Shrum's image.

Shrum

Retribution Paladin
Dark Iron Dwarf
2 hours ago
2v2 - 1873
3v3 - 2533
RBG - 1629

Shrum is a worldwide top PvP Retribution Paladin from Sargeras (US). This Dark Iron Dwarf achieved a 2533 cote rating in 3v3!

Updated , here is the detail about how her character is built.

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Stat Priority

Stats are attributes that enhance character abilities and define how it feels to play. Found on most pieces of equipment, object ameliorations, and consumables, the stats to prioritize according to Shrum are Versatility and Mastery :

  1. Versatility
  2. Mastery
  3. Haste
  4. Critical Strike

Sometimes, items can also contain minor stats that can add a certain value. Even though they are really hard to get since they are rare and random, Shrum focuses on Speed :

  1. Speed
  2. Avoidance
  3. Leech
Main Stat Priority
+291
13% Critical Strike
+477
12% Haste
+782
32% Mastery
+1386
18% Versatility
  1. Versatility
  2. Mastery
  3. Haste
  4. Critical Strike
Minor Stat Priority
+98
4% Avoidance
+0
0% Leech
+148
8% Speed
  1. Speed
  2. Avoidance
  3. Leech

Class Talents

Lay on Hands

Cast Time Instant
Cooldown 10 min cooldown
Effect Heals a friendly target for an amount equal to 100% your maximum health. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Range 40 yd range

Blessing of Freedom

Cast Time Instant
Cooldown 1.5 sec cooldown
Effect Blesses a party or raid member, granting immunity to movement impairing effects for 8 sec.
Power Cost 17,500 Mana
Range 40 yd range

Hammer of Wrath

Cast Time Instant
Effect Hurls a divine hammer that strikes an enemy for 631 Holy damage. Only usable on enemies that have less than 20% health. Generates 1 Holy Power.
Range 30 yd range

Auras of the Resolute

Cast Time Passive
Effect Learn Concentration Aura and Devotion Aura:

Auras of Swift Vengeance

Cast Time Passive
Effect Learn Retribution Aura and Crusader Aura:

Repentance

Cast Time 1.7 sec cast
Cooldown 15 sec cooldown
Effect Forces an enemy target to meditate, incapacitating them for 1 min. Usable against Humanoids, Demons, Undead, Dragonkin, and Giants.
Power Cost 15,000 Mana
Range 30 yd range

Blinding Light

Cast Time Instant
Cooldown 1.5 min cooldown
Effect Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Power Cost 15,000 Mana

Divine Steed

Cast Time Instant
Effect Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.

Fist of Justice

Cast Time Passive
Effect Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.

Cleanse Toxins

Cast Time Instant
Cooldown 8 sec cooldown
Effect Cleanses a friendly target, removing all Poison and Disease effects.
Power Cost 16,250 Mana
Range 40 yd range

Cavalier

Cast Time Passive
Effect Divine Steed now has 2 charges.

Seasoned Warhorse

Cast Time Passive
Effect Increases the duration of Divine Steed by 1 sec.

Seal of the Templar

Cast Time Passive
Effect While mounted on your Charger or under the effects of Crusader Aura, the ranges of Crusader Strike, Rebuke, and Hammer of Justice are increased by 3 yards.

Greater Judgment

Cast Time Passive
Effect Judgment causes the target to take 20% increased damage from your next Holy Power ability.

Holy Aegis

Cast Time Passive
Effect Armor and critical strike chance increased by 4%.

Avenging Wrath

Cast Time Passive
Effect Call upon the Light and become an avatar of retribution, increasing your damage and healing done by 20% for 20 sec, and allowing Hammer of Wrath to be cast on any target. Combines with other Avenging Wrath abilities, granting all known Avenging Wrath effects while active.

Turn Evil

Cast Time 1.5 sec cast
Cooldown 15 sec cooldown
Effect The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time.
Power Cost 26,250 Mana
Range 20 yd range

Rebuke

Cast Time Instant
Cooldown 15 sec cooldown
Effect Interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
Range Melee Range

Golden Path

Cast Time Passive
Effect Consecration heals you and 5 allies within it for 26 every 0.9 sec.

Judgment of Light

Cast Time Passive
Effect Judgment causes the next 25 successful attacks against the target to heal the attacker for 188.

Blessing of Sacrifice

Cast Time Instant
Cooldown 1 sec cooldown
Effect Blesses a party or raid member, reducing their damage taken by 30%, but you suffer 100% of damage prevented. Last 12 sec, or until transferred damage would cause you to fall below 20% health.
Power Cost 17,500 Mana
Range 40 yd range

Blessing of Protection

Cast Time Instant
Cooldown 1.5 sec cooldown
Effect Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Power Cost 37,500 Mana
Range 40 yd range

Seal of Reprisal

Cast Time Passive
Effect Your Crusader Strike deals 10% increased damage.

Seal of Mercy

Cast Time Passive
Effect Golden Path strikes the lowest health ally within it an additional time for 100.0% of its effect.

Afterimage

Cast Time Passive
Effect After you spend 20 holy power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness

Sacrifice of the Just

Cast Time Passive
Effect Reduces the cooldown of Blessing of Sacrifice by 60 sec.

Recompense

Cast Time Passive
Effect After your Blessing of Sacrifice ends, 50% of the total damage it diverted is added to your next Judgment as bonus damage, or your next Word of Glory as bonus healing. This effect's bonus damage cannot exceed 30% of your maximum health and its bonus healing cannot exceed 100% of your maximum health.

Unbreakable Spirit

Cast Time Passive
Effect Reduces the cooldown of your Divine Shield, Divine Protection, and Lay on Hands by 30%.

Improved Blessing of Protection

Cast Time Passive
Effect Reduces the cooldown of Blessing of Protection by 60 sec.

Incandescence

Cast Time Passive
Effect Each Holy Power you spend has a 5% chance to cause your Consecration to flare up, dealing 193 Holy damage to up to 5 enemies standing within it.

Touch of Light

Cast Time Passive
Effect Your spells and abilities have a chance to cause your target to erupt in a blinding light dealing 625 Holy damage or healing an ally for 729 health.

Seal of Clarity

Cast Time Passive
Effect Spending Holy Power has a 10% chance to reduce the Holy Power cost of your next Word of Glory or Light of Dawn by 1.

Aspiration of Divinity

Cast Time Passive
Effect Your Crusader Strike now also grants you 2% increased Intellect for 6 sec. Multiple applications may overlap.

Divine Purpose

Cast Time Passive
Effect Holy Power abilities have a 15% chance to make your next Holy Power ability free and deal 15% increased damage and healing.

Holy Avenger

Cast Time Instant
Cooldown 3 min cooldown
Effect Your Holy Power generation is tripled for 20 sec.

Obduracy

Cast Time Passive
Effect Speed and Avoidance increased by 2%.

Hallowed Ground

Cast Time Passive
Effect Consecration's damage is increased by 10%.

Of Dusk and Dawn

Cast Time Passive
Effect When you reach 5 Holy Power, you gain Blessing of Dawn. When you reach 0 Holy Power, you gain Blessing of Dusk. Blessing of Dawn Damage and healing increased by 5% for 20 sec. Blessing of Dusk Damage taken reduced by 4% for 20 sec.

Seal of Might

Cast Time Passive
Effect During Avenging Wrath, your Mastery is increased by 8%.

Seal of Alacrity

Cast Time Passive
Effect Haste increased by 4%.

Seal of the Crusader

Cast Time Passive
Effect Your attacks have a chance to cause your target to take 6% increased Holy damage for 5 sec.

Seal of Order

Cast Time Passive
Effect In the Dawn, your Holy Power-spending abilities deal 8% increased damage and healing. In the Dusk, your armor is increased by 10% and your Holy Power generating abilities cool down 10% faster.

Sanctified Wrath

Cast Time Passive
Effect Call upon the Light and become an avatar of retribution for 20 sec, reducing Holy Shock's cooldown by 40%. Combines with Avenging Wrath.

Seraphim

Cast Time Instant
Cooldown 45 sec cooldown
Effect The Light magnifies your power for 15 sec, granting 8% Haste, Critical Strike, and Versatility, and 12% Mastery.
Power Cost 3 Holy Power

Zealot's Paragon

Cast Time Passive
Effect Hammer of Wrath and Judgment deal 10% additional damage and extend the duration of Avenging Wrath by 0.5 sec.

Specialization Talents

Blade of Justice

Cast Time Instant
Cooldown 12 sec cooldown
Effect Pierces an enemy with a blade of light, dealing 762 Physical damage. Generates 1 Holy Power.
Range 12 yd range

Divine Storm

Cast Time Instant
Effect Unleashes a whirl of divine energy, dealing 458 Holy damage to all nearby enemies. Deals reduced damage beyond 5 targets.
Power Cost 3 Holy Power

Art of War

Cast Time Passive
Effect Your auto attacks have a 12% chance to reset the cooldown of Blade of Justice.

Improved Judgment

Cast Time Passive
Effect Reduces the cooldown of Judgment by 1 sec.

Improved Crusader Strike

Cast Time Passive
Effect Crusader Strike now has 2 charges.

Holy Crusader

Cast Time Passive
Effect Increases your Mastery by 2%.

Holy Blade

Cast Time Passive
Effect Blade of Justice generates 1 additional Holy Power.

Blade of Condemnation

Cast Time Passive
Effect Increases the critical strike chance of Blade of Justice by 5%.

Empyrean Power

Cast Time Passive
Effect Crusader Strike has a 15% chance to make your next Divine Storm free and deal 25% additional damage.

Shield of Vengeance

Cast Time Instant
Cooldown 2 min cooldown
Effect Creates a barrier of holy light that absorbs 49,848 damage for 15 sec. When the shield expires, it bursts to inflict Holy damage equal to the total amount absorbed, divided among all nearby enemies.

Divine Protection

Cast Time Instant
Cooldown 1 min cooldown
Effect Reduces all damage you take by 20% for 8 sec.
Power Cost 8,750 Mana

Blade of Wrath

Cast Time Passive
Effect Art of War resets the cooldown of Blade of Justice 50% more often and increases its damage by 25% for 10 sec.

Highlord's Judgment

Cast Time Passive
Effect Increases Judgment damage by 16%.

Righteous Verdict

Cast Time Passive
Effect Templar's Verdict increases the damage of your next Templar's Verdict by 5% for 6 sec.

Sanctify

Cast Time Passive
Effect Enemies hit by Divine Storm take 100% more damage from Consecration for 8 sec.

Wake of Ashes

Cast Time Instant
Cooldown 45 sec cooldown
Effect Lash out at your enemies, dealing 1,829 Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Damage reduced on secondary targets. Demon and Undead enemies are also stunned for 5 sec. Generates 3 Holy Power.

Consecrated Blade

Cast Time Passive
Effect Art of War causes Blade of Justice to cast Consecration at the target's location. The limit on Consecration does not apply to this effect.

Seal of Wrath

Cast Time Passive
Effect Judgment has a 25% chance to throw a second hammer dealing an additional 147 Holy damage to the target.

Expurgation

Cast Time Passive
Effect Your Blade of Justice critical strikes cause the target to burn for 60% of the damage dealt over 6 sec.

Boundless Judgment

Cast Time Passive
Effect Judgment has a 25% chance to chain to a nearby enemy.

Sanctification

Cast Time Passive
Effect Consecration periodic damage has a chance to grant you 1 Holy Power. Chances increase up to 4 targets within Consecration.

Inner Grace

Cast Time Passive
Effect Every 12 sec in combat, you gain 1 Holy Power.

Ashes to Dust

Cast Time Passive
Effect Art of War has a 35% chance to reset the cooldown of Wake of Ashes instead of Blade of Justice.

Radiant Decree

Cast Time Passive
Effect Replaces Wake of Ashes with Radiant Decree.

Avenging Wrath: Might

Cast Time Passive
Effect Call upon the Light and become an avatar of retribution, increasing your critical strike chance by 20% for 20 sec. Combines with other Avenging Wrath abilities.

Crusade

Cast Time Passive
Effect Call upon the Light and begin a crusade, increasing your haste by 3% for 25 sec. Each Holy Power spent during Crusade increases haste by an additional 3%. Maximum 10 stacks. If Avenging Wrath is known, also grants 3% damage per stack.

Truth's Wake

Cast Time Passive
Effect Wake of Ashes burns the target for an additional 10% damage over 6 sec.

Zeal

Cast Time Passive
Effect Judgment empowers you with holy zeal, causing your next 2 auto attacks to occur 30% faster and deal an additional 45 Holy damage.

Fires of Justice

Cast Time Passive
Effect Reduces the cooldown of Crusader Strike by 15% and grants it a 15% chance to make your next ability consume 1 less Holy Power.

Sealed Verdict

Cast Time Passive
Effect Abilities that spend Holy Power increase the damage of Blade of Justice by 16%.

Consecrated Ground

Cast Time Passive
Effect Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.

Sanctified Ground

Cast Time Passive
Effect Your Consecration is 15% larger, and you cannot be slowed below 80% of normal movement speed within Consecration. This effect lasts for 2 sec after leaving Consecration.

Exorcism

Cast Time Instant
Cooldown 20 sec cooldown
Effect Blasts the target with Holy Light, causing 526 Holy damage and burns the target for an additional 733 Holy Damage over 12 sec. Stuns Demon and Undead targets for 5 sec. Applies the damage over time effect to up to 7 nearby enemies if the target is standing within your Consecration.
Range 30 yd range

Hand of Hindrance

Cast Time Instant
Cooldown 30 sec cooldown
Effect Burdens an enemy target with the weight of their misdeeds, reducing movement speed by 70% for 10 sec.
Power Cost 25,000 Mana
Range 30 yd range

Selfless Healer

Cast Time Passive
Effect Your Holy Power spending abilities reduce the cast time of your next Flash of Light by 25%, and increase its healing done by 10%. Stacks up to 4 times.

Healing Hands

Cast Time Passive
Effect The cooldown of Lay on Hands is reduced up to 60%, based on the target's missing health. Word of Glory's healing is increased by up to 100%, based on the target's missing health.

Tempest of the Lightbringer

Cast Time Passive
Effect Divine Storm projects an additional wave of light, striking all enemies up to 20 yards in front of you for 20% of Divine Storm's damage.

Justicar's Vengeance

Cast Time Instant
Effect Focuses Holy energy to deliver a powerful weapon strike that deals 739 Holy damage, and restores health equal to the damage done. Damage is increased by 50% when used against a stunned target.
Power Cost 3 Holy Power
Range Melee Range

Eye for an Eye

Cast Time Instant
Cooldown 1 min cooldown
Effect Surround yourself with a bladed bulwark, reducing Physical damage taken by 35% and dealing 183 Physical damage to any melee attackers for 10 sec.

Relentless Inquisitor

Cast Time Passive
Effect Spending Holy Power grants you 1% haste per finisher for 12 sec, stacking up to 5 times.

Ashes to Ashes

Cast Time Passive
Effect When you benefit from Art of War, you gain Seraphim for 4 sec. Seraphim: The Light magnifies your power for 15 sec, granting 4% Haste, Critical Strike, and Versatility, and 12% Mastery.

Templar's Vindication

Cast Time Passive
Effect Templar's Verdict has a 15% chance to strike again for 20% of its damage.

Execution Sentence

Cast Time Instant
Cooldown 1 min cooldown
Effect A hammer slowly falls from the sky upon the target. After 8 sec, they suffer 1,320 Holy damage, plus 10% of damage taken from your abilities in that time.
Power Cost 3 Holy Power
Range 30 yd range

Divine Toll

Cast Time Instant
Cooldown 1 min cooldown
Effect Instantly cast Holy Shock, Avenger's Shield, or Judgment on up to 5 targets within 30 yds.
Power Cost 37,500 Mana
Range 30 yd range

Empyrean Legacy

Cast Time Passive
Effect Judgment empowers your next Word of Glory to automatically activate Light of Dawn with 25% increased effectiveness. This effect can only occur every 30 sec.

Virtuous Command

Cast Time Passive
Effect Judgment grants you Virtuous Command for 5 sec, which causes your Templar's Verdict, Crusader Strike, Blade of Justice, and auto attacks to deal 10% additional Holy damage.

Final Verdict

Cast Time Passive
Effect Replaces Templar's Verdict with Final Verdict, a devastating strike that deals 714 Holy damage. Final Verdict has a 10% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
Range 10 yd range

Executioner's Will

Cast Time Passive
Effect Templar's Verdict extends the duration of Execution Sentence on the target by 1 sec. This duration cannot extend beyond an additional 8 sec.

Executioner's Wrath

Cast Time Passive
Effect When Execution Sentence expires, 20% of damage done during its duration is also dealt to nearby enemies within 8 yards.

Divine Resonance

Cast Time Passive
Effect After casting Divine Toll, you instantly cast Holy Shock every 5 sec for 15 sec.

Final Reckoning

Cast Time Instant
Cooldown 1 min cooldown
Effect Call down a blast of heavenly energy, dealing 1,320 Holy damage to all targets in the target area and causing them to take 50% increased damage from your Holy Power abilities for 8 sec. Passive: While off cooldown, your attacks have a high chance to call down a bolt that deals 264 Holy damage and causes the target to take 10% increased damage from your next Holy Power ability.
Range 30 yd range

Vanguard's Momentum

Cast Time Passive
Effect Hammer of Wrath has 1 extra charge and increases Holy damage done by 4% for 10 sec, stacking 3 times.

PvP Talents

1

Luminescence

Effect When healed by an ally, allies within your Aura gain 4% increased damage and healing for 6 sec.
Rank 1
1

Unbound Freedom

Effect Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target. Unbound Freedom also causes any Blessing of Freedom applied to yourself to be undispellable.
Rank 1

Vengeance Aura

Effect When a full loss of control effect is applied to you or an ally within your Aura, gain 6% critical strike chance for 8 sec. Max 2 stacks.

Blessing of Sanctuary

Effect Instantly removes all stun, silence, fear and horror effects from the friendly target and reduces the duration of future such effects by 60% for 5 sec.

Ultimate Retribution

Effect Mark an enemy player for retribution after they kill an ally within your Retribution Aura. If the marked enemy is slain within 8 sec, cast Redemption on the fallen ally.

Lawbringer

Effect Judgment now applies Lawbringer to initial targets hit for 1 min. Casting Judgment on an enemy causes all other enemies with your Lawbringer effect to suffer up to 10% of their maximum health in Holy damage.

Divine Punisher

Effect Casting two consecutive Judgments on the same enemy will generate 3 Holy Power.
1

Aura of Reckoning

Effect When you or allies within your Aura are critically struck, gain Reckoning. Gain 1 additional stack if you are the victim. At 50 stacks of Reckoning, your next weapon swing deals 200% increased damage, will critically strike, and activates Avenging Wrath for 6 sec.
Rank 1

Jurisdiction

Effect Increase the range of Blade of Justice and Hammer of Justice by 10 yds, and radius of Divine Storm by 4 yds.

Law and Order

Effect When your Hand of Hindrance is dispelled or otherwise removed early, the cooldown is reduced by 15 sec. Your Blade of Justice applies Hand of Hindrance to the target for 3 sec.

Judgments of the Pure

Effect Casting Judgment on an enemy cleanses 1 Poison, Disease, and Magic effect they have caused on allies within your Aura.

Hallowed Ground

Effect Your Consecration clears and suppresses all snare effects on allies within its area of effect.

Equipment

Equipment is what makes characters stronger. The best gear is usually found in the great vault, dungeons, and raids. They can also be bought from PvP vendors and sometimes in the auction house.

Here are the equipment items used by Shrum.

Head

  1. set
    Luminous Chevalier's Casque

    Luminous Chevalier's Casque

    Ilvl 301
    Stats
    +163 strength
    +401 stamina
    +82 haste
    +110 versatility
    Gem
    Speed increased by 13 for each Shadowlands gem you have socketed.
    Set
    (2) Set: When you benefit from Art of War, you gain Seraphim for 4 sec.
    (4) Set: Art of War has a 50% chance to reset the cooldown of Wake of Ashes instead of Blade of Justice.
    Rank Elite

Neck

  1. Eternal Gladiator's Amulet

    Eternal Gladiator's Amulet

    Ilvl 301
    Stats
    +226 stamina
    +259 versatility
    +77 mastery
    Gem
    +16 Mastery
    Rank Elite

Shoulders

  1. set
    Luminous Chevalier's Epaulettes

    Luminous Chevalier's Epaulettes

    Ilvl 301
    Stats
    +122 strength
    +301 stamina
    +95 critical-strike
    +49 versatility
    Set
    (2) Set: When you benefit from Art of War, you gain Seraphim for 4 sec.
    (4) Set: Art of War has a 50% chance to reset the cooldown of Wake of Ashes instead of Blade of Justice.
    Rank Elite

Back

  1. Final Verdict

    Final Verdict

    Ilvl 291
    Stats
    +83 strength
    +200 stamina
    +52 versatility
    +52 mastery
    Effects
    Equip: Replaces Templar's Verdict with Final Verdict, a devastating strike that deals 7,426 Holy damage. Has a 15% chance to activate Hammer of Wrath and reset its cooldown.
    Enchant
    +20 Stamina & Minor Speed Increase
    Goblin Glider

Chest

  1. set
    Luminous Chevalier's Plackart

    Luminous Chevalier's Plackart

    Ilvl 301
    Stats
    +163 strength
    +401 stamina
    +58 critical-strike
    +134 haste
    Enchant
    Primary Stats +30
    Set
    (2) Set: When you benefit from Art of War, you gain Seraphim for 4 sec.
    (4) Set: Art of War has a 50% chance to reset the cooldown of Wake of Ashes instead of Blade of Justice.
    Rank Elite

Wrist

  1. Eternal Gladiator's Plate Vambraces

    Eternal Gladiator's Plate Vambraces

    Ilvl 301
    Stats
    +92 strength
    +226 stamina
    +38 haste
    +70 versatility
    Enchant
    +15 Intellect
    Gem
    +16 Mastery
    Rank Elite

Hands

  1. set
    Luminous Chevalier's Gauntlets

    Luminous Chevalier's Gauntlets

    Ilvl 301
    Stats
    +122 strength
    +301 stamina
    +42 haste
    +102 mastery
    indestructible
    Enchant
    +15 Strength
    Set
    (2) Set: When you benefit from Art of War, you gain Seraphim for 4 sec.
    (4) Set: Art of War has a 50% chance to reset the cooldown of Wake of Ashes instead of Blade of Justice.
    Rank Elite

Waist

  1. Luminous Chevalier's Girdle

    Luminous Chevalier's Girdle

    Ilvl 301
    Stats
    +122 strength
    +301 stamina
    +111 versatility
    +33 mastery
    Enchant
    Nitro Boosts
    Gem
    +16 Mastery
    Rank Elite

Legs

  1. Eternal Gladiator's Plate Wargreaves

    Eternal Gladiator's Plate Wargreaves

    Ilvl 301
    Stats
    +163 strength
    +401 stamina
    +121 versatility
    +72 mastery
    Rank Elite

Feet

  1. Eternal Gladiator's Plate Warboots

    Eternal Gladiator's Plate Warboots

    Ilvl 301
    Stats
    +122 strength
    +301 stamina
    +43 haste
    +101 versatility
    Enchant
    +15 Agility
    Rank Elite

Ring 1

  1. Unity

    Unity

    Ilvl 291
    Stats
    +200 stamina
    +159 versatility
    +159 mastery
    Effects
    Equip: Gain the legendary effect of Duty-Bound Gavel: Vanquisher's Hammer gains 1 additional charge. An additional cast of Templar's Verdict will automatically trigger Divine Storm.
    Enchant
    +16 Mastery
    Gem
    +16 Mastery

Ring 2

  1. Eternal Gladiator's Signet

    Eternal Gladiator's Signet

    Ilvl 301
    Stats
    +226 stamina
    +230 versatility
    +106 mastery
    Enchant
    +16 Mastery
    Gem
    +16 Mastery
    Rank Elite

Trinket 1

  1. set
    Eternal Gladiator's Insignia of Alacrity

    Eternal Gladiator's Insignia of Alacrity

    Ilvl 301
    Stats
    +138 haste
    Effects
    Equip: Your spells and abilities have a chance to grant 345 primary stat for 20 sec.
    Set
    Set: Duration of incoming crowd control effects reduced by 10%. Does not stack with similar effects. Increases your Strength by 271 and Stamina by 773 when in Arenas, Battlegrounds, and War Mode.
    Rank Elite

Trinket 2

  1. set
    Eternal Gladiator's Badge of Ferocity

    Eternal Gladiator's Badge of Ferocity

    Ilvl 301
    Stats
    +138 critical-strike
    Effects
    Use: Increases primary stat by 409 for 15 sec. (1 Min Cooldown)
    Set
    Set: Duration of incoming crowd control effects reduced by 10%. Does not stack with similar effects. Increases your Strength by 271 and Stamina by 773 when in Arenas, Battlegrounds, and War Mode.
    Rank Elite

Main Hand

  1. Eternal Gladiator's Pulverizer

    Eternal Gladiator's Pulverizer

    Ilvl 301
    Stats
    +163 strength
    +401 stamina
    +124 versatility
    +69 mastery
    Enchant
    Celestial Guidance
    Rank Elite

Gems

Gems are jewelcrafting items. Created with the Jewelcrafting profession or bought in the auction house, they can be socketed into Head, Neck, Wrists, Waist, and Rings items.

Here are the gems used by Shrum.

  1. Masterful Jewel Cluster
    5

    Masterful Jewel Cluster

    Effect +16 Mastery
    Type prismatic
  2. Straddling Jewel Doublet
    1

    Straddling Jewel Doublet

    Effect Speed increased by 13 for each Shadowlands gem you have socketed.
    Type prismatic

Enchantments

Enchantments are equipment item upgrades. Created with the Enchanting profession or bought in the auction house, they can be set on Back, Chest, Wrist, Hands, Rings, Feet, Main Hand, and Off Hand items.

Here are the enchantments used by Shrum.

Back

  1. Enchant Cloak - Fortified Speed

    Enchant Cloak - Fortified Speed

    Effect Permanently enchants a cloak to increase your Stamina by 20 and your Speed by 30.

Chest

  1. Enchant Chest - Eternal Stats

    Enchant Chest - Eternal Stats

    Effect Permanently enchants a chest piece to increase primary stats by 30.

Wrist

  1. Enchant Bracers - Eternal Intellect

    Enchant Bracers - Eternal Intellect

    Effect Permanently enchants bracers to increase your Intellect by 15.

Hands

  1. Enchant Gloves - Eternal Strength

    Enchant Gloves - Eternal Strength

    Effect Permanently enchants gloves to increase your Strength by 15.

Feet

  1. Enchant Boots - Eternal Agility

    Enchant Boots - Eternal Agility

    Effect Permanently enchants boots to increase your Agility by 15.

Ring 1

  1. Enchant Ring - Tenet of Mastery

    Enchant Ring - Tenet of Mastery

    Effect Permanently enchants a ring to increase your Mastery by 16.

Ring 2

  1. Enchant Ring - Tenet of Mastery

    Enchant Ring - Tenet of Mastery

    Effect Permanently enchants a ring to increase your Mastery by 16.

Main Hand

  1. Enchant Weapon - Celestial Guidance

    Enchant Weapon - Celestial Guidance

    Effect Permanently enchants a weapon to sometimes increase your primary stat by 5% when attacking, or using spells and abilities.