setGodstalker's Sallet
Godstalker's Sallet
Ilvl 304 Slot Head Stats +168 agility+379 stamina+113 haste+85 versatilitySet (2) Set: Your Kill Command critical strike chance is increased by 15% for each stack of Frenzy your pet has.(4) Set: Kill Command critical hits empower your next Cobra Shot or Multi-Shot, increasing the damage and cooldown reduction of Cobra Shot by 40% or causing Multi-Shot to grant an additional 6.0 sec of Beast Cleave.Rank Mythic
Neck
Shoulders
-
setGodstalker's Pauldrons
Godstalker's Pauldrons
Ilvl 298 Slot Shoulders Stats +119 agility+265 stamina+50 critical-strike+95 haste+62 leechSet (2) Set: Your Kill Command critical strike chance is increased by 15% for each stack of Frenzy your pet has.(4) Set: Kill Command critical hits empower your next Cobra Shot or Multi-Shot, increasing the damage and cooldown reduction of Cobra Shot by 40% or causing Multi-Shot to grant an additional 6.0 sec of Beast Cleave.Rank Fated Heroic
Chest
-
Sephuz's Proclamation
Sephuz's Proclamation
Ilvl 291 Slot Chest Stats +149 agility+325 stamina+94 haste+94 versatilityEffects Equip: Reduce the effectiveness of crowd controlling effects by 10%. Successfully applying a loss of control effect to an enemy, interrupting an enemy, or dispelling any target will increase all your secondary stats by 80 for 15 sec. This effect cannot occur more than once every 30 seconds.Enchant Primary Stats +30
Trinket 1
-
setEternal Gladiator's Insignia of Alacrity
Trinket 2
-
setEternal Gladiator's Medallion
Eternal Gladiator's Medallion
Ilvl 298 Slot Trinket 2 Stats +151 agilityEffects Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (2 Min Cooldown)Set Set: Increases your Agility by 105 and Stamina by 300 when in Arenas, Battlegrounds, and War Mode.Rank Duelist
Gems
Gems are jewelcrafting items. Created with the Jewelcrafting profession or bought in the auction house, they can be socketed into Head, Neck, Wrists, Waist, and Rings items.
Here are the gems used by Arminius.
-
Versatile Jewel Cluster1
Versatile Jewel Cluster
Effect +16 Versatility Type prismatic
Enchantments
Enchantments are equipment item upgrades. Created with the Enchanting and Leatherworking professions, or bought in the auction house, they can be set on Back, Chest, Wrist, Legs, Rings, Feet, Main Hand, and Off Hand items.
Here are the enchantments used by Arminius.
Back
-
Enchant Cloak - Fortified Speed
Enchant Cloak - Fortified Speed
Effect Permanently enchants a cloak to increase your Stamina by 20 and your Speed by 30.
Chest
-
Enchant Chest - Eternal Stats
Enchant Chest - Eternal Stats
Effect Permanently enchants a chest piece to increase primary stats by 30.
Feet
-
Enchant Boots - Eternal Agility
Enchant Boots - Eternal Agility
Effect Permanently enchants boots to increase your Agility by 15.
Ring 1
-
Enchant Ring - Tenet of Haste
Enchant Ring - Tenet of Haste
Effect Permanently enchants a ring to increase your Haste by 16.
Ring 2
-
Enchant Ring - Tenet of Haste
Enchant Ring - Tenet of Haste
Effect Permanently enchants a ring to increase your Haste by 16.
Main Hand
-
Infra-green Reflex Sight
Infra-green Reflex Sight
Effect Infra-green Reflex Sight
Embellished Items
Embellished items are crafted pieces of equipment that feature specific abilities. They are obtained by using an embellishment optional reagent or are already included in an item recipe.
Here are the embellished items used by Arminius.