Inzypla's image.

Inzypla

Marksmanship Hunter
Blood Elf
1 months ago
2v2 - 2257
3v3 - 2555
RBG - 1717

Inzypla is a worldwide top PvP Marksmanship Hunter from Outland (EU). This Blood Elf achieved a 2555 cote rating in 3v3!

Updated , here is the detail about how her character is built.

Twitch

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Stat Priority

Stats are attributes that enhance character abilities and define how it feels to play. Found on most pieces of equipment, object ameliorations, and consumables, the stats to prioritize according to Inzypla are Versatility and Mastery :

  1. Versatility
  2. Mastery
  3. Critical Strike
  4. Haste

Sometimes, items can also contain minor stats that can add a certain value. Even though they are really hard to get since they are rare and random, Inzypla focuses on Speed :

  1. Speed
  2. Avoidance
  3. Leech
Main Stat Priority
+463
28% Critical Strike
+385
12% Haste
+767
19% Mastery
+1322
33% Versatility
  1. Versatility
  2. Mastery
  3. Critical Strike
  4. Haste
Minor Stat Priority
+0
0% Avoidance
+0
0% Leech
+30
3% Speed
  1. Speed
  2. Avoidance
  3. Leech

Class Talents

Kill Command

Cast Time Instant
Cooldown 0.5 sec cooldown
Effect Give the command to kill, causing your pet to savagely deal 0 Physical damage to the enemy.
Power Cost 30 Focus
Range 50 yd range

Concussive Shot

Cast Time Instant
Cooldown 5 sec cooldown
Effect Dazes the target, slowing movement speed by 50% for 6 sec. Steady Shot will increase the duration of Concussive Shot on the target by 3.0 sec.
Range 40 yd range

Kill Shot

Cast Time Instant
Effect You attempt to finish off a wounded target, dealing 1,322 Physical damage. Only usable on enemies with less than 20% health.
Power Cost 10 Focus
Range 40 yd range

Trailblazer

Cast Time Passive
Effect Your movement speed is increased by 30% anytime you have not attacked for 3 seconds.

Posthaste

Cast Time Passive
Effect Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec.

Improved Kill Shot

Cast Time Passive
Effect Kill Shot's critical damage is increased by 25%.

Wilderness Medicine

Cast Time Passive
Effect Mend Pet heals for an additional 50% of your pet's health over its duration, and has a 50% chance to dispel a magic effect each time it heals your pet.

Counter Shot

Cast Time Instant
Cooldown 24 sec cooldown
Effect Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec.
Range 40 yd range

Natural Mending

Cast Time Passive
Effect Every 12 Focus you spend reduces the remaining cooldown on Exhilaration by 1.0 sec.

Tar Trap

Cast Time Instant
Cooldown 30 sec cooldown
Effect Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 1 min.
Range 40 yd range

Misdirection

Cast Time Instant
Cooldown 30 sec cooldown
Effect Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec.
Range 100 yd range

Survival of the Fittest

Cast Time Instant
Cooldown 3 min cooldown
Effect Reduces all damage you and your pet take by 20% for 6 sec.

Tranquilizing Shot

Cast Time Instant
Cooldown 10 sec cooldown
Effect Removes 1 Enrage and 1 Magic effect from an enemy target.
Range 40 yd range

Entrapment

Cast Time Passive
Effect When Tar Trap is activated, all enemies in its area are rooted for 4 sec. Damage taken may break this root.

Improved Traps

Cast Time Passive
Effect The cooldown of Tar Trap, Steel Trap, High Explosive Trap, and Freezing Trap is reduced by 5.0 sec.

Nature's Endurance

Cast Time Passive
Effect Survival of the Fittest reduces damage taken by an additional 20%.

Lone Survivor

Cast Time Passive
Effect Reduce the cooldown of Survival of the Fittest by 30 sec, and increase its duration by 2.0 sec.

Born To Be Wild

Cast Time Passive
Effect Reduces the cooldowns of Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 20%.

Scare Beast

Cast Time 1.5 sec cast
Effect Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
Power Cost 25 Focus
Range 30 yd range

Improved Tranquilizing Shot

Cast Time Passive
Effect When Tranquilizing Shot successfully dispels an effect, gain 10 Focus.

High Explosive Trap

Cast Time Instant
Cooldown 40 sec cooldown
Effect Hurls a fire trap to the target location that explodes when an enemy approaches, causing 302 Fire damage and knocking all enemies away. Trap will exist for 1 min.
Range 40 yd range

Intimidation

Cast Time Instant
Cooldown 1 min cooldown
Effect Commands your pet to intimidate the target, stunning it for 5 sec.

Binding Shot

Cast Time Instant
Cooldown 45 sec cooldown
Effect Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 3 sec if they move more than 5 yards from the arrow.
Range 30 yd range

Scatter Shot

Cast Time Instant
Cooldown 30 sec cooldown
Effect A short-range shot that deals 23 damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Range 20 yd range

Rejuvenating Wind

Cast Time Passive
Effect Exhilaration heals you for an additional 20.0% of your maximum health over 8 sec.

Camouflage

Cast Time Instant
Cooldown 1 min cooldown
Effect You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 secs.

Sentinel

Cast Time Passive
Effect
Range 40 yd range

Binding Shackles

Cast Time Passive
Effect Targets rooted by Binding Shot, knocked back by High Explosive Trap, incapacitated by Scatter Shot, or stunned by Intimidation deal 10% less damage to you for 8 sec after the effect ends.

Hunter's Avoidance

Cast Time Passive
Effect Damage taken from area of effect attacks reduced by 6%.

Pathfinding

Cast Time Passive
Effect Movement speed increased by 6%.

Sentinel's Perception

Cast Time Passive
Effect Sentinel Owl now also grants unhindered vision to party members while active.

Sentinel's Protection

Cast Time Passive
Effect While the Sentinel Owl is active, your party gains 5% Leech.

Beast Master

Cast Time Passive
Effect Pet damage increased by 6%.

Keen Eyesight

Cast Time Passive
Effect Critical strike chance increased by 4%.

Master Marksman

Cast Time Passive
Effect Your melee and ranged special attack critical strikes cause the target to bleed for an additional 15% of the damage dealt over 6 sec.

Improved Kill Command

Cast Time Passive
Effect Kill Command damage increased by 10%.

Serrated Shots

Cast Time Passive
Effect Serpent Sting and Bleed damage increased by 20%. This value is increased to 40% against targets below 30% health.

Arctic Bola

Cast Time Passive
Effect Raptor Strike has a chance to fling an Arctic Bola at your target, dealing 430 Frost damage and snaring the target by 20% for 3 sec. The Arctic Bola strikes up to 4 targets.

Serpent Sting

Cast Time Instant
Effect Fire a shot that poisons your target, causing them to take 87 Nature damage instantly and an additional 577 Nature damage over 18 sec.
Power Cost 10 Focus
Range 40 yd range

Killer Instinct

Cast Time Passive
Effect Kill Command deals 50% increased damage against enemies below 35% health.

Alpha Predator

Cast Time Passive
Effect Kill Command now has 2 charges, and deals 15% increased damage.

Steel Trap

Cast Time Instant
Cooldown 30 sec cooldown
Effect Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 sec and causing them to bleed for 933 damage over 20 sec. Damage other than Steel Trap may break the immobilization effect. Trap will exist for 1 min. Limit 1.
Range 40 yd range

Stampede

Cast Time Instant
Cooldown 2 min cooldown
Effect Summon a herd of stampeding animals from the wilds around you that deal 689 Physical damage to your enemies over 12 sec. Enemies struck by the stampede are snared by 30%, and you have 10% increased critical strike chance against them for 5 sec.
Range 30 yd range

Death Chakram

Cast Time Instant
Cooldown 45 sec cooldown
Effect Throw a deadly chakram at your current target that will rapidly deal 168 Physical damage 7 times, bouncing to other targets if they are nearby. Enemies struck by Death Chakram take 10% more damage from you and your pet for 10 sec. Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.
Range 40 yd range

Explosive Shot

Cast Time Instant
Cooldown 30 sec cooldown
Effect Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing 1,135 Fire damage to all enemies within 8 yards. Deals reduced damage beyond 5 targets.
Power Cost 20 Focus
Range 40 yd range

Barrage

Cast Time Channeled
Cooldown 20 sec cooldown
Effect Rapidly fires a spray of shots for 2.7 sec, dealing an average of 954 Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 8 targets.
Power Cost 60 Focus
Range 40 yd range

Poison Injection

Cast Time Passive
Effect Serpent Sting's damage applies Latent Poison to the target, stacking up to 10 times. Mongoose Bite consumes all stacks of Latent Poison, dealing 109 Nature damage to the target per stack consumed.

Hydra's Bite

Cast Time Passive
Effect Serpent Sting fires arrows at 2 additional enemies near your target, and its damage over time is increased by 20%.

Specialization Talents

Aimed Shot

Cast Time 2.5 sec cast
Effect A powerful aimed shot that deals 1,335 Physical damage.
Power Cost 35 Focus
Range 40 yd range

Crack Shot

Cast Time Passive
Effect Arcane Shot and Chimaera Shot Focus cost reduced by 20.

Improved Steady Shot

Cast Time Passive
Effect Steady Shot now generates 10 Focus.

Precise Shots

Cast Time Passive
Effect Aimed Shot causes your next 1-2 Arcane Shots or Multi-Shots to deal 75% more damage.

Rapid Fire

Cast Time Channeled
Cooldown 20 sec cooldown
Effect Shoot a stream of 7 shots at your target over 1.8 sec, dealing a total of 1,690 Physical damage. Usable while moving. Each shot generates 1 Focus.
Range 40 yd range

Lone Wolf

Cast Time Passive
Effect Increases your damage by 10% when you do not have an active pet.

Chimaera Shot

Cast Time Instant
Effect A two-headed shot that hits your primary target for 340 Nature damage and another nearby target for 171 Frost damage.
Power Cost 40 Focus
Range 40 yd range

Streamline

Cast Time Passive
Effect Rapid Fire's damage is increased by 15%, and Rapid Fire also causes your next Aimed Shot to cast 30% faster.

Killer Accuracy

Cast Time Passive
Effect Kill Shot critical strike chance increased by 20%.

Hunter's Knowledge

Cast Time Passive
Effect Aimed Shot and Rapid Fire critical strike chance increased by 10%.

Careful Aim

Cast Time Passive
Effect Aimed Shot deals 50% bonus damage to targets who are above 70% health.

Lethal Shots

Cast Time Passive
Effect Arcane Shot and Multi-Shot have a 30% chance to reduce the cooldown of Rapid Fire by 5.0 sec.

Surging Shots

Cast Time Passive
Effect Rapid Fire deals 35% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire.

Deathblow

Cast Time Passive
Effect Aimed Shot has a 15% and Rapid Fire has a 25% chance to grant a charge of Kill Shot, and cause your next Kill Shot to be usable on any target regardless of their current health.

Target Practice

Cast Time Passive
Effect Arcane Shot and Multi-Shot damage increased by 25%.

Focused Aim

Cast Time Passive
Effect Aimed Shot and Rapid Fire damage increased by 10%.

Multi-Shot

Cast Time Instant
Effect Fires several missiles, hitting your current target and all enemies within 10 yards for 217 Physical damage. Deals reduced damage beyond 5 targets.
Power Cost 20 Focus
Range 40 yd range

Razor Fragments

Cast Time Passive
Effect When the Trick Shots effect fades or is consumed, or after gaining Deathblow, your next Kill Shot will deal 50% increased damage, and shred up to 5 targets near your Kill Shot target for 25% of the damage dealt by Kill Shot over 6 sec.

Double Tap

Cast Time Instant
Cooldown 1 min cooldown
Effect Your next Aimed Shot will fire a second time instantly at 100% power without consuming Focus, or your next Rapid Fire will shoot 100% additional shots during its channel.

Deadeye

Cast Time Passive
Effect Kill Shot now has 2 charges and has its cooldown reduced by 3.0 sec.

Bursting Shot

Cast Time Instant
Cooldown 30 sec cooldown
Effect Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by 50% for 6 sec, and dealing 27 Physical damage.
Power Cost 10 Focus

Trick Shots

Cast Time Passive
Effect When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 55% of normal damage.

Bombardment

Cast Time Passive
Effect Every 4 Arcane Shots grants you the Bombardment effect, causing your next Multi-Shot to grant Trick Shots, regardless of how many targets were hit.

Volley

Cast Time Instant
Cooldown 45 sec cooldown
Effect Rain a volley of arrows down over 6 sec, dealing up to 1,574 Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.
Range 40 yd range

Steady Focus

Cast Time Passive
Effect Using Steady Shot twice in a row increases your Haste by 8% for 15 sec.

Serpentstalker's Trickery

Cast Time Passive
Effect Aimed Shot also fires a Serpent Sting at the primary target.

Quick Load

Cast Time Passive
Effect When you fall below 40% heath, Bursting Shot's cooldown is immediately reset. This can only occur once every 25 sec.

Heavy Ammo

Cast Time Passive
Effect Trick Shots now ricochets to 2 fewer targets, but each ricochet deals an additional 25% damage.

Light Ammo

Cast Time Passive
Effect Trick Shots now causes Aimed Shot and Rapid Fire to ricochet to 2 additional targets.

Trueshot

Cast Time Instant
Cooldown 2 min cooldown
Effect Reduces the cooldown of your Aimed Shot and Rapid Fire by 70%, and causes Aimed Shot to cast 50% faster for 15 sec. While Trueshot is active, you generate 50% additional Focus.

Lock and Load

Cast Time Passive
Effect Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.

Bullseye

Cast Time Passive
Effect When your abilities damage a target below 20% health, you gain 1% increased critical strike chance for 6 sec, stacking up to 30 times.

Bulletstorm

Cast Time Passive
Effect Each additional target your Rapid Fire or Aimed Shot ricochets to from Trick Shots increases the damage of Multi-Shot by 7% for 15 sec, stacking up to 10 times. The duration of this effect is not refreshed when gaining a stack.

Sharpshooter

Cast Time Passive
Effect Critical strike damage increased by 4%.

Eagletalon's True Focus

Cast Time Passive
Effect Trueshot lasts an additional 3.0 sec, reduces the Focus cost of Arcane Shot, Chimaera Shot, and Multi-Shot by 25%, and reduces the Focus Cost of Aimed Shot by 25%.

Wailing Arrow

Cast Time 2 sec cast
Cooldown 1 min cooldown
Effect Fire an enchanted arrow, dealing 1,474 Shadow damage to your target and an additional 594 Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow are silenced for 3 sec.
Power Cost 15 Focus
Range 40 yd range

Legacy of the Windrunners

Cast Time Passive
Effect Aimed Shot has a 25% chance to coalesce 6 extra Wind Arrows that also shoot your target for 79 Physical damage. Modifiers to Aimed Shot damage also increase the damage of Wind Arrows.

Salvo

Cast Time Passive
Effect Multi-Shot and Volley now also apply Explosive Shot to up to 2 targets hit. This can only occur once every 45 sec.

Calling the Shots

Cast Time Passive
Effect Every 50 Focus spent reduces the cooldown of Trueshot by 1.5 sec.

Unerring Vision

Cast Time Passive
Effect While Trueshot is active you gain 1% critical strike chance and 2% increased critical damage dealt every 1 sec, stacking up to 10 times.

Windrunner's Barrage

Cast Time Passive
Effect Wailing Arrow fires off 5 Wind Arrows at your primary target, and 10 Wind Arrows split among any secondary targets hit.

Readiness

Cast Time Passive
Effect Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot.

Windrunner's Guidance

Cast Time Passive
Effect Each Wind Arrow fired has a 3% chance to grant you 10.0 sec of Trueshot.

PvP Talents

Dragonscale Armor

Effect Magical damage over time effects deal 20% less damage to you.

Survival Tactics

Effect Feign Death dispels all harmful magical effects, and reduces damage taken by 90% for 1.5 sec.

Chimaeral Sting

Effect Stings the target, dealing 793 Nature damage and initiating a series of venoms. Each lasts 3 sec and applies the next effect after the previous one ends. Scorpid Venom: 90% reduced movement speed. Spider Venom: Silenced. Viper Venom: 20% reduced damage and healing.

Trueshot Mastery

Effect Reduces the cooldown of Trueshot by 20 sec, and Trueshot also restores 100% Focus.

Ranger's Finesse

Effect Casting Aimed Shot reduces the remaining cooldown of Aspect of the Turtle, and Exhilaration by 5 sec.

Sniper Shot

Effect Take a sniper's stance, firing a well-aimed shot dealing 20% of the target's maximum health in Physical damage and increases the range of all shots by 40% for 6 sec.

Roar of Sacrifice

Effect Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 20% of all damage taken by that target is also taken by the pet. Lasts 12 sec.

Hunting Pack

Effect Aspect of the Cheetah has 50% reduced cooldown and grants its effects to allies within 15 yds.

Tranquilizing Darts

Effect Interrupting or removing effects with Tranquilizing Shot and Counter Shot releases 8 darts at nearby enemies, each reducing the duration of a beneficial Magic effect by 4 sec.

Consecutive Concussion

Effect Concussive Shot slows movement by an additional 20%. Using Steady Shot 3 times on a concussed enemy stuns them for 4 sec.

Wild Kingdom

Effect Call in help from one of your dismissed Cunning pets for 10 sec. Your current pet is dismissed to rest and heal 30% of maximum health.

Interlope

Effect The next hostile spell cast on the target will cause hostile spells for the next 3 sec. to be redirected to your pet. Your pet must be within 10 yards of the target for spells to be redirected.

Diamond Ice

Effect Victims of Freezing Trap can no longer be damaged or healed. Freezing Trap is now undispellable, but has a 5 sec duration.

Equipment

Equipment is what makes characters stronger. The best gear is usually found in the great vault, dungeons, and raids. They can also be bought from PvP vendors and sometimes in the auction house.

Here are the equipment items used by Inzypla.

Head

  1. set
    Godstalker's Sallet

    Godstalker's Sallet

    Ilvl 301
    Stats
    +163 agility
    +366 stamina
    +112 haste
    +84 versatility
    Gem
    +16 Mastery
    Set
    (2) Set: Trick Shots now also increases the damage of the affected shot by 30%.
    (4) Set: Spending 40 Focus grants you 1 charge of Trick Shots.
    Rank Elite

Neck

  1. Talisman of Surging Shots

    Talisman of Surging Shots

    Ilvl 291
    Stats
    +183 stamina
    +160 versatility
    +160 mastery
    Effects
    Equip: Rapid Fire deals 35% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire.
    Gem
    +16 Mastery

Shoulders

  1. set
    Godstalker's Pauldrons

    Godstalker's Pauldrons

    Ilvl 301
    Stats
    +123 agility
    +274 stamina
    +50 critical-strike
    +97 haste
    Set
    (2) Set: Trick Shots now also increases the damage of the affected shot by 30%.
    (4) Set: Spending 40 Focus grants you 1 charge of Trick Shots.
    Rank Elite

Back

  1. Eternal Gladiator's Shawl

    Eternal Gladiator's Shawl

    Ilvl 301
    Stats
    +92 agility
    +206 stamina
    +70 versatility
    +40 mastery
    Enchant
    +20 Stamina & Minor Speed Increase
    Rank Elite

Chest

  1. set
    Godstalker's Hauberk

    Godstalker's Hauberk

    Ilvl 301
    Stats
    +163 agility
    +366 stamina
    +136 critical-strike
    +59 versatility
    Enchant
    Primary Stats +30
    Set
    (2) Set: Trick Shots now also increases the damage of the affected shot by 30%.
    (4) Set: Spending 40 Focus grants you 1 charge of Trick Shots.
    Rank Elite

Wrist

  1. Godstalker's Wristwraps

    Godstalker's Wristwraps

    Ilvl 301
    Stats
    +92 agility
    +206 stamina
    +44 versatility
    +66 mastery
    Enchant
    Shaded Hearthing
    Gem
    +16 Mastery
    Rank Elite

Hands

  1. Eternal Gladiator's Chain Gauntlets

    Eternal Gladiator's Chain Gauntlets

    Ilvl 301
    Stats
    +123 agility
    +274 stamina
    +52 critical-strike
    +95 versatility
    Enchant
    Shadowlands Gathering
    Rank Elite

Waist

  1. Unity

    Unity

    Ilvl 291
    Stats
    +112 agility
    +244 stamina
    +71 versatility
    +71 mastery
    Effects
    Equip: Gain the legendary effect of Bag of Munitions: Up to 2 targets hit by your Death Chakram are also hit by Explosive Shot.
    Gem
    +16 Mastery

Legs

  1. set
    Godstalker's Tassets

    Godstalker's Tassets

    Ilvl 301
    Stats
    +163 agility
    +366 stamina
    +68 critical-strike
    +128 mastery
    Set
    (2) Set: Trick Shots now also increases the damage of the affected shot by 30%.
    (4) Set: Spending 40 Focus grants you 1 charge of Trick Shots.
    Rank Elite

Feet

  1. Eternal Gladiator's Chain Boots

    Eternal Gladiator's Chain Boots

    Ilvl 301
    Stats
    +123 agility
    +274 stamina
    +93 versatility
    +53 mastery
    Enchant
    +15 Agility
    Rank Elite

Ring 1

  1. Eternal Gladiator's Ring

    Eternal Gladiator's Ring

    Ilvl 301
    Stats
    +206 stamina
    +106 haste
    +231 versatility
    Enchant
    +16 Mastery
    Gem
    +16 Mastery
    Rank Elite

Ring 2

  1. Eternal Gladiator's Signet

    Eternal Gladiator's Signet

    Ilvl 301
    Stats
    +206 stamina
    +231 versatility
    +106 mastery
    Enchant
    +16 Mastery
    Gem
    +16 Mastery
    Rank Elite

Trinket 1

  1. set
    Eternal Gladiator's Badge of Ferocity

    Eternal Gladiator's Badge of Ferocity

    Ilvl 301
    Stats
    +140 critical-strike
    Effects
    Use: Increases primary stat by 411 for 15 sec. (1 Min Cooldown)
    Set
    Set: Increases your Agility by 105 and Stamina by 300 when in Arenas, Battlegrounds, and War Mode.
    Rank Elite

Trinket 2

  1. set
    Eternal Gladiator's Medallion

    Eternal Gladiator's Medallion

    Ilvl 301
    Stats
    +155 agility
    Effects
    Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (2 Min Cooldown)
    Set
    Set: Increases your Agility by 105 and Stamina by 300 when in Arenas, Battlegrounds, and War Mode.
    Rank Elite

Main Hand

  1. Eternal Gladiator's Ballista

    Eternal Gladiator's Ballista

    Ilvl 301
    Stats
    +163 agility
    +366 stamina
    +56 haste
    +140 versatility
    Enchant
    Infra-green Reflex Sight
    Rank Elite

Gems

Gems are jewelcrafting items. Created with the Jewelcrafting profession or bought in the auction house, they can be socketed into Head, Neck, Wrists, Waist, and Rings items.

Here are the gems used by Inzypla.

  1. Masterful Jewel Cluster
    6

    Masterful Jewel Cluster

    Effect +16 Mastery
    Type prismatic

Enchantments

Enchantments are equipment item upgrades. Created with the Enchanting profession or bought in the auction house, they can be set on Back, Chest, Wrist, Hands, Rings, Feet, Main Hand, and Off Hand items.

Here are the enchantments used by Inzypla.

Back

  1. Enchant Cloak - Fortified Speed

    Enchant Cloak - Fortified Speed

    Effect Permanently enchants a cloak to increase your Stamina by 20 and your Speed by 30.

Chest

  1. Enchant Chest - Eternal Stats

    Enchant Chest - Eternal Stats

    Effect Permanently enchants a chest piece to increase primary stats by 30.

Wrist

  1. Enchant Bracers - Shaded Hearthing

    Enchant Bracers - Shaded Hearthing

    Effect Permanently enchants bracers to reduce the cooldown of your Hearthstone by 5 minutes while in the Shadowlands.

Hands

  1. Enchant Gloves - Shadowlands Gathering

    Enchant Gloves - Shadowlands Gathering

    Effect Permanently enchants gloves to increase the speed of gathering in the Shadowlands.

Feet

  1. Enchant Boots - Eternal Agility

    Enchant Boots - Eternal Agility

    Effect Permanently enchants boots to increase your Agility by 15.

Ring 1

  1. Enchant Ring - Tenet of Mastery

    Enchant Ring - Tenet of Mastery

    Effect Permanently enchants a ring to increase your Mastery by 16.

Ring 2

  1. Enchant Ring - Tenet of Mastery

    Enchant Ring - Tenet of Mastery

    Effect Permanently enchants a ring to increase your Mastery by 16.

Main Hand

  1. Infra-green Reflex Sight

    Infra-green Reflex Sight

    Effect Infra-green Reflex Sight