Farmër's image.

Farmër

Enhancement Shaman
Orc
2 hours ago
2v2 - 1663
3v3 - 2530
RBG - 1556

Farmër is a worldwide top PvP Enhancement Shaman from Illidan (US). This Orc achieved a 2530 cote rating in 3v3!

Updated , here is the detail about how her character is built.

Twitch

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Stat Priority

Stats are attributes that enhance character abilities and define how it feels to play. Found on most pieces of equipment, object ameliorations, and consumables, the stats to prioritize according to Farmër are Versatility and Mastery :

  1. Versatility
  2. Mastery
  3. Haste
  4. Critical Strike
Main Stat Priority
+427
12% Critical Strike
+1032
6% Haste
+1046
28% Mastery
+2641
13% Versatility
  1. Versatility
  2. Mastery
  3. Haste
  4. Critical Strike

Class Talents

Chain Heal

Cast Time 2.5 sec cast
Effect Heals the friendly target for 11,520, then jumps to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
Power Cost 75,000 Mana
Range 40 yd range

Lava Burst

Cast Time 2 sec cast
Effect Hurls molten lava at the target, dealing 5,405 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock.
Power Cost 6,250 Mana
Range 40 yd range

Astral Shift

Cast Time Instant
Cooldown 2 min cooldown
Effect Shift partially into the elemental planes, taking 40% less damage for 8 sec.

Chain Lightning

Cast Time 2 sec cast
Effect Hurls a lightning bolt at the enemy, dealing 3,466 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
Power Cost 2,500 Mana
Range 40 yd range

Earth Elemental

Cast Time Instant
Cooldown 5 min cooldown
Effect Calls forth a Greater Earth Elemental to protect you and your allies for 1 min. While this elemental is active, your maximum health is increased by 15%.

Wind Shear

Cast Time Instant
Cooldown 12 sec cooldown
Effect Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec.
Range 30 yd range

Planes Traveler

Cast Time Passive
Effect Reduces the cooldown of Astral Shift by 30 sec and increases its duration by 4 sec.

Astral Bulwark

Cast Time Passive
Effect Astral Shift reduces damage taken by an additional 15%.

Spirit Wolf

Cast Time Passive
Effect While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

Thunderous Paws

Cast Time Passive
Effect Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 60 sec.

Frost Shock

Cast Time Instant
Effect Chills the target with frost, causing 3,452 Frost damage and reducing the target's movement speed by 50% for 6 sec.
Power Cost 2,500 Mana
Range 40 yd range

Maelstrom Weapon

Cast Time Passive
Effect When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 5 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20%. A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time.

Earth Shield

Cast Time Instant
Effect Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 2,412 when they take damage. This heal can only occur once every few seconds. Maximum 9 charges. Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.
Power Cost 25,000 Mana
Range 40 yd range

Fire and Ice

Cast Time Passive
Effect Increases all Fire and Frost damage you deal by 3%.

Capacitor Totem

Cast Time Instant
Cooldown 1 min cooldown
Effect Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
Power Cost 25,000 Mana
Range 40 yd range

Cleanse Spirit

Cast Time Instant
Cooldown 8 sec cooldown
Effect Removes all Curse effects from a friendly target.
Power Cost 16,250 Mana
Range 40 yd range

Focused Insight

Cast Time Passive
Effect Casting Flame Shock reduces the mana cost of your next heal by 20% and increases its healing effectiveness by 30%.

Elemental Orbit

Cast Time Passive
Effect Increases the number of Elemental Shields you can have active on yourself by 1. You can have Earth Shield on yourself and one ally at the same time.

Spiritwalker's Grace

Cast Time Instant
Cooldown 2 min cooldown
Effect Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
Power Cost 35,250 Mana

Ancestral Defense

Cast Time Passive
Effect Increases Leech and Avoidance by 2%.

Tremor Totem

Cast Time Instant
Cooldown 1 min cooldown
Effect Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
Power Cost 5,750 Mana

Static Charge

Cast Time Passive
Cooldown 1 min cooldown
Effect Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

Guardian's Cudgel

Cast Time Passive
Effect When Capacitor Totem fades or is destroyed, another Capacitor Totem is automatically dropped in the same place.

Purge

Cast Time Instant
Effect Purges the enemy target, removing 1 beneficial Magic effect.
Power Cost 25,000 Mana
Range 30 yd range

Greater Purge

Cast Time Instant
Cooldown 12 sec cooldown
Effect Purges the enemy target, removing 2 beneficial Magic effects.
Power Cost 50,000 Mana
Range 30 yd range

Flurry

Cast Time Passive
Effect Increases your attack speed by 15% for your next 3 melee swings after dealing a critical strike with a spell or ability.

Graceful Spirit

Cast Time Passive
Effect Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.

Spiritwalker's Aegis

Cast Time Passive
Effect When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.

Wind Rush Totem

Cast Time Instant
Cooldown 2 min cooldown
Effect Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
Range 40 yd range

Earthgrab Totem

Cast Time Instant
Cooldown 1 min cooldown
Effect Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
Power Cost 6,250 Mana
Range 35 yd range

Hex

Cast Time 1.7 sec cast
Cooldown 30 sec cooldown
Effect Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
Range 30 yd range

Nature's Fury

Cast Time Passive
Effect Increases the critical strike chance of your Nature spells by 4%.

Totemic Surge

Cast Time Passive
Effect Reduces the cooldown of your totems by 4 sec.

Elemental Warding

Cast Time Passive
Effect Reduces all magic damage taken by 4%.

Nature's Guardian

Cast Time Passive
Effect When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

Voodoo Mastery

Cast Time Passive
Effect Reduces the cooldown of your Hex spell by 15 sec.

Enfeeblement

Cast Time Passive
Effect When Hex ends, the target is slowed by 70% for 4 sec.

Winds of Al'Akir

Cast Time Passive
Effect Increases the movement speed bonus of Ghost Wolf by 10%. When you have 3 or more totems active, your movement speed is increased by 15%.

Brimming with Life

Cast Time Passive
Effect While Reincarnation is off cooldown, your maximum health is increased by 8%. While you are at full health, Reincarnation cools down 75% faster.

Healing Stream Totem

Cast Time Passive
Effect

Improved Lightning Bolt

Cast Time Passive
Effect Increases the damage of your Lightning Bolt by 20%.

Totemic Projection

Cast Time Instant
Cooldown 10 sec cooldown
Effect Relocates your active totems to the specified location.
Range 40 yd range

Spirit Walk

Cast Time Instant
Cooldown 1 min cooldown
Effect Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.

Gust of Wind

Cast Time Instant
Cooldown 30 sec cooldown
Effect A gust of wind hurls you forward.

Swirling Currents

Cast Time Passive
Effect Using Healing Stream Totem increases the healing of your next 3 Healing Surges by 25%.

Nature's Swiftness

Cast Time Instant
Cooldown 1 min cooldown
Effect Your next healing or damaging Nature spell is instant cast and costs no mana.

Thunderstorm

Cast Time Instant
Cooldown 30 sec cooldown
Effect Calls down a bolt of lightning, dealing 579 Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec, and knocking them away from the Shaman. Usable while stunned.

Totemic Focus

Cast Time Passive
Effect Increases the radius of your totem effects by 15%. Increases the duration of your Earthbind and Earthgrab Totems by 10 sec. Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.

Surging Shields

Cast Time Passive
Effect Increases the damage dealt by Lightning Shield by 100%. Increases the healing done by Earth Shield by 25%.

Go with the Flow

Cast Time Passive
Effect Reduces the cooldown of Spirit Walk by 15.0 sec. Reduces the cooldown of Gust of Wind by 10.0 sec.

Mana Spring Totem

Cast Time Instant
Effect Summons a totem at your feet for 2 min that restores 200 mana to you and 4 allies nearest to the totem within 30 yards when you cast Lava Burst. Allies can only benefit from one Mana Spring Totem at a time, prioritizing healers.
Power Cost 3,750 Mana

Thundershock

Cast Time Passive
Effect Thunderstorm knocks enemies up instead of away and its cooldown is reduced by 5 sec.

Lightning Lasso

Cast Time Instant
Cooldown 45 sec cooldown
Effect Grips the target in lightning, stunning and dealing 38,577 Nature damage over 5 sec while the target is lassoed. Can move while channeling.
Range 20 yd range

Poison Cleansing Totem

Cast Time Instant
Cooldown 45 sec cooldown
Effect Summons a totem at your feet that removes 1 poison effect from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
Power Cost 6,250 Mana
Range 40 yd range

Totemic Recall

Cast Time Instant
Cooldown 3 min cooldown
Effect Resets the cooldown of your most recently used totem with a base cooldown shorter than 3 minutes.

Ancestral Guidance

Cast Time Instant
Cooldown 2 min cooldown
Effect For the next 10 sec, 25% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members.

Stoneskin Totem

Cast Time Instant
Cooldown 30 sec cooldown
Effect Summons a totem at your feet for 15 sec that grants 10% physical damage reduction to you and the 4 allies nearest to the totem within 30 yards.
Power Cost 3,750 Mana

Tranquil Air Totem

Cast Time Instant
Cooldown 1 min cooldown
Effect Summons a totem at your feet for 20 sec that prevents cast pushback and reduces the duration of all incoming interrupt effects by 50% for you and the 4 allies nearest to the totem within 30 yards.
Power Cost 3,750 Mana

Call of the Elements

Cast Time Passive
Effect Reduces the cooldown of Totemic Recall by 60 sec.

Creation Core

Cast Time Passive
Effect Totemic Recall affects an additional totem.

Specialization Talents

Stormstrike

Cast Time Instant
Cooldown 7.5 sec cooldown
Effect Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of 504 Physical damage.
Power Cost 5,000 Mana
Range Melee Range

Windfury Weapon

Cast Time Instant
Effect Imbue your main-hand weapon with the element of Wind for 1 hour. Each main-hand attack has a 25% chance to trigger two extra attacks, dealing 95 Physical damage each.

Lava Lash

Cast Time Instant
Cooldown 18 sec cooldown
Effect Charges your off-hand weapon with lava and burns your target, dealing 2 Fire damage. Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon.
Power Cost 2,000 Mana
Range Melee Range

Forceful Winds

Cast Time Passive
Effect Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 40%, stacking up to 5 times.

Improved Maelstrom Weapon

Cast Time Passive
Effect Maelstrom Weapon now increases the damage or healing of spells it affects by 20% per stack.

Molten Assault

Cast Time Passive
Effect Lava Lash cooldown reduced by 6.0 sec, and Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 4 enemies near the target.

Unruly Winds

Cast Time Passive
Effect Windfury Weapon has a 100% chance to trigger a third attack.

Feral Lunge

Cast Time Instant
Cooldown 30 sec cooldown
Effect Lunge at your enemy as a ghostly wolf, biting them to deal 48 Physical damage.
Range 8-25 yd range

Raging Maelstrom

Cast Time Passive
Effect Maelstrom Weapon can now stack 5 additional times, and Maelstrom Weapon now increases the damage or healing of spells it affects by an additional 5% per stack.

Ice Strike

Cast Time Instant
Cooldown 15 sec cooldown
Effect Strike your target with an icy blade, dealing 548 Frost damage and snaring them by 50% for 6 sec. Ice Strike increases the damage of your next Frost Shock by 100%.
Power Cost 8,250 Mana
Range Melee Range

Hailstorm

Cast Time Passive
Effect Each stack of Maelstrom Weapon consumed increases the damage of your next Frost Shock by 15%, and causes your next Frost Shock to hit 1 additional target per Maelstrom Weapon stack consumed, up to 5.

Fire Nova

Cast Time Instant
Cooldown 15 sec cooldown
Effect Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing 210 Fire damage to up to 6 targets within 8 yds of your Flame Shock targets.
Power Cost 2,500 Mana
Range Melee Range

Doom Winds

Cast Time Instant
Cooldown 1.5 min cooldown
Effect Strike your target for 343 Physical damage, increase your chance to activate Windfury Weapon by 200%, and increases damage dealt by Windfury Weapon by 10% for 8 sec.
Range Melee Range

Sundering

Cast Time Instant
Cooldown 40 sec cooldown
Effect Shatters a line of earth in front of you with your main hand weapon, causing 960 Flamestrike damage and Incapacitating any enemy hit for 2 sec.
Power Cost 15,000 Mana

Overflowing Maelstrom

Cast Time Passive
Effect Your damage or healing spells will now consume up to 10 Maelstrom Weapon stacks.

Windfury Totem

Cast Time Instant
Effect Summons a totem at your feet for 2 min. Party members within 30 yds have a 20% chance when they main-hand auto-attack to swing an extra time.
Power Cost 3,750 Mana

Swirling Maelstrom

Cast Time Passive
Effect Consuming at least 2 stacks of Hailstorm, using Ice Strike, and each explosion from Fire Nova now also grants you 1 stack of Maelstrom Weapon.

Hot Hand

Cast Time Passive
Effect Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 75% and increase the damage of Lava Lash by 40% for 8 sec.

Storm's Wrath

Cast Time Passive
Effect Increase the chance for Mastery: Enhanced Elements to trigger Windfury and Stormbringer by 150%.

Refreshing Waters

Cast Time Passive
Effect Your Healing Surge is 25% more effective on yourself.

Ancestral Wolf Affinity

Cast Time Passive
Effect Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.

Crash Lightning

Cast Time Instant
Cooldown 12 sec cooldown
Effect Electrocutes all enemies in front of you, dealing 124 Nature damage. Hitting 2 or more targets enhances your weapons for 12 sec, causing Stormstrike, Ice Strike, and Lava Lash to also deal 122 Nature damage to all targets in front of you. Damage reduced beyond 6 targets.
Power Cost 2,500 Mana
Range Melee Range

Stormflurry

Cast Time Passive
Effect Stormstrike has a 25% chance to strike the target an additional time for 40% of normal damage. This effect can chain off of itself.

Ashen Catalyst

Cast Time Passive
Effect Each time Flame Shock deals periodic damage, increase the damage of your next Lava Lash by 12% and reduce the cooldown of Lava Lash by 0.5 sec.

Elemental Blast

Cast Time Passive
Effect Harnesses the raw power of the elements, dealing 9,650 Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by 6% for 10 sec.

Stormblast

Cast Time Passive
Effect Stormbringer now also causes your next Stormstrike to deal 25% additional damage as Nature damage.

Elemental Weapons

Cast Time Passive
Effect Increase all Fire, Frost, and Nature damage dealt by 10%.

Converging Storms

Cast Time Passive
Effect Each target hit by Crash Lightning increases the damage of your next Stormstrike by 25%, up to a maximum of 6 stacks.

Crashing Storms

Cast Time Passive
Effect Crash Lightning damage increased by 40%. Chain Lightning now jumps to 2 extra targets.

Lashing Flames

Cast Time Passive
Effect Lava Lash increases the damage of Flame Shock on its target by 100% for 20 sec.

Primordial Wave

Cast Time Instant
Effect Blast your target with a Primordial Wave, dealing 3,641 Shadow damage and apply Flame Shock to an enemy, or heal an ally for 3,563. Your next Healing Wave will also hit all targets affected by your Riptide for 150% of normal damage.
Power Cost 7,500 Mana
Range 40 yd range

Feral Spirit

Cast Time Instant
Cooldown 1.5 min cooldown
Effect Summons two Spirit Wolves that aid you in battle for 15 sec. They are immune to movement-impairing effects, and each Feral Spirit summoned grants you 15% increased Physical damage dealt by your abilities. Feral Spirit generates one stack of Maelstrom Weapon immediately, and one stack every 3 sec for 15 sec.

Deeply Rooted Elements

Cast Time Passive
Effect Casting Stormstrike has a 7% chance to activate Ascendance for 6.0 sec. Ascendance Transform into an Air Ascendant for 15 sec, immediately dealing 985 Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.

Ascendance

Cast Time Instant
Cooldown 3 min cooldown
Effect Transform into an Air Ascendant for 15 sec, immediately dealing 990 Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.

Primal Maelstrom

Cast Time Passive
Effect Primordial Wave generates 10 stacks of Maelstrom Weapon.

Elemental Assault

Cast Time Passive
Effect Stormstrike damage is increased by 20%, and Stormstrike has a 100% chance to generate 1 stack of Maelstrom Weapon.

Witch Doctor's Ancestry

Cast Time Passive
Effect Increases the chance to gain a stack of Maelstrom Weapon by 4%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 2.0 sec.

Legacy of the Frost Witch

Cast Time Passive
Effect Consuming 10 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and increases the damage of your physical abilities by 25% for 5 sec.

Static Accumulation

Cast Time Passive
Effect While Ascendance is active, generate 2 Maelstrom Weapon stacks every 1 sec.

Splintered Elements

Cast Time Passive
Effect Each additional Lightning Bolt generated by Primordial Wave increases your Haste by 10% for 12 sec.

Elemental Spirits

Cast Time Passive
Effect Your Feral Spirits are now imbued with Fire, Frost, or Lightning, increasing your damage dealt with that element by 20%.

Alpha Wolf

Cast Time Passive
Effect While Feral Spirits are active, Chain Lightning and Crash Lightning causes your wolves to attack all nearby enemies for 127 Physical damage every 2 sec for the next 8 sec.

Thorim's Invocation

Cast Time Passive
Effect While Ascendance is active, Windstrike automatically consumes up to 5 Maelstrom Weapon stacks to discharge a Lightning Bolt or Chain Lightning at your enemy, whichever you most recently used.

PvP Talents

1

Ride the Lightning

Effect If there are more than 2 enemies within 8 yards when you cast Stormstrike, you also cast a Chain Lightning on the target, dealing 3,434 Nature damage. Otherwise, you conjure bolts of lightning to up to 2 furthest enemies within 40 yards dealing 2,786 Nature damage.
Rank 1

Shamanism

Effect Your Heroism spell now has a 60 sec. cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec. In addition, Heroism is no longer affected by Exhaustion.

Thundercharge

Effect You call down bolts of lightning, charging you and your target's weapons. The cooldown recovery rate of all abilities is increased by 30% for 10 sec.

Ethereal Form

Effect You turn ethereal, making you immune to all physical damage, but unable to attack or cast spells and your movement speed is reduced by 50%. Lasts for 10 sec. Use Ethereal Form again to shift out.

Skyfury Totem

Effect Summons a totem at your feet for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.

Counterstrike Totem

Effect Summons a totem at your feet for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.

Unleash Shield

Effect Unleash your Elemental Shield's energy on an enemy target: Lightning Shield: Knocks them away. Earth Shield: Roots them in place for 4 sec. Water Shield: Summons a whirlpool for 6 sec, reducing damage and healing by 50% while they stand within it.

Spectral Recovery

Effect While in Ghost Wolf, you heal 3% health every 2 sec. Increases the movement speed of Ghost Wolf by an additional 10%.
1

Grounding Totem

Effect Summons a totem at your feet that will redirect all harmful spells cast within 30 yards on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.
Rank 1
1

Swelling Waves

Effect When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.
Rank 1

Seasoned Winds

Effect Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 12 sec.

Static Field Totem

Effect Summons a totem with 10% of your health at the target location for 6 sec that forms a circuit of electricity that enemies cannot pass through.

Tidebringer

Effect Every 8 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges.

Traveling Storms

Effect Thunderstorm now can be cast on allies within 40 yards, reduces enemies movement speed by 60% and knocks enemies 25% further. Thundershock knocks enemies 100% higher.

Equipment

Equipment is what makes characters stronger. The best gear is usually found in the great vault, dungeons, and raids. They can also be bought from PvP vendors and sometimes in the auction house.

Here are the equipment items used by Farmër.

Head

  1. Crimson Aspirant's Chain Headguard

    Crimson Aspirant's Chain Headguard

    Ilvl 340
    Stats
    +234 agility
    +494 stamina
    +186 haste
    +262 versatility

Neck

  1. Crimson Aspirant's Pendant

    Crimson Aspirant's Pendant

    Ilvl 340
    Stats
    +278 stamina
    +289 versatility
    +230 mastery

Shoulders

  1. Crimson Aspirant's Chain Spaulders

    Crimson Aspirant's Chain Spaulders

    Ilvl 340
    Stats
    +176 agility
    +370 stamina
    +132 haste
    +204 versatility

Back

  1. Crimson Aspirant's Cape

    Crimson Aspirant's Cape

    Ilvl 340
    Stats
    +132 agility
    +278 stamina
    +131 versatility
    +121 mastery

Chest

  1. Crimson Aspirant's Chain Tunic

    Crimson Aspirant's Chain Tunic

    Ilvl 340
    Stats
    +234 agility
    +494 stamina
    +262 versatility
    +186 mastery

Wrist

  1. Crimson Aspirant's Chain Wristwraps

    Crimson Aspirant's Chain Wristwraps

    Ilvl 340
    Stats
    +132 agility
    +278 stamina
    +137 versatility
    +115 mastery

Hands

  1. Crimson Aspirant's Chain Handguards

    Crimson Aspirant's Chain Handguards

    Ilvl 340
    Stats
    +176 agility
    +370 stamina
    +146 haste
    +190 versatility

Waist

  1. Crimson Aspirant's Chain Belt

    Crimson Aspirant's Chain Belt

    Ilvl 340
    Stats
    +176 agility
    +370 stamina
    +146 haste
    +190 versatility

Legs

  1. Crimson Aspirant's Chain Wargreaves

    Crimson Aspirant's Chain Wargreaves

    Ilvl 340
    Stats
    +234 agility
    +494 stamina
    +195 haste
    +253 versatility

Feet

  1. Crimson Aspirant's Chain Stompers

    Crimson Aspirant's Chain Stompers

    Ilvl 340
    Stats
    +176 agility
    +370 stamina
    +179 versatility
    +157 mastery

Ring 1

  1. Crimson Aspirant's Signet

    Crimson Aspirant's Signet

    Ilvl 340
    Stats
    +278 stamina
    +282 versatility
    +237 mastery

Ring 2

  1. Assembly Guardian's Ring

    Assembly Guardian's Ring

    Ilvl 389
    Stats
    +490 stamina
    +241 critical-strike
    +227 haste
    Effects
    Equip: Taking damage has a chance to grant an arcane shield, absorbing the next 71,519 damage and lasting 12 sec.

Trinket 1

  1. set
    Crimson Aspirant's Emblem

    Crimson Aspirant's Emblem

    Ilvl 340
    Stats
    +223 agility
    Effects
    Use: Increases maximum health by 55,893 for 15 sec. (2 Min Cooldown)
    Set
    Set: Duration of incoming crowd control effects reduced by 10%. Does not stack with similar effects. Increases your Agility by 501 and Stamina by 1,431 when in Arenas, Battlegrounds, and War Mode.

Trinket 2

  1. set
    Crimson Aspirant's Medallion

    Crimson Aspirant's Medallion

    Ilvl 340
    Stats
    +223 agility
    Effects
    Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (2 Min Cooldown)
    Set
    Set: Duration of incoming crowd control effects reduced by 10%. Does not stack with similar effects. Increases your Agility by 501 and Stamina by 1,431 when in Arenas, Battlegrounds, and War Mode.

Main Hand

  1. Crimson Aspirant's Ripper

    Crimson Aspirant's Ripper

    Ilvl 340
    Stats
    +117 agility
    +247 stamina
    +93 critical-strike
    +131 versatility
    Enchant
    Windfury

Off Hand

  1. Crimson Aspirant's Ripper

    Crimson Aspirant's Ripper

    Ilvl 340
    Stats
    +117 agility
    +247 stamina
    +93 critical-strike
    +131 versatility
    Enchant
    Flametongue

Gems

Gems are jewelcrafting items. Created with the Jewelcrafting profession or bought in the auction house, they can be socketed into Head, Neck, Wrists, Waist, and Rings items.

Here are the gems used by Farmër.

Unfortunately, no gems data were found.

Enchantments

Enchantments are equipment item upgrades. Created with the Enchanting profession or bought in the auction house, they can be set on Back, Chest, Wrist, Hands, Rings, Feet, Main Hand, and Off Hand items.

Here are the enchantments used by Farmër.