Sadly, the Fish might have been a red herring after all. We did see some overall better perf for the first hour or so after restarts but memory usage has continued to creep up as more players and instances/copies of zones spun up so we definitely haven’t found our silver bullet here.
We have a few code hotfixes in test but we’ll need to keep chipping away at this and maybe run some more experiments to try to narrow down what’s happening here.
Thanks for sticking with us in the meantime! We really appreciate all the testing and feedback!