As an update as we head into the evening hours, we’ve pushed out a number of both code and data fixes throughout the day, and we just did another round of restarts to pick those up to try to increase stability and reduce spell and loot lag. Sadly, they have not had the desired effect so far.
This remains a high priority for the team, and I’m sorry that we haven’t fully squashed this problem yet. Digging into the most recent perf reports our team has revealed a few more problem areas we can hit related to zone auras (which were fine with lower player populations but are non-performant with the many players of beta triggering them). We’re going to throw one more fix out tonight to see if it helps, and keep digging into it more tomorrow.
The joys of beta! Thanks for helping us find and fix these problem areas.