
Arvilan



Arvilan is a worldwide top PvP Blood Death Knight from Argent Dawn (EU). This Worgen achieved a rating of 2101 in 3v3!
Updated , here is the detail about how his character is built.
Stat Priority
Stats are attributes that enhance character abilities and define how it feels to play. Found on most pieces of equipment, object ameliorations, and consumables, the stats to prioritize according to Arvilan are Versatility and Haste :
- Versatility
- Haste
- Mastery
- Critical Strike
Sometimes, items can also contain minor stats that can add a certain value. Even though they are really hard to get since they are rare and random, Arvilan focuses on Speed :
- Speed
- Avoidance
- Leech
- Versatility
- Haste
- Mastery
- Critical Strike
- Speed
- Avoidance
- Leech
Class Talents


Chains of Ice
Cast Time | Instant |
Effect | Shackles the target with frozen chains, reducing movement speed by 70% for 8 sec. |
Power Cost | 1 Rune |
Range | 30 yd range |


Death Strike
Cast Time | Instant |
Effect | Focuses dark power into a strike that deals 245 Physical damage and heals you for 25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health. |
Power Cost | 45 Runic Power |
Range | Melee Range |


Raise Dead
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts 1 min. |
Range | 30 yd range |


Mind Freeze
Cast Time | Instant |
Cooldown | 15 sec cooldown |
Effect | Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec. |
Range | 15 yd range |


Anti-Magic Shell
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | Surrounds you in an Anti-Magic Shell for 5 sec, absorbing up to 49,848 magic damage and preventing application of harmful magical effects. Damage absorbed generates Runic Power. |


Cleaving Strikes
Cast Time | Passive |
Effect | Scourge Strike additional enemies while you remain in Death and Decay. |


Blinding Sleet
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect. When Blinding Sleet ends, enemies are slowed by 50% for 6 sec. |


Coldthirst
Cast Time | Passive |
Effect | Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec. |


Permafrost
Cast Time | Passive |
Effect | Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt. |


Improved Death Strike
Cast Time | Passive |
Effect | Death Strike's cost is reduced by 10, and its healing is increased by 60%. |


Anti-Magic Barrier
Cast Time | Passive |
Effect | Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%. |


March of Darkness
Cast Time | Passive |
Effect | Death's Advance grants an additional 25% movement speed over the first 3 sec. |


Sacrificial Pact
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Sacrifice your ghoul to deal 397 Shadow damage to all nearby enemies and heal for 25% of your maximum health. Deals reduced damage beyond 8 targets. |
Power Cost | 20 Runic Power |


Control Undead
Cast Time | 1.5 sec cast |
Effect | Dominates the target undead creature up to level 71, forcing it to do your bidding for 5 min. |
Power Cost | 1 Rune |
Range | 30 yd range |


Enfeeble
Cast Time | Passive |
Effect | Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 15% for 6 sec. |


Icebound Fortitude
Cast Time | Instant |
Cooldown | 3 min cooldown |
Effect | Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec. |


Blood Scent
Cast Time | Passive |
Effect | Increases Leech by 3%. |


Veteran of the Third War
Cast Time | Passive |
Effect | Stamina increased by 20%. |


Suppression
Cast Time | Passive |
Effect | Damage taken from area of effect attacks reduced by 3%. |


Brittle
Cast Time | Passive |
Effect | Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec. |


Acclimation
Cast Time | Passive |
Effect | Icebound Fortitude's cooldown is reduced by 60 sec. |


Merciless Strikes
Cast Time | Passive |
Effect | Increases Critical Strike chance by 2%. |


Anti-Magic Zone
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Places an Anti-Magic Zone that reduces spell damage taken by party or raid members by 20%. The Anti-Magic Zone lasts for 8 sec or until it absorbs 249,240 damage. |
Range | 30 yd range |


Might of Thassarian
Cast Time | Passive |
Effect | Increases Strength by 2%. |


Clenching Grasp
Cast Time | Passive |
Effect | Death Grip slows enemy movement speed by 50% for 6 sec. |


Proliferating Chill
Cast Time | Passive |
Effect | Chains of Ice affects 1 additional nearby enemy. |


Gloom Ward
Cast Time | Passive |
Effect | Absorbs are 15% more effective on you. |


Asphyxiate
Cast Time | Instant |
Cooldown | 45 sec cooldown |
Effect | Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec. |
Range | 20 yd range |


Assimilation
Cast Time | Passive |
Effect | The amount absorbed by Anti-Magic Zone is increased by 10% and grants up to 100 Runic Power based on the amount absorbed. |


Death Pact
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec. |


Death's Reach
Cast Time | Passive |
Effect | Increases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip. |

Grip of the Dead
Cast Time | Passive |
Effect | Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec. |


Unholy Endurance
Cast Time | Passive |
Effect | Increases Lichborne duration by 2 sec and while active damage taken is reduced by 15%. |


Runic Attenuation
Cast Time | Passive |
Effect | Auto attacks have a chance to generate 5 Runic Power. |


Wraith Walk
Cast Time | Channeled |
Cooldown | 1 min cooldown |
Effect | Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%. |


Unholy Ground
Cast Time | Passive |
Effect | Gain 5% Haste while you remain within your Death and Decay. |


Insidious Chill
Cast Time | Passive |
Effect | Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times. |


Blood Draw
Cast Time | Passive |
Effect | When you fall below 30% health you drain 633 health from nearby enemies. Can only occur every 3 min. |


Will of the Necropolis
Cast Time | Passive |
Effect | Damage taken below 30% Health is reduced by 35%. |


Death's Echo
Cast Time | Passive |
Effect | Death's Advance, Death and Decay, and Death Grip have 1 additional charge. |


Icy Talons
Cast Time | Passive |
Effect | Your Runic Power spending abilities increase your melee attack speed by 6% for 10 sec, stacking up to 3 times. |


Rune Mastery
Cast Time | Passive |
Effect | Consuming a Rune has a chance to increase your Strength by 6% for 8 sec. |


Unholy Bond
Cast Time | Passive |
Effect | Increases the effectiveness of your Runeforge effects by 20%. |


Empower Rune Weapon
Cast Time | Instant |
Effect | Empower your rune weapon, gaining 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 sec. |


Abomination Limb
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Sprout an additional limb, dealing 1,942 Shadow damage over 12 sec to all nearby enemies. Deals reduced damage beyond 5 targets. Every 1 sec, an enemy is pulled to your location if they are further than 8 yds from you. The same enemy can only be pulled once every 4 sec. Gain instantly, and again every 6 sec. |
Range | 20 yd range |


Soul Reaper
Cast Time | Instant |
Cooldown | 6 sec cooldown |
Effect | Strike an enemy for 197 Shadowfrost damage and afflict the enemy with Soul Reaper. After 5 sec, if the target is below 35% health this effect will explode dealing an additional 906 Shadowfrost damage to the target. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption. |
Power Cost | 1 Rune |
Range | Melee Range |
Specialization Talents


Heart Strike
Cast Time | Instant |
Effect | Instantly strike the target and 1 other nearby enemy, causing 214 Physical damage, and reducing enemies' movement speed by 20% for 8 sec. |
Power Cost | 1 Rune |
Range | Melee Range |


Marrowrend
Cast Time | Instant |
Effect | Smash the target, dealing 334 Physical damage and generating 3 charges of Bone Shield. Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by 641. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed. |
Power Cost | 2 Runes |
Range | Melee Range |


Blood Boil
Cast Time | Instant |
Effect | Deals 262 Shadow damage and infects all enemies within 10 yds with Blood Plague. Blood Plague A shadowy disease that drains 372 health from the target over 24 sec. |


Vampiric Blood
Cast Time | Instant |
Cooldown | 1.5 min cooldown |
Effect | Embrace your undeath, increasing your maximum health by 30% and increasing all healing and absorbs received by 30% for 10 sec. |


Crimson Scourge
Cast Time | Passive |
Effect | Your auto attacks on targets infected with your Blood Plague have a chance to make your next Death and Decay cost no runes and reset its cooldown. |


Ossuary
Cast Time | Passive |
Effect | While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally, your maximum Runic Power is increased by 10. |


Improved Vampiric Blood
Cast Time | Passive |
Effect | Vampiric Blood's healing and absorb amount is increased by 10% and duration by 4 sec. |


Improved Heart Strike
Cast Time | Passive |
Effect | Heart Strike damage increased by 30%. |


Death's Caress
Cast Time | Instant |
Cooldown | 6 sec cooldown |
Effect | Reach out with necrotic tendrils, dealing 101 Shadow damage and applying Blood Plague to your target and generating 2 Bone Shield charges. Blood Plague A shadowy disease that drains 372 health from the target over 24 sec. |
Power Cost | 1 Rune |
Range | 30 yd range |


Rune Tap
Cast Time | Instant |
Cooldown | 1.5 sec cooldown |
Effect | Reduces all damage taken by 20% for 4 sec. |
Power Cost | 1 Rune |


Heartbreaker
Cast Time | Passive |
Effect | Heart Strike generates 2 additional Runic Power per target hit. |


Foul Bulwark
Cast Time | Passive |
Effect | Each charge of Bone Shield increases your maximum health by 1%. |


Dancing Rune Weapon
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses. While active, you gain 40% parry chance. |
Range | 30 yd range |


Hemostasis
Cast Time | Passive |
Effect | Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times. |


Perseverance of the Ebon Blade
Cast Time | Passive |
Effect | When Crimson Scourge is consumed, you gain 8% Versatility for 6 sec. |


Relish in Blood
Cast Time | Passive |
Effect | While Crimson Scourge is active, your next Death and Decay heals you for 124 health per Bone Shield charge and you immediately gain 10 Runic Power. |


Leeching Strike
Cast Time | Passive |
Effect | Heart Strike heals you for 0.5% health for each enemy hit while affected by Blood Plague. |


Improved Bone Shield
Cast Time | Passive |
Effect | Bone Shield increases your Haste by 10%. |


Insatiable Blade
Cast Time | Passive |
Effect | Dancing Rune Weapon generates 5 Bone Shield charges. When a charge of Bone Shield is consumed, the cooldown of Dancing Rune Weapon is reduced by 5 sec. |


Blooddrinker
Cast Time | Channeled |
Cooldown | 30 sec cooldown |
Effect | Drains 1,349 health from the target over 2.7 sec. You can move, parry, dodge, and use defensive abilities while channeling this ability. |
Power Cost | 1 Rune |
Range | 30 yd range |

Consumption
Cast Time | Instant |
Cooldown | 30 sec cooldown |
Effect | Strikes all enemies in front of you with a hungering attack that deals 415 Physical damage and heals you for 150% of that damage. Deals reduced damage beyond 8 targets. |
Range | Melee Range |


Rapid Decomposition
Cast Time | Passive |
Effect | Your Blood Plague and Death and Decay deal damage 18% more often. Additionally, your Blood Plague leeches 50% more Health. |


Blood Feast
Cast Time | Passive |
Effect | Anti-Magic Shell heals you for 100% of the damage it absorbs. |


Blood Tap
Cast Time | Instant |
Effect | Consume the essence around you to generate 1 Rune. Recharge time reduced by 2 sec whenever a Bone Shield charge is consumed. |


Reinforced Bones
Cast Time | Passive |
Effect | Increases Armor gained from Bone Shield by 10%. |


Everlasting Bond
Cast Time | Passive |
Effect | Summons 1 additional copy of Dancing Rune Weapon and increases its duration by 8 sec. |


Voracious
Cast Time | Passive |
Effect | Death Strike's healing is increased by 15% and grants you 10% Leech for 8 sec. |


Bloodworms
Cast Time | Passive |
Effect | Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you. |


Coagulopathy
Cast Time | Passive |
Effect | Enemies affected by Blood Plague take 5% increased damage from you and Death Strike increases the damage of your Blood Plague by 30% for 8 sec, stacking up to 5 times. |


Mark of Blood
Cast Time | Instant |
Cooldown | 6 sec cooldown |
Effect | Places a Mark of Blood on an enemy for 15 sec. The enemy's damaging auto attacks will also heal their victim for 3% of the victim's maximum health. |
Range | 15 yd range |

Tombstone
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | Consume up to 5 Bone Shield charges. For each charge consumed, you gain 6 Runic Power and absorb damage equal to 6% of your maximum health for 8 sec. |


Gorefiend's Grasp
Cast Time | Instant |
Cooldown | 2 min cooldown |
Effect | Shadowy tendrils coil around all enemies within 15 yards of a hostile or friendly target, pulling them to the target's location. |
Range | 30 yd range |


Sanguine Ground
Cast Time | Passive |
Effect | You deal 5% more damage and receive 5% more healing while standing in your Death and Decay. |


Shattering Bone
Cast Time | Passive |
Effect | When Bone Shield is consumed it shatters dealing 69 shadow damage to nearby enemies. This damage is tripled while you are within your Death and Decay. |


Heartrend
Cast Time | Passive |
Effect | Heart Strike has a chance to increase the damage of your next Death Strike by 20%. |


Tightening Grasp
Cast Time | Passive |
Effect | Enemies hit by Gorefiend's Grasp take 5% increased damage from you for 15 sec. Additionally, reduces the cooldown on Gorefiend's Grasp by 30 sec. |


Iron Heart
Cast Time | Passive |
Effect | Blood Shield's duration is increased by 2 sec and it absorbs 20% more damage. |


Red Thirst
Cast Time | Passive |
Effect | Reduces the cooldown on Vampiric Blood by 2.0 sec per 10 Runic Power spent. |


Bonestorm
Cast Time | Instant |
Cooldown | 1 min cooldown |
Effect | A whirl of bone and gore batters all nearby enemies, dealing 119 Shadow damage every 1 sec, and healing you for 3% of your maximum health every time it deals damage (up to 15%). Lasts 1 sec per 10 Runic Power spent. Deals reduced damage beyond 8 targets. |
Power Cost | 0 Runic Power |


Purgatory
Cast Time | Passive |
Effect | An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec. If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min. |


Bloodshot
Cast Time | Passive |
Effect | While Blood Shield is active, you deal 25% increased Physical damage. |


Umbilicus Eternus
Cast Time | Passive |
Effect | After Vampiric Blood expires, you absorb damage equal to 5 times the damage your Blood Plague dealt during Vampiric Blood. |
PvP Talents


Rot and Wither
Effect | Your Death and Decay rots enemies each time it deals damage, absorbing healing equal to 100% of damage dealt. |


Walking Dead
Effect | Your Death Grip causes the target to be unable to move faster than normal movement speed for 8 sec. |


Strangulate
Effect | Shadowy tendrils constrict an enemy's throat, silencing them for 4 sec. |


Blood for Blood
Effect | Heart Strike deals 30% increased damage, but also costs 3% of your max health. |


Last Dance
Effect | Reduces the cooldown of Dancing Rune Weapon by 50% and its duration by 25%. |


Death Chain
Effect | Chains 3 enemies together, dealing 152.7 Shadow damage and causing 20% of all damage taken to also be received by the others in the chain. Lasts for 10 sec. |


Murderous Intent
Effect | You focus the assault on this target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Focused Assault. |


Decomposing Aura
Effect | All enemies within 8 yards slowly decay, losing up to 3% of their max health every 2 sec. Max 5 stacks. Lasts 6 sec. |


Dark Simulacrum
Effect | Places a dark ward on an enemy player that persists for 12 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell. |


Spellwarden
Effect | Rune of Spellwarding is applied to you with 25% increased effect. |


Necrotic Aura
Effect | All enemies within 8 yards take 8% increased magical damage. |
Equipment
The equipment is what makes characters stronger. The best gear is usually found in the Great Vault, Mythic+ dungeons, and Mythic raids. They can also be bought from PvP vendors or crafted with the Crafting Orders system.
Here are the equipment items used by Arvilan.
Head
-
setVisage of the First Eidolon
Visage of the First Eidolon
Ilvl 298 Slot Head Stats +159 strength+353 stamina+111 haste+83 versatilitySet (2) Set: While your Dancing Rune Weapon is active Heart Strike extends the duration of Dancing Rune Weapon by 0.5 seconds and increases your Strength by 1%, persisting for 10 seconds after Dancing Rune Weapon ends.(4) Set: When you take damage, you have a chance equal to 100% of your Parry chance to lash out, Heart Striking your attacker. Dancing Rune Weapon now summons 2 Rune Weapons.Rank Duelist
Shoulders
-
Shoulderguards of the Crimson Rune
Shoulderguards of the Crimson Rune
Ilvl 291 Slot Shoulders Stats +112 strength+244 stamina+71 haste+71 versatilityEffects Equip: Dancing Rune Weapon generates 5 Bone Shield charges. When a charge of Bone Shield is consumed, the cooldown of Dancing Rune Weapon is reduced by 5 sec. Additionally, when Dancing Rune Weapon fades, your Rune regeneration rate is increased by 40% for 10 sec.
Chest
-
setCarapace of the First Eidolon
Carapace of the First Eidolon
Ilvl 298 Slot Chest Stats +159 strength+353 stamina+59 critical-strike+135 masteryEnchant Primary Stats +30Set (2) Set: While your Dancing Rune Weapon is active Heart Strike extends the duration of Dancing Rune Weapon by 0.5 seconds and increases your Strength by 1%, persisting for 10 seconds after Dancing Rune Weapon ends.(4) Set: When you take damage, you have a chance equal to 100% of your Parry chance to lash out, Heart Striking your attacker. Dancing Rune Weapon now summons 2 Rune Weapons.Rank Duelist
Hands
-
setGauntlets of the First Eidolon
Gauntlets of the First Eidolon
Ilvl 298 Slot Hands Stats +119 strength+265 stamina+42 critical-strike+103 masteryEnchant +15 StrengthSet (2) Set: While your Dancing Rune Weapon is active Heart Strike extends the duration of Dancing Rune Weapon by 0.5 seconds and increases your Strength by 1%, persisting for 10 seconds after Dancing Rune Weapon ends.(4) Set: When you take damage, you have a chance equal to 100% of your Parry chance to lash out, Heart Striking your attacker. Dancing Rune Weapon now summons 2 Rune Weapons.Rank Duelist
Waist
-
Girdle of Unity
Girdle of Unity
Ilvl 265 Slot Waist Stats +88 strength+179 stamina+42 haste+85 masteryEffects Equip: Gain the legendary effect of Abomination's Frenzy: Abomination Limb's duration is increased by 4 sec and the frequency it grants Bone Shield is increased by 2 sec. The first time an enemy is damaged by Abomination Limb they take 20% increased damage from you for 12 sec.
Legs
-
setChausses of the First Eidolon
Chausses of the First Eidolon
Ilvl 298 Slot Legs Stats +159 strength+353 stamina+126 haste+67 masterySet (2) Set: While your Dancing Rune Weapon is active Heart Strike extends the duration of Dancing Rune Weapon by 0.5 seconds and increases your Strength by 1%, persisting for 10 seconds after Dancing Rune Weapon ends.(4) Set: When you take damage, you have a chance equal to 100% of your Parry chance to lash out, Heart Striking your attacker. Dancing Rune Weapon now summons 2 Rune Weapons.Rank Duelist
Trinket 1
-
setEternal Gladiator's Insignia of Alacrity
Trinket 2
-
setEternal Gladiator's Medallion
Eternal Gladiator's Medallion
Ilvl 298 Slot Trinket 2 Stats +151 strengthEffects Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (2 Min Cooldown)Set Set: Increases your Strength by 105 and Stamina by 300 when in Arenas, Battlegrounds, and War Mode.Rank Duelist
Gems
Gems are jewelcrafting items. Created with the Jewelcrafting profession or bought in the auction house, they can be socketed into Head, Neck, Wrists, Waist, and Rings items.
Here are the gems used by Arvilan.
Enchantments
Enchantments are equipment item upgrades. Created with the Enchanting and Leatherworking professions, or bought in the auction house, they can be set on Back, Chest, Wrist, Legs, Rings, Feet, Main Hand, and Off Hand items.
Here are the enchantments used by Arvilan.
Back
-
Enchant Cloak - Fortified Speed
Enchant Cloak - Fortified Speed
Effect Permanently enchants a cloak to increase your Stamina by 20 and your Speed by 30.
Chest
-
Enchant Chest - Eternal Stats
Enchant Chest - Eternal Stats
Effect Permanently enchants a chest piece to increase primary stats by 30.
Wrist
-
Enchant Bracers - Shaded Hearthing
Enchant Bracers - Shaded Hearthing
Effect Permanently enchants bracers to reduce the cooldown of your Hearthstone by 5 minutes while in the Shadowlands.
Hands
-
Enchant Gloves - Eternal Strength
Enchant Gloves - Eternal Strength
Effect Permanently enchants gloves to increase your Strength by 15.
Feet
-
Enchant Boots - Soul Treads
Enchant Boots - Soul Treads
Effect Permanently enchants boots to reduce your falling damage by 10%.
Ring 1
-
Enchant Ring - Tenet of Haste
Enchant Ring - Tenet of Haste
Effect Permanently enchants a ring to increase your Haste by 16.
Ring 2
-
Enchant Ring - Tenet of Haste
Enchant Ring - Tenet of Haste
Effect Permanently enchants a ring to increase your Haste by 16.
Main Hand
-
Rune of the Fallen Crusader
Rune of the Fallen Crusader
Effect Rune of the Fallen Crusader
Embellished Items
Embellished items are crafted pieces of equipment that feature specific abilities. They are obtained by using an embellishment optional reagent or are already included in an item recipe.
Here are the embellished items used by Arvilan.