Shadenox's image.

Shadenox

Assassination Rogue
Night Elf
3 hours ago
2v2 - 2402
3v3 - 2577
RBG - 1596

Shadenox is a worldwide top PvP Assassination Rogue from Ravencrest (EU). This Night Elf achieved a 2577 cote rating in 3v3!

Updated , here is the detail about how her character is built.

Twitch

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Stat Priority

Stats are attributes that enhance character abilities and define how it feels to play. Found on most pieces of equipment, object ameliorations, and consumables, the stats to prioritize according to Shadenox are Versatility and Mastery :

  1. Versatility
  2. Mastery
  3. Haste
  4. Critical Strike

Sometimes, items can also contain minor stats that can add a certain value. Even though they are really hard to get since they are rare and random, Shadenox focuses on Speed :

  1. Speed
  2. Avoidance
  3. Leech
Main Stat Priority
+358
12% Critical Strike
+1122
7% Haste
+1272
26% Mastery
+3014
15% Versatility
  1. Versatility
  2. Mastery
  3. Haste
  4. Critical Strike
Minor Stat Priority
+0
0% Avoidance
+0
0% Leech
+175
4% Speed
  1. Speed
  2. Avoidance
  3. Leech

Class Talents

Shiv

Cast Time Instant
Effect Attack with your off-hand, dealing 1 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison. Awards 1 combo point.
Power Cost 20 Energy
Range Melee Range

Blind

Cast Time Instant
Cooldown 2 min cooldown
Effect Blinds the target, causing it to wander disoriented for 1 min. Damage will interrupt the effect. Limit 1.
Range 15 yd range

Sap

Cast Time Instant
Effect Incapacitates a target not in combat for 1 min. Only works on Humanoids, Beasts, Demons, and Dragonkin. Damage will revive the target. Limit 1.
Power Cost 35 Energy
Range 10 yd range

Evasion

Cast Time Instant
Cooldown 2 min cooldown
Effect Increases your dodge chance by 100% for 10 sec.

Feint

Cast Time Instant
Cooldown 15 sec cooldown
Effect Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 40% for 6 sec.
Power Cost 35 Energy

Cloak of Shadows

Cast Time Instant
Cooldown 2 min cooldown
Effect Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.

Master Poisoner

Cast Time Passive
Effect Increases the non-damaging effects of your weapon poisons by 20%.

Numbing Poison

Cast Time 1.5 sec cast
Effect Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.

Atrophic Poison

Cast Time 1.5 sec cast
Effect Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 3.0% for 10 sec.

Nimble Fingers

Cast Time Passive
Effect Energy cost of Feint and Crimson Vial reduced by 10.

Gouge

Cast Time Instant
Cooldown 20 sec cooldown
Effect Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage will interrupt the effect. Must be in front of your target. Awards 1 combo point.
Power Cost 25 Energy
Range Melee Range

Blackjack

Cast Time Passive
Effect Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.

Tricks of the Trade

Cast Time Instant
Cooldown 30 sec cooldown
Effect Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.
Range 100 yd range

Shadowrunner

Cast Time Passive
Effect While Stealth or Shadow Dance is active, you move 20% faster.

Improved Wound Poison

Cast Time Passive
Effect Wound Poison can now stack 2 additional times.

Fleet Footed

Cast Time Passive
Effect Movement speed increased by 15%.

Iron Stomach

Cast Time Passive
Effect Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.

Improved Sprint

Cast Time Passive
Effect Reduces the cooldown of Sprint by 60 sec.

Prey on the Weak

Cast Time Passive
Effect Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec.

Shadowstep

Cast Time Passive
Effect

Subterfuge

Cast Time Passive
Effect Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.

Virulent Poisons

Cast Time Passive
Effect Increases the damage of your weapon poisons by 10%.

Deadened Nerves

Cast Time Passive
Effect Physical damage taken reduced by 3%.

Elusiveness

Cast Time Passive
Effect Evasion also reduces damage taken by 10%, and Feint also reduces non-area-of-effect damage taken by 20%.

Cheat Death

Cast Time Passive
Effect Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.

Rushed Setup

Cast Time Passive
Effect The Energy costs of Kidney Shot, Cheap Shot, Sap, and Distract are reduced by 20%.

Tight Spender

Cast Time Passive
Effect Energy cost of finishing moves reduced by 10%.

Deadly Precision

Cast Time Passive
Effect Increases the critical strike chance of your attacks that generate combo points by 10%.

Thief's Versatility

Cast Time Passive
Effect Versatility increased by 4%.

Nightstalker

Cast Time Passive
Effect While Stealth is active, your abilities deal 8% more damage.

Vigor

Cast Time Passive
Effect Increases your maximum Energy by 50 and your Energy regeneration by 10%.

Acrobatic Strikes

Cast Time Passive
Effect Increases the range of your melee attacks by 3 yds.

Improved Ambush

Cast Time Passive
Effect Ambush generates 1 additional combo point.

Leeching Poison

Cast Time Passive
Effect Adds a Leeching effect to your Lethal poisons, granting you 10% Leech.

Lethality

Cast Time Passive
Effect Critical strike chance increased by 2%. Critical strike damage bonus of your attacks that generate combo points increased by 20%.

Recuperator

Cast Time Passive
Effect Slice and Dice heals you for up to 1% of your maximum health per 2 sec.

Alacrity

Cast Time Passive
Effect Your finishing moves have a 10% chance per combo point to grant 1% Haste for 15 sec, stacking up to 5 times.

Soothing Darkness

Cast Time Passive
Effect You are healed for 30% of your maximum health over 6 sec after gaining Vanish or Shadow Dance.

Seal Fate

Cast Time Passive
Effect When you critically strike with a melee attack that generates combo points, you have a 100% chance to gain an additional combo point per critical strike.

Cold Blood

Cast Time Instant
Cooldown 45 sec cooldown
Effect Increases the critical strike chance of your next damaging ability by 100%.

Echoing Reprimand

Cast Time Instant
Cooldown 45 sec cooldown
Effect Deal 699 Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec. Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points. Awards 2 combo points.
Power Cost 10 Energy
Range Melee Range

Deeper Stratagem

Cast Time Passive
Effect Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.

Marked for Death

Cast Time Instant
Cooldown 1 min cooldown
Effect Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
Range 30 yd range

Find Weakness

Cast Time Passive
Effect Your Stealth abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 30% of that enemy's armor for 10 sec.

Thistle Tea

Cast Time Instant
Cooldown 1 sec cooldown
Effect Restore 100 Energy. Mastery increased by 9.6% for 6 sec.

Resounding Clarity

Cast Time Passive
Effect Echoing Reprimand Animacharges 3 additional combo points.

Reverberation

Cast Time Passive
Effect Echoing Reprimand's damage is increased by 75%.

Shadow Dance

Cast Time Passive
Effect

Specialization Talents

Deadly Poison

Cast Time 1.5 sec cast
Effect Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy for 274 Nature damage over 12 sec. Subsequent poison applications will instantly deal 29 Nature damage.

Improved Shiv

Cast Time Passive
Effect Shiv now also increases your Nature damage done against the target by 20% for 8 sec.

Venomous Wounds

Cast Time Passive
Effect You regain 6 Energy each time your Garrote or Rupture deal Bleed damage to a poisoned target. If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.

Shadowstep

Cast Time Passive
Effect

Cut to the Chase

Cast Time Passive
Effect Envenom extends the duration of Slice and Dice by up to 3 sec per combo point spent.

Elaborate Planning

Cast Time Passive
Effect Your finishing moves grant 8% increased damage done for 4 sec.

Improved Poisons

Cast Time Passive
Effect Increases the application chance of your poisons by 10%.

Bloody Mess

Cast Time Passive
Effect Garrote and Rupture damage increased by 30%.

Internal Bleeding

Cast Time Passive
Effect Kidney Shot also deals up to 546 Bleed damage over 6 sec, based on combo points spent.

Thrown Precision

Cast Time Passive
Effect Fan of Knives's damage is increased by 15%, and it has a 5% increased critical strike chance.

Lightweight Shiv

Cast Time Passive
Effect Shiv has 1 additional charge.

Fatal Concoction

Cast Time Passive
Effect Increases the damage of your weapon poisons by 15%.

Improved Garrote

Cast Time Passive
Effect Garrote deals 50% increased damage and has no cooldown when used from Stealth and for 3 sec after breaking Stealth.

Intent to Kill

Cast Time Passive
Effect Shadowstep's cooldown is reduced by 33% when used on a target afflicted by your Garrote.

Crimson Tempest

Cast Time Instant
Effect Finishing move that slashes all enemies within 10 yards, dealing instant damage and causing victims to bleed for additional damage. Deals reduced damage beyond 8 targets. Lasts longer per combo point. 1 point : 128 plus 157 over 4 sec 2 points: 190 plus 236 over 6 sec 3 points: 255 plus 314 over 8 sec 4 points: 319 plus 393 over 10 sec 5 points: 382 plus 471 over 12 sec
Power Cost 30 Energy 0 Combo Points

Venom Rush

Cast Time Passive
Effect Ambush and Mutilate refunds 7 Energy when used against a poisoned target.

Deathmark

Cast Time Instant
Cooldown 2 min cooldown
Effect Carve a deathmark into an enemy, dealing 1,643 Bleed damage over 16 sec. While marked your Garrote, Rupture, and Lethal poisons applied to the target are duplicated, dealing 100% of normal damage.
Range Melee Range

Master Assassin

Cast Time Passive
Effect While Stealth is active and for 3 sec after breaking Stealth, your critical strike chance is increased by 30%.

Exsanguinate

Cast Time Instant
Cooldown 3 min cooldown
Effect Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 80% faster.
Power Cost 25 Energy
Range Melee Range

Flying Daggers

Cast Time Passive
Effect Fan of Knives' radius is increased to 12 yds and deals 15% more damage when it strikes 5 or more targets.

Vicious Venoms

Cast Time Passive
Effect Ambush and Mutilate deal an additional 20% damage as Nature.

Lethal Dose

Cast Time Passive
Effect Your weapon poisons, Nature damage over time, and Bleed abilities deal 2% increased damage to targets for each weapon poison, Nature damage over time, and Bleed effect on them.

Iron Wire

Cast Time Passive
Effect Garrote silences the target for 6 sec when used from Stealth. Enemies silenced by Garrote deal 15% reduced damage for 8 sec.

Systemic Failure

Cast Time Passive
Effect Garrote increases the damage of Ambush and Mutilate on the target by 20%.

Amplifying Poison

Cast Time 1.5 sec cast
Effect Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, dealing 29 Nature damage and applying Amplifying Poison for 12 sec. Envenom can consume 10 stacks of Amplifying Poison to deal 35% increased damage. Max 20 stacks.

Twist the Knife

Cast Time Passive
Effect Envenom duration increased by 2 sec.

Doomblade

Cast Time Passive
Effect Mutilate deals an additional 20% Bleed damage over 8 sec.

Blindside

Cast Time Passive
Effect Ambush and Mutilate have a 20% chance to make your next Ambush free and usable without Stealth. Chance increased to 40% if the target is under 35% health.

Tiny Toxic Blade

Cast Time Passive
Effect Shiv deals 500% increased damage and no longer costs Energy.

Poison Bomb

Cast Time Passive
Effect Envenom has a 10% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 562 Nature damage over 2 sec to all enemies within it.

Shrouded Suffocation

Cast Time Passive
Effect Increases Garrote damage by 20%. Garrote generates 2 additional combo points when cast from Stealth.

Sepsis

Cast Time Instant
Cooldown 1.5 min cooldown
Effect Infect the target's blood, dealing 2,192 Nature damage over 10 sec. If the target survives its full duration, they suffer an additional 795 damage and you gain 1 use of any Stealth ability for 5 sec. Cooldown reduced by 30 sec if Sepsis does not last its full duration. Awards 1 combo point.
Power Cost 25 Energy
Range Melee Range

Serrated Bone Spike

Cast Time Instant
Effect Embed a bone spike in the target, dealing 829 Physical damage and 69 Bleed damage every 2.7 sec until they die or leave combat. Refunds a charge when target dies. Awards 1 combo point plus 1 additional per active bone spike.
Power Cost 15 Energy
Range 30 yd range

Zoldyck Recipe

Cast Time Passive
Effect Your Poisons and Bleeds deal 45% increased damage to targets below 35% health.

Dashing Scoundrel

Cast Time Passive
Effect Envenom also increases the critical strike chance of your poisons by 15%, and their critical strikes generate 1 Energy.

Scent of Blood

Cast Time Passive
Effect Each enemy afflicted by your Rupture increases your Agility by 3%, up to a maximum of 24%.

Kingsbane

Cast Time Instant
Cooldown 1 min cooldown
Effect Release a lethal poison from your weapons and inject it into your target, dealing 731 Nature damage instantly and an additional 853 Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%. Awards 1 combo point.
Power Cost 35 Energy
Range Melee Range

Dragon-Tempered Blades

Cast Time Passive
Effect You may apply 1 additional Lethal and Non-Lethal Poison to your weapons.

Indiscriminate Carnage

Cast Time Instant
Cooldown 45 sec cooldown
Effect Your next Garrote and your next Rupture apply to up to 8 enemies within 10 yards.

PvP Talents

Creeping Venom

Effect Your Envenom applies Creeping Venom, reducing the target's movement speed by 5% for 4 sec. Creeping Venom is reapplied when the target moves. Max 18 stacks.

System Shock

Effect Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 114 Nature damage, and reduces their movement speed by 90% for 2 sec.
1

Hemotoxin

Effect Shiv also reduces the target's healing received by 40% for 8 sec.
Rank 1

Maneuverability

Effect Sprint removes all root effects and suppresses all movement-slowing effects for 4 sec when used.

Death from Above

Effect Finishing move that empowers your weapons with energy to performs a deadly attack. You leap into the air and Eviscerate your target on the way back down, with such force that it has a 10% stronger effect.
1

Smoke Bomb

Effect Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.
Rank 1
1

Dismantle

Effect Disarm the enemy, preventing the use of any weapons or shield for 6 sec.
Rank 1

Thick as Thieves

Effect Tricks of the Trade now increases the friendly target's damage by 15% for 6 sec.

Veil of Midnight

Effect You remain enveloped by the shadows for 2 sec after Stealth or Vanish fades, increasing dodge chance by 100%.

Control is King

Effect Cheap Shot grants Slice and Dice for 15 sec and Kidney Shot restores 10 Energy per combo point spent.

Dagger in the Dark

Effect Each second while Stealth is active, nearby enemies within 10 yards take an additional 5% damage from your next Ambush for 10 sec. Stacks up to 8 times.

Equipment

Equipment is what makes characters stronger. The best gear is usually found in the great vault, dungeons, and raids. They can also be bought from PvP vendors and sometimes in the auction house.

Here are the equipment items used by Shadenox.

Head

  1. Crimson Aspirant's Leather Helm

    Crimson Aspirant's Leather Helm

    Ilvl 340
    Stats
    +234 agility
    +494 stamina
    +234 versatility
    +214 mastery

Neck

  1. Crimson Aspirant's Pendant

    Crimson Aspirant's Pendant

    Ilvl 340
    Stats
    +278 stamina
    +289 versatility
    +230 mastery

Shoulders

  1. Crimson Aspirant's Leather Spaulders

    Crimson Aspirant's Leather Spaulders

    Ilvl 340
    Stats
    +176 agility
    +370 stamina
    +150 haste
    +186 versatility

Back

  1. Crimson Aspirant's Cape

    Crimson Aspirant's Cape

    Ilvl 340
    Stats
    +132 agility
    +278 stamina
    +131 versatility
    +121 mastery
    Enchant
    +75 Speed |A:Professions-Icon-Quality-Tier1-Small:20:20|a

Chest

  1. Crimson Aspirant's Leather Vest

    Crimson Aspirant's Leather Vest

    Ilvl 340
    Stats
    +234 agility
    +494 stamina
    +210 haste
    +238 versatility
    Enchant
    Waking Stats |A:Professions-Icon-Quality-Tier1-Small:20:20|a

Wrist

  1. Crimson Aspirant's Leather Wristwraps

    Crimson Aspirant's Leather Wristwraps

    Ilvl 340
    Stats
    +132 agility
    +278 stamina
    +103 haste
    +149 versatility
    Enchant
    +100 Speed |A:Professions-Icon-Quality-Tier2-Small:20:20|a

Hands

  1. Crimson Aspirant's Leather Gloves

    Crimson Aspirant's Leather Gloves

    Ilvl 340
    Stats
    +176 agility
    +370 stamina
    +190 versatility
    +146 mastery

Waist

  1. Crimson Aspirant's Leather Cord

    Crimson Aspirant's Leather Cord

    Ilvl 340
    Stats
    +176 agility
    +370 stamina
    +146 haste
    +190 versatility

Legs

  1. Crimson Aspirant's Leather Leggings

    Crimson Aspirant's Leather Leggings

    Ilvl 340
    Stats
    +234 agility
    +494 stamina
    +234 versatility
    +214 mastery

Feet

  1. Infurious Footwraps of Indemnity

    Infurious Footwraps of Indemnity

    Ilvl 384
    Stats
    +265 agility
    +610 stamina
    +170 critical-strike
    +305 versatility
    Effects
    Equip: Gladiator's Distinction reduces the duration of incoming crowd control effects by an additional 5%.

Ring 1

  1. Crimson Aspirant's Ring

    Crimson Aspirant's Ring

    Ilvl 340
    Stats
    +278 stamina
    +193 haste
    +326 versatility
    Enchant
    +55 Mastery |A:Professions-Icon-Quality-Tier3-Small:20:20|a

Ring 2

  1. Crimson Aspirant's Signet

    Crimson Aspirant's Signet

    Ilvl 340
    Stats
    +278 stamina
    +282 versatility
    +237 mastery
    Enchant
    +55 Mastery |A:Professions-Icon-Quality-Tier3-Small:20:20|a

Trinket 1

  1. set
    Crimson Aspirant's Badge of Ferocity

    Crimson Aspirant's Badge of Ferocity

    Ilvl 340
    Stats
    +320 haste
    Effects
    Use: Increases primary stat by 588 for 15 sec. (1 Min Cooldown)
    Set
    Set: Duration of incoming crowd control effects reduced by 15%. Does not stack with similar effects. Increases your Agility by 501 and Stamina by 1,431 when in Arenas, Battlegrounds, and War Mode.

Trinket 2

  1. set
    Crimson Aspirant's Medallion

    Crimson Aspirant's Medallion

    Ilvl 340
    Stats
    +223 agility
    Effects
    Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (2 Min Cooldown)
    Set
    Set: Duration of incoming crowd control effects reduced by 15%. Does not stack with similar effects. Increases your Agility by 501 and Stamina by 1,431 when in Arenas, Battlegrounds, and War Mode.

Main Hand

  1. Crimson Aspirant's Dagger

    Crimson Aspirant's Dagger

    Ilvl 340
    Stats
    +117 agility
    +247 stamina
    +94 critical-strike
    +130 versatility

Off Hand

  1. Crimson Aspirant's Dagger

    Crimson Aspirant's Dagger

    Ilvl 340
    Stats
    +117 agility
    +247 stamina
    +94 critical-strike
    +130 versatility

Gems

Gems are jewelcrafting items. Created with the Jewelcrafting profession or bought in the auction house, they can be socketed into Head, Neck, Wrists, Waist, and Rings items.

Here are the gems used by Shadenox.

Unfortunately, no gems data were found.

Enchantments

Enchantments are equipment item upgrades. Created with the Enchanting profession or bought in the auction house, they can be set on Back, Chest, Wrist, Hands, Rings, Feet, Main Hand, and Off Hand items.

Here are the enchantments used by Shadenox.

Back

  1. +75 Speed |A:Professions-Icon-Quality-Tier1-Small:20:20|a

    +75 Speed |A:Professions-Icon-Quality-Tier1-Small:20:20|a

    Effect +75 Speed |A:Professions-Icon-Quality-Tier1-Small:20:20|a

Chest

  1. Waking Stats |A:Professions-Icon-Quality-Tier1-Small:20:20|a

    Waking Stats |A:Professions-Icon-Quality-Tier1-Small:20:20|a

    Effect Waking Stats |A:Professions-Icon-Quality-Tier1-Small:20:20|a

Wrist

  1. +100 Speed |A:Professions-Icon-Quality-Tier2-Small:20:20|a

    +100 Speed |A:Professions-Icon-Quality-Tier2-Small:20:20|a

    Effect +100 Speed |A:Professions-Icon-Quality-Tier2-Small:20:20|a

Ring 1

  1. +55 Mastery |A:Professions-Icon-Quality-Tier3-Small:20:20|a

    +55 Mastery |A:Professions-Icon-Quality-Tier3-Small:20:20|a

    Effect +55 Mastery |A:Professions-Icon-Quality-Tier3-Small:20:20|a

Ring 2

  1. +55 Mastery |A:Professions-Icon-Quality-Tier3-Small:20:20|a

    +55 Mastery |A:Professions-Icon-Quality-Tier3-Small:20:20|a

    Effect +55 Mastery |A:Professions-Icon-Quality-Tier3-Small:20:20|a