Thaemine's image.

Thaemine

Unholy Death Knight
Blood Elf
1 months ago
2v2 - 192
3v3 - 2414
RBG - 2110

Thaemine is a worldwide top PvP Unholy Death Knight from Illidan (US). This Blood Elf achieved a 2414 cote rating in 3v3!

Updated , here is the detail about how his character is built.

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Stat Priority

Stats are attributes that enhance character abilities and define how it feels to play. Found on most pieces of equipment, object ameliorations, and consumables, the stats to prioritize according to Thaemine are Versatility and Mastery :

  1. Versatility
  2. Mastery
  3. Haste
  4. Critical Strike

Sometimes, items can also contain minor stats that can add a certain value. Even though they are really hard to get since they are rare and random, Thaemine focuses on Speed :

  1. Speed
  2. Avoidance
  3. Leech
Main Stat Priority
+250
15% Critical Strike
+407
12% Haste
+774
54% Mastery
+1451
36% Versatility
  1. Versatility
  2. Mastery
  3. Haste
  4. Critical Strike
Minor Stat Priority
+0
0% Avoidance
+0
0% Leech
+30
3% Speed
  1. Speed
  2. Avoidance
  3. Leech

Class Talents

Chains of Ice

Cast Time Instant
Effect Shackles the target with frozen chains, reducing movement speed by 70% for 8 sec.
Power Cost 1 Rune
Range 30 yd range

Death Strike

Cast Time Instant
Effect Focuses dark power into a strike that deals 244 Physical damage and heals you for 25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
Power Cost 45 Runic Power
Range Melee Range

Raise Dead

Cast Time Instant
Cooldown 2 min cooldown
Effect Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts 1 min.
Range 30 yd range

Mind Freeze

Cast Time Instant
Cooldown 15 sec cooldown
Effect Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec.
Range 15 yd range

Anti-Magic Shell

Cast Time Instant
Cooldown 1 min cooldown
Effect Surrounds you in an Anti-Magic Shell for 5 sec, absorbing up to 49,848 magic damage and preventing application of harmful magical effects. Damage absorbed generates Runic Power.

Cleaving Strikes

Cast Time Passive
Effect Scourge Strike additional enemies while you remain in Death and Decay.

Blinding Sleet

Cast Time Instant
Cooldown 1 min cooldown
Effect Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect. When Blinding Sleet ends, enemies are slowed by 50% for 6 sec.

Coldthirst

Cast Time Passive
Effect Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec.

Permafrost

Cast Time Passive
Effect Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.

Improved Death Strike

Cast Time Passive
Effect Death Strike's cost is reduced by 10, and its healing is increased by 60%.

Anti-Magic Barrier

Cast Time Passive
Effect Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.

March of Darkness

Cast Time Passive
Effect Death's Advance grants an additional 25% movement speed over the first 3 sec.

Sacrificial Pact

Cast Time Instant
Cooldown 2 min cooldown
Effect Sacrifice your ghoul to deal 397 Shadow damage to all nearby enemies and heal for 25% of your maximum health. Deals reduced damage beyond 8 targets.
Power Cost 20 Runic Power

Control Undead

Cast Time 1.5 sec cast
Effect Dominates the target undead creature up to level 71, forcing it to do your bidding for 5 min.
Power Cost 1 Rune
Range 30 yd range

Enfeeble

Cast Time Passive
Effect Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 15% for 6 sec.

Icebound Fortitude

Cast Time Instant
Cooldown 3 min cooldown
Effect Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.

Blood Scent

Cast Time Passive
Effect Increases Leech by 3%.

Veteran of the Third War

Cast Time Passive
Effect Stamina increased by 20%.

Suppression

Cast Time Passive
Effect Damage taken from area of effect attacks reduced by 3%.

Brittle

Cast Time Passive
Effect Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec.

Acclimation

Cast Time Passive
Effect Icebound Fortitude's cooldown is reduced by 60 sec.

Merciless Strikes

Cast Time Passive
Effect Increases Critical Strike chance by 2%.

Anti-Magic Zone

Cast Time Instant
Cooldown 2 min cooldown
Effect Places an Anti-Magic Zone that reduces spell damage taken by party or raid members by 20%. The Anti-Magic Zone lasts for 8 sec or until it absorbs 249,240 damage.
Range 30 yd range

Might of Thassarian

Cast Time Passive
Effect Increases Strength by 2%.

Clenching Grasp

Cast Time Passive
Effect Death Grip slows enemy movement speed by 50% for 6 sec.

Proliferating Chill

Cast Time Passive
Effect Chains of Ice affects 1 additional nearby enemy.

Gloom Ward

Cast Time Passive
Effect Absorbs are 15% more effective on you.

Asphyxiate

Cast Time Instant
Cooldown 45 sec cooldown
Effect Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.
Range 20 yd range

Assimilation

Cast Time Passive
Effect The amount absorbed by Anti-Magic Zone is increased by 10% and grants up to 100 Runic Power based on the amount absorbed.

Death Pact

Cast Time Instant
Cooldown 2 min cooldown
Effect Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.

Death's Reach

Cast Time Passive
Effect Increases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip.

Grip of the Dead

Cast Time Passive
Effect Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.

Unholy Endurance

Cast Time Passive
Effect Increases Lichborne duration by 2 sec and while active damage taken is reduced by 15%.

Runic Attenuation

Cast Time Passive
Effect Auto attacks have a chance to generate 5 Runic Power.

Wraith Walk

Cast Time Channeled
Cooldown 1 min cooldown
Effect Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%.

Unholy Ground

Cast Time Passive
Effect Gain 5% Haste while you remain within your Death and Decay.

Insidious Chill

Cast Time Passive
Effect Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times.

Blood Draw

Cast Time Passive
Effect When you fall below 30% health you drain 633 health from nearby enemies. Can only occur every 3 min.

Will of the Necropolis

Cast Time Passive
Effect Damage taken below 30% Health is reduced by 35%.

Death's Echo

Cast Time Passive
Effect Death's Advance, Death and Decay, and Death Grip have 1 additional charge.

Icy Talons

Cast Time Passive
Effect Your Runic Power spending abilities increase your melee attack speed by 6% for 6 sec, stacking up to 3 times.

Rune Mastery

Cast Time Passive
Effect Consuming a Rune has a chance to increase your Strength by 6% for 8 sec.

Unholy Bond

Cast Time Passive
Effect Increases the effectiveness of your Runeforge effects by 20%.

Empower Rune Weapon

Cast Time Passive
Effect

Abomination Limb

Cast Time Instant
Cooldown 2 min cooldown
Effect Sprout an additional limb, dealing 1,975 Shadow damage over 12 sec to all nearby enemies. Deals reduced damage beyond 5 targets. Every 1 sec, an enemy is pulled to your location if they are further than 8 yds from you. The same enemy can only be pulled once every 4 sec. Gain instantly, and again every 6 sec.
Range 20 yd range

Soul Reaper

Cast Time Instant
Cooldown 6 sec cooldown
Effect Strike an enemy for 179 Shadowfrost damage and afflict the enemy with Soul Reaper. After 5 sec, if the target is below 35% health this effect will explode dealing an additional 823 Shadowfrost damage to the target. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption.
Power Cost 1 Rune
Range Melee Range

Specialization Talents

Festering Strike

Cast Time Instant
Effect Strikes for 610 Physical damage and infects the target with 2-3 Festering Wounds. Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing 108 Shadow damage and generating 3 Runic Power.
Power Cost 2 Runes
Range Melee Range

Scourge Strike

Cast Time Instant
Effect An unholy strike that deals 199 Physical damage and 109 Shadow damage, and causes 1 Festering Wound to burst.
Power Cost 1 Rune
Range Melee Range

Raise Dead

Cast Time Instant
Cooldown 30 sec cooldown
Effect Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time.

Outbreak

Cast Time Instant
Effect Deals 53 Shadow damage to the target and infects all nearby enemies with Virulent Plague. Virulent Plague A disease that deals 594 Shadow damage over 27 sec. It erupts when the infected target dies, dealing 125 Shadow damage to nearby enemies.
Power Cost 1 Rune
Range 30 yd range

Dark Transformation

Cast Time Instant
Cooldown 1 min cooldown
Effect Your ghoul deals 238 Shadow damage to 5 nearby enemies and transforms into a powerful undead monstrosity for 15 sec. The ghoul's abilities are empowered and take on new functions while the transformation is active.
Range 100 yd range

Unholy Blight

Cast Time Instant
Cooldown 45 sec cooldown
Effect Surrounds yourself with a vile swarm of insects for 6 sec, stinging all nearby enemies and infecting them with Virulent Plague and an unholy disease that deals 167 damage over 14 sec, stacking up to 4 times.
Power Cost 1 Rune

Improved Festering Strike

Cast Time Passive
Effect Festering Strike and Festering Wound damage increased by 20%.

Runic Mastery

Cast Time Passive
Effect Increases your maximum Runic Power by 20.

Infected Claws

Cast Time Passive
Effect Your ghoul's Claw attack has a 30% chance to cause a Festering Wound on the target.

Epidemic

Cast Time Instant
Effect Causes each of your Virulent Plagues to flare up, dealing 122 Shadow damage to the infected enemy, and an additional 48 Shadow damage to all other enemies near them.
Power Cost 30 Runic Power
Range 30 yd range

Replenishing Wounds

Cast Time Passive
Effect When a Festering Wound pops it generates an additional 2 Runic Power.

Feasting Strikes

Cast Time Passive
Effect Festering Strike has a 15% chance to generate 1 Rune.

Apocalypse

Cast Time Instant
Cooldown 1.5 min cooldown
Effect Bring doom upon the enemy, dealing 262 Shadow damage and bursting up to 4 Festering Wounds on the target. Summons an Army of the Dead ghoul for 15 sec for each burst Festering Wound. Generates 2 Runes.
Range Melee Range

Plaguebringer

Cast Time Passive
Effect Scourge Strike causes your disease damage to occur 100% more quickly for 5 sec.

Clawing Shadows

Cast Time Instant
Effect Deals 294 Shadow damage and causes 1 Festering Wound to burst.
Power Cost 1 Rune
Range 30 yd range

Sudden Doom

Cast Time Passive
Effect Your auto attacks have a chance to make your next Death Coil cost no Runic Power.

All Will Serve

Cast Time Passive
Effect Your Raise Dead spell summons an additional skeletal minion.

Pestilent Pustules

Cast Time Passive
Effect Bursting a Festering Wound has a 10% chance to grant you Runic Corruption.

Bursting Sores

Cast Time Passive
Effect Bursting a Festering Wound deals 20% more damage, and deals 85 Shadow damage to all nearby enemies. Deals reduced damage beyond 8 targets.

Ebon Fever

Cast Time Passive
Effect Virulent Plague deals 15% more damage over time in half the duration.

Unholy Command

Cast Time Passive
Effect The cooldown of Dark Transformation is reduced by 15 sec.

Magus of the Dead

Cast Time Passive
Effect Apocalypse and Army of the Dead also summon a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes.

Ruptured Viscera

Cast Time Passive
Effect When your ghouls expire, they explode in viscera dealing 56 Shadow damage to nearby enemies.

Improved Death Coil

Cast Time Passive
Effect Death Coil deals 30% additional damage and seeks out 1 additional nearby enemy.

Rotten Touch

Cast Time Passive
Effect Sudden Doom causes your next Death Coil to also increase your Scourge Strike damage against the target by 50% for 6 sec.

Unholy Pact

Cast Time Passive
Effect Dark Transformation creates an unholy pact between you and your pet, igniting flaming chains that deal 1,185 Shadow damage over 15 sec to enemies between you and your pet.

Defile

Cast Time Instant
Effect Defile the targeted ground, dealing 290 Shadow damage to all enemies over 10 sec. While you remain within your Defile, your Scourge Strike will hit 7 enemies near the target. If any enemies are standing in the Defile, it grows in size and deals increasing damage every sec.
Power Cost 1 Rune
Range 30 yd range

Vile Contagion

Cast Time Instant
Cooldown 1.5 min cooldown
Effect Inflict disease upon your enemies spreading Festering Wounds equal to the amount currently active on your target to 7 nearby enemies.
Power Cost 30 Runic Power
Range 30 yd range

Pestilence

Cast Time Passive
Effect Death and Decay damage has a 10% chance to apply a Festering Wound to the enemy.

Eternal Agony

Cast Time Passive
Effect Death Coil and Epidemic increase the duration of Dark Transformation by 1 sec.

Coil of Devastation

Cast Time Passive
Effect Death Coil causes the target to take an additional 30% of the direct damage dealt over 4 sec.

Harbinger of Doom

Cast Time Passive
Effect Sudden Doom triggers 30% more often and can accumulate up to 2 charges.

Reaping

Cast Time Passive
Effect Your Soul Reaper, Scourge Strike, Festering Strike, and Death Coil deal 20% addtional damage to enemies below 35% health.

Death Rot

Cast Time Passive
Effect Death Coil and Epidemic debilitate your enemy applying Death Rot causing them to take 1% increased Shadow damage, up to 10% for 10 sec. If Death Coil or Epidemic consume Sudden Doom it applies two stacks of Death Rot.

Army of the Dead

Cast Time Instant
Cooldown 8 min cooldown
Effect Summons a legion of ghouls who swarms your enemies, fighting anything they can for 30 sec.
Power Cost 1 Rune

Summon Gargoyle

Cast Time Instant
Cooldown 3 min cooldown
Effect Summon a Gargoyle into the area to bombard the target for 25 sec. The Gargoyle gains 1% increased damage for every 1 Runic Power you spend. Generates 50 Runic Power.
Range 30 yd range

Festermight

Cast Time Passive
Effect Popping a Festering Wound increases your Strength by 2% for 20 sec stacking. Does not refresh duration.

Ghoulish Frenzy

Cast Time Passive
Effect Dark Transformation also increases the attack speed and damage of you and your Monstrosity by 10%.

Army of the Damned

Cast Time Passive
Effect Apocalypse's cooldown is reduced by 45 sec. Additionally, Death Coil reduces the cooldown of Army of the Dead by 5 sec.

Morbidity

Cast Time Passive
Effect Diseased enemies take 2% increased damage from you per disease they are affected by.

Unholy Aura

Cast Time Passive
Effect All enemies within 8 yards take 20% increased damage from your minions.

Unholy Assault

Cast Time Instant
Cooldown 1.5 min cooldown
Effect Strike your target dealing 673 Shadow damage, infecting the target with 4 Festering Wounds and sending you into an Unholy Frenzy increasing haste by 20% for 20 sec.
Range Melee Range

Superstrain

Cast Time Passive
Effect Your Virulent Plague also applies Frost Fever and Blood Plague at 80% effectiveness.

Commander of the Dead

Cast Time Passive
Effect Dark Transformation also empowers your Gargoyle and Army of the Dead for 30 sec, increasing their damage by 35%.

PvP Talents

Life and Death

Effect When targets afflicted by your Virulent Plague are healed, you are also healed for 5% of the amount. In addition, your Virulent Plague now erupts for 400% of normal eruption damage when dispelled.

Dark Simulacrum

Effect Places a dark ward on an enemy player that persists for 12 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell.

Necrotic Wounds

Effect Bursting a Festering Wound converts it into a Necrotic Wound, absorbing 5% of all healing received for 15 sec and healing you for the amount absorbed when the effect ends, up to 5% of your max health. Max 6 stacks. Adding a stack does not refresh the duration.

Reanimation

Effect Reanimates a nearby corpse, summoning a zombie with 5 health for 20 sec to slowly move towards your target. If it reaches your target, it explodes stunning all enemies within 6 yards for 3 sec and dealing 10% of enemies health in Shadow damage.

Necrotic Aura

Effect All enemies within 8 yards take 8% increased magical damage.

Necromancer's Bargain

Effect The cooldown of your Apocalypse is reduced by 15 sec, but your Apocalypse no longer summons ghouls but instead applies Crypt Fever to the target. Crypt Fever Deals up to 8% of the targets maximum health in Shadow damage over 4 sec. Healing spells cast on this target will refresh the duration of Crypt Fever.

Raise Abomination

Effect Raises an Abomination for 25 sec which wanders and attacks enemies near where it was summoned, applying Festering Wound when it melees targets, and affecting all those nearby with Virulent Plague.

Spellwarden

Effect Rune of Spellwarding is applied to you with 25% increased effect.

Strangulate

Effect Shadowy tendrils constrict an enemy's throat, silencing them for 4 sec.

Doomburst

Effect Sudden Doom also causes your next Death Coil to burst up to 2 Festering Wounds and reduce the target's movement speed by 45% per burst. Lasts 3 sec.

Rot and Wither

Effect Your Death and Decay rots enemies each time it deals damage, absorbing healing equal to 100% of damage dealt.

Equipment

Equipment is what makes characters stronger. The best gear is usually found in the great vault, dungeons, and raids. They can also be bought from PvP vendors and sometimes in the auction house.

Here are the equipment items used by Thaemine.

Head

  1. set
    Visage of the First Eidolon

    Visage of the First Eidolon

    Ilvl 298
    Stats
    +159 strength
    +353 stamina
    +111 haste
    +83 versatility
    Set
    (2) Set: Every 5 Scourge Strikes that burst Festering Wounds applies Soul Reaper on your target and summons an Army of the Dead ghoul for 15 seconds.
    (4) Set: Your minions deal 10% increased damage. When Soul Reaper's secondary effect triggers, this bonus increases to 50% for 8 seconds.
    Rank Duelist

Neck

  1. Eternal Gladiator's Amulet

    Eternal Gladiator's Amulet

    Ilvl 298
    Stats
    +198 stamina
    +256 versatility
    +76 mastery
    Gem
    +16 Mastery
    Rank Duelist

Shoulders

  1. set
    Shoulderplates of the First Eidolon

    Shoulderplates of the First Eidolon

    Ilvl 298
    Stats
    +119 strength
    +265 stamina
    +50 haste
    +95 versatility
    Set
    (2) Set: Every 5 Scourge Strikes that burst Festering Wounds applies Soul Reaper on your target and summons an Army of the Dead ghoul for 15 seconds.
    (4) Set: Your minions deal 10% increased damage. When Soul Reaper's secondary effect triggers, this bonus increases to 50% for 8 seconds.
    Rank Duelist

Back

  1. Monstrosity Drapes

    Monstrosity Drapes

    Ilvl 291
    Stats
    +84 strength
    +183 stamina
    +53 versatility
    +53 mastery
    Effects
    Equip: Dark Transformation also increases the attack speed and damage of you and your Monstrosity by 12%.
    Enchant
    +20 Stamina & Minor Speed Increase

Chest

  1. set
    Carapace of the First Eidolon

    Carapace of the First Eidolon

    Ilvl 298
    Stats
    +159 strength
    +353 stamina
    +59 critical-strike
    +135 mastery
    Enchant
    Primary Stats +30
    Set
    (2) Set: Every 5 Scourge Strikes that burst Festering Wounds applies Soul Reaper on your target and summons an Army of the Dead ghoul for 15 seconds.
    (4) Set: Your minions deal 10% increased damage. When Soul Reaper's secondary effect triggers, this bonus increases to 50% for 8 seconds.
    Rank Duelist

Wrist

  1. Eternal Gladiator's Plate Vambraces

    Eternal Gladiator's Plate Vambraces

    Ilvl 298
    Stats
    +89 strength
    +198 stamina
    +38 haste
    +70 versatility
    Enchant
    Shaded Hearthing
    Rank Duelist

Hands

  1. set
    Gauntlets of the First Eidolon

    Gauntlets of the First Eidolon

    Ilvl 301
    Stats
    +123 strength
    +274 stamina
    +43 critical-strike
    +104 mastery
    Set
    (2) Set: Every 5 Scourge Strikes that burst Festering Wounds applies Soul Reaper on your target and summons an Army of the Dead ghoul for 15 seconds.
    (4) Set: Your minions deal 10% increased damage. When Soul Reaper's secondary effect triggers, this bonus increases to 50% for 8 seconds.
    Rank Elite

Waist

  1. Girdle of Unity

    Girdle of Unity

    Ilvl 265
    Stats
    +88 strength
    +179 stamina
    +42 haste
    +85 mastery
    Effects
    Equip: Gain the legendary effect of Abomination's Frenzy: Abomination Limb's duration is increased by 4 sec and the frequency it grants Runic Corruption is increased by 2 sec. The first time an enemy is damaged by Abomination Limb they take 20% increased damage from you for 12 sec.

Legs

  1. Eternal Gladiator's Plate Wargreaves

    Eternal Gladiator's Plate Wargreaves

    Ilvl 298
    Stats
    +159 strength
    +353 stamina
    +122 versatility
    +72 mastery
    Rank Duelist

Feet

  1. Eternal Gladiator's Plate Warboots

    Eternal Gladiator's Plate Warboots

    Ilvl 298
    Stats
    +119 strength
    +265 stamina
    +44 haste
    +102 versatility
    Enchant
    Soul Treads
    Rank Duelist

Ring 1

  1. Eternal Gladiator's Signet

    Eternal Gladiator's Signet

    Ilvl 298
    Stats
    +198 stamina
    +228 versatility
    +104 mastery
    Enchant
    +16 Mastery
    Gem
    +16 Versatility
    Rank Duelist

Ring 2

  1. Eternal Gladiator's Ring

    Eternal Gladiator's Ring

    Ilvl 298
    Stats
    +198 stamina
    +104 haste
    +228 versatility
    Enchant
    +16 Mastery
    Rank Duelist

Trinket 1

  1. set
    Eternal Gladiator's Badge of Ferocity

    Eternal Gladiator's Badge of Ferocity

    Ilvl 298
    Stats
    +138 critical-strike
    Effects
    Use: Increases primary stat by 399 for 15 sec. (1 Min Cooldown)
    Set
    Set: Increases your Strength by 105 and Stamina by 300 when in Arenas, Battlegrounds, and War Mode.
    Rank Duelist

Trinket 2

  1. set
    Eternal Gladiator's Medallion

    Eternal Gladiator's Medallion

    Ilvl 298
    Stats
    +151 strength
    Effects
    Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (2 Min Cooldown)
    Set
    Set: Increases your Strength by 105 and Stamina by 300 when in Arenas, Battlegrounds, and War Mode.
    Rank Duelist

Main Hand

  1. Eternal Gladiator's Pulverizer

    Eternal Gladiator's Pulverizer

    Ilvl 301
    Stats
    +163 strength
    +366 stamina
    +126 versatility
    +70 mastery
    Enchant
    Rune of the Fallen Crusader
    Rank Elite

Gems

Gems are jewelcrafting items. Created with the Jewelcrafting profession or bought in the auction house, they can be socketed into Head, Neck, Wrists, Waist, and Rings items.

Here are the gems used by Thaemine.

  1. Masterful Jewel Cluster
    1

    Masterful Jewel Cluster

    Effect +16 Mastery
    Type prismatic
  2. Versatile Jewel Cluster
    1

    Versatile Jewel Cluster

    Effect +16 Versatility
    Type prismatic

Enchantments

Enchantments are equipment item upgrades. Created with the Enchanting profession or bought in the auction house, they can be set on Back, Chest, Wrist, Hands, Rings, Feet, Main Hand, and Off Hand items.

Here are the enchantments used by Thaemine.

Back

  1. Enchant Cloak - Fortified Speed

    Enchant Cloak - Fortified Speed

    Effect Permanently enchants a cloak to increase your Stamina by 20 and your Speed by 30.

Chest

  1. Enchant Chest - Eternal Stats

    Enchant Chest - Eternal Stats

    Effect Permanently enchants a chest piece to increase primary stats by 30.

Wrist

  1. Enchant Bracers - Shaded Hearthing

    Enchant Bracers - Shaded Hearthing

    Effect Permanently enchants bracers to reduce the cooldown of your Hearthstone by 5 minutes while in the Shadowlands.

Feet

  1. Enchant Boots - Soul Treads

    Enchant Boots - Soul Treads

    Effect Permanently enchants boots to reduce your falling damage by 10%.

Ring 1

  1. Enchant Ring - Tenet of Mastery

    Enchant Ring - Tenet of Mastery

    Effect Permanently enchants a ring to increase your Mastery by 16.

Ring 2

  1. Enchant Ring - Tenet of Mastery

    Enchant Ring - Tenet of Mastery

    Effect Permanently enchants a ring to increase your Mastery by 16.

Main Hand

  1. Rune of the Fallen Crusader

    Rune of the Fallen Crusader

    Effect Rune of the Fallen Crusader