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3v3 Blood Death Knight

Blood Death Knight
22 hours ago
1 characters
2101 - 2101

This guide is to help to build a PvP Blood Death Knight that will thrive in 3v3.

Updated , it is based on the 1 highest-rated Blood Death Knights in 3v3 leaderboards across the US, EU, KR, and TW regions. Ratings are ranging from 2101 to 2101, with the current top 3v3 Blood Death Knight being Arvilan from Argent Dawn (EU).

Each character's equipment type, active specialization history, as well as connection frequency are taken into consideration to keep the guide as accurate as possible.

Top Blood Death Knights

  1. 1
    Arvilan
    Argent Dawn (EU)
    2101

Stat Priority

Stats are attributes that enhance character abilities and define how it feels to play. Found on most pieces of equipment, object ameliorations, and consumables, the stats to prioritize for Blood Death Knights in 3v3 are Versatility and Haste :

  1. Versatility
  2. Haste
  3. Mastery
  4. Critical Strike

Sometimes, items can also contain minor stats that can add a certain value. Even though they are really hard to get since they are rare and random, the one to reach is Speed :

  1. Speed
  2. Avoidance
  3. Leech
Main Stat Priority
+101
11% Critical Strike
+706
21% Haste
+679
55% Mastery
+1231
31% Versatility
  1. Versatility
  2. Haste
  3. Mastery
  4. Critical Strike
Minor Stat Priority
+0
0% Avoidance
+0
0% Leech
+30
3% Speed
  1. Speed
  2. Avoidance
  3. Leech

Races

Each race in World of Warcraft brings traits that can potentially give an edge in achieving victory. That said, the best race for Blood Death Knight in 3v3 is currently Worgen .

Since cross-faction play is now possible, there are few barriers that remain for picking what offers the best racials.

  1. Worgen
    1

Class Talents

1

Chains of Ice

1
Cast Time Instant
Effect Shackles the target with frozen chains, reducing movement speed by 70% for 8 sec.
Power Cost 1 Rune
Range 30 yd range
1

Death Strike

1
Cast Time Instant
Effect Focuses dark power into a strike that deals 243 Physical damage and heals you for 25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
Power Cost 45 Runic Power
Range Melee Range
1

Raise Dead

1
Cast Time Instant
Cooldown 2 min cooldown
Effect Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts 1 min.
Range 30 yd range
1

Mind Freeze

1
Cast Time Instant
Cooldown 15 sec cooldown
Effect Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec.
Range 15 yd range
1

Anti-Magic Shell

1
Cast Time Instant
Cooldown 1 min cooldown
Effect Surrounds you in an Anti-Magic Shell for 5 sec, absorbing up to 49,848 magic damage and preventing application of harmful magical effects. Damage absorbed generates Runic Power.
1

Cleaving Strikes

1
Cast Time Passive
Effect Scourge Strike additional enemies while you remain in Death and Decay.
0

Blinding Sleet

Cast Time Instant
Cooldown 1 min cooldown
Effect Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect. When Blinding Sleet ends, enemies are slowed by 50% for 6 sec.
0

Coldthirst

Cast Time Passive
Effect Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec.
1

Permafrost

1
Cast Time Passive
Effect Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.
1

Improved Death Strike

1
Cast Time Passive
Effect Death Strike's cost is reduced by 10, and its healing is increased by 60%.
1

Anti-Magic Barrier

1
Cast Time Passive
Effect Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
0

March of Darkness

Cast Time Passive
Effect Death's Advance grants an additional 25% movement speed over the first 3 sec.
0

Sacrificial Pact

Cast Time Instant
Cooldown 2 min cooldown
Effect Sacrifice your ghoul to deal 396 Shadow damage to all nearby enemies and heal for 25% of your maximum health. Deals reduced damage beyond 8 targets.
Power Cost 20 Runic Power
0

Control Undead

Cast Time 1.5 sec cast
Effect Dominates the target undead creature up to level 71, forcing it to do your bidding for 5 min.
Power Cost 1 Rune
Range 30 yd range
1

Enfeeble

1
Cast Time Passive
Effect Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 15% for 6 sec.
1

Icebound Fortitude

1
Cast Time Instant
Cooldown 3 min cooldown
Effect Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.
0

Blood Scent

Cast Time Passive
Effect Increases Leech by 3%.
1

Veteran of the Third War

1
Cast Time Passive
Effect Stamina increased by 20%.
0

Suppression

Cast Time Passive
Effect Damage taken from area of effect attacks reduced by 3%.
1

Brittle

1
Cast Time Passive
Effect Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec.
0

Acclimation

Cast Time Passive
Effect Icebound Fortitude's cooldown is reduced by 60 sec.
1

Merciless Strikes

1
Cast Time Passive
Effect Increases Critical Strike chance by 2%.
0

Anti-Magic Zone

Cast Time Instant
Cooldown 2 min cooldown
Effect Places an Anti-Magic Zone that reduces spell damage taken by party or raid members by 20%. The Anti-Magic Zone lasts for 8 sec or until it absorbs 249,240 damage.
Range 30 yd range
1

Might of Thassarian

1
Cast Time Passive
Effect Increases Strength by 2%.
0

Clenching Grasp

Cast Time Passive
Effect Death Grip slows enemy movement speed by 50% for 6 sec.
0

Proliferating Chill

Cast Time Passive
Effect Chains of Ice affects 1 additional nearby enemy.
1

Gloom Ward

1
Cast Time Passive
Effect Absorbs are 15% more effective on you.
0

Asphyxiate

Cast Time Instant
Cooldown 45 sec cooldown
Effect Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.
Range 20 yd range
0

Assimilation

Cast Time Passive
Effect The amount absorbed by Anti-Magic Zone is increased by 10% and grants up to 100 Runic Power based on the amount absorbed.
1

Death Pact

1
Cast Time Instant
Cooldown 2 min cooldown
Effect Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
0

Death's Reach

Cast Time Passive
Effect Increases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip.

Grip of the Dead

Cast Time Passive
Effect Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
1

Unholy Endurance

1
Cast Time Passive
Effect Increases Lichborne duration by 2 sec and while active damage taken is reduced by 15%.
1

Runic Attenuation

1
Cast Time Passive
Effect Auto attacks have a chance to generate 5 Runic Power.
0

Wraith Walk

Cast Time Channeled
Cooldown 1 min cooldown
Effect Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%.
1

Unholy Ground

1
Cast Time Passive
Effect Gain 5% Haste while you remain within your Death and Decay.
1

Insidious Chill

1
Cast Time Passive
Effect Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times.
0

Blood Draw

Cast Time Passive
Effect When you fall below 30% health you drain 633 health from nearby enemies. Can only occur every 3 min.
1

Will of the Necropolis

1
Cast Time Passive
Effect Damage taken below 30% Health is reduced by 35%.
0

Death's Echo

Cast Time Passive
Effect Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
1

Icy Talons

1
Cast Time Passive
Effect Your Runic Power spending abilities increase your melee attack speed by 6% for 6 sec, stacking up to 3 times.
0

Rune Mastery

Cast Time Passive
Effect Consuming a Rune has a chance to increase your Strength by 6% for 8 sec.
0

Unholy Bond

Cast Time Passive
Effect Increases the effectiveness of your Runeforge effects by 20%.
1

Empower Rune Weapon

1
Cast Time Passive
Effect
0

Abomination Limb

Cast Time Instant
Cooldown 2 min cooldown
Effect Sprout an additional limb, dealing 1,947 Shadow damage over 12 sec to all nearby enemies. Deals reduced damage beyond 5 targets. Every 1 sec, an enemy is pulled to your location if they are further than 8 yds from you. The same enemy can only be pulled once every 4 sec. Gain instantly, and again every 6 sec.
Range 20 yd range
0

Soul Reaper

Cast Time Instant
Cooldown 6 sec cooldown
Effect Strike an enemy for 179 Shadowfrost damage and afflict the enemy with Soul Reaper. After 5 sec, if the target is below 35% health this effect will explode dealing an additional 823 Shadowfrost damage to the target. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption.
Power Cost 1 Rune
Range Melee Range

Specialization Talents

1

Heart Strike

1
Cast Time Instant
Effect Instantly strike the target and 1 other nearby enemy, causing 217 Physical damage, and reducing enemies' movement speed by 20% for 8 sec.
Power Cost 1 Rune
Range Melee Range
1

Marrowrend

1
Cast Time Instant
Effect Smash the target, dealing 341 Physical damage and generating 3 charges of Bone Shield. Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by 641. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
Power Cost 2 Runes
Range Melee Range
1

Blood Boil

1
Cast Time Instant
Effect Deals 260 Shadow damage and infects all enemies within 10 yds with Blood Plague. Blood Plague A shadowy disease that drains 372 health from the target over 24 sec.
1

Vampiric Blood

1
Cast Time Instant
Cooldown 1.5 min cooldown
Effect Embrace your undeath, increasing your maximum health by 30% and increasing all healing and absorbs received by 30% for 10 sec.
1

Crimson Scourge

1
Cast Time Passive
Effect Your auto attacks on targets infected with your Blood Plague have a chance to make your next Death and Decay cost no runes and reset its cooldown.
1

Ossuary

1
Cast Time Passive
Effect While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally, your maximum Runic Power is increased by 10.
0

Improved Vampiric Blood

Cast Time Passive
Effect Vampiric Blood's healing and absorb amount is increased by 10% and duration by 4 sec.
1

Improved Heart Strike

1
Cast Time Passive
Effect Heart Strike damage increased by 30%.
1

Death's Caress

1
Cast Time Instant
Cooldown 6 sec cooldown
Effect Reach out with necrotic tendrils, dealing 102 Shadow damage and applying Blood Plague to your target and generating 2 Bone Shield charges. Blood Plague A shadowy disease that drains 372 health from the target over 24 sec.
Power Cost 1 Rune
Range 30 yd range
0

Rune Tap

Cast Time Instant
Cooldown 1.5 sec cooldown
Effect Reduces all damage taken by 20% for 4 sec.
Power Cost 1 Rune
0

Heartbreaker

Cast Time Passive
Effect Heart Strike generates 2 additional Runic Power per target hit.
1

Foul Bulwark

1
Cast Time Passive
Effect Each charge of Bone Shield increases your maximum health by 1%.
1

Dancing Rune Weapon

1
Cast Time Instant
Cooldown 2 min cooldown
Effect Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses. While active, you gain 40% parry chance.
Range 30 yd range
1

Hemostasis

1
Cast Time Passive
Effect Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.
0

Perseverance of the Ebon Blade

Cast Time Passive
Effect When Crimson Scourge is consumed, you gain 8% Versatility for 6 sec.
1

Relish in Blood

1
Cast Time Passive
Effect While Crimson Scourge is active, your next Death and Decay heals you for 126 health per Bone Shield charge and you immediately gain 10 Runic Power.
0

Leeching Strike

Cast Time Passive
Effect Heart Strike heals you for 0.5% health for each enemy hit while affected by Blood Plague.
1

Improved Bone Shield

1
Cast Time Passive
Effect Bone Shield increases your Haste by 10%.
1

Insatiable Blade

1
Cast Time Passive
Effect Dancing Rune Weapon generates 5 Bone Shield charges. When a charge of Bone Shield is consumed, the cooldown of Dancing Rune Weapon is reduced by 5 sec.
1

Blooddrinker

1
Cast Time Channeled
Cooldown 30 sec cooldown
Effect Drains 1,349 health from the target over 2.7 sec. You can move, parry, dodge, and use defensive abilities while channeling this ability.
Power Cost 1 Rune
Range 30 yd range

Consumption

Cast Time Instant
Cooldown 30 sec cooldown
Effect Strikes all enemies in front of you with a hungering attack that deals 415 Physical damage and heals you for 150% of that damage. Deals reduced damage beyond 8 targets.
Range Melee Range
1

Rapid Decomposition

1
Cast Time Passive
Effect Your Blood Plague and Death and Decay deal damage 18% more often. Additionally, your Blood Plague leeches 50% more Health.
0

Blood Feast

Cast Time Passive
Effect Anti-Magic Shell heals you for 100% of the damage it absorbs.
0

Blood Tap

Cast Time Instant
Effect Consume the essence around you to generate 1 Rune. Recharge time reduced by 2 sec whenever a Bone Shield charge is consumed.
1

Reinforced Bones

1
Cast Time Passive
Effect Increases Armor gained from Bone Shield by 10%.
1

Everlasting Bond

1
Cast Time Passive
Effect Summons 1 additional copy of Dancing Rune Weapon and increases its duration by 8 sec.
1

Voracious

1
Cast Time Passive
Effect Death Strike's healing is increased by 15% and grants you 10% Leech for 8 sec.
1

Bloodworms

1
Cast Time Passive
Effect Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.
1

Coagulopathy

1
Cast Time Passive
Effect Enemies affected by Blood Plague take 5% increased damage from you and Death Strike increases the damage of your Blood Plague by 30% for 8 sec, stacking up to 5 times.
0

Mark of Blood

Cast Time Instant
Cooldown 6 sec cooldown
Effect Places a Mark of Blood on an enemy for 15 sec. The enemy's damaging auto attacks will also heal their victim for 3% of the victim's maximum health.
Range 15 yd range

Tombstone

Cast Time Instant
Cooldown 1 min cooldown
Effect Consume up to 5 Bone Shield charges. For each charge consumed, you gain 6 Runic Power and absorb damage equal to 6% of your maximum health for 8 sec.
0

Gorefiend's Grasp

Cast Time Instant
Cooldown 2 min cooldown
Effect Shadowy tendrils coil around all enemies within 15 yards of a hostile or friendly target, pulling them to the target's location.
Range 30 yd range
1

Sanguine Ground

1
Cast Time Passive
Effect You deal 5% more damage and receive 5% more healing while standing in your Death and Decay.
0

Shattering Bone

Cast Time Passive
Effect When Bone Shield is consumed it shatters dealing 69 shadow damage to nearby enemies. This damage is tripled while you are within your Death and Decay.
0

Heartrend

Cast Time Passive
Effect Heart Strike has a chance to increase the damage of your next Death Strike by 20%.
0

Tightening Grasp

Cast Time Passive
Effect Enemies hit by Gorefiend's Grasp take 5% increased damage from you for 15 sec. Additionally, reduces the cooldown on Gorefiend's Grasp by 30 sec.
1

Iron Heart

1
Cast Time Passive
Effect Blood Shield's duration is increased by 2 sec and it absorbs 20% more damage.
0

Red Thirst

Cast Time Passive
Effect Reduces the cooldown on Vampiric Blood by 2.0 sec per 10 Runic Power spent.
0

Bonestorm

Cast Time Instant
Cooldown 1 min cooldown
Effect A whirl of bone and gore batters all nearby enemies, dealing 119 Shadow damage every 1 sec, and healing you for 3% of your maximum health every time it deals damage (up to 15%). Lasts 1 sec per 10 Runic Power spent. Deals reduced damage beyond 8 targets.
Power Cost 0 Runic Power
0

Purgatory

Cast Time Passive
Effect An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec. If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.
1

Bloodshot

1
Cast Time Passive
Effect While Blood Shield is active, you deal 25% increased Physical damage.
0

Umbilicus Eternus

Cast Time Passive
Effect After Vampiric Blood expires, you absorb damage equal to 5 times the damage your Blood Plague dealt during Vampiric Blood.

PvP Talents

0

Rot and Wither

Effect Your Death and Decay rots enemies each time it deals damage, absorbing healing equal to 100% of damage dealt.
0

Walking Dead

Effect Your Death Grip causes the target to be unable to move faster than normal movement speed for 8 sec.
0

Strangulate

Effect Shadowy tendrils constrict an enemy's throat, silencing them for 4 sec.
0

Blood for Blood

Effect Heart Strike deals 60% increased damage, but also costs 3% of your max health.
0

Last Dance

Effect Reduces the cooldown of Dancing Rune Weapon by 50% and its duration by 25%.
0

Death Chain

Effect Chains 3 enemies together, dealing 157.5 Shadow damage and causing 20% of all damage taken to also be received by the others in the chain. Lasts for 10 sec.
0

Murderous Intent

Effect You focus the assault on this target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Focused Assault.
0

Decomposing Aura

Effect All enemies within 8 yards slowly decay, losing up to 3% of their max health every 2 sec. Max 5 stacks. Lasts 6 sec.
0

Dark Simulacrum

Effect Places a dark ward on an enemy player that persists for 12 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell.
0

Spellwarden

Effect Rune of Spellwarding is applied to you with 25% increased effect.
0

Necrotic Aura

Effect All enemies within 8 yards take 8% increased magical damage.

Equipment

Equipment is what makes characters stronger. The best gear is usually found in the great vault, dungeons, and raids. They can also be bought from PvP vendors and sometimes in the auction house.

Here are the best equipment items for Blood Death Knights in 3v3.

Head

  1. set
    Visage of the First Eidolon
    1

    Visage of the First Eidolon

    Ilvl 298
    Stats
    +159 strength
    +353 stamina
    +111 haste
    +83 versatility
    Set
    (2) Set: While your Dancing Rune Weapon is active Heart Strike extends the duration of Dancing Rune Weapon by 0.5 seconds and increases your Strength by 1%, persisting for 10 seconds after Dancing Rune Weapon ends.
    (4) Set: When you take damage, you have a chance equal to 100% of your Parry chance to lash out, Heart Striking your attacker. Dancing Rune Weapon now summons 2 Rune Weapons.
    Rank Duelist

Neck

  1. Eternal Gladiator's Amulet
    1

    Eternal Gladiator's Amulet

    Ilvl 298
    Stats
    +198 stamina
    +256 versatility
    +76 mastery
    Rank Duelist

Shoulders

  1. Shoulderguards of the Crimson Rune
    1

    Shoulderguards of the Crimson Rune

    Ilvl 291
    Stats
    +112 strength
    +244 stamina
    +71 haste
    +71 versatility
    Effects
    Equip: Dancing Rune Weapon generates 5 Bone Shield charges. When a charge of Bone Shield is consumed, the cooldown of Dancing Rune Weapon is reduced by 5 sec. Additionally, when Dancing Rune Weapon fades, your Rune regeneration rate is increased by 40% for 10 sec.

Back

  1. Eternal Gladiator's Shawl
    1

    Eternal Gladiator's Shawl

    Ilvl 298
    Stats
    +89 strength
    +198 stamina
    +69 versatility
    +40 mastery
    Rank Duelist

Chest

  1. set
    Carapace of the First Eidolon
    1

    Carapace of the First Eidolon

    Ilvl 298
    Stats
    +159 strength
    +353 stamina
    +59 critical-strike
    +135 mastery
    Set
    (2) Set: While your Dancing Rune Weapon is active Heart Strike extends the duration of Dancing Rune Weapon by 0.5 seconds and increases your Strength by 1%, persisting for 10 seconds after Dancing Rune Weapon ends.
    (4) Set: When you take damage, you have a chance equal to 100% of your Parry chance to lash out, Heart Striking your attacker. Dancing Rune Weapon now summons 2 Rune Weapons.
    Rank Duelist

Wrist

  1. Eternal Gladiator's Plate Vambraces
    1

    Eternal Gladiator's Plate Vambraces

    Ilvl 298
    Stats
    +89 strength
    +198 stamina
    +38 haste
    +70 versatility
    Rank Duelist

Hands

  1. set
    Gauntlets of the First Eidolon
    1

    Gauntlets of the First Eidolon

    Ilvl 298
    Stats
    +119 strength
    +265 stamina
    +42 critical-strike
    +103 mastery
    Set
    (2) Set: While your Dancing Rune Weapon is active Heart Strike extends the duration of Dancing Rune Weapon by 0.5 seconds and increases your Strength by 1%, persisting for 10 seconds after Dancing Rune Weapon ends.
    (4) Set: When you take damage, you have a chance equal to 100% of your Parry chance to lash out, Heart Striking your attacker. Dancing Rune Weapon now summons 2 Rune Weapons.
    Rank Duelist

Waist

  1. Girdle of Unity
    1

    Girdle of Unity

    Ilvl 265
    Stats
    +88 strength
    +179 stamina
    +42 haste
    +85 mastery
    Effects
    Equip: Gain the legendary effect of Abomination's Frenzy: Abomination Limb's duration is increased by 4 sec and the frequency it grants Bone Shield is increased by 2 sec. The first time an enemy is damaged by Abomination Limb they take 20% increased damage from you for 12 sec.

Legs

  1. set
    Chausses of the First Eidolon
    1

    Chausses of the First Eidolon

    Ilvl 298
    Stats
    +159 strength
    +353 stamina
    +126 haste
    +67 mastery
    Set
    (2) Set: While your Dancing Rune Weapon is active Heart Strike extends the duration of Dancing Rune Weapon by 0.5 seconds and increases your Strength by 1%, persisting for 10 seconds after Dancing Rune Weapon ends.
    (4) Set: When you take damage, you have a chance equal to 100% of your Parry chance to lash out, Heart Striking your attacker. Dancing Rune Weapon now summons 2 Rune Weapons.
    Rank Duelist

Feet

  1. Eternal Gladiator's Plate Warboots
    1

    Eternal Gladiator's Plate Warboots

    Ilvl 298
    Stats
    +119 strength
    +265 stamina
    +44 haste
    +102 versatility
    Rank Duelist

Rings

  1. Eternal Gladiator's Ring
    1

    Eternal Gladiator's Ring

    Ilvl 298
    Stats
    +198 stamina
    +104 haste
    +228 versatility
    Rank Duelist

  2. Eternal Gladiator's Signet
    1

    Eternal Gladiator's Signet

    Ilvl 298
    Stats
    +198 stamina
    +228 versatility
    +104 mastery
    Rank Duelist

Trinkets

  1. set
    Eternal Gladiator's Insignia of Alacrity
    1

    Eternal Gladiator's Insignia of Alacrity

    Ilvl 298
    Stats
    +138 haste
    Effects
    Equip: Your spells and abilities have a chance to grant 337 primary stat for 20 sec.
    Set
    Set: Increases your Strength by 105 and Stamina by 300 when in Arenas, Battlegrounds, and War Mode.
    Rank Duelist

  2. set
    Eternal Gladiator's Medallion
    1

    Eternal Gladiator's Medallion

    Ilvl 298
    Stats
    +151 strength
    Effects
    Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (2 Min Cooldown)
    Set
    Set: Increases your Strength by 105 and Stamina by 300 when in Arenas, Battlegrounds, and War Mode.
    Rank Duelist

Main Hand

  1. Eternal Gladiator's Pulverizer
    1

    Eternal Gladiator's Pulverizer

    Ilvl 298
    Stats
    +159 strength
    +353 stamina
    +124 versatility
    +69 mastery
    Rank Duelist

Gems

Gems are jewelcrafting items. Created with the Jewelcrafting profession or bought in the auction house, they can be socketed into Head, Neck, Wrists, Waist, and Rings items.

Here are the best gems for Blood Death Knights in 3v3.

Unfortunately, no gems data were found.

Enchantments

Enchantments are equipment item upgrades. Created with the Enchanting profession or bought in the auction house, they can be set on Back, Chest, Wrist, Hands, Rings, Feet, Main Hand, and Off Hand items.

Here are the best enchantments for Blood Death Knights in 3v3.

Back

  1. Enchant Cloak - Fortified Speed
    1

    Enchant Cloak - Fortified Speed

    Effect Permanently enchants a cloak to increase your Stamina by 20 and your Speed by 30.

Chest

  1. Enchant Chest - Eternal Stats
    1

    Enchant Chest - Eternal Stats

    Effect Permanently enchants a chest piece to increase primary stats by 30.

Wrist

  1. Enchant Bracers - Shaded Hearthing
    1

    Enchant Bracers - Shaded Hearthing

    Effect Permanently enchants bracers to reduce the cooldown of your Hearthstone by 5 minutes while in the Shadowlands.

Hands

  1. Enchant Gloves - Eternal Strength
    1

    Enchant Gloves - Eternal Strength

    Effect Permanently enchants gloves to increase your Strength by 15.

Feet

  1. Enchant Boots - Soul Treads
    1

    Enchant Boots - Soul Treads

    Effect Permanently enchants boots to reduce your falling damage by 10%.

Rings

  1. Enchant Ring - Tenet of Haste
    2

    Enchant Ring - Tenet of Haste

    Effect Permanently enchants a ring to increase your Haste by 16.

Main Hand

  1. Rune of the Fallen Crusader
    1

    Rune of the Fallen Crusader

    Effect Rune of the Fallen Crusader